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GLHUI-1.0.0: GLHUI.cabal

name: GLHUI
version: 1.0.0
license: BSD3
license-file: LICENSE
author: Hugo Gomes <mr.hugo.gomes@gmail.com>
maintainer: Hugo Gomes <mr.hugo.gomes@gmail.com>
copyright: Hugo Gomes
homepage: http://www.hackological.com/projects/GLHUI
category: Graphics
synopsis: Open OpenGL context windows in X11 with libX11
description:
   .
   Haskell functions to open and manage a OpenGL window with libX11.
   .
   This module is intended to be imported qualified, to avoid clashes with
   Prelude functions, e.g.
   .
   > import qualified Graphics.UI.GLWindow as Window
   .
   As an example, here is a simple module that uses some of these functions 
   to open a OpenGL 3.2 Context: 
   .
   > module Main where                                                     
   >  
   > import Graphics.Rendering.OpenGL    
   > import qualified Graphics.UI.GLWindow as Window    
   > 
   > myLoop = do clear [ColorBuffer]    
   >             t <- Window.time    
   >             clearColor $= Color4 (sin (realToFrac t) * 0.5 + 0.5)
   >                                  (sin (realToFrac (t+1)) * 0.5 + 0.5)
   >                                  (sin (realToFrac (t+2)) * 0.5 +0.5)
   >                                  0                                              
   > 
   > main = do Window.init 3 2 -- initializes a OpenGL 3.2 context
   >           Window.loop myLoop -- stops when the ESC key is pressed
   >           Window.kill -- removes the window when the loop stops
   .
   Special thanks to Tiago Farto (aka xernobyl) for coding the C version of
   these functions
build-type: Simple
cabal-version: >=1.6
extra-source-files:
   README

library
   build-depends:
      base < 5
   exposed-modules:
      Graphics.UI.GLWindow
   include-dirs: include
   c-sources:
      c/HsGLWindow.c
   ghc-options: -Wall -O2
   extra-libraries: X11 GL rt