diff --git a/CHANGELOG.md b/CHANGELOG.md
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -8,6 +8,55 @@
 
 ## Unreleased
 
+## 0.2.2.0 2026-07-19
+
+This is the final release of the 0.2.2.0 line.
+
+### Added
+
+- Exports for `mkNoise1`, `mkNoise2`, and `mkNoise3`, in case library users
+  wish to hoist custom kernels.
+- FastNoiseLite comparisons are now in-repository and reproducible. Comparison
+  mechanism goes through tasty-bench.
+- The sdist now includes `bench/fnl-compare/cbits/FastNoiseLite.h`, so the
+  FNL comparison benchmark can build from a Hackage tarball.
+- 3D counterparts for the simplex and cellular families: `openSimplex3`,
+  `superSimplex3`, and `cellular3`.
+- Flag `optimize`, with default `true`, which bumps the library's optimization level
+  to `-O2` by default. Refer to the flag's documentation for rationale.
+- Flag `mfma`, which will set `-mfma` for GHC, and may open pathways to
+  fused-multiply-add optimizations
+- Flag `mavx`, which will set `-mavx` for GHC, and may open pathways for AVX2
+  SIMD optimization in the future.
+- Flag `llvm-bench` (manual, default off) gating all LLVM-specific benchmark
+  options (`-fllvm`, pinned `opt`/`llc`/`clang`, `-mavx`, `-mfma`,
+  `-optlc-fp-contract=fast`).
+- Benchmark runs now write a `.meta` provenance sidecar (toolchain versions,
+  CPU governor/turbo state, AC power state, pinning) next to each CSV.
+
+### Changed
+
+- `pure-noise` now builds at `-O2` by default.
+- Project now uses haskell.nix instead of Stack.
+- Various updates to documentation, to improve quality
+- Performance documentation and results tables re-collected on the 0.2.2.0
+  toolchain (README.md and bench/README.md).
+- `tested-with: GHC == 9.6.7, 9.8.4, 9.12.2`.
+
+### Fixed
+
+- Replace `round`-based rounding with a truncating `fastRound`. This replaces an
+  `rintFloat` call in the core lowering with a `float2Int` call, which improves
+  performance in hot loops.
+  - This changes `cellular2` output at half-integer coordinates: cell selection
+    now rounds half away from zero, matching FastNoiseLite's `FastRound`, rather
+    than half to even. Numerically observable but visually imperceptible.
+- Match FastNoiseLite's evaluation order in `openSimplex2`'s middle-corner
+  contribution. Output changes by a few ULP.
+- Fix an issue with the 3D benchmark harness where degenerate index math
+  collapsed the sample set to ~4 distinct points, providing a poor signal on
+  real-world performance.
+
 ## 0.2.1.1 2025-10-31
 
 ### Changed
diff --git a/LICENSE_FastNoiseLite b/LICENSE_FastNoiseLite
new file mode 100644
--- /dev/null
+++ b/LICENSE_FastNoiseLite
@@ -0,0 +1,22 @@
+MIT License
+
+Copyright(c) 2020 Jordan Peck (jordan.me2@gmail.com)
+Copyright(c) 2020 Contributors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/README.md b/README.md
--- a/README.md
+++ b/README.md
@@ -9,8 +9,9 @@
   `Fractional`, `Monad`, etc).
 - **Complex effects** like domain warping and multi-octave fractals with clean,
   type-safe composition.
-- **84-95% of C++ FastNoiseLite performance** through aggressive optimization and
-  LLVM compilation.
+- **Competitive with C++**: roughly 70-100% of FastNoiseLite's single-threaded
+  random-access throughput under the LLVM backend. And 2D cellular noise runs
+  ahead of C++, measured against an optimized FNL build.
 
 **For detailed FastNoiseLite comparison, methodology, and reproducibility instructions,
 see the [benchmark README](https://github.com/jtnuttall/pure-noise/blob/main/bench/README.md).**
@@ -24,7 +25,7 @@
 - This project grew from a port of the excellent
   [FastNoiseLite](https://github.com/Auburn/FastNoiseLite) library. The library
   structure has been tuned to perform well in Haskell and fit well with Haskell
-  semantics, but the core noise implementations are the same.
+  semantics, but the core noise share their origin with FNL.
 - All credit for the original design, algorithms, and implementation goes to its
   creator **[Jordan Peck (@Auburn)](https://github.com/Auburn)**. I'm grateful for
   their work and the opportunity to learn from it.
@@ -32,6 +33,26 @@
   were originally ported, is (C) 2020 Jordan Peck and is licensed under the MIT
   license, a copy of which is included in this repository.
 
+## FastNoiseLite compatibility
+
+pure-noise shares its lineage with FNL, but it isn't intended as a 1:1 port —
+kernels are restructured for GHC, and some families intentionally diverge.
+Where outputs stand today:
+
+| family                                   | output vs FNL                                 |
+| ---------------------------------------- | --------------------------------------------- |
+| `perlin2/3`, `cellular2/3`               | bit-exact                                     |
+| `openSimplex2/3`, `superSimplex2/3`      | within a few ULP                              |
+| `value2/3`, `valueCubic2/3`              | diverges (hash finalization)                  |
+| `fractal2/3`, `ridged2/3`, `pingPong2/3` | diverges (octave normalization and weighting) |
+| `billow2/3`                              | no FNL counterpart                            |
+
+> [!IMPORTANT]
+>
+> The `value`, `valueCubic`, and fractal families will align with FNL in 0.3,
+> which changes their output for a given seed. Pin `pure-noise < 0.3` if you
+> depend on seed-stable output from them.
+
 ## Usage
 
 The library provides composable noise functions. `Noise2` and `Noise3` are type
@@ -136,47 +157,99 @@
 
 ## Performance notes
 
-- In single-threaded scenarios with LLVM enabled, this library achieves **84-95%
-  of C++ FastNoiseLite performance**.
-- This library benefits considerably from compilation with the LLVM backend
-  (`-fllvm`). Benchmarks suggest a ~50-80% difference depending on the kind of noise.
+- In single-threaded scenarios with LLVM enabled, this library reaches
+  **roughly 70-100% of C++ FastNoiseLite throughput at random access, with 2D
+  cellular noise ~7% faster than C++**. Grid-coherent workloads measure lower
+  for the simplex family. These numbers are measured against an optimized
+  FNL build (AVX2+FMA, FP contraction on).
+- This library performs significantly better under the LLVM backend
+  (`-fllvm`); the native code generator is not recommended where generation
+  speed is a real concern.
+- See the [benchmark README](https://github.com/jtnuttall/pure-noise/blob/main/bench/README.md)
+  for per-algorithm, per-workload results and methodology.
 
+### Recommended build flags
+
+#### Native optimization flags for the library
+
+For the library itself, copy `cabal.project.local.template` into your project
+(`+optimize` is on by default; `+mfma +mavx` are safe on modern x86-64).
+
+For bulk generation, prefer parallel evaluation via `massiv`.
+
+#### Fused multiply add
+
+For the fastest downstream executables, compile the modules that _call_ the
+noise functions (the kernels inline into your code) with:
+
+```
+-fllvm -mavx -mfma -optlc-fp-contract=fast
+```
+
+> [!WARNING]
+>
+> 1. Results differ from a build without fma fusion by a few ULP.
+> 2. Fusion decisions may vary across LLVM versions.
+>    Skip this flag if you need bit-identical output across builds/toolchains.
+> 3. You must use `-fllvm` to use this flag. It has no effect on the native
+>    code generator.
+
+`-optlc-fp-contract=fast` lets LLVM fuse multiply-add chains into FMA
+instructions, an optimization modern C++ compilers apply by default. This
+gives a ~5-15% improvement on these kernels in testing.
+
 ### Parallel noise generation
 
 This library integrates well with [massiv](https://hackage.haskell.org/package/massiv)
-for parallel computation. Parallel performance can reach 10-15x single-threaded
-performance.
+for parallel computation. Parallel evaluation reaches roughly 6-9x
+single-threaded throughput on a 14-core machine in pinned-clock measurements.
 
-**This is the recommended approach for generating large noise textures or datasets.**
+> [!IMPORTANT]
+>
+> Massiv integration is the recommended approach for generating large noise
+> textures or datasets.
 
 ### Benchmarks
 
 #### Results
 
-Measured by values / second generated by the noise functions. These results come
-from a benchmark with `-fllvm` enabled.
+Measured by values / second generated by the noise functions, in the
+`llvm-bench` configuration (LLVM backend + FP contraction), on an i7-1370P
+**pinned at 1.9 GHz** for measurement stability —
 
-There's inevitably some noise in the measurements because all of the results are
-forced into an unboxed vector.
+Absolute figures scale with CPU clock. The FastNoiseLite ratios are intended
+to be clock-invariant.
 
+There's inevitably some noise in the measurements because the results are forced
+into an unboxed vector.
+
+> [!NOTE]
+>
+> These numbers are lower than the initial release because they were re-run on a
+> slower processor. Order-of-magnitude/comparative difference remains reasonably
+> stable. See the benchmark README for details.
+
 ##### 2D
 
 | name          | Float (values/sec) | Double (values/sec) |
 | ------------- | ------------------ | ------------------- |
-| value2        | 173_511_654        | 189_119_731         |
-| perlin2       | 154_674_464        | 161_114_532         |
-| openSimplex2  | 74_747_031         | 74_332_345          |
-| valueCubic2   | 61_415_544         | 62_481_313          |
-| superSimplex2 | 51_295_369         | 50_383_577          |
-| cellular2     | 34_996_382         | 32_652_899          |
+| value2        | 64_407_126         | 68_260_653          |
+| perlin2       | 61_301_663         | 65_143_707          |
+| openSimplex2  | 25_982_291         | 27_045_472          |
+| valueCubic2   | 22_743_642         | 23_403_842          |
+| superSimplex2 | 17_167_069         | 17_762_669          |
+| cellular2     | 16_025_950         | 16_007_044          |
 
 ##### 3D
 
-| name        | Float (values/sec) | Double (values/sec) |
-| ----------- | ------------------ | ------------------- |
-| value3      | 90_805_572         | 93_188_363          |
-| perlin3     | 74_080_032         | 82_477_882          |
-| valueCubic3 | 18_765_912         | 18_284_749          |
+| name          | Float (values/sec) | Double (values/sec) |
+| ------------- | ------------------ | ------------------- |
+| value3        | 34_673_623         | 35_929_146          |
+| perlin3       | 29_325_590         | 30_432_482          |
+| openSimplex3  | 10_975_857         | 10_922_644          |
+| superSimplex3 | 9_232_128          | 9_166_843           |
+| valueCubic3   | 7_453_365          | 7_278_612           |
+| cellular3     | 5_238_497          | 5_061_911           |
 
