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sdl2-cairo 0.1.0.2 → 0.1.0.3

raw patch · 4 files changed

+39/−37 lines, 4 filesdep ~basedep ~sdl2PVP ok

version bump matches the API change (PVP)

Dependency ranges changed: base, sdl2

API changes (from Hackage documentation)

Files

example/Main.hs view
@@ -2,9 +2,8 @@ module Main where import Control.Monad (unless) -import SDL+import SDL hiding (point, rotate) import Linear.V2 (V2(..))-import Linear.V4 (V4(..)) import Linear.Affine (Point(..))  import SDL.Cairo@@ -12,7 +11,7 @@  main :: IO () main = do-  initialize [InitEverything]+  initializeAll   window <- createWindow "SDL2 Cairo Canvas" defaultWindow   renderer <- createRenderer window (-1) defaultRenderer @@ -99,7 +98,7 @@ -- ported star example from Processing home page drawStars :: Double -> Canvas () drawStars frameCount = do-  sz@(V2 w h) <- getCanvasSize+  (V2 w h) <- getCanvasSize   stroke $ gray 0    pushMatrix@@ -133,7 +132,7 @@ -- ported triangle strip example from Processing homepage drawTriangleStrip :: V2 Double -> Canvas () drawTriangleStrip mousePos = do-  sz@(V2 w h) <- getCanvasSize+  (V2 w h) <- getCanvasSize   let (V2 mouseX mouseY) = mousePos       pos = V2 (w/2) (h/4*3)       n = fromIntegral $ round $ mapRange mouseX (0,w) (6,60)
sdl2-cairo.cabal view
@@ -2,7 +2,7 @@ -- documentation, see http://haskell.org/cabal/users-guide/  name:                sdl2-cairo-version:             0.1.0.2+version:             0.1.0.3 synopsis:            Render with Cairo on SDL textures. Includes optional convenience drawing API. description:         This small library provides convenience functions to draw                      on SDL2 textures with Cairo. As Cairo is complicated, it also@@ -24,8 +24,8 @@   default-language:    Haskell2010   exposed-modules:     SDL.Cairo, SDL.Cairo.Canvas, SDL.Cairo.Canvas.Interactive   --other-modules:-  build-depends:       base >=4.7 && <=5-                     , sdl2 >=2.0.0+  build-depends:       base >=4.7 && <5+                     , sdl2 >=2.1.0                      , cairo >=0.13                      , linear                      , mtl@@ -42,8 +42,8 @@   default-language:    Haskell2010   default-extensions:  OverloadedStrings   if flag(builddemo)-    build-depends:     base >=4 && <=5-                     , sdl2 >=2.0.0 && <2.1+    build-depends:     base >=4 && <5+                     , sdl2 >=2.1.0                      , cairo >=0.13                      , sdl2-cairo                      , linear
src/SDL/Cairo/Canvas.hs view
@@ -15,31 +15,35 @@ deviates where necessary or appropriate. Nevertheless most Processing examples should be trivial to port to the Canvas API. Example: ->import SDL->import Linear.V2 (V2(..))->import SDL.Cairo->import SDL.Cairo.Canvas->->main :: IO ()->main = do->  initialize [InitEverything]->  window <- createWindow "SDL2 Cairo Canvas" defaultWindow->  renderer <- createRenderer window (-1) defaultRenderer->  texture <- createCairoTexture' renderer window->->  withCanvas texture $ do->    background $ gray 102->    fill $ red 255 !@ 128->    noStroke->    rect $ D 200 200 100 100->    stroke $ green 255 !@ 128->    fill $ blue 255 !@ 128->    rect $ D 250 250 100 100->    triangle (V2 400 300) (V2 350 400) (V2 400 400)->->  copy renderer texture Nothing Nothing->  present renderer->  delay 5000+@+\{\-\# LANGUAGE OverloadedStrings \#\-\}+import SDL+import Linear.V2 (V2(..))+import SDL.Cairo+import SDL.Cairo.Canvas++main :: IO ()+main = do+  initialize [InitEverything]+  window <- createWindow "SDL2 Cairo Canvas" defaultWindow+  renderer <- createRenderer window (-1) defaultRenderer+  texture <- createCairoTexture' renderer window++  withCanvas texture $ do+    background $ gray 102+    fill $ red 255 !\@ 128+    noStroke+    rect $ D 200 200 100 100+    stroke $ green 255 !\@ 128+    fill $ blue 255 !\@ 128+    rect $ D 250 250 100 100+    triangle (V2 400 300) (V2 350 400) (V2 400 400)++  copy renderer texture Nothing Nothing+  present renderer+  delay 5000+@+ -} module SDL.Cairo.Canvas (   -- * Entry point
src/SDL/Cairo/Canvas/Interactive.hs view
@@ -21,7 +21,7 @@ -- forks a rendering loop and returns a function to draw in this window. getInteractive :: IO (Canvas () -> IO ()) getInteractive = do-  initialize [InitEverything]+  initializeAll   w <- createWindow "SDL2 Cairo Canvas Interactive" defaultWindow   r <- createRenderer w (-1) defaultRenderer   t <- createCairoTexture' r w@@ -33,4 +33,3 @@   return $ draw t   where draw :: Texture -> Canvas () -> IO ()         draw = withCanvas-