diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,280 @@
+		    GNU GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
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diff --git a/Setup.lhs b/Setup.lhs
new file mode 100644
--- /dev/null
+++ b/Setup.lhs
@@ -0,0 +1,3 @@
+#! /usr/bin/env runhaskell
+> import Distribution.Simple
+> main = defaultMain
diff --git a/src/Sound/SC3/MIDI/Keyboard.hs b/src/Sound/SC3/MIDI/Keyboard.hs
new file mode 100644
--- /dev/null
+++ b/src/Sound/SC3/MIDI/Keyboard.hs
@@ -0,0 +1,313 @@
+{- |
+Play incoming MIDI messages from ALSA as sounds via SuperCollider
+with one instrument.
+-}
+-- module Sound.SC3.MIDI.Keyboard where
+module Main where
+
+-- import Sound.OpenSoundControl
+import Sound.SC3 as SC3 hiding (pitch)
+
+import qualified Sound.OpenSoundControl.Transport.Monad as Trans
+import qualified Sound.SC3.Server.PlayEasy  as SCPlay
+import Sound.OpenSoundControl.Transport.Monad
+    (Transport, send, )
+
+import qualified Sound.ALSA.Sequencer as AlsaMidi
+import qualified Sound.MIDI.Message.Channel       as ChannelMsg
+import qualified Sound.MIDI.Message.Channel.Voice as VoiceMsg
+
+import Data.Array (Array, array, listArray, (!), )
+import Data.Map (Map)
+
+import qualified Data.Array as Array
+import qualified Data.Map   as Map
+
+import Control.Monad.State (StateT, evalStateT, lift, )
+
+import System.Random (randomRs, mkStdGen, )
+
+import qualified Data.Accessor.Container  as AccCntn
+import qualified Data.Accessor.MonadState as AccState
+import qualified Data.Accessor.Basic      as Accessor
+import Data.Accessor.Basic ((.>))
+
+import Data.List (lookup, genericLength, )
+import Data.Maybe (mapMaybe, fromMaybe, )
+
+
+frequency :: UGen
+frequency =
+   440 *
+   2 ** ((Control KR "Pitch" 0 + Control KR "PitchBend" 0 * 2 + 3 - 72) / 12) *
+   (1 + (Control KR "Modulation" 0 + Control KR "Aftertouch" 0) * sinOsc KR 10 0)
+
+soundPing :: UGen
+soundPing =
+   sinOsc AR (2*frequency) 0 *
+   xLine KR 1 0.1 1 PauseSynth *
+   0.25 * 4 ** Control KR "Velocity" 0
+
+programPing :: ProgramSound
+programPing = ProgramSound "Ping" soundPing 2
+
+-- | normalize a list of numbers, such that they have a specific average
+normalizeLevel :: Fractional a => a -> [a] -> [a]
+normalizeLevel newAvrg xs =
+   let avrg = sum xs / genericLength xs
+   in  map ((newAvrg-avrg)+) xs
+
+soundString :: UGen
+soundString =
+    let n = 5
+        volume = 0.25 * 4 ** Control KR "Velocity" 0 / sqrt (fromIntegral n)
+        detunes =
+           normalizeLevel 1 $ take (2*n) $
+              randomRs (0,0.03) $ mkStdGen 912
+        phases =
+           randomRs (0,2) $ mkStdGen 54
+        tones =
+           zipWith
+              (\detune phase -> lfSaw AR (frequency*detune) phase)
+              detunes phases
+        (tonesLeft,tonesRight) = splitAt n tones
+    in  volume * MCE [sum tonesLeft, sum tonesRight]
+
+programString :: ProgramSound
+programString = ProgramSound "String" soundString 4
+
+
+data ProgramSound =
+   ProgramSound {
+      programName   :: String,
+      programUGen   :: UGen,
+      programBuffer :: Int
+   }
+
+
+programSounds :: Array VoiceMsg.Program ProgramSound
+programSounds =
+   let ps =
+         zip [VoiceMsg.toProgram 0 .. ] $
+            programPing : programString : []
+   in  array (fst $ head ps, fst $ last ps) ps
+
+
+controlChange ::
+   ChannelMsg.Channel ->
+   String -> (Double -> Double) -> Int ->
+   StateT MIDIState IO ()
+controlChange chan ctrlName f value =
+   let cValue = f (fromIntegral value / 127)
+   in  do lift (print (ctrlName, cValue))
+          AccState.set
