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sdl2 1.0.2 → 1.1.0

raw patch · 5 files changed

+66/−21 lines, 5 files

Files

Graphics/UI/SDL/Enum.hsc view
@@ -388,6 +388,18 @@ 	-- * Miscellaneous Enumerations 	-- | These enumerations are not used directly by any SDL function, thus they have a polymorphic type. +	-- ** Button+	buttonLeft,+	buttonMiddle,+	buttonRight,+	buttonX1,+	buttonX2,+	buttonLMask,+	buttonMMask,+	buttonRMask,+	buttonX1Mask,+	buttonX2Mask,+ 	-- ** Event Type 	eventTypeFirstEvent, 	eventTypeQuit,@@ -532,7 +544,7 @@ import Data.Int import Data.Word -type AudioStatus = Word32 -- (#type SDL_AudioStatus)+type AudioStatus = (#type SDL_AudioStatus)  audioStatusStopped :: AudioStatus audioStatusPlaying :: AudioStatus@@ -542,7 +554,7 @@ audioStatusPlaying = (#const SDL_AUDIO_PLAYING) audioStatusPaused = (#const SDL_AUDIO_PAUSED) -type BlendMode = Word32 -- (#type SDL_BlendMode)+type BlendMode = (#type SDL_BlendMode)  blendModeNone :: BlendMode blendModeBlend :: BlendMode@@ -554,7 +566,7 @@ blendModeAdd = (#const SDL_BLENDMODE_ADD) blendModeMod = (#const SDL_BLENDMODE_MOD) -type EventAction = Word32 -- (#type SDL_eventaction)+type EventAction = (#type SDL_eventaction)  eventActionAddEvent :: EventAction eventActionPeekEvent :: EventAction@@ -564,7 +576,7 @@ eventActionPeekEvent = (#const SDL_PEEKEVENT) eventActionGetEvent = (#const SDL_GETEVENT) -type GameControllerAxis = Int32 -- (#type SDL_GameControllerAxis)+type GameControllerAxis = (#type SDL_GameControllerAxis)  gameControllerAxisInvalid :: GameControllerAxis gameControllerAxisLeftX :: GameControllerAxis@@ -584,7 +596,7 @@ gameControllerAxisTriggerRight = (#const SDL_CONTROLLER_AXIS_TRIGGERRIGHT) gameControllerAxisMax = (#const SDL_CONTROLLER_AXIS_MAX) -type GameControllerButton = Int32 -- (#type SDL_GameControllerButton)+type GameControllerButton = (#type SDL_GameControllerButton)  gameControllerButtonInvalid :: GameControllerButton gameControllerButtonA :: GameControllerButton@@ -622,7 +634,7 @@ gameControllerButtonDPadRight = (#const SDL_CONTROLLER_BUTTON_DPAD_RIGHT) gameControllerButtonMax = (#const SDL_CONTROLLER_BUTTON_MAX) -type GLattr = Word32 -- (#type SDL_GLattr)+type GLattr = (#type SDL_GLattr)  glAttrRedSize :: GLattr glAttrGreenSize :: GLattr@@ -674,7 +686,7 @@ glAttrShareWithCurrentContext = (#const SDL_GL_SHARE_WITH_CURRENT_CONTEXT) glAttrFramebufferSRGBCapable = (#const SDL_GL_FRAMEBUFFER_SRGB_CAPABLE) -type HintPriority = Word32 -- (#type SDL_HintPriority)+type HintPriority = (#type SDL_HintPriority)  hintPriorityDefault :: HintPriority hintPriorityNormal :: HintPriority@@ -684,7 +696,7 @@ hintPriorityNormal = (#const SDL_HINT_NORMAL) hintPriorityOverride = (#const SDL_HINT_OVERRIDE) -type Keymod = Word32 -- (#type SDL_Keymod)+type Keymod = (#type SDL_Keymod)  keymodNone :: Keymod keymodLShift :: Keymod@@ -714,7 +726,7 @@ keymodMode = (#const KMOD_MODE) keymodReserved = (#const KMOD_RESERVED) -type LogPriority = Word32 -- (#type SDL_LogPriority)+type LogPriority = (#type SDL_LogPriority)  logPriorityVerbose :: LogPriority logPriorityDebug :: LogPriority@@ -732,7 +744,7 @@ logPriorityCritical = (#const SDL_LOG_PRIORITY_CRITICAL) logPriorityPriorities = (#const SDL_NUM_LOG_PRIORITIES) -type PowerState = Word32 -- (#type SDL_PowerState)+type PowerState = (#type SDL_PowerState)  powerStateUnknown :: PowerState powerStateOnBattery :: PowerState@@ -746,7 +758,7 @@ powerStateCharging = (#const