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waterfall-cad-svg (empty) → 0.5.0.0

raw patch · 8 files changed

+1107/−0 lines, 8 filesdep +JuicyPixelsdep +attoparsecdep +basesetup-changed

Dependencies added: JuicyPixels, attoparsec, base, lens, linear, opencascade-hs, resourcet, svg-tree, text, waterfall-cad

Files

+ CHANGELOG.md view
@@ -0,0 +1,11 @@+# Changelog for `waterfall-cad-svg`++All notable changes to this project will be documented in this file.++The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),+and this project adheres to the+[Haskell Package Versioning Policy](https://pvp.haskell.org/).++## Unreleased++## 0.1.0.0 - YYYY-MM-DD
+ LICENSE view
@@ -0,0 +1,502 @@+		  GNU LESSER GENERAL PUBLIC LICENSE+		       Version 2.1, February 1999++ Copyright (C) 1991, 1999 Free Software Foundation, Inc.+ 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++[This is the first released version of the Lesser GPL.  It also counts+ as the successor of the GNU Library Public License, version 2, hence+ the version number 2.1.]++			    Preamble++  The licenses for most software are designed to take away your+freedom to share and change it.  By contrast, the GNU General Public+Licenses are intended to guarantee your freedom to share and change+free software--to make sure the software is free for all its users.++  This license, the Lesser General Public License, applies to some+specially designated software packages--typically libraries--of the+Free Software Foundation and other authors who decide to use it.  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+ README.md view
@@ -0,0 +1,21 @@+# Waterfall CAD SVG++![Waterfall CAD](https://raw.githubusercontent.com/joe-warren/opencascade-hs/main/images/logo/waterfall-cad-logo-name.svg)++This package provides SVG support for Waterfall-CAD.++Waterfall CAD is a declarative CAD/Solid Modeling library.++This uses [opencascade-hs](https://hackage.haskell.org/package/opencascade-hs) as the kernel, but provides a "more functional" API over it.++## Dependencies ++You'll need the main OpenCASCADE libraries/header files installed to use this.++Please see the [main readme](https://github.com/joe-warren/opencascade-hs/#installing-dependencies) on Github for more information.++## Examples++There are examples of how to use the library in [waterfall-cad-examples](https://hackage.haskell.org/package/waterfall-cad-examples).++You can see images of these examples in the [main readme](https://github.com/joe-warren/opencascade-hs/#examples) on Github.
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ src/Waterfall/SVG.hs view
@@ -0,0 +1,17 @@+{-| +Module: Waterfall.SVG++This module simply re-exports everything from the various modules+that make up the waterfall-cad-svg package.+-}+module Waterfall.SVG +( +-- | Load SVG Data into "Waterfall" data types  +  module Waterfall.SVG.FromSVG+-- | Convert "Waterfall" data types to SVG +, module Waterfall.SVG.ToSVG+) where++import Waterfall.SVG.FromSVG+import Waterfall.SVG.ToSVG+
+ src/Waterfall/SVG/FromSVG.hs view
@@ -0,0 +1,327 @@+{-|+Load [SVG Data](https://developer.mozilla.org/en-US/docs/Web/SVG) into `Waterfall.Path2D`+-}+module Waterfall.SVG.FromSVG+( SVGErrorKind (..)+, SVGError (..)+, convertPathCommands+, parsePath+, convertTransform+, convertTree+, convertDocument+, readSVG+) where++import qualified Waterfall+import qualified Data.Attoparsec.Text as Atto+import Graphics.Svg.PathParser (pathParser)+import qualified Graphics.Svg as Svg+import qualified Data.Text as T+import Linear (V3 (..), V2 (..), zero, Metric (norm), normalize, (^*), (*^), _x, _y, unit)+import Control.Lens ((^.), ala, each)+import Data.Monoid (Endo (..))