Allure-0.10.3.0: GameDefinition/Content/RuleKind.hs
{-# LANGUAGE TemplateHaskell #-}
-- Copyright (c) 2008--2011 Andres Loeh
-- Copyright (c) 2010--2021 Mikolaj Konarski and others (see git history)
-- This file is a part of the computer game Allure of the Stars
-- and is released under the terms of the GNU Affero General Public License.
-- For license and copyright information, see the file LICENSE.
--
-- | Game rules and assorted game setup data.
module Content.RuleKind
( standardRules
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import qualified Data.Ini.Reader as Ini
import Instances.TH.Lift ()
import Language.Haskell.TH.Syntax
import System.FilePath
import System.IO
(IOMode (ReadMode), hGetContents, hSetEncoding, openFile, utf8)
-- Cabal
import qualified Paths_Allure as Self (version)
import Game.LambdaHack.Content.ItemKind (ItemSymbolsUsedInEngine (..))
import Game.LambdaHack.Content.RuleKind
import Game.LambdaHack.Definition.DefsInternal
standardRules :: RuleContent
standardRules = RuleContent
{ rtitle = "Allure of the Stars"
, rWidthMax = 80
, rHeightMax = 42
, rexeVersion = Self.version
-- The strings containing the default configuration file
-- included from config.ui.default.
, rcfgUIName = "config.ui" <.> "ini"
, rcfgUIDefault = $(do
let path = "GameDefinition" </> "config.ui" <.> "default"
qAddDependentFile path
s <- qRunIO $ do
inputHandle <- openFile path ReadMode
hSetEncoding inputHandle utf8
hGetContents inputHandle
let cfgUIDefault =
either (error . ("Ini.parse of default config" `showFailure`)) id
$ Ini.parse s
lift (s, cfgUIDefault))
, rwriteSaveClips = 1000
, rleadLevelClips = 50
, rscoresFile = "Allure.scores"
, rnearby = 30
, rstairWordCarried = ["staircase", "lift"]
, ritemSymbols = ItemSymbolsUsedInEngine
{ rsymbolProjectile = toContentSymbol '{'
, rsymbolLight = toContentSymbol '('
, rsymbolTool = toContentSymbol ')'
, rsymbolSpecial = toContentSymbol '*'
-- don't overuse; it clashes with projectiles
, rsymbolGold = toContentSymbol '$'
-- also gems
, rsymbolNecklace = toContentSymbol '"'
, rsymbolRing = toContentSymbol '='
, rsymbolPotion = toContentSymbol '!'
-- also concoction, bottle, jar, vial, canister
, rsymbolFlask = toContentSymbol '!'
, rsymbolScroll = toContentSymbol '?'
-- book, note, tablet, remote, chip, card
, rsymbolTorsoArmor = toContentSymbol '['
, rsymbolMiscArmor = toContentSymbol '['
, rsymbolClothes = toContentSymbol '['
, rsymbolShield = toContentSymbol ']'
, rsymbolPolearm = toContentSymbol '/'
, rsymbolEdged = toContentSymbol '|'
, rsymbolHafted = toContentSymbol '\\'
, rsymbolWand = toContentSymbol '-'
-- transmitter, pistol, rifle, instrument
, rsymbolFood = toContentSymbol ','
-- also body part; distinct enough from floor, which is middle dot
}
}