FreeTypeGL-0.0.1: src/demo/demo-cartoon.c
/* =========================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* -------------------------------------------------------------------------
* Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ========================================================================= */
#include "freetype-gl.h"
#include "vertex-buffer.h"
#include "markup.h"
// ------------------------------------------------------- typedef & struct ---
typedef struct {
float x, y, z;
float u, v;
vec4 color;
} vertex_t;
// ------------------------------------------------------- global variables ---
texture_atlas_t * atlas;
vertex_buffer_t * buffer;
// ---------------------------------------------------------------- display ---
void display( void )
{
glClearColor( 0.40, 0.40, 0.45, 1.00 );
glClearColor( 1.0, 1.0, 1.0, 1.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable( GL_BLEND );
glEnable( GL_TEXTURE_2D );
glEnable( GL_COLOR_MATERIAL );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
vertex_buffer_render( buffer, GL_TRIANGLES, "vtc" );
glutSwapBuffers( );
}
// ---------------------------------------------------------------- reshape ---
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
// --------------------------------------------------------------- keyboard ---
void keyboard( unsigned char key, int x, int y )
{
if ( key == 27 )
{
exit( EXIT_SUCCESS );
}
}
// --------------------------------------------------------------- add_text ---
void add_text( vertex_buffer_t * buffer, texture_font_t * font,
wchar_t *text, vec2 pen, vec4 fg_color_1, vec4 fg_color_2 )
{
size_t i;
for( i=0; i<wcslen(text); ++i )
{
texture_glyph_t *glyph = texture_font_get_glyph( font, text[i] );
float kerning = 0;
if( i > 0)
{
kerning = texture_font_glyph_get_kerning( font, glyph, text[i-1] );
}
pen.x += kerning;
/* Actual glyph */
float x0 = ( pen.x + glyph->offset_x );
float y0 = (int)( pen.y + glyph->offset_y );
float x1 = ( x0 + glyph->width );
float y1 = (int)( y0 - glyph->height );
float s0 = glyph->s0;
float t0 = glyph->t0;
float s1 = glyph->s1;
float t1 = glyph->t1;
GLuint index = buffer->vertices->size;
GLuint indices[] = {index, index+1, index+2,
index, index+2, index+3};
vertex_t vertices[] = {
{ (int)x0,y0,0, s0,t0, fg_color_1 },
{ (int)x0,y1,0, s0,t1, fg_color_2 },
{ (int)x1,y1,0, s1,t1, fg_color_2 },
{ (int)x1,y0,0, s1,t0, fg_color_1 } };
vertex_buffer_push_back_indices( buffer, indices, 6 );
vertex_buffer_push_back_vertices( buffer, vertices, 4 );
pen.x += glyph->advance_x;
}
}
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
size_t width = 600, height = 200;
glutInit( &argc, argv );
glutInitWindowSize( width, height );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
glutCreateWindow( "Glyph Cartoon" );
glutReshapeFunc( reshape );
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
atlas = texture_atlas_new( 1024, 1024, 1 );
buffer = vertex_buffer_new( "v3f:t2f:c4f" );
texture_font_t *font = texture_font_new( atlas, "fonts/ObelixPro.ttf", 128 );
vec2 pen = {{30, 50}};
vec4 black = {{0.0, 0.0, 0.0, 1.0}};
vec4 yellow = {{1.0, 1.0, 0.0, 1.0}};
vec4 orange1 = {{1.0, 0.9, 0.0, 1.0}};
vec4 orange2 = {{1.0, 0.6, 0.0, 1.0}};
font->outline_type = 2;
font->outline_thickness = 7;
add_text( buffer, font, L"Cartoon", pen, black, black );
font->outline_type = 2;
font->outline_thickness = 5;
add_text( buffer, font, L"Cartoon", pen, yellow, yellow );
font->outline_type = 1;
font->outline_thickness = 3;
add_text( buffer, font, L"Cartoon", pen, black, black );
font->outline_type = 0;
font->outline_thickness = 0;
add_text( buffer, font, L"Cartoon", pen, orange1, orange2 );
glutMainLoop( );
return 0;
}