FreeTypeGL-0.0.1: src/demo/demo-texture.c
/* ============================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* ----------------------------------------------------------------------------
* Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ============================================================================
*
* Example showing texture atlas packing
*
* ============================================================================
*/
#include "freetype-gl.h"
#include <GL/glut.h>
texture_atlas_t * atlas = NULL;
// ---------------------------------------------------------------- display ---
static void display( void )
{
int viewport[4];
glGetIntegerv( GL_VIEWPORT, viewport );
GLuint width = viewport[2];
GLuint height = viewport[3];
glClearColor(1,1,1,1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
texture_atlas_render(atlas, 0, 0, width, height);
glutSwapBuffers( );
}
// ---------------------------------------------------------------- reshape ---
void reshape( int width, int height )
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
// --------------------------------------------------------------- keyboard ---
void keyboard( unsigned char key, int x, int y )
{
if ( key == 27 )
{
exit( 1 );
}
}
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
glutInit( &argc, argv );
glutInitWindowSize( 512, 512 );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
glutCreateWindow( argv[0] );
glutReshapeFunc( reshape );
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
atlas = texture_atlas_new( 512, 512, 1 );
assert(atlas);
const char *filename = "../fonts/Vera.ttf";
const wchar_t *cache = L" !\"#$%&'()*+,-./0123456789:;<=>?"
L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
L"`abcdefghijklmnopqrstuvwxyz{|}~";
size_t minsize = 8, maxsize = 27;
size_t count = maxsize - minsize;
size_t i, missed = 0;
for( i=minsize; i < maxsize; ++i )
{
texture_font_t * font = texture_font_new( atlas, filename, i );
if(!font) {
fprintf(stderr, "Failed to load font: \"%s\"\n", filename);
return -1;
}
if(!texture_font_load_glyphs( font, cache )) {
missed++;
}
texture_font_delete( font );
}
printf( "Matched font : %s\n", filename );
printf( "Number of fonts : %zd\n", count );
printf( "Number of glyphs per font : %zd\n", wcslen(cache) );
printf( "Number of missed glyphs : %zd\n", missed );
printf( "Total number of glyphs : %zd/%zd\n",
wcslen(cache)*count - missed, wcslen(cache)*count );
printf( "Texture size : %zdx%zd\n", atlas->width, atlas->height );
printf( "Texture occupancy : %.2f%%\n",
100.0*atlas->used/(float)(atlas->width*atlas->height) );
glutMainLoop( );
return 0;
}