diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+              END OF TERMS AND CONDITIONS
+
+     How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/SnowGlobe.hs b/SnowGlobe.hs
new file mode 100644
--- /dev/null
+++ b/SnowGlobe.hs
@@ -0,0 +1,517 @@
+-- SnowGlobe -- randomized fractal snowflakes demo
+-- (GPL3+) 2012 Claude Heiland-Allen <claudiusmaximus@goto10.org>
+-- usage: snowglobe
+-- 'f' toggles full screen, any other key to quit
+-- tested with: ghc-7.0.4, ghc-7.4-rc1
+
+import Numeric.LinearAlgebra hiding (i, reshape)
+import qualified Numeric.LinearAlgebra as L
+import Graphics.UI.GLUT hiding (scale)
+import qualified Graphics.UI.GLUT as GL
+import Graphics.Rendering.OpenGL.Raw
+  ( glTexImage2D, gl_TEXTURE_2D, gl_LUMINANCE32F, gl_LUMINANCE, gl_RGBA
+  , gl_UNSIGNED_BYTE, gl_FALSE, glClampColor, glGenerateMipmap
+  , gl_CLAMP_VERTEX_COLOR, gl_CLAMP_READ_COLOR, gl_CLAMP_FRAGMENT_COLOR
+  , glGenFramebuffers, glBindFramebuffer, glFramebufferTexture2D
+  , gl_FRAMEBUFFER, gl_COLOR_ATTACHMENT0, glUniformMatrix3fv
+  )
+import Control.Exception (evaluate)
+import Control.Monad (forM_, replicateM, when)
+import Data.IORef (IORef, modifyIORef, newIORef, readIORef, writeIORef)
+import Data.List (foldl', minimumBy)
+import Data.Ord (comparing)
+import Data.Map (Map)
+import qualified Data.Map as M
+import qualified Data.Set as S
+import System.Exit (exitSuccess)
+import System.IO (hPutStrLn, stderr)
+import System.Random (randomRIO)
+import Unsafe.Coerce (unsafeCoerce) -- for OpenGL newtypes
+import Foreign (alloca, peek, nullPtr, withArray)
+
+shader :: Maybe String -> Maybe String -> IO Program
+shader mV mF = do
+  [p] <- genObjectNames 1
+  vs <- case mV of
+    Nothing -> return []
+    Just v -> do
+      [vert] <- genObjectNames 1
+      shaderSource vert $= [ v ]
+      compileShader vert
+      msg <- get (shaderInfoLog vert)
+      when (not (null msg)) $ hPutStrLn stderr msg
+      return [vert]
+  fs <- case mF of
+    Nothing -> return []
+    Just f -> do
+      [frag] <- genObjectNames 1
+      shaderSource frag $= [ f ]
+      compileShader frag
+      msg <- get (shaderInfoLog frag)
+      when (not (null msg)) $ hPutStrLn stderr msg
+      return [frag]
+  attachedShaders p $= (vs, fs)
+  linkProgram p
+  msg <- get (programInfoLog p)
+  when (not (null msg)) $ hPutStrLn stderr msg
+  return p
+
+type N = Int
+type R = Double
+type V = L.Vector R
+type M = L.Matrix R
+
+sum' :: Num a => [a] -> a
+sum' = foldl' (+) 0
+
+{-# RULES "realToFrac/glDouble" realToFrac = unsafeCoerceGLdouble #-}
+unsafeCoerceGLdouble :: Double -> GLdouble
+unsafeCoerceGLdouble = unsafeCoerce
+
+{-# RULES "realToFrac/glFloat" realToFrac = unsafeCoerceGLfloat #-}
+unsafeCoerceGLfloat :: Float -> GLfloat
+unsafeCoerceGLfloat = unsafeCoerce
+
+size :: N
+size = 1024
+
+er :: R
+er = 4
+
+accuracy :: R
+accuracy = 1 / fromIntegral size
+
+tSize :: N
+tSize = 512
+
+maxSpeed :: R
+maxSpeed = 10
+
+data SnowGlobe = SnowGlobe
+  { pInitial :: Program, pInitial'er, pInitial'rho :: UniformLocation
