diff --git a/Data/ZCache.hs b/Data/ZCache.hs
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--- /dev/null
+++ b/Data/ZCache.hs
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+{-# LANGUAGE ExistentialQuantification #-}
+{-| Zobrist keys compactly represent the state of perfect information games. -}
+module Data.ZCache (
+    ZSet(..), ZMap(..), zSet, zMap,
+    flipPos, zArray) where
+import Data.Array.Unboxed
+import Data.Word
+import Data.Bits
+import System.Random.Mersenne.Pure64
+import Data.Set (Set)
+import qualified Data.Set as Set
+import Data.Map (Map)
+import Data.List
+import qualified Data.Map as Map
+
+type ZArray a = UArray a Word64
+
+makeRandom :: (PureMT,Int) -> Maybe (Word64,(PureMT,Int))
+makeRandom (_,0) = Nothing
+makeRandom (p,i) = Just (w,(p',i-1)) where
+    (w,p') = randomWord64 p
+
+-- |Create the internal array used for the zobrist key creation
+zArray :: Ix a => Word64 -> (a,a) -> Int -> ZArray a
+zArray seed dim l = listArray dim (unfoldr makeRandom (pureMT seed,l))
+
+-- |Sets of board states, indexed by zobrist keys
+data ZSet a = ZSet Word64 (ZArray a) (Set Word64) deriving (Eq, Show)
+
+-- |Construct a ZSet
+zSet :: Ix a =>
+    Word64 -- ^ Seed to use for random number generation
+    -> (a,a) -- ^ Bounds for piece position values
+    -> Int -- ^ Total number of piece positions
+    -> ZSet a
+zSet seed dim l = ZSet (0::Word64) (zArray seed dim l) Set.empty
+
+flipPos :: Ix a =>
+    a -- ^ Most recent move in the game
+    -> ZSet a -- ^ The set to insert into
+    -> Maybe (ZSet a) -- ^ Final set or Nothing if the board state exists already
+flipPos x (ZSet c a s) = if Set.member c' s then Nothing else Just$ ZSet c' a (Set.insert c' s) where
+    c' = xor c (a!x)
+
+-- |Maps from board states, indexed by zobrist keys
+data ZMap k v = ZMap Word64 (ZArray k) (Map Word64 v) deriving (Eq, Show)
+
+-- |Construct a ZMap
+zMap :: forall a b . Ix a =>
+    Word64 -- ^ Seed to use for random number generation
+    -> (a,a) -- ^ Bounds for piece position values
+    -> Int -- ^ Total number of piece positions
+    -> ZMap a b
+zMap seed dim l = ZMap (0::Word64) (zArray seed dim l) Map.empty
+
+-- |Store a value into a ZMap at a board state
+storePos :: Ix a =>
+    a -- ^ Most recent move in the game
+    -> b -- ^ Value to be associated with the board state
+    -> (ZMap a b) -- ^ ZMap to use for storage
+    -> Maybe (ZMap a b) -- ^ Final map or Nothing if the board state exists already
+
+storePos k v (ZMap c a m) = if Map.member c' m then Nothing else Just$ ZMap c' a (Map.insert c' v m) where
+    c' = xor c (a!k)
diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice,
+   this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+   this list of conditions and the following disclaimer in the documentation
+   and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
+INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+DEVELOPERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Setup.lhs b/Setup.lhs
new file mode 100644
--- /dev/null
+++ b/Setup.lhs
@@ -0,0 +1,3 @@
+#!/usr/bin/env runhaskell
+> import Distribution.Simple
+> main = defaultMain
diff --git a/zcache.cabal b/zcache.cabal
new file mode 100644
--- /dev/null
+++ b/zcache.cabal
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+name:                zcache
+version:             0.0.0
+synopsis:            Zobrist keys for game state tracking
+description:         ZCache provides zobrist key generation for perfect information games.
+                     It also includes convenience data structures  (maps and sets) that
+                     use zobrist keys internally. 
+category:            Data
+license:             BSD3
+license-file:        LICENSE
+author:              Sam Anklesaria
+maintainer:          amsay@amsay.net
+build-depends:       base
+build-type:          Simple
+exposed-modules:     Data.ZCache
+build-depends:       base >= 3 && < 5, array < 1, mersenne-random-pure64 < 1, containers < 1
+Homepage:            https://patch-tag.com/r/salazar/zcache/
