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snowglobe 2.0.0.2 → 3

raw patch · 3 files changed

+339/−54 lines, 3 filesdep −hmatrix

Dependencies removed: hmatrix

Files

SnowGlobe.hs view
@@ -1,11 +1,10 @@ -- SnowGlobe -- randomized fractal snowflakes demo--- (GPL3+) 2012 Claude Heiland-Allen <claude@mathr.co.uk>+-- (GPL3+) 2012,2014 Claude Heiland-Allen <claude@mathr.co.uk> -- usage: snowglobe -- 'f' toggles full screen, 'shift-R' toggles record, any other key to quit--- tested with: ghc-7.0.4, ghc-7.4-rc1, ghc-7.4.2, ghc-7.6.2+-- tested with: ghc-7.0.4, ghc-7.4-rc1, ghc-7.4.2, ghc-7.6.2, ghc-7.8.2 -import Numeric.LinearAlgebra hiding (i, reshape)-import qualified Numeric.LinearAlgebra as L+import Vector hiding (i) import Graphics.UI.GLUT hiding (scale, FramebufferObject) import qualified Graphics.UI.GLUT as GL import Graphics.Rendering.OpenGL.Raw@@ -13,7 +12,8 @@   , gl_UNSIGNED_BYTE, gl_FALSE, glClampColor, glGenerateMipmap   , gl_CLAMP_VERTEX_COLOR, gl_CLAMP_READ_COLOR, gl_CLAMP_FRAGMENT_COLOR   , glGenFramebuffers, glBindFramebuffer, glFramebufferTexture2D-  , gl_FRAMEBUFFER, gl_COLOR_ATTACHMENT0, glUniformMatrix3fv+  , gl_FRAMEBUFFER, gl_COLOR_ATTACHMENT0, glUniformMatrix3fv, gl_ALPHA+  , glGetTexImage   ) import Control.Exception (evaluate) import Control.Monad (forM_, replicateM, when)@@ -24,12 +24,14 @@ import qualified Data.Map as M import qualified Data.Set as S import System.Exit (exitSuccess)-import System.IO (hPutStrLn, stderr, stdout)+import System.IO (hPutStrLn, stderr, stdout, hPutStr, withBinaryFile, IOMode(WriteMode), hPutBuf) import System.Random (randomRIO)-import Unsafe.Coerce (unsafeCoerce) -- for OpenGL newtypes+import Unsafe.Coerce (unsafeCoerce) -- for OpenGL uniform newtype import Foreign (alloca, peek, nullPtr, withArray) import Graphics.Rendering.OpenGL.Capture (capturePPM)-import Data.ByteString (hPut)+import Data.ByteString as BS (hPut, pack)+import Foreign (Ptr, allocaArray)+import Data.Word (Word8)  shader :: Maybe String -> Maybe String -> IO Program shader mV mF = do@@ -38,7 +40,7 @@     Nothing -> return []     Just v -> do       vert <- createShader VertexShader-      shaderSource vert $= [ v ]+      shaderSourceBS vert $= BS.pack (map (toEnum . fromEnum) v)       compileShader vert       msg <- get (shaderInfoLog vert)       when (not (null msg)) $ hPutStrLn stderr msg@@ -47,7 +49,7 @@     Nothing -> return []     Just f -> do       frag <- createShader FragmentShader-      shaderSource frag $= [ f ]+      shaderSourceBS frag $= BS.pack (map (toEnum . fromEnum) f)       compileShader frag       msg <- get (shaderInfoLog frag)       when (not (null msg)) $ hPutStrLn stderr msg@@ -59,21 +61,10 @@   return p  type N = Int-type R = Double-type V = L.Vector R-type M = L.Matrix R  sum' :: Num a => [a] -> a sum' = foldl' (+) 0 -{-# RULES "realToFrac/glDouble" realToFrac = unsafeCoerceGLdouble #-}-unsafeCoerceGLdouble :: Double -> GLdouble-unsafeCoerceGLdouble = unsafeCoerce--{-# RULES "realToFrac/glFloat" realToFrac = unsafeCoerceGLfloat #-}-unsafeCoerceGLfloat :: Float -> GLfloat-unsafeCoerceGLfloat = unsafeCoerce- size :: N size = 2048 @@ -92,19 +83,19 @@ data SnowGlobe = SnowGlobe   { pInitial :: Program, pInitial'er, pInitial'rho :: UniformLocation   , pStep :: Program, pStep'er, pStep'ts, pStep'src :: UniformLocation-  , pColour :: Program, pColour'src, pColour'speed :: UniformLocation+  , pColour :: Program, pColour'src, pColour'speed, pColour'colour :: UniformLocation   , tPing, tPong :: TextureObject, fBuffer :: FramebufferObject   , sFlakes :: [Flake], sTextures :: Map N TextureObject   , wSize :: Size, wFullScreen :: Maybe Size   , sRenderFlake :: IO Render, sNextName :: N-  , sRecord :: Bool+  , sRecord, sRecordFlakes :: Bool   }  data Flake = Flake   { flakeName :: !N   , flakeTime :: !R-  , flakePosition :: !V-  , flakeVelocity :: !V+  , flakePosition :: !V2+  , flakeVelocity :: !V2   }  flakeMass :: Flake -> R@@ -113,30 +104,34 @@ flakeSize :: Flake -> R flakeSize f = sin (pi * flakeTime f) -flakeForce :: Flake -> V -> V+flakeForce :: Flake -> V2 -> V2 flakeForce f p =-  let d = p - flakePosition f-      [x,y] = toList d+  let d@(V2 x y) = p ^-^ flakePosition f       m = let d2 = x * x + y * y in d2 * d2-  in  scale (flakeMass f / m) d+  in  (flakeMass f / m) *^ d  flakeUpdate :: R -> [Flake] -> Flake -> Flake flakeUpdate dt fs f = f   { flakeTime = flakeTime f + dt / 2-  , flakePosition = flakePosition f + scale dt (flakeVelocity f)-  , flakeVelocity = mapVector ((* maxSpeed) . tanh . (/ maxSpeed)) $ 0.999 * (flakeVelocity f + scale (dt / flakeMass f) (flakeField fs (flakePosition f)))+  , flakePosition = flakePosition f ^+^ (dt *^ flakeVelocity f)+  , flakeVelocity = mapVector ((* maxSpeed) . tanh . (/ maxSpeed)) $ 0.999 *^ (flakeVelocity f ^+^ ((dt / flakeMass f) *^ (flakeField fs (flakePosition f))))   } -flakeField :: [Flake] -> V -> V-flakeField fs p = sum' [ flakeForce f (p + d) | f <- fs, p /= flakePosition f, dx <- [-2,0,2], dy <- [-2,0,2], let d = 2|>[dx,dy] ]+mapVector :: (R -> R) -> V2 -> V2+mapVector f (V2 x y) = V2 (f x) (f y) +flakeField :: [Flake] -> V2 -> V2+flakeField fs p = foldl' (^+^) o [ flakeForce f (p ^+^ d) | f <- fs, p /= flakePosition f, dx <- [-2,0,2], dy <- [-2,0,2], let d = V2 dx dy ]+ flakeSpawn :: [Flake] -> N -> IO Flake flakeSpawn fs name = do   xs <- replicateM 32 $ randomRIO (-1, 1)   ys <- replicateM 32 $ randomRIO (-1, 1)-  let ps = zipWith (\x y -> 2|>[x,y]) xs ys+  let ps = zipWith V2 xs ys       p = fst . minimumBy (comparing snd) . map (\p' -> (p', norm2 (flakeField fs p'))) $ ps-  return Flake{ flakeName = name, flakeTime = 0, flakePosition = p, flakeVelocity = 0 }+  return Flake{ flakeName = name, flakeTime = 0, flakePosition = p, flakeVelocity = o }+  where+    norm2 (V2 x y) = x * x + y * y  flakesUpdate :: R -> [Flake] -> [Flake] flakesUpdate dt fs =@@ -177,7 +172,7 @@   return $ Step (flakeRenderPass sR ts passes passes)  -- multi step passes-flakeRenderPass :: IORef SnowGlobe -> [M] -> N -> N -> IO Render+flakeRenderPass :: IORef SnowGlobe -> [M3] -> N -> N -> IO Render flakeRenderPass sR _  passes 0 = flakeRenderFinish sR passes flakeRenderPass sR ts passes n = do   s0 <- readIORef sR@@ -187,7 +182,7 @@   currentProgram $= Just (pStep s0)   uniform (pStep'er s0) $= TexCoord1 (realToFrac er :: GLfloat)   uniform (pStep'src s0) $= TexCoord1 (0 :: GLint)-  withArray (map ((realToFrac :: Float -> GLfloat) . (realToFrac :: Double -> Float)) . concat . concatMap L.toLists $ ts) $ glUniformMatrix3fv (unsafeCoerce $ pStep'ts s0) 6 1+  withArray (map ((realToFrac :: Float -> GLfloat) . (realToFrac :: Double -> Float)) . concatMap matrixToList $ ts) $ glUniformMatrix3fv (unsafeCoerce $ pStep'ts s0) 6 1   bindFBO (fBuffer s0) (tPong s0)   textureBinding Texture2D $= Just (tPing s0)   unitQuad@@ -199,6 +194,9 @@     then return $ Step (flakeRenderPass sR ts passes (n - 1))     else                flakeRenderPass sR ts passes (n - 1) +matrixToList :: M3 -> [R]+matrixToList (M3 a b c d e f g h i) = [a,b,c,d,e,f,g,h,i]+ -- colourize pass flakeRenderFinish :: IORef SnowGlobe -> N -> IO Render flakeRenderFinish sR passes = do@@ -212,6 +210,7 @@   currentProgram $= Just (pColour s0)   uniform (pColour'src s0) $= TexCoord1 (0 :: GLint)   uniform (pColour'speed s0) $= TexCoord1 (1 / fromIntegral passes :: GLfloat)+  uniform (pColour'colour s0) $= TexCoord3 1 1 (1 :: GLfloat)   fullQuad   currentProgram $= Nothing   unbindFBO@@ -220,13 +219,12 @@   textureBinding Texture2D $= Nothing   return $ Done t -transformRST :: R -> R -> V -> M-transformRST a l p = (3><3)[ c, s, x, -s, c, y, 0, 0, 1 ]-  where x:y:_ = toList p-        c = l * cos a+transformRST :: R -> R -> V2 -> M3+transformRST a l (V2 x y) = M3 c s x  (-s) c y  0 0 1+  where c = l * cos a         s = l * sin a -flakeTransforms :: [R] -> [(R, M)]+flakeTransforms :: [R] -> [(R, M3)] flakeTransforms [a,b,c,d] = [(la,inv ta),(lb,inv tb),(lc,inv tc1),(ld,inv td1),(lc,inv tc2),(ld,inv td2)]   where     lx = a + b@@ -235,8 +233,8 @@     lb  = b / lx     lc  = c / ly     ld  = d / ly-    u   = 2|> [0,  0]-    v   = 2|> [0, la]+    u   = V2 0 0+    v   = V2 0 la     l   =     pi / 3     ll  = 2 * pi / 3     r   = -l@@ -306,6 +304,7 @@   pColour'      <- shader Nothing (Just $ unlines     [ "uniform sampler2D src;"     , "uniform float speed;"+    , "uniform vec3 colour;"     , ""     , "void main() {"     , "  vec2 p = gl_TexCoord[0].xy;"@@ -323,11 +322,12 @@     , "  }"     , "  n *= n;"     , "  n *= n;"-    , "  gl_FragData[0] = vec4(vec3(1.0), n);"+    , "  gl_FragData[0] = vec4(colour, n);"     , "}"     ])   pColour'src'  <- get $ uniformLocation pColour' "src"   pColour'speed'<- get $ uniformLocation pColour' "speed"+  pColour'colour'<- get $ uniformLocation pColour' "colour"   tPing'        <- newTex size   tPong'        <- newTex size   fBuffer'      <- newFBO@@ -337,11 +337,11 @@   sR <- newIORef SnowGlobe     { pInitial = pInitial', pInitial'er = pInitial'er', pInitial'rho = pInitial'rho'     , pStep = pStep', pStep'er = pStep'er', pStep'ts = pStep'ts', pStep'src = pStep'src'-    , pColour = pColour', pColour'src = pColour'src', pColour'speed = pColour'speed'+    , pColour = pColour', pColour'src = pColour'src', pColour'speed = pColour'speed', pColour'colour = pColour'colour'     , tPing = tPing', tPong = tPong', fBuffer = fBuffer'     , sFlakes = [], sTextures = M.empty, wSize = wSize', wFullScreen = Nothing     , sNextName = 0, sRenderFlake = return undefined-    , sRecord = False+    , sRecord = False, sRecordFlakes = False     }   modifyIORef sR $ \s'->s'{ sRenderFlake = flakeRenderStart sR }   addTimerCallback 40 timer@@ -354,6 +354,7 @@ keyboard sR (SpecialKey KeyF11) Down _ _ = toggleFullScreen sR keyboard sR (Char 'f') Down _ _ = toggleFullScreen sR keyboard sR (Char 'R') Down _ _ = modifyIORef sR $ \s -> s{ sRecord = not (sRecord s) }+keyboard sR (Char 'S') Down _ _ = modifyIORef sR $ \s -> s{ sRecordFlakes = not (sRecordFlakes s) } keyboard _ (Char _) Down _ _ = exitSuccess keyboard _ _ _ _ _ = return () @@ -400,6 +401,8 @@         , sTextures = M.insert (flakeName f) t (sTextures s')         , sNextName = sNextName s' + 1         }+      when (sRecordFlakes s) $+        saveTexture t ("snowglobe-" ++ show (flakeName f) ++ ".pgm")     Step sRenderFlake' ->       modifyIORef sR $ \s'->s'{ sRenderFlake = sRenderFlake' } @@ -443,15 +446,13 @@       p u v = do         texCoord $ TexCoord2 ((1+u)/2) ((1+v)/2)         vertex $ Vertex2 u v-      x :: GLdouble-      y :: GLdouble-      [x, y] = map realToFrac . toList . flakePosition $ f+      V2 x y = flakePosition f   case flakeName f `M.lookup` sTextures s of     Nothing -> return ()     t -> do       textureBinding Texture2D $= t       unsafePreservingMatrix $ do-        translate $ Vector3 x y 0+        translate $ Vector3 (realToFrac x :: GLdouble) (realToFrac y :: GLdouble) 0         rotate a (Vector3 0 0 1)         GL.scale d d d         renderPrimitive Quads $ p (-1) (-1) >> p 1 (-1) >> p 1 1 >> p (-1) 1@@ -478,6 +479,17 @@   textureWrapMode Texture2D T $= (Repeated, ClampToEdge)   textureBinding Texture2D $= Nothing   return t++saveTexture :: TextureObject -> FilePath -> IO ()+saveTexture t f = withBinaryFile f WriteMode $ \h -> do+  let header = "P5\n" ++ show tSize ++ " " ++ show tSize ++ "\n255\n"+      n = tSize * tSize+  hPutStr h header+  allocaArray n $ \p -> do+    textureBinding Texture2D $= Just t+    glGetTexImage gl_TEXTURE_2D 0 gl_ALPHA gl_UNSIGNED_BYTE (p :: Ptr Word8)+    textureBinding Texture2D $= Nothing+    hPutBuf h p n  newtype FramebufferObject = FramebufferObject GLuint 
+ Vector.hs view
@@ -0,0 +1,270 @@+{-# LANGUAGE MultiParamTypeClasses, TypeSynonymInstances #-}++module Vector where++type R = Double++data V1 = V1 !R deriving (Show, Eq, Ord)+data V2 = V2 !R !R deriving (Show, Eq, Ord)+data V3 = V3 !R !R !R deriving (Show, Eq, Ord)+data V4 = V4 !R !R !R !R deriving (Show, Eq, Ord)++class V a where+  o       :: a+  (^+^)   :: a -> a -> a+  (^-^)   :: a -> a -> a+  (*^)    :: R -> a -> a+  (^*)    :: a -> R -> a+  (^/)    :: a -> R -> a+  dot     :: a -> a -> R++(|-|) :: V a => a -> a -> R+u |-| v = let d = u ^-^ v in d `dot` d++norm :: V a => a -> a+norm v = v ^/ sqrt (v`dot`v)++instance V V1 where+  o = V1 0+  V1 a ^+^ V1 x = V1 (a + x)+  V1 a ^-^ V1 x = V1 (a - x)+  k *^ V1 x = V1 (k * x)+  V1 a ^* k = V1 (a * k)+  V1 a ^/ k = V1 (a / k)+  V1 a `dot` V1 x = a * x++instance V V2 where+  o = V2 0 0+  V2 a b ^+^ V2 x y = V2 (a + x) (b + y)+  V2 a b ^-^ V2 x y = V2 (a - x) (b - y)+  k *^ V2 x y = V2 (k * x) (k * y)+  V2 a b ^* k = V2 (a * k) (b * k)+  V2 a b ^/ k = V2 (a / k) (b / k)+  V2 a b `dot` V2 x y = a * x + b * y++instance V V3 where+  o = V3 0 0 0+  V3 a b c ^+^ V3 x y z = V3 (a + x) (b + y) (c + z)+  V3 a b c ^-^ V3 x y z = V3 (a - x) (b - y) (c - z)+  k *^ V3 x y z = V3 (k * x) (k * y) (k * z)+  V3 a b c ^* k = V3 (a * k) (b * k) (c * k)+  V3 a b c ^/ k = V3 (a / k) (b / k) (c / k)+  V3 a b c `dot` V3 x y z = a * x + b * y + c * z++cross3 :: V3 -> V3 -> V3+cross3 (V3 a1 a2 a3) (V3 b1 b2 b3) =+  V3 (a2*b3-a3*b2) (a3*b1-a1*b3) (a1*b2-a2*b1)++instance V V4 where+  o = V4 0 0 0 0+  V4 a b c d ^+^ V4 x y z w = V4 (a + x) (b + y) (c + z) (d + w)+  V4 a b c d ^-^ V4 x y z w = V4 (a - x) (b - y) (c - z) (d - w)+  k *^ V4 x y z w = V4 (k * x) (k * y) (k * z) (k * w)+  V4 a b c d ^* k = V4 (a * k) (b * k) (c * k) (d * k)+  V4 a b c d ^/ k = V4 (a / k) (b / k) (c / k) (d / k)+  V4 a b c d `dot` V4 x y z w = a * x + b * y + c * z + d * w++data M1 = M1 !R deriving (Show, Eq, Ord)+data M2 = M2 !R !R  !R !R deriving (Show, Eq, Ord)+data M3 = M3 !R !R !R  !R !R !R  !R !R !R deriving (Show, Eq, Ord)+data M4 = M4 !R !R !R !R  !R !R !R !R  !R !R !R !R  !R !R !R !R deriving (Show, Eq, Ord)++class M a where+  i       :: a+  (^^+^^) :: a -> a -> a+  (^^-^^) :: a -> a -> a+  (^^*^^) :: a -> a -> a+  (*^^)   :: R -> a -> a+  (^^*)   :: a -> R -> a+  (^^/)   :: a -> R -> a+  mdot    :: a -> a -> R+  det     :: a -> R+  inv     :: a -> a++(||-||) :: M a => a -> a -> R+u ||-|| v = let d = u ^^-^^ v in d `mdot` d++instance M M1 where+  i = M1 1+  M1 a11 ^^+^^ M1 b11 = M1 (a11 + b11)+  M1 a11 ^^-^^ M1 b11 = M1 (a11 - b11)+  M1 a11 ^^*^^ M1 b11 = M1 (a11 * b11)+  a *^^ M1 b11 = M1 (a * b11)+  M1 a11 ^^* b = M1 (a11 * b)+  M1 a11 ^^/ b = M1 (a11 / b)+  M1 a11 `mdot` M1 b11 = (a11 * b11)+  det (M1 a11) = a11+  inv (M1 a11) = M1 (1/a11)++instance M M2 where+  i = M2 1 0 0 1+  M2 a11 a12 a21 a22 ^^+^^ M2 b11 b12 b21 b22 =+    M2 (a11 + b11) (a12 + b12) (a21 + b21) (a22 + b22)+  M2 a11 a12 a21 a22 ^^-^^ M2 b11 b12 b21 b22 =+    M2 (a11 - b11) (a12 - b12) (a21 - b21) (a22 - b22)+  M2 a11 a12 a21 a22 ^^*^^ M2 b11 b12 b21 b22 =+    M2 (a11*b11 + a12*b21) (a11*b12 + a12*b22) (a21*b11 + a22*b21) (a21*b12 + a22*b22)+  a *^^ M2 b11 b12 b21 b22 = M2 (a * b11) (a * b12) (a * b21) (a * b22)+  M2 a11 a12 a21 a22 ^^* b = M2 (a11 * b) (a12 * b) (a21 * b) (a22 * b)+  M2 a11 a12 a21 a22 ^^/ b = M2 (a11 / b) (a12 / b) (a21 / b) (a22 / b)+  M2 a11 a12 a21 a22 `mdot` M2 b11 b12 b21 b22 =+    a11*b11 + a12*b12 + a21*b21 + a22*b22+  det (M2 a11 a12 a21 a22) = a11 * a22 - a12 * a21+  inv a@(M2 a11 a12 a21 a22) = (M2 a22 (-a12) (-a21) a11) ^^/ det a++instance M M3 where+  i = M3 1 0 0 0 1 0 0 0 1+  M3 a11 a12 a13 a21 a22 a23 a31 a32 a33 ^^+^^ M3 b11 b12 b13 b21 b22 b23 b31 b32 b33 =+    M3 (a11 + b11) (a12 + b12) (a13 + b13) (a21 + b21) (a22 + b22) (a23 + b23) (a31 + b31) (a32 + b32) (a33 + b33)+  M3 a11 a12 a13 a21 a22 a23 a31 a32 a33 ^^-^^ M3 b11 b12 b13 b21 b22 b23 b31 b32 b33 =+    M3 (a11 - b11) (a12 - b12) (a13 - b13) (a21 - b21) (a22 - b22) (a23 - b23) (a31 - b31) (a32 - b32) (a33 - b33)+  M3 a11 a12 a13 a21 a22 a23 a31 a32 a33 ^^*^^ M3 b11 b12 b13 b21 b22 b23 b31 b32 b33 =+    M3 (a11*b11 + a12*b21 + a13*b31) (a11*b12 + a12*b22 + a13*b32) (a11*b13 + a12*b23 + a13*b33)+       (a21*b11 + a22*b21 + a23*b31) (a21*b12 + a22*b22 + a23*b32) (a21*b13 + a22*b23 + a23*b33)+       (a31*b11 + a32*b21 + a33*b31) (a31*b12 + a32*b22 + a33*b32) (a31*b13 + a32*b23 + a33*b33)+  a *^^ M3 b11 b12 b13 b21 b22 b23 b31 b32 b33 =+    M3 (a * b11) (a * b12) (a * b13) (a * b21) (a * b22) (a * b23) (a * b31) (a * b32) (a * b33)+  M3 a11 a12 a13 a21 a22 a23 a31 a32 a33 ^^* b =+    M3 (a11 * b) (a12 * b) (a13 * b) (a21 * b) (a22 * b) (a23 * b) (a31 * b) (a32 * b) (a33 * b)+  M3 a11 a12 a13 a21 a22 a23 a31 a32 a33 ^^/ b =+    M3 (a11 / b) (a12 / b) (a13 / b) (a21 / b) (a22 / b) (a23 / b) (a31 / b) (a32 / b) (a33 / b)+  M3 a11 a12 a13 a21 a22 a23 a31 a32 a33 `mdot` M3 b11 b12 b13 b21 b22 b23 b31 b32 b33 =+    a11*b11 + a12*b12 + a13*b13 ++    a21*b21 + a22*b22 + a23*b23 ++    a31*b31 + a32*b32 + a33*b33+  det (M3 a11 a12 a13 a21 a22 a23 a31 a32 a33) =+    let m11 = M2 a22 a23 a32 a33+        m12 = M2 a21 a23 a31 a33+        m13 = M2 a21 a22 a31 a32+    in a11 * det m11 - a12 * det m12 + a13 * det m13+  inv a@(M3 a11 a12 a13 a21 a22 a23 a31 a32 a33) =+    let m11 =   a33 * a22 - a32 * a23+        m12 = -(a33 * a12 - a32 * a13)+        m13 =   a23 * a12 - a22 * a13+        m21 = -(a33 * a21 - a31 * a23)+        m22 =   a33 * a11 - a31 * a13+        m23 = -(a23 * a11 - a21 * a13)+        m31 =   a32 * a21 - a31 * a22+        m32 = -(a32 * a11 - a31 * a12)+        m33 =   a22 * a11 - a21 * a12+    in (M3 m11 m12 m13 m21 m22 m23 m31 m32 m33) ^^/ det a++instance M M4 where+  i = M4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1+  M4 a11 a12 a13 a14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44 ^^+^^ M4 b11 b12 b13 b14 b21 b22 b23 b24 b31 b32 b33 b34 b41 b42 b43 b44 =+    M4 (a11 + b11) (a12 + b12) (a13 + b13) (a14 + b14)+       (a21 + b21) (a22 + b22) (a23 + b23) (a24 + b24)+       (a31 + b31) (a32 + b32) (a33 + b33) (a34 + b34)+       (a41 + b41) (a42 + b42) (a43 + b43) (a44 + b44)+  M4 a11 a12 a13 a14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44 ^^-^^ M4 b11 b12 b13 b14 b21 b22 b23 b24 b31 b32 b33 b34 b41 b42 b43 b44 =+    M4 (a11 - b11) (a12 - b12) (a13 - b13) (a14 - b14)+       (a21 - b21) (a22 - b22) (a23 - b23) (a24 - b24)+       (a31 - b31) (a32 - b32) (a33 - b33) (a34 - b34)+       (a41 - b41) (a42 - b42) (a43 - b43) (a44 - b44)+  M4 a11 a12 a13 