diff --git a/ChangeLog.md b/ChangeLog.md
new file mode 100644
--- /dev/null
+++ b/ChangeLog.md
@@ -0,0 +1,3 @@
+# Changelog for wordify
+
+## Unreleased changes
diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
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+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    {one line to give the program's name and a brief idea of what it does.}
+    Copyright (C) {year}  {name of author}
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    wordify  Copyright (C) 2019  Gordon Martin
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/README.md b/README.md
new file mode 100644
--- /dev/null
+++ b/README.md
@@ -0,0 +1,1 @@
+# wordify
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/app/Main.hs b/app/Main.hs
new file mode 100644
--- /dev/null
+++ b/app/Main.hs
@@ -0,0 +1,6 @@
+module Main where
+
+import Lib
+
+main :: IO ()
+main = someFunc
diff --git a/src/Lib.hs b/src/Lib.hs
new file mode 100644
--- /dev/null
+++ b/src/Lib.hs
@@ -0,0 +1,6 @@
+module Lib
+    ( someFunc
+    ) where
+
+someFunc :: IO ()
+someFunc = putStrLn "someFunc"
diff --git a/src/Wordify/Rules/Board.hs b/src/Wordify/Rules/Board.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Board.hs
@@ -0,0 +1,160 @@
+module Wordify.Rules.Board(Board,
+                           emptyBoard,
+                           allSquares,
+                           placeTile,
+                           occupiedSquareAt,
+                           emptySquaresFrom,
+                           lettersAbove,
+                           lettersBelow,
+                           lettersLeft,
+                           lettersRight,
+                           unoccupiedSquareAt,
+                           prettyPrint) where
+
+  import Wordify.Rules.Square
+  import Wordify.Rules.Pos
+  import Data.Maybe
+  import Wordify.Rules.Tile
+  import qualified Data.Map as Map
+  import Control.Monad
+  import Data.Sequence as Seq
+  import Wordify.Rules.Board.Internal
+  import Control.Applicative
+  import Data.List.Split as S
+  import qualified Data.List as L
+  import Data.Foldable as F
+
+  instance Show Board where
+    show = prettyPrint
+
+  {- |
+    Returns all the squares on the board, ordered by column then row.
+  -}
+  allSquares :: Board -> [(Pos, Square)]
+  allSquares (Board squares) = Map.toList squares
+
+  {- |
+    Places a tile on a square and yields the new board, if the
+    target square is empty. Otherwise yields 'Nothing'.
+  -}
+  placeTile :: Board -> Tile -> Pos -> Maybe Board
+  placeTile board tile pos =
+    (\sq -> insertSquare board pos (putTileOn sq tile)) <$> unoccupiedSquareAt board pos
+
+  insertSquare :: Board -> Pos -> Square -> Board
+  insertSquare (Board squares) pos square = Board $ Map.insert pos square squares
+
+  squareAt :: Board -> Pos -> Maybe Square
+  squareAt (Board squares)  = flip Map.lookup squares
+
+  {- | Returns the square at a given position if it is not occupied by a tile. Otherwise returns Nothing.-}
+  unoccupiedSquareAt :: Board -> Pos -> Maybe Square
+  unoccupiedSquareAt board pos =
+    squareAt board pos >>= (\sq -> if isOccupied sq then Nothing else Just sq)
+
+  {- | Returns the square at a given position if it is occupied by a tile. Otherwise returns Nothing.-}
+  occupiedSquareAt :: Board -> Pos -> Maybe Square
+  occupiedSquareAt board pos = squareAt board pos >>= squareIfOccupied
+
+  {- | All letters immediately above a given square until a non-occupied square -}
+  lettersAbove :: Board -> Pos -> Seq (Pos,Square)
+  lettersAbove board pos = walkFrom board pos above
+
+  {- | All letters immediately below a given square until a non-occupied square -}
+  lettersBelow :: Board -> Pos -> Seq (Pos,Square)
+  lettersBelow board pos = Seq.reverse $ walkFrom board pos below
+
+  {- | All letters immediately left of a given square until a non-occupied square -}
+  lettersLeft :: Board -> Pos -> Seq (Pos,Square)
+  lettersLeft board pos = Seq.reverse $ walkFrom board pos left
+
+  {- | All letters immediately right of a given square until a non-occupied square -}
+  lettersRight :: Board -> Pos -> Seq (Pos,Square)
+  lettersRight board pos = walkFrom board pos right
+
+  {- | Finds the empty square positions horizontally or vertically from a given position,
+       skipping any squares that are occupied by a tile
+  -}
+  emptySquaresFrom :: Board -> Pos -> Int -> Direction -> [Pos]
+  emptySquaresFrom board startPos numSquares direction =
+    let changingOnwards = [changing .. 15]
+    in  L.take numSquares $
+            L.filter (isJust . unoccupiedSquareAt board) $
+                 mapMaybe posAt $ zipDirection (repeat constant) changingOnwards
+    where
+        (constant, changing) = if direction == Horizontal then (yPos startPos, xPos startPos) else (xPos startPos, yPos startPos)
+        zipDirection = if (direction == Horizontal) then flip L.zip else L.zip
+
+
+  {- | Pretty prints a board to a human readable string representation. Helpful for development. -}
+  prettyPrint :: Board -> String
+  prettyPrint board = rowsWithLabels ++ columnLabelSeparator ++ columnLabels
+    where
+      rows = L.transpose . S.chunksOf 15 . map (squareToString . snd) . allSquares
+      rowsWithLabels = concatMap (\(rowNo, row) -> (rowStr rowNo) ++ concat row ++ "\n") . Prelude.zip [1 .. ] $ (rows board)
+
+      rowStr :: Int -> String
+      rowStr number = if number < 10 then ((show number) ++ " | ") else (show number) ++ "| "
+      columnLabelSeparator = "  " ++ (Prelude.take (15 * 5) $ repeat '-') ++ "\n"
+      columnLabels = "      " ++ (concat $ Prelude.take (15 * 2) . L.intersperse "    " . map ( : []) $ ['A' .. ])
+
+      squareToString square =
+        case (tileIfOccupied square) of
+          Just sq -> maybe " |_| " (\lt -> " |" ++ lt : "| ") $ tileLetter sq
+          Nothing ->
+            case square of
+              (Normal _) -> "  N  "
+              (DoubleLetter _) -> "  DL "
+              (TripleLetter _) -> "  TL "
+              (DoubleWord _) -> "  DW "
+              (TripleWord _) -> "  TW "
+
+  {-
+    Walks the tiles from a given position in a given direction
+    until an empty square is found or the boundary of the board
+    is reached.
+  -}
+  walkFrom :: Board -> Pos -> (Pos -> Maybe Pos) -> Seq (Pos,Square)
+  walkFrom board pos direction = maybe mzero (\(next,sq) ->
+   (next, sq) <| walkFrom board next direction) neighbourPos
+    where
+      neighbourPos = direction pos >>= \nextPos -> occupiedSquareAt board nextPos >>=
+        \sq -> return (nextPos, sq)
+
+  {- |
+    Creates an empty board.
+  -}
+  emptyBoard :: Board
+  emptyBoard = Board (Map.fromList posSquares)
+    where
+      layout =
+        [["TW","N","N","DL","N","N","N","TW","N","N","N","DL","N","N","TW"]
+       ,["N","DW","N","N","N","TL","N","N","N","TL","N","N","N","DW","N"]
+       ,["N","N","DW","N","N","N","DL","N","DL","N","N","N","DW","N","N"]
+       ,["DL","N","N","DW","N","N","N","DL","N","N","N","DW","N","N","DL"]
+       ,["N","N","N","N","DW","N","N","N","N","N","DW","N","N","N","N"]
+       ,["N","TL","N","N","N","TL","N","N","N","TL","N","N","N","TL","N"]
+       ,["N","N","DL","N","N","N","DL","N","DL","N","N","N","DL","N","N"]
+       ,["TW","N","N","DL","N","N","N","DW","N","N","N","DL","N","N","TW"]
+       ,["N","N","DL","N","N","N","DL","N","DL","N","N","N","DL","N","N"]
+       ,["N","TL","N","N","N","TL","N","N","N","TL","N","N","N","TL","N"]
+       ,["N","N","N","N","DW","N","N","N","N","N","DW","N","N","N","N"]
+       ,["DL","N","N","DW","N","N","N","DL","N","N","N","DW","N","N","DL"]
+       ,["N","N","DW","N","N","N","DL","N","DL","N","N","N","DW","N","N"]
+       ,["N","DW","N","N","N","TL","N","N","N","TL","N","N","N","DW","N"]
+       ,["TW","N","N","DL","N","N","N","TW","N","N","N","DL","N","N","TW"]]
+
+      squares = (map . map) toSquare layout
+      columns = Prelude.zip [1..15] squares
+      labeledSquares= concatMap (uncurry columnToMapping) columns
+      columnToMapping columnNo columnSquares = Prelude.zipWith (\sq y -> ((columnNo,y),sq)) columnSquares [1..15]
+      posSquares = mapMaybe (\((x,y), sq) -> fmap (\pos -> (pos, sq)) (posAt (x,y))) labeledSquares
+
+      toSquare :: String -> Square
+      toSquare "DL" = DoubleLetter Nothing
+      toSquare "TL" = TripleLetter Nothing
+      toSquare "DW" = DoubleWord Nothing
+      toSquare "TW" = TripleWord Nothing
+      toSquare _ = Normal Nothing
+
+
diff --git a/src/Wordify/Rules/Board/Internal.hs b/src/Wordify/Rules/Board/Internal.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Board/Internal.hs
@@ -0,0 +1,7 @@
+module Wordify.Rules.Board.Internal (Board(Board)) where
+
+    import Wordify.Rules.Pos
+    import Wordify.Rules.Square
+    import qualified Data.Map as Map
+
+    data Board = Board (Map.Map Pos Square) deriving (Eq)
diff --git a/src/Wordify/Rules/Dictionary.hs b/src/Wordify/Rules/Dictionary.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Dictionary.hs
@@ -0,0 +1,66 @@
+module Wordify.Rules.Dictionary (Dictionary,
+                                 makeDictionary,
+                                 dictionaryFromWords,
+                                 isValidWord,
+                                 invalidWords
+                                 ) where
+
+  import qualified Data.HashSet as HashSet
+  import Wordify.Rules.ScrabbleError
+  import qualified Control.Exception as Exc
+  import Text.ParserCombinators.Parsec
+  import Text.Parsec.Prim
+  import Data.Char
+  import Control.Monad
+  import Control.Arrow
+
+  data Dictionary = Dictionary (HashSet.HashSet String) deriving Show
+
+  {- | 
+     Returns the list of words which are not present in the given dictionary from a 
+     list of input words.  
+  -}
+  invalidWords :: Dictionary -> [String] -> [String]
+  invalidWords dictionary = filter $ not . isValidWord dictionary
+
+  {-
+     Returns true if the given word is in the given dictionary.
+  -}
+  isValidWord :: Dictionary -> String -> Bool
+  isValidWord (Dictionary dictionaryWords) = flip HashSet.member dictionaryWords
+
+  dictionaryFromWords :: [String] -> Dictionary
+  dictionaryFromWords = Dictionary . HashSet.fromList . upperCaseWords 
+
+  {- |
+    Creates a dictionary from a file containing a list of valid words, each word being seperated by a newline.
+  -}
+  makeDictionary :: FilePath -> IO (Either ScrabbleError Dictionary)
+  makeDictionary filePath = join . fmap parseDictionary <$> readDictionaryFile filePath
+
+  readDictionaryFile :: FilePath -> IO (Either ScrabbleError String)
+  readDictionaryFile filePath = convertFileError <$> (Exc.try (readFile filePath) :: (IO (Either Exc.IOException String)))
+    where
+        convertFileError = left (\_ -> DictionaryFileNotFound filePath)
+
+  parseDictionary :: String -> Either ScrabbleError Dictionary
+  parseDictionary =  either (Left . MalformedDictionaryFile . show) (Right . dictionaryFromWords) . parseFile
+    where
+        parseFile = parse dictionaryFile "" 
+
+        dictionaryFile = 
+            do
+            dictWords <- many word
+            _ <- eof
+            return dictWords
+
+        word = 
+            do
+            entry <- many letter :: Parser String
+            _ <- newline
+            return entry
+ 
+  upperCaseWords :: [String] -> [String]
+  upperCaseWords = (map . map) toUpper
+
+
diff --git a/src/Wordify/Rules/FormedWord.hs b/src/Wordify/Rules/FormedWord.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/FormedWord.hs
@@ -0,0 +1,260 @@
+module Wordify.Rules.FormedWord (FormedWords,
+                                 FormedWord,
+                                 PlacedSquares,
+                                 allWords,
+                                 mainWord,
+                                 adjacentWords,
+                                 playerPlaced,
+                                 playerPlacedMap,
+                                 scoreWord,
+                                 overallScore,
+                                 bingoBonusApplied,
+                                 prettyPrintIntersections,
+                                 makeString,
+                                 wordStrings,
+                                 wordsWithScores,
+                                 wordsFormedMidGame,
+                                 wordFormedFirstMove) where
+
+  import Wordify.Rules.Pos
+  import Wordify.Rules.Square
+  import Wordify.Rules.Tile
+  import Wordify.Rules.Board
+  import Wordify.Rules.ScrabbleError
+  import Data.Sequence as Seq
+  import Data.Map as Map
+  import Control.Applicative
+  import Control.Monad
+  import Data.Foldable as Foldable
+  import qualified Data.Maybe as M
+  import qualified Data.List.Split as S
+  import Data.Char
+  import Data.Functor
+
+  data FormedWords =  FirstWord FormedWord  | FormedWords {
+                                              main :: FormedWord
+                                              , otherWords :: [FormedWord]
+                                              , placed :: PlacedSquares
+                                            } deriving (Show, Eq)
+                                  
+  type FormedWord = Seq (Pos, Square)
+  type PlacedSquares = Map Pos Square
+
+  {- |
+    Pretty prints the places a given formed word intersects with letters that were already on the board
+    using brackets. E.g. T(HI)S would denote that the player placed a 'T' and an 'S' on to the board, using
+    the already placed word 'HI' to form the new word 'THIS'.
+  -}
+  prettyPrintIntersections :: PlacedSquares -> FormedWord -> String
+  prettyPrintIntersections placed formedWord = denotePassThroughs placed $ Foldable.toList formedWord
+    where
+        denotePassThroughs :: PlacedSquares -> [(Pos, Square)] -> String
+        denotePassThroughs placed formed =
+          let breaks = brokenSquaresToChars $ S.split (splitter placed) formed
+          in case breaks of
+            (part:parts) -> part ++ (Prelude.concat $ Prelude.zipWith (++) (cycle ["(",")"]) parts)
+            [] -> ""
+
+        squareToChar :: Square -> Char
+        squareToChar sq = maybe '_' id $ tileIfOccupied sq >>= printLetter
+
+        -- Splits whenever we encounter a series of squares that the player's word passes through
+        -- on the board
+        splitter :: PlacedSquares -> S.Splitter (Pos, Square)
+        splitter placed = S.condense $ S.whenElt (flip (Map.notMember . fst) placed)
+
+        brokenSquaresToChars :: [[(Pos, Square)]] -> [[Char]]
+        brokenSquaresToChars brokenSquares = (Prelude.map . Prelude.map) (squareToChar . snd) brokenSquares
+
+  {- |
+    Scores an individual word. 
+
+    Note: overallscore should be used to obtain the overall score as it takes into account any bingo bonuses.
+    
+  -}
+  scoreWord :: PlacedSquares -> FormedWord -> Int
+  scoreWord played formed = 
+    let (notAlreadyPlaced, onBoardAlready) = partitionPlaced played formed
+    in scoreSquares onBoardAlready notAlreadyPlaced
+      where
+        partitionPlaced placed formed = (mapTuple . fmap) snd $ Seq.partition (\(pos, _) -> Map.member pos placed) formed
+
+        mapTuple :: (a -> b) -> (a, a) -> (b, b)
+        mapTuple f (a1, a2) = (f a1, f a2)
+
+  {- |
+    Calculates the overall score of the play.
+
+    If a player managed to place all 7 of their letters, then they receive a bingo bonus of 50 points.
+  -}
+  overallScore :: FormedWords -> Int
+  overallScore formedWords =
+    let wordsScore = Prelude.sum $ Prelude.map (scoreWord placed) $ allWords formedWords
+    in case (Prelude.length $ keys $ placed) of
+      7 -> wordsScore + 50
+      _ -> wordsScore
+      where
+        placed = playerPlacedMap formedWords
+
+  {-|
+    All the words formed by a play.
+  -}
+  allWords :: FormedWords -> [FormedWord]
+  allWords (FormedWords main adjacentWords _) = main :  adjacentWords
+  allWords (FirstWord firstWord) = [firstWord]
+
+  {- |
+     Returns the word formed by the first move on the board. The word must cover
+     the star tile, and be linear. Any blank tiles must be labeled.
+   -}
+  wordFormedFirstMove :: Board -> Map Pos Tile -> Either ScrabbleError FormedWords
+  wordFormedFirstMove board tiles
+    | starPos `Map.notMember` tiles = Left DoesNotCoverTheStarTile
+    | otherwise = placedSquares board tiles >>= fmap (FirstWord . main) . wordsFormed board
+
+  {- |
+    Returns the words formed by the tiles played on the board. A played word
+    must be connected to a tile already on the board (or intersect tiles on the board), 
+    and be formed linearly. Any blank tiles must be labeled.
