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vinyl-gl 0.1.2 → 0.1.3

raw patch · 3 files changed

+4/−4 lines, 3 filesdep ~vinyl

Dependency ranges changed: vinyl

Files

src/Data/Vinyl/Reflect.hs view
@@ -3,7 +3,7 @@ -- | Reflection utilities for vinyl records. module Data.Vinyl.Reflect where import Data.Foldable (Foldable, foldMap)-import Data.Functor.Identity+import Data.Vinyl.Idiom.Identity import Data.Monoid (Sum(..)) import Data.Vinyl (Rec, PlainRec, (:::)) import Foreign.Storable (Storable(sizeOf))
src/Graphics/VinylGL/Uniforms.hs view
@@ -10,7 +10,7 @@                                   HasFieldGLTypes(..), SetUniformFields) where import Control.Applicative ((<$>)) import Data.Foldable (traverse_)-import Data.Functor.Identity+import Data.Vinyl.Idiom.Identity import qualified Data.Map as M import Data.Maybe (fromMaybe) import qualified Data.Set as S
vinyl-gl.cabal view
@@ -1,5 +1,5 @@ name:          vinyl-gl-version:       0.1.2+version:       0.1.3 synopsis:      Utilities for working with OpenGL's GLSL shading language and vinyl records. description:   Using "Data.Vinyl" records (similar in spirit to @HList@)                to carry GLSL uniform parameters and vertex data enables@@ -26,7 +26,7 @@                        Graphics.VinylGL.Uniforms,                         Graphics.VinylGL.Vertex   -- other-modules:       -  build-depends:       base >= 4.6 && < 5, transformers >= 0.3, vinyl >= 0.1.3,+  build-depends:       base >= 4.6 && < 5, transformers >= 0.3, vinyl >= 0.3,                        containers >= 0.5, GLUtil >= 0.6.4, OpenGL >= 2.8,                         tagged >= 0.4, vector >= 0.10, linear >= 1.1.3   hs-source-dirs:      src