diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+              END OF TERMS AND CONDITIONS
+
+     How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/README.md b/README.md
new file mode 100644
--- /dev/null
+++ b/README.md
@@ -0,0 +1,31 @@
+Snorkels is a two person strategy board game. You can find the [rules
+here][rules]. This is an implementation of Snorkels written in Haskell.
+
+[rules]: http://nestorgames.com/rulebooks/SNORKELS_EN.pdf
+
+It features:
+
+- Support for up to 5 players.
+- Colored output.
+- Player switching.
+
+Coming up are:
+
+- Computer player agents.
+- Network games.
+
+
+# Installation
+
+User-wide:
+
+    cabal install
+    cabal configure
+    cabal copy
+
+Sandboxed:
+
+    cabal sandbox
+    cabal install
+    cabal configure
+    cabal run
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/snorkels.cabal b/snorkels.cabal
new file mode 100644
--- /dev/null
+++ b/snorkels.cabal
@@ -0,0 +1,108 @@
+-- Initial snorkels.cabal generated by cabal init.  For further
+-- documentation, see http://haskell.org/cabal/users-guide/
+
+-- The name of the package.
+name:                snorkels
+
+-- The package version.  See the Haskell package versioning policy (PVP)
+-- for standards guiding when and how versions should be incremented.
+-- http://www.haskell.org/haskellwiki/Package_versioning_policy
+-- PVP summary:      +-+------- breaking API changes
+--                   | | +----- non-breaking API additions
+--                   | | | +--- code changes with no API change
+version:             0.2.0.0
+
+-- A short (one-line) description of the package.
+synopsis:           Strategic board game of medium complexity
+
+-- A longer description of the package.
+description:        Implementation in Haskell of the strategic board game
+                    Snorkels. Snorkels is often used as a first step when
+                    teaching people to play Go.
+
+-- The license under which the package is released.
+license:             GPL-3
+
+-- The file containing the license text.
+license-file:        LICENSE
+
+-- The package author(s).
+author:              Linus Heckemann & Unai Zalakain
+
+-- An email address to which users can send suggestions, bug reports, and
+-- patches.
+maintainer:          linus@sphalerite.org & contact@unaizalakain.info
+
+-- A copyright notice.
+-- copyright:
+
+category:            Game
+
+build-type:          Simple
+
+-- Extra files to be distributed with the package, such as examples or a
+-- README.
+extra-source-files: README.md
+
+-- Constraint on the version of Cabal needed to build this package.
+cabal-version:       >=1.10
+
+
+executable snorkels
+  -- .hs or .lhs file containing the Main module.
+  main-is:             Main.hs
+
+  -- Modules included in this executable, other than Main.
+  -- other-modules:
+
+  -- LANGUAGE extensions used by modules in this package.
+  other-extensions:    FlexibleInstances
+
+  -- Other library packages from which modules are imported.
+  build-depends:       base >=4.8 && <4.9,
+                       monad-loops >=0.4 && <0.5,
+                       random >=1.1 && <1.2,
+                       containers >=0.5 && <0.6,
+                       ansi-terminal >=0.6 && <0.7,
+                       bimap >=0.3.2 && <0.3.3,
+                       parsec >=3.1.11 && <3.1.12,
+                       optparse-applicative >=0.13.0 && <0.13.1
+
+  -- Directories containing source files.
+  hs-source-dirs:      src
+
+  -- Base language which the package is written in.
+  default-language:    Haskell2010
+
+
+library
+  -- Modules exported by the library.
+  exposed-modules:     Snorkels.CLI,
+                       Snorkels.Board,
+                       Snorkels.Game,
+                       Snorkels.Types,
+                       Snorkels.Play,
+                       Snorkels.RandomAgent
+
+  -- Modules included in this library but not exported.
+  -- other-modules:
+
+  -- LANGUAGE extensions used by modules in this package.
+  other-extensions:    FlexibleInstances
+
+  -- Other library packages from which modules are imported.
+  build-depends:       base >=4.8 && <4.9,
+                       monad-loops >=0.4 && <0.5,
+                       random >=1.1 && <1.2,
+                       containers >=0.5 && <0.6,
+                       ansi-terminal >=0.6 && <0.7,
+                       bimap >=0.3.2 && <0.3.3,
+                       parsec >=3.1.11 && <3.1.12,
+                       optparse-applicative >=0.13.0 && <0.13.1
+
+  -- Directories containing source files.