 ## Examples
 
diff --git a/bench/Bench.hs b/bench/Bench.hs
--- a/bench/Bench.hs
+++ b/bench/Bench.hs
@@ -3,7 +3,7 @@
 import Data.Typeable
 import Data.Vector.Unboxed qualified as U
 import Numeric.Noise
-import System.Random.Stateful
+import System.Random.Stateful (StatefulGen, UniformRange, newAtomicGenM, newStdGen, uniformRM)
 
 main :: IO ()
 main = do
@@ -27,16 +27,17 @@
         "3D"
         ( baseline3 sz
             <> benchPerlin3 octaves sz
+            <> benchOpenSimplex3 octaves sz
+            <> benchSuperSimplex3 octaves sz
             <> benchValue3 octaves sz
             <> benchValueCubic3 octaves sz
+            <> benchCellular3 sz
         )
     , bgroup
         "2D massiv"
         ( benchMassivBase2 massivW massivH
             <> benchMassivFractal2 octaves massivW massivH
         )
-    , bgroup "FNL compare 2D" benchFnlCompare2D
-    , bgroup "FNL compare 3D" benchFnlCompare3D
     ]
 
 label :: (Typeable a) => String -> Int -> Proxy a -> String
@@ -242,66 +243,21 @@
       ]
   ]
 
--- | Create environment for FNL-style 2D benchmarks with integer-aligned coordinates
--- Mimics FastNoiseLite's benchmark methodology exactly:
--- for(y = 0; y < gridSize; y++)
---   for(x = 0; x < gridSize; x++)
---     noise(float(x), float(y))
-createEnvFnl2 :: Int -> IO (Seed, U.Vector (Float, Float))
-createEnvFnl2 gridSize = do
-  g <- newAtomicGenM =<< newStdGen
-  seed <- uniformRM (minBound, maxBound) g
-  let v = U.generate (gridSize * gridSize) $ \i ->
-        let x = fromIntegral (i `mod` gridSize) :: Float
-            y = fromIntegral (i `div` gridSize) :: Float
-         in (x, y)
-  pure (seed, v)
-{-# INLINE createEnvFnl2 #-}
-
--- | Benchmark for FNL comparison (integer coordinates, Float only)
--- Uses foldl' to avoid vector materialization overhead, matching FNL's DoNotOptimize approach
--- Sums results to prevent DCE while keeping overhead minimal
-benchFnlCompare2
-  :: String
-  -> Int
-  -> Noise2 Float
-  -> Benchmark
-benchFnlCompare2 lbl gridSize f =
-  env (createEnvFnl2 gridSize) $ \ ~(seed, v) ->
-    bench (lbl <> ": Float (FNL grid) x" <> show (gridSize * gridSize)) $
-      nf (\vec -> U.foldl' (\acc (x, y) -> acc + (noise2At f seed) x y) 0 vec) v
-{-# INLINE benchFnlCompare2 #-}
-
--- | FNL-style 2D benchmarks: 512x512 grid with integer coordinates
-benchFnlCompare2D :: [Benchmark]
-benchFnlCompare2D =
-  let gridSize = 512
-   in [ bgroup
-          "FNL compare"
-          [ benchFnlCompare2 "value2" gridSize value2
-          , benchFnlCompare2 "perlin2" gridSize perlin2
-          , benchFnlCompare2 "openSimplex2" gridSize openSimplex2
-          , benchFnlCompare2 "superSimplex2" gridSize superSimplex2
-          , benchFnlCompare2 "valueCubic2" gridSize valueCubic2
-          , benchFnlCompare2
-              "cellular2 (Distance)"
-              gridSize
-              (cellular2 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance})
-          ]
-      ]
-
+-- offsets are drawn per element (like createEnv2) and the strides are
+-- independent per axis; the previous version drew one offset triple and
+-- collapsed the index math to ~4 distinct points
 createEnv3 :: (U.Unbox a, UniformRange a, RealFrac a) => Int -> IO (Seed, U.Vector (a, a, a))
 createEnv3 sz = do
   g <- newAtomicGenM =<< newStdGen
   seed <- uniformRM (minBound, maxBound) g
-  offsetX <- uniformRM (0.00001, 0.99999) g
-  offsetY <- uniformRM (0.00001, 0.99999) g
-  offsetZ <- uniformRM (0.00001, 0.99999) g
+  let d = ceiling (fromIntegral sz ** (1 / 3) :: Double)
   !ixs <- U.generateM sz $ \i -> do
-    let d = sz `div` 3
-        !x = fromIntegral $ i `div` d `mod` d
-        !y = fromIntegral $ i `div` (d * d)
-        !z = fromIntegral $ i `div` d
+    offsetX <- uniformRM (0.00001, 0.99999) g
+    offsetY <- uniformRM (0.00001, 0.99999) g
+    offsetZ <- uniformRM (0.00001, 0.99999) g
+    let !x = fromIntegral (i `mod` d)
+        !y = fromIntegral ((i `div` d) `mod` d)
+        !z = fromIntegral (i `div` (d * d))
     pure (x + offsetX, y + offsetY, z + offsetZ)
   pure (seed, ixs)
 {-# INLINE createEnv3 #-}
@@ -345,6 +301,51 @@
       ]
   ]
 
+benchOpenSimplex3 :: Int -> Int -> [Benchmark]
+benchOpenSimplex3 octaves sz =
+  [ bgroup
+      "openSimplex3"
+      [ benchMany3 @Float "" sz openSimplex3
+      , benchMany3 @Double "" sz openSimplex3
+      , benchMany3 @Float "fractal" sz (fractal3 defaultFractalConfig{octaves} openSimplex3)
+      , benchMany3 @Double "fractal" sz (fractal3 defaultFractalConfig{octaves} openSimplex3)
+      ]
+  ]
+
+benchSuperSimplex3 :: Int -> Int -> [Benchmark]
+benchSuperSimplex3 octaves sz =
+  [ bgroup
+      "superSimplex3"
+      [ benchMany3 @Float "" sz superSimplex3
+      , benchMany3 @Double "" sz superSimplex3
+      , benchMany3 @Float "fractal" sz (fractal3 defaultFractalConfig{octaves} superSimplex3)
+      , benchMany3 @Double "fractal" sz (fractal3 defaultFractalConfig{octaves} superSimplex3)
+      ]
+  ]
+
+benchCellular3 :: Int -> [Benchmark]
+benchCellular3 sz =
+  [ bgroup
+      "cellular3"
+      [ benchMany3 @Float
+          "DistEuclidean CellValue"
+          sz
+          (cellular3 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = CellValue})
+      , benchMany3 @Float
+          "DistEuclidean Distance2Add"
+          sz
+          (cellular3 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance2Add})
+      , benchMany3 @Double
+          "DistEuclidean CellValue"
+          sz
+          (cellular3 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = CellValue})
+      , benchMany3 @Double
+          "DistEuclidean Distance2Add"
+          sz
+          (cellular3 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance2Add})
+      ]
+  ]
+
 benchValue3 :: Int -> Int -> [Benchmark]
 benchValue3 octaves sz =
   [ bgroup
@@ -378,51 +379,6 @@
       , benchMany3 @Double "pingPong" sz (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic3)
       ]
   ]
-
--- | Create environment for FNL-style 3D benchmarks with integer-aligned coordinates
--- Mimics FastNoiseLite's benchmark methodology exactly:
--- for(z = 0; z < gridSize; z++)
---   for(y = 0; y < gridSize; y++)
---     for(x = 0; x < gridSize; x++)
---       noise(float(x), float(y), float(z))
-createEnvFnl3 :: Int -> IO (Seed, U.Vector (Float, Float, Float))
-createEnvFnl3 gridSize = do
-  g <- newAtomicGenM =<< newStdGen
-  seed <- uniformRM (minBound, maxBound) g
-  let gridSq = gridSize * gridSize
-      v = U.generate (gridSize * gridSize * gridSize) $ \i ->
-        let x = fromIntegral (i `mod` gridSize) :: Float
-            y = fromIntegral ((i `div` gridSize) `mod` gridSize) :: Float
-            z = fromIntegral (i `div` gridSq) :: Float
-         in (x, y, z)
-  pure (seed, v)
-{-# INLINE createEnvFnl3 #-}
-
--- | Benchmark for FNL 3D comparison (integer coordinates, Float only)
--- Uses foldl' to avoid vector materialization overhead, matching FNL's DoNotOptimize approach
--- Sums results to prevent DCE while keeping overhead minimal
-benchFnlCompare3
-  :: String
-  -> Int
-  -> Noise3 Float
-  -> Benchmark
-benchFnlCompare3 lbl gridSize f =
-  env (createEnvFnl3 gridSize) $ \ ~(seed, v) ->
-    bench (lbl <> ": Float (FNL grid) x" <> show (gridSize * gridSize * gridSize)) $
-      nf (\vec -> U.foldl' (\acc (x, y, z) -> acc + noise3At f seed x y z) 0 vec) v
-{-# INLINE benchFnlCompare3 #-}
-
--- | FNL-style 3D benchmarks: 64x64x64 grid with integer coordinates
-benchFnlCompare3D :: [Benchmark]
-benchFnlCompare3D =
-  let gridSize = 64
-   in [ bgroup
-          "FNL compare"
-          [ benchFnlCompare3 "value3" gridSize value3
-          , benchFnlCompare3 "perlin3" gridSize perlin3
-          , benchFnlCompare3 "valueCubic3" gridSize valueCubic3
-          ]
-      ]
 
