Box3D-0.1.0.0: upstream/include/box3d/base.h
// SPDX-FileCopyrightText: 2025 Erin Catto
// SPDX-License-Identifier: MIT
#pragma once
#include <stdbool.h>
#include <stdint.h>
// Compile-time options. Edit box3d/config.h, or define BOX3D_USER_CONFIG to
// point at your own copy.
#ifdef BOX3D_USER_CONFIG
#include BOX3D_USER_CONFIG
#endif
#include "config.h"
// clang-format off
//
// Shared library macros
// Predefine BOX3D_EXPORT to reuse an existing export/import scheme, for example
// when compiling Box3D into another shared library.
#ifndef BOX3D_EXPORT
#if defined(_WIN32) && defined(box3d_EXPORTS)
// build the Windows DLL
#define BOX3D_EXPORT __declspec(dllexport)
#elif defined(_WIN32) && defined(BOX3D_DLL)
// using the Windows DLL
#define BOX3D_EXPORT __declspec(dllimport)
#elif defined(box3d_EXPORTS)
// building or using the shared library
#define BOX3D_EXPORT __attribute__((visibility("default")))
#else
// static library
#define BOX3D_EXPORT
#endif
#endif
// C++ macros
#ifdef __cplusplus
#define B3_API extern "C" BOX3D_EXPORT
#define B3_INLINE inline
#define B3_ALIGN_AS(N) alignas(N)
#if defined( _MSC_VER )
#define B3_FORCE_INLINE __forceinline
#elif defined( __GNUC__ ) || defined( __clang__ )
#define B3_FORCE_INLINE inline __attribute__((always_inline))
#else
#define B3_FORCE_INLINE inline
#endif
#define B3_LITERAL(T) T
#define B3_ZERO_INIT {}
#else
#define B3_API BOX3D_EXPORT
#define B3_INLINE static inline
#define B3_ALIGN_AS(N) _Alignas(N)
#if defined( _MSC_VER )
#define B3_FORCE_INLINE static __forceinline
#elif defined( __GNUC__ ) || defined( __clang__ )
#define B3_FORCE_INLINE static inline __attribute__((always_inline))
#else
#define B3_FORCE_INLINE static inline
#endif
/// Used for C literals like (b3Vec3){1.0f, 2.0f, 3.0f} where C++ requires b3Vec3{1.0f, 2.0f, 3.0f}
#define B3_LITERAL(T) (T)
#define B3_ZERO_INIT {0}
#endif
// clang-format on
// This is used to validate arguments for functions similar to printf.
#if defined( __GNUC__ ) || defined( __clang__ )
#define B3_PRINTF_FORMAT( INDEX1, INDEX2 ) __attribute__( ( format( printf, INDEX1, INDEX2 ) ) )
#else
#define B3_PRINTF_FORMAT( INDEX1, INDEX2 )
#endif
#if defined( BOX3D_VALIDATE ) && !defined( NDEBUG )
#define B3_ENABLE_VALIDATION 1
#else
#define B3_ENABLE_VALIDATION 0
#endif
/**
* @defgroup base Base
* Base functionality
* @{
*/
/// This is used to indicate null for interfaces that work with indices instead of pointers
#define B3_NULL_INDEX -1
/// Prototype for user allocation function.
/// @param size the allocation size in bytes
/// @param alignment the required alignment, guaranteed to be a power of 2
typedef void* b3AllocFcn( int32_t size, int32_t alignment );
/// Prototype for user free function.
/// @param mem the memory previously allocated through `b3AllocFcn`
typedef void b3FreeFcn( void* mem );
/// Prototype for the user assert callback. Return 0 to skip the debugger break.
typedef int b3AssertFcn( const char* condition, const char* fileName, int lineNumber );
/// Prototype for user log callback. Used to log warnings.
typedef void b3LogFcn( const char* message );
/// This allows the user to override the allocation functions. These should be
/// set during application startup.
B3_API void b3SetAllocator( b3AllocFcn* allocFcn, b3FreeFcn* freeFcn );
/// Total bytes allocated by Box3D
B3_API int b3GetByteCount( void );
/// Override the default assert callback.
/// @param assertFcn a non-null assert callback
B3_API void b3SetAssertFcn( b3AssertFcn* assertFcn );
/// see https://github.com/scottt/debugbreak
#if defined( _MSC_VER )
/// Break to the debugger
#define B3_BREAKPOINT __debugbreak()
#elif defined( __GNUC__ ) || defined( __clang__ )
#define B3_BREAKPOINT __builtin_trap()
#else
/// Unknown compiler
#include <assert.h>
#define B3_BREAKPOINT assert( 0 )
#endif
#if !defined( NDEBUG ) || defined( B3_ENABLE_ASSERT )
/// Internal assertion handler. Allows for host intervention.
B3_API int b3InternalAssert( const char* condition, const char* fileName, int lineNumber );
/// Assert that a condition is true.
#define B3_ASSERT( condition ) \
( (void)( ( !!( condition ) ) || ( b3InternalAssert( #condition, __FILE__, (int)( __LINE__ ) ), 0 ) ) )
#else
#define B3_ASSERT( ... ) ( (void)0 )
#endif
#if B3_ENABLE_VALIDATION
/// Validation is typically only enabled in debug builds.
/// Floating point tolerance checks should use this instead of the regular assertion
#define B3_VALIDATE( condition ) B3_ASSERT( condition )
#else
/// Validation is typically only enabled in debug builds.
/// Floating point tolerance checks should use this instead of the regular assertion
#define B3_VALIDATE( ... ) ( (void)0 )
#endif
/// Override the default logging callback.
B3_API void b3SetLogFcn( b3LogFcn* logFcn );
/// Version numbering scheme.
/// See https://semver.org/
typedef struct b3Version
{
/// Significant changes
int major;
/// Incremental changes
int minor;
/// Bug fixes
int revision;
} b3Version;
/// Get the current version of Box3D
B3_API b3Version b3GetVersion( void );
/// @return true if the library was built with BOX3D_DOUBLE_PRECISION (large world mode)
B3_API bool b3IsDoublePrecision( void );
/**@}*/
/// Get the absolute number of system ticks. The value is platform specific.
/// @ingroup base
B3_API uint64_t b3GetTicks( void );
/// Get the milliseconds passed from an initial tick value.
/// @ingroup base
B3_API float b3GetMilliseconds( uint64_t ticks );
/// Get the milliseconds passed from an initial tick value. Resets the passed in
/// value to the current tick value.
/// @ingroup base
B3_API float b3GetMillisecondsAndReset( uint64_t* ticks );
/// Yield to be used in a busy loop.
/// @ingroup base
B3_API void b3Yield( void );
/// Sleep the current thread for a number of milliseconds.
/// @ingroup base
B3_API void b3Sleep( int milliseconds );
/// Initial value for b3Hash
/// @ingroup base
#define B3_HASH_INIT 5381
/// Simple djb2 hash function for determinism testing
/// @ingroup base
B3_API uint32_t b3Hash( uint32_t hash, const uint8_t* data, int count );