+             (stateChannelParameter .> AccCntn.array chan .> AccCntn.mapDefault 0 ctrlName)
+             cValue
+          lift (SCPlay.withSC3 (Trans.send (n_set (channelNodeId chan)
+              [(ctrlName, cValue)])))
+
+playNote ::
+   ChannelMsg.Channel ->
+   VoiceMsg.Velocity ->
+   VoiceMsg.Pitch ->
+   StateT MIDIState IO ()
+playNote chan velocity pitch =
+   do sid <- AccState.getAndModify stateSID succ
+      AccState.set (stateNoteSID .> AccCntn.mapMaybe (chan, pitch)) (Just sid)
+      lift $ print (pitch, velocity)
+      program <- AccState.get (stateChannelProgram .> AccCntn.array chan)
+      params <- AccState.get (stateChannelParameter .> AccCntn.array chan)
+      lift $ SCPlay.withSC3 $ Trans.send $
+         s_new (programName $ programSounds ! program)
+            sid AddToTail (channelNodeId chan) $
+         ("Pitch", fromIntegral (VoiceMsg.fromPitch pitch)) :
+         ("Velocity", fromIntegral (VoiceMsg.fromVelocity velocity - 64) / 64) :
+         Map.toList params
+
+
+stopNote ::
+   ChannelMsg.Channel ->
+   VoiceMsg.Pitch ->
+   StateT MIDIState IO ()
+stopNote chan pitch =
+   do sid <- AccState.get (stateNoteSID .> AccCntn.mapMaybe (chan, pitch))
+      lift $ maybe
+         (putStrLn $ "released key " ++ show (chan,pitch) ++ " which was not pressed")
+         (\s -> SCPlay.withSC3 $ Trans.send $ n_free [s])
+         sid
+
+
+data MIDIState =
+   MIDIState {
+      stateSID_ :: SCPlay.NodeId,
+      stateNoteSID_          :: Map (ChannelMsg.Channel, VoiceMsg.Pitch) SCPlay.NodeId,
+      stateChannelProgram_   :: Array ChannelMsg.Channel VoiceMsg.Program,
+      stateChannelParameter_ :: Array ChannelMsg.Channel (Map String Double)
+   }
+
+
+stateSID :: Accessor.T MIDIState SCPlay.NodeId
+stateSID =
+   Accessor.fromSetGet
+      (\x r -> r{stateSID_ = x})
+      stateSID_
+
+stateNoteSID :: Accessor.T MIDIState (Map (ChannelMsg.Channel, VoiceMsg.Pitch) SCPlay.NodeId)
+stateNoteSID =
+   Accessor.fromSetGet
+      (\x r -> r{stateNoteSID_ = x})
+      stateNoteSID_
+
+stateChannelProgram ::
+   Accessor.T MIDIState (Array ChannelMsg.Channel VoiceMsg.Program)
+stateChannelProgram =
+   Accessor.fromSetGet
+      (\x r -> r{stateChannelProgram_ = x})
+      stateChannelProgram_
+
+stateChannelParameter ::
+   Accessor.T MIDIState (Array ChannelMsg.Channel (Map String Double))
+stateChannelParameter =
+   Accessor.fromSetGet
+      (\x r -> r{stateChannelParameter_ = x})
+      stateChannelParameter_
+
+
+{-
+Our SuperCollider node structure is:
+One group for every MIDI channel, starting at (succ SCPlay.homeId).
+UGens for the instruments are added to the groups of their MIDI channel.
+This way we can alter controller values on a per channel basis.
+The node ids are counted successively
+starting right after the highest group id.
+-}
+
+-- | node id for global effects
+effectNodeId :: SCPlay.NodeId
+effectNodeId = succ SCPlay.homeId
+
+-- | initial node id for channel groups
+channelInitId :: SCPlay.NodeId
+channelInitId = succ effectNodeId
+
+channelNodeId :: ChannelMsg.Channel -> SCPlay.NodeId
+channelNodeId chan =
+   channelInitId + ChannelMsg.fromChannel chan
+
+-- | initial node id for tones
+toneInitId :: SCPlay.NodeId
+toneInitId = channelInitId + numberMIDIChannels
+
+numberMIDIChannels :: Int
+numberMIDIChannels = 16
+
+boundMIDIChannels :: (ChannelMsg.Channel, ChannelMsg.Channel)
+boundMIDIChannels =
+   (ChannelMsg.toChannel 0, ChannelMsg.toChannel (pred numberMIDIChannels))
+
+
+
+{- |
+Initialize SuperCollider in a way that all sounds
+are written to output buffer 0 and are simply mixed.