+  , pStep :: Program, pStep'er, pStep'ts, pStep'src :: UniformLocation
+  , pColour :: Program, pColour'src, pColour'speed :: UniformLocation
+  , tPing, tPong :: TextureObject, fBuffer :: FramebufferObject
+  , sFlakes :: [Flake], sTextures :: Map N TextureObject
+  , wSize :: Size, wFullScreen :: Maybe Size
+  , sRenderFlake :: IO Render, sNextName :: N
+  }
+
+data Flake = Flake
+  { flakeName :: !N
+  , flakeTime :: !R
+  , flakePosition :: !V
+  , flakeVelocity :: !V
+  }
+
+flakeMass :: Flake -> R
+flakeMass f = let s = flakeSize f in 1 + s * s
+
+flakeSize :: Flake -> R
+flakeSize f = sin (pi * flakeTime f)
+
+flakeForce :: Flake -> V -> V
+flakeForce f p =
+  let d = p - flakePosition f
+      [x,y] = toList d
+      m = let d2 = x * x + y * y in d2 * d2
+  in  scale (flakeMass f / m) d
+
+flakeUpdate :: R -> [Flake] -> Flake -> Flake
+flakeUpdate dt fs f = f
+  { flakeTime = flakeTime f + dt / 2
+  , flakePosition = flakePosition f + scale dt (flakeVelocity f)
+  , flakeVelocity = mapVector ((* maxSpeed) . tanh . (/ maxSpeed)) $ 0.999 * (flakeVelocity f + scale (dt / flakeMass f) (flakeField fs (flakePosition f)))
+  }
+
+flakeField :: [Flake] -> V -> V
+flakeField fs p = sum' [ flakeForce f (p + d) | f <- fs, p /= flakePosition f, dx <- [-2,0,2], dy <- [-2,0,2], let d = 2|>[dx,dy] ]
+
+flakeSpawn :: [Flake] -> N -> IO Flake
+flakeSpawn fs name = do
+  xs <- replicateM 32 $ randomRIO (-1, 1)
+  ys <- replicateM 32 $ randomRIO (-1, 1)
+  let ps = zipWith (\x y -> 2|>[x,y]) xs ys
+      p = fst . minimumBy (comparing snd) . map (\p' -> (p', norm2 (flakeField fs p'))) $ ps
+  return Flake{ flakeName = name, flakeTime = 0, flakePosition = p, flakeVelocity = 0 }
+
+flakesUpdate :: R -> [Flake] -> [Flake]
+flakesUpdate dt fs =
+  let gs = map (flakeUpdate dt fs) fs
+      alive = filter ((< 1) . flakeTime) gs
+  in  map flakeWrap alive
+
+flakeWrap :: Flake -> Flake
+flakeWrap f = f{ flakePosition = mapVector wrap (flakePosition f) }
+  where
+    wrap x =
+      let y = (x + 1) / 2
+          z = y - fromIntegral (floor y :: N)
+      in  z * 2 - 1
+
+-- amortized rendering over several frames
+data Render = Done TextureObject | Step (IO Render)
+
+-- initial pass
+flakeRenderStart :: IORef SnowGlobe -> IO Render
+flakeRenderStart sR = do
+  s0 <- readIORef sR
+  p <- replicateM 4 $ randomRIO (0.02, 0.98)
+  let rts = flakeTransforms p
+      rho = maximum (map fst rts)
+      ts = map snd rts
+      passes = clamp 4 256 . round . logBase rho $ accuracy
+  loadIdentity
+  ortho2D 0 1 0 1
+  viewport $= (Position 0 0, Size (fromIntegral size) (fromIntegral size))
+  currentProgram $= Just (pInitial s0)
+  uniform (pInitial'er s0) $= TexCoord1 (realToFrac er :: GLfloat)
+  uniform (pInitial'rho s0) $=  TexCoord1 (realToFrac rho :: GLfloat)
+  bindFBO (fBuffer s0) (tPing s0)
+  unitQuad
+  unbindFBO
+  currentProgram $= Nothing
+  return $ Step (flakeRenderPass sR ts passes passes)
+
+-- multi step passes
+flakeRenderPass :: IORef SnowGlobe -> [M] -> N -> N -> IO Render
+flakeRenderPass sR _  passes 0 = flakeRenderFinish sR passes