+  hs-source-dirs:      src
+
+  -- Base language which the package is written in.
+  default-language:    Haskell2010
+
diff --git a/src/Main.hs b/src/Main.hs
new file mode 100644
--- /dev/null
+++ b/src/Main.hs
@@ -0,0 +1,98 @@
+module Main where
+
+import qualified Data.Bimap as Bimap
+import Data.Function
+import qualified Data.Map.Strict as Map
+import Data.Monoid
+import System.Random (getStdGen)
+
+import Options.Applicative
+
+import Snorkels.Types
+import Snorkels.Play
+import Snorkels.CLI (cli)
+import Snorkels.RandomAgent (randomAgent)
+import qualified Snorkels.Board as B
+
+
+data MainParser = MainParser { optPlayers :: [PlayerConfig]
+                             , optNumStones :: Int
+                             , optWidth :: Int
+                             , optHeight :: Int
+                             } deriving (Eq)
+
+
+data PlayerConfig = Local | Computer
+    deriving (Eq, Show)
+
+
+localParser :: Parser PlayerConfig
+localParser = flag' Local (short 'l')
+
+
+computerParser :: Parser PlayerConfig
+computerParser = flag' Computer (short 'c')
+
+
+mainParser :: Parser MainParser
+mainParser = MainParser
+        <$> many (localParser <|> computerParser)
+        <*> option auto
+            ( long "stones"
+           <> short 's'
+           <> value 3
+           <> metavar "#STONES"
+           <> help "Number of stones randomly thrown on the board"
+            )
+        <*> option auto
+            ( long "width"
+           <> short 'w'
+           <> value 7
+           <> metavar "WIDTH"
+           <> help "Width of the board"
+            )
+        <*> option auto
+            ( long "height"
+           <> short 'h'
+           <> value 7
+           <> metavar "HEIGHT"
+           <> help "Height of the board"
+            )
+
+
+getPlayerType :: PlayerConfig -> PlayerType
+getPlayerType Local = cli
+getPlayerType Computer = randomAgent
+
+
+create :: MainParser -> IO (Either String Game)
+create options
+    | max (options&optWidth) (options&optHeight) > 26 = return $ Left "Cannot have more than 26 on either axis."
+    | length (options&optPlayers) < 2 = return $ Left "Snorkels must be played by at least 2 players."
+    | otherwise = do g <- getStdGen
+                     return $ B.throwStones game (options&optNumStones) g
+    where players = Map.fromList [(p, getPlayerType c) | (p, c) <- zip [Green ..] (options&optPlayers)]
+          game = Game { pieces = Map.empty
+                      , boardSize = (optWidth options, optHeight options)
+                      , playerTypes = players
+                      , currentPlayer = Green
+                      , switches = Bimap.empty
+                      }
+
+
+run :: MainParser -> IO ()
+run options = do game <- create options
+                 case game of
+                   Left message -> print message
+                   Right g -> do play g
+                                 return ()
+
+
+main :: IO ()
+main = execParser opts >>= run
+       where
+           opts = info (helper <*> mainParser)
+             ( fullDesc
+            <> progDesc "TODO"
+            <> header "Snorkels -- strategic board game")
+
diff --git a/src/Snorkels/Board.hs b/src/Snorkels/Board.hs
new file mode 100644
--- /dev/null
+++ b/src/Snorkels/Board.hs
@@ -0,0 +1,187 @@
+module Snorkels.Board (
+                      -- * Checkers
+                        isValid
+                      , isTrapped
+                      , hasLost
+                      -- * Generators
+                      , neighbours
+                      , allPositions
+                      , freePositions
+                      , growGroup
+                      , groupFrom
+                      , getGroups
+                      -- * Filters
+                      , areValid
+                      , areNeighbours
+                      , arePieces
+                      , areSnorkels
+                      , areFromPlayer
+                      -- * Manipulation
+                      , getPiece
+                      , putPiece
+                      , shufflePositions
+                      , throwStones
+                      ) where
+
+import Control.Monad (mfilter)
+import Data.Function
+import Data.Maybe
+import System.Random (RandomGen, randomRs)
+import qualified Data.Map.Strict as Map
+import qualified Data.Set as Set
+
+import Snorkels.Types
+
+
+-- |
+-- Given some @(min, max)@ bounds, check if an 'Int' is in them.
+-- @min@ is inclusive, @max@ isn't.
