Allure-0.4.2: src/Save.hs
module Save where
import System.Directory
import qualified Control.Exception as E hiding (handle)
import Utils.File
import State
import qualified Config
-- | Name of the save game.
file :: Config.CP -> IO FilePath
file config = Config.getFile config "files" "saveGame"
-- | We save a simple serialized version of the current state.
saveGame :: State -> IO ()
saveGame state = do
f <- file (sconfig state)
encodeEOF f state
-- | Restore a saved game. Returns either the current game state,
-- or a string containing an error message if restoring the game fails.
restoreGame :: Config.CP -> IO (Either State String)
restoreGame config =
E.catch (do
mvBkp config
f <- file config
state <- strictDecodeEOF (f ++ ".bkp")
return (Left state))
(\ e -> case e :: E.IOException of
_ -> return (Right $
"Restore failed: "
++ (unwords . lines) (show e)))
-- | Move the savegame file to a backup slot.
mvBkp :: Config.CP -> IO ()
mvBkp config =
do
f <- file config
renameFile f (f ++ ".bkp")
-- | Remove the backup of the savegame. Should be called before any
-- non-error exit from the game. Sometimes it does not exist and it's OK.
-- We don't bother reporting any other exceptions, either, because the file
-- is relatively unimportant and because most probably the exception
-- would be reported for the main savefile, where it should not be overlooked.
rmBkp :: Config.CP -> IO ()
rmBkp config =
do
f <- file config
E.catch (removeFile (f ++ ".bkp"))
(\ e -> case e :: E.IOException of _ -> return ())