vinyl-gl 0.1.0.0 → 0.1.0.1
raw patch · 2 files changed
+2/−2 lines, 2 files
Files
- src/Graphics/VinylGL/Uniforms.hs +1/−1
- vinyl-gl.cabal +1/−1
src/Graphics/VinylGL/Uniforms.hs view
@@ -7,7 +7,7 @@ -- record corresponds to a uniform parameter of the given shader -- program, and that the types all agree. module Graphics.VinylGL.Uniforms (setAllUniforms, setSomeUniforms, setUniforms,- HasFieldGLTypes(..)) where+ HasFieldGLTypes(..), SetUniformFields) where import Control.Applicative ((<$>)) import Data.Foldable (traverse_) import Data.Functor.Identity
vinyl-gl.cabal view
@@ -1,5 +1,5 @@ name: vinyl-gl-version: 0.1.0.0+version: 0.1.0.1 synopsis: Utilities for working with OpenGL's GLSL shading language and vinyl records. description: Using "Data.Vinyl" records (similar in spirit to @HList@) to carry GLSL uniform parameters and vertex data enables