Box2D-0.1.0.0: upstream/src/table.c
// SPDX-FileCopyrightText: 2023 Erin Catto
// SPDX-License-Identifier: MIT
#include "table.h"
#include "bitset.h"
#include "core.h"
#include "platform.h"
#include <stdbool.h>
#include <string.h>
#if B2_SNOOP_TABLE_COUNTERS
b2AtomicInt b2_findCount;
b2AtomicInt b2_probeCount;
#endif
b2HashSet b2CreateSet( int capacity )
{
b2HashSet set = { 0 };
// Capacity must be a power of 2
if ( capacity > 16 )
{
set.capacity = b2RoundUpPowerOf2( capacity );
}
else
{
set.capacity = 16;
}
set.count = 0;
set.items = b2Alloc( set.capacity * sizeof( b2SetItem ) );
memset( set.items, 0, set.capacity * sizeof( b2SetItem ) );
return set;
}
void b2DestroySet( b2HashSet* set )
{
b2Free( set->items, set->capacity * sizeof( b2SetItem ) );
set->items = NULL;
set->count = 0;
set->capacity = 0;
}
void b2ClearSet( b2HashSet* set )
{
set->count = 0;
memset( set->items, 0, set->capacity * sizeof( b2SetItem ) );
}
static int b2FindSlot( const b2HashSet* set, uint64_t key, uint64_t hash )
{
#if B2_SNOOP_TABLE_COUNTERS
b2AtomicFetchAddInt( &b2_findCount, 1 );
#endif
uint32_t capacity = set->capacity;
uint32_t index = (uint32_t)hash & ( capacity - 1 );
const b2SetItem* items = set->items;
while ( items[index].key != 0 && items[index].key != key )
{
#if B2_SNOOP_TABLE_COUNTERS
b2AtomicFetchAddInt( &b2_probeCount, 1 );
#endif
index = ( index + 1 ) & ( capacity - 1 );
}
return index;
}
static void b2AddKeyHaveCapacity( b2HashSet* set, uint64_t key, uint64_t hash )
{
int index = b2FindSlot( set, key, hash );
b2SetItem* items = set->items;
B2_ASSERT( items[index].key == 0 );
items[index].key = key;
set->count += 1;
}
static void b2GrowTable( b2HashSet* set )
{
uint32_t oldCount = set->count;
B2_UNUSED( oldCount );
uint32_t oldCapacity = set->capacity;
b2SetItem* oldItems = set->items;
set->count = 0;
// Capacity must be a power of 2
set->capacity = 2 * oldCapacity;
set->items = b2Alloc( set->capacity * sizeof( b2SetItem ) );
memset( set->items, 0, set->capacity * sizeof( b2SetItem ) );
// Transfer items into new array
for ( uint32_t i = 0; i < oldCapacity; ++i )
{
b2SetItem* item = oldItems + i;
if ( item->key == 0 )
{
// this item was empty
continue;
}
uint64_t hash = b2KeyHash( item->key );
b2AddKeyHaveCapacity( set, item->key, hash );
}
B2_ASSERT( set->count == oldCount );
b2Free( oldItems, oldCapacity * sizeof( b2SetItem ) );
}
bool b2ContainsKey( const b2HashSet* set, uint64_t key )
{
// key of zero is a sentinel
B2_VALIDATE( key != 0 );
uint64_t hash = b2KeyHash( key );
int index = b2FindSlot( set, key, hash );
return set->items[index].key == key;
}
bool b2ContainsHashedKey( const b2HashSet* set, uint64_t key, uint64_t hash )
{
// key of zero is a sentinel
B2_VALIDATE( key != 0 );
int index = b2FindSlot( set, key, hash );
return set->items[index].key == key;
}
int b2GetHashSetBytes( b2HashSet* set )
{
return set->capacity * (int)sizeof( b2SetItem );
}
bool b2AddKey( b2HashSet* set, uint64_t key )
{
// key of zero is a sentinel
B2_ASSERT( key != 0 );
uint64_t hash = b2KeyHash( key );
B2_ASSERT( hash != 0 );
int index = b2FindSlot( set, key, hash );
if ( set->items[index].key != 0 )
{
// Already in set
B2_ASSERT( set->items[index].key == key );
return true;
}
if ( 2 * set->count >= set->capacity )
{
b2GrowTable( set );
}
b2AddKeyHaveCapacity( set, key, hash );
return false;
}
// See https://en.wikipedia.org/wiki/Open_addressing
bool b2RemoveKey( b2HashSet* set, uint64_t key )
{
uint64_t hash = b2KeyHash( key );
int i = b2FindSlot( set, key, hash );
b2SetItem* items = set->items;
if ( items[i].key == 0 )
{
// Not in set
return false;
}
// Mark item i as unoccupied
items[i].key = 0;
B2_ASSERT( set->count > 0 );
set->count -= 1;
// Attempt to fill item i
int j = i;
uint32_t capacity = set->capacity;
for ( ;; )
{
j = ( j + 1 ) & ( capacity - 1 );
if ( items[j].key == 0 )
{
break;
}
// k is the first item for the hash of j
uint64_t hash_j = b2KeyHash( items[j].key );
int k = hash_j & ( capacity - 1 );
// determine if k lies cyclically in (i,j]
// i <= j: | i..k..j |
// i > j: |.k..j i....| or |....j i..k.|
if ( i <= j )
{
if ( i < k && k <= j )
{
continue;
}
}
else
{
if ( i < k || k <= j )
{
continue;
}
}
// Move j into i
items[i] = items[j];
// Mark item j as unoccupied
items[j].key = 0;
i = j;
}
return true;
}
// This function is here because ctz.h is included by
// this file but not in bitset.c
int b2CountSetBits( b2BitSet* bitSet )
{
int popCount = 0;
uint32_t blockCount = bitSet->blockCount;
for ( uint32_t i = 0; i < blockCount; ++i )
{
popCount += b2PopCount64( bitSet->bits[i] );
}
return popCount;
}