+  -}
+  wordsFormedMidGame :: Board -> Map Pos Tile -> Either ScrabbleError FormedWords
+  wordsFormedMidGame board tiles = placedSquares board tiles >>=
+   \squares -> wordsFormed board squares >>= \formed ->
+    let FormedWords x xs _  = formed
+    -- Check it connects to at least one other word on the board
+    in if Seq.length x > Map.size squares || not (Prelude.null xs)
+           then Right $ FormedWords x xs squares
+            else Left DoesNotConnectWithWord
+
+  {- |
+    Returns the main word formed by the played tiles. The main word is
+    the linear stretch of tiles formed by the tiles placed.
+  -}
+  mainWord :: FormedWords -> FormedWord
+  mainWord (FirstWord word) = word
+  mainWord formed = main formed
+
+  {- |
+    Returns the list of words which were adjacent to the main word formed. 
+  -}
+  adjacentWords :: FormedWords -> [FormedWord]
+  adjacentWords (FirstWord _) = []
+  adjacentWords formed = otherWords formed
+
+  {- | 
+    Returns the list of positions mapped to the squares that the player placed their tiles on.
+  -}
+  playerPlaced :: FormedWords -> [(Pos, Square)]
+  playerPlaced (FirstWord word) = Foldable.toList word
+  playerPlaced formed = Map.toList $ placed formed
+
+  playerPlacedMap :: FormedWords -> Map Pos Square
+  playerPlacedMap (FirstWord word) = Map.fromList $ Foldable.toList word
+  playerPlacedMap formed = placed formed
+
+  {- |
+    Scores the words formed by the tiles placed. The first item in the tuple is the overall
+    score, while the second item is the list of scores for all the words formed.
+  -}
+  wordsWithScores :: FormedWords -> (Int, [(String, Int)])
+  wordsWithScores formedWords = (overallScore formedWords, fmap wordAndScore allFormedWords)
+    where
+      allFormedWords = allWords formedWords
+      wordAndScore formedWord = (makeString formedWord, scoreWord (playerPlacedMap formedWords) formedWord)
+
+  {- |
+    Returns true if the player placed all 7 of their letters while forming these words, incurring a + 50 score bonus.
+  -}
+  bingoBonusApplied :: FormedWords -> Bool
+  bingoBonusApplied formed = Prelude.length (playerPlaced formed) == 7
+  
+  {- |
+    Returns the words formed by the play as strings.
+  -}
+  wordStrings :: FormedWords -> [String]
+  wordStrings (FirstWord word) = [makeString word]
+  wordStrings formed = Prelude.map makeString $ main formed : otherWords formed
+
+  makeString :: FormedWord -> String
+  makeString word = M.mapMaybe (\(_, sq) -> tileIfOccupied sq >>= tileLetter) $ Foldable.toList word
+
+  {-
+    Checks that the tiles can be placed, and if so returns a map of the squares at the placed positions.
+    A tile may be placed if the square is not already occupied, and if it is not an unlabeled blank tile.
+  -}
+  placedSquares :: Board -> Map Pos Tile -> Either ScrabbleError (Map Pos Square)
+  placedSquares board tiles = squares
+      where
+        squares = Map.fromList <$> sequence ((\ (pos, tile) -> 
+          posTileIfNotBlank (pos, tile) >>= squareIfUnoccupied) <$> mapAsList)
+
+        posTileIfNotBlank (pos,tile) = 
+          if tile == Blank Nothing then Left (CannotPlaceBlankWithoutLetter pos) else Right (pos, tile)
+        squareIfUnoccupied (pos,tile) = maybe (Left (PlacedTileOnOccupiedSquare pos tile)) (\sq ->
+         Right (pos, putTileOn sq tile)) $ unoccupiedSquareAt board pos
+        mapAsList = Map.toList tiles
+
+  wordsFormed :: Board -> Map Pos Square -> Either ScrabbleError FormedWords
+  wordsFormed board tiles
+    | Map.null tiles = Left NoTilesPlaced
+    | otherwise = formedWords >>= \formed -> 
+        case formed of
+          x : xs -> Right $ FormedWords x xs tiles
+          [] -> Left NoTilesPlaced
+      where
+        formedWords = maybe (Left $ MisplacedLetter maxPos) (\direction -> 
+            middleFirstWord direction >>= (\middle -> 
+                            let (midWord, _) = middle
+                            in let mainLine = preceding direction minPos >< midWord >< after direction maxPos
+                            in Right $ mainLine : adjacentToMain (swapDirection direction) ) ) getDirection
+
+        preceding direction pos = case direction of
+                                    Horizontal -> lettersLeft board pos
+                                    Vertical -> lettersBelow board pos
+        after direction pos =  case direction of
+                                    Horizontal -> lettersRight board pos
+                                    Vertical -> lettersAbove board pos
+
+        (minPos, _) = Map.findMin tiles
+        (maxPos, _) = Map.findMax tiles
+
+        adjacentToMain direction = Prelude.filter (\word -> Seq.length word > 1) $ Prelude.map (\(pos, square) ->
+         (preceding direction pos |> (pos, square)) >< after direction pos) placedList
+
+        middleFirstWord direction =
+         case placedList of 
+              [x] -> Right (Seq.singleton x, minPos)
+              (x:xs) -> 
+                foldM (\(word, lastPos) (pos, square) -> 
+                  if not $ stillOnPath lastPos pos direction
+                   then Left $ MisplacedLetter pos
+                    else 
+                      if isDirectlyAfter lastPos pos direction then Right (word |> (pos, square), pos) else
+                        let between = after direction lastPos in
+                        if expectedLettersInbetween direction lastPos pos between
+                         then Right ( word >< ( between |> (pos,square) ), pos)
+                          else Left $ MisplacedLetter pos
+                ) (Seq.singleton x, minPos ) xs
+              [] -> Left NoTilesPlaced
+
+        placedList = Map.toAscList tiles
+
+        stillOnPath lastPos thisPos direction = staticDirectionGetter direction thisPos == staticDirectionGetter direction lastPos
+        expectedLettersInbetween direction lastPos currentPos between =
+         Seq.length between + 1 == movingDirectionGetter direction currentPos - movingDirectionGetter direction lastPos
+
+        swapDirection direction = if direction == Horizontal then Vertical else Horizontal
+
+        getDirection
+          -- If only one tile is placed, we look for the first tile it connects with if any. If it connects with none, we return 'Nothing'
+          | (minPos == maxPos) && (not (Seq.null (lettersLeft board minPos)) || not (Seq.null (lettersRight board minPos))) = Just Horizontal
+          | (minPos == maxPos) && (not (Seq.null (lettersBelow board minPos)) || not (Seq.null (lettersAbove board minPos))) = Just Vertical
+          | xPos minPos == xPos maxPos = Just Vertical
+          | yPos minPos == yPos maxPos = Just Horizontal
+          | otherwise = Nothing
+
+        staticDirectionGetter direction pos = if direction == Horizontal then yPos pos else xPos pos
+
+        movingDirectionGetter direction pos = if direction == Horizontal then xPos pos else yPos pos
+
+        isDirectlyAfter pos nextPos direction = movingDirectionGetter direction nextPos == movingDirectionGetter direction pos + 1
diff --git a/src/Wordify/Rules/Game.hs b/src/Wordify/Rules/Game.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Game.hs
@@ -0,0 +1,115 @@
+module Wordify.Rules.Game(Game,
+                          makeGame,
+                          movesMade,
+                          gameStatus,
+                          board,
+                          bag,
+                          dictionary,
+                          moveNumber,
+                          player1,
+                          player2,
+                          optionalPlayers,
+                          currentPlayer,
+                          getPlayer,
+                          playerNumber,
+                          GameStatus(InProgress, Finished),
+                          players,
+                          passes,
+                          numberOfPlayers,
+                          history,
+                          History(History)) where
+
+  import Wordify.Rules.Player
+  import Wordify.Rules.Board
+  import Wordify.Rules.Dictionary
+  import Wordify.Rules.LetterBag
+  import Wordify.Rules.ScrabbleError
+  import Data.Maybe
+  import Wordify.Rules.Game.Internal
+  import qualified Data.Sequence as Seq
+  import qualified Data.Foldable as F
+  import Safe
+  import Control.Monad
+  import Control.Applicative
+  import qualified Data.List.Safe as LS
+
+  {- |
+    Starts a new game. 
+
+    A game has at least 2 players, and 2 optional players (player 3 and 4.) The players should be newly created,
+    as tiles from the letter bag will be distributed to each player.
+
+    Takes a letter bag and dictionary, which should be localised to the same language.
+
+    Yields a tuple with the first player and the initial game state. Returns a 'Left' if there are not enough
+    tiles in the letter bag to distribute to the players.
+  -}
+  makeGame :: (Player, Player, Maybe (Player, Maybe Player)) -> LetterBag -> Dictionary -> Either ScrabbleError Game
+  makeGame playing startBag dict =
+    do
+      (remainingBag, initialPlayers) <- initialisePlayers playing startBag
+      case initialPlayers of
+        firstPlayer : secondPlayer : optionals ->
+         return $ Game firstPlayer secondPlayer (toOptionalPlayers optionals) emptyBoard
+          remainingBag dict firstPlayer firstPlayerNumber firstMoveNumber initialPasses initialGameState initialHistory
+        _ -> Left $ MiscError "Unexpected error in logic. There were not at least two players. This should never happen."
+      where
+        initialHistory = History startBag Seq.empty
+        firstPlayerNumber = 1
+        firstMoveNumber = 1
+        initialPasses = 0
+        initialGameState = InProgress
+
+        toOptionalPlayers :: [Player] -> Maybe (Player, Maybe Player)
+        toOptionalPlayers (x : []) = Just (x, Nothing)
+        toOptionalPlayers (x : y : []) = Just (x, Just y)
+        toOptionalPlayers _ = Nothing
+
+
+  initialisePlayers :: (Player, Player, Maybe (Player, Maybe Player)) -> LetterBag -> Either ScrabbleError (LetterBag, [Player])
+  initialisePlayers (play1, play2, maybePlayers) initialBag = 
+    let transitions = distributeFinite givePlayerTiles initialBag allPlayers
+    in case (join . lastMay) transitions of
+      Nothing -> Left $ NotEnoughLettersInStartingBag (bagSize initialBag)
+      Just (finalBag, _) -> Right (finalBag, map snd (catMaybes transitions))
+    where
+      allPlayers = [play1, play2] ++ optionalsToPlayers maybePlayers
+      givePlayerTiles currentBag giveTo = 
+        (\(newTiles, newBag) -> (newBag, giveTiles giveTo newTiles)) <$> takeLetters currentBag 7
+
+      distributeFinite :: (b -> a -> Maybe (b, a)) -> b -> [a] -> [Maybe (b, a)]
+      distributeFinite takeUsing distributeFrom = go takeUsing (Just distributeFrom)
+        where
+          go :: (b -> a -> Maybe (b,a)) -> Maybe b -> [a] -> [Maybe (b, a)]
+          go _ _ [] = []
+          go giveBy Nothing (_ : receivers) = Nothing : go giveBy Nothing receivers
+          go giveBy (Just distributer) (receiver : receivers) =
+            case giveBy distributer receiver of
+              Nothing -> Nothing : go giveBy Nothing receivers
+              Just (currentDistributer, currentReceiver) -> 
+                Just (currentDistributer, currentReceiver) : go giveBy (Just currentDistributer) receivers
+
+
+  optionalsToPlayers :: Maybe (Player, Maybe Player) -> [Player]
+  optionalsToPlayers optionals = case optionals of 
+                    Nothing -> []
+                    Just (player3, Nothing) -> [player3]
+                    Just (player3, Just player4) -> [player3, player4]
+
+
+  players :: Game -> [Player]
+  players game = [player1 game, player2 game] ++ optionalsToPlayers (optionalPlayers game)
+
+  getPlayer :: Game -> Int -> Maybe Player
+  getPlayer game playerNumber = (players game) LS.!! (playerNumber - 1)
+
+  numberOfPlayers :: Game -> Int
+  numberOfPlayers game = 2 + maybe 0 (\(_, maybePlayer4) -> if isJust maybePlayer4 then 2 else 1) (optionalPlayers game)
+
+  {- |
+    Returns a history of the moves made in the game.
+  -}
+  movesMade :: Game -> [Move]
+  movesMade game = 
+    case history game of 
+      History _ moves -> F.toList moves
diff --git a/src/Wordify/Rules/Game/Internal.hs b/src/Wordify/Rules/Game/Internal.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Game/Internal.hs
@@ -0,0 +1,107 @@
+module Wordify.Rules.Game.Internal (updateGame, Game(Game),
+     GameStatus(InProgress, Finished),
+      moveNumber,
+      playerNumber,
+      currentPlayer,
+      passes,
+      nextPlayer,
+      player1,
+      player2,
+      optionalPlayers,
+      gameStatus,
+      board,
+      bag,
+      pass,
+      dictionary,
+      updateHistory,
+      Move(PlaceTiles, Exchange, Pass),
+      History(History),
+      history) where
+
+  import Wordify.Rules.Player
+  import Wordify.Rules.Board
+  import Wordify.Rules.LetterBag
+  import Wordify.Rules.Dictionary
+  import Control.Applicative
+  import Data.Map
+  import Wordify.Rules.Pos
+  import Wordify.Rules.Tile
+  import Data.Sequence
+
+  data Move = PlaceTiles (Map Pos Tile) | Exchange [Tile] | Pass deriving (Eq, Show)
+
+  data History = History LetterBag (Seq Move) deriving (Eq, Show)
+
+  data GameStatus = InProgress | Finished deriving (Eq, Show)
+
+  data Game = Game { player1 :: Player
+                     , player2 :: Player
+                     , optionalPlayers :: Maybe (Player, Maybe Player)
+                     , board :: Board
+                     , bag :: LetterBag
+                     , dictionary :: Dictionary 
+                     , currentPlayer :: Player
+                     , playerNumber :: Int
+                     , moveNumber :: Int
+                     , passes :: Int
+                     , gameStatus :: GameStatus
+                     , history :: History }
+
+  {-
+    Updates the game with the new board and letter bag state, and the last player to play's state after replacing their played
+    tiles with new tiles from the letter bag. 
+
+    Yields the next game state.
+  -}
+  updateGame :: Game -> Player -> Board -> LetterBag -> Game
+  updateGame game player newBoard newBag = 
+   updatedPlayerGame {board = newBoard, bag = newBag, currentPlayer = newPlayer, playerNumber = newPlayerNum, moveNumber = succ moveNo, passes = 0}
+    where
+      updatedPlayerGame = updateCurrentPlayer game player
+      (newPlayerNum, newPlayer) = nextPlayer game
+      moveNo = moveNumber game
+
+  updateCurrentPlayer :: Game -> Player -> Game
+  updateCurrentPlayer game player =
+    case playing of
+      1 -> game {player1 = player}
+      2 -> game {player2 = player}
+      3 -> game {optionalPlayers = (\(_, player4) -> (player, player4)) <$> maybePlayers }
+      _ -> game {optionalPlayers = (\(player3, _) -> (player3, (Just player))) <$> maybePlayers  }
+
+    where
+      playing = playerNumber game
+      maybePlayers = optionalPlayers game
+
+  {- Returns the next player to play. If there are optional players, loops back round to 'player 1' where appropriate. -}
+  nextPlayer :: Game -> (Int, Player)
+  nextPlayer game 
+    | (playing == 1) = (2, playr2)
+    | (playing == 2 || playing == 3) =
+     maybe ( (1, playr1) ) (\(player3, player4) -> 
+      if (playing == 2) then (3, player3 )
+      else 
+        case player4 of
+          Just playr4 -> (4, playr4)
+          Nothing -> (1, playr1)
+        ) $ maybePlayers
+    | otherwise = (1, playr1)
+
+    where
+      playing = playerNumber game
+      playr2 = player2 game
+      playr1 = player1 game
+      maybePlayers = optionalPlayers game
+
+
+  pass :: Game -> Game
+  pass game =  game {moveNumber = succ moveNo, playerNumber = playerNo, currentPlayer = player, passes = succ numPasses}
+    where
+      (playerNo, player) = nextPlayer game
+      numPasses = passes game
+      moveNo = moveNumber game
+
+  updateHistory :: Game -> Move -> Game
+  updateHistory game move = game {history = History originalBag (moveList |> move) }
+    where
+      History originalBag moveList = history game
diff --git a/src/Wordify/Rules/LetterBag.hs b/src/Wordify/Rules/LetterBag.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/LetterBag.hs
@@ -0,0 +1,201 @@
+module Wordify.Rules.LetterBag (LetterBag,
+                                validLetters,
+                                makeBag,
+                                tiles,
+                                bagFromTiles,
+                                makeBagUsingGenerator,
+                                takeLetters,
+                                exchangeLetters,
+                                shuffleBag,
+                                shuffleWithNewGenerator,
+                                bagSize,
+                                getGenerator) where
+
+import Wordify.Rules.Tile
+import System.Random
+import Data.Array.IO
+import Control.Monad
+import qualified Control.Exception as Exc
+import Wordify.Rules.ScrabbleError
+import Text.ParserCombinators.Parsec
+import Data.Char
+import qualified Data.Map as M
+import Wordify.Rules.LetterBag.Internal
+import System.IO
+import Data.Array.ST
+import Control.Monad.ST
+import Data.STRef
+import qualified Data.Set as S
+import qualified Data.Maybe as Mb
+
+{- |
+  Creates a letter bag from a file where each line contains a space delimited letter character, letter value, and letter distribution.
+  A blank letter is represented by a '_' character and has a disribution, but no value.
+
+ If successful, the letter bag is shuffled before it is returned.
