HGamer3D-Audio-0.4.0: HGamer3D/Audio/BaseAPI.hs
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.hgamer3d.org
--
-- (c) 2011-2013 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- Audio.hs
-- | Audio functionality for HGamer3D, public API.
module HGamer3D.Audio.BaseAPI
(
-- * Audio Data Types
module HGamer3D.Bindings.SFML.EnumSoundSourceStatus,
AudioSource,
AudioSlots,
-- * Audio Listener Functions
setAudioMainVolume,
getAudioMainVolume,
setAudioListenerPosition,
setAudioListenerDirection,
-- * Audio Source Creation Functions
musicAudioSource,
soundAudioSource,
freeAudioSource,
-- * Audio Source Play Functions
playAudioSource,
pauseAudioSource,
stopAudioSource,
-- * Audio Source Property Functions
setAudioSourceLoop,
getAudioSourceLoop,
getAudioSourceVolume,
setAudioSourceVolume,
getAudioSourcePitch,
setAudioSourcePitch,
getAudioSourcePosition,
setAudioSourcePosition,
getAudioSourceAttenuation,
setAudioSourceAttenuation,
getAudioSourceMinDistance,
setAudioSourceMinDistance,
setAudioSourcePositionDependent,
isAudioSourcePositionDependent,
audioSlots,
updateAudioSlots
)
where
import HGamer3D.Audio.Internal.Base
import HGamer3D.Bindings.SFML.EnumSoundSourceStatus