diff --git a/LICENSE b/LICENSE
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+++ b/LICENSE
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+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/Network/Tremulous/ByteStringUtils.hs b/Network/Tremulous/ByteStringUtils.hs
new file mode 100644
--- /dev/null
+++ b/Network/Tremulous/ByteStringUtils.hs
@@ -0,0 +1,25 @@
+module Network.Tremulous.ByteStringUtils where
+import Prelude as P
+import Control.Applicative
+import Control.DeepSeq
+import Data.ByteString.Char8 as B
+import Data.Char
+
+instance NFData ByteString 
+
+stripPrefix :: ByteString -> ByteString -> Maybe ByteString
+stripPrefix p xs
+	| p `isPrefixOf` xs	= Just $ B.drop (B.length p) xs
+	| otherwise		= Nothing	
+
+maybeInt :: ByteString -> Maybe Int
+maybeInt x = fst <$> readInt x
+
+splitlines :: ByteString -> [ByteString]
+splitlines = splitfilter '\n'
+
+stripw :: ByteString -> ByteString
+stripw = B.dropWhile isSpace
+
+splitfilter :: Char -> ByteString -> [ByteString]
+splitfilter f = P.filter (not . B.null) . split f
diff --git a/Network/Tremulous/NameInsensitive.hs b/Network/Tremulous/NameInsensitive.hs
new file mode 100644
--- /dev/null
+++ b/Network/Tremulous/NameInsensitive.hs
@@ -0,0 +1,49 @@
+module Network.Tremulous.NameInsensitive (
+	TI(..), mk, mkColor, mkAlphaNum, mkColorAlpha, unpackorig
+) where
+import Control.DeepSeq
+import Data.ByteString.Char8 as B
+import Data.Char
+import Data.Ord
+
+data TI = TI { 
+	  original :: !ByteString
+	, cleanedCase :: !ByteString
+	}
+
+-- Already strict
+instance NFData TI
+
+instance Eq TI where
+	a == b = cleanedCase a == cleanedCase b
+	
+instance Ord TI where
+	compare = comparing cleanedCase
+	
+instance Show TI where
+	show = show . original
+
+unpackorig :: TI -> String
+unpackorig = B.unpack . original
+	
+mk :: ByteString -> TI
+mk bs = TI bs (B.map toLower bs)
+
+mkColor :: ByteString -> TI
+mkColor bs = TI bs (B.map toLower $ removeColors bs)
+
+mkAlphaNum :: ByteString -> TI
+mkAlphaNum bs = TI bs (B.map toLower $ B.filter isAlphaNum bs)
+
+mkColorAlpha :: ByteString -> TI
+mkColorAlpha bs = TI bs (B.map toLower $ B.filter isPrint $ removeColors bs)
+
+removeColors :: ByteString -> ByteString
+removeColors = B.pack . rc . B.unpack
+
+rc :: String -> String
+rc ('^' : x : xs) | isAlphaNum x	= rc xs
+rc (x : xs)				= x : rc xs
+rc [] 					= []
+
+
diff --git a/Network/Tremulous/Polling.hs b/Network/Tremulous/Polling.hs
new file mode 100644
--- /dev/null
+++ b/Network/Tremulous/Polling.hs
@@ -0,0 +1,179 @@
+module Network.Tremulous.Polling (
+	pollMasters, pollOne
+) where
+import Prelude hiding (all, concat, mapM_, elem, sequence_, concatMap, catch)
+
+import Control.DeepSeq
+import Control.Monad hiding (mapM_, sequence_)
+import Control.Concurrent (forkIO, threadDelay, killThread)
+import Control.Concurrent.MVar
+import Control.Applicative
+import Control.Exception
+
+import Data.Foldable
+import Data.Set (Set)
+import qualified Data.Set as S
+import Data.Map (Map)
+import qualified Data.Map as M
+import Data.String
+import Data.ByteString.Char8 (ByteString, append, pack)
+
+import Network.Socket hiding (send, sendTo, recv, recvFrom)
+import Network.Socket.ByteString
+import Network.Tremulous.Protocol
+import Network.Tremulous.ByteStringUtils as B
+import Network.Tremulous.Scheduler
+
+data QType = QMaster !Int !Int | QGame !Int | QJustWait
+
+mtu :: Int
+mtu = 2048
+
+getStatus :: IsString s => s
+getStatus = "\xFF\xFF\xFF\xFFgetstatus"
+getServers :: Int -> ByteString
+getServers proto = "\xFF\xFF\xFF\xFFgetservers " `append` pack (show proto) `append` " empty full"
+
