GLUT-2.7.0.13: examples/RedBook4/ColorMat.hs
{-
Light.hs (adapted from light.c which is (c) Silicon Graphics, Inc.)
Copyright (c) Sven Panne 2002-2018 <svenpanne@gmail.com>
This file is part of HOpenGL and distributed under a BSD-style license
See the file libraries/GLUT/LICENSE
After initialization, the program will be in ColorMaterial mode.
Interaction: pressing the mouse buttons will change the diffuse
reflection values.
-}
import Data.IORef ( IORef, newIORef )
import System.Exit ( exitWith, ExitCode(ExitSuccess) )
import Graphics.UI.GLUT
data State = State { r, g, b :: IORef GLfloat }
diffuseMaterial :: State -> IO (Color4 GLfloat)
diffuseMaterial state = do
r' <- get (r state)
g' <- get (g state)
b' <- get (b state)
return $ Color4 r' g' b' 1
makeState :: IO State
makeState = do
r' <- newIORef 0.5
g' <- newIORef 0.5
b' <- newIORef 0.5
return $ State { r = r', g = g', b = b' }
-- Initialize material property, light source, lighting model,
-- and depth buffer.
myInit :: State -> IO ()
myInit state = do
clearColor $= Color4 0 0 0 0
shadeModel $= Smooth
depthFunc $= Just Less
dm <- diffuseMaterial state
materialDiffuse Front $= dm
materialSpecular Front $= Color4 1 1 1 1
materialShininess Front $= 25
position (Light 0) $= Vertex4 1 1 1 0
lighting $= Enabled
light (Light 0) $= Enabled
colorMaterial $= Just (Front, Diffuse)
display :: DisplayCallback
display = do
clear [ ColorBuffer, DepthBuffer ]
renderObject Solid (Sphere' 1 20 16)
flush
reshape :: ReshapeCallback
reshape size@(Size w h) = do
viewport $= (Position 0 0, size)
matrixMode $= Projection
loadIdentity
let wf = fromIntegral w
hf = fromIntegral h
if w <= h
then ortho (-1.5) 1.5 (-1.5 * hf/wf) (1.5 * hf/wf) (-10) 10
else ortho (-1.5 * wf/hf) (1.5 * wf/hf) (-1.5) 1.5 (-10) 10
matrixMode $= Modelview 0
loadIdentity
keyboardMouse :: State -> KeyboardMouseCallback
keyboardMouse state (MouseButton button) Down _ _ = case button of
LeftButton -> update r
MiddleButton -> update g
RightButton -> update b
_ -> return ()
where update component = do
component state $~ inc
dm <- diffuseMaterial state
color dm
postRedisplay Nothing
inc x = let s = x + 0.1 in if s > 1 then 0 else s
keyboardMouse _ (Char '\27') Down _ _ = exitWith ExitSuccess
keyboardMouse _ _ _ _ _ = return ()
main :: IO ()
main = do
(progName, _args) <- getArgsAndInitialize
initialDisplayMode $= [ SingleBuffered, RGBMode, WithDepthBuffer ]
initialWindowSize $= Size 500 500
initialWindowPosition $= Position 100 100
_ <- createWindow progName
state <- makeState
myInit state
displayCallback $= display
reshapeCallback $= Just reshape
keyboardMouseCallback $= Just (keyboardMouse state)
mainLoop