SDL_POWERSTATE_CHARGING) powerStateCharged = (#const SDL_POWERSTATE_CHARGED) -type RendererFlip = Word32 -- (#type SDL_RendererFlip)+type RendererFlip = (#type SDL_RendererFlip)  rendererFlipNone :: RendererFlip rendererFlipHorizontal :: RendererFlip@@ -756,7 +768,7 @@ rendererFlipHorizontal = (#const SDL_FLIP_HORIZONTAL) rendererFlipVertical = (#const SDL_FLIP_VERTICAL) -type Scancode = Word32 -- (#type SDL_Scancode)+type Scancode = (#type SDL_Scancode)  scancodeUnknown :: Scancode scancodeA :: Scancode@@ -1244,7 +1256,7 @@ scancodeApp2 = (#const SDL_SCANCODE_APP2) scancodeNum = (#const SDL_NUM_SCANCODES) -type SystemCursor = Word32 -- (#type SDL_SystemCursor)+type SystemCursor = (#type SDL_SystemCursor)  systemCursorArrow :: SystemCursor systemCursorIBeam :: SystemCursor@@ -1273,6 +1285,28 @@ systemCursorNo = (#const SDL_SYSTEM_CURSOR_NO) systemCursorHand = (#const SDL_SYSTEM_CURSOR_HAND) systemCursorNum = (#const SDL_NUM_SYSTEM_CURSORS)++buttonLeft :: (Num a) => a+buttonMiddle :: (Num a) => a+buttonRight :: (Num a) => a+buttonX1 :: (Num a) => a+buttonX2 :: (Num a) => a+buttonLMask :: (Num a) => a+buttonMMask :: (Num a) => a+buttonRMask :: (Num a) => a+buttonX1Mask :: (Num a) => a+buttonX2Mask :: (Num a) => a++buttonLeft = (#const SDL_BUTTON_LEFT)+buttonMiddle = (#const SDL_BUTTON_MIDDLE)+buttonRight = (#const SDL_BUTTON_RIGHT)+buttonX1 = (#const SDL_BUTTON_X1)+buttonX2 = (#const SDL_BUTTON_X2)+buttonLMask = (#const SDL_BUTTON_LMASK)+buttonMMask = (#const SDL_BUTTON_MMASK)+buttonRMask = (#const SDL_BUTTON_RMASK)+buttonX1Mask = (#const SDL_BUTTON_X1MASK)+buttonX2Mask = (#const SDL_BUTTON_X2MASK)  eventTypeFirstEvent :: (Num a) => a eventTypeQuit :: (Num a) => a
Graphics/UI/SDL/Event.hs view
@@ -86,7 +86,8 @@  	-- * Game Controller Support 	gameControllerAddMapping,-	-- gameControllerAddMappingsFromFile,+	gameControllerAddMappingsFromFile,+	gameControllerAddMappingsFromRW, 	gameControllerClose, 	gameControllerEventState, 	gameControllerGetAttached,@@ -116,6 +117,7 @@ import Foreign.Ptr import Foreign.Storable import Graphics.UI.SDL.Enum+import Graphics.UI.SDL.Filesystem import Graphics.UI.SDL.Types  foreign import ccall "SDL.h SDL_AddEventWatch" addEventWatch :: EventFilter -> Ptr () -> IO ()@@ -136,7 +138,6 @@ foreign import ccall "SDL.h SDL_PollEvent" pollEvent :: Ptr Event -> IO CInt foreign import ccall "SDL.h SDL_PumpEvents" pumpEvents :: IO () foreign import ccall "SDL.h SDL_PushEvent" pushEvent :: Ptr Event -> IO CInt--- foreign import ccall "SDL.h SDL_QuitRequested" quitRequested :: IO Bool foreign import ccall "SDL.h SDL_RecordGesture" recordGesture :: TouchID -> IO CInt foreign import ccall "SDL.h SDL_RegisterEvents" registerEvents :: CInt -> IO Word32 foreign import ccall "SDL.h SDL_SaveAllDollarTemplates" saveAllDollarTemplates :: Ptr RWops -> IO CInt@@ -200,7 +201,7 @@ foreign import ccall "SDL.h SDL_NumJoysticks" numJoysticks :: IO CInt  foreign import ccall "SDL.h SDL_GameControllerAddMapping" gameControllerAddMapping :: CString -> IO CInt--- foreign import ccall "SDL.h SDL_GameControllerAddMappingsFromFile" gameControllerAddMappingsFromFile :: CString -> IO CInt -- Available in SDL 2.0.2+foreign import ccall "SDL.h SDL_GameControllerAddMappingsFromRW" gameControllerAddMappingsFromRW :: Ptr RWops -> CInt -> IO CInt foreign import ccall "SDL.h SDL_GameControllerClose" gameControllerClose :: GameController -> IO () foreign import ccall "SDL.h SDL_GameControllerEventState" gameControllerEventState :: CInt -> IO CInt foreign import ccall "SDL.h SDL_GameControllerGetAttached" gameControllerGetAttached :: GameController -> IO Bool@@ -246,6 +247,11 @@ joystickGetGUIDString guid pszGUID cbGUID = alloca $ \ptr -> do 	poke ptr guid 	joystickGetGUIDString' ptr pszGUID cbGUID++gameControllerAddMappingsFromFile :: CString -> IO CInt+gameControllerAddMappingsFromFile file = do+	rw <- withCString "rb" $ rwFromFile file+	gameControllerAddMappingsFromRW rw 1  gameControllerGetBindForAxis :: GameController -> GameControllerAxis -> IO GameControllerButtonBind gameControllerGetBindForAxis gamecontroller axis = alloca $ \ptr -> do
Graphics/UI/SDL/Types.hsc view
@@ -249,6 +249,7 @@            , mouseButtonEventWhich :: Word32            , mouseButtonEventButton :: Word8            , mouseButtonEventState :: Word8+           , mouseButtonEventClicks :: Word8            , mouseButtonEventX :: Int32            , mouseButtonEventY :: Int32            }@@ -481,9 +482,10 @@ 			which <- (#peek SDL_Event, button.which) ptr 			button <- (#peek SDL_Event, button.button) ptr 			state <- (#peek SDL_Event, button.state) ptr+			clicks <- (#peek SDL_Event, button.clicks) ptr 			x <- (#peek SDL_Event, button.x) ptr 			y <- (#peek SDL_Event, button.y) ptr-			return $! f wid which button state x y+			return $! f wid which button state clicks x y  		joybutton f = do 			which <- (#peek SDL_Event, jbutton.which) ptr@@ -560,13 +562,14 @@ 			(#poke SDL_Event, motion.y) ptr y 			(#poke SDL_Event, motion.xrel) ptr xrel 			(#poke SDL_Event, motion.yrel) ptr yrel-		MouseButtonEvent typ timestamp wid which button state x y -> do+		MouseButtonEvent typ timestamp wid which button state clicks x y -> do 			(#poke SDL_Event, common.type) ptr typ 			(#poke SDL_Event, common.timestamp) ptr timestamp 			(#poke SDL_Event, button.windowID) ptr wid 			(#poke SDL_Event, button.which) ptr which 			(#poke SDL_Event, button.button) ptr button 			(#poke SDL_Event, button.state) ptr state+			(#poke SDL_Event, button.clicks) ptr clicks 			(#poke SDL_Event, button.x) ptr x 			(#poke SDL_Event, button.y) ptr y 		MouseWheelEvent typ timestamp wid which x y -> do
Graphics/UI/SDL/Video.hs view
@@ -18,6 +18,7 @@ 	glGetSwapInterval, 	glLoadLibrary, 	glMakeCurrent,+	glResetAttributes, 	glSetAttribute, 	glSetSwapInterval, 	glSwapWindow,@@ -220,6 +221,7 @@ foreign import ccall "SDL.h SDL_GL_GetSwapInterval" glGetSwapInterval :: IO CInt foreign import ccall "SDL.h SDL_GL_LoadLibrary" glLoadLibrary :: CString -> IO CInt foreign import ccall "SDL.h SDL_GL_MakeCurrent" glMakeCurrent :: Window -> GLContext -> IO CInt+foreign import ccall "SDL.h SDL_GL_ResetAttributes" glResetAttributes :: IO () foreign import ccall "SDL.h SDL_GL_SetAttribute" glSetAttribute :: GLattr -> CInt -> IO CInt foreign import ccall "SDL.h SDL_GL_SetSwapInterval" glSetSwapInterval :: CInt -> IO CInt foreign import ccall "SDL.h SDL_GL_SwapWindow" glSwapWindow :: Window -> IO ()
sdl2.cabal view
@@ -1,7 +1,7 @@ name:                sdl2-version:             1.0.2+version:             1.1.0 synopsis:            Bindings to SDL2-description:         Bindings to the SDL2 library, version 2.0.1.+description:         Low-level bindings to the SDL2 library, version 2.0.3. license:             BSD3 license-file:        LICENSE author:              Gabríel Arthúr Pétursson@@ -45,7 +45,7 @@     SDL2    pkgconfig-depends:-    sdl2 >= 2.0.1+    sdl2 >= 2.0.3    build-depends:     base == 4.*