+import Control.Arrow (second)+import Data.Foldable (foldl')+import Control.Monad (join, (<=<))+import Data.Maybe (catMaybes)+import Data.Function ((&))++-- | Categories of error that may occur when processing an SVG+data SVGErrorKind = SVGIOError | SVGParseError | SVGPathError | SVGTransformError | SVGNumberError+    deriving (Eq, Ord, Show)++-- | Type representing an error that occured when processing an SVG+data SVGError = SVGError SVGErrorKind String+        deriving (Eq, Ord, Show)++uncurry6 :: (a -> b -> c -> d -> e -> f -> g) -> (a, b, c, d, e, f) -> g+uncurry6 fn (a, b, c, d, e, f) = fn a b c d e f++pathFromToWithControlPoint :: [Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))] -> V2 Double -> Either SVGError (V2 Double, Waterfall.Path2D)+pathFromToWithControlPoint commands start = +    let go (cp, (pos, paths)) cmd = second (second (:paths)) <$> cmd cp pos+        go' b a = join (go <$> b <*> pure a)+    in case foldl' go' (Right (Nothing, (start, []))) commands of+        Right (_cp, (end, allPaths)) -> Right (end, mconcat . reverse $ allPaths)+        Left err -> Left err++ellipseToRelative :: Double -> Double -> Double -> Bool -> Bool -> V2 Double -> V2 Double -> (V2 Double, Waterfall.Path2D)+ellipseToRelative rx ry angleDeg largeArcFlag sweepFlag relativeEnd =+    let angleRads = angleDeg * pi / 180+        scaleFac = ry / rx+        transformForward :: Waterfall.Transformable2D a => a -> a+        transformForward = Waterfall.rotate2D (angleRads) . Waterfall.scale2D (V2 (1/scaleFac) 1)+        transformBack :: Waterfall.Transformable2D a => a -> a+        transformBack = Waterfall.scale2D (V2 (scaleFac) 1) . Waterfall.rotate2D (-angleRads)+        relativeEndTransformed@(V2 retX retY) = transformBack relativeEnd+        transformedDistance = norm relativeEndTransformed+        halfTD = transformedDistance * 0.5+        perp = normalize (V2 (-retY) retX)+        p1 = if sweepFlag == largeArcFlag then negate perp else perp+        p2 = if largeArcFlag then p1 else negate p1+        radius = max ry halfTD +        centerPerpDistance = sqrt (radius * radius - halfTD * halfTD)+        center = (relativeEndTransformed ^* 0.5) + (p1 ^* centerPerpDistance)+        midPoint = center + (p2 ^* radius)+        +        in Waterfall.splice . transformForward $ Waterfall.arcVia zero midPoint relativeEndTransformed ++quadraticBezierAbsolute :: V2 Double -> V2 Double -> V2 Double -> (V2 Double, Waterfall.Path2D)+quadraticBezierAbsolute p0 p1 p2 = (p2, Waterfall.bezier2D p0 (p0 + ((p1 - p0) ^* (2/3))) (p2 + ((p1 - p2) ^* (2/3))) p2)++curveToAbsolute :: (V2 Double, V2 Double, V2 Double) -> Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))+curveToAbsolute (cp1, cp2, cp3) _ cp0 = Right (Just (cp3 + cp3 - cp2), Waterfall.bezierTo2D cp1 cp2 cp3 cp0)++curveToRelative :: (V2 Double, V2 Double, V2 Double) -> Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))+curveToRelative (cp1, cp2, cp3) _ cp0 = curveToAbsolute (cp0 + cp1, cp0 + cp2, cp0 + cp3) Nothing cp0++quadraticBezierAbsolute' :: (V2 Double, V2 Double) -> Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))+quadraticBezierAbsolute' (cp1, cp2) _ cp0 = Right (Just (cp2 + cp2 - cp1), quadraticBezierAbsolute cp0 cp1 cp2)++quadraticBezierRelative' :: (V2 Double, V2 Double) -> Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))+quadraticBezierRelative' (cp1, cp2) _ cp0 = quadraticBezierAbsolute' (cp0 + cp1, cp0 + cp2) Nothing cp0++ellipseToAbsolute :: Double -> Double -> Double -> Bool -> Bool -> V2 Double -> V2 Double -> (V2 Double, Waterfall.Path2D)+ellipseToAbsolute rx ry angleDeg largeArcFlag sweepFlag absoluteEnd start =+    ellipseToRelative rx ry angleDeg largeArcFlag sweepFlag (absoluteEnd - start) start++smoothCurveToAbsolute :: (V2 Double, V2 Double) -> Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))+smoothCurveToAbsolute _ Nothing _ = Left (SVGError SVGPathError "S command must follow either an S, s, C or c command")+smoothCurveToAbsolute (cp2, cp3) (Just cp1) cp0 = Right (Just (cp3 + cp3 - cp2), Waterfall.bezierTo2D cp1 cp2 cp3 cp0) ++smoothCurveToRelative ::  (V2 Double, V2 Double) -> Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))+smoothCurveToRelative _ Nothing _ = Left (SVGError SVGPathError "s command must follow