+
+-}
+makeBag :: FilePath -> IO (Either ScrabbleError LetterBag)
+makeBag path = do
+ ioOutcome <- Exc.try $ withFile path ReadMode (hGetContents >=> parseBagString path) :: IO (Either Exc.IOException (Either ScrabbleError LetterBag))
+ case ioOutcome of
+  Left _ -> return $ Left (LetterBagFileNotOpenable path)
+  Right x -> return $ fmap shuffleBag x
+
+parseBagString :: String -> String -> IO (Either ScrabbleError LetterBag)
+parseBagString path bagString  =
+  let parseResult = parseBag bagString in
+    case parseResult of
+      Left _ -> return $ Left (MalformedLetterBagFile path)
+      Right parsedTiles ->
+        do
+          gen <- newStdGen
+          return $ Right (LetterBag parsedTiles (length parsedTiles) gen (bagLetters parsedTiles))
+
+{- |
+  Creates a letter bag from a list of tiles. The order of the tiles is retained in the resulting letter bag.
+
+  This function is effectful as it is necessary to create a stdGen for list to allow
+  it to be shuffled using this generator in the future.
+-}
+bagFromTiles :: [Tile] -> IO LetterBag
+bagFromTiles bagTiles =
+    do
+        generator <- newStdGen
+        return $ LetterBag bagTiles (length bagTiles) generator (bagLetters bagTiles)
+
+{-|
+    Helper function to construct a LetterBag. Maps the valid letters in a letter bag
+    to the tile representing that letter on the board.
+-}
+bagLetters :: [Tile] -> M.Map Char Tile
+bagLetters tiles =
+    let maybeLetters =  Mb.mapMaybe pairIfTileHasLetter tiles
+    in M.fromList maybeLetters
+    where
+        pairIfTileHasLetter :: Tile -> Maybe (Char, Tile)
+        pairIfTileHasLetter tile =
+            case (tileLetter tile) of
+                Just lettr -> Just (lettr, tile)
+                _ -> Nothing
+
+{- |
+  Takes 'n' numbers from a letter bag, yielding 'Nothing'
+  if there is not enough tiles left in the bag or a 'Just'
+  tuple where the left value is the taken tiles, and the right
+  value is the new bag.
+-}
+takeLetters :: LetterBag -> Int -> Maybe ([Tile], LetterBag)
+takeLetters (LetterBag bagTiles lettersLeft gen validLetters) numTake =
+  if (newNumLetters < 0) then Nothing
+   else Just (taken, LetterBag newLetters newNumLetters gen validLetters)
+  where
+    newNumLetters = lettersLeft - numTake
+    (taken, newLetters) = splitAt numTake bagTiles
+
+{- |
+  Exchanges given tiles for the same number of tiles from the bag.
+  The exchanged letters are added to the bag, the bag is then shuffled,
+  and then the same number of tiles as exchanged are drawn from the bag.
+
+  Returns 'Nothing' if there are not enough letters in the bag to exchange
+  the given tiles for. Otherwise returns 'Just' with a tuple with the tiles
+  given, and the new letterbag.
+-}
+exchangeLetters :: LetterBag -> [Tile] -> (Maybe ([Tile], LetterBag))
+exchangeLetters (LetterBag bagTiles lettersLeft gen validLetters) exchanged =
+  if (lettersLeft == 0) then Nothing else takeLetters (shuffleBag intermediateBag) numLettersGiven
+    where
+      numLettersGiven = length exchanged
+      intermediateBag = LetterBag (exchanged ++ bagTiles) (lettersLeft + numLettersGiven) gen validLetters
+
+{- |
+  Shuffles the contents of a letter bag. The bag is shuffled using the random generator which was created
+  while constructing the bag.
+
+ This function should not be used when creating an additional game with a new letter bag as
+ the same seed value will be shared across games (meaning tiles will come out of the bag in
+ the same order.) When constructing an additional game, use shuffleWithNewGenerator.
+-}
+shuffleBag :: LetterBag -> LetterBag
+shuffleBag (LetterBag _ 0 gen validLetters) =  LetterBag [] 0 gen validLetters
+shuffleBag (LetterBag bagTiles size gen validLetters) =
+  let (newTiles, newGenerator) = shuffle bagTiles gen size
+  in (LetterBag newTiles size newGenerator validLetters)
+
+  where
+    -- Taken from http://www.haskell.org/haskellwiki/Random_shuffle
+    shuffle :: [a] -> StdGen -> Int -> ([a],StdGen)
+    shuffle xs randomGen listLength = runST (do
+            g <- newSTRef randomGen
+            let randomRST lohi = do
+                  (a,s') <- liftM (randomR lohi) (readSTRef g)
+                  writeSTRef g s'
+                  return a
+            ar <- newArr n xs
+            xs' <- forM [1..n] $ \i -> do
+                    j <- randomRST (i,n)
+                    vi <- readArray ar i
+                    vj <- readArray ar j
+                    writeArray ar j vi
+                    return vj
+            gen' <- readSTRef g
+            return (xs',gen'))
+      where
+        n = listLength
+        newArr :: Int -> [a] -> ST s (STArray s Int a)
+        newArr z zs =  newListArray (1,z) zs
+
+{- |
+  Creates a letter bag using a list of tiles, and a generator which should be used when shuffling the bag.
+  This function allows a game to be stepped through from the beginning where the moves and original generator were
+  recorded, with any shuffling yielding the same bag as in the original game.
+-}
+makeBagUsingGenerator :: [Tile] -> StdGen -> LetterBag
+makeBagUsingGenerator bagTiles randomGenerator = LetterBag bagTiles (length bagTiles) randomGenerator (bagLetters bagTiles)
+
+{- |
+  Get the letter bag's current generator, which will be used to shuffle the contents of the bag in the next exchange
+  or shuffle. If taken at the start of the game, with the original list of tiles in the bag in order, the game moves
+  may be replayed in order with the original results of any shuffle retained.
+-}
+getGenerator :: LetterBag -> StdGen
+getGenerator = generator
+
+{- |
+  Shuffles a letter bag using a new random generator. This function should be used when spawning a new game using
+  a letter bag with all the tiles remaining so that letter bags are unique between game instances.
+-}
+shuffleWithNewGenerator :: LetterBag -> IO LetterBag
+shuffleWithNewGenerator letterBag = fmap (\newGen -> shuffleBag $ letterBag { generator = newGen }) newStdGen
+
+parseBag :: String -> Either ParseError [Tile]
+parseBag contents = parse bagFile "Malformed letter bag file" contents
+  where
+    bagFile =
+      do bagTiles <- many bagLine
+         eof
+         let flattenedTiles = concat bagTiles
+         return $ flattenedTiles
+
+    bagLine =
+      do bagTiles <- try (letterTiles) <|> blankTiles
+         return bagTiles
+
+    letterTiles =
+      do
+         tileCharacter <- letter
+         _ <- space
+         value <- many digit
+         _ <- space
+         distribution <- many digit
+         _ <- newline
+         return $ replicate (read distribution) (Letter (toUpper tileCharacter) (read value))
+
+    blankTiles =
+      do
+        _ <- char '_'
+        _ <- space
+        distribution <- many digit
+        _ <- newline
+        return $ replicate (read distribution) (Blank Nothing)
diff --git a/src/Wordify/Rules/LetterBag/Internal.hs b/src/Wordify/Rules/LetterBag/Internal.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/LetterBag/Internal.hs
@@ -0,0 +1,10 @@
+module Wordify.Rules.LetterBag.Internal (LetterBag(LetterBag), tiles, bagSize, validLetters, generator) where
+
+    import Wordify.Rules.Tile
+    import System.Random
+    import Data.Map
+
+    data LetterBag = LetterBag { tiles :: [Tile],  bagSize :: Int, generator :: StdGen, validLetters :: Map Char Tile } deriving (Show)
+
+    instance Eq LetterBag where
+        bag1 == bag2 = (bagSize bag1 == bagSize bag2 && tiles bag1 == tiles bag2)
diff --git a/src/Wordify/Rules/Move.hs b/src/Wordify/Rules/Move.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Move.hs
@@ -0,0 +1,190 @@
+module Wordify.Rules.Move (
+            Move(PlaceTiles, Exchange, Pass)
+           ,GameTransition(MoveTransition, ExchangeTransition, PassTransition, GameFinished)
+           ,makeMove
+           ,newGame
+           ,restoreGame
+           ,restoreGameLazy) where
+
+  import Wordify.Rules.ScrabbleError
+  import Wordify.Rules.FormedWord
+  import Control.Monad
+  import Control.Applicative
+  import Wordify.Rules.Player
+  import qualified Data.Map as Map
+  import Wordify.Rules.Pos
+  import Wordify.Rules.Tile
+  import Wordify.Rules.LetterBag
+  import Wordify.Rules.Board
+  import Wordify.Rules.Dictionary
+  import Wordify.Rules.Game.Internal
+  import Wordify.Rules.Game
+  import qualified Data.List.NonEmpty as NE
+  import qualified Data.Traversable as T
+  import qualified Data.Map as M
+  import Control.Error.Util
+  import Control.Arrow
+
+  data GameTransition = -- | The new player (with their updated letter rack and score), new game state, and the words formed by the move
+                        MoveTransition Player Game FormedWords
+                        -- | The new game state, and the player with their rack before and after the exchange respectively.
+                        | ExchangeTransition Game Player Player
+                        -- | The new game state with the opportunity to play passed on to the next player.
+                        | PassTransition Game
+                        {- |
+                          The game has finished. The final game state, and the final words formed (if the game was ended by a
+                          player placing their final tiles.) The players before their scores were increased or decreased is also
+                          given.
+                        -}
+                        | GameFinished Game (Maybe FormedWords)
+
+  {-|
+    Transitiions the game to the next state. If the move places tiles, the player must have the tiles to place and
+    place the tiles legally. If the move exchanges tiles, the bag must not be empty and the player must have the
+    tiles to exchange. A ScrabbleError is returned if these condtions are not the case.
+  -}
+  makeMove :: Game -> Move -> Either ScrabbleError GameTransition
+  makeMove game move
+    | gameStatus game /= InProgress = Left GameNotInProgress
+    | otherwise = flip addMoveToHistory move <$> gameTransition
+    where
+      gameTransition = case move of
+        PlaceTiles placed -> makeBoardMove game placed
+        Exchange exchanged -> exchangeMove game exchanged
+        Pass -> (Right . passMove) game
+
+  makeBoardMove :: Game -> M.Map Pos Tile -> Either ScrabbleError GameTransition
+  makeBoardMove game placed =
+    do
+      formed <- formedWords
+      (overallScore, _) <- scoresIfWordsLegal dict formed
+      nextBoard <- newBoard currentBoard placed
+      intermediatePlayer <- removeLettersandGiveScore player playedTiles overallScore
+
+      if hasEmptyRack intermediatePlayer && (bagSize letterBag == 0)
+       then
+        do
+          let beforeFinalisingGame = updateGame game intermediatePlayer nextBoard letterBag
+          let finalisedGame = finaliseGame beforeFinalisingGame
+          return $ GameFinished finalisedGame (Just formed)
+        else
+          do
+            let (newPlayer, newBag) = updatePlayerRackAndBag intermediatePlayer letterBag (Map.size placed)
+            let updatedGame = updateGame game newPlayer nextBoard newBag
+            return $ MoveTransition newPlayer updatedGame formed
+    where
+      player = currentPlayer game
+      playedTiles = Map.elems placed
+      currentBoard = board game
+      dict = dictionary game
+      letterBag = bag game
+
+      formedWords = if any isPlaceMove (movesMade game)
+       then wordsFormedMidGame currentBoard placed
+       else wordFormedFirstMove currentBoard placed
+
+      isPlaceMove mv = case mv of
+                          PlaceTiles _ -> True
+                          _ -> False
+
+  exchangeMove :: Game -> [Tile] -> Either ScrabbleError GameTransition
+  exchangeMove game exchangedTiles =
+    let exchangeOutcome = exchangeLetters (bag game) exchangedTiles
+    in case exchangeOutcome of
+      Nothing -> Left CannotExchangeWhenNoLettersInBag
+      Just (givenTiles, newBag) ->
+          let newPlayer = exchange player exchangedTiles givenTiles
+          in maybe (Left $ PlayerCannotExchange (rack player) exchangedTiles) (\exchangedPlayer ->
+                    let gameState = updateGame game exchangedPlayer (board game) newBag
+                    in Right $ ExchangeTransition gameState player exchangedPlayer) newPlayer
+    where
+      player = currentPlayer game
+
+  passMove :: Game -> GameTransition
+  passMove game =
+    let gameState = pass game
+    in
+      if gameFinished
+      then GameFinished (finaliseGame gameState) Nothing
+      else PassTransition gameState
+    where
+      numPasses = passes game + 1
+      gameFinished = numPasses == numberOfPlayers game * 2
+
+  {- |
+    Restores a game from a list of moves. The game must be set up in the way the original game was set up
+    (including the letter bag constructed with the same tiles and random generator, dictionary and the list of players
+    in the original order.)
+
+    If the game is not set up as it was originally, this function will return a scrabble error with the move which was invalid
+    with the given state. For example, if the original players are not ordered in the correct way then the player will not have
+    the required tiles to make the move.
+  -}
+  restoreGame :: Game -> NE.NonEmpty Move -> Either ScrabbleError (NE.NonEmpty GameTransition)
+  restoreGame game = T.sequence . restoreGameLazy game
+
+  {- |
+    Maps each move to a resulting game transition, if the move is legal. Has the same semantics as 'restoreGame'
+    but returns a list of 'Either' so that laziness can be maintained, meaning all the game transitions
+    dont have to be buffered before they can be consumed.
+  -}
+  restoreGameLazy :: Game -> NE.NonEmpty Move -> NE.NonEmpty (Either ScrabbleError GameTransition)
+  restoreGameLazy game (mv NE.:| moves) = NE.scanl nextMove (makeMove game mv) moves
+    where
+      nextMove transition move = transition >>= \success -> makeMove (newGame success) move
+
+  newGame :: GameTransition -> Game
+  newGame (MoveTransition _ game _) = game
+  newGame (ExchangeTransition game _ _) = game
+  newGame (PassTransition game) = game
+  newGame (GameFinished game _) = game
+
+  addMoveToHistory :: GameTransition -> Move -> GameTransition
+  addMoveToHistory (MoveTransition player game formedWords) move = MoveTransition player (updateHistory game move) formedWords
+  addMoveToHistory (ExchangeTransition game oldPlayer newPlayer ) move = ExchangeTransition (updateHistory game move) oldPlayer newPlayer
+  addMoveToHistory (PassTransition game) move = PassTransition (updateHistory game move)
+  addMoveToHistory (GameFinished game wordsFormed) move = GameFinished (updateHistory game move) wordsFormed
+
+  finaliseGame :: Game -> Game
+  finaliseGame game
+    | gameStatus game == Finished = game
+    | otherwise = game {player1 = play1, player2 = play2, optionalPlayers = optionals, gameStatus = Finished, moveNumber = pred moveNo}
+      where
+        unplayedValues = Prelude.sum $ Prelude.map tileValues allPlayers
+        allPlayers = players game
+        moveNo = moveNumber game
+
+        play1 = finalisePlayer (player1 game)
+        play2 = finalisePlayer (player2 game)
+        optionals = optionalPlayers game >>= (\(player3, maybePlayer4) ->
+            Just (finalisePlayer player3, finalisePlayer <$> maybePlayer4 ) )
+
+        finalisePlayer player = if hasEmptyRack player then giveEndWinBonus player unplayedValues
+          else giveEndLosePenalty player (tileValues player)
+
+  updatePlayerRackAndBag :: Player -> LetterBag -> Int -> (Player, LetterBag)
+  updatePlayerRackAndBag player letterBag numPlayed
+    | tilesInBag == 0 = (player, letterBag)
+    | tilesInBag >= numPlayed =
+       maybe (player, letterBag) (first (giveTiles player)) $ takeLetters letterBag numPlayed
+    | otherwise = maybe (player, letterBag) (first (giveTiles player)) $ takeLetters letterBag tilesInBag
+    where
+      tilesInBag = bagSize letterBag
+
+  newBoard :: Board -> M.Map Pos Tile -> Either ScrabbleError Board
+  newBoard currentBoard placed = foldM (\oldBoard (pos, tile) -> newBoardIfUnoccupied oldBoard pos tile) currentBoard $ Map.toList placed
+    where
+      newBoardIfUnoccupied brd pos tile = note (PlacedTileOnOccupiedSquare pos tile) $ placeTile brd tile pos
+
+
+  removeLettersandGiveScore :: Player -> [Tile] -> Int -> Either ScrabbleError Player
+  removeLettersandGiveScore player playedTiles justScored =
+    let newPlayer = flip increaseScore justScored <$> removePlayedTiles player playedTiles
+    in note (PlayerCannotPlace (rack player) playedTiles) newPlayer
+
+  scoresIfWordsLegal :: Dictionary -> FormedWords -> Either ScrabbleError (Int, [(String, Int)])
+  scoresIfWordsLegal dict formedWords =
+    let strings = wordStrings formedWords
+    in case invalidWords dict strings of
+      []-> Right $ wordsWithScores formedWords
+      xs -> Left $ WordsNotInDictionary xs
diff --git a/src/Wordify/Rules/Player.hs b/src/Wordify/Rules/Player.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Player.hs
@@ -0,0 +1,132 @@
+module Wordify.Rules.Player (
+  Player,
+  LetterRack,
+  makePlayer,
+  name,
+  rack,
+  tilesOnRack,
+  endBonus,
+  score,
+  increaseScore,
+  reduceScore,
+  giveEndLosePenalty,
+  giveEndWinBonus,
+  giveTiles,
+  removePlayedTiles,
+  removeTiles,
+  hasEmptyRack,
+  tileValues,
+  exchange) where
+
+  import Wordify.Rules.Tile
+  import Data.List
+  import Data.Maybe
+  import qualified Data.Map as Map
+
+  type Score = Int
+  type Name = String
+
+  data LetterRack = LetterRack [Tile] deriving (Show, Eq)
+
+  data Player = Player {name :: Name
+                       , rack :: LetterRack
+                       , score :: Score
+                       , endBonus :: Int} deriving (Show, Eq)
+
+  makePlayer :: String -> Player
+  makePlayer playerName = Player playerName (LetterRack []) 0 0
+
+  tilesOnRack :: Player -> [Tile]
+  tilesOnRack (Player _ (LetterRack letters) _ _) = letters
+
+  increaseScore :: Player -> Int -> Player
+  increaseScore player justScored = player {score = currentScore + justScored}
+    where
+      currentScore = score player
+
+  reduceScore :: Player -> Int -> Player
+  reduceScore player removeScore = player {score = currentScore - removeScore}
+    where
+      currentScore = score player
+
+  giveEndLosePenalty :: Player -> Int -> Player
+  giveEndLosePenalty player penalty = (reduceScore player penalty) {endBonus = -penalty}
+
+  giveEndWinBonus :: Player -> Int -> Player
+  giveEndWinBonus player bonus = (increaseScore player bonus) {endBonus = bonus}
+
+  hasEmptyRack :: Player -> Bool
+  hasEmptyRack player = null $ tilesOnRack player
+
+  tileValues :: Player -> Int
+  tileValues player = sum $ map tileValue (tilesOnRack player)
+
+  {-
+    Adds tiles to the player's tile rack.