+pollMasters :: Delay -> [MasterServer] -> IO PollResult
+pollMasters Delay{..} masterservers = do
+	sock		<- socket AF_INET Datagram defaultProtocol
+	bindSocket sock (SockAddrInet 0 0)
+	
+	-- server addresses recieved by master
+	mstate		<- newMVar S.empty
+	-- Servers that has responded
+	tstate		<- newMVar S.empty
+	
+	-- When first packet was sent to server (removed on proper response)
+	pingstate	<- newMVar (M.empty :: Map SockAddr Integer)
+
+	let sf sched host qtype = case qtype of
+		QGame n		-> do
+			now <- getMicroTime
+			pureModifyMVar pingstate $ M.insertWith' (\_ b -> b) host now
+			sendTo sock getStatus host
+			if (n > 0) then
+				addScheduled sched (now + fromIntegral packetTimeout, host, QGame (n-1))
+			else
+				addScheduled sched (now + fromIntegral packetTimeout, host, QJustWait)
+			
+		QMaster n proto	-> do
+			now <- getMicroTime
+			sendTo sock (getServers proto) host
+			if (n > 0) then
+				addScheduled sched (now + (fromIntegral packetTimeout) `div` 2 , host, QMaster (n-1) proto)
+			else
+				addScheduled sched (now + fromIntegral packetTimeout, host, QJustWait)
+				
+
+		QJustWait -> return ()
+		
+
+	sched		<- newScheduler throughputDelay sf (Just (sClose sock))
+	addScheduledInstant sched $
+		map (\MasterServer{..} -> (masterAddress, QMaster (packetDuplication*4) masterProtocol)) masterservers
+
+	startScheduler sched
+	
+	let buildResponse = do
+		packet <- ioMaybe $ recvFrom sock mtu
+		case parsePacket (masterAddress <$> masterservers) <$> packet of
+			-- The master responded, great! Now lets send requests to the new servers
+			Just (Master host x) -> do
+				deleteScheduled sched host
+				m <- takeMVar mstate
+				let m' = S.union m x
+				putMVar' mstate m'
+				let delta = S.difference x m
+				when (S.size delta > 0) $ do
+					addScheduledInstant sched $ map (,QGame packetDuplication) (S.toList delta)
+				
+				buildResponse
+
+			Just (Tremulous host x) -> do
+				now <- getMicroTime
+				t <- takeMVar tstate
+				if S.member host t then do
+					putMVar' tstate t
+					buildResponse
+				else do
+					deleteScheduled sched host
+					ps	<- takeMVar pingstate
+					start	<- return $! M.lookup host ps
+					putMVar' pingstate $ M.delete host ps
+					putMVar' tstate $ S.insert host t
+					-- This also serves as protection against
+					-- receiving responses for requests never sent
+					case start of
+						Nothing -> buildResponse
+						Just a	-> do
+							let gameping = fromInteger (now - a) `div` 1000
+							( strict x{ gameping } : ) `liftM` buildResponse			
+			Just Invalid -> buildResponse
+			
+			Nothing -> return []
+			
+	xs	<- buildResponse
+	m	<- takeMVar mstate
+	t	<- takeMVar tstate
+	return $! PollResult xs (S.size t) (S.size m) t
+
+data Packet = Master !SockAddr !(Set SockAddr) | Tremulous !SockAddr !GameServer | Invalid
+
+parsePacket :: [SockAddr] -> (ByteString, SockAddr) -> Packet
+parsePacket masters (content, host) = case B.stripPrefix "\xFF\xFF\xFF\xFF" content of
+	Just a	| Just x <- parseServer a			-> Tremulous host x
+		| Just x <- parseMaster a, host `elem` masters	-> Master host x
+	_							-> Invalid
+	where
+	parseMaster x = S.fromList . parseMasterServer <$> stripPrefix "getserversResponse" x
+	parseServer x = parseGameServer host =<< stripPrefix "statusResponse" x
+
+
+
+pollOne :: Delay -> SockAddr -> IO (Maybe GameServer)
+pollOne Delay{..} sockaddr = do
+	s <- socket AF_INET Datagram defaultProtocol
+	catch (f s) (err s)
+	where
+	f sock = do
+		connect sock sockaddr
+		pid <- forkIO $ whileJust packetDuplication $ \n -> do
+			send sock getStatus
+			threadDelay packetTimeout