 benchMassiv2
   :: forall a
diff --git a/bench/fnl-compare/FnlBench.hs b/bench/fnl-compare/FnlBench.hs
new file mode 100644
--- /dev/null
+++ b/bench/fnl-compare/FnlBench.hs
@@ -0,0 +1,234 @@
+-- | Performance comparison against the vendored FastNoiseLite
+--
+-- Ratios are printed by tasty-bench's 'bcompare': each @pure-noise@ line ends
+-- with e.g. @1.05x@ = its mean time relative to the matching @fnl@ line
+-- (lower is better; 1.05x means pure-noise is 5% slower).
+--
+-- Ratios only print when the matching fnl benchmark runs in the same invocation,
+-- so filter by group (e.g. @-p \/perlin\/@), not by side.
+module Main (main) where
+
+import Control.Monad.State.Strict (evalState, state)
+import Data.Vector.Storable qualified as S
+import Foreign.C.Types (CFloat (..), CInt (..))
+import Foreign.Ptr (Ptr)
+import Numeric.Noise
+import System.Random.SplitMix (SMGen, mkSMGen, nextFloat)
+import Test.Tasty.Bench
+import Test.Tasty.Patterns.Printer (printAwkExpr)
+
+main :: IO ()
+main =
+  defaultMain (map (mapLeafBenchmarks addCompare) benchmarks)
+
+-- | Attach a bcompare ratio to every pure-noise leaf, targeting the fnl leaf
+-- in the same group (the pattern matches exactly one benchmark).
+addCompare :: [String] -> Benchmark -> Benchmark
+addCompare (leaf : path) b
+  | leaf == pnLeaf = bcompare (printAwkExpr (locateBenchmark (fnlLeaf : path))) b
+addCompare _ b = b
+
+fnlLeaf, pnLeaf :: String
+fnlLeaf = "fnl x" <> show samples
+pnLeaf = "pure-noise x" <> show samples
+
+benchmarks :: [Benchmark]
+benchmarks =
+  [ env mkEnv2 $ \ ~(grid, rand, kOne, kSmall) ->
+      bgroup
+        "2D"
+        [ algo2 grid rand kOne kSmall "value" fnlValue value2
+        , algo2 grid rand kOne kSmall "valueCubic" fnlValueCubic valueCubic2
+        , algo2 grid rand kOne kSmall "perlin" fnlPerlin perlin2
+        , algo2 grid rand kOne kSmall "openSimplex2" fnlOpenSimplex2 openSimplex2
+        , algo2 grid rand kOne kSmall "superSimplex2" fnlOpenSimplex2S superSimplex2
+        , algo2 grid rand kOne kSmall "cellular" fnlCellular (cellular2 benchCellularConfig)
+        ]
+  , env mkEnv3 $ \ ~(grid, rand, kOne, kSmall) ->
+      bgroup
+        "3D"
+        [ algo3 grid rand kOne kSmall "value" fnlValue value3
+        , algo3 grid rand kOne kSmall "valueCubic" fnlValueCubic valueCubic3
+        , algo3 grid rand kOne kSmall "perlin" fnlPerlin perlin3
+        , algo3 grid rand kOne kSmall "openSimplex2" fnlOpenSimplex2 openSimplex3
+        , algo3 grid rand kOne kSmall "superSimplex2" fnlOpenSimplex2S superSimplex3
+        , algo3 grid rand kOne kSmall "cellular" fnlCellular (cellular3 benchCellularConfig)
+        ]
+  ]
+
+algo2
+  :: (S.Vector Float, S.Vector Float)
+  -> (S.Vector Float, S.Vector Float)
+  -> Float
+  -> Float
+  -> String
+  -> CInt
+  -> Noise2 Float
+  -> Benchmark
+algo2 grid rand kOne kSmall name ty nz =
+  bgroup
+    name
+    [ bgroup "grid" (pair grid kOne)
+    , bgroup "freq001" (pair grid kSmall)
+    , bgroup "random" (pair rand kOne)
+    ]
+ where
+  pair ~(xs, ys) k =
+    [ bench fnlLeaf $ whnfIO (fnlSum2 ty k xs ys)
+    , bench pnLeaf $ whnf (\kk -> sumNoise2 nz kk xs ys) k
+    ]
+{-# INLINE algo2 #-}
+
+algo3
+  :: (S.Vector Float, S.Vector Float, S.Vector Float)
+  -> (S.Vector Float, S.Vector Float, S.Vector Float)
+  -> Float
+  -> Float
+  -> String
+  -> CInt
+  -> Noise3 Float
+  -> Benchmark
+algo3 grid rand kOne kSmall name ty nz =
+  bgroup
+    name
+    [ bgroup "grid" (pair grid kOne)
+    , bgroup "freq001" (pair grid kSmall)
+    , bgroup "random" (pair rand kOne)
+    ]
+ where
+  -- lazy pattern: see algo2
+  pair ~(xs, ys, zs) k =
+    [ bench fnlLeaf $ whnfIO (fnlSum3 ty k xs ys zs)
+    , bench pnLeaf $ whnf (\kk -> sumNoise3 nz kk xs ys zs) k
+    ]
+{-# INLINE algo3 #-}
+
+----------------------------------------------------------------------------------------------------
+-- Matched sweeps
+----------------------------------------------------------------------------------------------------
+
+sumNoise2 :: Noise2 Float -> Float -> S.Vector Float -> S.Vector Float -> Float
+sumNoise2 nz k xs ys = go 0 0
+ where
+  !n = S.length xs
+  go !i !acc
+    | i >= n = acc
+    | otherwise =
+        go (i + 1) (acc + noise2At nz benchSeed (k * S.unsafeIndex xs i) (k * S.unsafeIndex ys i))
+{-# INLINE sumNoise2 #-}
+
+sumNoise3 :: Noise3 Float -> Float -> S.Vector Float -> S.Vector Float -> S.Vector Float -> Float
+sumNoise3 nz k xs ys zs = go 0 0
+ where
+  !n = S.length xs
+  go !i !acc
+    | i >= n = acc
+    | otherwise =
+        go
+          (i + 1)
+          (acc + noise3At nz benchSeed (k * S.unsafeIndex xs i) (k * S.unsafeIndex ys i) (k * S.unsafeIndex zs i))
+{-# INLINE sumNoise3 #-}
+
+----------------------------------------------------------------------------------------------------
+-- FFI (fnl_bench_shim.cpp)
+----------------------------------------------------------------------------------------------------
+
+foreign import ccall unsafe "fnl_bench_sum2"
+  c_fnlSum2 :: CInt -> CInt -> CFloat -> CInt -> Ptr Float -> Ptr Float -> IO CFloat
+
+foreign import ccall unsafe "fnl_bench_sum3"
+  c_fnlSum3 :: CInt -> CInt -> CFloat -> CInt -> Ptr Float -> Ptr Float -> Ptr Float -> IO CFloat
+
+fnlSum2 :: CInt -> Float -> S.Vector Float -> S.Vector Float -> IO Float
+fnlSum2 ty k xs ys =
+  S.unsafeWith xs $ \px ->
+    S.unsafeWith ys $ \py -> do
+      CFloat r <- c_fnlSum2 ty fnlBenchSeed (CFloat k) (fromIntegral (S.length xs)) px py
+      pure r
+
+fnlSum3 :: CInt -> Float -> S.Vector Float -> S.Vector Float -> S.Vector Float -> IO Float
+fnlSum3 ty k xs ys zs =
+  S.unsafeWith xs $ \px ->
+    S.unsafeWith ys $ \py ->
+      S.unsafeWith zs $ \pz -> do
+        CFloat r <- c_fnlSum3 ty fnlBenchSeed (CFloat k) (fromIntegral (S.length xs)) px py pz
+        pure r
+
+fnlOpenSimplex2, fnlOpenSimplex2S, fnlCellular, fnlPerlin, fnlValueCubic, fnlValue :: CInt
+fnlOpenSimplex2 = 0
+fnlOpenSimplex2S = 1
+fnlCellular = 2
+fnlPerlin = 3
+fnlValueCubic = 4
+fnlValue = 5
+
+-- 1337 is the FNL bench convention.
+benchSeed :: Seed
+benchSeed = 1337
+
+fnlBenchSeed :: CInt
+fnlBenchSeed = 1337
+
+benchCellularConfig :: CellularConfig Float
+benchCellularConfig = defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance}
+
+-- ---------------------------------------------------------------------------
+-- Coordinate environments (built once per dimension)
+-- ---------------------------------------------------------------------------
+
+-- n = 262144 everywhere: 512*512 (2D grid), 64^3 (3D grid), and the random
+-- streams, so every leaf carries the same "xN" count for vps.py.
+gridSize2, gridSize3, samples :: Int
+gridSize2 = 512
+gridSize3 = 64
+samples = gridSize2 * gridSize2
+
+-- (grid xs/ys, random xs/ys, kOne = 1.0, kSmall = 0.01). The ks come out of
+-- the IO action so the simplifier cannot constant-fold the per-point multiply
+-- on the Haskell side only.
+mkEnv2 :: IO ((S.Vector Float, S.Vector Float), (S.Vector Float, S.Vector Float), Float, Float)
+mkEnv2 = pure (mkGrid2, mkRand2 samples, 1.0, 0.01)
+
+mkEnv3
+  :: IO
+       ( (S.Vector Float, S.Vector Float, S.Vector Float)
+       , (S.Vector Float, S.Vector Float, S.Vector Float)
+       , Float
+       , Float
+       )
+mkEnv3 = pure (mkGrid3, mkRand3 samples, 1.0, 0.01)
+
+-- Integer lattice in FNL benchmark loop order (x fastest, then y, then z).
+mkGrid2 :: (S.Vector Float, S.Vector Float)
+mkGrid2 =
+  ( S.generate samples (\i -> fromIntegral (i `mod` gridSize2))
+  , S.generate samples (\i -> fromIntegral (i `div` gridSize2))
+  )
+
+mkGrid3 :: (S.Vector Float, S.Vector Float, S.Vector Float)
+mkGrid3 =
+  ( S.generate samples (\i -> fromIntegral (i `mod` gridSize3))
+  , S.generate samples (\i -> fromIntegral ((i `div` gridSize3) `mod` gridSize3))
+  , S.generate samples (\i -> fromIntegral (i `div` (gridSize3 * gridSize3)))
+  )
+
+smgen :: SMGen
+smgen = mkSMGen 0x9E3779B97F4A7C15
+
+draws :: Int -> S.Vector Float
+draws n = S.map (* 512) . evalState (S.generateM n . const . state $ nextFloat) $ smgen
+
+mkRand2 :: Int -> (S.Vector Float, S.Vector Float)
+mkRand2 n =
+  let v = draws (2 * n)
+   in ( S.generate n (\i -> v S.! (2 * i))
+      , S.generate n (\i -> v S.! (2 * i + 1))
+      )
+
+mkRand3 :: Int -> (S.Vector Float, S.Vector Float, S.Vector Float)
+mkRand3 n =
+  let v = draws (3 * n)
+   in ( S.generate n (\i -> v S.! (3 * i))
+      , S.generate n (\i -> v S.! (3 * i + 1))
+      , S.generate n (\i -> v S.! (3 * i + 2))
+      )
diff --git a/bench/fnl-compare/cbits/FastNoiseLite.h b/bench/fnl-compare/cbits/FastNoiseLite.h
new file mode 100644
--- /dev/null
+++ b/bench/fnl-compare/cbits/FastNoiseLite.h
@@ -0,0 +1,2586 @@
+// MIT License
+//
+// Copyright(c) 2023 Jordan Peck (jordan.me2@gmail.com)
+// Copyright(c) 2023 Contributors
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files(the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions :
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+//
+// .'',;:cldxkO00KKXXNNWWWNNXKOkxdollcc::::::;:::ccllloooolllllllllooollc:,'...        ...........',;cldxkO000Okxdlc::;;;,,;;;::cclllllll
+// ..',;:ldxO0KXXNNNNNNNNXXK0kxdolcc::::::;;;,,,,,,;;;;;;;;;;:::cclllllc:;'....       ...........',;:ldxO0KXXXK0Okxdolc::;;;;::cllodddddo
+// ...',:loxO0KXNNNNNXXKK0Okxdolc::;::::::::;;;,,'''''.....''',;:clllllc:;,'............''''''''',;:loxO0KXNNNNNXK0Okxdollccccllodxxxxxxd
+// ....';:ldkO0KXXXKK00Okxdolcc:;;;;;::cclllcc:;;,''..... ....',;clooddolcc:;;;;,,;;;;;::::;;;;;;:cloxk0KXNWWWWWWNXKK0Okxddoooddxxkkkkkxx
+// .....';:ldxkOOOOOkxxdolcc:;;;,,,;;:cllooooolcc:;'...      ..,:codxkkkxddooollloooooooollcc:::::clodkO0KXNWWWWWWNNXK00Okxxxxxxxxkkkkxxx
+// . ....';:cloddddo___________,,,,;;:clooddddoolc:,...      ..,:ldx__00OOOkkk___kkkkkkxxdollc::::cclodkO0KXXNNNNNNXXK0OOkxxxxxxxxxxxxddd
+// .......',;:cccc:|           |,,,;;:cclooddddoll:;'..     ..';cox|  \KKK000|   |KK00OOkxdocc___;::clldxxkO0KKKKK00Okkxdddddddddddddddoo
+// .......'',,,,,''|   ________|',,;;::cclloooooolc:;'......___:ldk|   \KK000|   |XKKK0Okxolc|   |;;::cclodxxkkkkxxdoolllcclllooodddooooo
+// ''......''''....|   |  ....'',,,,;;;::cclloooollc:;,''.'|   |oxk|    \OOO0|   |KKK00Oxdoll|___|;;;;;::ccllllllcc::;;,,;;;:cclloooooooo