+  -}
+  giveTiles :: Player -> [Tile] -> Player
+  giveTiles player newTiles = player {rack = LetterRack $ newTiles ++ tilesOnRack player}
+
+  removeTiles :: Player -> [Tile] -> Player
+  removeTiles player toRemove = player {rack = LetterRack $ tilesOnRack player \\ toRemove}
+
+  {- |
+    Removes played tiles from the player's tile rack, if it was possible for the player
+    to play those tiles in the first place. A player may play a tile on his rack, unless
+    it is a blank, which must first be assigned a letter.
+  -}
+  removePlayedTiles :: Player -> [Tile] -> Maybe Player
+  removePlayedTiles player tiles =
+    if (playerCanPlace player tiles)
+     then Just $  player `removedFromRack` tiles
+      else Nothing
+    where
+      removedFromRack playing playedTiles = player {rack = LetterRack (deleteFirstsBy isPlayable (tilesOnRack playing) playedTiles) }
+
+  {- |
+    Returns true if the player cannot place any of the given tiles. A player cannot play
+    a Blank tile that they have not given a letter, or a tile not on their rack.
+  -}
+  playerCanPlace :: Player -> [Tile] -> Bool
+  playerCanPlace player played = isNothing $ find isInvalid playedList
+    where
+      (playedFrequencies, rackFrequencies) = tileFrequencies played $ tilesOnRack player
+      playedList = Map.toList playedFrequencies
+
+      isInvalid (tile, freq) =
+       case tile of
+        -- Tried to play a blank without a letter
+        Blank Nothing -> False
+        -- Player doesn't have tiles
+        Blank _ -> freq > Map.findWithDefault 0 (Blank Nothing) rackFrequencies
+        Letter chr val -> freq > Map.findWithDefault 0 (Letter chr val) rackFrequencies
+
+  exchange :: Player -> [Tile] -> [Tile] -> Maybe Player
+  exchange player exchanged received =
+    if not (playerCanExchange player exchanged) then Nothing
+      else
+        Just $ giveTiles (removeTiles player exchanged) received
+
+  playerCanExchange :: Player -> [Tile] -> Bool
+  playerCanExchange (Player _ ( LetterRack letterRack) _ _) exchanged =
+     isNothing $ find cannotExchange exchangedList
+    where
+      (exchangedFrequencies, rackFrequencies) = tileFrequencies exchanged letterRack
+      exchangedList = Map.toList exchangedFrequencies
+
+      cannotExchange (tile, freq) =
+       case tile of
+        -- Tried to exchange a blank letter which has been labeled. Client error.
+        Blank (Just _) -> False
+        -- Player doesn't have tiles
+        Blank _ -> freq > Map.findWithDefault 0 (Blank Nothing) rackFrequencies
+        Letter chr val -> freq > Map.findWithDefault 0 (Letter chr val) rackFrequencies
+
+  tileFrequencies :: [Tile] -> [Tile] -> ((Map.Map Tile Int), (Map.Map Tile Int))
+  tileFrequencies given letterRack = (givenFrequencies, rackFrequencies)
+    where
+      buildFrequencies tiles = foldl addFrequency (Map.empty) tiles
+      addFrequency dict tile = Map.alter newFrequency tile dict
+      newFrequency m = Just $ maybe 1 succ m -- Default freq of one, or inc existing frequency
+      givenFrequencies = buildFrequencies given
+      rackFrequencies = buildFrequencies letterRack
diff --git a/src/Wordify/Rules/Pos.hs b/src/Wordify/Rules/Pos.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Pos.hs
@@ -0,0 +1,74 @@
+
+module Wordify.Rules.Pos (Pos,
+                          Direction(Horizontal, Vertical),
+                          posAt,
+                          above,
+                          below,
+                          left,
+                          right,
+                          xPos,
+                          yPos,
+                          gridValue,
+                          direction,
+                          starPos,
+                          posMin,
+                          posMax) where
+
+  import qualified Data.Map as Map
+  import Wordify.Rules.Pos.Internal
+  import Data.Maybe
+
+  data Direction = Horizontal | Vertical deriving Eq
+
+  posMin :: Int
+  posMin = 1
+
+  posMax :: Int
+  posMax = 15
+
+  posAt :: (Int, Int) -> Maybe Pos
+  posAt = flip Map.lookup posMap
+
+  -- | The position above the given position, if it exists.
+  above :: Pos -> Maybe Pos
+  above (Pos x y _) = posAt (x,y + 1)
+
+  -- | The position below the given position, if it exists.
+  below :: Pos -> Maybe Pos
+  below (Pos x y _) = posAt (x, y - 1 )
+
+  -- | The position to the left of the given position, if it exists.
+  left :: Pos -> Maybe Pos
+  left (Pos x y _) = posAt (x - 1, y)
+
+  -- | The position to the right of the given position, if it exists.
+  right :: Pos -> Maybe Pos
+  right (Pos x y _) = posAt (x + 1, y)
+
+  -- | The position of the star square
+  starPos :: Pos
+  starPos = Pos 8 8 "H8"
+
+  direction :: Pos -> Pos -> Maybe Direction
+  direction startPos endPos
+    | xPos startPos == xPos endPos = Just Vertical
+    | yPos startPos == yPos endPos = Just Horizontal
+    | otherwise = Nothing
+
+  {- A map keyed by tuples representing (x,y) co-ordinates, and valued by their
+  corresponding Pos types -}
+  posMap :: Map.Map (Int, Int) Pos
+  posMap = Map.fromList $ catMaybes coordTuples
+      where
+          coordTuples = zipWith makeTuple (sequence [[posMin..posMax], [posMin..posMax]]) $ cycle ['A'..'O']
+          makeTuple (x:y:_) gridLetter = Just $ ((y,x) , Pos y x (gridLetter : show x) )
+          makeTuple _ _ = Nothing
+
+  xPos :: Pos -> Int
+  xPos (Pos x _ _) = x
+
+  yPos :: Pos -> Int
+  yPos (Pos _ y _) = y
+
+  gridValue :: Pos -> String
+  gridValue (Pos _ _ grid) = grid
diff --git a/src/Wordify/Rules/Pos/Internal.hs b/src/Wordify/Rules/Pos/Internal.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Pos/Internal.hs
@@ -0,0 +1,3 @@
+module Wordify.Rules.Pos.Internal ( Pos(Pos) ) where
+
+	  data Pos = Pos !Int !Int !String deriving (Eq,Show, Ord)
diff --git a/src/Wordify/Rules/ScrabbleError.hs b/src/Wordify/Rules/ScrabbleError.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/ScrabbleError.hs
@@ -0,0 +1,64 @@
+module Wordify.Rules.ScrabbleError (ScrabbleError(LetterBagFileNotOpenable, MalformedLetterBagFile,
+ MalformedDictionaryFile, DictionaryFileNotFound, NotEnoughLettersInStartingBag,
+  MisplacedLetter, DoesNotConnectWithWord, NoTilesPlaced, DoesNotCoverTheStarTile,
+   PlacedTileOnOccupiedSquare, CannotPlaceBlankWithoutLetter, WordsNotInDictionary, PlayerCannotPlace,
+   GameNotInProgress, CannotExchangeWhenNoLettersInBag, PlayerCannotExchange, MiscError)) where
+
+  import Wordify.Rules.Pos
+  import Wordify.Rules.Tile
+  import Wordify.Rules.Player
+
+  data ScrabbleError =
+    -- | The caller has supplied an invalid path to a letter bag file, or the file is not openable
+    LetterBagFileNotOpenable String
+    -- | The letter bag file is marformed, so could not be parsed.
+    | MalformedLetterBagFile FilePath
+    -- | The path given to a dictionary file was invalid.
+    | DictionaryFileNotFound FilePath
+    -- | The dictionary file could not be parsed as it was malformed.
+    | MalformedDictionaryFile String
+    -- | A letter bag with insufficient tiles was used to create a game.
+    | NotEnoughLettersInStartingBag Int
+    -- | The player has made an illegal tile placement. Tiles placed must form a line of tiles.
+    | MisplacedLetter Pos
+    -- | The tiles the player placed do not connect with any word (applies after the first move on the board)
+    | DoesNotConnectWithWord
+    -- | The client put the player in the situation to be able to place no tiles.
+    | NoTilesPlaced
+    -- | The first move on the board does not cover the star.
+    | DoesNotCoverTheStarTile
+    -- | The client allowed the player to place tiles on a square that is already occupied with tiles.
+    | PlacedTileOnOccupiedSquare Pos Tile
+    -- | A blank tile must be labeled with a letter before being placed.
+    | CannotPlaceBlankWithoutLetter Pos
+    -- | The tiles the player placed formed one or more words which are not in the dictionary.
+    | WordsNotInDictionary [String]
+    -- | The caller allowed the client to place tiles on the board which were not in their rack.
+    | PlayerCannotPlace LetterRack [Tile]
+    -- | The caller allowed the player to attempt to exchange when no letters were left in the bag.
+    | CannotExchangeWhenNoLettersInBag
+    -- | The caller allowed the player to attempt to exchange tiles that they do not have.
+    | PlayerCannotExchange LetterRack [Tile]
+        -- | The caller allowed a move to be made when the game is finished.
+    | GameNotInProgress
+    | MiscError String deriving Eq
+
+  instance Show ScrabbleError
+   where
+    show (MalformedDictionaryFile reason) = "Dictionary file could not be parsed for the following reason: " ++ reason
+    show (MalformedLetterBagFile path) = "Letter bag file " ++ path ++ " was malformed."
+    show (DictionaryFileNotFound path) = "Dictionary file " ++ path ++ " was not found."
+    show (LetterBagFileNotOpenable path) = "Letter bag file " ++ path ++ " was not openable"
+    show (NotEnoughLettersInStartingBag num) = "A starting bag must have enough tiles to distribute to the players to start a game. Bag has " ++ show num ++ " tiles."
+    show (MisplacedLetter pos) = "Placed tiles were not legally placed. Starting at tile placed at pos: " ++ show pos
+    show (DoesNotConnectWithWord) = "Placed tiles do not connect with an existing word on the board."
+    show (NoTilesPlaced) = "No tiles were placed in the move."
+    show (DoesNotCoverTheStarTile) = "First move must go through the star."
+    show (PlacedTileOnOccupiedSquare pos _) = "Move replaces a tile already on the board at " ++ show pos ++ ". This is not a legal move."
+    show (CannotPlaceBlankWithoutLetter pos) = "A played blank tile must be given a letter. Blank tile played at " ++ show pos ++ " was not given a letter."
+    show (WordsNotInDictionary xs) = "The following words are not in the scrabble dictionary: " ++ show xs
+    show (PlayerCannotPlace letterRack tiles) = "The player cannot place: " ++ show tiles ++ ". Tiles on rack: " ++ show letterRack ++ ". Blank tiles must be labeled and the placed tiles must be on the rack."
+    show (CannotExchangeWhenNoLettersInBag) = "Cannot exchange letters when there are no letters in the bag."
+    show (PlayerCannotExchange letterRack tiles) = "Player does not have the letters to exchange " ++ show tiles ++ ". Tiles on rack: " ++ show letterRack ++ ". Blank tiles must not be labeled."
+    show (GameNotInProgress) = "A move was attempted on a game that is not in progress."
+    show (MiscError str) = str
diff --git a/src/Wordify/Rules/Square.hs b/src/Wordify/Rules/Square.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Square.hs
@@ -0,0 +1,75 @@
+module Wordify.Rules.Square (Square(Normal, DoubleLetter, TripleLetter, DoubleWord, TripleWord),
+     isOccupied, scoreSquares, squareIfOccupied, putTileOn, tileIfOccupied) where
+
+  import Wordify.Rules.Tile
+  import Data.Sequence as Seq
+  import qualified Data.Foldable as F
+  import Data.Maybe
+
+  data Square = Normal (Maybe Tile)
+        | DoubleLetter (Maybe Tile)
+        | TripleLetter (Maybe Tile)
+        | DoubleWord (Maybe Tile)
+        | TripleWord (Maybe Tile) deriving (Show,Eq,Ord)
+
+  putTileOn :: Square -> Tile -> Square
+  putTileOn (Normal _) tile = Normal $ Just tile
+  putTileOn (DoubleLetter _) tile = DoubleLetter $ Just tile
+  putTileOn (TripleLetter _) tile = TripleLetter $ Just tile
+  putTileOn (DoubleWord _) tile = DoubleWord $ Just tile
+  putTileOn (TripleWord _) tile = TripleWord $ Just tile
+
+  {- |
+    Calculates the score of one played word.
+
+    The first list contains squares that are already on the board
+    (and thus are not subject to bonuses).
+
+    The second list contains squares that are newly occupied.
+  -}
+  scoreSquares :: Seq Square -> Seq Square -> Int
+  -- Calculate the base score then add the letter bonuses (doubleLetter, doubleWord),
+  -- then multiply by word bonuses (DoubleWord, TripleWord)
+  scoreSquares xs ys = addBonuses (addBonuses baseScore letterBonuses) wordBonuses
+    where
+      calcBaseScore = F.foldr (\square acc -> baseValue square + acc) 0
+      addBonuses = F.foldr applyWordBonus
+      baseScore = calcBaseScore xs + calcBaseScore ys
+      (wordBonuses, letterBonuses) = Seq.partition isWordBonus ys
+
+  {- |
+    The bonus operations that should be applied to the score of a word
+    once it has been calculated. When using to calculate score, 
+    double and triple word bonuses should be applied last.
+
+  -}
+  applyWordBonus :: Square -> Int -> Int
+  applyWordBonus (Normal _ ) = (+0)
+  applyWordBonus (DoubleLetter (Just tile)) = (+ tileValue tile)
+  applyWordBonus (TripleLetter (Just tile)) = (+ tileValue tile * 2)
+  applyWordBonus (DoubleWord _) = (*2)
+  applyWordBonus (TripleWord _) = (*3)
+  applyWordBonus _ = (+0)
+
+  isWordBonus :: Square -> Bool
+  isWordBonus (DoubleWord _) = True
+  isWordBonus (TripleWord _) = True
+  isWordBonus _ = False
+
+  -- | Base value of a square, without bonuses
+  baseValue :: Square -> Int
+  baseValue sq = maybe 0 tileValue $ tileIfOccupied sq
+
+  squareIfOccupied :: Square -> Maybe Square
+  squareIfOccupied sq = tileIfOccupied sq >> Just sq
+
+  tileIfOccupied :: Square -> Maybe Tile
+  tileIfOccupied (Normal (Just tile)) = Just tile
+  tileIfOccupied (DoubleLetter (Just tile)) = Just tile
+  tileIfOccupied (TripleLetter (Just tile)) = Just tile
+  tileIfOccupied (DoubleWord (Just tile)) = Just tile
+  tileIfOccupied (TripleWord (Just tile)) = Just tile
+  tileIfOccupied _ = Nothing
+
+  isOccupied :: Square -> Bool
+  isOccupied = isJust . squareIfOccupied
diff --git a/src/Wordify/Rules/Tile.hs b/src/Wordify/Rules/Tile.hs
new file mode 100644
--- /dev/null
+++ b/src/Wordify/Rules/Tile.hs
@@ -0,0 +1,37 @@
+module Wordify.Rules.Tile (Tile(Letter, Blank), tileValue, isPlayable, tileLetter, printLetter) where
+
+import Data.Char
+
+{- |
+A tile is a letter with a value, or a Blank tile
+which may have been given a letter. Blank tiles
+always have the value '0'.
+-}
+data Tile = Letter Char Int | Blank (Maybe Char) deriving (Show, Eq, Ord)
+
+tileValue :: Tile -> Int
+tileValue (Letter _ val) = val
+tileValue (Blank _) = 0
+
+tileLetter :: Tile -> Maybe Char
+tileLetter (Letter char _) = Just char
+tileLetter (Blank (Just char)) = Just char
+tileLetter (Blank Nothing) = Nothing
+
+{- |
+	Prints a letter in the style found on a scoresheet. E.g. blank letters are printed in lowercase.
