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vinyl-gl 0.1.0.0 → 0.1.0.1

raw patch · 2 files changed

+2/−2 lines, 2 files

Files

src/Graphics/VinylGL/Uniforms.hs view
@@ -7,7 +7,7 @@ -- record corresponds to a uniform parameter of the given shader -- program, and that the types all agree. module Graphics.VinylGL.Uniforms (setAllUniforms, setSomeUniforms, setUniforms,-                                  HasFieldGLTypes(..)) where+                                  HasFieldGLTypes(..), SetUniformFields) where import Control.Applicative ((<$>)) import Data.Foldable (traverse_) import Data.Functor.Identity
vinyl-gl.cabal view
@@ -1,5 +1,5 @@ name:          vinyl-gl-version:       0.1.0.0+version:       0.1.0.1 synopsis:      Utilities for working with OpenGL's GLSL shading language and vinyl records. description:   Using "Data.Vinyl" records (similar in spirit to @HList@)                to carry GLSL uniform parameters and vertex data enables