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zenc (empty) → 0.1.1

raw patch · 4 files changed

+277/−0 lines, 4 filesdep +basesetup-changed

Dependencies added: base

Files

+ LICENSE view
@@ -0,0 +1,30 @@+Copyright (c)2011, Jason Dagit++All rights reserved.++Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met:++    * Redistributions of source code must retain the above copyright+      notice, this list of conditions and the following disclaimer.++    * Redistributions in binary form must reproduce the above+      copyright notice, this list of conditions and the following+      disclaimer in the documentation and/or other materials provided+      with the distribution.++    * Neither the name of Jason Dagit nor the names of other+      contributors may be used to endorse or promote products derived+      from this software without specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ Text/Encoding/Z.hs view
@@ -0,0 +1,212 @@+{- | The Z-encoding++This is the main name-encoding and decoding function.  It encodes any+string into a string that is acceptable as a C name.  This is done+right before we emit a symbol name into the compiled C or asm code.+Z-encoding of strings is cached in the FastString interface, so we+never encode the same string more than once.++The basic encoding scheme is this.++  * Tuples (,,,) are coded as Z3T++  * Alphabetic characters (upper and lower) and digits+        all translate to themselves;+        except 'Z', which translates to 'ZZ'+        and    'z', which translates to 'zz'+  We need both so that we can preserve the variable/tycon distinction++  * Most other printable characters translate to 'zx' or 'Zx' for some+        alphabetic character x++  * The others translate as 'znnnU' where 'nnn' is the decimal number+        of the character++@+        Before          After+        --------------------------+        Trak            Trak+        foo_wib         foozuwib+        \>               zg+        \>1              zg1+        foo\#            foozh+        foo\#\#           foozhzh+        foo\#\#1          foozhzh1+        fooZ            fooZZ+        :+              ZCzp+        ()              Z0T     0-tuple+        (,,,,)          Z5T     5-tuple+        (\# \#)           Z1H     unboxed 1-tuple (note the space)+        (\#,,,,\#)        Z5H     unboxed 5-tuple+                (NB: There is no Z1T nor Z0H.)+@+-}+module Text.Encoding.Z (+  zEncodeString,+  zDecodeString,+  UserString,+  EncodedString+) where++import Data.Char+import Numeric++type UserString = String        -- As the user typed it+type EncodedString = String     -- Encoded form+++zEncodeString :: UserString -> EncodedString+zEncodeString cs = case maybe_tuple cs of+                Just n  -> n            -- Tuples go to Z2T etc+                Nothing -> go cs+          where+                go []     = []+                go (c:cs) = encode_digit_ch c ++ go' cs+                go' []     = []+                go' (c:cs) = encode_ch c ++ go' cs++unencodedChar :: Char -> Bool   -- True for chars that don't need encoding+unencodedChar 'Z' = False+unencodedChar 'z' = False+unencodedChar c   =  c >= 'a' && c <= 'z'+                  || c >= 'A' && c <= 'Z'+                  || c >= '0' && c <= '9'++-- If a digit is at the start of a symbol then we need to encode it.+-- Otherwise package names like 9pH-0.1 give linker errors.+encode_digit_ch :: Char -> EncodedString+encode_digit_ch c | c >= '0' && c <= '9' = encode_as_unicode_char c+encode_digit_ch c | otherwise            = encode_ch c++encode_ch :: Char -> EncodedString+encode_ch c | unencodedChar c = [c]     -- Common case first++-- Constructors+encode_ch '('  = "ZL"   -- Needed for things like (,), and (->)+encode_ch ')'  = "ZR"   -- For symmetry with (+encode_ch '['  = "ZM"+encode_ch ']'  = "ZN"+encode_ch ':'  = "ZC"+encode_ch 'Z'  = "ZZ"++-- Variables+encode_ch 'z'  = "zz"+encode_ch '&'  = "za"+encode_ch '|'  = "zb"+encode_ch '^'  = "zc"+encode_ch '$'  = "zd"+encode_ch '='  = "ze"+encode_ch '>'  = "zg"+encode_ch '#'  = "zh"+encode_ch '.'  = "zi"+encode_ch '<'  = "zl"+encode_ch '-'  = "zm"+encode_ch '!'  = "zn"+encode_ch '+'  = "zp"+encode_ch '\'' = "zq"+encode_ch '\\' = "zr"+encode_ch '/'  = "zs"+encode_ch '*'  = "zt"+encode_ch '_'  = "zu"+encode_ch '%'  = "zv"+encode_ch c    = encode_as_unicode_char c++encode_as_unicode_char :: Char -> EncodedString+encode_as_unicode_char c = 'z' : if isDigit (head hex_str) then hex_str+                                                           else '0':hex_str+  where hex_str = showHex (ord c) "U"+  -- ToDo: we could improve the encoding here in various ways.