GtkGLTV-0.2.0: src/test.hs
-- {-# LANGUAGE #-}
{-# OPTIONS_GHC -Wall #-}
----------------------------------------------------------------------
-- |
-- Module : test
-- Copyright : (c) Conal Elliott 2009-2011
-- License : BSD3
--
-- Maintainer : conal@conal.net
-- Stability : experimental
--
-- Test GtkGLTV
----------------------------------------------------------------------
import Control.Arrow ((&&&))
import Interface.TV.Gtk.GL2 -- or Gtk.GL
import Control.Arrow.DeepArrow ((->|),result,dupA)
import Data.FunArr (($$))
import Data.Lambda (lambda) -- or use oLambda
import Data.Pair (pair) -- or use iPair, oPair
import Data.Title (title) -- or use iTitle, oTitle
-- import Interface.TV (tv,runTV,boolIn,stringOut,oLambda)
-- import Interface.TV.Gtk (In,Out,gtv,R,sliderRI,sliderII)
import Graphics.Rendering.OpenGL hiding (Sink,get)
{--------------------------------------------------------------------
Rendering examples
--------------------------------------------------------------------}
-- Test renderer.
renderGray :: Sink Float
renderGray x' = do -- putStrLn "renderGray"
color (Color4 x x x x)
renderSquare
where
x = realToFrac x' :: GLfloat
-- Render a square with vertex coordinates ranging from -1 to 1 and
-- texture coordinates ranging from 0 to 1
renderSquare :: Action
renderSquare =
do renderPrimitive Quads $ -- start drawing a polygon (4 sided)
do vert 0 1 -- top left
vert 1 1 -- top right
vert 1 0 -- bottom right
vert 0 0 -- bottom left
where
vert :: GLfloat -> GLfloat -> Action
vert u v = do texCoord (TexCoord2 u v)
vertex (Vertex2 (q u) (q v))
where q w = 2 * w - 1
renderTexture :: Sink TextureObject
renderTexture tex | textureIsEmpty tex = return ()
| otherwise = do useTexture tex
renderSquare
useTexture :: Sink TextureObject
useTexture obj =
do texture Texture2D $= Enabled
activeTexture $= TextureUnit 0
textureBinding Texture2D $= Just obj
iGray :: In R
iGray = title "gray level" $ sliderRIn (0,1) 0.5
tv7 :: GTV (R -> Action)
tv7 = tv (lambda iGray renderOut) renderGray
-- Oscillate between 0 & 1
osc :: Floating n => n -> n
osc x = (sin x + 1) / 2
oscTV :: GTV (R -> R)
oscTV = tv (lambda (sliderRIn (0,10) 0) (title "osc" defaultOut)) osc
clockTV :: GTV (R -> R)
clockTV = tv (lambda clockIn defaultOut) id
clockOscTV :: GTV (R -> R)
clockOscTV = clockTV ->| oscTV
tv8 :: GTV (R -> Action)
tv8 = tv (lambda clockIn renderOut) (renderGray . osc)
tv8' :: GTV (R -> Action)
-- tv8' = clockOscTV ->| tv7
tv8' = clockTV ->| oscTV ->| tv7
tv9 :: GTV (R -> (R,Action))
tv9 = tv (lambda clockIn (title "osc" defaultOut `pair` renderOut)) ((id &&& renderGray) . osc)
-- TODO: refactor tv9
tv10 :: GTV (R -> (Action,Action))
tv10 = result dupA $$ tv7
tv11 :: GTV (R -> Action, R -> Action)
tv11 = dupA $$ tv7
tv12 :: GTV (R -> (Action,Action))
tv12 = result dupA $$ tv8
tv13 :: GTV (TextureObject -> Action)
tv13 = tv (lambda textureIn renderOut) renderTexture
tv14 :: GTV (R -> R)
tv14 = tv (lambda (title "rate" $ integralIn $ sliderRIn (-10,10) 0) defaultOut) id