+-}
+initSeparate :: Transport t => Trans.IO t ()
+initSeparate =
+   mapM
+      (\p -> Trans.send (SCPlay.d_recv' (programName p) (out 0 (programUGen p))))
+      (Array.elems programSounds) >>
+   (Trans.send $ g_new $
+       map
+          (\chan -> (channelNodeId chan, AddToTail, SCPlay.homeId))
+          (uncurry enumFromTo boundMIDIChannels))
+
+
+programBufferIn :: ProgramSound -> UGen
+programBufferIn p =
+   in' 2 AR (Constant $ fromIntegral $ programBuffer p)
+
+
+
+
+effectUGen :: UGen
+effectUGen =
+   let lfoSine =
+          1000 * exp
+             (0.3 * sinOsc KR 0.1 (MCE [-pi/2, 0]) +
+              0.3 * sinOsc KR (sqrt 0.03) 0)
+       reverb x = x + 0.5 * combN x 0.2 0.2 5
+   in  -- sinOsc AR 440 0 +
+       programBufferIn programPing +
+       0.2 * reverb (rlpf (programBufferIn programString) lfoSine 0.1)
+
+
+{- |
+Initialize SuperCollider in a way that all sounds
+are written to output buffers according to their MIDI program.
+You must provide a UGen which puts these buffers together.
+This can be simple mixing, but you can also apply effects to the partial sounds.
+-}
+initEffect :: Transport t => Trans.IO t ()
+initEffect =
+   do mapM
+         (\p -> Trans.send (SCPlay.d_recv' (programName p)
+            (out (Constant $ fromIntegral $ programBuffer p) (programUGen p))))
+         (Array.elems programSounds)
+
+      Trans.send $ g_new $
+         map
+            (\chan -> (channelNodeId chan, AddToTail, SCPlay.homeId))
+            (uncurry enumFromTo boundMIDIChannels)
+      mapM_
+         (const (Trans.wait "/done" >> return ()))
+         (Array.elems programSounds)
+
+      SCPlay.simpleSync $ SCPlay.d_recv' "Effect" $ out 0 effectUGen
+      Trans.send $ s_new "Effect" effectNodeId AddToTail SCPlay.homeId []
+
+
+
+main :: IO ()
+main = do
+   withSC3 reset
+   SCPlay.withSC3 initEffect
+
+   putStrLn "use 'pmidi -l' to find out the ports from where note messages can be received"
+   putStrLn "and connect the source with this program using 'aconnect'"
+
+   AlsaMidi.withEvents "supercollider-midi" "supercollider-midi-listen" $ \ ll ->
+      flip evalStateT
+         (MIDIState toneInitId Map.empty
+            (listArray boundMIDIChannels (repeat (VoiceMsg.toProgram 0)))
+            (listArray boundMIDIChannels (repeat Map.empty)))
+         (mapM_ (\mev -> case mev of
+            ChannelMsg.Cons chan (ChannelMsg.Voice ev) ->
+               case ev of
+                  VoiceMsg.Control ctrl value ->
+                     fromMaybe (return ()) $
+                     lookup ctrl $
+                     (VoiceMsg.mainVolumeMSB,
+                        controlChange chan "Volume" id value) :
+                     (VoiceMsg.modulationMSB,
+                        controlChange chan "Modulation" (*0.03) value) :
+                     []
+                  VoiceMsg.PitchBend value ->
+                     controlChange chan "PitchBend" (/64) value
+                  VoiceMsg.MonoAftertouch value ->
+                     controlChange chan "Aftertouch" (*0.03) value
+                  VoiceMsg.NoteOn pitch velocity ->
+{-
+NoteOn with velocity 0 is now handled by alsa-midi package
+                     when (VoiceMsg.fromVelocity velocity > 0) $
+-}
+                     playNote chan velocity pitch
+                  VoiceMsg.NoteOff pitch _velocity ->
+                     stopNote chan pitch
+                  VoiceMsg.ProgramChange program ->
+                     lift (print ev) >>
+                     if Array.inRange (Array.bounds programSounds) program
+                       then AccState.set (stateChannelProgram .> AccCntn.array chan) program
+                       else lift $ putStrLn "program unavailable"
+                  _ -> return ()
+            _ -> return ())
+            (mapMaybe AlsaMidi.eventToChannelMsg ll))
diff --git a/src/Sound/SC3/MIDI/Wind.hs b/src/Sound/SC3/MIDI/Wind.hs
new file mode 100644
--- /dev/null
+++ b/src/Sound/SC3/MIDI/Wind.hs
@@ -0,0 +1,58 @@
+module Main where
+-- module SuperColliderMIDI where
+
+import Sound.OpenSoundControl
+import Sound.SC3 as SC3
+import Sound.SC3.UGen.Noise.Base as Noise
+
+import qualified Sound.ALSA.Sequencer as AlsaMidi
+import qualified Sound.MIDI.Message.Channel       as ChannelMsg
+import qualified Sound.MIDI.Message.Channel.Voice as VoiceMsg
+
+import Data.List (lookup)
+import Data.Maybe (mapMaybe, fromMaybe, )
+
+
+sound :: UGen
+sound = out 0
+   (delayN (0.2 * rlpf
+       (Noise.whiteNoise (UGenId 0) AR * Control KR "Volume" 1)
+       (Control KR "Frequency" 400)
+       (Control KR "Resonance" 0.005))
+           0 (MCE [0, Control KR "Phase" 0]))
+
+controlChange :: String -> (Double -> Double) -> Int -> IO ()
+controlChange ctrlName f value =
+   let cValue = f (fromIntegral value / 127)
+   in  print (ctrlName, cValue) >>
+       withSC3 (\fd -> send fd (n_set (-1)
+           [(ctrlName, cValue)]))
+
+
+main :: IO ()
+main = do
+   withSC3 reset
+   audition sound
+
+   putStrLn "turn the wheels ..."