+// ;;,''.......... |   |_____',,;;;____:___cllo________.___|   |___|     \xkk|   |KK_______ool___:::;________;;;_______...'',;;:ccclllloo
+// c:;,''......... |         |:::/     '   |lo/        |           |      \dx|   |0/       \d|   |cc/        |'/       \......',,;;:ccllo
+// ol:;,'..........|    _____|ll/    __    |o/   ______|____    ___|   |   \o|   |/   ___   \|   |o/   ______|/   ___   \ .......'',;:clo
+// dlc;,...........|   |::clooo|    /  |   |x\___   \KXKKK0|   |dol|   |\   \|   |   |   |   |   |d\___   \..|   |  /   /       ....',:cl
+// xoc;'...  .....'|   |llodddd|    \__|   |_____\   \KKK0O|   |lc:|   |'\       |   |___|   |   |_____\   \.|   |_/___/...      ...',;:c
+// dlc;'... ....',;|   |oddddddo\          |          |Okkx|   |::;|   |..\      |\         /|   |          | \         |...    ....',;:c
+// ol:,'.......',:c|___|xxxddollc\_____,___|_________/ddoll|___|,,,|___|...\_____|:\ ______/l|___|_________/...\________|'........',;::cc
+// c:;'.......';:codxxkkkkxxolc::;::clodxkOO0OOkkxdollc::;;,,''''',,,,''''''''''',,'''''',;:loxkkOOkxol:;,'''',,;:ccllcc:;,'''''',;::ccll
+// ;,'.......',:codxkOO0OOkxdlc:;,,;;:cldxxkkxxdolc:;;,,''.....'',;;:::;;,,,'''''........,;cldkO0KK0Okdoc::;;::cloodddoolc:;;;;;::ccllooo
+// .........',;:lodxOO0000Okdoc:,,',,;:clloddoolc:;,''.......'',;:clooollc:;;,,''.......',:ldkOKXNNXX0Oxdolllloddxxxxxxdolccccccllooodddd
+// .    .....';:cldxkO0000Okxol:;,''',,;::cccc:;,,'.......'',;:cldxxkkxxdolc:;;,'.......';coxOKXNWWWNXKOkxddddxxkkkkkkxdoollllooddxxxxkkk
+//       ....',;:codxkO000OOxdoc:;,''',,,;;;;,''.......',,;:clodkO00000Okxolc::;,,''..',;:ldxOKXNWWWNNK0OkkkkkkkkkkkxxddooooodxxkOOOOO000
+//       ....',;;clodxkkOOOkkdolc:;,,,,,,,,'..........,;:clodxkO0KKXKK0Okxdolcc::;;,,,;;:codkO0XXNNNNXKK0OOOOOkkkkxxdoollloodxkO0KKKXXXXX
+//
+// VERSION: 1.1.1
+// https://github.com/Auburn/FastNoiseLite
+
+#ifndef FASTNOISELITE_H
+#define FASTNOISELITE_H
+
+#include <cmath>
+
+class FastNoiseLite
+{
+public:
+    enum NoiseType
+    {
+        NoiseType_OpenSimplex2,
+        NoiseType_OpenSimplex2S,
+        NoiseType_Cellular,
+        NoiseType_Perlin,
+        NoiseType_ValueCubic,
+        NoiseType_Value
+    };
+
+    enum RotationType3D
+    {
+        RotationType3D_None,
+        RotationType3D_ImproveXYPlanes,
+        RotationType3D_ImproveXZPlanes
+    };
+
+    enum FractalType
+    {
+        FractalType_None,
+        FractalType_FBm,
+        FractalType_Ridged,
+        FractalType_PingPong,
+        FractalType_DomainWarpProgressive,
+        FractalType_DomainWarpIndependent
+    };
+
+    enum CellularDistanceFunction
+    {
+        CellularDistanceFunction_Euclidean,
+        CellularDistanceFunction_EuclideanSq,
+        CellularDistanceFunction_Manhattan,
+        CellularDistanceFunction_Hybrid
+    };
+
+    enum CellularReturnType
+    {
+        CellularReturnType_CellValue,
+        CellularReturnType_Distance,
+        CellularReturnType_Distance2,
+        CellularReturnType_Distance2Add,
+        CellularReturnType_Distance2Sub,
+        CellularReturnType_Distance2Mul,
+        CellularReturnType_Distance2Div
+    };
+
+    enum DomainWarpType
+    {
+        DomainWarpType_OpenSimplex2,
+        DomainWarpType_OpenSimplex2Reduced,
+        DomainWarpType_BasicGrid
+    };
+
+    /// <summary>
+    /// Create new FastNoise object with optional seed
+    /// </summary>
+    FastNoiseLite(int seed = 1337)
+    {
+        mSeed = seed;
+        mFrequency = 0.01f;
+        mNoiseType = NoiseType_OpenSimplex2;
+        mRotationType3D = RotationType3D_None;
+        mTransformType3D = TransformType3D_DefaultOpenSimplex2;
+
+        mFractalType = FractalType_None;
+        mOctaves = 3;
+        mLacunarity = 2.0f;
+        mGain = 0.5f;
+        mWeightedStrength = 0.0f;
+        mPingPongStrength = 2.0f;
+
+        mFractalBounding = 1 / 1.75f;
+
+        mCellularDistanceFunction = CellularDistanceFunction_EuclideanSq;
+        mCellularReturnType = CellularReturnType_Distance;
+        mCellularJitterModifier = 1.0f;
+
+        mDomainWarpType = DomainWarpType_OpenSimplex2;
+        mWarpTransformType3D = TransformType3D_DefaultOpenSimplex2;
+        mDomainWarpAmp = 1.0f;
+    }
+
+    /// <summary>
+    /// Sets seed used for all noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: 1337
+    /// </remarks>
+    void SetSeed(int seed) { mSeed = seed; }
+
+    /// <summary>
+    /// Sets frequency for all noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: 0.01
+    /// </remarks>
+    void SetFrequency(float frequency) { mFrequency = frequency; }
+
+    /// <summary>
+    /// Sets noise algorithm used for GetNoise(...)
+    /// </summary>
+    /// <remarks>
+    /// Default: OpenSimplex2
+    /// </remarks>
+    void SetNoiseType(NoiseType noiseType)
+    {
+        mNoiseType = noiseType;
+        UpdateTransformType3D();
+    }
+
+    /// <summary>
+    /// Sets domain rotation type for 3D Noise and 3D DomainWarp.
+    /// Can aid in reducing directional artifacts when sampling a 2D plane in 3D
+    /// </summary>
+    /// <remarks>
+    /// Default: None
+    /// </remarks>
+    void SetRotationType3D(RotationType3D rotationType3D)
+    {
+        mRotationType3D = rotationType3D;
+        UpdateTransformType3D();
+        UpdateWarpTransformType3D();
+    }
+
+    /// <summary>
+    /// Sets method for combining octaves in all fractal noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: None
+    /// Note: FractalType_DomainWarp... only affects DomainWarp(...)
+    /// </remarks>
+    void SetFractalType(FractalType fractalType) { mFractalType = fractalType; }
+
+    /// <summary>
+    /// Sets octave count for all fractal noise types 
+    /// </summary>
+    /// <remarks>
+    /// Default: 3
+    /// </remarks>
+    void SetFractalOctaves(int octaves)
+    {
+        mOctaves = octaves;
+        CalculateFractalBounding();
+    }
+
+    /// <summary>
+    /// Sets octave lacunarity for all fractal noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: 2.0
+    /// </remarks>
+    void SetFractalLacunarity(float lacunarity) { mLacunarity = lacunarity; }
+
+    /// <summary>
+    /// Sets octave gain for all fractal noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: 0.5
+    /// </remarks>
+    void SetFractalGain(float gain)
+    {
+        mGain = gain;
+        CalculateFractalBounding();
+    }
+
+    /// <summary>
+    /// Sets octave weighting for all none DomainWarp fratal types
+    /// </summary>
+    /// <remarks>
+    /// Default: 0.0
+    /// Note: Keep between 0...1 to maintain -1...1 output bounding
+    /// </remarks>
+    void SetFractalWeightedStrength(float weightedStrength) { mWeightedStrength = weightedStrength; }
+
+    /// <summary>
+    /// Sets strength of the fractal ping pong effect
+    /// </summary>
+    /// <remarks>
+    /// Default: 2.0
+    /// </remarks>
+    void SetFractalPingPongStrength(float pingPongStrength) { mPingPongStrength = pingPongStrength; }
+
+
+    /// <summary>
+    /// Sets distance function used in cellular noise calculations
+    /// </summary>
+    /// <remarks>
+    /// Default: Distance
+    /// </remarks>
+    void SetCellularDistanceFunction(CellularDistanceFunction cellularDistanceFunction) { mCellularDistanceFunction = cellularDistanceFunction; }
+
+    /// <summary>
+    /// Sets return type from cellular noise calculations
+    /// </summary>
+    /// <remarks>
+    /// Default: EuclideanSq
+    /// </remarks>
+    void SetCellularReturnType(CellularReturnType cellularReturnType) { mCellularReturnType = cellularReturnType; }
+
+    /// <summary>
+    /// Sets the maximum distance a cellular point can move from it's grid position
+    /// </summary>
+    /// <remarks>
+    /// Default: 1.0
+    /// Note: Setting this higher than 1 will cause artifacts
+    /// </remarks> 
+    void SetCellularJitter(float cellularJitter) { mCellularJitterModifier = cellularJitter; }
+
+
+    /// <summary>
+    /// Sets the warp algorithm when using DomainWarp(...)
+    /// </summary>
+    /// <remarks>
+    /// Default: OpenSimplex2
+    /// </remarks>
+    void SetDomainWarpType(DomainWarpType domainWarpType)
+    {
+        mDomainWarpType = domainWarpType;
+        UpdateWarpTransformType3D();
+    }
+
+
+    /// <summary>
+    /// Sets the maximum warp distance from original position when using DomainWarp(...)
+    /// </summary>
+    /// <remarks>
+    /// Default: 1.0
+    /// </remarks>
+    void SetDomainWarpAmp(float domainWarpAmp) { mDomainWarpAmp = domainWarpAmp; }
+
+
+    /// <summary>
+    /// 2D noise at given position using current settings
+    /// </summary>
+    /// <returns>
+    /// Noise output bounded between -1...1
+    /// </returns>
+    template <typename FNfloat>
+    float GetNoise(FNfloat x, FNfloat y) const
+    {
+        Arguments_must_be_floating_point_values<FNfloat>();
+
+        TransformNoiseCoordinate(x, y);
+
+        switch (mFractalType)
+        {
+        default:
+            return GenNoiseSingle(mSeed, x, y);
+        case FractalType_FBm:
+            return GenFractalFBm(x, y);
+        case FractalType_Ridged:
+            return GenFractalRidged(x, y);
+        case FractalType_PingPong:
+            return GenFractalPingPong(x, y);
+        }
+    }
+
+    /// <summary>
+    /// 3D noise at given position using current settings
+    /// </summary>
+    /// <returns>
+    /// Noise output bounded between -1...1
+    /// </returns>
+    template <typename FNfloat>
+    float GetNoise(FNfloat x, FNfloat y, FNfloat z) const
+    {
+        Arguments_must_be_floating_point_values<FNfloat>();
+
+        TransformNoiseCoordinate(x, y, z);
+
+        switch (mFractalType)
+        {
+        default:
+            return GenNoiseSingle(mSeed, x, y, z);
+        case FractalType_FBm:
+            return GenFractalFBm(x, y, z);
+        case FractalType_Ridged:
+            return GenFractalRidged(x, y, z);
+        case FractalType_PingPong:
+            return GenFractalPingPong(x, y, z);
+        }
+    }
+
+
+    /// <summary>
+    /// 2D warps the input position using current domain warp settings
+    /// </summary>
+    /// <example>
+    /// Example usage with GetNoise
+    /// <code>DomainWarp(x, y)
+    /// noise = GetNoise(x, y)</code>
+    /// </example>
+    template <typename FNfloat>