either an S, s, C or c command")+smoothCurveToRelative (cp2, cp3) cp1 cp0 = smoothCurveToAbsolute (cp0 + cp2, cp0 + cp3) cp1 cp0++smoothQuadraticBezierCurveToAbsolute :: V2 Double -> Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))+smoothQuadraticBezierCurveToAbsolute _ Nothing _ = Left (SVGError SVGPathError "T command must follow either an T, t, Q or q command")+smoothQuadraticBezierCurveToAbsolute cp2 (Just cp1) cp0 = Right (Just (cp2 + cp2 - cp1), quadraticBezierAbsolute cp0 cp1 cp2)++smoothQuadraticBezierCurveToRelative :: V2 Double -> Maybe (V2 Double) -> V2 Double -> Either SVGError (Maybe (V2 Double), (V2 Double, Waterfall.Path2D))+smoothQuadraticBezierCurveToRelative _ Nothing _ = Left (SVGError SVGPathError "t command must follow either an T, t, Q or q command")+smoothQuadraticBezierCurveToRelative cp2 cp1 cp0 = smoothQuadraticBezierCurveToRelative (cp0 + cp2) cp1 cp0++-- | Generate `Waterfall.Path2D`s from a parsed list of `Svg.PathCommand`s.+-- +-- Consective `Svg.PathCommands` will be merged into the same `Waterfall.Path2D` +-- unless either a move command ('m', 'M') or a close path command ('z', 'Z') is encountered.+convertPathCommands :: [Svg.PathCommand] -> Either SVGError [Waterfall.Path2D]+convertPathCommands cs =+    let+        relativeLocation _ Svg.OriginAbsolute v = v+        relativeLocation curPos Svg.OriginRelative v = curPos + v+        buildPathInProgress (origin, segments) = +            pathFromToWithControlPoint segments origin+        withoutControlPoint f _cp o = Right (Nothing, f o)+        go (cmd:rest) pathInProgress@(o, segments) paths = +            let goSegment ss = go rest (o, segments <> ss) paths  +            in case cmd of+                (Svg.MoveTo origin (v:vs)) ->+                    let restPlusImplicitLineTo =+                            case vs of+                                [] -> rest+                                implicitLineTos -> Svg.LineTo origin implicitLineTos : rest+                    in if null segments+                        then go restPlusImplicitLineTo (relativeLocation o origin v, []) paths+                        else case buildPathInProgress pathInProgress of+                            Right (currentPosition, newPath) ->  go restPlusImplicitLineTo (relativeLocation currentPosition origin v, []) (newPath : paths)+                            Left err -> Left err+                (Svg.MoveTo _ []) -> Left (SVGError SVGPathError "Empty MoveTo command")+                (Svg.LineTo Svg.OriginAbsolute vs) -> goSegment (withoutControlPoint . Waterfall.lineTo2D <$> vs )+                (Svg.LineTo Svg.OriginRelative vs) -> goSegment (withoutControlPoint . Waterfall.lineRelative2D <$> vs)+                (Svg.HorizontalTo Svg.OriginAbsolute ds) -> +                    let f d v@(V2 _x y) = let v' = V2 d y in (v', Waterfall.line2D v v')+                        in goSegment (withoutControlPoint . f <$> ds) +                (Svg.HorizontalTo Svg.OriginRelative ds) -> +                    let f d v = let v' = v + V2 d 0 in (v', Waterfall.line2D v v')+                    in goSegment (withoutControlPoint . f <$> ds)+                (Svg.VerticalTo Svg.OriginAbsolute ds) -> +                    let f d v@(V2 x _y) = let v' = V2 x d in (v', Waterfall.line2D v v')+                     in goSegment (withoutControlPoint . f <$> ds) +                (Svg.VerticalTo Svg.OriginRelative ds) -> +                    let f d v = let v' = v + V2 0 d in (v', Waterfall.line2D v v')+                     in goSegment (withoutControlPoint . f <$> ds) +                (Svg.CurveTo Svg.OriginAbsolute points) -> goSegment (curveToAbsolute <$> points)+                (Svg.CurveTo Svg.OriginRelative points) -> goSegment (curveToRelative <$> points)+                (Svg.EllipticalArc Svg.OriginAbsolute points) -> goSegment (withoutControlPoint . uncurry6 ellipseToAbsolute <$> points)+                (Svg.EllipticalArc Svg.OriginRelative points) -> goSegment (withoutControlPoint . uncurry6 ellipseToRelative <$> points)+                Svg.QuadraticBezier Svg.OriginAbsolute points -> goSegment (quadraticBezierAbsolute' <$> points)+                Svg.QuadraticBezier Svg.OriginRelative points -> goSegment (quadraticBezierRelative' <$> points)+                Svg.SmoothCurveTo Svg.OriginAbsolute points -> goSegment (smoothCurveToAbsolute <$> points)+                Svg.SmoothCurveTo Svg.OriginRelative points -> goSegment (smoothCurveToRelative <$> points)+                Svg.SmoothQuadraticBezierCurveTo Svg.OriginAbsolute points -> goSegment (smoothQuadraticBezierCurveToAbsolute <$> points)+                Svg.SmoothQuadraticBezierCurveTo Svg.OriginRelative points -> goSegment (smoothQuadraticBezierCurveToRelative <$> points)+                Svg.EndPath -> +                    if null segments +                        then go rest (o, []) paths+                        else case buildPathInProgress pathInProgress of+                                 Right (_, newPath) -> go rest (o, []) (Waterfall.closeLoop newPath : paths)+                                 Left err -> Left err+        go [] pathInProgress@(_o, segments) paths = +            if null segments +                then Right paths+                else (:paths) . snd <$> buildPathInProgress pathInProgress+    in reverse <$> go cs (zero, []) []++-- | Parse [SVG Path data](https://developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Paths) +-- and convert it into a `Path2D`+parsePath :: String -> Either SVGError [Waterfall.Path2D]+parsePath s =+    case Atto.parseOnly (pathParser <* Atto.endOfInput) (T.pack s) of +        Right r -> convertPathCommands r+        Left msg -> Left (SVGError SVGParseError msg)++-- | Parse a `Svg.Transformation` into a function that can be applied to +-- any Waterfall type with a `Waterfall.Transformable2D` instance+-- +-- This should handle every case except for `TransformUnknown`+convertTransform :: Waterfall.Transformable2D a => Svg.Transformation -> Either SVGError (a -> a)+convertTransform (Svg.TransformMatrix a b c d e f) = Right $ Waterfall.matTransform2D (V2 (V3 a c e) (V3 b d f))+convertTransform (Svg.Translate x y) = Right $ Waterfall.translate2D (V2 x y)+convertTransform (Svg.Scale v Nothing) = Right $ Waterfall.uScale2D v+convertTransform (Svg.Scale x (Just y)) = Right $ Waterfall.scale2D (V2 x y)+convertTransform (Svg.Rotate angleDeg center) = +    let center' = maybe zero (uncurry V2) center +        fwd = Waterfall.translate2D (negate center')+        angleRad = angleDeg * pi / 180+        back = Waterfall.translate2D center'+     in Right (back . Waterfall.rotate2D angleRad . fwd)+convertTransform (Svg.SkewX x) = Right $ Waterfall.matTransform2D (V2 (V3 x 0 0) (V3 0 1 0))+convertTransform (Svg.SkewY y) = Right $ Waterfall.matTransform2D (V2 (V3 1 0 0) (V3 0 y 0))+convertTransform Svg.TransformUnknown = Left . (SVGError SVGTransformError) $ "Unknown Transform"++chain :: [a -> a] -> a -> a+chain = ala Endo foldMap++svgDPI :: Svg.Dpi+svgDPI = 300++convertNumber :: Svg.Number -> Either SVGError Double+convertNumber n = +    -- toUserUnit should guarantee we either get a Num, Em, or Percent value here+    -- of which only Num is supported+    case Svg.toUserUnit svgDPI n of +        Svg.Num v -> Right v+        Svg.Px _ -> Left (SVGError SVGNumberError "Unexpected Px value")+        Svg.Em _ -> Left (SVGError SVGNumberError "Unsupported Em value")+        Svg.Percent _ -> Left (SVGError SVGNumberError "Unsupported Percent value")+        Svg.Pc _ ->  Left (SVGError SVGNumberError "Unexpected Pc value")+        Svg.Inches _ -> Left (SVGError SVGNumberError "Unexpected Inches value")+        Svg.Mm _ -> Left (SVGError SVGNumberError "Unexpected Mm value")+        Svg.Cm _ -> Left (SVGError SVGNumberError "Unexpected Cm value")+        Svg.Point _ -> Left (SVGError SVGNumberError "Unexpected Point value")+++convertPoint :: Svg.Point -> Either SVGError (V2 Double)+convertPoint = fmap (uncurry V2) . each convertNumber ++convertCircle :: Svg.Circle -> Either SVGError [Waterfall.Path2D]+convertCircle circle = do +    center <- convertPoint (circle ^. Svg.circleCenter)+    radius <- circle ^. Svg.circleRadius & convertNumber+    return+        . fmap (Waterfall.translate2D center . Waterfall.uScale2D radius)+        . Waterfall.shapePaths +        $ Waterfall.unitCircle++convertPoints :: [Svg.RPoint] -> [Waterfall.Path2D]+convertPoints (h:t) = pure $ Waterfall.pathFrom h (Waterfall.lineTo <$> t)+convertPoints [] = []++convertPolyLine  :: Svg.PolyLine -> [Waterfall.Path2D]+convertPolyLine polyLine = convertPoints (polyLine ^. Svg.polyLinePoints)++wrap :: [a] -> [a]+wrap (h:t) = h:t <> [h] +wrap [] = []++convertPolygon  :: Svg.Polygon -> [Waterfall.Path2D]+convertPolygon polygon = convertPoints (polygon ^. Svg.polygonPoints & wrap)++convertLine :: Svg.Line -> Either SVGError Waterfall.Path2D+convertLine line = +    Waterfall.line +        <$> convertPoint (line ^. Svg.linePoint1)+        <*> convertPoint (line ^. Svg.linePoint2)+        +convertEllipse :: Svg.Ellipse -> Either SVGError [Waterfall.Path2D]+convertEllipse ellipse = do +    center <- convertPoint (ellipse ^. Svg.ellipseCenter)+    rX <- ellipse ^. Svg.ellipseXRadius & convertNumber+    rY <- ellipse ^. Svg.ellipseYRadius & convertNumber+    return +        . fmap (Waterfall.translate2D center . Waterfall.scale2D (V2 rX rY))+        . Waterfall.shapePaths+        $ Waterfall.unitCircle++convertRectangle :: Svg.Rectangle -> Either SVGError [Waterfall.Path2D]+convertRectangle rect = do+    upperLeft <- convertPoint (rect ^. Svg.rectUpperLeftCorner)    +    (rX', rY') <- each convertNumber (rect ^. Svg.rectCornerRadius)+    w <- convertNumber (rect ^. Svg.rectWidth)+    h <- convertNumber (rect ^. Svg.rectHeight)+    let rX = min rX' (w/2)+    let rY = min rY' (h/2)+    let w' = w - 2 * rX+    let h' = h - 2 * rY+    let quarterCircle = Waterfall.arcVia (negate $ unit _y) (normalize (V2 1 (-1))) (unit _x)+    let scaleBevel = Waterfall.scale2D (V2 rX rY)+    if rX == 0 || rY == 0 +        then Waterfall.unitSquare &+                Waterfall.scale2D (V2 w h) &+                Waterfall.translate2D upperLeft &+                Waterfall.shapePaths & +                return+        else return . pure . Waterfall.pathFrom (V2 rX 0) . catMaybes $+                [ if w' > 0 then Just (Waterfall.lineRelative (w' *^ unit _x)) else Nothing+                , quarterCircle +                    & scaleBevel +                    & Waterfall.splice+                    & pure+                , if h' > 0 then Just (Waterfall.lineRelative (h' *^ unit _y)) else Nothing+                , quarterCircle +                    & Waterfall.rotate2D (pi/2)+                    & scaleBevel +                    & Waterfall.splice+                    & pure+                , if w' > 0 then Just (Waterfall.lineRelative (negate (w' *^ unit _x))) else Nothing+                , quarterCircle +                    & Waterfall.rotate2D pi+                    & scaleBevel +                    & Waterfall.splice+                    & pure+                , if h' > 0 then Just (Waterfall.lineRelative (negate (h' *^ unit _y))) else Nothing+                , quarterCircle +                    & Waterfall.rotate2D (-pi/2)+                    & scaleBevel +                    & Waterfall.splice+                    & pure+                ]++-- | Recursively convert an `Svg.Tree` into a list of `Waterfall.Path2D`s+--+-- Text elements are not supported+convertTree :: Svg.Tree -> Either SVGError [Waterfall.Path2D]+convertTree tree = do+    transform <- maybe (pure id) (fmap chain . traverse convertTransform) (tree ^. Svg.drawAttr . Svg.drawAttributes . Svg.transform)+    fmap transform <$> case tree of+        Svg.PathTree path -> convertPathCommands (path ^. Svg.pathDefinition)+        Svg.GroupTree group ->  mconcat <$> traverse convertTree (group ^. Svg.groupChildren)+        