+-}
+printLetter :: Tile -> Maybe Char
+printLetter (Letter char _) = Just char
+printLetter (Blank (Just char)) = Just $ toLower char
+printLetter _ = Nothing
+
+{- |
+  isPlayble, applied to a played tile and compared against a tile
+  returns true if a player returned a letter tile on their rack,
+  or if the player played a Blank that has been given a letter
+-}
+isPlayable :: Tile -> Tile -> Bool
+isPlayable (Letter a b) (Letter x y) = (a == x) && (b == y)
+isPlayable (Blank (Just _)) (Blank Nothing) = True
+isPlayable _ _ = False
diff --git a/test/Main.hs b/test/Main.hs
new file mode 100644
--- /dev/null
+++ b/test/Main.hs
@@ -0,0 +1,12 @@
+-- Following the example of: https://github.com/bos/text/blob/master/tests/Tests.hs
+module Main
+    ( main
+    ) where
+
+import Test.Framework.Runners.Console
+
+import qualified Tests.Properties as Properties
+import qualified Tests.Regressions as Regressions
+
+main :: IO ()
+main = defaultMain [Properties.tests, Regressions.tests]
diff --git a/test/Tests/BoardTest.hs b/test/Tests/BoardTest.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/BoardTest.hs
@@ -0,0 +1,154 @@
+module Tests.BoardTest where
+
+    import Wordify.Rules.Board.Internal
+    import Wordify.Rules.Pos
+    import Data.Maybe
+    import Wordify.Rules.Square
+    import Wordify.Rules.Tile
+    import Wordify.Rules.Square
+    import qualified Data.Map as M
+    import Wordify.Rules.Pos.Internal
+    import Test.HUnit.Base
+    import Wordify.Rules.Board
+    import qualified Data.Sequence as Seq
+    import Control.Monad
+    import qualified Data.Set as S
+    import Tests.SharedTestData
+    import Data.List
+
+    allTiles = horizontals ++ verticals ++ [rogueLeft] ++ [rogueRight] ++ [rogueAbove] ++ [rogueBelow]
+
+    {- Verifies that tiles can only be placed on squares which are empty -}
+    placeTileProperty :: Board -> Pos -> Tile -> Bool
+    placeTileProperty board pos tile =
+     if (isNothing targetSquare) then placeResult == Just (Board $ M.insert pos newSquare squareMap) else isNothing placeResult
+        where
+            placeResult = placeTile board tile pos
+            Board (squareMap) = board
+            targetSquare = occupiedSquareAt board pos
+            newSquare = putTileOn (fromJust (unoccupiedSquareAt board pos)) tile
+
+    testBoard :: Board
+    testBoard = Board squareMap
+        where
+            squareMap = M.fromList $ (M.assocs emptySquares ++ allTiles)
+            Board (emptySquares) = emptyBoard
+
+    occupiedSquareAtTest :: Assertion
+    occupiedSquareAtTest =
+        do
+            let pos = Pos 3 7 "C7"
+            let expected = Just $ DoubleLetter $ Just (Letter 'X' 2)
+            let actual = occupiedSquareAt testBoard pos
+
+            assertEqual "Unexpected result for occupiedSquareAt function where square is occupied" expected actual
+
+    occupiedSquareAtUnoccupiedTest :: Assertion
+    occupiedSquareAtUnoccupiedTest =
+        do
+            let unoccupiedPos = Pos 1 1 "A1"
+            let expected = Nothing
+            let actual = occupiedSquareAt testBoard unoccupiedPos
+
+            assertEqual "Unexpected result for occupiedSquareAt function where square is unoccupied" expected actual
+
+    unoccupiedSquareAtTest :: Assertion
+    unoccupiedSquareAtTest = 
+        do
+            let unoccupiedPos = Pos 1 1 "A1"
+            let expected = Just $ TripleWord Nothing
+            let actual = unoccupiedSquareAt testBoard unoccupiedPos
+
+            assertEqual "Unexpected result for unoccupiedSquareAt function where square is unoccupied" expected actual
+
+    unoccupiedSquareAtTestOccupied :: Assertion
+    unoccupiedSquareAtTestOccupied =
+        do
+            let occupiedPos = Pos 3 7 "C7"
+            let expected = Nothing
+            let actual = unoccupiedSquareAt testBoard occupiedPos
+
+            assertEqual "Unexpected result for unoccupiedSquareAt function where square is unoccupied" expected actual
+
+    allSquaresTest :: Assertion
+    allSquaresTest = 
+        do
+            let Board (squareMap) = testBoard
+            let expected = M.toList squareMap
+            let actual = allSquares testBoard
+
+            assertEqual "Unexpected result for allSquares function" expected actual
+
+    lettersLeftTest :: Assertion
+    lettersLeftTest = 
+        do
+            let pos = Pos 9 7 "I7"
+            let actual = lettersLeft testBoard pos
+            let expected = Seq.fromList $ init horizontals
+
+            assertEqual "Unexpected result for letters left" expected actual
+
+    lettersRightTest :: Assertion
+    lettersRightTest =
+        do
+            let pos = Pos 5 7 "E7"
+            let actual = lettersRight testBoard pos
+            let expected = Seq.fromList $ tail horizontals
+
+            assertEqual "Unexpected result for letters left" expected actual
+
+    lettersAboveTest :: Assertion
+    lettersAboveTest = 
+        do
+            let pos = Pos 7 5 "G5"
+            let actual = lettersAbove testBoard pos
+            let expected = Seq.fromList $ tail verticals
+
+            assertEqual "Unexpected result for letters above" expected actual
+
+    lettersBelowTest :: Assertion
+    lettersBelowTest =
+        do
+            let pos = Pos 7 9 "G9"
+            let actual = lettersBelow testBoard pos
+            let expected = Seq.fromList $ init verticals
+
+            assertEqual "Unexpected result for letters below" expected actual
+
+    {- Verifies that new tiles can be placed consecutively on a board while the old board is retained -}
+    tilesPlacedConsecutivelyTest :: Assertion
+    tilesPlacedConsecutivelyTest =
+        do
+            let expected = testBoard
+            let tiles = map (\(pos, square) -> (pos, fromJust $ tileIfOccupied square) ) $ (S.toList . S.fromList) allTiles
+            let result = foldM (\board (tile, pos) -> placeTile board pos tile) emptyBoard tiles
+            maybe (assertFailure "Tiles placed test failed") (\actual -> assertEqual "Tiles were not placed on board" expected actual) result
+
+
+    boardCorrectlyFormed :: Assertion
+    boardCorrectlyFormed = 
+        do
+            let expectedTripleWords = catMaybes $ map (posAt) [(1,1), (8,1), (15,1), (1,8),(15,8), (1,15), (8,15),(15,15)]
+            mapM_ (\pos -> assertEqual "Triple word squares not where expected" (Just (TripleWord Nothing)) (unoccupiedSquareAt emptyBoard pos)) expectedTripleWords
+
+            let expectedDoubleWords = catMaybes $ map (posAt) [(2,2),(3,3),(4,4),(5,5), (8,8), (14,2), (13,3),(12,4),(11,5),(11,5),(4,12),(3,13),(2,14),(5,11),(11,11),(12,12),(13,13),(14,14)]
+            mapM_ (\pos -> assertEqual "Double word squares not where expected" (Just (DoubleWord Nothing)) (unoccupiedSquareAt emptyBoard pos)) expectedDoubleWords
+
+            let expectedTripleLetters = catMaybes $ map (posAt) [(6,2), (10,2),(2,6), (6,6),(10,6),(14,6),(2,10),(6,10),(10,10),(14,10),(6,14),(10,14)]
+            mapM_ (\pos -> assertEqual "Triple letters squares not where expected" (Just (TripleLetter Nothing)) (unoccupiedSquareAt emptyBoard pos)) expectedTripleLetters
+
+            let expectedDoubleLetters = catMaybes $ map (posAt) [(4,1),(12,1),(7,3),(9,3),(1,4),(8,4),(15,4),(3,7),(7,7),(9,7),(13,7),(4,8),(12,8),(3,9),(7,9),(9,9),(13,9),(1,12),(8,12),(15,12),(7,13),(9,13),(4,15),(12,15)]
+            mapM_ (\pos -> assertEqual "Double letter squares not where expected" (Just (DoubleLetter Nothing)) (unoccupiedSquareAt emptyBoard pos)) expectedDoubleLetters
+
+            let allPositions = catMaybes $ map posAt $ map (\[x,y] -> (x,y)) (sequence [[posMin..posMax], [posMin..posMax]])
+
+            let expectedNormals = allPositions \\ (expectedTripleWords ++ expectedDoubleWords ++ expectedTripleLetters ++ expectedDoubleLetters)
+            mapM_ (\pos -> assertEqual ("Normal square not where expected " ++ show pos) (Just (Normal Nothing)) (unoccupiedSquareAt emptyBoard pos)) expectedNormals
+
+
+
+
+
+
+            
+
diff --git a/test/Tests/FormedWordsTest.hs b/test/Tests/FormedWordsTest.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/FormedWordsTest.hs
@@ -0,0 +1,616 @@
+module Tests.FormedWordsTest where
+
+    import Tests.SharedTestData
+    import Wordify.Rules.Pos
+    import Wordify.Rules.Tile
+    import Wordify.Rules.Board
+    import Wordify.Rules.Board.Internal
+    import qualified Data.Map as M
+    import Wordify.Rules.FormedWord
+    import Test.HUnit.Base
+    import Data.Maybe
+    import Data.Either
+    import Wordify.Rules.Pos.Internal
+    import qualified Data.Sequence as S
+    import Wordify.Rules.Square
+    import Control.Applicative
+    import Wordify.Rules.ScrabbleError
+    import Wordify.Rules.Pos.Internal
+
+    testBoard :: Board
+    testBoard = Board squareMap
+        where
+            squareMap = M.fromList $ (M.assocs emptySquares ++ verticals ++ horizontals)
+            Board (emptySquares) = emptyBoard
+
+    {-
+        Asserts that we can correctly add the bracket notation to a placed word, prepending to a word
+     -}
+    testPrettyPrintIntersectionPrepend :: Assertion
+    testPrettyPrintIntersectionPrepend =
+        do
+            let positions = take 3 $ catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (4,5)
+            let tiles = [Letter 'T' 1, Letter 'E' 1, Letter 'S' 1]
+            let placedList =  zip positions $ map (Normal . Just) tiles
+            let placed = M.fromList placedList
+
+            let formedPositions = catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (8,5)
+            let formed = (S.fromList placedList) S.>< (S.fromList $ zip formedPositions $ map (Normal . Just . flip Letter 1) ['T', 'I', 'N', 'G'])
+
+            let actual = prettyPrintIntersections placed formed
+
+            assertEqual "Did not form expected pretty printed intersection" "TES(TING)" actual
+
+    testPrettyPrintIntersectionAppend :: Assertion
+    testPrettyPrintIntersectionAppend =
+        do
+            let positions = take 4 $ catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (8,5)
+
+            let tiles =  map (flip Letter 1) ['T', 'I', 'N', 'G']
+            let placedList = zip positions $ map (Normal . Just) tiles
+            let placed = M.fromList placedList
+
+            let formedPositions = take 3 $ catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (4,5)
+            let formed = (S.fromList $ zip formedPositions $ map (Normal . Just . flip Letter 1)  ['T','E','S']) S.><  S.fromList placedList
+
+            let actual = prettyPrintIntersections placed formed
+
+            assertEqual "Did not form expected pretty printed intersection" "(TES)TING" actual
+
+    testPrettyPrintIntersectionFirstWord :: Assertion
+    testPrettyPrintIntersectionFirstWord =
+        do
+            let positions = take 4 $ catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (8,5)
+            let tiles =  map (flip Letter 1) ['T', 'E', 'S', 'T']
+            let placedList = zip positions $ map (Normal . Just) tiles
+            let placed = M.fromList placedList
+
+            let formed = S.fromList $ zip positions $ map (Normal . Just) tiles
+
+            let actual = prettyPrintIntersections placed formed
+            assertEqual "Did not form expected pretty printed intersection" "TEST" actual
+
+    testPrettyPrintThroughPlacedLetters :: Assertion
+    testPrettyPrintThroughPlacedLetters =
+        do
+            let positions = take 4 $ catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (8,5)
+            let positions2 = take 2 $ catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (13,5)
+
+            let tiles =  map (flip Letter 1) ['T', 'I', 'N', 'G']
+            let placedList = zip positions $ map (Normal . Just) tiles
+            let placed = M.fromList placedList
+
+            let alreadyPlacedList2 = zip positions2 $ map (Normal . Just) tiles
+
+            let formedPositions = take 3 $ catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (4,5)
+            let formed = (S.fromList $ zip formedPositions $ map (Normal . Just . flip Letter 1)  ['T','E','S']) S.><  S.fromList placedList S.>< S.fromList alreadyPlacedList2
+
+            let actual = prettyPrintIntersections placed formed
+
+            assertEqual "Did not form expected pretty printed intersection" "(TES)TING(TI)" actual
+
+
+    attachLeftWord :: Assertion
+    attachLeftWord =
+        do
+            let positions = take 3 $ catMaybes $ map posAt $ iterate(\(x,y) -> (x + 1,y)) (4,5)
+            let tiles = [Letter 'T' 1, Letter 'E' 1, Letter 'S' 1]
+            let placed = M.fromList $ zip positions tiles
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame in attach left test initialisation" $ isValid formed
+            let Right wordsFormed = formed
+
+            let expectedWord = S.fromList $ M.toList placed ++ [(Pos 7 5 "G5", Letter 'T' 1)]
+            assertBool "Unexpected words formed " $ (wordStrings wordsFormed) == ["TEST"]
+
+            let squares = catMaybes $ map (unoccupiedSquareAt testBoard) positions
+            let expectedSquares = zipWith putTileOn squares tiles
+
+            let expectedFormedWord = S.fromList $ zip positions expectedSquares ++ [(Pos 7 5 "G5", Normal $ Just $ Letter 'T' 1)]
+
+            assertEqual "Unexpected main word formed" expectedFormedWord (mainWord wordsFormed)
+
+            assertEqual "Unexpected player placed" (S.take 3 expectedFormedWord) (S.fromList $ (playerPlaced wordsFormed))
+
+            assertEqual "Expected empty adjecent words" [] (adjacentWords wordsFormed)
+
+            let (overallscore, _) = wordsWithScores wordsFormed
+
+            assertEqual "Unexpected score for placed tiles" ((1 + 1 + 1 + 1) * 2) overallscore
+ 
+    attachRightWord :: Assertion
+    attachRightWord =
+        do
+            let positions = take 5 $ catMaybes $ map posAt $ iterate (\(x,y) -> (x + 1,y)) (8,9)
+            let tiles = [Letter 'E' 1, Letter 'L' 1, Letter 'L' 1, Letter 'O' 1, Blank (Just 'W')]
+            let placed = M.fromList $ zip positions tiles
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame in attach right test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            let expectedWord = S.fromList $ (Pos 7 9 "G7", Letter 'Y' 4) : M.toList placed
+
+            assertBool "Unexpected words formed " $ (wordStrings wordsFormed) == ["YELLOW"]
+
+            let squares = catMaybes $ map (unoccupiedSquareAt testBoard) positions
+            let expectedSquares = zipWith putTileOn squares tiles
+            
+            let expectedFormedWord = S.fromList $ ((Pos 7 9 "G9"), (DoubleLetter $ Just $ Letter 'Y' 4)) : zip positions expectedSquares
+
+            assertEqual "Unexpected main word formed" expectedFormedWord (mainWord wordsFormed)
+
+            assertEqual "Unexpected player placed" (S.drop 1 expectedFormedWord) (S.fromList $ (playerPlaced wordsFormed))
+
+            assertEqual "Expected empty adjecent words" [] (adjacentWords wordsFormed)
+
+            let (overallscore, _) = wordsWithScores wordsFormed
+
+            assertEqual "Unexpected score for placed tiles" (4 + 1 + (2 * 1) + 1 + 1 + 0) overallscore
+
+    attachAboveWord :: Assertion
+    attachAboveWord =
+        do
+            let positions = catMaybes $ map posAt $ iterate (\(x,y) -> (x,y + 1)) (7,3)
+            let tiles = [Letter 'A' 1, Letter 'B' 3]
+            let placed = M.fromList $ zip positions tiles
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame in attach above test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertBool "Unexpected words formed " $ (wordStrings wordsFormed) == ["ABTELLY"]
+
+            let squares = catMaybes $ map (unoccupiedSquareAt testBoard) positions
+            let expectedFormedWord = S.fromList $ zip positions $ zipWith putTileOn squares tiles ++ verticalSquares
+
+            assertEqual "Unexpected main word formed" expectedFormedWord (mainWord wordsFormed)
+
+            assertEqual "Unexpected player placed" (S.take 2 expectedFormedWord) (S.fromList $ (playerPlaced wordsFormed))
+
+            assertEqual "Expected empty adjecent words" [] (adjacentWords wordsFormed)
+
+            let (overallscore, _) = wordsWithScores wordsFormed
+
+            assertEqual "Unexpected score for placed tiles" ((2 * 1) + 3 + 1 + 1 + 1 + 1 + 4) overallscore
+
+
+    attachWordBelow :: Assertion
+    attachWordBelow = 
+        do
+            let positions = take 2 $ catMaybes $ map posAt $ iterate (\(x,y) -> (x,y + 1)) (7,10)
+            let tiles = [Letter 'A' 1, Letter 'B' 3]
+            let placed = M.fromList $ zip positions tiles
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame in attach below test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertBool "Unexpected words formed " $ (wordStrings wordsFormed) == ["TELLYAB"]
+
+            let squares = catMaybes $ map (unoccupiedSquareAt testBoard) positions
+
