Combinatorrent-0.3.0: src/Data/PendingSet.hs
module Data.PendingSet
( PendingSet
, Data.PendingSet.empty
, Data.PendingSet.size
, have
, unhave
, haves
, unhaves
, pick
)
where
import Data.PSQueue hiding (foldl)
import Torrent
-- | Representation of Pending Sets.
newtype PendingSet = PendingSet { unPS :: PSQ PieceNum Int }
-- | The empty pending set.
empty :: PendingSet
empty = PendingSet Data.PSQueue.empty
size :: PendingSet -> Int
size = Data.PSQueue.size . unPS
-- | A peer has a given piece. Reflect this in the PendingSet.
have :: PieceNum -> PendingSet -> PendingSet
have pn = PendingSet . alter f pn . unPS
where f Nothing = Just 1
f (Just x) = Just (x + 1)
-- | A Peer does not have a given piece anymore (TODO: Not used in practice)
unhave :: PieceNum -> PendingSet -> PendingSet
unhave pn = PendingSet . alter f pn . unPS
where f Nothing = error "Data.PendingSet.unhave"
f (Just 1) = Nothing
f (Just x) = Just (x-1)
-- | Add all pieces in a bitfield
haves :: [PieceNum] -> PendingSet -> PendingSet
haves pns = flip (foldl f) pns
where f e = flip have e
-- | Remove all pieces in a bitfield
unhaves :: [PieceNum] -> PendingSet -> PendingSet
unhaves pns = flip (foldl f) pns
where f e = flip unhave e
-- | Crawl through the set of pending pieces in decreasing order of rarity.
-- Each piece is discriminated by a selector function until the first hit is
-- found. Then all Pieces of the same priority accepted by the selector is
-- chosen for return.
pick :: (PieceNum -> IO Bool) -> PendingSet -> IO (Maybe [PieceNum])
pick selector ps = findPri (minView . unPS $ ps)
where findPri Nothing = return Nothing
findPri (Just (pn :-> p, rest)) = do
r <- selector pn
if r
then pickAtPri numToPick p [pn] (minView rest)
else findPri $ minView rest
pickAtPri 0 _p acc _ = return $ Just acc
pickAtPri _ _p acc Nothing = return $ Just acc
pickAtPri k p acc (Just (pn :-> p', rest))
| p == p' = do
r <- selector pn
if r
then pickAtPri (k-1) p (pn : acc) $ minView rest
else pickAtPri k p acc $ minView rest
| otherwise = return $ Just acc
-- | Number of pieces to pick with the picker. Setting an upper limit here because if a lot
-- of peers have all pieces, these numbers grow insanely big, leading to allocation we
-- don't really need.
numToPick :: Int
numToPick = 7