+			if n > 0 then
+				return $ Just (n-1)
+			else do
+				sClose sock
+				return Nothing
+			
+		start	<- getMicroTime
+		poll	<- ioMaybe $ recv sock mtu
+		sClose sock
+		killThread pid
+		stop	<- getMicroTime
+		let gameping = fromInteger (stop - start) `div` 1000
+		return $ (\x -> x {gameping}) <$> 
+			(parseGameServer sockaddr =<< isProper =<< poll)
+	err sock (_::IOError) = sClose sock >> return Nothing
+	isProper = stripPrefix "\xFF\xFF\xFF\xFFstatusResponse"
+
+ioMaybe :: IO a -> IO (Maybe a)
+ioMaybe f = catch (Just <$> f) (\(_ :: IOError) -> return Nothing)
+
+putMVar' :: NFData a => MVar a -> a -> IO ()
+putMVar' m a = rnf a `seq` putMVar m a
+
+pureModifyMVar :: NFData a => MVar a -> (a -> a) -> IO ()
+pureModifyMVar m f = do
+	x <- takeMVar m
+	putMVar' m (f x)
+	
+strict :: NFData a => a -> a
+strict x = x `deepseq` x
+
+whileJust :: Monad m => a -> (a -> m (Maybe a)) -> m ()
+whileJust x f  = f x >>= \c -> case c of
+	Just a	-> whileJust a f
+	Nothing	-> return ()
+
diff --git a/Network/Tremulous/Protocol.hs b/Network/Tremulous/Protocol.hs
new file mode 100644
--- /dev/null
+++ b/Network/Tremulous/Protocol.hs
@@ -0,0 +1,193 @@
+module Network.Tremulous.Protocol (
+	  module Network.Tremulous.NameInsensitive
+	, Delay(..), Team(..),  GameServer(..), Player(..), MasterServer(..), PollResult(..)
+	, defaultDelay, parseGameServer, proto2string, string2proto, parseMasterServer
+	, B.unpack
+) where
+import Prelude as P
+import Control.Applicative
+import Control.DeepSeq
+import Control.Monad.State.Strict
+
+import Data.Attoparsec.Char8 as A hiding (option)
+import Data.Attoparsec (anyWord8)
+import Data.ByteString.Char8 as B
+import Data.Maybe
+import Data.String
+import Data.Char
+import Data.Bits
+import Data.Word
+import Data.Set (Set)
+
+import Network.Socket
+import Network.Tremulous.ByteStringUtils as B
+import Network.Tremulous.SocketExtensions ()
+import Network.Tremulous.NameInsensitive
+import Network.Tremulous.TupleReader
+
+data Delay = Delay {
+	  packetTimeout
+	, packetDuplication
+	, throughputDelay	:: !Int
+	} deriving (Show, Read)
+
+data MasterServer = MasterServer {
+	   masterAddress	:: !SockAddr
+	 , masterProtocol	:: !Int
+	} deriving Eq
+	
+data GameServer = GameServer {
+	  address	:: !SockAddr
+	, gameping	:: !Int
+	, protocol	:: !Int
+	, gamemod	:: !(Maybe TI)
+	, hostname	:: !TI
+	, mapname	:: !TI
+	, slots
+	, privslots	:: !Int
+	, protected	:: !Bool
+	, timelimit
+	, suddendeath	:: !(Maybe Int)
+	, unlagged	:: !Bool
+	, nplayers	:: !Int
+	, players	:: ![Player]
+	}
+
+data Team = Spectators | Aliens | Humans | Unknown deriving (Eq, Show)
+
+data Player = Player {
+	  team	:: !Team
+	, kills
+	, ping	:: !Int
+	, name	:: !TI
+	}
+
+data PollResult = PollResult {
+	  polled		:: ![GameServer]
+	, serversResponded
+	, serversRequested	:: !Int
+	, respondedCache	:: !(Set SockAddr)
+	}
+
+
+instance NFData MasterServer where
+	rnf (MasterServer a b) = rnf a `seq` rnf b
+
+instance NFData Team
+
+instance NFData GameServer where
+	rnf (GameServer a b c d e f g h i j k l m n) = rnf a `seq` rnf b `seq` rnf c `seq` rnf d
+		`seq` rnf e `seq` rnf f `seq` rnf g `seq` rnf h `seq` rnf i `seq` rnf j 
+		`seq` rnf k `seq` rnf l `seq` rnf m `seq` rnf n
+
+instance NFData Player where
+	rnf (Player a b c d)  = rnf a `seq` rnf b `seq` rnf c `seq` rnf d
+
+defaultDelay :: Delay
+defaultDelay = Delay {
+	  packetTimeout		= 400 * 1000
+	, packetDuplication	= 2
+	, throughputDelay	= 1 * 1000
+	}
+	
+-- Protocol version
+proto2string :: IsString s => Int ->  s
+proto2string x = case x of
+	69 -> "1.1"
+	70 -> "gpp"
+	_  -> "?"