+            let leadingPositions = catMaybes $ map posAt $ iterate (\(x,y) -> (x,y + 1)) (7,5)
+            let expectedFormedWord = S.fromList $ (zip leadingPositions verticalSquares) ++ (zip positions $ zipWith putTileOn squares tiles)
+
+            assertEqual "Unexpected main word formed" expectedFormedWord (mainWord wordsFormed)
+
+            assertEqual "Unexpected player placed" (S.drop 5 expectedFormedWord) (S.fromList $ (playerPlaced wordsFormed))
+
+            assertEqual "Expected empty adjecent words" [] (adjacentWords wordsFormed)
+
+            let (overallscore, _) = wordsWithScores wordsFormed
+
+            assertEqual "Unexpected score for placed tiles" (1 + 1 + 1 + 1 + 4 + 1 + 3) overallscore
+
+
+    attachAboveAndBelow :: Assertion
+    attachAboveAndBelow =
+        do
+            let abovePositions = catMaybes $ map posAt $ [(7,3), (7,4)]
+            let belowPositions = catMaybes $ map posAt $ [(7,10), (7,11)]
+            let placedPositions = (abovePositions ++ belowPositions)
+            let tiles = cycle $ [Letter 'A' 1, Letter 'B' 3]
+            let placed = M.fromList $ zip placedPositions tiles
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame in attach above test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertBool "Unexpected words formed " $ (wordStrings wordsFormed) == ["ABTELLYAB"]
+
+            let placedSquares = catMaybes $ map (unoccupiedSquareAt testBoard) placedPositions
+            let tilesOnPlaced = zipWith putTileOn placedSquares tiles
+
+            let expectedFormedWord = S.fromList $ zip abovePositions (take 2 tilesOnPlaced) ++ (zip verticalPositions verticalSquares) ++ (zip belowPositions (drop 2 tilesOnPlaced))
+
+            assertEqual "Unexpected main word formed" expectedFormedWord (mainWord wordsFormed)
+
+            assertEqual "Expected empty adjecent words" [] (adjacentWords wordsFormed)
+
+            let (overallscore, _) = wordsWithScores wordsFormed
+
+            assertEqual "Unexpected score for placed tiles" ((2 * 1) + 3 + 1 + 1 + 1 + 1 + 4 + 1 + 3) overallscore
+
+
+    attachLeftAndRight :: Assertion
+    attachLeftAndRight =
+        do
+            let leftPositions = catMaybes $ map posAt $ [(3,7), (4,7)]
+            let rightPositions = catMaybes $ map posAt $ [(10,7), (11,7)]
+            let placedPositions = (leftPositions ++ rightPositions)
+            let tiles = cycle $ [Letter 'A' 1, Letter 'B' 3]
+            let placed = M.fromList $ zip placedPositions tiles
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertBool "Unexpected words formed " $ (wordStrings wordsFormed) == ["ABHELLOAB"]
+
+            let placedSquares = catMaybes $ map (unoccupiedSquareAt testBoard) placedPositions
+            let tilesOnPlaced = zipWith putTileOn placedSquares tiles
+
+            let expectedFormedWord = S.fromList $ zip leftPositions (take 2 tilesOnPlaced) ++ (zip horizontalPositions horizontalSquares) ++ (zip rightPositions (drop 2 tilesOnPlaced))
+
+            assertEqual "Unexpected main word formed" expectedFormedWord (mainWord wordsFormed)
+
+            assertEqual "Expected empty adjecent words" [] (adjacentWords wordsFormed)
+
+            let (overallscore, _) = wordsWithScores wordsFormed
+
+            assertEqual "Unexpected score for placed tiles" ((2 * 1) + 3 + 4 + 1 + 1 + 1 + 1 + 1 + 3) overallscore
+
+    adjacentWordsLeft :: Assertion
+    adjacentWordsLeft = 
+        do
+            let positions = catMaybes $ map posAt [(8,5), (8,6), (8,8)]
+            let tiles = [Letter 'O' 1, Letter 'I' 1, Letter 'S' 1]
+            let placedList = zip positions tiles
+            let placed = M.fromList $ placedList
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["OILS", "TO", "EI", "LS"] (wordStrings wordsFormed)
+
+            let squares = zipWith putTileOn (catMaybes $ map (unoccupiedSquareAt testBoard) positions) tiles
+            let positionsFromTop = catMaybes $ map posAt $ iterate (\(x,y) -> (x, y + 1)) (8,5)
+            let squaresWithPositions = zip positionsFromTop $ (init squares) ++ [Normal $ Just $ Letter 'L' 1] ++ [last squares]
+            let expectedMainWord = S.fromList $ squaresWithPositions
+
+            assertEqual "Unexpected main word" expectedMainWord (mainWord wordsFormed)
+
+            let expectedWordsWithScores = (((1 + 1 + 1 + 1) * 2) + 2 + 2 + 4, [("OILS", ((1 + 1 + 1 + 1) * 2)), ("TO", 2), ("EI", 2), ("LS", 4)] )
+
+            assertEqual "Unexpected words with scores" expectedWordsWithScores (wordsWithScores wordsFormed)
+
+            let connectedTo = take 2 verticals ++ drop 3 verticals
+            let placedSquares = zip positions $ (init squares) ++ [last squares]
+            let expectedAdjacent = zipWith (\l r -> l S.<| S.singleton r) connectedTo placedSquares
+
+            assertEqual "Unexpected adjacent words" expectedAdjacent (adjacentWords wordsFormed)
+
+    adjacentWordsRight :: Assertion
+    adjacentWordsRight =
+        do
+            let positions = catMaybes $ map posAt [(6,4), (6,5), (6,6), (6,8)]
+            let tiles = [Letter 'B' 3, Letter 'I' 1, Letter 'T' 1, Letter 'R' 1]
+            let placedList = zip positions tiles
+            let placed = M.fromList $ placedList
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool  "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["BITER", "IT", "TE", "RL"] (wordStrings wordsFormed)
+
+            let squares = zipWith putTileOn (catMaybes $ map (unoccupiedSquareAt testBoard) positions) tiles
+            let positionsFromTop = catMaybes $ map posAt $ iterate (\(x,y) -> (x, y + 1)) (6,4)
+            let squaresWithPositions = zip positionsFromTop $ (init squares) ++ [Normal $ Just $ Letter 'E' 1] ++ [last squares]
+            let expectedMainWord = S.fromList $ squaresWithPositions
+
+            assertEqual "Unexpected main word" expectedMainWord (mainWord wordsFormed)
+
+            let expectedWordsWithScores = ((3 + 1 + 3 + 1 + 1) + 2 + 4 + 2, [("BITER",(3 + 1 + 3 + 1 + 1)) , ("IT", 2), ("TE", 4), ("RL", 2)] )
+
+            assertEqual "Unexpected words with scores" expectedWordsWithScores (wordsWithScores wordsFormed)
+
+            let connectedTo = take 2 verticals ++ drop 3 verticals
+            let placedSquares = zip positions $ (init squares) ++ [last squares]
+            let expectedAdjacent = zipWith (\l r -> l S.<| S.singleton r) (drop 1 placedSquares) connectedTo
+
+            assertEqual "Unexpected adjacent words" expectedAdjacent (adjacentWords wordsFormed)
+
+    adjacentWordsAbove :: Assertion
+    adjacentWordsAbove =
+        do
+            let positions = catMaybes $ map posAt [(6,6), (8,6)]
+            let tiles = [Letter 'H' 4, Letter 'J' 8]
+            let placedList = zip positions tiles
+            let placed = M.fromList $ placedList
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["HEJ", "HE", "JL"] (wordStrings wordsFormed)
+
+            let squares = zipWith putTileOn (catMaybes $ map (unoccupiedSquareAt testBoard) positions) tiles
+            let positionsFromLeft = catMaybes $ map posAt $ iterate (\(x,y) -> (x + 1, y)) (6,6)
+            let squaresWithPositions = zip positionsFromLeft $ (init squares) ++ [Normal $ Just $ Letter 'E' 1] ++ [last squares]
+            let expectedMainWord = S.fromList $ squaresWithPositions
+
+            assertEqual "Unexpected main word" expectedMainWord (mainWord wordsFormed)
+
+            let expectedWordsWithScores = (((4 * 3) + 1 + 8) + 13 + 9, [("HEJ", ((4 * 3) + 1 + 8)), ("HE", 13), ("JL", 9)] )
+
+            assertEqual "Unexpected words with scores" expectedWordsWithScores (wordsWithScores wordsFormed)
+
+            let connectedTo = [head (drop 1 horizontals)] ++ [head $ drop 3 horizontals]
+            let placedSquares = zip positions $ (init squares) ++ [last squares]
+            let expectedAdjacent = zipWith (\l r -> l S.<| S.singleton r) placedSquares connectedTo
+
+            assertEqual "Unexpected adjacent words" expectedAdjacent (adjacentWords wordsFormed)
+
+    adjacentWordsBelow :: Assertion
+    adjacentWordsBelow = 
+        do
+            let positions = catMaybes $ map posAt [(6,8), (8,8)]
+            let tiles = [Letter 'I' 1, Letter 'L' 1]
+            let placedList = zip positions tiles
+            let placed = M.fromList $ placedList
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertBool "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["ILL", "EI", "LL"] (wordStrings wordsFormed)
+
+            let squares = zipWith putTileOn (catMaybes $ map (unoccupiedSquareAt testBoard) positions) tiles
+            let positionsFromLeft = catMaybes $ map posAt $ iterate (\(x,y) -> (x + 1, y)) (6,8)
+            let squaresWithPositions = zip positionsFromLeft $ (init squares) ++ [Normal $ Just $ Letter 'L' 1] ++ [last squares]
+            let expectedMainWord = S.fromList $ squaresWithPositions
+
+            assertEqual "Unexpected main word" expectedMainWord (mainWord wordsFormed)
+
+            let expectedWordsWithScores = (6 + 2 + 4, [("ILL", 6), ("EI", 2), ("LL", 4)] )
+
+            assertEqual "Unexpected words with scores" expectedWordsWithScores (wordsWithScores wordsFormed)
+
+            let connectedTo = [head (drop 1 horizontals)] ++ [head $ drop 3 horizontals]
+            let placedSquares = zip positions $ (init squares) ++ [last squares]
+            let expectedAdjacent = zipWith (\l r -> l S.<| S.singleton r) connectedTo placedSquares
+
+            assertEqual "Unexpected adjacent words" expectedAdjacent (adjacentWords wordsFormed)
+
+    placedOneTileAbove :: Assertion
+    placedOneTileAbove =
+        do
+            let placed = catMaybes $ map posAt [(9,6)]
+            let tiles = [Letter 'Y' 4]
+            let placedTiles = M.fromList $ zip placed tiles
+
+            let formed = wordsFormedMidGame testBoard placedTiles
+
+            assertBool "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["YO"] (wordStrings wordsFormed)
+
+    placedOneTileBelow :: Assertion
+    placedOneTileBelow =
+        do
+            let placed = catMaybes $ map posAt [(9,8)]
+            let tiles = [Letter 'I' 1]
+            let placedTiles = M.fromList $ zip placed tiles
+
+            let formed = wordsFormedMidGame testBoard placedTiles
+
+            assertBool "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["OI"] (wordStrings wordsFormed)
+
+    placedOneTileRight :: Assertion
+    placedOneTileRight =
+        do
+            let placed = catMaybes $ map posAt [(8,5)]
+            let tiles = [Letter 'O' 1]
+            let placedTiles = M.fromList $ zip placed tiles
+
+            let formed = wordsFormedMidGame testBoard placedTiles
+
+            assertBool "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["TO"] (wordStrings wordsFormed)
+
+    placedOneTileLeft :: Assertion
+    placedOneTileLeft =
+        do
+            let placed = catMaybes $ map posAt [(6,9)]
+            let tiles = [Letter 'O' 1]
+            let placedTiles = M.fromList $ zip placed tiles
+
+            let formed = wordsFormedMidGame testBoard placedTiles
+
+            assertBool "Unexpected error in wordsFormedMidGame test initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["OY"] (wordStrings wordsFormed)
+
+    passesAbove :: Assertion
+    passesAbove =
+        do
+            let positions = catMaybes $ map posAt $ iterate (\(x,y) -> (x + 1, y)) (6,4)
+            let tiles = [Letter 'H' 4, Letter 'A' 1, Letter 'S' 1]
+            let placedTiles = M.fromList $ zip positions tiles
+
+            let formed = wordsFormedMidGame testBoard placedTiles
+
+            assertBool "Unexpected error in initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["HAS", "ATELLY"] (wordStrings wordsFormed)
+
+    passesBelow :: Assertion
+    passesBelow =
+        do
+            let positions = catMaybes $ map posAt $ iterate (\(x,y) -> (x + 1, y)) (6,10)
+            let tiles = [Letter 'H' 4, Letter 'A' 1, Letter 'S' 1]
+            let placedTiles = M.fromList $ zip positions tiles
+
+            let formed = wordsFormedMidGame testBoard placedTiles
+
+            assertBool "Unexpected error in initialisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["HAS", "TELLYA"] (wordStrings wordsFormed)
+
+    passesThroughTwoWords :: Assertion
+    passesThroughTwoWords =
+        do
+            let setupPositions = catMaybes $ map posAt $ iterate (\(x,y) -> (x, y + 1)) (9,8)
+            let setupSquares = [Normal $ Just $ Letter 'F' 4, Normal $ Just $ Letter 'F' 4]
+
+            let boardSetup = Board $ M.fromList $ (allSquares testBoard) ++ zip setupPositions setupSquares
+
+            let placePositions = catMaybes $ map posAt [(8,9), (10,9)]
+            let tiles = [Letter 'O' 1, Letter 'O' 1]
+            let placedTiles = M.fromList $ zip placePositions tiles
+
+            let formed = wordsFormedMidGame boardSetup placedTiles
+
+            assertBool "Unexpected error in initilisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed" ["YOFO"] (wordStrings wordsFormed)
+
+            assertEqual "Unexpected score for word formed" (10, [("YOFO", 10)])(wordsWithScores wordsFormed)
+
+    firstWordThroughStar :: Assertion
+    firstWordThroughStar =
+        do
+            let positions = catMaybes $ map posAt $ iterate (\(x, y) -> (x + 1, y)) (6,8)
+            let tiles = map (\lett -> Letter lett 1) "LAST"
+            let placedList = zip positions tiles
+            let placed = M.fromList $ placedList
+
+            let formed = wordFormedFirstMove emptyBoard placed
+
+            assertBool "Unexpected error in initilisation" $ isValid formed
+
+            let Right wordsFormed = formed
+
+            assertEqual "Unexpected words formed by valid first move" (wordsWithScores wordsFormed) (8, [("LAST", 8)])
+
+    firstWordNotThroughStar :: Assertion
+    firstWordNotThroughStar =
+        do
+            let positions = catMaybes $ map posAt $ iterate (\(x, y) -> (x, y + 1)) (8,9)
+            let tiles = map (\lett -> Letter lett 1) "LAST"
+            let placedList = zip positions tiles
+            let placed = M.fromList $ placedList
+
+            let formed = wordFormedFirstMove emptyBoard placed
+
+            assertEqual "Unexpected result for placing tiles which do not intersect the star on the first move" (Left DoesNotCoverTheStarTile) formed
+
+    firstWordNotContigiousWord :: Assertion
+    firstWordNotContigiousWord =
+        do
+            let positions = catMaybes $ map posAt $ iterate (\(x, y) -> (x + 1, y)) (6,8)
+            let tiles = map (\lett -> Letter lett 1) "LAST"
+            let placedList = zip positions tiles
+            let placed = M.fromList $ (take 1 placedList) ++ (drop 2 placedList)
+
+            let formed = wordFormedFirstMove emptyBoard placed
+
+            assertEqual "Unexpected error when placing tiles which are not in a connected line " (Left $ MisplacedLetter (Pos 8 8 "H8") ) formed
+
+    doesNotConnectWithWord :: Assertion
+    doesNotConnectWithWord =
+        do
+            let positions = catMaybes $ map posAt $ iterate (\(x, y) -> (x+1, y)) (4,15)
+            let tiles = map (\lett -> Letter lett 1) "LAST"
+            let placedList = zip positions tiles
+            let placed = M.fromList $ placedList
+
+            let formed = wordsFormedMidGame emptyBoard placed
+
+            assertEqual "Placing tiles that do not connect with a word does not throw the expected error" (Left DoesNotConnectWithWord) formed
+
+    nonContigiousHorizontal :: Assertion
+    nonContigiousHorizontal =
+        do
+            let positions = catMaybes $ map posAt [(5,9), (6,9),(8,10),(9,9)]
+            let tiles = [Letter 'T' 1, Letter 'O' 1, Letter 'E' 1, Letter 'D' 2]
+            let placedList = zip positions tiles
+            let placed = M.fromList placedList
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertEqual "Unexpected outcome when placing tiles which are not in a connected line while passing through a word" (Left $ MisplacedLetter (Pos 8 10 "H10") ) formed
+
+    nonContigiousVertical :: Assertion
+    nonContigiousVertical =
+        do
+            let positions = catMaybes $ map posAt [(9,6), (9,8), (10,9), (9,10)]
+            let tiles = [Letter 'T' 1, Letter 'Y' 1, Letter 'E' 1, Letter 'D' 2]
+            let placedList = zip positions tiles
+            let placed = M.fromList placedList
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertEqual "Unexpected outcome when placing tiles which are not in a connected line while passing through a word" (Left $ MisplacedLetter (Pos 10 9 "J9") ) formed
+
+    placeBlankNothing :: Assertion
+    placeBlankNothing =
+        do
+            let positions = catMaybes $ map posAt $ iterate (\(x, y) -> (x+1,y)) (10,7)
+            let tiles = [Letter 'T' 1, Blank Nothing, Letter 'A' 1]
+            let placed = M.fromList $ zip positions tiles
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertEqual "Unexpected outcome when placing a blank tile without a chosen letter" (Left $ CannotPlaceBlankWithoutLetter $ Pos 11 7 "K7") formed