+    void DomainWarp(FNfloat& x, FNfloat& y) const
+    {
+        Arguments_must_be_floating_point_values<FNfloat>();
+
+        switch (mFractalType)
+        {
+        default:
+            DomainWarpSingle(x, y);
+            break;
+        case FractalType_DomainWarpProgressive:
+            DomainWarpFractalProgressive(x, y);
+            break;
+        case FractalType_DomainWarpIndependent:
+            DomainWarpFractalIndependent(x, y);
+            break;
+        }
+    }
+
+    /// <summary>
+    /// 3D warps the input position using current domain warp settings
+    /// </summary>
+    /// <example>
+    /// Example usage with GetNoise
+    /// <code>DomainWarp(x, y, z)
+    /// noise = GetNoise(x, y, z)</code>
+    /// </example>
+    template <typename FNfloat>
+    void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        Arguments_must_be_floating_point_values<FNfloat>();
+
+        switch (mFractalType)
+        {
+        default:
+            DomainWarpSingle(x, y, z);
+            break;
+        case FractalType_DomainWarpProgressive:
+            DomainWarpFractalProgressive(x, y, z);
+            break;
+        case FractalType_DomainWarpIndependent:
+            DomainWarpFractalIndependent(x, y, z);
+            break;
+        }
+    }
+
+private:
+    template <typename T>
+    struct Arguments_must_be_floating_point_values;
+
+    enum TransformType3D
+    {
+        TransformType3D_None,
+        TransformType3D_ImproveXYPlanes,
+        TransformType3D_ImproveXZPlanes,
+        TransformType3D_DefaultOpenSimplex2
+    };
+
+    int mSeed;
+    float mFrequency;
+    NoiseType mNoiseType;
+    RotationType3D mRotationType3D;
+    TransformType3D mTransformType3D;
+
+    FractalType mFractalType;
+    int mOctaves;
+    float mLacunarity;
+    float mGain;
+    float mWeightedStrength;
+    float mPingPongStrength;
+
+    float mFractalBounding;
+
+    CellularDistanceFunction mCellularDistanceFunction;
+    CellularReturnType mCellularReturnType;
+    float mCellularJitterModifier;
+
+    DomainWarpType mDomainWarpType;
+    TransformType3D mWarpTransformType3D;
+    float mDomainWarpAmp;
+
+
+    template <typename T>
+    struct Lookup
+    {
+        static const T Gradients2D[];
+        static const T Gradients3D[];
+        static const T RandVecs2D[];
+        static const T RandVecs3D[];
+    };
+
+    static float FastMin(float a, float b) { return a < b ? a : b; }
+
+    static float FastMax(float a, float b) { return a > b ? a : b; }
+
+    static float FastAbs(float f) { return f < 0 ? -f : f; }
+
+    static float FastSqrt(float f) { return sqrtf(f); }
+
+    template <typename FNfloat>
+    static int FastFloor(FNfloat f) { return f >= 0 ? (int)f : (int)f - 1; }
+
+    template <typename FNfloat>
+    static int FastRound(FNfloat f) { return f >= 0 ? (int)(f + 0.5f) : (int)(f - 0.5f); }
+
+    static float Lerp(float a, float b, float t) { return a + t * (b - a); }
+
+    static float InterpHermite(float t) { return t * t * (3 - 2 * t); }
+
+    static float InterpQuintic(float t) { return t * t * t * (t * (t * 6 - 15) + 10); }
+
+    static float CubicLerp(float a, float b, float c, float d, float t)
+    {
+        float p = (d - c) - (a - b);
+        return t * t * t * p + t * t * ((a - b) - p) + t * (c - a) + b;
+    }
+
+    static float PingPong(float t)
+    {
+        t -= (int)(t * 0.5f) * 2;
+        return t < 1 ? t : 2 - t;
+    }
+
+    void CalculateFractalBounding()
+    {
+        float gain = FastAbs(mGain);
+        float amp = gain;
+        float ampFractal = 1.0f;
+        for (int i = 1; i < mOctaves; i++)
+        {
+            ampFractal += amp;
+            amp *= gain;
+        }
+        mFractalBounding = 1 / ampFractal;
+    }
+
+    // Hashing
+    static const int PrimeX = 501125321;
+    static const int PrimeY = 1136930381;
+    static const int PrimeZ = 1720413743;
+
+    static int Hash(int seed, int xPrimed, int yPrimed)
+    {
+        int hash = seed ^ xPrimed ^ yPrimed;
+
+        hash *= 0x27d4eb2d;
+        return hash;
+    }
+
+
+    static int Hash(int seed, int xPrimed, int yPrimed, int zPrimed)
+    {
+        int hash = seed ^ xPrimed ^ yPrimed ^ zPrimed;
+
+        hash *= 0x27d4eb2d;
+        return hash;
+    }
+
+
+    static float ValCoord(int seed, int xPrimed, int yPrimed)
+    {
+        int hash = Hash(seed, xPrimed, yPrimed);
+
+        hash *= hash;
+        hash ^= hash << 19;
+        return hash * (1 / 2147483648.0f);
+    }
+
+
+    static float ValCoord(int seed, int xPrimed, int yPrimed, int zPrimed)
+    {
+        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+
+        hash *= hash;
+        hash ^= hash << 19;
+        return hash * (1 / 2147483648.0f);
+    }
+
+
+    float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed);
+        hash ^= hash >> 15;
+        hash &= 127 << 1;
+
+        float xg = Lookup<float>::Gradients2D[hash];
+        float yg = Lookup<float>::Gradients2D[hash | 1];
+
+        return xd * xg + yd * yg;
+    }
+
+
+    float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+        hash ^= hash >> 15;
+        hash &= 63 << 2;
+
+        float xg = Lookup<float>::Gradients3D[hash];
+        float yg = Lookup<float>::Gradients3D[hash | 1];
+        float zg = Lookup<float>::Gradients3D[hash | 2];
+
+        return xd * xg + yd * yg + zd * zg;
+    }
+
+
+    void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1);
+
+        xo = Lookup<float>::RandVecs2D[hash];
+        yo = Lookup<float>::RandVecs2D[hash | 1];
+    }
+
+
+    void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2);
+
+        xo = Lookup<float>::RandVecs3D[hash];
+        yo = Lookup<float>::RandVecs3D[hash | 1];
+        zo = Lookup<float>::RandVecs3D[hash | 2];
+    }
+
+
+    void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed);
+        int index1 = hash & (127 << 1);
+        int index2 = (hash >> 7) & (255 << 1);
+
+        float xg = Lookup<float>::Gradients2D[index1];
+        float yg = Lookup<float>::Gradients2D[index1 | 1];
+        float value = xd * xg + yd * yg;
+
+        float xgo = Lookup<float>::RandVecs2D[index2];
+        float ygo = Lookup<float>::RandVecs2D[index2 | 1];
+
+        xo = value * xgo;
+        yo = value * ygo;
+    }
+
+
+    void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+        int index1 = hash & (63 << 2);
+        int index2 = (hash >> 6) & (255 << 2);
+
+        float xg = Lookup<float>::Gradients3D[index1];
+        float yg = Lookup<float>::Gradients3D[index1 | 1];
+        float zg = Lookup<float>::Gradients3D[index1 | 2];
+        float value = xd * xg + yd * yg + zd * zg;
+
+        float xgo = Lookup<float>::RandVecs3D[index2];
+        float ygo = Lookup<float>::RandVecs3D[index2 | 1];
+        float zgo = Lookup<float>::RandVecs3D[index2 | 2];
+
+        xo = value * xgo;
+        yo = value * ygo;
+        zo = value * zgo;
+    }
+
+
+    // Generic noise gen
+
+    template <typename FNfloat>
+    float GenNoiseSingle(int seed, FNfloat x, FNfloat y) const
+    {
+        switch (mNoiseType)
+        {
+        case NoiseType_OpenSimplex2:
+            return SingleSimplex(seed, x, y);
+        case NoiseType_OpenSimplex2S:
+            return SingleOpenSimplex2S(seed, x, y);
+        case NoiseType_Cellular:
+            return SingleCellular(seed, x, y);
+        case NoiseType_Perlin:
+            return SinglePerlin(seed, x, y);
+        case NoiseType_ValueCubic:
+            return SingleValueCubic(seed, x, y);
+        case NoiseType_Value:
+            return SingleValue(seed, x, y);
+        default:
+            return 0;
+        }
+    }
+
+    template <typename FNfloat>
+    float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        switch (mNoiseType)
+        {
+        case NoiseType_OpenSimplex2:
+            return SingleOpenSimplex2(seed, x, y, z);
+        case NoiseType_OpenSimplex2S:
+            return SingleOpenSimplex2S(seed, x, y, z);
+        case NoiseType_Cellular:
+            return SingleCellular(seed, x, y, z);
+        case NoiseType_Perlin:
+            return SinglePerlin(seed, x, y, z);
+        case NoiseType_ValueCubic:
+            return SingleValueCubic(seed, x, y, z);
+        case NoiseType_Value:
+            return SingleValue(seed, x, y, z);
+        default:
+            return 0;
+        }
+    }
+
+
+    // Noise Coordinate Transforms (frequency, and possible skew or rotation)
+
+    template <typename FNfloat>
+    void TransformNoiseCoordinate(FNfloat& x, FNfloat& y) const
+    {
+        x *= mFrequency;
+        y *= mFrequency;
+
+        switch (mNoiseType)
+        {
+        case NoiseType_OpenSimplex2:
+        case NoiseType_OpenSimplex2S:
+            {
+                const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
+                const FNfloat F2 = 0.5f * (SQRT3 - 1);
+                FNfloat t = (x + y) * F2;
+                x += t;
+                y += t;
+            }
+            break;
+        default:
+            break;
+        }
+    }
+
+    template <typename FNfloat>
+    void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        x *= mFrequency;
+        y *= mFrequency;
+        z *= mFrequency;
+
+        switch (mTransformType3D)
+        {
+        case TransformType3D_ImproveXYPlanes:
+            {
+                FNfloat xy = x + y;
+                FNfloat s2 = xy * -(FNfloat)0.211324865405187;
+                z *= (FNfloat)0.577350269189626;
+                x += s2 - z;
+                y = y + s2 - z;
+                z += xy * (FNfloat)0.577350269189626;
+            }
+            break;
+        case TransformType3D_ImproveXZPlanes:
+            {
+                FNfloat xz = x + z;
+                FNfloat s2 = xz * -(FNfloat)0.211324865405187;
+                y *= (FNfloat)0.577350269189626;
+                x += s2 - y;
+                z += s2 - y;
+                y += xz * (FNfloat)0.577350269189626;
+            }
+            break;
+        case TransformType3D_DefaultOpenSimplex2:
+            {
+                const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+                FNfloat r = (x + y + z) * R3; // Rotation, not skew
+                x = r - x;
+                y = r - y;