+inRange :: (Int, Int) -> Int -> Bool
+inRange (min, max) check = min <= check && check < max
+
+-- |
+-- Given some @(maxWidth, maxHeight)@ bounds and a 'Position', check whether the
+-- 'Position' is within those bounds.
+inBounds :: (Int, Int) -> Position -> Bool
+inBounds (maxX, maxY) (x, y) = inRange (0, maxX) x && inRange (0, maxY) y
+
+-- |
+-- Offset by @(x, y)@ a 'Position' to obtain a new one
+offset :: (Int, Int) -> Position -> Position
+offset (x, y) (x2, y2) = (x+x2, y+y2)
+
+-- |
+-- Given a 'Position', get the 'Set.Set' of 'Position's that are immediatelly
+-- above, under, to the left, or to the right.
+neighbours :: Position -> Set.Set Position
+neighbours position = Set.map (`offset` position) neighbourOffsets
+                      where neighbourOffsets = Set.fromList [(-1, 0), (1, 0), (0, -1), (0, 1)]
+
+-- |
+-- Check if some 'Position' is within the bounds of a board
+isValid :: Game -> Position -> Bool
+isValid game = inBounds $ game&boardSize
+
+-- |
+-- Check if some 'Position's are within the bounds of a game
+areValid :: Game -> Set.Set Position -> Set.Set Position
+areValid game = Set.filter (isValid game)
+
+-- |
+-- Get all the 'Position's that are within a board
+allPositions :: Game -> Set.Set Position
+allPositions game = Set.fromList [(x, y) | x <- [0..width-1], y <- [0..height-1]]
+                     where (width, height) = game&boardSize
+
+-- |
+-- Get all the 'Position's that are within a board and that haven't been already
+-- occupied.
+freePositions :: Game -> Set.Set Position
+freePositions game = Set.filter (flip Map.notMember $ game&pieces)
+                   . allPositions
+                   $ game
+
+-- |
+-- Get all the neighbour 'Position's of some 'Position's within a board.
+areNeighbours :: Game -> Set.Set Position -> Set.Set Position
+areNeighbours game positions = areValid game
+                             . flip Set.difference positions
+                             . Set.unions
+                             . map neighbours
+                             $ Set.toList positions
+
+-- |
+-- Filter 'Position's only leaving those which have a 'Piece' in some board.
+arePieces :: Game -> Set.Set Position -> Set.Set Position
+arePieces game = Set.intersection (Map.keysSet (game&pieces)) . areValid game
+
+-- |
+-- Filter 'Position's only leaving those which have a 'Snorkel' in some board.
+areSnorkels :: Game -> Set.Set Position -> Set.Set Position
+areSnorkels game = Set.filter (maybe False isSnorkel . getPiece game) . arePieces game
+
+-- |
+-- Filter 'Position's only leaving those which have a 'Snorkel' of the given
+-- 'Player' in some board.
+areFromPlayer :: Game -> Player -> Set.Set Position -> Set.Set Position
+areFromPlayer game player = Set.filter (maybe False fromPlayer . getPiece game) . areSnorkels game
+                            where fromPlayer = maybe False (player ==) . getPlayer
+
+-- |
+-- Put into a 'Group' 'Position's that are immediate neighbours.
+growGroup :: Game -> Group -> Group
+growGroup game initial
+            | Set.null new = initial
+            | otherwise = growGroup game group
+            where group = Group {positions = Set.union initialPositions new, player = owner}
+                  new = areFromPlayer game owner $ areNeighbours game initialPositions
+                  initialPositions = initial&positions
+                  owner = initial&player
+
+-- TODO: Should this return a Maybe Group (to account for the possibility of the
+-- given position on the board being empty) or allow groups of empty positions
+-- too? Such groups might be useful for AI if we ever dare go there.
+-- |
+-- Form a 'Group' from an initial 'Position' putting all the 'Position's with
+-- 'Snorkel's from the same 'Player' that are connected, vertically or
+-- horizontally, and by 'Snorkel's of the same 'Player', to the initial
+-- 'Position'
+groupFrom :: Game -> Position -> Maybe Group
+groupFrom game pos = growGroup game <$> (groupForPlayer <$> owner)
+                     where groupForPlayer p = Group {positions = Set.singleton pos, player = p}
+                           owner = mfilter isSnorkel (getPiece game pos) >>= getPlayer
+
+-- |
+-- Get all the 'Group's on the board.
