GPipe-Core-0.2.3.1: src/Graphics/GPipe/FrameBuffer.hs
-----------------------------------------------------------------------------
--
-- Module : Graphics.GPipe.FrameBuffer
-- Copyright : Tobias Bexelius
-- License : MIT
--
-- Maintainer : Tobias Bexelius
-- Stability : Experimental
-- Portability : Portable
--
-- | This module defines all functions and types for drawing into a context window
-- or texture from a 'Graphics.GPipe.Shader.Shader'.
-----------------------------------------------------------------------------
module Graphics.GPipe.FrameBuffer (
-- * Draw into the context window
drawWindowColor,
drawWindowDepth,
drawWindowColorDepth,
drawWindowStencil,
drawWindowColorStencil,
drawWindowDepthStencil,
drawWindowColorDepthStencil,
-- * Draw into one or more texture images
draw,
drawDepth,
drawStencil,
drawDepthStencil,
drawColor,
DrawColors(),
-- * Texture images
Image(),
imageEquals,
imageSize,
getTexture1DImage,
getTexture1DArrayImage,
getTexture2DImage,
getTexture2DArrayImage,
getTexture3DImage,
getTextureCubeImage,
getLayeredTextureImage,
-- * Clearing the context window
-- | Use these functions to clear the color, depth or stencil values in the context's window
clearWindowColor,
clearWindowDepth,
clearWindowStencil,
clearWindowDepthStencil,
-- * Clearing texture images
-- | Use these functions to clear the color, depth or stencil values in texture images.
clearImageColor,
clearImageDepth,
clearImageStencil,
clearImageDepthStencil,
-- * Color drawing types
FragColor,
ContextColorOption(..),
ColorMask,
UseBlending,
Blending(..),
ConstantColor,
BlendingFactors(..),
BlendEquation(..),
BlendingFactor(..),
LogicOp(..),
-- * Depth drawing types
FragDepth,
DepthOption(..),
DepthMask,
DepthFunction,
-- * Stencil drawing types
StencilOptions,
StencilOption(..),
DepthStencilOption(..),
FrontBack(..),
StencilOp(..),
)
where
import Graphics.GPipe.Internal.FrameBuffer
import Graphics.GPipe.Internal.Texture