Allure-0.4.1: src/Item.hs
module Item where
import Data.Binary
import Data.Set as S
import Data.List as L
import qualified Data.IntMap as IM
import Data.Maybe
import Data.Char
import Data.Function
import Control.Monad
import Random
import ItemKind
import qualified Color
data Item = Item
{ ikind :: !Int,
ipower :: !Int, -- https://github.com/Mikolaj/Allure/issues#issue/11
iletter :: Maybe Char, -- ^ inventory identifier
icount :: !Int }
deriving Show
instance Binary Item where
put (Item ikind ipower iletter icount ) =
put ikind >> put ipower >> put iletter >> put icount
get = liftM4 Item get get get get
type Assocs = IM.IntMap Flavour
type Discoveries = S.Set Int
-- | Assinges flavours to item kinds. Assures no flavor is repeated,
-- except for items with only one permitted flavour.
rollAssocs :: Int -> ItemKind ->
Rnd (IM.IntMap Flavour, S.Set Flavour) ->
Rnd (IM.IntMap Flavour, S.Set Flavour)
rollAssocs key kind rnd =
if L.length (jflavour kind) == 1
then rnd
else do
(assocs, available) <- rnd
let proper = S.fromList (jflavour kind) `S.intersection` available
flavour <- oneOf (S.toList proper)
return (IM.insert key flavour assocs, S.delete flavour available)
-- | Randomly chooses flavour for all item kinds for this game.
dungeonAssocs :: Rnd Assocs
dungeonAssocs =
liftM fst $
IM.foldWithKey rollAssocs (return (IM.empty, S.fromList stdFlav)) dungeonLoot
getFlavour :: Assocs -> Int -> Flavour
getFlavour assocs ik =
let kind = ItemKind.getIK ik
in case jflavour kind of
[] -> error "getFlavour"
[f] -> f
_:_ -> assocs IM.! ik
viewItem :: Int -> Assocs -> (Char, Color.Color)
viewItem ik assocs = (jsymbol (getIK ik), flavourToColor $ getFlavour assocs ik)
itemLetter :: ItemKind -> Maybe Char
itemLetter ik = if jsymbol ik == '$' then Just '$' else Nothing
-- | Generate an item.
newItem :: Int -> Rnd Item
newItem lvl = do
let dLoot = IM.assocs dungeonLoot
fik = Frequency $ L.zip (L.map (jfreq . snd) dLoot) (L.map fst dLoot)
ikChosen <- frequency fik
let kind = getIK ikChosen
count <- rollQuad lvl (jcount kind)
if count == 0
then newItem lvl -- Rare item; beware of inifite loops.
else do
power <- rollQuad lvl (jpower kind)
return $ Item ikChosen power (itemLetter kind) count
-- | Assigns a letter to an item, for inclusion
-- in the inventory of a hero. Takes a remembered
-- letter and a starting letter.
assignLetter :: Maybe Char -> Char -> [Item] -> Maybe Char
assignLetter r c is =
case r of
Just l | l `L.elem` allowed -> Just l
_ -> listToMaybe free
where
current = S.fromList (concatMap (maybeToList . iletter) is)
allLetters = ['a'..'z'] ++ ['A'..'Z']
candidates = take (length allLetters) $
drop (fromJust (L.findIndex (==c) allLetters)) $
cycle allLetters
free = L.filter (\x -> not (x `S.member` current)) candidates
allowed = '$' : free
cmpLetter :: Char -> Char -> Ordering
cmpLetter x y = compare (isUpper x, toLower x) (isUpper y, toLower y)
cmpLetter' :: Maybe Char -> Maybe Char -> Ordering
cmpLetter' Nothing Nothing = EQ
cmpLetter' Nothing (Just _) = GT
cmpLetter' (Just _) Nothing = LT
cmpLetter' (Just l) (Just l') = cmpLetter l l'
maxBy :: (a -> a -> Ordering) -> a -> a -> a
maxBy cmp x y = case cmp x y of
LT -> y
_ -> x
maxLetter = maxBy cmpLetter
mergeLetter :: Maybe Char -> Maybe Char -> Maybe Char
mergeLetter = mplus
letterRange :: [Char] -> String
letterRange xs = sectionBy (sortBy cmpLetter xs) Nothing
where
succLetter c d = ord d - ord c == 1
sectionBy [] Nothing = ""
sectionBy [] (Just (c,d)) = finish (c,d)
sectionBy (x:xs) Nothing = sectionBy xs (Just (x,x))
sectionBy (x:xs) (Just (c,d))
| succLetter d x = sectionBy xs (Just (c,x))
| otherwise = finish (c,d) ++ sectionBy xs (Just (x,x))
finish (c,d) | c == d = [c]
| succLetter c d = [c,d]
| otherwise = [c,'-',d]
letterLabel :: Maybe Char -> String
letterLabel Nothing = " "
letterLabel (Just c) = c : " - "
-- | Adds an item to a list of items, joining equal items.
-- Also returns the joined item.
-- TODO: the resulting list can contain items with the same letter.
-- TODO: name [Item] Inventory and have some invariants, e.g. no equal letters.
joinItem :: Item -> [Item] -> (Item, [Item])
joinItem i is =
case findItem (equalItemIdentity i) is of
Nothing -> (i, i : is)
Just (j,js) -> let n = i { icount = icount i + icount j,
iletter = mergeLetter (iletter j) (iletter i) }
in (n, n : js)
-- | Removes an item from a list of items.
-- Takes an equality function (i.e., by letter or ny kind) as an argument.
removeItemBy :: (Item -> Item -> Bool) -> Item -> [Item] -> [Item]
removeItemBy eq i = concatMap $ \ x ->
if eq i x
then let remaining = icount x - icount i
in if remaining > 0
then [x { icount = remaining }]
else []
else [x]
equalItemIdentity :: Item -> Item -> Bool
equalItemIdentity i1 i2 = ipower i1 == ipower i2 && ikind i1 == ikind i2
removeItemByIdentity = removeItemBy equalItemIdentity
equalItemLetter :: Item -> Item -> Bool
equalItemLetter = (==) `on` iletter
removeItemByLetter = removeItemBy equalItemLetter
-- | Finds an item in a list of items.
findItem :: (Item -> Bool) -> [Item] -> Maybe (Item, [Item])
findItem p is = findItem' [] is
where
findItem' acc [] = Nothing
findItem' acc (i:is)
| p i = Just (i, reverse acc ++ is)
| otherwise = findItem' (i:acc) is
strongestItem :: [Item] -> String -> Maybe Item
strongestItem is groupName =
let cmp = compare `on` ipower
igs = L.filter (\ i -> jname (getIK (ikind i)) == groupName) is
in case igs of
[] -> Nothing
_ -> Just $ L.maximumBy cmp igs
itemPrice :: Item -> Int
itemPrice i =
case jname (getIK (ikind i)) of
"gold piece" -> icount i
"gem" -> 100
_ -> 0