+getGroups :: Game -> Set.Set Group
+getGroups game = Set.map fromJust
+               . Set.filter isJust
+               . Set.map (groupFrom game)
+               $ allPositions game
+
+-- |
+-- Check whether a given 'Group' is trapped by having all its surrounding
+-- positions taken by 'Stone's or 'Snorkel's from some other 'Player'.
+isTrapped :: Game -> Group -> Bool
+isTrapped game group = all (isBlocking (group&player) . getPiece game)
+                           (Set.toList $ areNeighbours game $ group&positions)
+
+-- |
+-- Check whether the given 'Player' has one of its snorkel 'Group's trapped.
+hasLost :: Game -> Player -> Bool
+hasLost game p = any (isTrapped game)
+                     (filter ((== p) . player) $ Set.toList $ getGroups game)
+
+
+-- |
+-- Get whatever is at the given 'Position' on the board.
+getPiece :: Game -> Position -> Maybe Piece
+getPiece game pos = Map.lookup pos $ game&pieces
+
+
+-- |
+-- Put a 'Piece' at the given 'Position' on the board.
+putPiece :: Game -> Position -> Piece -> Game
+putPiece game pos piece = game {pieces = Map.insert pos piece $ game&pieces}
+
+
+-- |
+-- Given a 'Set.Set' of 'Position's, get them in an ordered random list.
+shufflePositions :: RandomGen g => Set.Set Position -> g -> [Position]
+shufflePositions positions g = map (p !!) $ randomRs (0, length p - 1) g
+                               where p = Set.toList positions
+
+
+throwStone :: RandomGen g => Game -> g -> Either String Game
+throwStone game g
+    | null $ freePositions game = Left "There is no place to throw a stone."
+    | otherwise = Right $ putPiece game pos Stone
+                  where pos = head $ shufflePositions (freePositions game) g
+
+-- |
+-- Randomly throw the given number of 'Stone's on the board.
+throwStones :: RandomGen g => Game -> Int -> g -> Either String Game
+throwStones game 0 _ = Right game
+throwStones game n g = case throwStone game g of
+                         Right game -> throwStones game (n-1) g
+                         Left message -> Left message
diff --git a/src/Snorkels/CLI.hs b/src/Snorkels/CLI.hs
new file mode 100644
--- /dev/null
+++ b/src/Snorkels/CLI.hs
@@ -0,0 +1,120 @@
+{-# LANGUAGE FlexibleInstances #-}
+
+module Snorkels.CLI ( cli ) where
+
+import Control.Monad
+import Data.Char
+import Data.Function
+import Data.List
+import System.IO (hFlush, stdout)
+import Text.Printf (printf)
+import Text.Parsec (parse, (<|>))
+import Text.Parsec.Char (string, spaces, oneOf)
+import Text.Parsec.String (Parser)
+import Text.Parsec.Combinator (choice)
+import qualified Data.Bimap as Bimap
+import qualified Data.Map.Strict as Map
+import qualified System.Console.ANSI as ANSI
+
+import Snorkels.Types
+import qualified Snorkels.Board as B
+import qualified Snorkels.Game as G
+
+
+class Displayable a where
+    display :: a -> String
+
+
+snorkelColour c = ANSI.setSGRCode [ANSI.SetColor ANSI.Foreground ANSI.Vivid c]
+reset = ANSI.setSGRCode [ANSI.Reset]
+
+instance Displayable (Maybe Piece) where
+    display s = case s of
+        (Just (Snorkel Green)) -> concat [snorkelColour ANSI.Green, "G", reset]
+        (Just (Snorkel Purple)) -> concat [snorkelColour ANSI.Magenta, "P", reset]
+        (Just (Snorkel Red)) -> concat [snorkelColour ANSI.Red, "R", reset]
+        (Just (Snorkel Yellow)) -> concat [snorkelColour ANSI.Yellow, "Y", reset]
+        (Just (Snorkel Cyan)) -> concat [snorkelColour ANSI.Cyan, "C", reset]
+        (Just Stone) -> "*"
+        Nothing -> " "
+
+yCoords = ['a'..'z']
+xCoords = ['A'..'Z']
+
+instance Displayable Game where
+    display g = intercalate "\n" $ [headerCoords, header] ++ [line y | y <- [0..height-1]] ++ [footer]
+                where (width, height) = g&boardSize
+                      headerCoords = "   " ++ intersperse ' ' (take width xCoords)
+                      header = "  ." ++ replicate (width*2-1) '_' ++ "."