+                z = r - z;
+            }
+            break;
+        default:
+            break;
+        }
+    }
+
+    void UpdateTransformType3D()
+    {
+        switch (mRotationType3D)
+        {
+        case RotationType3D_ImproveXYPlanes:
+            mTransformType3D = TransformType3D_ImproveXYPlanes;
+            break;
+        case RotationType3D_ImproveXZPlanes:
+            mTransformType3D = TransformType3D_ImproveXZPlanes;
+            break;
+        default:
+            switch (mNoiseType)
+            {
+            case NoiseType_OpenSimplex2:
+            case NoiseType_OpenSimplex2S:
+                mTransformType3D = TransformType3D_DefaultOpenSimplex2;
+                break;
+            default:
+                mTransformType3D = TransformType3D_None;
+                break;
+            }
+            break;
+        }
+    }
+
+
+    // Domain Warp Coordinate Transforms
+
+    template <typename FNfloat>
+    void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y) const
+    {
+        switch (mDomainWarpType)
+        {
+        case DomainWarpType_OpenSimplex2:
+        case DomainWarpType_OpenSimplex2Reduced:
+            {
+                const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
+                const FNfloat F2 = 0.5f * (SQRT3 - 1);
+                FNfloat t = (x + y) * F2;
+                x += t;
+                y += t;
+            }
+            break;
+        default:
+            break;
+        }
+    }
+
+    template <typename FNfloat>
+    void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        switch (mWarpTransformType3D)
+        {
+        case TransformType3D_ImproveXYPlanes:
+            {
+                FNfloat xy = x + y;
+                FNfloat s2 = xy * -(FNfloat)0.211324865405187;
+                z *= (FNfloat)0.577350269189626;
+                x += s2 - z;
+                y = y + s2 - z;
+                z += xy * (FNfloat)0.577350269189626;
+            }
+            break;
+        case TransformType3D_ImproveXZPlanes:
+            {
+                FNfloat xz = x + z;
+                FNfloat s2 = xz * -(FNfloat)0.211324865405187;
+                y *= (FNfloat)0.577350269189626;
+                x += s2 - y;
+                z += s2 - y;
+                y += xz * (FNfloat)0.577350269189626;
+            }
+            break;
+        case TransformType3D_DefaultOpenSimplex2:
+            {
+                const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+                FNfloat r = (x + y + z) * R3; // Rotation, not skew
+                x = r - x;
+                y = r - y;
+                z = r - z;
+            }
+            break;
+        default:
+            break;
+        }
+    }
+
+    void UpdateWarpTransformType3D()
+    {
+        switch (mRotationType3D)
+        {
+        case RotationType3D_ImproveXYPlanes:
+            mWarpTransformType3D = TransformType3D_ImproveXYPlanes;
+            break;
+        case RotationType3D_ImproveXZPlanes:
+            mWarpTransformType3D = TransformType3D_ImproveXZPlanes;
+            break;
+        default:
+            switch (mDomainWarpType)
+            {
+            case DomainWarpType_OpenSimplex2:
+            case DomainWarpType_OpenSimplex2Reduced:
+                mWarpTransformType3D = TransformType3D_DefaultOpenSimplex2;
+                break;
+            default:
+                mWarpTransformType3D = TransformType3D_None;
+                break;
+            }
+            break;
+        }
+    }
+
+
+    // Fractal FBm
+
+    template <typename FNfloat>
+    float GenFractalFBm(FNfloat x, FNfloat y) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = GenNoiseSingle(seed++, x, y);
+            sum += noise * amp;
+            amp *= Lerp(1.0f, FastMin(noise + 1, 2) * 0.5f, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+    template <typename FNfloat>
+    float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = GenNoiseSingle(seed++, x, y, z);
+            sum += noise * amp;
+            amp *= Lerp(1.0f, (noise + 1) * 0.5f, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            z *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+
+    // Fractal Ridged
+
+    template <typename FNfloat>
+    float GenFractalRidged(FNfloat x, FNfloat y) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = FastAbs(GenNoiseSingle(seed++, x, y));
+            sum += (noise * -2 + 1) * amp;
+            amp *= Lerp(1.0f, 1 - noise, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+    template <typename FNfloat>
+    float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = FastAbs(GenNoiseSingle(seed++, x, y, z));
+            sum += (noise * -2 + 1) * amp;
+            amp *= Lerp(1.0f, 1 - noise, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            z *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+
+    // Fractal PingPong 
+
+    template <typename FNfloat>
+    float GenFractalPingPong(FNfloat x, FNfloat y) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = PingPong((GenNoiseSingle(seed++, x, y) + 1) * mPingPongStrength);
+            sum += (noise - 0.5f) * 2 * amp;
+            amp *= Lerp(1.0f, noise, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+    template <typename FNfloat>
+    float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = PingPong((GenNoiseSingle(seed++, x, y, z) + 1) * mPingPongStrength);
+            sum += (noise - 0.5f) * 2 * amp;
+            amp *= Lerp(1.0f, noise, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            z *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+
+    // Simplex/OpenSimplex2 Noise
+
+    template <typename FNfloat>
+    float SingleSimplex(int seed, FNfloat x, FNfloat y) const
+    {
+        // 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
+
+        const float SQRT3 = 1.7320508075688772935274463415059f;
+        const float G2 = (3 - SQRT3) / 6;
+
+        /*
+         * --- Skew moved to TransformNoiseCoordinate method ---
+         * const FNfloat F2 = 0.5f * (SQRT3 - 1);
+         * FNfloat s = (x + y) * F2;
+         * x += s; y += s;
+        */
+
+        int i = FastFloor(x);
+        int j = FastFloor(y);
+        float xi = (float)(x - i);
+        float yi = (float)(y - j);
+
+        float t = (xi + yi) * G2;
+        float x0 = (float)(xi - t);
+        float y0 = (float)(yi - t);
+
+        i *= PrimeX;
+        j *= PrimeY;
+
+        float n0, n1, n2;
+
+        float a = 0.5f - x0 * x0 - y0 * y0;
+        if (a <= 0) n0 = 0;
+        else
+        {
+            n0 = (a * a) * (a * a) * GradCoord(seed, i, j, x0, y0);
+        }
+
+        float c = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a);
+        if (c <= 0) n2 = 0;
+        else
+        {
+            float x2 = x0 + (2 * (float)G2 - 1);
+            float y2 = y0 + (2 * (float)G2 - 1);
+            n2 = (c * c) * (c * c) * GradCoord(seed, i + PrimeX, j + PrimeY, x2, y2);
+        }
+
+        if (y0 > x0)
+        {
+            float x1 = x0 + (float)G2;
+            float y1 = y0 + ((float)G2 - 1);
+            float b = 0.5f - x1 * x1 - y1 * y1;
+            if (b <= 0) n1 = 0;
+            else
+            {
+                n1 = (b * b) * (b * b) * GradCoord(seed, i, j + PrimeY, x1, y1);
+            }
+        }
+        else
+        {
+            float x1 = x0 + ((float)G2 - 1);
+            float y1 = y0 + (float)G2;
+            float b = 0.5f - x1 * x1 - y1 * y1;
+            if (b <= 0) n1 = 0;
+            else
+            {
+                n1 = (b * b) * (b * b) * GradCoord(seed, i + PrimeX, j, x1, y1);
+            }
+        }
+
+        return (n0 + n1 + n2) * 99.83685446303647f;
+    }
+
+    template <typename FNfloat>
+    float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        // 3D OpenSimplex2 case uses two offset rotated cube grids.
+
+        /*
+         * --- Rotation moved to TransformNoiseCoordinate method ---
+         * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+         * FNfloat r = (x + y + z) * R3; // Rotation, not skew
+         * x = r - x; y = r - y; z = r - z;
+        */
+
+        int i = FastRound(x);
+        int j = FastRound(y);
+        int k = FastRound(z);
+        float x0 = (float)(x - i);
+        float y0 = (float)(y - j);
+        float z0 = (float)(z - k);
+
+        int xNSign = (int)(-1.0f - x0) | 1;
+        int yNSign = (int)(-1.0f - y0) | 1;
+        int zNSign = (int)(-1.0f - z0) | 1;
+
+        float ax0 = xNSign * -x0;
+        float ay0 = yNSign * -y0;
+        float az0 = zNSign * -z0;
+
+        i *= PrimeX;
+        j *= PrimeY;
+        k *= PrimeZ;
+
+        float value = 0;
+        float a = (0.6f - x0 * x0) - (y0 * y0 + z0 * z0);
+
+        for (int l = 0; ; l++)
+        {
+            if (a > 0)
+            {
+                value += (a * a) * (a * a) * GradCoord(seed, i, j, k, x0, y0, z0);
+            }
+
+            float b = a + 1;
+            int i1 = i;
+            int j1 = j;
+            int k1 = k;
+            float x1 = x0;
+            float y1 = y0;
+            float z1 = z0;
+
+            if (ax0 >= ay0 && ax0 >= az0)
+            {
+                x1 += xNSign;
+                b -= xNSign * 2 * x1;
+                i1 -= xNSign * PrimeX;
+            }
+            else if (ay0 > ax0 && ay0 >= az0)
+            {
+                y1 += yNSign;
+                b -= yNSign * 2 * y1;
+                j1 -= yNSign * PrimeY;
+            }
+            else
+            {
+                z1 += zNSign;
+                b -= zNSign * 2 * z1;
+                k1 -= zNSign * PrimeZ;
+            }
+
+            if (b > 0)
+            {
+                value += (b * b) * (b * b) * GradCoord(seed, i1, j1, k1, x1, y1, z1);
+            }
+
+            if (l == 1) break;
+
+            ax0 = 0.5f - ax0;
+            ay0 = 0.5f - ay0;
+            az0 = 0.5f - az0;
+
+            x0 = xNSign * ax0;
+            y0 = yNSign * ay0;
+            z0 = zNSign * az0;
+
+            a += (0.75f - ax0) - (ay0 + az0);
+
+            i += (xNSign >> 1) & PrimeX;
+            j += (yNSign >> 1) & PrimeY;
+            k += (zNSign >> 1) & PrimeZ;
+
+            xNSign = -xNSign;
+            yNSign = -yNSign;
+            zNSign = -zNSign;
+