+flakeRenderPass sR ts passes n = do
+  s0 <- readIORef sR
+  loadIdentity
+  ortho2D 0 1 0 1
+  viewport $= (Position 0 0, Size (fromIntegral size) (fromIntegral size))
+  currentProgram $= Just (pStep s0)
+  uniform (pStep'er s0) $= TexCoord1 (realToFrac er :: GLfloat)
+  uniform (pStep'src s0) $= TexCoord1 (0 :: GLint)
+  withArray (map ((realToFrac :: Float -> GLfloat) . (realToFrac :: Double -> Float)) . concat . concatMap L.toLists $ ts) $ glUniformMatrix3fv (unsafeCoerce $ pStep'ts s0) 6 1
+  bindFBO (fBuffer s0) (tPong s0)
+  textureBinding Texture2D $= Just (tPing s0)
+  unitQuad
+  textureBinding Texture2D $= Nothing
+  unbindFBO
+  writeIORef sR s0{ tPing = tPong s0, tPong = tPing s0 }
+  currentProgram $= Nothing
+  if even n
+    then return $ Step (flakeRenderPass sR ts passes (n - 1))
+    else                flakeRenderPass sR ts passes (n - 1)
+
+-- colourize pass
+flakeRenderFinish :: IORef SnowGlobe -> N -> IO Render
+flakeRenderFinish sR passes = do
+  s0 <- readIORef sR
+  t <- newTexRGBA tSize
+  bindFBO (fBuffer s0) t
+  loadIdentity
+  ortho2D (-1) 1 (-1) 1
+  viewport $= (Position 0 0, Size (fromIntegral tSize) (fromIntegral tSize))
+  textureBinding Texture2D $= Just (tPong s0)
+  currentProgram $= Just (pColour s0)
+  uniform (pColour'src s0) $= TexCoord1 (0 :: GLint)
+  uniform (pColour'speed s0) $= TexCoord1 (1 / fromIntegral passes :: GLfloat)
+  fullQuad
+  currentProgram $= Nothing
+  unbindFBO
+  textureBinding Texture2D $= Just t
+  glGenerateMipmap gl_TEXTURE_2D
+  textureBinding Texture2D $= Nothing
+  return $ Done t
+
+transformRST :: R -> R -> V -> M
+transformRST a l p = (3><3)[ c, s, x, -s, c, y, 0, 0, 1 ]
+  where x:y:_ = toList p
+        c = l * cos a
+        s = l * sin a
+
+flakeTransforms :: [R] -> [(R, M)]
+flakeTransforms [a,b,c,d] = [(la,inv ta),(lb,inv tb),(lc,inv tc1),(ld,inv td1),(lc,inv tc2),(ld,inv td2)]
+  where
+    lx = a + b
+    ly = 2 * (c + d)
+    la  = a / lx
+    lb  = b / lx
+    lc  = c / ly
+    ld  = d / ly
+    u   = 2|> [0,  0]
+    v   = 2|> [0, la]
+    l   =     pi / 3
+    ll  = 2 * pi / 3
+    r   = -l
+    rr  = -ll
+    ta  = transformRST  0 la u
+    tb  = transformRST  0 lb v
+    tc1 = transformRST  l lc v
+    tc2 = transformRST  r lc v
+    td1 = transformRST ll ld v
+    td2 = transformRST rr ld v
+flakeTransforms _ = error "flakeTransforms"
+
+main :: IO ()
+main = do
+  _ <- getArgsAndInitialize
+  let wSize' = Size 1280 720
+  initialWindowSize $= wSize'
+  initialDisplayMode $= [DoubleBuffered]
+  _ <- createWindow "SnowGlobe"
+  pInitial'     <- shader Nothing (Just $ unlines
+    [ "uniform float er;"
+    , "uniform float rho;"
+    , ""
+    , "void main() {"
+    , "  vec2 p = er * (gl_TexCoord[0].xy * 2.0 - vec2(1.0));"
+    , "  float l = length(p);"
+    , "  float n;"
+    , "  if (l >= er) {"
+    , "    n = 0.0;"
+    , "  } else if (er > l && l >= rho * er) {"
+    , "    n = (log(er) - log(l)) / -log(rho);"
+    , "  } else {"
+    , "    n = -1.0;"
+    , "  }"
+    , "  gl_FragData[0] = vec4(n);"
+    , "}"
+    ])