+
+    placeOnOccupiedSquare :: Assertion
+    placeOnOccupiedSquare =
+        do
+            let tiles = [Letter 'T' 1, Blank Nothing, Letter 'A' 1]
+
+            let placed = M.fromList $ zip verticalPositions tiles
+
+            let formed = wordsFormedMidGame testBoard placed
+
+            assertEqual "Unexpected outcome for tiles placed on an already occupied square" (Left $ PlacedTileOnOccupiedSquare (head verticalPositions) (head tiles)) formed
diff --git a/test/Tests/FullGameTest.hs b/test/Tests/FullGameTest.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/FullGameTest.hs
@@ -0,0 +1,239 @@
+module Tests.FullGameTest where
+
+    import Wordify.Rules.Dictionary
+    import qualified Data.Map as M
+    import Wordify.Rules.ScrabbleError
+    import Wordify.Rules.LetterBag
+    import Wordify.Rules.Pos
+    import Wordify.Rules.Tile
+    import Wordify.Rules.Board
+    import Data.Maybe
+    import Wordify.Rules.Move
+    import Test.HUnit.Base
+    import Wordify.Rules.Player
+    import Wordify.Rules.Game
+    import Wordify.Rules.Move
+    import qualified Data.List.NonEmpty as NE
+    import Tests.SharedTestData
+    import Test.HUnit.Base
+    import Data.Char
+    import qualified Data.Sequence as Seq
+    import qualified System.FilePath as F
+    import Control.Monad
+    import Data.List
+
+    letterValues :: M.Map Char Int
+    letterValues = M.fromList $ [('A', 1), ('B',3), ('C', 3), ('D', 2), ('E', 1), ('F',4),('G',2),('H',4),('I',1),('J',8),('K',5),('L',1) ,('M',3),('N',1),('O',1),('P',3),('Q',10),('R', 1), ('S',1), ('T',1),('U',1),('V',4),('W',4),('X',8),('Y',4),('Z',10)]
+
+    testDictionary :: IO (Either ScrabbleError Dictionary)
+    testDictionary = makeDictionary $ "Config" ++ [F.pathSeparator] ++ "engSet" ++ [F.pathSeparator] ++ "en.txt"
+
+    letterBag :: IO LetterBag
+    letterBag = bagFromTiles $ map toTileBag tilesAsLetters
+        where
+            tilesAsLetters = "JEARVINENVO_NILLEWBKONUIEUWEAZBDESIAPAEOOURGOCDSNIADOAACAR_RMYELTUTYTEREOSITNIRFGPHAQLHESOIITXFDMETG"
+
+    setupGame :: IO (Either ScrabbleError Game)
+    setupGame =
+      do
+        bag <- letterBag
+        dict <- testDictionary
+        return $ resultGame bag dict
+      where
+        resultGame bag dict =
+          do
+            dc <- dict
+            let [player1, player2,player3,player4] = map makePlayer ["a","b","c","d"]
+            makeGame (player1, player2, Just (player3, Just player4)) bag dc
+
+
+
+    placeMap :: String -> Direction -> (Int, Int) -> M.Map Pos Tile
+    placeMap letters direction pos = M.fromList $ zip positions tiles
+        where
+            positions =
+                case direction of
+                    Horizontal -> catMaybes $ takeWhile isJust <$> map posAt $ iterate (\(x,y) -> (x+1,y)) pos
+                    Vertical -> catMaybes $ takeWhile isJust <$> map posAt $ iterate (\(x,y) -> (x, y + 1)) pos
+
+            tiles = map toTilePlaced letters
+
+    toTileBag :: Char -> Tile
+    toTileBag lettr =
+        case lettr of
+            '_' -> Blank Nothing
+            x -> Letter x $ M.findWithDefault 0 x letterValues
+
+    toTilePlaced :: Char -> Tile
+    toTilePlaced char
+        | isLower char = Blank $ Just (toUpper char)
+        | otherwise = toTileBag char
+
+    moves :: [Move]
+    moves = moveList
+
+        where
+            moveList =
+                map PlaceTiles [
+                      placeMap "RAVINE" Horizontal (8,8)
+                    , placeMap "OVEl" Vertical (12,9)
+                    , placeMap "W" Vertical (9,7) `M.union` placeMap "KE" Vertical (9,9)
+                    , placeMap "N" Horizontal (11,9)
+                    , placeMap "B" Horizontal (13,7) `M.union` placeMap "D" Horizontal (13,9)
+                    , placeMap "NAI" Horizontal (9,12)
+                    , placeMap "B" Horizontal (11,11) `M.union` placeMap "LLE" Horizontal (13,11)
+                    , placeMap "WEE" Vertical (10,13)
+                    , placeMap "JA" Vertical (15,9) `M.union` placeMap "GERS" Vertical (15,12)
+                    , placeMap "CANOPI" Horizontal (4,15) `M.union` placeMap "D" Horizontal (11,15)
+                    , placeMap "SONI" Vertical (4,11)
+                    , placeMap "AUDIO" Vertical (3,10)
+                    , placeMap "RAZeR" Vertical (5,8)
+                    , placeMap "MULEY" Vertical (2,6)
+                    , placeMap "ROOTY" Vertical (3,2)
+                    , placeMap "ETUIS" Vertical (14,4)
+                    , placeMap "RACING" Vertical (1,10)
+                    , placeMap "HATP" Vertical (11,4)
+                    , placeMap "HAES" Vertical (12,2)
+                    , placeMap "DOUX" Vertical (15,1)
+                    , placeMap "GEM" Vertical (13,1)
+                    , placeMap "Q" Horizontal (4,9) `M.union` placeMap "T" Horizontal (6,9)
+                    , placeMap "IO" Vertical (6,13)
+                    , placeMap "FIT" Vertical (10,2)
+                ]
+
+
+    playThroughTest :: Assertion
+    playThroughTest =
+      do
+        game <- setupGame
+        assertBool "Could not initialise game for test " $ isValid game
+
+        let Right testGame = game
+        bag <- letterBag
+        let moveTransitions = restoreGame testGame $ NE.fromList $ moves
+
+        case moveTransitions of
+            Left err ->
+                assertFailure $ "Unable to play through test game, error was: " ++ show err
+            Right transitions ->
+                do
+                    let finalTransition = NE.last transitions
+                    assertBool "Expect the game to have ended" $ isFinalTransition finalTransition
+
+                    let finalGame = newGame finalTransition
+
+                    assertEqual "Unexpected number of moves" (length moves) (moveNumber finalGame)
+
+                    assertEqual "Unexpected history for game" (History bag (Seq.fromList moves)) (history finalGame)
+
+                    let finalBoard = board finalGame
+
+                    let [finalPlayer1, finalPlayer2, finalPlayer3, finalPlayer4] = players finalGame
+
+                    assertEqual "Unexpected final score for player 1" (189 - 5) (score finalPlayer1)
+                    assertEqual "Unexpected remaining tiles for player 1" [Letter 'T' 1, Letter 'F' 4] (tilesOnRack finalPlayer1)
+
+                    assertEqual "Unexpected remaining tiles for player 2" [Letter 'L' 1] (tilesOnRack finalPlayer2)
+                    assertEqual "Unexpected final score for player 2" ( (136 + 50) - 1) (score finalPlayer2) -- This player scored a bingo word
+
+                    assertEqual "Unexpected remaining tiles for player 3" [Letter 'E' 1] (tilesOnRack finalPlayer3)
+                    assertEqual "Unexpected score for player 3" (110 - 1) (score finalPlayer3)
+
+                    assertEqual "Unexpected remaing tiles for player 4" [] (tilesOnRack finalPlayer4)
+                    assertEqual "Unexpected score for winning player" (154 + 1 + 5 + 1) (score finalPlayer4)
+      where
+        isFinalTransition trans =
+         case trans of
+            GameFinished _ _ -> True
+            otherwise -> False
+
+    gameEndsOnConsecutiveSkips :: Assertion
+    gameEndsOnConsecutiveSkips =
+        do
+          game <- setupGame
+          -- 8 consecutive passes ends the game
+          let skipMoves = NE.fromList $ replicate 8 Pass
+          assertBool "Could not initialise game for test " $ isValid game
+
+          let Right testGame = game
+          let transitions = restoreGame testGame skipMoves
+          let lastGame = fmap NE.last transitions
+          assertBool ("Unexpected failure when playing moves ") $ isValid lastGame
+
+          let Right finalTrans = lastGame
+
+          case finalTrans of
+              GameFinished _ _ ->  assertEqual "Unexpected move number" (moveNumber (newGame finalTrans)) 8
+              otherwise -> assertFailure "Unexpected end state. Expected 'Game finished' "
+
+    gameDoesNotEndOnNonConsecutiveSkips :: Assertion
+    gameDoesNotEndOnNonConsecutiveSkips =
+      do
+        game <- setupGame
+        assertBool "Could not initialise game for test " $ isValid game
+        let Right testGame = game
+        let movesWithSkips = take 10 $ concat $ intersperse (replicate 4 Pass) $ splitEvery 4 moves
+        let transitions = restoreGame testGame $ NE.fromList movesWithSkips
+
+        assertBool "Unexpected error making moves" $ isValid transitions
+
+        let Right gameTransitions = transitions
+        let lastGame = newGame $ NE.last gameTransitions
+
+        assertEqual "Expected game to still be in progress" InProgress (gameStatus lastGame)
+        assertEqual "Unexpected player's move" ((10 `mod` 4) + 1) (playerNumber lastGame)
+        assertEqual "Unexpected current player" (fmap fst (optionalPlayers lastGame)) ( Just (currentPlayer lastGame))
+
+      where
+        splitEvery n = takeWhile (not . null) . unfoldr (Just . splitAt n)
+
+    exchangeMoveExchangesLetters :: Assertion
+    exchangeMoveExchangesLetters =
+        do
+            game <- setupGame
+            assertBool "Could not initialise game for test " $ isValid game
+            let Right testGame = game
+            let firstPlayer = player1 testGame
+            let playerTiles = tilesOnRack firstPlayer
+            let move = Exchange playerTiles
+            let outcome = makeMove testGame move
+
+            assertBool ("Expected move to be successful. ") $ isValid outcome
+            let Right transition = outcome
+
+            let nextGame = newGame transition
+            let newPlayer1 = player1 nextGame
+
+
+            case transition of
+                ExchangeTransition game playerBefore playerAfter ->
+                    do
+                        assertEqual "playerBefore in the transition should be the player before making the move" (firstPlayer) playerBefore
+                        assertEqual "playerAfter in the transition should be the player after making the move" (newPlayer1) playerAfter
+
+            assertBool ("Player 1 should have new letters on their rack. Player 1 was: " ++ (show newPlayer1)) (not $ firstPlayer == newPlayer1)
+
+            assertEqual "Game has transitioned to the next player " (currentPlayer nextGame)  (player2 testGame)
+
+            assertBool "Player number and move number incremented" $ (playerNumber nextGame == 2) && (moveNumber nextGame) == 2
+
+            let originalLetterBag = bag testGame
+            let exchangedLetterBag = fmap snd (exchangeLetters originalLetterBag playerTiles)
+
+            assertEqual "The letter bag for the game transition is as expected " exchangedLetterBag (Just $ bag nextGame)
+
+    playerInMoveTransitionIsAsExpected :: Assertion
+    playerInMoveTransitionIsAsExpected =
+        do
+            game <- setupGame
+            assertBool "Could not initialise game for test " $ isValid game
+            let Right testGame = game
+
+            let move = head moves
+            let outcome = makeMove testGame move
+
+            case outcome of
+                Right (MoveTransition player game formedwords) ->
+                    do
+                        assertEqual "Player should be the new state of the player in the game " (player1 game) player
+                otherwise -> assertFailure "Failed to set up test correctly."
diff --git a/test/Tests/Instances.hs b/test/Tests/Instances.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/Instances.hs
@@ -0,0 +1,50 @@
+module Tests.Instances where
+
+    import Wordify.Rules.Tile
+    import Test.QuickCheck (Arbitrary, arbitrary, listOf, (==>), sized, oneof, choose, Gen, elements)
+    import Wordify.Rules.LetterBag
+    import Wordify.Rules.Pos
+    import Data.Char
+    import Wordify.Rules.Pos.Internal
+    import Wordify.Rules.Square
+    import Data.Map
+    import Wordify.Rules.Board
+    import Wordify.Rules.Board.Internal
+    import System.Random
+    import Wordify.Rules.LetterBag.Internal
+
+    instance Arbitrary Tile where
+        arbitrary = do
+            chr <- arbitrary :: Gen Char
+            value <- arbitrary :: Gen Int
+            tile <- elements [Letter chr value, Blank Nothing]
+            return tile
+
+    instance Arbitrary LetterBag where
+        arbitrary = do
+           tiles <- listOf (arbitrary :: Gen Tile)
+           seed <- arbitrary :: Gen Int
+           let generator = mkStdGen seed
+           return $ makeBagUsingGenerator tiles generator
+
+    instance Arbitrary Pos where
+        arbitrary = do
+           x <- choose (1,15)
+           y <- choose (1,15)
+           let gridCo = [chr (x + 64)] ++ (show y)
+           return $ Pos x y gridCo
+
+    instance Arbitrary Square where
+        arbitrary = do
+            tile <- arbitrary :: Gen Tile
+            square <- elements [Normal (Just tile), Normal Nothing, DoubleLetter (Just tile), DoubleLetter Nothing, DoubleWord (Just tile),
+             DoubleWord Nothing, TripleLetter (Just tile), TripleLetter Nothing, TripleWord (Just tile), TripleWord Nothing]
+            return square
+
+    instance Arbitrary Board where
+        arbitrary = do
+            let Board squares = emptyBoard
+            let originalSquares = toList squares
+            positions <- listOf (arbitrary :: Gen Pos)
+            squares <- listOf (arbitrary :: Gen Square)
+            return $ Board $ fromList $ originalSquares ++ (zip positions squares)
diff --git a/test/Tests/LetterBagTest.hs b/test/Tests/LetterBagTest.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/LetterBagTest.hs
@@ -0,0 +1,118 @@
+module Tests.LetterBagTest where
+
+    import Test.QuickCheck (Property, quickCheck)
+    import Test.QuickCheck.Monadic as Q (assert, monadicIO, pick, pre, run)
+    import Wordify.Rules.LetterBag
+    import Wordify.Rules.LetterBag.Internal
+    import Wordify.Rules.Tile
+    import Tests.Utils
+    import System.IO (hPutStr, hFlush, hPutStrLn, hClose)
+    import Test.HUnit.Base as H
+    import Wordify.Rules.ScrabbleError
+    import Data.Map
+    import Data.Maybe
+    import qualified Data.List as L
+    import Tests.Instances
+
+    bagFromTilesProperty :: [Tile] -> Property
+    bagFromTilesProperty inputTiles = monadicIO $
+      do
+        bag <- run $ bagFromTiles inputTiles
+        let LetterBag resultingTiles numTiles generator validLetters = bag
+        Q.assert $ numTiles == (length inputTiles) && resultingTiles == inputTiles
+
+    shuffleProperty :: LetterBag -> Bool
+    shuffleProperty bag =
+      let shuffled = shuffleBag bag
+      in if (bagSize bag < 10) then sameTiles bag shuffled else bagIsShuffled bag shuffled && sameTiles bag shuffled
+
+      where
+        sameTiles originalBag shuffledBag = bagSize originalBag == (length $ (tiles originalBag) `L.intersect` (tiles shuffledBag))
+        bagIsShuffled originalBag shuffledBag = not $ originalBag == shuffledBag
+
+    shuffleTwiceProperty :: LetterBag -> Bool
+    shuffleTwiceProperty bag = if (bagSize bag < 10) then True else not $ bag1 == bag2 && bagSize bag1 == bagSize bag2
+      where
+        bag1 = shuffleBag bag
+        bag2 = shuffleBag bag1
+
+    takeLettersProperty :: LetterBag -> Int -> Bool
+    takeLettersProperty letterBag numTake =
+        if (originalBagSize < numTake) then takeLetters letterBag numTake == Nothing
+         else
+          takeLetters letterBag numTake == Just (expectedTiles, expectedBag)
+        where
+            LetterBag originalBagTiles originalBagSize gen validLetters = letterBag
+            expectedTiles = L.take numTake originalBagTiles
+            expectedBag = LetterBag (L.drop numTake originalBagTiles) (originalBagSize - numTake) gen validLetters
+
+    exchangeLettersProperty :: LetterBag -> [Tile] -> Bool
+    exchangeLettersProperty letterBag toExchange =
+        let exchangeResult = exchangeLetters letterBag toExchange
+        in case exchangeResult of
+                Nothing -> originalNumTiles == 0
+                Just (given, LetterBag newTiles newNumTiles newGenerator validLetters) ->
+                 (originalNumTiles == newNumTiles)
+                  && length given == length toExchange
+                   && forAll (\tile -> (getCount tile newTileCounts) == (getCount tile originalTileCounts) + (getCount tile exchangedCounts) - (getCount tile givenCounts) ) allTiles
+
+                    where
+                      allTiles = given ++ newTiles ++ originalTiles
+                      givenCounts = countMap given
+                      newTileCounts = countMap newTiles
+                      originalTileCounts = countMap originalTiles
+                      exchangedCounts = countMap toExchange
+                      countMap xs = fromListWith (+) [(x, 1) | x <- xs]
+                      getCount key m = findWithDefault 0 key m
+
+                      forAll condition list = L.null $ L.filter (not . condition) list