+            seed = ~seed;
+        }
+
+        return value * 32.69428253173828125f;
+    }
+
+
+    // OpenSimplex2S Noise
+
+    template <typename FNfloat>
+    float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y) const
+    {
+        // 2D OpenSimplex2S case is a modified 2D simplex noise.
+
+        const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
+        const FNfloat G2 = (3 - SQRT3) / 6;
+
+        /*
+         * --- Skew moved to TransformNoiseCoordinate method ---
+         * const FNfloat F2 = 0.5f * (SQRT3 - 1);
+         * FNfloat s = (x + y) * F2;
+         * x += s; y += s;
+        */
+
+        int i = FastFloor(x);
+        int j = FastFloor(y);
+        float xi = (float)(x - i);
+        float yi = (float)(y - j);
+
+        i *= PrimeX;
+        j *= PrimeY;
+        int i1 = i + PrimeX;
+        int j1 = j + PrimeY;
+
+        float t = (xi + yi) * (float)G2;
+        float x0 = xi - t;
+        float y0 = yi - t;
+
+        float a0 = (2.0f / 3.0f) - x0 * x0 - y0 * y0;
+        float value = (a0 * a0) * (a0 * a0) * GradCoord(seed, i, j, x0, y0);
+
+        float a1 = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a0);
+        float x1 = x0 - (float)(1 - 2 * G2);
+        float y1 = y0 - (float)(1 - 2 * G2);
+        value += (a1 * a1) * (a1 * a1) * GradCoord(seed, i1, j1, x1, y1);
+
+        // Nested conditionals were faster than compact bit logic/arithmetic.
+        float xmyi = xi - yi;
+        if (t > G2)
+        {
+            if (xi + xmyi > 1)
+            {
+                float x2 = x0 + (float)(3 * G2 - 2);
+                float y2 = y0 + (float)(3 * G2 - 1);
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i + (PrimeX << 1), j + PrimeY, x2, y2);
+                }
+            }
+            else
+            {
+                float x2 = x0 + (float)G2;
+                float y2 = y0 + (float)(G2 - 1);
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j + PrimeY, x2, y2);
+                }
+            }
+
+            if (yi - xmyi > 1)
+            {
+                float x3 = x0 + (float)(3 * G2 - 1);
+                float y3 = y0 + (float)(3 * G2 - 2);
+                float a3 = (2.0f / 3.0f) - x3 * x3 - y3 * y3;
+                if (a3 > 0)
+                {
+                    value += (a3 * a3) * (a3 * a3) * GradCoord(seed, i + PrimeX, j + (PrimeY << 1), x3, y3);
+                }
+            }
+            else
+            {
+                float x3 = x0 + (float)(G2 - 1);
+                float y3 = y0 + (float)G2;
+                float a3 = (2.0f / 3.0f) - x3 * x3 - y3 * y3;
+                if (a3 > 0)
+                {
+                    value += (a3 * a3) * (a3 * a3) * GradCoord(seed, i + PrimeX, j, x3, y3);
+                }
+            }
+        }
+        else
+        {
+            if (xi + xmyi < 0)
+            {
+                float x2 = x0 + (float)(1 - G2);
+                float y2 = y0 - (float)G2;
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i - PrimeX, j, x2, y2);
+                }
+            }
+            else
+            {
+                float x2 = x0 + (float)(G2 - 1);
+                float y2 = y0 + (float)G2;
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i + PrimeX, j, x2, y2);
+                }
+            }
+
+            if (yi < xmyi)
+            {
+                float x2 = x0 - (float)G2;
+                float y2 = y0 - (float)(G2 - 1);
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j - PrimeY, x2, y2);
+                }
+            }
+            else
+            {
+                float x2 = x0 + (float)G2;
+                float y2 = y0 + (float)(G2 - 1);
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j + PrimeY, x2, y2);
+                }
+            }
+        }
+
+        return value * 18.24196194486065f;
+    }
+
+    template <typename FNfloat>
+    float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        // 3D OpenSimplex2S case uses two offset rotated cube grids.
+
+        /*
+         * --- Rotation moved to TransformNoiseCoordinate method ---
+         * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+         * FNfloat r = (x + y + z) * R3; // Rotation, not skew
+         * x = r - x; y = r - y; z = r - z;
+        */
+
+        int i = FastFloor(x);
+        int j = FastFloor(y);
+        int k = FastFloor(z);
+        float xi = (float)(x - i);
+        float yi = (float)(y - j);
+        float zi = (float)(z - k);
+
+        i *= PrimeX;
+        j *= PrimeY;
+        k *= PrimeZ;
+        int seed2 = seed + 1293373;
+
+        int xNMask = (int)(-0.5f - xi);
+        int yNMask = (int)(-0.5f - yi);
+        int zNMask = (int)(-0.5f - zi);
+
+        float x0 = xi + xNMask;
+        float y0 = yi + yNMask;
+        float z0 = zi + zNMask;
+        float a0 = 0.75f - x0 * x0 - y0 * y0 - z0 * z0;
+        float value = (a0 * a0) * (a0 * a0) * GradCoord(seed,
+                                                        i + (xNMask & PrimeX), j + (yNMask & PrimeY), k + (zNMask & PrimeZ), x0, y0, z0);
+
+        float x1 = xi - 0.5f;
+        float y1 = yi - 0.5f;
+        float z1 = zi - 0.5f;
+        float a1 = 0.75f - x1 * x1 - y1 * y1 - z1 * z1;
+        value += (a1 * a1) * (a1 * a1) * GradCoord(seed2,
+                                                   i + PrimeX, j + PrimeY, k + PrimeZ, x1, y1, z1);
+
+        float xAFlipMask0 = ((xNMask | 1) << 1) * x1;
+        float yAFlipMask0 = ((yNMask | 1) << 1) * y1;
+        float zAFlipMask0 = ((zNMask | 1) << 1) * z1;
+        float xAFlipMask1 = (-2 - (xNMask << 2)) * x1 - 1.0f;
+        float yAFlipMask1 = (-2 - (yNMask << 2)) * y1 - 1.0f;
+        float zAFlipMask1 = (-2 - (zNMask << 2)) * z1 - 1.0f;
+
+        bool skip5 = false;
+        float a2 = xAFlipMask0 + a0;
+        if (a2 > 0)
+        {
+            float x2 = x0 - (xNMask | 1);
+            float y2 = y0;
+            float z2 = z0;
+            value += (a2 * a2) * (a2 * a2) * GradCoord(seed,
+                                                       i + (~xNMask & PrimeX), j + (yNMask & PrimeY), k + (zNMask & PrimeZ), x2, y2, z2);
+        }
+        else
+        {
+            float a3 = yAFlipMask0 + zAFlipMask0 + a0;
+            if (a3 > 0)
+            {
+                float x3 = x0;
+                float y3 = y0 - (yNMask | 1);
+                float z3 = z0 - (zNMask | 1);
+                value += (a3 * a3) * (a3 * a3) * GradCoord(seed,
+                                                           i + (xNMask & PrimeX), j + (~yNMask & PrimeY), k + (~zNMask & PrimeZ), x3, y3, z3);
+            }
+
+            float a4 = xAFlipMask1 + a1;
+            if (a4 > 0)
+            {
+                float x4 = (xNMask | 1) + x1;
+                float y4 = y1;
+                float z4 = z1;
+                value += (a4 * a4) * (a4 * a4) * GradCoord(seed2,
+                                                           i + (xNMask & (PrimeX * 2)), j + PrimeY, k + PrimeZ, x4, y4, z4);
+                skip5 = true;
+            }
+        }
+
+        bool skip9 = false;
+        float a6 = yAFlipMask0 + a0;
+        if (a6 > 0)
+        {
+            float x6 = x0;
+            float y6 = y0 - (yNMask | 1);
+            float z6 = z0;
+            value += (a6 * a6) * (a6 * a6) * GradCoord(seed,
+                                                       i + (xNMask & PrimeX), j + (~yNMask & PrimeY), k + (zNMask & PrimeZ), x6, y6, z6);
+        }
+        else
+        {
+            float a7 = xAFlipMask0 + zAFlipMask0 + a0;
+            if (a7 > 0)
+            {
+                float x7 = x0 - (xNMask | 1);
+                float y7 = y0;
+                float z7 = z0 - (zNMask | 1);
+                value += (a7 * a7) * (a7 * a7) * GradCoord(seed,
+                                                           i + (~xNMask & PrimeX), j + (yNMask & PrimeY), k + (~zNMask & PrimeZ), x7, y7, z7);
+            }
+
+            float a8 = yAFlipMask1 + a1;
+            if (a8 > 0)
+            {
+                float x8 = x1;
+                float y8 = (yNMask | 1) + y1;
+                float z8 = z1;
+                value += (a8 * a8) * (a8 * a8) * GradCoord(seed2,
+                                                           i + PrimeX, j + (yNMask & (PrimeY << 1)), k + PrimeZ, x8, y8, z8);
+                skip9 = true;
+            }
+        }
+
+        bool skipD = false;
+        float aA = zAFlipMask0 + a0;
+        if (aA > 0)
+        {
+            float xA = x0;
+            float yA = y0;
+            float zA = z0 - (zNMask | 1);
+            value += (aA * aA) * (aA * aA) * GradCoord(seed,
+                                                       i + (xNMask & PrimeX), j + (yNMask & PrimeY), k + (~zNMask & PrimeZ), xA, yA, zA);
+        }
+        else
+        {
+            float aB = xAFlipMask0 + yAFlipMask0 + a0;
+            if (aB > 0)
+            {
+                float xB = x0 - (xNMask | 1);
+                float yB = y0 - (yNMask | 1);
+                float zB = z0;
+                value += (aB * aB) * (aB * aB) * GradCoord(seed,
+                                                           i + (~xNMask & PrimeX), j + (~yNMask & PrimeY), k + (zNMask & PrimeZ), xB, yB, zB);
+            }
+
+            float aC = zAFlipMask1 + a1;
+            if (aC > 0)
+            {
+                float xC = x1;
+                float yC = y1;
+                float zC = (zNMask | 1) + z1;
+                value += (aC * aC) * (aC * aC) * GradCoord(seed2,
+                                                           i + PrimeX, j + PrimeY, k + (zNMask & (PrimeZ << 1)), xC, yC, zC);
+                skipD = true;
+            }
+        }
+
+        if (!skip5)
+        {
+            float a5 = yAFlipMask1 + zAFlipMask1 + a1;
+            if (a5 > 0)
+            {
+                float x5 = x1;
+                float y5 = (yNMask | 1) + y1;
+                float z5 = (zNMask | 1) + z1;
+                value += (a5 * a5) * (a5 * a5) * GradCoord(seed2,
+                                                           i + PrimeX, j + (yNMask & (PrimeY << 1)), k + (zNMask & (PrimeZ << 1)), x5, y5, z5);
+            }
+        }
+
+        if (!skip9)
+        {
+            float a9 = xAFlipMask1 + zAFlipMask1 + a1;
