diff --git a/library/SDL/FPS.hs b/library/SDL/FPS.hs
--- a/library/SDL/FPS.hs
+++ b/library/SDL/FPS.hs
@@ -32,7 +32,7 @@
   let diff = (endTicks - startTicks) * fps'
   let ms = (msps - diff) `div` fps'
   when (msps > diff) $ SDL.delay (fromIntegral ms)
-  putStrLn $ show fps ++ " fps - delay " ++ show ms ++ " ms"
+  putStrLn $ show fps ++ " fps - before delay " ++ show (endTicks - startTicks) ++ " ms" ++ " with expected max " ++ show (msps `div` fps') ++ " ms"
   where
     fps' = fromIntegral fps
 
diff --git a/package.yaml b/package.yaml
--- a/package.yaml
+++ b/package.yaml
@@ -1,5 +1,5 @@
 name: sdl2-fps
-version: '0.0.0'
+version: '0.0.1'
 github: jxv/sdl2-fps
 license: BSD3
 category: Game
diff --git a/sdl2-fps.cabal b/sdl2-fps.cabal
--- a/sdl2-fps.cabal
+++ b/sdl2-fps.cabal
@@ -2,10 +2,10 @@
 --
 -- see: https://github.com/sol/hpack
 --
--- hash: 1b1172145c3bd3f8a5aa9cbf94273f179a01090a90c44ecac7785bd92767a004
+-- hash: e573a8ac661cd4af6ad7206f6d3e274195a2ada8c525eb6182437c60ba6ebc2c
 
 name:           sdl2-fps
-version:        0.0.0
+version:        0.0.1
 synopsis:       Run of the mill, frames per second timer implementation
 description:    Run of the mill, frames per second timer implementation
 category:       Game
