GLUtil-0.1.4: examples/shaders/hello-gl.frag
#version 110
uniform float fade_factor;
uniform sampler2D textures[2];
varying vec2 texcoord;
void main()
{
gl_FragColor = mix(
texture2D(textures[0], texcoord),
texture2D(textures[1], texcoord),
fade_factor);
}