GeBoP-1.7.3: HSL.hs
---------
-- HSL --
---------
module HSL
( hsl
, colorHSL, colorHue, colorSat, colorLum
, setHue, setSat, setLum
) where
import Graphics.UI.WX
hsl :: Float -> Float -> Float -> Color
colorHSL :: Color -> (Float, Float, Float)
colorHue :: Color -> Float
colorSat :: Color -> Float
colorLum :: Color -> Float
setHue :: Float -> Color -> Color
setSat :: Float -> Color -> Color
setLum :: Float -> Color -> Color
hsl h s l
| h < 0 || h > 1 || s < 0 || s > 1 || l < 0 || l > 1 = error "hsl: out of range"
| s == 0 = let v :: Int
v = round $ 255 * l
in rgb v v v
| otherwise = let var_2 | l < 0.5 = l * (1 + s)
| otherwise = (l + s) - (s * l)
var_1 = 2 * l - var_2
r :: Int
r = round $ 255 * hue2rgb var_1 var_2 (h + 1/3)
g :: Int
g = round $ 255 * hue2rgb var_1 var_2 h
b :: Int
b = round $ 255 * hue2rgb var_1 var_2 (h - 1/3)
in rgb r g b
hue2rgb :: Float -> Float -> Float -> Float
hue2rgb v1 v2 vh = let vh_ | vh < 0 = vh + 1
| vh > 1 = vh - 1
| otherwise = vh
v | 6 * vh_ < 1 = v1 + (v2 - v1) * 6 * vh_
| 2 * vh_ < 1 = v2
| 3 * vh_ < 2 = v1 + (v2 - v1) * (2/3 - vh_) * 6
| otherwise = v1
in v
colorHSL c =
let var_r :: Float
var_r = (fromInteger $ colorRed c) / 255
var_g :: Float
var_g = (fromInteger $ colorGreen c) / 255
var_b :: Float
var_b = (fromInteger $ colorBlue c) / 255
var_min = minimum [var_r, var_g, var_b]
var_max = maximum [var_r, var_g, var_b]
del_max = var_max - var_min
l = (var_max + var_min) / 2
s | del_max == 0 = 0
| l < 0.5 = del_max / ( var_max + var_min)
| otherwise = del_max / (2 - var_max - var_min)
del_r = ((var_max - var_r) / 6 + del_max / 2) / del_max
del_g = ((var_max - var_g) / 6 + del_max / 2) / del_max
del_b = ((var_max - var_b) / 6 + del_max / 2) / del_max
h_ | del_max == 0 = 0
| var_r == var_max = del_b - del_g
| var_g == var_max = 1/3 + del_r - del_b
| var_b == var_max = 2/3 + del_g - del_r
| otherwise = error "Unexpected value"
{-
h | h_ < 0 = h_ + 1
| h_ > 1 = h_ - 1
| otherwise = error "Unexpected value"
-}
in (h_, s, l)
colorHue = (\(h, _, _) -> h) . colorHSL
colorSat = (\(_, s, _) -> s) . colorHSL
colorLum = (\(_, _, l) -> l) . colorHSL
setHue h c
| h < 0 || h > 1 = error "setHue: out of range"
| otherwise = let (_, s, l) = colorHSL c in hsl h s l
setSat s c
| s < 0 || s > 1 = error "setSat: out of range"
| otherwise = let (h, _, l) = colorHSL c in hsl h s l
setLum l c
| l < 0 || l > 1 = error "setLum: out of range"
| otherwise = let (h, s, _) = colorHSL c in hsl h s l