+
+string2proto :: (IsString s, Eq s) => s -> Maybe Int
+string2proto x = case x of
+	"vanilla"	-> Just 69
+	"1.1"		-> Just 69
+	"gpp"		-> Just 70
+	"1.2"		-> Just 70
+	_		-> Nothing
+
+parsePlayer :: Team -> ByteString -> Maybe Player
+parsePlayer team = parseMaybe $ do
+	kills <- signed decimal
+	skipSpace
+	ping <- signed decimal
+	skipSpace
+	name <- mkColor <$> quoted
+	return Player {..}
+	
+-- cvar P
+parseP :: ByteString -> [Team]
+parseP = foldr' f [] 
+	where
+	f '-' xs = xs
+	f  a  xs = readTeam a : xs
+	
+	readTeam x = case x of
+		'0'	-> Spectators
+		'1'	-> Aliens
+		'2'	-> Humans
+		_	-> Unknown
+
+parsePlayers :: ByteString -> [ByteString] -> Maybe [Player]
+parsePlayers p = zipWithM parsePlayer (parseP p ++ repeat Unknown)
+
+parseCVars :: ByteString -> [(ByteString, ByteString)]
+parseCVars xs = f (splitfilter '\\' xs) where 
+	f (k:v:cs)	= (k, v) : f cs
+	f _		= []
+
+parseGameServer :: SockAddr -> ByteString -> Maybe GameServer
+parseGameServer address xs = case splitlines xs of
+	(cvars:players)	-> mkGameServer address players (parseCVars cvars)
+	_		-> Nothing
+
+mkGameServer :: SockAddr -> [ByteString] -> [(ByteString, ByteString)] -> Maybe GameServer
+mkGameServer address rawplayers = tupleReader $ do
+	timelimit	<- option Nothing maybeInt "timelimit"
+	hostname	<- mkColorAlpha <$> require "sv_hostname"
+	protocol	<- requireWith maybeInt "protocol"
+	mapname		<- option (TI "" "") (mk . clean) "mapname"
+	gamemod		<- option Nothing mkMod "gamename"
+	p		<- option "" id "P"
+	players		<- lift $ parsePlayers p rawplayers
+	protected	<- option False (/="0") "g_needpass"
+	privslots	<- option 0 (fromMaybe 0 . maybeInt) "sv_privateClients"
+	slots		<- requireWith maybeInt "sv_maxclients"
+	suddendeath	<- option Nothing maybeInt "g_suddenDeathTime"
+	unlagged	<- option False (/="0") "g_unlagged"
+	
+	return GameServer { gameping = -1, nplayers = P.length players, .. }
+	where
+	mkMod "base"	= Nothing
+	mkMod a		= Just (mk a)
+	clean = stripw . B.filter isPrint
+
+
+parseMasterServer :: ByteString -> [SockAddr]	
+parseMasterServer = fromMaybe [] . parseMaybe attoIP
+	where
+	attoIP = A.many (char '\\' *> addr)
+	(.<<.) :: Bits a => a -> Int -> a
+	(.<<.) = shiftL		
+	wg :: Integral i => Parser i
+	wg = fromIntegral <$> anyWord8	
+	addr = do
+		-- try $ string "EOT\0\0\0" *> endOfInput
+		i0 <- wg
+		i1 <- wg
+		i2 <- wg
+		i3 <- wg
+		p0 <- wg
+		p1 <- wg
+		let ip = (i3 .<<. 24) .|. (i2 .<<. 16) .|. (i1 .<<. 8) .|. i0 :: Word32
+		let port = (p0 .<<. 8) .|. p1 :: Word16
+		return $ SockAddrInet (fromIntegral port) ip
+
+-- /// Attoparsec utils ////////////////////////////////////////////////////////////////////////////
+
+quoted :: Parser ByteString
+quoted = char '"' *> takeTill (=='"') <* char '"'
+
+parseMaybe :: Parser a -> ByteString -> Maybe a
+parseMaybe f xs = case parseOnly f xs of
+	Right a	-> Just a
+	Left _	-> Nothing
diff --git a/Network/Tremulous/Scheduler.hs b/Network/Tremulous/Scheduler.hs
new file mode 100644
--- /dev/null
+++ b/Network/Tremulous/Scheduler.hs
@@ -0,0 +1,121 @@
