FreeTypeGL-0.0.1: src/demo/demo-gamma.c
/* ============================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* ----------------------------------------------------------------------------
* Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ============================================================================
*
* Example showing gamma influence
*
* ============================================================================
*/
#include "freetype-gl.h"
#include "vertex-buffer.h"
#include "text-buffer.h"
#include "markup.h"
#include "shader.h"
#include <GL/glut.h>
// ------------------------------------------------------- typedef & struct ---
typedef struct {
float x, y, z;
float r, g, b;
} vertex_t;
// ------------------------------------------------------- global variables ---
text_buffer_t *text_buffer;
vertex_buffer_t *buffer;
// ---------------------------------------------------------------- display ---
void display( void )
{
glClearColor( 1.0,1.0,1.0,1.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDisable( GL_TEXTURE_2D );
vertex_buffer_render( buffer, GL_TRIANGLES, "vc" );
text_buffer_render( text_buffer );
glutSwapBuffers( );
}
// ---------------------------------------------------------------- reshape ---
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
// --------------------------------------------------------------- keyboard ---
void keyboard( unsigned char key, int x, int y )
{
if ( key == 27 )
{
exit( 1 );
}
}
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
glutInit( &argc, argv );
glutInitWindowSize( 512, 512 );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
glutCreateWindow( argv[0] );
glutReshapeFunc( reshape );
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
buffer = vertex_buffer_new( "v3f:c3f" );
vertex_t vertices[4*2] = { { 0, 0,0, 1,1,1}, { 0,256,0, 1,1,1},
{512,256,0, 1,1,1}, {512, 0,0, 1,1,1},
{0, 256,0, 0,0,0}, { 0,512,0, 0,0,0},
{512,512,0, 0,0,0}, {512,256,0, 0,0,0} };
GLuint indices[4*3] = { 0,1,2, 0,2,3, 4,5,6, 4,6,7 };
vertex_buffer_push_back( buffer, vertices, 8, indices, 12 );
GLuint shader = shader_load("../shaders/text.vert", "../shaders/text.frag");
if((GLuint)-1 == shader) {
fprintf(stderr, "Can't load shader!\n");
return -1;
}
ivec2 atlas_size = {{ 512, 512 }};
text_buffer = text_buffer_new(shader, &atlas_size, LCD_FILTERING_ON);
vec4 white = {{1.0, 1.0, 1.0, 1.0}};
vec4 black = {{0.0, 0.0, 0.0, 1.0}};
vec4 none = {{1.0, 1.0, 1.0, 0.0}};
markup_t markup = {
.rise = 0.0, .spacing = 0.0, .gamma = 1.0,
.foreground_color = white, .background_color = none,
.underline = 0, .underline_color = none,
.overline = 0, .overline_color = none,
.strikethrough = 0, .strikethrough_color = none,
};
texture_font_t *font = texture_font_new(atlas, "../fonts/Vera.ttf", 15);
size_t i;
vec2 pen = {{32, 500}};
wchar_t *text = L"A Quick Brown Fox Jumps Over The Lazy Dog 0123456789\n";
for( i=0; i < 14; ++i )
{
markup.gamma = 0.75 + 1.5*i*(1.0/14);
int rc = text_buffer_add_text( text_buffer, &pen, &markup, font, text );
assert(0 == rc);
}
pen = (vec2) {{32, 234}};
markup.foreground_color = black;
for( i=0; i < 14; ++i )
{
markup.gamma = 0.75 + 1.5*i*(1.0/14);
int rc = text_buffer_add_text( text_buffer, &pen, &markup, font, text );
assert(0 == rc);
}
glutMainLoop( );
return 0;
}