Allure-0.4.8: src/Content/ActorKind.hs
{-# LANGUAGE OverloadedStrings #-}
-- Copyright (c) 2008--2011 Andres Loeh, 2010--2012 Mikolaj Konarski
-- This file is a part of the computer game Allure of the Stars
-- and is released under the terms of the GNU Affero General Public License.
-- For license and copyright information, see the file LICENSE.
--
-- | Monsters and heroes for Allure of the Stars.
module Content.ActorKind ( cdefs ) where
import Game.LambdaHack.Common.Ability
import Game.LambdaHack.Common.Color
import Game.LambdaHack.Common.ContentDef
import Game.LambdaHack.Common.Random
import Game.LambdaHack.Common.Time
import Game.LambdaHack.Content.ActorKind
cdefs :: ContentDef ActorKind
cdefs = ContentDef
{ getSymbol = asymbol
, getName = aname
, getFreq = afreq
, validate = avalidate
, content =
[hero, projectile, eye, fastEye, nose]
}
hero, projectile, eye, fastEye, nose :: ActorKind
hero = ActorKind
{ asymbol = '@'
, aname = "hero"
, afreq = [("hero", 1)]
, acolor = BrWhite -- modified if many hero factions
, ahp = RollDice 50 1
, aspeed = toSpeed 2
, asight = True
, asmell = False
, aiq = 16
, aregen = 500
, acanDo = [minBound..maxBound]
}
projectile = ActorKind -- includes homing missiles
{ asymbol = '*'
, aname = "projectile"
, afreq = [("projectile", 1)] -- Does not appear randomly in the dungeon.
, acolor = BrWhite
, ahp = RollDice 0 0
, aspeed = toSpeed 0
, asight = False
, asmell = False
, aiq = 0
, aregen = maxBound
, acanDo = [Track]
}
eye = ActorKind
{ asymbol = 'r'
, aname = "deranged household robot"
, afreq = [("robot", 60), ("horror", 60)]
, acolor = BrYellow
, ahp = RollDice 7 4
, aspeed = toSpeed 2
, asight = True
, asmell = False
, aiq = 8
, aregen = 100
, acanDo = [minBound..maxBound]
}
fastEye = ActorKind
{ asymbol = 'm'
, aname = "deformed monkey"
, afreq = [("animal", 15), ("horror", 15)]
, acolor = BrMagenta
, ahp = RollDice 1 4
, aspeed = toSpeed 4
, asight = True
, asmell = False
, aiq = 12
, aregen = 5 -- Regenerates fast (at max HP most of the time!).
, acanDo = [minBound..maxBound]
}
nose = ActorKind
{ asymbol = 'h'
, aname = "tentacled horror"
, afreq = [("alien", 20), ("horror", 20)]
, acolor = Green
, ahp = RollDice 17 2
, aspeed = toSpeed 1.8
, asight = False
, asmell = True
, aiq = 0
, aregen = 100
, acanDo = [minBound..maxBound]
}