+module Network.Tremulous.Scheduler(
+	  Event, Scheduler
+	, newScheduler, startScheduler, addScheduled, addScheduledBatch
+	, addScheduledInstant, deleteScheduled, getMicroTime
+) where
+import Prelude hiding (drop)
+import Control.Monad
+import Control.Applicative hiding (empty)
+import Control.Concurrent
+import Control.Exception
+import Data.Typeable
+import Data.Sequence
+import Data.Foldable
+import System.Time
+
+
+data Interrupt = Interrupt
+	deriving (Typeable, Show)
+	
+instance Exception Interrupt
+
+data (Eq id, Ord id) => Scheduler id a = Scheduler
+	{ sync		:: !(MVar ())
+	, started	:: !(MVar ())
+	, queue		:: !(MVar (Seq (Integer, id, a)))
+	}
+
+type Event id a = (Integer, id, a)
+
+-- ugly ugly ugly!
+threadBlock :: IO ()
+threadBlock = forever $ threadDelay maxBound
+
+pureModifyMVar ::MVar a -> (a -> a) -> IO ()
+pureModifyMVar m f = do
+	x <- takeMVar m
+	putMVar m (f x)
+
+newScheduler :: (Eq a, Ord a) => Int -> (Scheduler a b -> a -> b -> IO ()) -> Maybe (IO ()) -> IO (Scheduler a b)
+newScheduler throughput func finalizer = do 
+	queue		<- newMVar empty
+	sync		<- newEmptyMVar
+	started		<- newEmptyMVar
+	let sched	=  Scheduler{..}
+	uninterruptibleMask $ \a -> forkIO $ runner sched a
+	return sched
+	
+	where
+	runner sched@Scheduler{..} restore = do
+		takeMVar started
+		tid		<- myThreadId
+		syncid		<- forkIOUnmasked $ forever $ takeMVar sync >> throwTo tid Interrupt
+		let loop = do
+			q <- readMVar queue
+			case viewl q of
+				EmptyL -> case finalizer of
+					Nothing -> do
+						ignoreException $ restore threadBlock
+						loop
+					Just a -> do
+						killThread syncid
+						a
+
+				(time, idn, storage) :< _ -> do
+					now <- getMicroTime
+					let wait = fromInteger (time - now)
+					waited <- ((time == -1 || wait <= 0) ||) `liftM`
+						falseOnException (restore (threadDelay wait))
+					when waited $ do
+						pureModifyMVar queue $ deleteID idn
+						func sched idn storage
+						when (throughput > 0)
+							(threadDelay throughput)
+					loop
+		loop
+
+signal :: MVar () -> IO ()
+signal a = tryPutMVar a () >> return ()
+
+startScheduler :: (Ord id, Eq id, Show id) => Scheduler id a -> IO ()
+startScheduler Scheduler{..} = putMVar started ()
+
+addScheduled :: (Ord id, Eq id, Show id) => Scheduler id a -> Event id a -> IO ()
+addScheduled Scheduler{..} event = do
+	pureModifyMVar queue $ insertTimed event
+	signal sync
+	
+addScheduledBatch :: (Ord id, Eq id, Foldable f) => Scheduler id a -> f (Event id a) -> IO ()
+addScheduledBatch Scheduler{..} events = do
+	pureModifyMVar queue $ \q -> foldl' (flip insertTimed) q events
+	signal sync
+
+addScheduledInstant :: (Ord id, Eq id, Foldable f) => Scheduler id a -> f (id, a) -> IO ()
+addScheduledInstant Scheduler{..} events = do
+	pureModifyMVar queue $ \q -> foldl' (\acc (a, b) -> (-1, a, b) <| acc) q events
+	signal sync
+
+deleteScheduled :: (Ord id, Eq id) => Scheduler id a -> id -> IO ()
+deleteScheduled Scheduler{..} ident = do
+	pureModifyMVar queue $ deleteID ident
+	signal sync
+
+getMicroTime :: IO Integer
