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spatial-math 0.2.3.0 → 0.2.4.0

raw patch · 2 files changed

+18/−2 lines, 2 filesdep +lens

Dependencies added: lens

Files

spatial-math.cabal view
@@ -1,5 +1,5 @@ name:                spatial-math-version:             0.2.3.0+version:             0.2.4.0 synopsis:            3d math including quaternions/euler angles/dcms and utility functions description:         This is a port of my 'mathlib' C library: `https://github.com/ghorn/mathlib` license:             BSD3@@ -23,7 +23,8 @@                        ghc-prim,                        cereal,                        binary,-                       linear >= 1.17.1+                       linear >= 1.17.1,+                       lens   default-language:    Haskell2010  source-repository head
src/SpatialMathT.hs view
@@ -12,6 +12,7 @@        ( Rotation(..)        , Rot(..)        , V3T(..)+       , R1(..), R2(..), R3(..)        , M33T        , cross        , orthonormalize@@ -38,6 +39,20 @@                          , Generic1, Generic                          , Serialize, Binary                          )++instance R1 (V3T f) where+  _x f (V3T v) = fmap V3T $ _x f v+  {-# INLINE _x #-}+instance R2 (V3T f) where+  _y f (V3T v) = fmap V3T $ _y f v+  {-# INLINE _y #-}+  _xy f (V3T v) = fmap V3T $ _xy f v+  {-# INLINE _xy #-}+instance R3 (V3T f) where+  _z f (V3T v) = fmap V3T $ _z f v+  {-# INLINE _z #-}+  _xyz f (V3T v) = fmap V3T $ _xyz f v+  {-# INLINE _xyz #-}  cross :: Num a => V3T f a -> V3T f a -> V3T f a cross (V3T vx) (V3T vy) = V3T (vx `L.cross` vy)