Allure-0.4.2: src/Random.hs
module Random
(Rnd, randomR, binaryChoice, chance,
roll, oneOf, frequency, (*~), (~+~),
RollDice, rollDice, maxDice, minDice, meanDice,
RollQuad, rollQuad, intToQuad)
where
import qualified Data.Binary as Binary
import Data.Ratio
import qualified System.Random as R
import Control.Monad.State
import Utils.Assert
import Frequency
-- TODO: if the file grows much larger, split it and move a part to Utils/
type Rnd a = State R.StdGen a
-- TODO: rewrite; was written in a "portable" way because the implementation of
-- State changes between mtl versions 1 and 2. Now we are using only mtl 2.
randomR :: (R.Random a) => (a, a) -> Rnd a
randomR rng =
do
g <- get
let (x, ng) = R.randomR rng g
put ng
return x
binaryChoice :: a -> a -> Rnd a
binaryChoice p0 p1 =
do
b <- randomR (False,True)
return (if b then p0 else p1)
chance :: Rational -> Rnd Bool
chance r =
do
let n = numerator r
d = denominator r
k <- randomR (1, d)
return (k <= n)
-- | roll a single die
roll :: Int -> Rnd Int
roll x = if x <= 0 then return 0 else randomR (1,x)
oneOf :: [a] -> Rnd a
oneOf xs =
do
r <- randomR (0, length xs - 1)
return (xs !! r)
frequency :: Frequency a -> Rnd a
frequency (Frequency fs) =
do
r <- randomR (1, sum (map fst fs))
return (frequency' r fs)
where
frequency' :: Int -> [(Int, a)] -> a
frequency' m [] = assert `failure` (map fst fs, m)
frequency' m ((n, x) : xs)
| m <= n = x
| otherwise = frequency' (m - n) xs
-- ** Arithmetic operations on Rnd.
infixl 7 *~
infixl 6 ~+~
(~+~) :: Num a => Rnd a -> Rnd a -> Rnd a
(~+~) = liftM2 (+)
(*~) :: Num a => Int -> Rnd a -> Rnd a
x *~ r = liftM sum (replicateM x r)
-- RollDice: 1d7, 3d3, 2d0, etc. (a, b) represent (a *~ roll b).
type RollDice = (Binary.Word8, Binary.Word8)
rollDice :: RollDice -> Rnd Int
rollDice (a', b') =
let (a, b) = (fromEnum a', fromEnum b')
in a *~ roll b
maxDice :: RollDice -> Int
maxDice (a', b') =
let (a, b) = (fromEnum a', fromEnum b')
in a * b
minDice :: RollDice -> Int
minDice (a', b') =
let (a, b) = (fromEnum a', fromEnum b')
in if b == 0 then 0 else a
meanDice :: RollDice -> Rational
meanDice (a', b') =
let (a, b) = (fromIntegral a', fromIntegral b')
in if b' == 0 then 0 else a * (b + 1) % 2
-- rollQuad (a, b, x, y) = a *~ roll b + (lvl * (x *~ roll y)) / 10
type RollQuad = (Binary.Word8, Binary.Word8, Binary.Word8, Binary.Word8)
rollQuad :: Int -> RollQuad -> Rnd Int
rollQuad lvl (a, b, x, y) = do
aDb <- rollDice (a, b)
xDy <- rollDice (x, y)
return $ aDb + (lvl * xDy) `div` 10
intToQuad :: Int -> RollQuad
intToQuad 0 = (0, 0, 0, 0)
intToQuad n = let n' = toEnum n
in if n' > maxBound || n' < minBound
then assert `failure` n
else (n', 1, 0, 0)