+getMicroTime = let f (TOD s p) = s*1000000 + p `div` 1000000 in f <$> getClockTime
+
+ignoreException :: IO () -> IO ()
+ignoreException = handle (\Interrupt -> return ())
+
+falseOnException :: IO a -> IO Bool
+falseOnException f = handle (\Interrupt -> return False) (f >> return True)
+
+
+insertTimed :: (Ord id, Eq id) => Event id a -> Seq (Event id a) -> Seq (Event id a)
+insertTimed x@(a,_,_) q = (s1 |> x) >< s2 where
+	(s1, s2) = spanl (\(b,_,_) -> a >= b) q
+
+
+deleteID :: (Ord id, Eq id) => id -> Seq (Event id a) -> Seq (Event id a)
+deleteID ident q = s1 >< s2' where
+	(s1, s2) = spanl (\(_,a,_) -> a /= ident) q
+	s2' = drop 1 s2 
diff --git a/Network/Tremulous/SocketExtensions.hs b/Network/Tremulous/SocketExtensions.hs
new file mode 100644
--- /dev/null
+++ b/Network/Tremulous/SocketExtensions.hs
@@ -0,0 +1,15 @@
+{-# LANGUAGE CPP, StandaloneDeriving #-}
+module Network.Tremulous.SocketExtensions where
+import Control.DeepSeq
+import Network.Socket
+
+deriving instance Ord SockAddr
+
+instance NFData SockAddr where
+	rnf (SockAddrInet (PortNum p) h) 	= rnf p `seq` rnf h
+	rnf (SockAddrInet6 (PortNum p) f h s)	= rnf p `seq` rnf f `seq` rnf h `seq` rnf s
+#ifdef linux_HOST_OS
+	rnf (SockAddrUnix s)			= rnf s
+#endif
+	
+
diff --git a/Network/Tremulous/TupleReader.hs b/Network/Tremulous/TupleReader.hs
new file mode 100644
--- /dev/null
+++ b/Network/Tremulous/TupleReader.hs
@@ -0,0 +1,31 @@
+module Network.Tremulous.TupleReader (
+	TupleReader, tupleReader, require, requireWith, option
+) where
+import Control.Monad.State.Strict
+
+type TupleReader k v a = StateT [(k, v)] Maybe a
+
+tupleReader :: TupleReader k v a -> [(k, v)] -> Maybe a
+tupleReader = evalStateT
+
+lookupDelete :: (Eq k) => k -> [(k, v)] -> (Maybe v, [(k, v)])
+lookupDelete key = roll where
+	roll []			= (Nothing, [])
+	roll (x@(a, b):xs)
+		| key == a	= (Just b, xs)
+		| otherwise	= let (may, xs') = roll xs in (may, x:xs')
+
+require :: Eq k => k -> TupleReader k v v
+require key = get >>= \s -> case lookupDelete key s of
+	(Nothing, _)	-> lift Nothing
+	(Just a, s')	-> put s' >> return a
+
+requireWith :: Eq k => (v -> Maybe a) -> k -> TupleReader k v a
+requireWith f key = get >>= \s -> case lookupDelete key s of
+	(Nothing, _)	-> lift Nothing
+	(Just a, s')	-> put s' >> lift (f a)
+
+option :: Eq k => a -> (v -> a) -> k -> TupleReader k v a
+option def f key = get >>= \s -> case lookupDelete key s of
+	(Nothing, _)	-> return def
+	(Just a, s')	-> put s' >> return (f a)
diff --git a/Network/Tremulous/Util.hs b/Network/Tremulous/Util.hs
new file mode 100644
--- /dev/null
+++ b/Network/Tremulous/Util.hs
@@ -0,0 +1,52 @@
+module Network.Tremulous.Util (
+	serverByAddress
+	, search
+	, makePlayerList
+	, makePlayerNameList
+	, stats
+	, partitionTeams
+	, removeColors
+) where
+import Data.List hiding (foldl')
+import Data.Foldable (foldl')
+import Data.Char
+import qualified Data.ByteString.Char8 as B
+
+import Network.Socket
+import Network.Tremulous.Protocol as T
+
+
+serverByAddress :: SockAddr -> [GameServer] -> Maybe GameServer
