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vinyl-gl 0.2.0.2 → 0.2.1

raw patch · 3 files changed

+9/−4 lines, 3 files

Files

src/Graphics/VinylGL/Uniforms.hs view
@@ -7,7 +7,8 @@ -- record corresponds to a uniform parameter of the given shader -- program, and that the types all agree. module Graphics.VinylGL.Uniforms (setAllUniforms, setSomeUniforms, setUniforms,-                                  HasFieldGLTypes(..), SetUniformFields) where+                                  HasFieldGLTypes(..), UniformFields,+                                  SetUniformFields) where import Control.Applicative ((<$>)) import Data.Foldable (traverse_) import qualified Data.Map as M@@ -34,6 +35,8 @@   fieldGLTypes _ = variableType (undefined::t)                     : fieldGLTypes (undefined::PlainFieldRec ts) +-- | Constraint synonym for 'PlainFieldRec's that carry valid GLSL+-- uniforms. type UniformFields a = (HasFieldNames a, HasFieldGLTypes a, SetUniformFields a)  -- | Set GLSL uniform parameters from a 'PlainRec'. A check is@@ -138,6 +141,8 @@ glTypeEquiv :: VariableType -> VariableType -> Bool glTypeEquiv x y = glTypeEquiv' x y || glTypeEquiv' y x +-- | Zips up lists of 'UniformLocation's and a 'PlainFieldRec' setting+-- uniform parameters using the record fields. class SetUniformFields a where   setUniformFields :: [Maybe UniformLocation] -> a -> IO () 
src/Graphics/VinylGL/Vertex.hs view
@@ -5,7 +5,7 @@ -- with vertices represented as vinyl records. module Graphics.VinylGL.Vertex (bufferVertices, bindVertices, reloadVertices,                                 deleteVertices, enableVertices, enableVertices',-                                enableVertexFields,+                                enableVertexFields, ViableVertex,                                 BufferedVertices(..), fieldToVAD) where import Control.Applicative import Control.Arrow (second)@@ -94,7 +94,7 @@         n = fromSing (sing::Sing sy) #endif --- Constraint alias capturing the requirements of a vertex type.+-- | Constraint alias capturing the requirements of a vertex type. type ViableVertex t = (HasFieldNames t, HasFieldSizes t, HasFieldDims t,                        HasFieldGLTypes t, Storable t) 
vinyl-gl.cabal view
@@ -1,5 +1,5 @@ name:          vinyl-gl-version:       0.2.0.2+version:       0.2.1 synopsis:      Utilities for working with OpenGL's GLSL shading language and vinyl records. description:   Using "Data.Vinyl" records (similar in spirit to @HList@)                to carry GLSL uniform parameters and vertex data enables