+  pInitial'er'  <- get $ uniformLocation pInitial' "er"
+  pInitial'rho' <- get $ uniformLocation pInitial' "rho"
+  pStep'        <- shader Nothing (Just $ unlines
+    [ "uniform float er;"
+    , "uniform mat3 ts[6];"
+    , ""
+    , "uniform sampler2D src;"
+    , ""
+    , "void main() {"
+    , "  vec2 p0 = er * (gl_TexCoord[0].xy * 2.0 - vec2(1.0));"
+    , "  float m = -1.0;"
+    , "  for (int i = 0; i < 6; ++i) {"
+    , "    vec3 p = ts[i] * vec3(p0, 1.0);"
+    , "    vec2 q = p.xy / p.z;"
+    , "    float l = length(q);"
+    , "    if (l < er) {"
+    , "      m = max(m, texture2D(src, (q / er + vec2(1.0)) / 2.0).x);"
+    , "    }"
+    , "  }"
+    , "  if (m >= 0.0) {"
+    , "    m += 1.0;"
+    , "  }"
+    , "  m = max(m, texture2D(src, (p0 / er + vec2(1.0)) / 2.0).x);"
+    , "  gl_FragData[0] = vec4(m);"
+    , "}"
+    ])
+  pStep'er'     <- get $ uniformLocation pStep' "er"
+  pStep'ts'     <- get $ uniformLocation pStep' "ts"
+  pStep'src'    <- get $ uniformLocation pStep' "src"
+  pColour'      <- shader Nothing (Just $ unlines
+    [ "uniform sampler2D src;"
+    , "uniform float speed;"
+    , ""
+    , "void main() {"
+    , "  vec2 p = gl_TexCoord[0].xy;"
+    , "  float n = texture2D(src, p).x;"
+    , "  p -= vec2(0.5);"
+    , "  const mat2 r = mat2(0.5, 0.8660254037844386, -0.8660254037844386, 0.5);"
+    , "  for (int i = 1; i < 6; ++i) {"
+    , "    p = r * p;"
+    , "    n = max(n, texture2D(src, p + vec2(0.5)).x);"
+    , "  }"
+    , "  if (n > 0.0) {"
+    , "    n *= speed;"
+    , "  } else {"
+    , "    n = 0.0;"
+    , "  }"
+    , "  n *= n;"
+    , "  n *= n;"
+    , "  gl_FragData[0] = vec4(vec3(1.0), n);"
+    , "}"
+    ])
+  pColour'src'  <- get $ uniformLocation pColour' "src"
+  pColour'speed'<- get $ uniformLocation pColour' "speed"
+  tPing'        <- newTex size
+  tPong'        <- newTex size
+  fBuffer'      <- newFBO
+  glClampColor gl_CLAMP_VERTEX_COLOR   gl_FALSE
+  glClampColor gl_CLAMP_READ_COLOR     gl_FALSE
+  glClampColor gl_CLAMP_FRAGMENT_COLOR gl_FALSE
+  sR <- newIORef SnowGlobe
+    { pInitial = pInitial', pInitial'er = pInitial'er', pInitial'rho = pInitial'rho'
+    , pStep = pStep', pStep'er = pStep'er', pStep'ts = pStep'ts', pStep'src = pStep'src'
+    , pColour = pColour', pColour'src = pColour'src', pColour'speed = pColour'speed'
+    , tPing = tPing', tPong = tPong', fBuffer = fBuffer'
+    , sFlakes = [], sTextures = M.empty, wSize = wSize', wFullScreen = Nothing
+    , sNextName = 0, sRenderFlake = return undefined
+    }
+  modifyIORef sR $ \s'->s'{ sRenderFlake = flakeRenderStart sR }
+  addTimerCallback 40 timer
+  displayCallback $= display sR
+  reshapeCallback $= Just (reshape sR)
+  keyboardMouseCallback $= Just (keyboard sR)
+  mainLoop
+
+keyboard :: IORef SnowGlobe -> Key -> KeyState -> Modifiers -> Position -> IO ()
+keyboard sR (SpecialKey KeyF11) Down _ _ = toggleFullScreen sR
+keyboard sR (Char 'f') Down _ _ = toggleFullScreen sR
+keyboard _ (Char _) Down _ _ = exitSuccess
+keyboard _ _ _ _ _ = return ()
+
+toggleFullScreen :: IORef SnowGlobe -> IO ()