+   AlsaMidi.withEvents "midinoise" "midinoise-listen" $ \ ll ->
+      putStrLn "use 'pmidi -l' to find out the ports from where controller values can be received" >>
+      putStrLn "and connect the source with this program using 'aconnect'" >>
+      mapM_ (\mev -> case mev of
+         ChannelMsg.Cons _chan (ChannelMsg.Voice ev) ->
+            case ev of
+               VoiceMsg.Control ctrl value ->
+                  fromMaybe (return ()) $
+                  lookup ctrl $
+                  (VoiceMsg.mainVolumeMSB,
+                      controlChange "Volume" id value) :
+                  (VoiceMsg.footControlMSB,
+                      controlChange "Frequency" (\x -> 200 * 4 ** x) value) :
+                  (VoiceMsg.breathControlMSB,
+                      controlChange "Resonance" (\x -> 1 / 1000 ** x) value) :
+                  (VoiceMsg.modulationMSB,
+                      controlChange "Phase" (0.002*) value) :
+                  []
+               _ -> return ()
+         _ -> return ())
+         (mapMaybe AlsaMidi.eventToChannelMsg ll)
diff --git a/supercollider-midi.cabal b/supercollider-midi.cabal
new file mode 100644
--- /dev/null
+++ b/supercollider-midi.cabal
@@ -0,0 +1,58 @@
+Name:               supercollider-midi
+Version:            0.1
+License:            GPL
+License-File:       LICENSE
+Author:             Henning Thielemann <haskell@henning-thielemann.de>
+Maintainer:         Henning Thielemann <haskell@henning-thielemann.de>
+Homepage:           http://www.haskell.org/haskellwiki/SuperCollider
+Package-URL:        http://darcs.haskell.org/supercollider-midi/
+Category:           Sound
+Build-Type:         Simple
+Synopsis:           Demonstrate how to control SuperCollider via ALSA-MIDI
+Description:
+  Two small example programs where SuperCollider is controlled by MIDI.
+  .
+  * Control parameters of a wind noise via MIDI controllers
+  .
+  * Use UGens as instruments,
+    which will be played upon MIDI messages that arrive through ALSA.
+    This way you can play MIDI files using @pmidi@
+    or you can use your computer as MIDI expander controlled by a keyboard.
+Tested-With:        GHC==6.8.2
+Cabal-Version:      >=1.2
+Build-Type:         Simple
+
+
+Flag splitBase
+  description: Choose the new smaller, split-up base package.
+
+Library
+  Build-Depends:
+     supercollider-ht >= 0.0 && <0.1,
+     hsc3 >= 0.1 && <0.2,
+     hosc >= 0.1 && <0.2,
+     alsa-midi >= 0.4 && < 0.5,
+     midi >=0.1 && <0.2,
+     event-list >=0.0.6 && < 0.1,
+     non-negative>=0.0.1 && <0.1,
+     data-accessor >=0.1.3 && <0.2
+  Build-Depends: mtl >=1 && <2, QuickCheck >=1 && <2
+  If flag(splitBase)
+    Build-Depends: base >= 2, array >=0.1 && <0.2, containers >=0.1 && <0.2, random >=1.0 && <1.1
+  Else
+    Build-Depends: base >= 1.0 && < 2
+
+  Hs-Source-Dirs:     src
+  Exposed-Modules:
+--    Sound.SC3.MIDI.Keyboard
+  GHC-Options:        -Wall -threaded
+
+Executable sc-keyboard
+  Hs-source-dirs:     src
+  GHC-Options:        -Wall -threaded
+  Main-Is: Sound/SC3/MIDI/Keyboard.hs
+
+Executable sc-wind
+  Hs-source-dirs:     src
+  GHC-Options:        -Wall -threaded
+  Main-Is: Sound/SC3/MIDI/Wind.hs