a14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44 ^^*^^ M4 b11 b12 b13 b14 b21 b22 b23 b24 b31 b32 b33 b34 b41 b42 b43 b44 =+    M4 (a11*b11 + a12*b21 + a13*b31 + a14*b41) (a11*b12 + a12*b22 + a13*b32 + a14*b42) (a11*b13 + a12*b23 + a13*b33 + a14*b43) (a11*b14 + a12*b24 + a13*b34 + a14*b44)+       (a21*b11 + a22*b21 + a23*b31 + a24*b41) (a21*b12 + a22*b22 + a23*b32 + a24*b42) (a21*b13 + a22*b23 + a23*b33 + a24*b43) (a21*b14 + a22*b24 + a23*b34 + a24*b44)+       (a31*b11 + a32*b21 + a33*b31 + a34*b41) (a31*b12 + a32*b22 + a33*b32 + a34*b42) (a31*b13 + a32*b23 + a33*b33 + a34*b43) (a31*b14 + a32*b24 + a33*b34 + a34*b44)+       (a41*b11 + a42*b21 + a43*b31 + a44*b41) (a41*b12 + a42*b22 + a43*b32 + a44*b42) (a41*b13 + a42*b23 + a43*b33 + a44*b43) (a41*b14 + a42*b24 + a43*b34 + a44*b44)+  a *^^ M4 b11 b12 b13 b14 b21 b22 b23 b24 b31 b32 b33 b34 b41 b42 b43 b44 =+    M4 (a * b11) (a * b12) (a * b13) (a * b14)+       (a * b21) (a * b22) (a * b23) (a * b24)+       (a * b31) (a * b32) (a * b33) (a * b34)+       (a * b41) (a * b42) (a * b43) (a * b44)+  M4 a11 a12 a13 a14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44 ^^* b =+    M4 (a11 * b) (a12 * b) (a13 * b) (a14 * b)+       (a21 * b) (a22 * b) (a23 * b) (a24 * b)+       (a31 * b) (a32 * b) (a33 * b) (a34 * b)+       (a41 * b) (a42 * b) (a43 * b) (a44 * b)+  M4 a11 a12 a13 a14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44 ^^/ b =+    M4 (a11 / b) (a12 / b) (a13 / b) (a14 / b)+       (a21 / b) (a22 / b) (a23 / b) (a24 / b)+       (a31 / b) (a32 / b) (a33 / b) (a34 / b)+       (a41 / b) (a42 / b) (a43 / b) (a44 / b)+  M4 a11 a12 a13 a14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44 `mdot` M4 b11 b12 b13 b14 b21 b22 b23 b24 b31 b32 b33 b34 b41 b42 b43 b44 =+    a11*b11 + a12*b12 + a13*b13 + a14*b14 ++    a21*b21 + a22*b22 + a23*b23 + a24*b24 ++    a31*b31 + a32*b32 + a33*b33 + a34*b34 ++    a41*b41 + a42*b42 + a43*b43 + a44*b44+  det (M4 a11 a12 a13 a14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44) =+    let m11 = M3 a22 a23 a24 a32 a33 a34 a42 a43 a44+        m12 = M3 a21 a23 a24 a31 a33 a34 a41 a43 a44+        m13 = M3 a21 a22 a24 a31 a32 a34 a41 a42 a44+        m14 = M3 a21 a22 a23 a31 a32 a33 a41 a42 a43+    in a11 * det m11 - a12 * det m12 + a13 * det m13 - a14 * det m14+  inv (M4 a11 a12 a13 a14 a21 a22 a23 a24 a31 a32 a33 a34 a41 a42 a43 a44) =+    let a = M2 a11 a12 a21 a22+        b = M2 a13 a14 a23 a24+        c = M2 a31 a32 a41 a42+        d = M2 a33 a34 a43 a44+        a1 = inv a+        ca1 = c ^^*^^ a1+        dcab1 = inv (d ^^-^^ (ca1 ^^*^^ b))+        a1bdcab1 = a1 ^^*^^ (b ^^*^^ dcab1)+        M2 m11 m12 m21 m22 = a1 ^^+^^ (a1bdcab1 ^^*^^ ca1)+        M2 m13 m14 m23 m24 = (-1) *^^ a1bdcab1+        M2 m31 m32 m41 m42 = (-1) *^^ (dcab1 ^^*^^ ca1)+        M2 m33 m34 m43 m44 = dcab1+    in M4 m11 m12 m13 m14 m21 m22 m23 m24 m31 m32 m33 m34 m41 m42 m43 m44++class MV m v where+  (^^*^) :: m -> v -> v+  (^*^!) :: v -> v -> m++reflector :: (M m, V v, MV m v) => v -> m+reflector v = i ^^-^^ (2 *^^ (v ^*^! v))++instance MV M1 V1 where+  M1 m ^^*^ V1 v = V1 (m * v)+  V1 a ^*^! V1 b = M1 (a * b)++instance MV M2 V2 where+  M2 m11 m12 m21 m22 ^^*^ V2 v1 v2 =+    V2 (m11*v1 + m12*v2)+       (m21*v1 + m22*v2)+  V2 a1 a2 ^*^! V2 b1 b2 =+    M2 (a1 * b1) (a1 * b2)+       (a2 * b1) (a2 * b2)++instance MV M3 V3 where+  M3 m11 m12 m13 m21 m22 m23 m31 m32 m33 ^^*^ V3 v1 v2 v3 =+    V3 (m11*v1 + m12*v2 + m13*v3)+       (m21*v1 + m22*v2 + m23*v3)+       (m31*v1 + m32*v2 + m33*v3)+  V3 a1 a2 a3 ^*^! V3 b1 b2 b3 =+    M3 (a1 * b1) (a1 * b2) (a1 * b3)+       (a2 * b1) (a2 * b2) (a2 * b3)+       (a3 * b1) (a3 * b2) (a3 * b3)++instance MV M4 V4 where+  M4 m11 m12 m13 m14 m21 m22 m23 m24 m31 m32 m33 m34 m41 m42 m43 m44 ^^*^ V4 v1 v2 v3 v4 =+    V4 (m11*v1 + m12*v2 + m13*v3 + m14*v4)+       (m21*v1 + m22*v2 + m23*v3 + m24*v4)+       (m31*v1 + m32*v2 + m33*v3 + m34*v4)+       (m41*v1 + m42*v2 + m43*v3 + m44*v4)+  V4 a1 a2 a3 a4 ^*^! V4 b1 b2 b3 b4 =+    M4 (a1 * b1) (a1 * b2) (a1 * b3) (a1 * b4)+       (a2 * b1) (a2 * b2) (a2 * b3) (a2 * b4)+       (a3 * b1) (a3 * b2) (a3 * b3) (a3 * b4)+       (a4 * b1) (a4 * b2) (a4 * b3) (a4 * b4)++cross4 :: V4 -> V4 -> V4 -> V4+cross4 (V4 u0 u1 u2 u3) (V4 v0 v1 v2 v3) (V4 w0 w1 w2 w3) =+{-+  let vw01 = v0 * w1 - v1 * w0+      vw02 = v0 * w2 - v2 * w0+      vw03 = v0 * w3 - v3 * w0+      vw12 = v1 * w2 - v2 * w1+      vw13 = v1 * w3 - v3 * w1+      vw23 = v2 * w3 - v3 * w2+      r0 =   u1 * vw23 - u2 * vw13 + u3 * vw12+      r1 = - u0 * vw23 + u2 * vw03 - u3 * vw02+      r2 =   u0 * vw13 - u1 * vw03 + u3 * vw02+      r3 = - u0 * vw12 + u1 * vw02 - u2 * vw01+  in V4 r0 r1 r2 r3+-}+  let m0 = M3 u1 u2 u3 v1 v2 v3 w1 w2 w3+      m1 = M3 u0 u2 u3 v0 v2 v3 w0 w2 w3+      m2 = M3 u0 u1 u3 v0 v1 v3 w0 w1 w3+      m3 = M3 u0 u1 u2 v0 v1 v2 w0 w1 w2+  in V4 (det m0) (-(det m1)) (det m2) (-(det m3))
snowglobe.cabal view
@@ -1,5 +1,5 @@ Name:                snowglobe-Version:             2.0.0.2+Version:             3 Synopsis:            randomized fractal snowflakes demo Description:         @snowglobe@ generates random snowflakes using iterated                      function systems via OpenGL texture feedback.  The@@ -11,6 +11,9 @@                      .                        * shift-R: toggle recording PPM images to stdout                      .+                       * shift-S: toggle recording PGM images of each+                         generated flake to the current working directory+                     .                        * any other key: quit  License:             GPL-3@@ -23,6 +26,7 @@  Executable snowglobe   Main-is:             SnowGlobe.hs+  other-modules:       Vector    GHC-options:         -Wall   Build-depends:     base < 5,@@ -30,7 +34,6 @@     containers,     gl-capture,     GLUT,-    hmatrix,     OpenGL == 2.9.*,     OpenGLRaw,     random@@ -42,4 +45,4 @@ Source-repository this   type:                git   location:            git://gitorious.org/maximus/snowglobe.git-  tag:                 v2.0.0.2+  tag:                 v3