Allure-0.4.2: src/Grammar.hs
module Grammar where
import Data.Char
import qualified Data.Set as S
import qualified Data.List as L
import Data.Maybe
import Item
import Actor
import Content.ActorKind
import State
import Content.ItemKind
import Effect
import Flavour
import qualified Kind
suffixS :: String -> String
suffixS word = case last word of
'y' -> init word ++ "ies"
's' -> word ++ "es"
'x' -> word ++ "es"
_ -> word ++ "s"
capitalize :: String -> String
capitalize [] = []
capitalize (c : cs) = toUpper c : cs
makeObject :: Int -> (String -> String) -> String -> String
makeObject 1 adj obj = let b = adj obj
in case b of
(c:_) | c `elem` "aeio" -> "an " ++ b
_ -> "a " ++ b
makeObject n adj obj = show n ++ " " ++ adj (suffixS obj)
-- TODO: when there's more of the above, split and move to Utils/
-- | How to refer to an actor in object position of a sentence.
objectActor :: Actor -> String
objectActor a = fromMaybe (aname $ Kind.getKind $ bkind a) (bname a)
-- | How to refer to an actor in subject position of a sentence.
subjectActor :: Actor -> String
subjectActor x = capitalize $ objectActor x
verbActor :: Actor -> String -> String
verbActor a v = if objectActor a == "you" then v else suffixS v
-- | Sentences such like "The dog barks".
subjectActorVerb :: Actor -> String -> String
subjectActorVerb x v = subjectActor x ++ " " ++ verbActor x v
compoundVerbActor :: Actor -> String -> String -> String
compoundVerbActor m v p = verbActor m v ++ " " ++ p
subjectVerbIObject :: State -> Actor -> String -> Item -> String -> String
subjectVerbIObject state m v o add =
subjectActor m ++ " " ++
verbActor m v ++ " " ++
objectItem state o ++ add ++ "."
subjectVerbMObject :: Actor -> String -> Actor -> String -> String
subjectVerbMObject m v o add =
subjectActor m ++ " " ++
verbActor m v ++ " " ++
objectActor o ++ add ++ "."
subjCompoundVerbIObj :: State -> Actor -> String -> String ->
Item -> String -> String
subjCompoundVerbIObj state m v p o add =
subjectActor m ++ " " ++
compoundVerbActor m v p ++ " " ++
objectItem state o ++ add ++ "."
objectItem :: State -> Item -> String
objectItem state o =
let ik = jkind o
kind = Kind.getKind ik
identified = L.length (iflavour kind) == 1 ||
ik `S.member` sdisco state
addSpace s = if s == "" then "" else " " ++ s
eff = effectToName (ieffect kind)
pwr = if jpower o == 0 then "" else "(+" ++ show (jpower o) ++ ")"
adj name = if identified
then name ++ addSpace eff ++ addSpace pwr
else let flavour = getFlavour (sflavour state) ik
in flavourToName flavour ++ " " ++ name
in makeObject (jcount o) adj (iname kind)