Svg.SymbolTree sym ->  mconcat <$> traverse convertTree (sym ^. Svg.groupOfSymbol . Svg.groupChildren)+        Svg.CircleTree circle -> convertCircle circle+        Svg.PolyLineTree polyLine -> pure $ convertPolyLine polyLine+        Svg.PolygonTree polygon -> pure $ convertPolygon polygon+        Svg.LineTree line -> pure <$> convertLine line+        Svg.EllipseTree ellipse -> convertEllipse ellipse+        Svg.RectangleTree rectangle -> convertRectangle rectangle+        _ -> Right []++-- | Convert an `Svg.Document` into a list of `Path2Ds`+convertDocument :: Svg.Document -> Either SVGError [Waterfall.Path2D]+convertDocument doc = fmap mconcat . traverse convertTree $ (doc ^. Svg.elements) ++-- | Load an SVG file into a `Waterfall.Path2D`+readSVG :: FilePath -> IO (Either SVGError [Waterfall.Path2D])+readSVG path = +    let fileReadErr = Left . SVGError SVGIOError $ "Failed to read svg from file: " <> path+    in ( convertDocument <=< maybe fileReadErr Right) <$> Svg.loadSvgFile path 
+ src/Waterfall/SVG/ToSVG.hs view
@@ -0,0 +1,177 @@+{-# Language OverloadedStrings #-}+{-|+Convert "Waterfall" data into [SVG](https://developer.mozilla.org/en-US/docs/Web/SVG)+-}+module Waterfall.SVG.ToSVG+( path2DToPathCommands+, diagramToSvg+, writeDiagramSVG+) where++import qualified Waterfall+import qualified Graphics.Svg as Svg+import qualified Graphics.Svg.CssTypes as Svg.Css+import Linear (_xy, _x, _y)+import Control.Lens ((^.), (&), (.~))+import Foreign.Ptr (Ptr)+import Control.Monad ((<=<)) +import Control.Monad.IO.Class (liftIO)+import Waterfall.TwoD.Internal.Path2D (Path2D (..))+import Waterfall.Internal.FromOpenCascade (gpPntToV3)+import qualified Waterfall.Internal.Path.Common as Internal.Path.Common+import qualified Waterfall.Internal.Edges as Internal.Edges+import qualified Waterfall.Internal.Finalizers as Internal.Finalizers+import qualified OpenCascade.TopoDS as TopoDS+import qualified OpenCascade.BRepAdaptor.Curve as BRepAdaptor.Curve+import qualified OpenCascade.Geom as Geom+import qualified OpenCascade.GeomAbs.CurveType as GeomAbs.CurveType+import qualified OpenCascade.Geom.BezierCurve as Geom.BezierCurve+import qualified OpenCascade.Geom.BSplineCurve as Geom.BSplineCurve+import qualified OpenCascade.GeomAbs.Shape as GeomAbs.Shape+import qualified OpenCascade.GeomConvert.BSplineCurveToBezierCurve as GeomConvert.BSplineCurveToBezierCurve+import qualified OpenCascade.GeomConvert.ApproxCurve as GeomConvert.ApproxCurve+import qualified OpenCascade.ShapeConstruct.Curve as ShapeConstruct.Curve+import qualified OpenCascade.BRep.Tool as BRep.Tool+import OpenCascade.Handle (Handle)+import OpenCascade.Inheritance (upcast)+import Data.Acquire (Acquire)+import Codec.Picture.Types (PixelRGBA8 (..))++lineToPathCommand :: Ptr TopoDS.Edge -> IO [Svg.PathCommand]+lineToPathCommand edge = do+    (s, e) <- Internal.Edges.edgeEndpoints edge+    return +        [ Svg.MoveTo Svg.OriginAbsolute . pure $ s ^. _xy+        , Svg.LineTo Svg.OriginAbsolute . pure $ e ^. _xy+        ]++bezierCurveToPathCommand :: Ptr TopoDS.Edge -> Ptr (Handle Geom.BezierCurve) -> Acquire [Svg.PathCommand]+bezierCurveToPathCommand edge bezier = do+    isRational <- liftIO $ Geom.BezierCurve.isRational bezier+    nbPoles <- liftIO $ Geom.BezierCurve.nbPoles bezier+    if nbPoles > 4 || isRational+        then liftIO $ discretizedEdgePathCommand edge+        else do +            poles <- traverse ((liftIO . gpPntToV3) <=< Geom.BezierCurve.pole bezier) [1..nbPoles]+            case poles of +                [s, e] -> return+                        [ Svg.MoveTo Svg.OriginAbsolute . pure $ s ^. _xy+                        , Svg.LineTo Svg.OriginAbsolute . pure $ e ^. _xy+                        ]+                [s, cp, e] -> return+                        [ Svg.MoveTo Svg.OriginAbsolute . pure $ s ^. _xy+                        , Svg.QuadraticBezier Svg.OriginAbsolute . pure $ (cp ^. _xy, e ^. _xy)+                        ]+                [s, cp1, cp2, e] -> return+                        [ Svg.MoveTo Svg.OriginAbsolute . pure $ s ^. _xy+                        , Svg.CurveTo Svg.OriginAbsolute . pure $ (cp1 ^. _xy, cp2 ^. _xy, e ^. _xy)+                        ]+                _ -> liftIO $ discretizedEdgePathCommand edge++bezierToPathCommand :: Ptr TopoDS.Edge -> Ptr BRepAdaptor.Curve.Curve -> Acquire [Svg.PathCommand]+bezierToPathCommand edge curve = do +    firstParam <- liftIO $ BRep.Tool.curveParamFirst edge+    lastParam <- liftIO $ BRep.Tool.curveParamLast edge+    bezier <- BRepAdaptor.Curve.bezier curve+    liftIO $ Geom.BezierCurve.segment bezier firstParam lastParam +    bezierCurveToPathCommand edge bezier++convertBSpline :: Ptr TopoDS.Edge -> Ptr (Handle Geom.BSplineCurve) -> Acquire [Svg.PathCommand]+convertBSpline edge someBSpline = do+    converter <- GeomConvert.BSplineCurveToBezierCurve.fromHandle someBSpline -- ParametersAndTolerance someBSpline firstParameter lastParameter 1e-3+    nbArcs <- liftIO $ GeomConvert.BSplineCurveToBezierCurve.nbArcs converter+    mconcat <$> traverse (bezierCurveToPathCommand edge <=< GeomConvert.BSplineCurveToBezierCurve.arc converter) [1 .. nbArcs]++approximateCurveToPathCommand :: Ptr TopoDS.Edge -> Acquire [Svg.PathCommand]+approximateCurveToPathCommand edge = do+    gc <- BRep.Tool.curve edge+    firstParam <- liftIO $ BRep.Tool.curveParamFirst edge+    lastParam <- liftIO $ BRep.Tool.curveParamLast edge+    scc <- ShapeConstruct.Curve.new+    curve <- ShapeConstruct.Curve.convertToBSpline scc gc firstParam lastParam 1e-3+    preciseBSplineToPathCommand edge curve ++preciseBSplineToPathCommand :: Ptr TopoDS.Edge -> Ptr (Handle Geom.BSplineCurve)-> Acquire [Svg.PathCommand]+preciseBSplineToPathCommand edge curve = do+    nbPoles <- liftIO $ Geom.BSplineCurve.nbPoles curve+    isRational <- liftIO $ Geom.BSplineCurve.isRational curve+    let needsApproximating = (nbPoles > 4 || isRational)+    if not needsApproximating+        then convertBSpline edge curve+        else do+            approximator <- GeomConvert.ApproxCurve.fromCurveToleranceOrderSegmentsAndDegree (upcast curve) 1e-3 GeomAbs.Shape.C0 100 3+            done <- liftIO $ GeomConvert.ApproxCurve.isDone approximator+            if done+                then do+                    newCurve <- GeomConvert.ApproxCurve.curve approximator+                    convertBSpline edge newCurve+                else +                    liftIO $ discretizedEdgePathCommand edge+    +discretizedEdgePathCommand :: Ptr TopoDS.Edge -> IO [Svg.PathCommand]+discretizedEdgePathCommand edge = do+    s <- Internal.Edges.edgeValue edge 0 +    ps <- traverse (Internal.Edges.edgeValue edge . (/10) .  fromIntegral) [1..(10::Integer)]+    return +        [ Svg.MoveTo Svg.OriginAbsolute . pure $ s ^. _xy+        , Svg.LineTo Svg.OriginAbsolute $ (^. _xy) <$> ps+        ]++edgeToPathCommand :: Ptr TopoDS.Edge -> [Svg.PathCommand]+edgeToPathCommand edge = Internal.Finalizers.unsafeFromAcquire $ do+    adaptor <- BRepAdaptor.Curve.fromEdge edge+    curveType <- liftIO $ BRepAdaptor.Curve.curveType adaptor+    case curveType of +        GeomAbs.CurveType.Line -> liftIO $ lineToPathCommand edge+        GeomAbs.CurveType.BezierCurve -> bezierToPathCommand edge adaptor+        -- GeomAbs.CurveType.BSplineCurve -> There's some argument for special casing this, but we don't need to+        _ -> approximateCurveToPathCommand edge++-- | Convert a `Waterfall.Path2D` into a list of `Svg.PathCommands`+path2DToPathCommands :: Waterfall.Path2D -> [Svg.PathCommand]+path2DToPathCommands (Path2D theRawPath) = case theRawPath of  +    Internal.Path.Common.EmptyRawPath -> []+    Internal.Path.Common.SinglePointRawPath _ -> []+    Internal.Path.Common.ComplexRawPath wire -> +        Internal.Finalizers.unsafeFromAcquireT $+            foldMap edgeToPathCommand <$> Internal.Edges.wireEdges wire++-- | Convert a `Waterfall.Diagram` into an SVG document+-- +-- The diagram paths have the classes "edge", "visible"/"hidden" and "sharp"/"outline"+diagramToSvg :: Waterfall.Diagram -> Svg.Document+diagramToSvg diagram = +    case Waterfall.diagramBoundingBox diagram of +        Nothing -> Svg.Document Nothing Nothing Nothing [] mempty mempty mempty mempty+        Just (lo, hi) -> +            let w = Just . Svg.Num $ (hi - lo) ^. _x + 4+                h = Just . Svg.Num $ (hi - lo) ^. _y + 4+                d' = Waterfall.translate2D (2 + negate lo) diagram+                paths lt visibility =+                    path2DToPathCommands =<<+                        Waterfall.diagramLines lt visibility d'+                styles = +                    [ Svg.Css.CssRule +                        [[Svg.Css.AllOf [Svg.Css.OfClass "edge"]]]+                        [Svg.Css.CssDeclaration "fill" [[Svg.Css.CssIdent "None"]]]+                    , Svg.Css.CssRule+                        [[Svg.Css.AllOf [Svg.Css.OfClass "edge", Svg.Css.OfClass "visible"]]]+                        [Svg.Css.CssDeclaration "stroke" [[Svg.Css.CssColor $ PixelRGBA8 0 0 0 255]]]+                    , Svg.Css.CssRule+                        [[Svg.Css.AllOf [Svg.Css.OfClass "edge", Svg.Css.OfClass "hidden"]]]+                        [Svg.Css.CssDeclaration "stroke" [[Svg.Css.CssColor $ PixelRGBA8 200 200 255 255]]]+                    ]+                document e = Svg.Document Nothing w h [e] mempty mempty styles mempty+                drawAttrs classes = mempty +                    & Svg.attrClass .~ classes+                pathOf lt visibility classes = Svg.PathTree $ Svg.Path (drawAttrs classes) (paths lt visibility)+                group children = Svg.GroupTree $ Svg.Group mempty children Nothing Svg.defaultSvg+            in document . group $+                    [ pathOf lineType visibility ["edge", ltClass, vClass]+                        | (visibility, vClass) <- [(Waterfall.Hidden, "hidden"), (Waterfall.Visible, "visible")]+                        , (lineType, ltClass) <- [(Waterfall.SharpLine, "sharp"), (Waterfall.OutLine, "outline")]+                    ]+                    +-- | Write a `Waterfall.Diagram`, to an SVG file at the specified location +writeDiagramSVG :: FilePath -> Waterfall.Diagram -> IO ()+writeDiagramSVG path = Svg.saveXmlFile path . diagramToSvg
+ waterfall-cad-svg.cabal view
@@ -0,0 +1,50 @@+cabal-version: 1.12++-- This file has been generated from package.yaml by hpack version 0.37.0.+--+-- see: https://github.com/sol/hpack++name:           waterfall-cad-svg+version:        0.5.0.0+synopsis:       Declarative CAD/Solid Modeling Library, SVG Support+description:    Please see the README on GitHub at <https://github.com/joe-warren/opencascade-hs#readme>+category:       Graphics+homepage:       https://github.com/joe-warren/opencascade-hs#readme+bug-reports:    https://github.com/joe-warren/opencascade-hs/issues+author:         Joe Warren+maintainer:     josephmarkwarren@gmail.com+copyright:      2025 Joe Warren+license:        LGPL-2.1+license-file:   LICENSE+build-type:     Simple+extra-source-files:+    LICENSE+    README.md+    CHANGELOG.md++source-repository head+  type: git+  location: https://github.com/joe-warren/opencascade-hs++library+  exposed-modules:+      Waterfall.SVG+      Waterfall.SVG.FromSVG+      Waterfall.SVG.ToSVG+  other-modules:+      Paths_waterfall_cad_svg+  hs-source-dirs:+      src+  ghc-options: -Wall -Werror=compat -Werror=identities -Werror=incomplete-record-updates -Werror=incomplete-uni-patterns -Werror=missing-home-modules -Werror=missing-export-lists -Werror=partial-fields -Werror=redundant-constraints -optc -Werror-implicit-function-declaration+  build-depends:+      JuicyPixels ==3.*+    , attoparsec >=0.14 && <1.0+    , base >=4.7 && <5+    , lens >5 && <6+    , linear >=1.0 && <2.0+    , opencascade-hs >=0.5.0.0 && <0.6+    , resourcet >=1.2 && <1.4+    , svg-tree >=0.6 && <1.0+    , text >=1.2 && <3.0+    , waterfall-cad >=0.5.0.0 && <0.6+  default-language: Haskell2010