+  -- eg. strings of unicode characters come out as 'z1234Uz5678U', we+  -- could remove the 'U' in the middle (the 'z' works as a separator).++zDecodeString :: EncodedString -> UserString+zDecodeString [] = []+zDecodeString ('Z' : d : rest)+  | isDigit d = decode_tuple   d rest+  | otherwise = decode_upper   d : zDecodeString rest+zDecodeString ('z' : d : rest)+  | isDigit d = decode_num_esc d rest+  | otherwise = decode_lower   d : zDecodeString rest+zDecodeString (c   : rest) = c : zDecodeString rest++decode_upper, decode_lower :: Char -> Char++decode_upper 'L' = '('+decode_upper 'R' = ')'+decode_upper 'M' = '['+decode_upper 'N' = ']'+decode_upper 'C' = ':'+decode_upper 'Z' = 'Z'+decode_upper ch  = {-pprTrace "decode_upper" (char ch)-} ch++decode_lower 'z' = 'z'+decode_lower 'a' = '&'+decode_lower 'b' = '|'+decode_lower 'c' = '^'+decode_lower 'd' = '$'+decode_lower 'e' = '='+decode_lower 'g' = '>'+decode_lower 'h' = '#'+decode_lower 'i' = '.'+decode_lower 'l' = '<'+decode_lower 'm' = '-'+decode_lower 'n' = '!'+decode_lower 'p' = '+'+decode_lower 'q' = '\''+decode_lower 'r' = '\\'+decode_lower 's' = '/'+decode_lower 't' = '*'+decode_lower 'u' = '_'+decode_lower 'v' = '%'+decode_lower ch  = {-pprTrace "decode_lower" (char ch)-} ch++-- Characters not having a specific code are coded as z224U (in hex)+decode_num_esc :: Char -> EncodedString -> UserString+decode_num_esc d rest+  = go (digitToInt d) rest+  where+    go n (c : rest) | isHexDigit c = go (16*n + digitToInt c) rest+    go n ('U' : rest)           = chr n : zDecodeString rest+    go n other = error ("decode_num_esc: " ++ show n ++  ' ':other)++decode_tuple :: Char -> EncodedString -> UserString+decode_tuple d rest+  = go (digitToInt d) rest+  where+        -- NB. recurse back to zDecodeString after decoding the tuple, because+        -- the tuple might be embedded in a longer name.+    go n (c : rest) | isDigit c = go (10*n + digitToInt c) rest+    go 0 ('T':rest)     = "()" ++ zDecodeString rest+    go n ('T':rest)     = '(' : replicate (n-1) ',' ++ ")" ++ zDecodeString rest+    go 1 ('H':rest)     = "(# #)" ++ zDecodeString rest+    go n ('H':rest)     = '(' : '#' : replicate (n-1) ',' ++ "#)" ++ zDecodeString rest+    go n other = error ("decode_tuple: " ++ show n ++ ' ':other)++{-+Tuples are encoded as+        Z3T or Z3H+for 3-tuples or unboxed 3-tuples respectively.  No other encoding starts+        Z<digit>++* "(# #)" is the tycon for an unboxed 1-tuple (not 0-tuple)+  There are no unboxed 0-tuples.++* "()" is the tycon for a boxed 0-tuple.+  There are no boxed 1-tuples.+-}++maybe_tuple :: UserString -> Maybe EncodedString++maybe_tuple "(# #)" = Just("Z1H")+maybe_tuple ('(' : '#' : cs) = case count_commas (0::Int) cs of+                                 (n, '#' : ')' : _) -> Just ('Z' : shows (n+1) "H")+                                 _                  -> Nothing+maybe_tuple "()" = Just("Z0T")+maybe_tuple ('(' : cs)       = case count_commas (0::Int) cs of+                                 (n, ')' : _) -> Just ('Z' : shows (n+1) "T")+                                 _            -> Nothing+maybe_tuple _                = Nothing++count_commas :: Int -> String -> (Int, String)+count_commas n (',' : cs) = count_commas (n+1) cs+count_commas n cs         = (n,cs)
+ zenc.cabal view
@@ -0,0 +1,33 @@+Name:                zenc+Version:             0.1.1+Synopsis:            GHC style name Z-encoding and Z-decoding+Description:         Implements GHC's name mangling.  This code was taken+                     directly from the GHC source.+License:             BSD3+License-file:        LICENSE+Author:              GHC Team, Jason Dagit+Maintainer:          dagitj@gmail.com+Copyright:           GHC HQ+Category:            Text+Build-type:          Simple+Cabal-version:       >=1.6+++Library+  -- Modules exported by the library.+  Exposed-modules:     Text.Encoding.Z+  +  -- Packages needed in order to build this package.+  Build-depends:       base >= 3 && <= 5+  GHC-options:         -O2+  +  -- Modules not exported by this package.+  -- Other-modules:       +  +  -- Extra tools (e.g. alex, hsc2hs, ...) needed to build the source.+  -- Build-tools:         +  +source-repository this+  type: git+  location: git://github.com/dagit/zenc.git+  tag: 0.1.0