+                      footer = "  '" ++ replicate (width*2-1) '-' ++ "'"
+                      piece x y = display (B.getPiece g (x, y))
+                      line y = yCoords !! y : " |" ++ intercalate "." [piece x y | x <- [0..width-1]] ++ "|"
+
+
+playerRepr :: Bimap.Bimap Player String
+playerRepr = Bimap.fromList [(p, show p) | p <- [Green ..]]
+
+
+moveParser :: Parser (Maybe Position)
+moveParser = do spaces
+                x <- oneOf xCoords
+                spaces
+                y <- oneOf yCoords
+                spaces
+                case (x `elemIndex` xCoords, y `elemIndex` yCoords) of
+                  (Just x, Just y) -> return $ Just (x, y)
+                  _ -> fail "Introduce move in the form of X y"
+
+
+quitParser :: Parser (Maybe Position)
+quitParser = do spaces
+                string "quit"
+                spaces
+                return Nothing
+
+
+moveOrQuitParser :: Parser (Maybe Position)
+moveOrQuitParser = moveParser <|> quitParser
+
+
+switchParser :: Parser Player
+switchParser = do spaces
+                  player <- choice $ map string $ Bimap.keysR playerRepr
+                  spaces
+                  return $ playerRepr Bimap.!> player 
+
+
+readParser :: Parser a -> Game -> IO a
+readParser parser game = do putStr $ printf "%s: " $ show $ game&currentPlayer
+                            hFlush stdout
+                            input <- getLine
+                            case parse parser "" input of
+                              Left parseError -> do print parseError
+                                                    readParser parser game
+                              Right result -> return result
+
+
+cliMove :: Game -> Maybe String -> IO (Maybe Position)
+cliMove game errorMessage = do putStrLn $ display game
+                               mapM_ putStrLn errorMessage
+                               readParser moveOrQuitParser game
+
+
+cliSwitch :: Game -> Maybe String -> IO Player
+cliSwitch game errorMessage = do putStrLn $ display game
+                                 mapM_ putStrLn errorMessage
+                                 putStr "Pick the color you want to switch to: "
+                                 print $ G.validSwitches game
+                                 readParser switchParser game
+
+
+cliReportWinner :: Game -> Player -> IO ()
+cliReportWinner game player = do putStrLn $ display game
+                                 putStrLn $ printf "%s has won!" $ show player
+
+cli :: PlayerType
+cli = PlayerType { getMove = cliMove
+                 , getSwitch = cliSwitch
+                 , reportWinner = cliReportWinner
+                 , isLocal = True
+                 }
diff --git a/src/Snorkels/Game.hs b/src/Snorkels/Game.hs
new file mode 100644
--- /dev/null
+++ b/src/Snorkels/Game.hs
@@ -0,0 +1,81 @@
+module Snorkels.Game ( move
+                     , switch
+                     , quit
+                     , getSurvivors
+                     , getNextPlayer
+                     , getWinner
+                     , hasFinished
+                     , validSwitches
+                     , makeSwitches
+                     ) where
+
+import Data.Function
+import Data.Maybe
+import Data.List
+import qualified Data.Bimap as Bimap
+import qualified Data.Map.Strict as Map
+import qualified Data.Set as Set
+
+import Snorkels.Types
+import qualified Snorkels.Board as B
+
+
+getSurvivors :: Game -> [Player]
+getSurvivors game = case filter hasSurvived players of
+                         [] -> [game&currentPlayer]
+                         s -> s
+                    where hasSurvived = not . B.hasLost game
+                          players = Map.keys $ game&playerTypes
+
+
+getNextPlayer :: Game -> Maybe Player
+getNextPlayer game = listToMaybe
+                   . drop 1
+                   . dropWhile (/= (game&currentPlayer))
+                   $ cycle
+                   $ getSurvivors game
+
+
+advancePlayer :: Game -> Game
+advancePlayer game = game {currentPlayer = fromJust (getNextPlayer game)}
+
+
+quit :: Game -> Game
+quit game = (advancePlayer game) {playerTypes = Map.delete (game&currentPlayer) (game&playerTypes)}
+
+
+move :: Position -> Game -> Either String Game
+move pos game
+    | not validPosition = Left "Cannot place a snorkel there."