+            where
+                LetterBag originalTiles originalNumTiles generator validLetters = letterBag
+
+    makeBagInvalidlyFormattedBag :: Assertion
+    makeBagInvalidlyFormattedBag =
+      withTempFile $ \ filePath handle -> do
+        let invalidStr = "A 2 2 3 4" -- Erroneous extra number
+        hPutStrLn handle invalidStr
+        hFlush handle
+        hClose handle
+        letterBag <- makeBag filePath
+
+        case letterBag of
+          Left (MalformedLetterBagFile _) -> return ()
+          x -> H.assertFailure $ "Input with invalidly formatted bag unexpectedly succeeded: " ++ show x
+
+    makeBagTestSuccess :: Assertion
+    makeBagTestSuccess =
+        withTempFile $ \ filePath handle -> do
+          let letters = ['A' .. ]
+          let values = [1 .. 5]
+          let distributions = [1 .. 5]
+          let inputLines = unlines $ zipWith3 (\letter value distribution -> L.intersperse ' ' $ letter : (show value) ++ (show distribution)) letters values distributions
+          hPutStrLn handle "_ 2" -- 2 Blank tiles
+          hPutStr handle inputLines
+          hFlush handle
+          hClose handle
+          letterBag <- makeBag filePath
+
+          case letterBag of
+            Left _ -> H.assertFailure "makeBag returned an error"
+            Right (LetterBag tiles numTiles generator validLetters) -> do
+              let expectedLetters = zipWith3 (\letter value distribution -> replicate distribution $ Letter letter value  ) letters values distributions
+              let expectedBlanks = replicate 2 $ Blank Nothing
+              let expectedTiles = concat $ expectedBlanks : expectedLetters
+
+              H.assertBool "Letter bag contains expected letters" $ expectedTiles `L.intersect` tiles == expectedTiles
+              H.assertBool "Letter bag contains expected number of letters" $ (length expectedTiles) == (length tiles)
+
+    makeBagInvalidPath :: Assertion
+    makeBagInvalidPath =
+     do
+      letterBag <- makeBag "this is an invalid file path"
+      case letterBag of
+        Left (LetterBagFileNotOpenable _) -> return ()
+        _ -> H.assertFailure "Unexpected success"
+
+      return ()
+
+
diff --git a/test/Tests/PosTest.hs b/test/Tests/PosTest.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/PosTest.hs
@@ -0,0 +1,49 @@
+module Tests.PosTest (inBoundsProperty, lettersRightProperty, lettersLeftProperty, lettersBelowProperty, lettersAboveProperty, correctGridPos) where
+
+  import Wordify.Rules.Pos
+  import Data.Maybe
+  import Data.Char
+  import Wordify.Rules.Pos.Internal
+  import Tests.Instances
+
+  inBoundsProperty :: (Int, Int) -> Bool
+  inBoundsProperty (x,y)
+    | (x > 15) = isNothing $ posAt (x,y)
+    | (y > 15) = isNothing $ posAt (x,y)
+    | (x < 1) = isNothing $ posAt (x,y)
+    | (y < 1) = isNothing $ posAt (x,y)
+    | otherwise = isJust $ posAt (x,y)
+
+  correctGridPos :: (Int, Int) -> Bool
+  correctGridPos (x,y) 
+    | (x >= 1 && x <= 15 && y >= 1 && y <= 15) = 
+        let pos = posAt (x,y) in maybe (False) (\thePos -> gridValue thePos == expectedGrid) pos
+
+    | otherwise = isNothing $ posAt (x,y)
+
+    where
+      expectedGrid = [chr (x + 64)] ++ (show y)
+
+  lettersRightProperty :: Pos -> Bool
+  lettersRightProperty pos
+    | (xPos pos == 15) = isNothing $ right pos
+    | otherwise = let rightPos = right pos
+        in maybe (False) (\rightPos -> xPos rightPos == xPos pos + 1 && yPos pos == yPos rightPos) rightPos
+
+  lettersLeftProperty :: Pos -> Bool
+  lettersLeftProperty pos
+    | (xPos pos == 1) = isNothing $ left pos
+    | otherwise = let leftPos = left pos
+        in maybe (False) (\leftPos -> xPos leftPos == xPos pos - 1 && yPos pos == yPos leftPos) leftPos
+
+  lettersBelowProperty :: Pos -> Bool
+  lettersBelowProperty pos
+    | (yPos pos == 1) = isNothing $ below pos
+    | otherwise = let belowPos = below pos
+        in maybe (False) (\belowPos -> yPos belowPos == yPos pos - 1 && xPos pos == xPos belowPos) belowPos
+
+  lettersAboveProperty :: Pos -> Bool
+  lettersAboveProperty pos
+    | (yPos pos == 15) = isNothing $ above pos
+    | otherwise = let abovePos = above pos
+        in maybe (False) (\abovePos -> yPos abovePos == yPos pos + 1 && xPos pos == xPos abovePos) abovePos
diff --git a/test/Tests/Properties.hs b/test/Tests/Properties.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/Properties.hs
@@ -0,0 +1,36 @@
+module Tests.Properties
+    (
+      tests
+    ) where
+
+
+  import Test.Framework (Test, testGroup)
+  import Test.Framework.Providers.QuickCheck2 (testProperty)
+  import Tests.PosTest
+  import Tests.LetterBagTest
+  import Tests.BoardTest
+
+  tests :: Test
+  tests =  testGroup "Properties" [
+   testGroup "Positions" [
+    testProperty "Out of bounds positions return Nothing" inBoundsProperty,
+    testProperty "Gives correct position to right if in bounds" lettersRightProperty,
+    testProperty "Give correct position to left if in bounds" lettersLeftProperty,
+    testProperty "Give correct position above if in bounds" lettersAboveProperty,
+    testProperty "Give correct position below if in bounds" lettersBelowProperty,
+    testProperty "Gives correct grid co-ordinates for positions" correctGridPos],
+
+    testGroup "LetterBag" [
+      testProperty "Bag is constructed from list of tiles correctly" bagFromTilesProperty,
+      testProperty "Bag contents are shuffled correctly" shuffleProperty,
+      testProperty "Shuffling a bag twice yields two different sets of tiles" shuffleTwiceProperty,
+      testProperty "Taking tiles from the bag behaves correctly" takeLettersProperty,
+      testProperty "Letter exchange behaves correctly" exchangeLettersProperty
+    ],
+
+    testGroup "Board" [
+      testProperty "Place tile is only valid for empty squares on the board" placeTileProperty
+
+    ]
+
+    ]
diff --git a/test/Tests/Regressions.hs b/test/Tests/Regressions.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/Regressions.hs
@@ -0,0 +1,79 @@
+module Tests.Regressions
+    (
+        tests
+    ) where
+
+import qualified Test.Framework as F
+import qualified Test.Framework.Providers.HUnit as F
+
+import Tests.BoardTest
+import Tests.LetterBagTest
+import Tests.FormedWordsTest
+import Tests.FullGameTest
+
+tests :: F.Test
+tests = F.testGroup "Regressions" [
+    
+    F.testGroup "LetterBag"
+        [
+            F.testCase "Letter bag returns error when makeBag file is invalidly formatted" makeBagInvalidlyFormattedBag,
+            F.testCase "Letter bag from file parsed correctly" makeBagTestSuccess,
+            F.testCase "Letter bag returns error when makeBag file path invalid" makeBagInvalidPath
+        ],
+    
+    F.testGroup "Board"
+        [
+            F.testCase "allSquares function behaves as expected" allSquaresTest,
+            F.testCase "Board letters left function behaves as expected" lettersLeftTest,
+            F.testCase "Board letters right function behaves as expected" lettersRightTest,
+            F.testCase "Board letters above function behaves as expected" lettersAboveTest,
+            F.testCase "Board letters below function behaves as expected" lettersBelowTest,
+            F.testCase "Tiles can not be placed on empty squares" tilesPlacedConsecutivelyTest,
+            F.testCase "occupiedSquareAt function behaves as expected" occupiedSquareAtTest,
+            F.testCase "occupiedSquareAt function behaves as expected where the square is unoccupied" occupiedSquareAtUnoccupiedTest,
+            F.testCase "unoccupiedSquareAt function behaves as expected where the square is unoccupied" unoccupiedSquareAtTest,
+            F.testCase "unoccupiedSquareAt function behaves as expected where the square is occupied" unoccupiedSquareAtTestOccupied,
+            F.testCase "Bonus squres and normal squares are where they are expected on the board" boardCorrectlyFormed
+        ],
+
+    F.testGroup "FormedWord"
+        [
+            F.testCase "Where placed tiles are prepended to other tiles on the board, they can be pretty printed" testPrettyPrintIntersectionPrepend,
+            F.testCase "Where placed tiles are appended to other tiles on the board, they can be pretty printed" testPrettyPrintIntersectionAppend,
+            F.testCase "Where placed tiles are placed in the middle of existing tiles the board, they can be pretty printed" testPrettyPrintThroughPlacedLetters,
+            F.testCase "Words can be attached to the left of an existing word" attachLeftWord,
+            F.testCase "Words can be attached to the right of an existing word" attachRightWord,
+            F.testCase "Words can be attached to the top of an existing word" attachWordBelow,
+            F.testCase "Words can be attached to the bottom of an existing word" attachAboveWord,
+            F.testCase "Words can be attached to the top and bottom of an existing word" attachAboveAndBelow,
+            F.testCase "Words can be attached to the left and right of an existing word" attachLeftAndRight,
+            F.testCase "Words can be attached with adjacent words starting from the left" adjacentWordsLeft,
+            F.testCase "Words can be attached with adjacent words starting from the right" adjacentWordsRight,
+            F.testCase "Words can be attached with adjacent words starting from above" adjacentWordsAbove,
+            F.testCase "Words can be attached with adjacent words starting from above" adjacentWordsBelow,
+            F.testCase "Words can be formed from one letter starting from above" placedOneTileAbove,
+            F.testCase "Words can be formed from one letter placed below" placedOneTileBelow,
+            F.testCase "Words can be formed from one letter placed to the right of a word" placedOneTileRight,
+            F.testCase "Words can be formed from one letter placed to the left of a word" placedOneTileLeft,
+            F.testCase "Words can be formed by 'brushing' an existing word from the top" passesAbove,
+            F.testCase "Words can be formed by 'brushing' an existing word from the bottom" passesBelow,
+            F.testCase "Words formed can pass through two existing words" passesThroughTwoWords,
+            F.testCase "A first word is valid if it passes through the star" firstWordThroughStar,
+            F.testCase "A first word is invalid if it does not pass through the star" firstWordNotThroughStar,
+            F.testCase "If a word does not connect with any words on the board, the expected error is returned" doesNotConnectWithWord,
+            F.testCase "If a word forms a horizontal line, with one placed tile in the middle not in the line, the expected error is returned" nonContigiousHorizontal,
+            F.testCase "If a word forms a vertical line, with one placed tile in the middle not in the line, the expected error is returned" nonContigiousVertical,
+            F.testCase "Cannot placed a blank tile without giving it a letter" placeBlankNothing,
+            F.testCase "Cannot placed a tile on a square which is already occupied" placeOnOccupiedSquare,
+            F.testCase "Blah" testPrettyPrintIntersectionFirstWord
+        ],
+
+    F.testGroup "PlayGameTest"
+        [
+            F.testCase "The full game playthrough test succeeds as expected" playThroughTest,
+            F.testCase "The game is ended if all players skip twice consecutively" gameEndsOnConsecutiveSkips,
+            F.testCase "The game is not ended if skips are not consecutive twice" gameDoesNotEndOnNonConsecutiveSkips,
+            F.testCase "An exchange move behaves as expected" exchangeMoveExchangesLetters,
+            F.testCase "A player is as expected in the returned MoveTransition" playerInMoveTransitionIsAsExpected 
+        ]
+    ]
diff --git a/test/Tests/SharedTestData.hs b/test/Tests/SharedTestData.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/SharedTestData.hs
@@ -0,0 +1,25 @@
+module Tests.SharedTestData where
+
+    import Data.Maybe
+    import Wordify.Rules.Tile
+    import Wordify.Rules.Pos
+    import Wordify.Rules.Square
+    import Wordify.Rules.Pos.Internal
+    import qualified Data.Map as M
+    import Wordify.Rules.LetterBag
+
+    horizontalPositions = catMaybes $ map posAt $ iterate (\(x,y) -> (x + 1, y)) (5,7)
+    horizontalSquares = [Normal $ Just (Letter 'H' 4), Normal $ Just (Letter 'E' 1), DoubleLetter $ Just (Letter 'L' 1), Normal $ Just (Letter 'L' 1), DoubleLetter $ Just (Letter 'O' 1)]
+    rogueLeft = (Pos 3 7 "C7", DoubleLetter $ Just (Letter 'X' 2))
+    rogueRight = (Pos 11 7 "K7", Normal $ Just (Letter 'Z' 2))
+    horizontals = zip horizontalPositions horizontalSquares
+
+    verticalPositions = catMaybes $ map posAt $ iterate (\(x,y) -> (x, y + 1)) (7,5)
+    verticalSquares = [Normal $ Just (Letter 'T' 1), Normal $ Just (Letter 'E' 1), DoubleLetter $ Just (Letter 'L' 1), Normal $ Just (Letter 'L' 1), DoubleLetter $ Just (Letter 'Y' 4)]
+    rogueAbove = (Pos 7 3 "G3", DoubleLetter $ Just (Letter 'X' 2))
+    rogueBelow = (Pos 7 11 "G11", Normal $ Just (Letter 'Z' 2))
+    verticals = zip verticalPositions verticalSquares
+
+    isValid :: Either a b -> Bool
+    isValid (Right _ ) = True
+    isValid _ = False
diff --git a/test/Tests/Utils.hs b/test/Tests/Utils.hs
new file mode 100644
--- /dev/null
+++ b/test/Tests/Utils.hs
@@ -0,0 +1,14 @@
+module Tests.Utils (withTempFile) where
+
+	import Control.Exception (bracket)
+	import System.IO (Handle, hClose, hFlush, hIsOpen, hIsWritable, openTempFile)
+	import Control.Monad (when)
+	import System.Directory (removeFile, getTemporaryDirectory)
+
+	withTempFile :: (FilePath -> Handle -> IO a) -> IO a
+	withTempFile = bracket (getTemporaryDirectory >>= \tempDir -> openTempFile tempDir "scrabbleTest.txt") cleanupTemp . uncurry
+	  where
+	    cleanupTemp (path,h) = do
+	      open <- hIsOpen h
+	      when open (hClose h)
+	      removeFile path
diff --git a/wordify.cabal b/wordify.cabal
new file mode 100644
--- /dev/null
+++ b/wordify.cabal
@@ -0,0 +1,131 @@
+cabal-version: 1.12
+
+-- This file has been generated from package.yaml by hpack version 0.31.1.
+--
+-- see: https://github.com/sol/hpack
+--
+-- hash: f28111054d235bc18dc5e0d167dd433a32a9e0c4e9627cc10c02822b5b2ac44e
+
+name:           wordify
+version:        0.1.0.0
+description:    Please see the README on GitHub at <https://github.com/githubuser/wordify#readme>
+category:       Game
+homepage:       https://github.com/happy0/wordify#readme
+bug-reports:    https://github.com/happy0/wordify/issues
+author:         Gordon Martin
+maintainer:     happy0
+copyright:      2019 Gordon Martin
+license:        BSD3
+license-file:   LICENSE
+build-type:     Simple
+extra-source-files:
+    README.md
+    ChangeLog.md
+
+source-repository head
+  type: git
+  location: https://github.com/happy0/wordify
+
+library
+  exposed-modules:
+      Lib
+      Wordify.Rules.Board
+      Wordify.Rules.Board.Internal
+      Wordify.Rules.Dictionary
+      Wordify.Rules.FormedWord
+      Wordify.Rules.Game
+      Wordify.Rules.Game.Internal
+      Wordify.Rules.LetterBag
+      Wordify.Rules.LetterBag.Internal
+      Wordify.Rules.Move
+      Wordify.Rules.Player
+      Wordify.Rules.Pos
+      Wordify.Rules.Pos.Internal
+      Wordify.Rules.ScrabbleError
+      Wordify.Rules.Square
+      Wordify.Rules.Tile
+  other-modules:
+      Paths_wordify
+  hs-source-dirs:
+      src
+  build-depends:
+      array
+    , base >=4.7 && <5
+    , containers
+    , errors
+    , listsafe
+    , mtl
+    , parsec
+    , random
+    , safe
+    , semigroups
+    , split
+    , transformers
+    , unordered-containers
+  default-language: Haskell2010
+
+executable wordify-exe
+  main-is: Main.hs
+  other-modules:
+      Paths_wordify
+  hs-source-dirs:
+      app
+  ghc-options: -threaded -rtsopts -with-rtsopts=-N
+  build-depends:
+      array
+    , base >=4.7 && <5
+    , containers
+    , errors
+    , listsafe
+    , mtl
+    , parsec
+    , random
+    , safe
+    , semigroups
+    , split
+    , transformers
+    , unordered-containers
+    , wordify
+  default-language: Haskell2010
+
+test-suite wordify-test
+  type: exitcode-stdio-1.0
+  main-is: Main.hs
+  other-modules:
+      Tests.BoardTest
+      Tests.FormedWordsTest
+      Tests.FullGameTest
+      Tests.Instances
+      Tests.LetterBagTest
+      Tests.PosTest
+      Tests.Properties
+      Tests.Regressions
+      Tests.SharedTestData
+      Tests.Utils
+      Paths_wordify
+  hs-source-dirs:
+      test
+  ghc-options: -threaded -rtsopts -with-rtsopts=-N
+  build-depends:
+      HUnit
+    , QuickCheck
+    , array
+    , base >=4.7 && <5
+    , containers
+    , directory
+    , errors
+    , filepath
+    , listsafe
+    , mtl
+    , parsec
+    , random
+    , safe
+    , semigroups
+    , split
+    , test-framework
+    , test-framework-hunit
+    , test-framework-quickcheck2
+    , transformers
+    , unordered-containers
+    , wordify
+  default-language: Haskell2010
