GLFW-b-0.0.2.3: Makefile
FRAMEWORK := -framework AGL -framework Cocoa -framework OpenGL
GLFW_FLAG := -m32 -O2 -Iglfw/include -Iglfw/lib -Iglfw/lib/cocoa $(CFLAGS)
SRC_DIR := glfw/lib/cocoa
GLFW_DIR := glfw/lib
BUILD_DIR := build
OBJ_C_SRC := $(wildcard $(SRC_DIR)/*.m)
C_SRC := $(wildcard $(SRC_DIR)/*.c)
GLFW_SRC := $(wildcard $(GLFW_DIR)/*.c)
OBJS := $(addprefix $(BUILD_DIR)/, $(OBJ_C_SRC:.m=.o) $(C_SRC:.c=.o))
all: $(BUILD_DIR)/libglfw.a
# The .dylib was creating more problems than it solved.
#$(BUILD_DIR)/libglfw.dylib: $(OBJS)
# $(CC) -dynamiclib $(GLFW_FLAG) -o $@ $(OBJS) $(GLFW_SRC) $(FRAMEWORK)
$(BUILD_DIR)/libglfw.a: $(OBJS)
ar -r -s $@ $(OBJS)
$(BUILD_DIR)/$(SRC_DIR)/.build-tag:
mkdir -p $(BUILD_DIR)/$(SRC_DIR)
touch $@
$(OBJS): $(BUILD_DIR)/$(SRC_DIR)/.build-tag
$(BUILD_DIR)/%.o : %.c
$(CC) -c $(GLFW_FLAG) $< -o $@
$(BUILD_DIR)/%.o : %.m
$(CC) -c $(GLFW_FLAG) $< -o $@
.PHONY: clean
clean:
$(RM) -rf $(BUILD_DIR)