Allure-0.4.2: src/Item.hs
module Item where
import Data.Binary
import qualified Data.Set as S
import qualified Data.List as L
import qualified Data.Map as M
import Data.Maybe
import Data.Char
import Data.Function
import Data.Ord
import Control.Monad
import Utils.Assert
import Random
import Content.ItemKind
import qualified Color
import Flavour
import qualified Kind
data Item = Item
{ jkind :: !(Kind.Id ItemKind)
, jpower :: !Int -- TODO: see the TODO about jpower
, jletter :: Maybe Char -- ^ inventory identifier
, jcount :: !Int
}
deriving Show
instance Binary Item where
put (Item ik ip il ic ) =
put ik >> put ip >> put il >> put ic
get = liftM4 Item get get get get
type FlavourMap = M.Map (Kind.Id ItemKind) Flavour -- TODO: rewrite and move elsewhere
type Discoveries = S.Set (Kind.Id ItemKind)
-- | Assigns flavours to item kinds. Assures no flavor is repeated,
-- except for items with only one permitted flavour.
rollFlavourMap :: Kind.Id ItemKind -> ItemKind ->
Rnd (FlavourMap, S.Set Flavour) ->
Rnd (FlavourMap, S.Set Flavour)
rollFlavourMap key ik rnd =
let flavours = iflavour ik
in if L.length flavours == 1
then rnd
else do
(assocs, available) <- rnd
let proper = S.fromList flavours `S.intersection` available
flavour <- oneOf (S.toList proper)
return (M.insert key flavour assocs, S.delete flavour available)
-- | Randomly chooses flavour for all item kinds for this game.
dungeonFlavourMap :: Rnd FlavourMap
dungeonFlavourMap =
liftM fst $ Kind.foldrWithKey rollFlavourMap (return (M.empty, S.fromList stdFlav))
getFlavour :: FlavourMap -> Kind.Id ItemKind -> Flavour
getFlavour assocs ik =
let kind = Kind.getKind ik
in case iflavour kind of
[] -> assert `failure` (assocs, ik, kind)
[f] -> f
_:_ -> assocs M.! ik
fistKindId :: Kind.Id ItemKind
fistKindId = Kind.getId ((== "fist") . iname)
viewItem :: Kind.Id ItemKind -> FlavourMap -> (Char, Color.Color)
viewItem ik assocs = (isymbol (Kind.getKind ik), flavourToColor $ getFlavour assocs ik)
itemLetter :: ItemKind -> Maybe Char
itemLetter ik = if isymbol ik == '$' then Just '$' else Nothing
-- | Generate an item.
newItem :: Int -> Rnd Item
newItem lvl = do
(ikChosen, kind) <- frequency Kind.frequency
count <- rollQuad lvl (icount kind)
if count == 0
then newItem lvl -- Rare item; beware of inifite loops.
else do
power <- rollQuad lvl (ipower kind)
return $ Item ikChosen power (itemLetter kind) count
-- | Assigns a letter to an item, for inclusion
-- in the inventory of a hero. Takes a remembered
-- letter and a starting letter.
assignLetter :: Maybe Char -> Char -> [Item] -> Maybe Char
assignLetter r c is =
case r of
Just l | l `L.elem` allowed -> Just l
_ -> listToMaybe free
where
current = S.fromList (mapMaybe jletter is)
allLetters = ['a'..'z'] ++ ['A'..'Z']
candidates = take (length allLetters) $
drop (fromJust (L.findIndex (==c) allLetters)) $
cycle allLetters
free = L.filter (\x -> not (x `S.member` current)) candidates
allowed = '$' : free
cmpLetter :: Char -> Char -> Ordering
cmpLetter x y = compare (isUpper x, toLower x) (isUpper y, toLower y)
cmpLetter' :: Maybe Char -> Maybe Char -> Ordering
cmpLetter' Nothing Nothing = EQ
cmpLetter' Nothing (Just _) = GT
cmpLetter' (Just _) Nothing = LT
cmpLetter' (Just l) (Just l') = cmpLetter l l'
maxBy :: (a -> a -> Ordering) -> a -> a -> a
maxBy cmp x y = case cmp x y of
LT -> y
_ -> x
maxLetter :: Char -> Char -> Char
maxLetter = maxBy cmpLetter
mergeLetter :: Maybe Char -> Maybe Char -> Maybe Char
mergeLetter = mplus
letterRange :: [Char] -> String
letterRange ls = sectionBy (L.sortBy cmpLetter ls) Nothing
where
succLetter c d = ord d - ord c == 1
sectionBy [] Nothing = ""
sectionBy [] (Just (c,d)) = finish (c,d)
sectionBy (x:xs) Nothing = sectionBy xs (Just (x,x))
sectionBy (x:xs) (Just (c,d))
| succLetter d x = sectionBy xs (Just (c,x))
| otherwise = finish (c,d) ++ sectionBy xs (Just (x,x))
finish (c,d) | c == d = [c]
| succLetter c d = [c,d]
| otherwise = [c,'-',d]
letterLabel :: Maybe Char -> String
letterLabel Nothing = " "
letterLabel (Just c) = c : " - "
-- | Adds an item to a list of items, joining equal items.
-- Also returns the joined item.
-- TODO: the resulting list can contain items with the same letter.
-- TODO: name [Item] Inventory and have some invariants, e.g. no equal letters.
joinItem :: Item -> [Item] -> (Item, [Item])
joinItem i is =
case findItem (equalItemIdentity i) is of
Nothing -> (i, i : is)
Just (j,js) -> let n = i { jcount = jcount i + jcount j,
jletter = mergeLetter (jletter j) (jletter i) }
in (n, n : js)
-- | Removes an item from a list of items.
-- Takes an equality function (i.e., by letter or ny kind) as an argument.
removeItemBy :: (Item -> Item -> Bool) -> Item -> [Item] -> [Item]
removeItemBy eq i = concatMap $ \ x ->
if eq i x
then let remaining = jcount x - jcount i
in if remaining > 0
then [x { jcount = remaining }]
else []
else [x]
equalItemIdentity :: Item -> Item -> Bool
equalItemIdentity i1 i2 = jpower i1 == jpower i2 && jkind i1 == jkind i2
removeItemByIdentity :: Item -> [Item] -> [Item]
removeItemByIdentity = removeItemBy equalItemIdentity
equalItemLetter :: Item -> Item -> Bool
equalItemLetter = (==) `on` jletter
removeItemByLetter :: Item -> [Item] -> [Item]
removeItemByLetter = removeItemBy equalItemLetter
-- | Finds an item in a list of items.
findItem :: (Item -> Bool) -> [Item] -> Maybe (Item, [Item])
findItem p = findItem' []
where
findItem' _ [] = Nothing
findItem' acc (i:is)
| p i = Just (i, reverse acc ++ is)
| otherwise = findItem' (i:acc) is
strongestItem :: [Item] -> String -> Maybe Item
strongestItem is groupName =
let cmp = comparing jpower
igs = L.filter (\ i -> iname (Kind.getKind (jkind i)) == groupName) is
in case igs of
[] -> Nothing
_ -> Just $ L.maximumBy cmp igs
itemPrice :: Item -> Int
itemPrice i =
case iname (Kind.getKind (jkind i)) of
"gold piece" -> jcount i
"gem" -> jcount i * 100
_ -> 0