HGamer3D-Bullet-Binding-0.2.0: HGamer3D/Bindings/Bullet/ClassCylinderShapeZ.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassCylinderShapeZ.chs
--
module HGamer3D.Bindings.Bullet.ClassCylinderShapeZ where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Bullet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.StructVec3
{-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
{- function btCylinderShapeZ -}
new :: Vec3 -> IO (HG3DClass)
new a1 =
withVec3 a1 $ \a1' ->
alloca $ \a2' ->
new'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
{- function localGetSupportingVertexWithoutMargin -}
localGetSupportingVertexWithoutMargin :: HG3DClass -> Vec3 -> IO (Vec3)
localGetSupportingVertexWithoutMargin a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
alloca $ \a3' ->
localGetSupportingVertexWithoutMargin'_ a1' a2' a3' >>= \res ->
peekVec3 a3'>>= \a3'' ->
return (a3'')
{-# LINE 55 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
{- function batchedUnitVectorGetSupportingVertexWithoutMargin -}
batchedUnitVectorGetSupportingVertexWithoutMargin :: HG3DClass -> Vec3 -> Int -> IO (Vec3)
batchedUnitVectorGetSupportingVertexWithoutMargin a1 a2 a4 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
alloca $ \a3' ->
let {a4' = fromIntegral a4} in
batchedUnitVectorGetSupportingVertexWithoutMargin'_ a1' a2' a3' a4' >>= \res ->
peekVec3 a3'>>= \a3'' ->
return (a3'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
{- function getName -}
getName :: HG3DClass -> IO (String)
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
{- function getRadius -}
getRadius :: HG3DClass -> IO (Float)
getRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_construct"
new'_ :: ((Vec3Ptr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_localGetSupportingVertexWithoutMargin"
localGetSupportingVertexWithoutMargin'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_batchedUnitVectorGetSupportingVertexWithoutMargin"
batchedUnitVectorGetSupportingVertexWithoutMargin'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_getRadius"
getRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))