+toggleFullScreen sR = do
+  s <- readIORef sR
+  case wFullScreen s of
+    Nothing -> do
+      writeIORef sR s{ wFullScreen = Just (wSize s) }
+      cursor $= None
+      fullScreen
+    Just ws -> do
+      writeIORef sR s{ wFullScreen = Nothing }
+      cursor $= Inherit
+      windowSize $= ws
+
+reshape :: IORef SnowGlobe -> Size -> IO ()
+reshape sR sz = do
+  s <- readIORef sR
+  writeIORef sR s{ wSize = sz }
+
+timer :: IO ()
+timer = do
+  addTimerCallback 40 timer
+  postRedisplay Nothing
+
+display' :: IORef SnowGlobe -> IO ()
+display' sR = do
+  update sR
+  s <- readIORef sR
+  _ <- evaluate (sum' . map flakeName . sFlakes $ s)
+  let names = S.fromList $ map flakeName (sFlakes s)
+      expired = S.filter (`S.notMember` names) (M.keysSet (sTextures s))
+      sTextures' = foldr M.delete (sTextures s) (S.toList expired)
+  deleteObjectNames [sTextures s M.! n | n <- S.toList expired]
+  modifyIORef sR $ \s'->s'{ sTextures = sTextures' }
+  r <- sRenderFlake s
+  case r of
+    Done t -> do
+      f <- flakeSpawn (sFlakes s) (sNextName s)
+      modifyIORef sR $ \s'->s'
+        { sRenderFlake = flakeRenderStart sR
+        , sFlakes = f : sFlakes s'
+        , sTextures = M.insert (flakeName f) t (sTextures s')
+        , sNextName = sNextName s' + 1
+        }
+    Step sRenderFlake' ->
+      modifyIORef sR $ \s'->s'{ sRenderFlake = sRenderFlake' }
+
+update :: IORef SnowGlobe -> IO ()
+update sR = do
+  s <- readIORef sR
+  let sFlakes' = flakesUpdate (1 / 256) (sFlakes s)
+  writeIORef sR (s{ sFlakes = sFlakes' })
+
+display :: IORef SnowGlobe -> IO ()
+display sR = do
+  s <- readIORef sR
+  loadIdentity
+  let Size w h = wSize s
+      r = 0.7
+      (x, y)
+        | h < w     = (r, r * fromIntegral h / fromIntegral w)
+        | otherwise = (r * fromIntegral w / fromIntegral h, r)
+  ortho2D (-x) x (-y) y
+  viewport $= (Position 0 0, wSize s)
+  clearColor $= Color4 0 0 0.25 1
+  clear [ColorBuffer]
+  texture Texture2D $= Enabled
+  blend $= Enabled
+  blendFunc $= (SrcAlpha, OneMinusSrcAlpha)
+  forM_ (sFlakes s) (flakeDraw s)
+  blend $= Disabled
+  texture Texture2D $= Disabled
+  swapBuffers
+  reportErrors
+  display' sR
+
+flakeDraw :: SnowGlobe -> Flake -> IO ()
+flakeDraw s f = do
+  let d :: GLdouble
+      d = realToFrac $ flakeSize f / 4
+      a :: GLdouble
+      a = realToFrac $ 360 * flakeTime f * sin (fromIntegral (flakeName f))
+      p :: GLdouble -> GLdouble -> IO ()
+      p u v = do
+        texCoord $ TexCoord2 ((1+u)/2) ((1+v)/2)
+        vertex $ Vertex2 u v
+      x :: GLdouble
+      y :: GLdouble
+      [x, y] = map realToFrac . toList . flakePosition $ f
+  case flakeName f `M.lookup` sTextures s of
+    Nothing -> return ()
+    t -> do
+      textureBinding Texture2D $= t
+      unsafePreservingMatrix $ do
+        translate $ Vector3 x y 0
+        rotate a (Vector3 0 0 1)
+        GL.scale d d d
+        renderPrimitive Quads $ p (-1) (-1) >> p 1 (-1) >> p 1 1 >> p (-1) 1
+      textureBinding Texture2D $= Nothing
+
+newTex :: N -> IO TextureObject
