FreeTypeGL-0.0.1: src/demo/demo-makefont.c
/* ============================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* ----------------------------------------------------------------------------
* Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ============================================================================
*/
#if defined(__APPLE__)
#include <Glut/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include <wchar.h>
#include "arial-16.h"
void print_at( int pen_x, int pen_y, wchar_t *text )
{
size_t i, j;
for( i=0; i<wcslen(text); ++i)
{
texture_glyph_t *glyph = 0;
for( j=0; j<font.glyphs_count; ++j)
{
if( font.glyphs[j].charcode == text[i] )
{
glyph = &font.glyphs[j];
break;
}
}
if( !glyph )
{
continue;
}
int x = pen_x + glyph->offset_x;
int y = pen_y + glyph->offset_y;
int w = glyph->width;
int h = glyph->height;
glBegin( GL_TRIANGLES );
{
glTexCoord2f( glyph->s0, glyph->t0 ); glVertex2i( x, y );
glTexCoord2f( glyph->s0, glyph->t1 ); glVertex2i( x, y-h );
glTexCoord2f( glyph->s1, glyph->t1 ); glVertex2i( x+w, y-h );
glTexCoord2f( glyph->s0, glyph->t0 ); glVertex2i( x, y );
glTexCoord2f( glyph->s1, glyph->t1 ); glVertex2i( x+w, y-h );
glTexCoord2f( glyph->s1, glyph->t0 ); glVertex2i( x+w, y );
}
glEnd();
pen_x += glyph->advance_x;
pen_y += glyph->advance_y;
}
}
void display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor4f(0,0,0,1);
print_at( 100, 100, L"Hello World !" );
glutSwapBuffers( );
}
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
void keyboard( unsigned char key, int x, int y )
{
if ( key == 27 )
{
exit( 1 );
}
}
int main( int argc, char **argv )
{
glutInit( &argc, argv );
glutInitWindowSize( 640, 480 );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
glutCreateWindow( "Freetype OpenGL" );
glutReshapeFunc( reshape );
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
GLuint texid;
glGenTextures( 1, &texid );
glBindTexture( GL_TEXTURE_2D, texid );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, font.tex_width, font.tex_height,
0, GL_ALPHA, GL_UNSIGNED_BYTE, font.tex_data );
glBindTexture( GL_TEXTURE_2D, texid );
glClearColor( 1, 1, 1, 1 );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable( GL_TEXTURE_2D );
glutMainLoop( );
return 0;
}