vinyl-gl 0.1.2 → 0.1.3
raw patch · 3 files changed
+4/−4 lines, 3 filesdep ~vinyl
Dependency ranges changed: vinyl
Files
- src/Data/Vinyl/Reflect.hs +1/−1
- src/Graphics/VinylGL/Uniforms.hs +1/−1
- vinyl-gl.cabal +2/−2
src/Data/Vinyl/Reflect.hs view
@@ -3,7 +3,7 @@ -- | Reflection utilities for vinyl records. module Data.Vinyl.Reflect where import Data.Foldable (Foldable, foldMap)-import Data.Functor.Identity+import Data.Vinyl.Idiom.Identity import Data.Monoid (Sum(..)) import Data.Vinyl (Rec, PlainRec, (:::)) import Foreign.Storable (Storable(sizeOf))
src/Graphics/VinylGL/Uniforms.hs view
@@ -10,7 +10,7 @@ HasFieldGLTypes(..), SetUniformFields) where import Control.Applicative ((<$>)) import Data.Foldable (traverse_)-import Data.Functor.Identity+import Data.Vinyl.Idiom.Identity import qualified Data.Map as M import Data.Maybe (fromMaybe) import qualified Data.Set as S
vinyl-gl.cabal view
@@ -1,5 +1,5 @@ name: vinyl-gl-version: 0.1.2+version: 0.1.3 synopsis: Utilities for working with OpenGL's GLSL shading language and vinyl records. description: Using "Data.Vinyl" records (similar in spirit to @HList@) to carry GLSL uniform parameters and vertex data enables@@ -26,7 +26,7 @@ Graphics.VinylGL.Uniforms, Graphics.VinylGL.Vertex -- other-modules: - build-depends: base >= 4.6 && < 5, transformers >= 0.3, vinyl >= 0.1.3,+ build-depends: base >= 4.6 && < 5, transformers >= 0.3, vinyl >= 0.3, containers >= 0.5, GLUtil >= 0.6.4, OpenGL >= 2.8, tagged >= 0.4, vector >= 0.10, linear >= 1.1.3 hs-source-dirs: src