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Allure-0.4.2: src/config.default

; This is the default config file, included in the binary itself.
; The game looks for the user config file in ~/.Allure/config.
; We restricts the config file format by insisting that
; options are case-sensitive and permitting only ';' comments.

; If you contribute to the game, please create directory ~/.Allure/
; as described in README.md. In this way, you will not accidentally
; commit your private high scores (nor your save files) to the game
; git repository.

[dungeon]
; fixed caves for the first levels, then randomly picked caves
LambdaCave_1: caveRogue
LambdaCave_2: caveRogue
LambdaCave_3: caveEmpty
; access to stairs may be blocked, so only suitable for the last level:
LambdaCave_10: caveNoise
depth: 10

[engine]
fovMode: digital
;fovMode: permissive
;fovMode: shadow
fovRadius: 40
;startingRandomGenerator: 42
;dungeonRandomGenerator: 42

; paths to various game files; relative to ~/.Allure/
; (or analogous prefixes for other OSes, see getAppUserDataDirectory)
[files]
highScores: scores
saveGame: save

[heroes]
HeroName_0: you
HeroName_1: Haskell Alvin
HeroName_2: Alonzo Barkley
HeroName_3: Ernst Abraham
HeroName_4: Samuel Saunders
HeroName_5: Roger Robin
baseHP: 50
extraHeroes: 0
firstDeathEnds: False

[macros]
; TODO: the following does not work yet:
; ; throw a dart at the closest monster
; t: asterisk Return t Return
; TODO: in gtk it could be implemented via unGetChan,
; unless we prefer an explicit command queue, with flushing, etc.
;
; Handy with Vi keys:
comma: g
; Angband compatibility:
v: t

[monsters]
smellTimeout: 1000

[ui]
historyMax: 500