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GeBoP-1.7.3: help/brain.html

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    <H2> The Brain Viewer </H2>

    GeBoP features a brain viewer which enables you to explore the
    computer's internal game tree. To open the brain viewer, first
    start a game. Next, select 'Open' in the 'Brain' menu. You can
    open a separate brain viewer for each open game.
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    The brain viewer consists of two components. To the left, there
    is a tree view. To the right, there is a situation panel. In the
    tree view, you can browse the game tree. The situation panel
    will show statistics about the currently selected situation in
    the tree view.
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    At the start, there is only one item in the tree view, called
    'current situation'. If you double click this item, a list will
    expand with all possible moves for the current player. Each item
    represents a new situation. In turn, you can expand these new
    items with a list with all possible moves for the next player in
    this new situation.
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    <BR>

    Each item in the tree view has an icon which tells you which
    player would make the move in question. The best moves, based on
    the computer's current information, are displayed with a
    highlighted icon. Next to the icon is the move. This can be
    grey, black or bold. If it is grey, it means that it has not yet
    been seen by the computer. If it is black, it has been seen. If
    it is bold, it means that this situation has been completely
    computed, that every possible combination of moves from that
    point on has been seen.
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    The situation panel on the right side of the brain viewer
    consists of three parts. The upper part shows an icon for the
    player who has to move in this situation. Next to it is a bar
    that shows the value of this situation. The middle part shows
    the complete depth, the maximum depth and the volume of this
    situation. The complete depth states how many sublevels of this
    situation have been completely computed. The maximum depth
    states the depth of the deepest sublevel that has been computed
    yet. The volume is the number of computed subsituations.
    Finally, the lower part consists of a graphical representation
    of the current situation, the way it looks in the normal game
    window. You can actually make moves in this part, this will
    result in selecting another situation in the tree view.
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    <H3> <A HREF="index.html"> Index </A> </H3>

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