+    | not survivors = Left "No surviving players left."
+    | otherwise = Right $ advancePlayer . putSnorkel $ game
+    where validPosition = elem pos $ B.freePositions game
+          survivors = isJust $ getNextPlayer game
+          putSnorkel g = B.putPiece g pos $ Snorkel (game&currentPlayer)
+
+
+validSwitches :: Game -> [Player]
+validSwitches game = getSurvivors game \\ Bimap.keysR (game&switches)
+
+
+switch :: Player -> Game -> Either String Game
+switch player game
+    | player `notElem` validSwitches game = Left "Cannot switch to such color."
+    | otherwise = Right $ nextPlayer . putSwitch $ game
+    where putSwitch g = g {switches = Bimap.insert (g&currentPlayer) player (g&switches)}
+          nextPlayer g = g {currentPlayer = fromJust (getNextPlayer g)}
+
+
+makeSwitches :: Game -> Game
+makeSwitches game = game {playerTypes = Map.mapKeys getChosen $ game&playerTypes}
+                    where getChosen p = fromMaybe p (Bimap.lookup p $ game&switches)
+
+
+getWinner :: Game -> Maybe Player
+getWinner game = case getSurvivors game of
+                      [x] -> Just x
+                      _ -> Nothing
+
+
+hasFinished :: Game -> Bool
+hasFinished = isJust . getWinner
diff --git a/src/Snorkels/Play.hs b/src/Snorkels/Play.hs
new file mode 100644
--- /dev/null
+++ b/src/Snorkels/Play.hs
@@ -0,0 +1,62 @@
+module Snorkels.Play ( play ) where
+
+
+import Control.Monad.Loops (iterateUntilM)
+import Data.Function
+import qualified Data.Map.Strict as Map
+import Data.Maybe
+import Data.List (partition)
+
+import Snorkels.Types
+import qualified Snorkels.Game as G
+
+
+getCurrentPlayerType :: Game -> PlayerType
+getCurrentPlayerType game = (game&playerTypes) Map.! (game&currentPlayer)
+
+
+playMove :: Game -> Maybe String -> IO Game
+playMove game errorMessage = do move <- getMove pt game errorMessage
+                                case move of
+                                  Nothing -> return $ G.quit game
+                                  Just pos -> case G.move pos game of
+                                                Left message -> playMove game $ Just message
+                                                Right game -> return game
+                             where pt = getCurrentPlayerType game
+
+
+playSwitch :: Game -> Maybe String -> IO Game
+playSwitch game errorMessage = do pos <- getSwitch pt game errorMessage
+                                  case G.switch pos game of
+                                    Left message -> playSwitch game $ Just message
+                                    Right game -> return game
+                               where pt = getCurrentPlayerType game
+
+
+playRound :: (Game -> Maybe String -> IO Game) -> Game -> IO Game
+playRound playFunc game = do g <- playFunc game Nothing
+                             if G.hasFinished g || ((game&currentPlayer) > (g&currentPlayer))
+                             then return g
+                             else playRound playFunc g
+
+
+reportWinnerAround :: Game -> IO ()
+reportWinnerAround game = case G.getWinner game of
+                            Just winner -> do mapM_ (reportToPT winner) nonlocals
+                                              maybe (return ()) (reportToPT winner) (listToMaybe locals)
+                            Nothing -> return ()
+                           where pts = Map.elems $ game&playerTypes
+                                 (locals, nonlocals) = partition isLocal pts
+                                 reportToPT winner pt = reportWinner pt game winner
+
+
+
+play :: Game -> IO Game
+play game = do g <- playRound playMove game
+               -- The first moving round is over, ask for switches
+               g <- G.makeSwitches <$> playRound playSwitch g
+               -- Continue until finished
+               g <- iterateUntilM G.hasFinished (playRound playMove) g
+               -- The game has now finished
+               reportWinnerAround g
+               return g
diff --git a/src/Snorkels/RandomAgent.hs b/src/Snorkels/RandomAgent.hs
new file mode 100644
--- /dev/null
+++ b/src/Snorkels/RandomAgent.hs
@@ -0,0 +1,37 @@
+{-# LANGUAGE FlexibleInstances #-}
+
+module Snorkels.RandomAgent ( randomAgent ) where
+
+import Control.Monad
+import Data.Char
+import Data.Function
+import Data.List
+import qualified Data.Bimap as Bimap
+import qualified Data.Map.Strict as Map
+import System.Random (getStdGen)
+
+import Snorkels.Types
+import qualified Snorkels.Board as B
+import qualified Snorkels.Game as G
+
+
+randomMove :: Game -> Maybe String -> IO (Maybe Position)
+randomMove game errorMessage = do g <- getStdGen
+                                  case B.shufflePositions (B.freePositions game) g of
+                                    [] -> return Nothing
+                                    (x:xs) -> return $ Just x
+
+
+randomSwitch :: Game -> Maybe String -> IO Player
+randomSwitch game errorMessage = return $ head $ G.validSwitches game
+
+
+randomReportWinner :: Game -> Player -> IO ()
+randomReportWinner game player = return ()
+
+randomAgent :: PlayerType
+randomAgent = PlayerType { getMove = randomMove
+                         , getSwitch = randomSwitch
+                         , reportWinner = randomReportWinner
+                         , isLocal = False
+                         }
diff --git a/src/Snorkels/Types.hs b/src/Snorkels/Types.hs
new file mode 100644
--- /dev/null
+++ b/src/Snorkels/Types.hs
@@ -0,0 +1,91 @@
+module Snorkels.Types ( Position
+                      , Snorkel (..)
