GeBoP-1.7: Reversi.hs
-------------
-- Reversi --
-------------
module Reversi (Reversi, reversi) where
import Game
import Array
-- import Graphics.UI.WX
import Graphics.UI.WX hiding (border)
import Graphics.UI.WXCore
import Tools
data Reversi = Reversi (Array (Int, Int) (Maybe Player)) deriving (Eq, Show)
reversi :: Reversi
reversi = undefined
instance Game Reversi where
name _ = "reversi"
standard _ = Properties { players = 2, boardsize = 8, human = [True, False] }
possible _ = PropertyRange { playersrange = [2], boardsizerange = [6, 8, 10] }
new pr = let s = boardsize pr
h = s `div` 2
in Reversi $ array ((0, 0), (s - 1, s - 1))
[((x, y), Nothing) | x <- [0 .. s - 1], y <- [0 .. s - 1]]
// [ ((h - 1, h - 1), Just 0)
, ((h , h - 1), Just 1)
, ((h - 1, h ), Just 1)
, ((h , h ), Just 0)
]
moves pr p (Reversi s) = map (move $ boardsize pr) (allMoves (boardsize pr) p s)
showmove pr p (Reversi s) i = case allMoves (boardsize pr) p s !! i
of Nothing -> "skip turn"
Just (x, y) -> "abcdefghij" !! x : show (boardsize pr - y)
value pr p (Reversi s)
| null $ moves pr p (Reversi s) = (\i -> [i, -i]) $ (fromInteger . toInteger) $ signum $ count $ elems s
| otherwise = (\i -> let f = (fromInteger . toInteger) i / (fromInteger . toInteger) (sqr $ boardsize pr) in [f, -f]) $ count $ elems s
where
count :: [Maybe Player] -> Int
count [] = 0
count (Nothing : fs) = count fs
count (Just 0 : fs) = 1 + count fs
count (Just 1 : fs) = -1 + count fs
board p pr vart ia move = do
marble <- bitmapCreateLoad "images\\marble.bmp" wxBITMAP_TYPE_ANY
varg <- varCreate $ grate rectZero 0 (0, 0) sizeZero
let
onpaint :: DC () -> Rect -> IO ()
onpaint dc r = do
t <- varGet vart
let Reversi st = state t
bsz = boardsize pr
b <- border dc (bsz, bsz)
let g = grate r b (bsz, bsz) (Size 1 1)
varSet varg g
tileBitmap dc r marble
for 0 (bsz - 1) (\i -> do
drawTextRect dc [['A' ..] !! i] $ edge g (i, -1)
drawTextRect dc [['A' ..] !! i] $ edge g (i, bsz)
drawTextRect dc (show (bsz - i)) $ edge g ( -1, i)
drawTextRect dc (show (bsz - i)) $ edge g (bsz, i)
)
drawGrate dc g [brushKind := BrushTransparent]
for 0 (bsz - 1) (\i -> for 0 (bsz - 1) (\j ->
case st ! (i, j) of Just p -> drawPiece p dc $ field g (i, j)
Nothing -> return ()
))
if human pr !! player t && allMoves (boardsize pr) (player t) st == [Nothing]
then wait p 1 $ do
when ia $ infoDialog p "You can't move!" "You have to skip this turn, since there are no possible moves."
move 0
else return ()
onclick :: Point -> IO ()
onclick pt = do
t <- varGet vart
g <- varGet varg
let Reversi st = state t
n = Just $ locate g pt
case lookup n $ zip (allMoves (boardsize pr) (player t) st) [0..] of
Nothing -> return ()
Just i -> move i
set p [ on click := onclick
, on paint := onpaint
, on resize ::= repaint
]
drawPiece :: Player -> DC () -> Rect -> IO ()
drawPiece p dc (Rect x y w h) = do
case p of 0 -> set dc [brushColor := rgb 96 16 255 ]
1 -> set dc [brushColor := rgb 192 64 16 ]
_ -> set dc [brushColor := white]
circle dc (pt (x + w `div` 2) (y + h `div` 2)) (2 * (min w h) `div` 5) []
(+-) :: Num a => (a, a) -> (a, a) -> (a, a)
(a, b) +- (c, d) = (a + c, b + d)
allMoves :: Int -> Player -> Array (Int, Int) (Maybe Player) -> [Maybe (Int, Int)]
allMoves bsz p s
| (null $ valid p s) && (not $ null $ valid (1 - p) s) = [Nothing]
| otherwise = map Just $ valid p s
where
valid :: Player -> Array (Int, Int) (Maybe Player) -> [(Int, Int)]
valid p s = filter (\xy -> or $ map (scan xy) dirs) . filter ((== Nothing) . (s !)) $ indices s
where
dirs :: [(Int, Int)]
dirs = [(x, y) | x <- [-1 .. 1], y <- [-1 .. 1]]
scan :: (Int, Int) -> (Int, Int) -> Bool
scan xy dxy = check (xy +- dxy) (Just $ 1 - p) && scan1 (xy +- dxy) dxy
scan1 :: (Int, Int) -> (Int, Int) -> Bool
scan1 xy dxy = check (xy +- dxy) (Just p)
|| (check (xy +- dxy) (Just $ 1 - p) && scan1 (xy +- dxy) dxy)
check :: (Int, Int) -> Maybe Player -> Bool
check m f | not $ inRange (bounds s) m = False
| otherwise = s ! m == f
move :: Int -> Maybe (Int, Int) -> (Player, Reversi) -> (Player, Reversi)
move bsz (Just m) (p, Reversi s) = (1 - p, Reversi $ s // ((m, Just p) : concatMap (scan m) dirs))
where
dirs :: [(Int, Int)]
dirs = [(x, y) | x <- [-1 .. 1], y <- [-1 .. 1]]
scan :: (Int, Int) -> (Int, Int) -> [((Int, Int), Maybe Player)]
scan xy dxy | check (xy +- dxy) (Just $ 1 - p) = scan1 (xy +- dxy) dxy [(xy +- dxy, Just p)]
| otherwise = []
scan1 :: (Int, Int) -> (Int, Int) -> [((Int, Int), Maybe Player)] -> [((Int, Int), Maybe Player)]
scan1 xy dxy cs | check (xy +- dxy) (Just p) = cs
| check (xy +- dxy) (Just $ 1 - p) = scan1 (xy +- dxy) dxy $ (xy +- dxy, Just p) : cs
| otherwise = []
check :: (Int, Int) -> Maybe Player -> Bool
check m f | not $ inRange (bounds s) m = False
| otherwise = s ! m == f
move _ Nothing (p, rs) = (1 - p, rs)