CV-0.3.5: Utils/Rectangle.hs
module Utils.Rectangle where
import Test.LazySmallCheck
import Utils.Point
import Control.DeepSeq
data Rectangle a = Rectangle !a !a !a !a deriving (Eq,Show)
a `s` b = rnf a `seq` b
instance (NFData a) => NFData (Rectangle a) where
rnf (Rectangle a b c d) = (a `s` b `s` c `s` d) `seq` ()
left (Rectangle x y w h) = x
right (Rectangle x y w h) = x+w
top (Rectangle x y w h) = y
bottom (Rectangle x y w h) = y+h
topLeft (Rectangle x y w h) = (x,y)
topRight (Rectangle x y w h) = (x+w,y)
bottomLeft (Rectangle x y w h) = (x,y+h)
bottomRight (Rectangle x y w h) = (x+w,y+h)
vertices r = [topLeft r, topRight r, bottomLeft r, bottomRight r]
rSize (Rectangle x y w h) = (w,h)
rArea r = let (w,h) = rSize r in (w*h)
-- TODO: Add documentation #Cleanup
instance (Num a, Ord a , Serial a) => Serial (Rectangle a) where
series = cons4 $ \a b c d -> mkRectangle (a,b) (c,d)
-- | Create rectangle around point (x,y)
around (x,y) (w,h) = mkRectangle (x',y') (w,h)
where (x',y') = (x-(w/2),y-(h/2))
mkRectangle (x,y) (w,h) = Rectangle (x-negW) (y-negH) (abs w) (abs h)
where
negH | h<0 = abs h
| h>=0 = 0
negW | w<0 = abs w
| w>=0 = 0
mkRectCorners (x1,y1) (x2,y2) = Rectangle x y w h
where
x = min x1 x2
y = min y1 y2
w = abs (x1-x2)
h = abs (y1-y2)
prop_Corners :: (Int,Int) -> (Int,Int) -> Bool
prop_Corners p w = mkRectCorners p (p+w) == mkRectangle p w
mkRec = uncurry mkRectangle
fromPtSize (x,y) (w,h) = Rectangle x y w h
-- | Return rectangle r2 in coordinate system defined by r1
inCoords r1 r2@(Rectangle x y w h) = fromPtSize ((x,y)-topLeft r1,(w,h) )
-- | Return a point in coordinates of given rectangle
inCoords' r1 pt = pt - topLeft r1
-- | Adjust the size of the rectangle to be divisible by 2^n.
enlargeToNthPower n (Rectangle x y w h) = Rectangle x y w2 h2
where
(w2,h2) = (pad w, pad h)
pad x = x + (np - x `mod` np)
np = 2^n
intersection r1 r2
= mkRectCorners (max (left r1) (left r2)
,max (top r1) (top r2))
(min (right r1) (right r2)
,min (bottom r1) (bottom r2))
propIntersectionArea r1 r2
= (intersects r1 r2)
==> rArea (intersection r1 r2) <= rArea r1 &&
rArea (intersection r1 r2) <= rArea r2
propIntersectionCommutes r1 r2
= (intersects r1 r2)
==> (intersection r1 r2) == (intersection r2 r1)
intersects rect1 rect2
= intersect1D (left rect1, right rect1) (left rect2, right rect2) &&
intersect1D (top rect1, bottom rect1) (top rect2, bottom rect2)
contains a b = left a <= left b
&& top a <= top b
&& bottom a >= bottom b
&& right a >= right b
intersect1D (x,y) (u,w) =
not $ (x < min u w && y < min u w) || (x > max u w && y > max u w)
prop_intersect1DCommutes a b
= intersect1D a b == intersect1D b a
prop_intersectsCommutes sa@(_,(s1,s2)) sb@(b,(s3,s4))
= intersects (mkRec sa) (mkRec sb) == intersects (mkRec sb) (mkRec sa)
-- | Create a tiling of a rectangles.
tile tilesize overlap r = [mkRectangle ((x,y)-overlap) tilesize
| x <- [startx,startx+fst tilesize..endx]
, y <- [starty,starty+fst tilesize..endy] ]
where
startx = left r-fst overlap
starty = top r-snd overlap
endx = right r+fst overlap
endy = bottom r+snd overlap
-- | Scale a rectangle
scale (a,b) (Rectangle x y s1 s2)
= mkRectangle (round (a*fromIntegral x),round (b*fromIntegral y))
(round (a*fromIntegral s1),round (b*fromIntegral s2))
toInt (Rectangle a b c d)
= Rectangle (f a) (f b) (f c) (f d)
where f = fromIntegral