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Allure-0.4.12: changelog

v0.4.12

        * make walls lit by default to simplify exploration
        * improve and simplify dungeon generation
        * simplify running and permit multi-actor runs
        * let items explode and generate shrapnel projectiles
        * add game difficulty setting (initial HP scaling right now)
        * allow recording, playing back and looping commands
        * implement pathfinding via per-actor BFS over the whole level
        * extend setting targets for actors in UI tremendously
        * implement autoexplore, go-to-target, etc., as macros
        * let AI use pathfinding, switch leaders, pick levels to swarm to
        * force level/leader changes on spawners (even when played by humans)
        * extend and redesign UI bottom status lines

v0.4.10

        * screensaver game modes (AI vs AI)
        * improved AI (can now climbs stairs, etc.)
        * multiple, multi-floor staircases
        * multiple savefiles
        * configurable framerate and combat animations

v0.4.8

        * experimental multiplayer modes
        * a lot of gameplay changes induced by the engine overhaul and in particular the client-server rewrite

v0.4.6.5

        * this is a minor release, primarily intended to fix the broken compilation on Hackage
        * changes since 0.4.6 are mostly unrelated to gameplay:
          - strictly typed config files split into UI and rules
          - a switch from Text to String throughout the codebase
          - use of the external library miniutter for English sentence generation

v0.4.6

        * the Main Menu
        * improved and configurable mode of squad combat

v0.4.4

        * missiles flying for three turns (by an old kosmikus' idea)
        * visual feedback for targeting
        * animations of combat and individual monster moves

v0.4.3

        * the Allure of the Stars game depends on the LambdaHack engine library