+newTex s = do
+  [t] <- genObjectNames 1
+  textureBinding Texture2D $= Just t
+  glTexImage2D gl_TEXTURE_2D 0 (fromIntegral gl_LUMINANCE32F) (fromIntegral s) (fromIntegral s) 0 gl_LUMINANCE gl_UNSIGNED_BYTE nullPtr
+  textureFilter Texture2D $= ((Linear', Nothing), Linear')
+  textureWrapMode Texture2D S $= (Repeated, ClampToEdge)
+  textureWrapMode Texture2D T $= (Repeated, ClampToEdge)
+  textureBinding Texture2D $= Nothing
+  return t
+
+newTexRGBA :: N -> IO TextureObject
+newTexRGBA s = do
+  [t] <- genObjectNames 1
+  textureBinding Texture2D $= Just t
+  glTexImage2D gl_TEXTURE_2D 0 (fromIntegral gl_RGBA) (fromIntegral s) (fromIntegral s) 0 gl_RGBA gl_UNSIGNED_BYTE nullPtr
+  textureFilter Texture2D $= ((Linear', Just Linear'), Linear')
+  textureWrapMode Texture2D S $= (Repeated, ClampToEdge)
+  textureWrapMode Texture2D T $= (Repeated, ClampToEdge)
+  textureBinding Texture2D $= Nothing
+  return t
+
+newtype FramebufferObject = FramebufferObject GLuint
+
+newFBO :: IO FramebufferObject
+newFBO = fmap FramebufferObject (alloca $ \p -> glGenFramebuffers 1 p >> peek p)
+
+bindFBO :: FramebufferObject -> TextureObject -> IO ()
+bindFBO (FramebufferObject f) (TextureObject t) = do
+  glBindFramebuffer gl_FRAMEBUFFER f
+  glFramebufferTexture2D gl_FRAMEBUFFER gl_COLOR_ATTACHMENT0 gl_TEXTURE_2D t 0
+
+unbindFBO :: IO ()
+unbindFBO = do
+  glFramebufferTexture2D gl_FRAMEBUFFER gl_COLOR_ATTACHMENT0 gl_TEXTURE_2D 0 0
+  glBindFramebuffer gl_FRAMEBUFFER 0
+
+fullQuad :: IO ()
+fullQuad = do
+  renderPrimitive Quads $ do
+    t (0.5-r) (0.5+r) >> v (-r2) ( r2)
+    t (0.5-r) (0.5-r) >> v (-r2) (-r2)
+    t (0.5+r) (0.5-r) >> v ( r2) (-r2)
+    t (0.5+r) (0.5+r) >> v ( r2) ( r2)
+  where
+    r = sqrt 0.5 / realToFrac er
+    r2 = 1
+    t, v :: GLdouble -> GLdouble -> IO ()
+    t x y = texCoord (TexCoord2 x y)
+    v x y = vertex (Vertex2 x y)
+
+unitQuad :: IO ()
+unitQuad = renderPrimitive Quads $ do
+    t 0 1 >> v 0 1
+    t 0 0 >> v 0 0
+    t 1 0 >> v 1 0
+    t 1 1 >> v 1 1
+  where
+    t, v :: GLdouble -> GLdouble -> IO ()
+    t x y = texCoord (TexCoord2 x y)
+    v x y = vertex (Vertex2 x y)
+
+clamp :: Ord a => a -> a -> a -> a
+clamp mi ma x = mi `max` x `min` ma
diff --git a/snowglobe.cabal b/snowglobe.cabal
new file mode 100644
--- /dev/null
+++ b/snowglobe.cabal
@@ -0,0 +1,16 @@
+Name:                snowglobe
+Version:             1
+Synopsis:            randomized fractal snowflakes demo
+Description:         @snowglobe@ generates random snowflakes using iterated
+                     function systems via OpenGL texture feedback.  The
+                     snowflakes interact in a particle system.
+License:             GPL-3
+License-file:        LICENSE
+Author:              Claude Heiland-Allen
+Maintainer:          claudiusmaximus@goto10.org
+Category:            Demo
+Build-type:          Simple
+Cabal-version:       >=1.6
+Executable snowglobe
+  Main-is:             SnowGlobe.hs
+  Build-depends:       base < 5, containers == 0.4.*, random == 1.0.*, GLUT == 2.2.*, OpenGLRaw == 1.1.*, hmatrix == 0.13.*