+                      , Player
+                      , Group (..)
+                      , Piece (..)
+                      , Game (..)
+                      , isSnorkel
+                      , getPlayer
+                      , isBlocking
+                      , PlayerType (..)
+                      ) where
+
+import qualified Data.Bimap as Bimap
+import qualified Data.Map.Strict as Map
+import qualified Data.Set as Set
+
+
+-- | Some (x, y) coordinate on the board
+type Position = (Int, Int)
+
+
+-- | Some player's pieces' color
+data Snorkel = Green | Purple | Red | Yellow | Cyan
+    deriving (Show, Eq, Ord, Enum, Read)
+
+
+-- | Each player has a distinctive color
+type Player = Snorkel
+
+
+-- | 
+-- An horizontally or vertically connected group of 'Snorkel's that belong to
+-- the same 'Player'
+data Group = Group { positions :: Set.Set Position
+                   , player :: Player
+                   } deriving (Show, Eq, Ord)
+
+
+-- |
+-- Any type of piece on the board: either a 'Snorkel' or a 'Stone'
+data Piece = Snorkel Snorkel | Stone
+    deriving (Show, Eq)
+
+
+-- This is just a shortcut for (isJust . getPlayer)
+-- | Check whether the 'Piece' is a 'Snorkel'
+isSnorkel :: Piece -> Bool
+isSnorkel Stone = False
+isSnorkel _ = True
+
+
+-- | Get the player owning the 'Piece' or 'Nothing' if the piece is a 'Stone'
+getPlayer :: Piece -> Maybe Player
+getPlayer Stone = Nothing
+getPlayer (Snorkel p) = Just p
+
+
+-- | 
+-- Check whether the contents of a given 'Position' on the board suppose a block
+-- for a given 'Player'. Only 'Stone's and 'Snorkel's from a different 'Player'
+-- suppose a block.
+isBlocking :: Player -> Maybe Piece -> Bool
+isBlocking _ Nothing = False
+isBlocking player (Just piece) = maybe True (/= player) (getPlayer piece)
+
+
+data PlayerType = PlayerType {
+    -- | Maybe print an error message and get a position to move to or a quit.
+      getMove :: Game -> Maybe String -> IO (Maybe Position)
+    -- | Maybe print an error message and get a player to switch to.
+    , getSwitch :: Game -> Maybe String -> IO Player
+    -- | Report the player about the winner of the game
+    , reportWinner :: Game -> Player -> IO ()
+    -- | Only one of the playertypes marked as local is notified about the
+    -- winner. FIXME: There must be a cleverer way of doing this.
+    , isLocal :: Bool
+}
+
+
+data Game = Game { 
+    -- | Only 'Position's occupied by 'Piece's are here
+      pieces :: Map.Map Position Piece
+    -- | Width and height limits of the board
+    , boardSize :: (Int, Int)
+    -- | List of 'Player's that didn't 'Quit'
+    , playerTypes :: Map.Map Player PlayerType
+    -- | 'Player' that plays next
+    , currentPlayer :: Player
+    -- | Map of what each player chooses to be when asked to switch
+    , switches :: Bimap.Bimap Player Player
+}
