diff --git a/src/Typograffiti/GL.hs b/src/Typograffiti/GL.hs
--- a/src/Typograffiti/GL.hs
+++ b/src/Typograffiti/GL.hs
@@ -4,7 +4,8 @@
 module Typograffiti.GL where
 
 import           Control.Exception      (assert)
-import           Control.Monad          (forM_, when, replicateM)
+import           Control.Monad          (forM_, replicateM, when)
+import           Control.Monad.Fail     (MonadFail)
 import           Control.Monad.IO.Class (MonadIO (..))
 import           Data.ByteString        (ByteString)
 import qualified Data.ByteString.Char8  as B8
@@ -24,7 +25,7 @@
 import           Linear.V               (Finite, Size, dim, toV)
 
 
-allocAndActivateTex :: MonadIO m => GLenum -> m GLuint
+allocAndActivateTex :: (MonadIO m, MonadFail m) => GLenum -> m GLuint
 allocAndActivateTex u = do
   [t] <- liftIO $ allocaArray 1 $ \ptr -> do
     glGenTextures 1 ptr
@@ -42,8 +43,7 @@
     assert False $ return ()
 
 
-newBoundVAO
-  :: MonadIO m => m GLuint
+newBoundVAO :: (MonadIO m, MonadFail m) => m GLuint
 newBoundVAO = do
   [vao] <- liftIO $ allocaArray 1 $ \ptr -> do
       glGenVertexArrays 1 ptr
diff --git a/typograffiti.cabal b/typograffiti.cabal
--- a/typograffiti.cabal
+++ b/typograffiti.cabal
@@ -4,10 +4,10 @@
 --
 -- see: https://github.com/sol/hpack
 --
--- hash: 055bf77ba100e5fea74a7d628f920e9b871482639d2d4be4f35e05f883b816ba
+-- hash: 210575516c085c128b78c545ded6d51ae7050d3e4201946d0538efea8266888b
 
 name:           typograffiti
-version:        0.1.0.1
+version:        0.1.0.2
 synopsis:       Just let me draw nice text already
 description:    This is a text rendering library that uses OpenGL and freetype2 to render TTF font strings quickly. It is fast enough to render large chunks of text in real time. This library exists because text rendering is one of the biggest hurdles in Haskell graphics programming - and it shouldn't be!
                 Typograffiti includes an MTL style typeclass and a default monad transformer. It does not assume you are using any specific windowing solution. It does assume you are using OpenGL 3.3+.