+serverByAddress add =  find (\x -> add == address x)
+
+search :: String -> [GameServer] -> [(TI, GameServer)]
+search ""	= makePlayerNameList 
+search rawstr	= filter (\(a,_) -> str `B.isInfixOf` cleanedCase a ) . makePlayerNameList 
+	where
+	str	= B.pack $ map toLower rawstr
+	
+makePlayerNameList :: [GameServer] -> [(TI, GameServer)]
+makePlayerNameList = concatMap $ \x -> map (\a -> (name a, x)) (players x)
+
+makePlayerList :: [GameServer] -> [(Player, GameServer)]
+makePlayerList = concatMap $ \x -> map (\a -> (a, x)) (players x)
+
+stats :: [GameServer] -> (Int, Int, Int)
+stats polled = (tot, players, bots) where
+	tot		= length polled
+	(players, bots) = foldl' trv (0, 0) (playerList polled)
+	trv (!p, !b) x	= if ping x == 0 then (p, b+1) else (p+1, b)
+	playerList	= foldr ((++) . T.players) []
+
+partitionTeams :: [Player] -> ([Player], [Player], [Player], [Player])
+partitionTeams = foldr f ([], [], [], []) where
+	f x ~(s, a, h, u) = case team x of
+		Spectators	-> (x:s, a, h, u)
+		Aliens		-> (s, x:a, h, u)
+		Humans		-> (s, a, x:h, u)
+		Unknown		-> (s, a, h, x:u)
+
+removeColors :: String -> String
+removeColors ('^' : x : xs) | isAlphaNum x	= removeColors xs
+removeColors (x : xs)				= x : removeColors xs
+removeColors [] 				= []
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,3 @@
+#!/usr/bin/env runhaskell
+import Distribution.Simple
+main = defaultMain
diff --git a/tremulous-query.cabal b/tremulous-query.cabal
new file mode 100644
--- /dev/null
+++ b/tremulous-query.cabal
@@ -0,0 +1,38 @@
+Name:			tremulous-query
+Version:		1.0
+Author:			Christoffer Öjeling
+Maintainer:		Christoffer Öjeling <christoffer@ojeling.net>
+License:		GPL-3
+License-File:		LICENSE
+Category:		Network
+Synopsis:		Library for polling Tremulous servers
+Description:		A library for polling servers from the game Tremulous.
+                        Supports both the released 1.1 version and the 1.2 Gameplay Preview commonly known as GPP.
+
+Cabal-Version:		>= 1.10
+Build-Type:		Simple
+Tested-With:            GHC==7.0.3
+
+Source-Repository head
+  Type:                 git
+  Location:             git://github.com/Cadynum/tremulous-query.git
+
+Library
+  Default-Language:     Haskell2010
+  Default-Extensions:   BangPatterns TupleSections NamedFieldPuns RecordWildCards
+                        ScopedTypeVariables OverloadedStrings DeriveDataTypeable
+  Other-Extensions:     CPP StandaloneDeriving
+  Exposed-Modules:      Network.Tremulous.Protocol
+                        Network.Tremulous.Polling
+                        Network.Tremulous.Util
+                        Network.Tremulous.NameInsensitive
+                        Network.Tremulous.SocketExtensions
+                        Network.Tremulous.ByteStringUtils
+                        Network.Tremulous.Scheduler
+  Other-Modules:        Network.Tremulous.TupleReader
+
+  Build-Depends:        base>=4.3 && < 5, old-time, network, deepseq, containers, bytestring, attoparsec, mtl
+  Ghc-Options:          -Wall -fno-warn-unused-do-bind -fno-warn-orphans -funbox-strict-fields
+
+
+