+            if (a9 > 0)
+            {
+                float x9 = (xNMask | 1) + x1;
+                float y9 = y1;
+                float z9 = (zNMask | 1) + z1;
+                value += (a9 * a9) * (a9 * a9) * GradCoord(seed2,
+                                                           i + (xNMask & (PrimeX * 2)), j + PrimeY, k + (zNMask & (PrimeZ << 1)), x9, y9, z9);
+            }
+        }
+
+        if (!skipD)
+        {
+            float aD = xAFlipMask1 + yAFlipMask1 + a1;
+            if (aD > 0)
+            {
+                float xD = (xNMask | 1) + x1;
+                float yD = (yNMask | 1) + y1;
+                float zD = z1;
+                value += (aD * aD) * (aD * aD) * GradCoord(seed2,
+                                                           i + (xNMask & (PrimeX << 1)), j + (yNMask & (PrimeY << 1)), k + PrimeZ, xD, yD, zD);
+            }
+        }
+
+        return value * 9.046026385208288f;
+    }
+
+
+    // Cellular Noise
+
+    template <typename FNfloat>
+    float SingleCellular(int seed, FNfloat x, FNfloat y) const
+    {
+        int xr = FastRound(x);
+        int yr = FastRound(y);
+
+        float distance0 = 1e10f;
+        float distance1 = 1e10f;
+        int closestHash = 0;
+
+        float cellularJitter = 0.43701595f * mCellularJitterModifier;
+
+        int xPrimed = (xr - 1) * PrimeX;
+        int yPrimedBase = (yr - 1) * PrimeY;
+
+        switch (mCellularDistanceFunction)
+        {
+        default:
+        case CellularDistanceFunction_Euclidean:
+        case CellularDistanceFunction_EuclideanSq:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int hash = Hash(seed, xPrimed, yPrimed);
+                    int idx = hash & (255 << 1);
+
+                    float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
+                    float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
+
+                    float newDistance = vecX * vecX + vecY * vecY;
+
+                    distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                    if (newDistance < distance0)
+                    {
+                        distance0 = newDistance;
+                        closestHash = hash;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        case CellularDistanceFunction_Manhattan:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int hash = Hash(seed, xPrimed, yPrimed);
+                    int idx = hash & (255 << 1);
+
+                    float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
+                    float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
+
+                    float newDistance = FastAbs(vecX) + FastAbs(vecY);
+
+                    distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                    if (newDistance < distance0)
+                    {
+                        distance0 = newDistance;
+                        closestHash = hash;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        case CellularDistanceFunction_Hybrid:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int hash = Hash(seed, xPrimed, yPrimed);
+                    int idx = hash & (255 << 1);
+
+                    float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
+                    float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
+
+                    float newDistance = (FastAbs(vecX) + FastAbs(vecY)) + (vecX * vecX + vecY * vecY);
+
+                    distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                    if (newDistance < distance0)
+                    {
+                        distance0 = newDistance;
+                        closestHash = hash;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        }
+
+        if (mCellularDistanceFunction == CellularDistanceFunction_Euclidean && mCellularReturnType >= CellularReturnType_Distance)
+        {
+            distance0 = FastSqrt(distance0);
+
+            if (mCellularReturnType >= CellularReturnType_Distance2)
+            {
+                distance1 = FastSqrt(distance1);
+            }
+        }
+
+        switch (mCellularReturnType)
+        {
+        case CellularReturnType_CellValue:
+            return closestHash * (1 / 2147483648.0f);
+        case CellularReturnType_Distance:
+            return distance0 - 1;
+        case CellularReturnType_Distance2:
+            return distance1 - 1;
+        case CellularReturnType_Distance2Add:
+            return (distance1 + distance0) * 0.5f - 1;
+        case CellularReturnType_Distance2Sub:
+            return distance1 - distance0 - 1;
+        case CellularReturnType_Distance2Mul:
+            return distance1 * distance0 * 0.5f - 1;
+        case CellularReturnType_Distance2Div:
+            return distance0 / distance1 - 1;
+        default:
+            return 0;
+        }
+    }
+
+    template <typename FNfloat>
+    float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int xr = FastRound(x);
+        int yr = FastRound(y);
+        int zr = FastRound(z);
+
+        float distance0 = 1e10f;
+        float distance1 = 1e10f;
+        int closestHash = 0;
+
+        float cellularJitter = 0.39614353f * mCellularJitterModifier;
+
+        int xPrimed = (xr - 1) * PrimeX;
+        int yPrimedBase = (yr - 1) * PrimeY;
+        int zPrimedBase = (zr - 1) * PrimeZ;
+
+        switch (mCellularDistanceFunction)
+        {
+        case CellularDistanceFunction_Euclidean:
+        case CellularDistanceFunction_EuclideanSq:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int zPrimed = zPrimedBase;
+
+                    for (int zi = zr - 1; zi <= zr + 1; zi++)
+                    {
+                        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+                        int idx = hash & (255 << 2);
+
+                        float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
+                        float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
+                        float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
+
+                        float newDistance = vecX * vecX + vecY * vecY + vecZ * vecZ;
+
+                        distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                        if (newDistance < distance0)
+                        {
+                            distance0 = newDistance;
+                            closestHash = hash;
+                        }
+                        zPrimed += PrimeZ;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        case CellularDistanceFunction_Manhattan:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int zPrimed = zPrimedBase;
+
+                    for (int zi = zr - 1; zi <= zr + 1; zi++)
+                    {
+                        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+                        int idx = hash & (255 << 2);
+
+                        float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
+                        float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
+                        float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
+
+                        float newDistance = FastAbs(vecX) + FastAbs(vecY) + FastAbs(vecZ);
+
+                        distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                        if (newDistance < distance0)
+                        {
+                            distance0 = newDistance;
+                            closestHash = hash;
+                        }
+                        zPrimed += PrimeZ;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        case CellularDistanceFunction_Hybrid:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int zPrimed = zPrimedBase;
+
+                    for (int zi = zr - 1; zi <= zr + 1; zi++)
+                    {
+                        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+                        int idx = hash & (255 << 2);
+
+                        float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
+                        float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
+                        float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
+
+                        float newDistance = (FastAbs(vecX) + FastAbs(vecY) + FastAbs(vecZ)) + (vecX * vecX + vecY * vecY + vecZ * vecZ);
+
+                        distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                        if (newDistance < distance0)
+                        {
+                            distance0 = newDistance;
+                            closestHash = hash;
+                        }
+                        zPrimed += PrimeZ;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        default:
+            break;
+        }
+
+        if (mCellularDistanceFunction == CellularDistanceFunction_Euclidean && mCellularReturnType >= CellularReturnType_Distance)
+        {
+            distance0 = FastSqrt(distance0);
+
+            if (mCellularReturnType >= CellularReturnType_Distance2)
+            {
+                distance1 = FastSqrt(distance1);
+            }
+        }
+
+        switch (mCellularReturnType)
+        {
+        case CellularReturnType_CellValue:
+            return closestHash * (1 / 2147483648.0f);
+        case CellularReturnType_Distance:
+            return distance0 - 1;
+        case CellularReturnType_Distance2:
+            return distance1 - 1;
+        case CellularReturnType_Distance2Add:
+            return (distance1 + distance0) * 0.5f - 1;
+        case CellularReturnType_Distance2Sub:
+            return distance1 - distance0 - 1;
+        case CellularReturnType_Distance2Mul:
+            return distance1 * distance0 * 0.5f - 1;
+        case CellularReturnType_Distance2Div:
+            return distance0 / distance1 - 1;
+        default:
+            return 0;
+        }
+    }
+
+
+    // Perlin Noise
+
+    template <typename FNfloat>
+    float SinglePerlin(int seed, FNfloat x, FNfloat y) const
+    {
+        int x0 = FastFloor(x);
+        int y0 = FastFloor(y);
+
+        float xd0 = (float)(x - x0);
+        float yd0 = (float)(y - y0);
+        float xd1 = xd0 - 1;
+        float yd1 = yd0 - 1;
+
+        float xs = InterpQuintic(xd0);
+        float ys = InterpQuintic(yd0);
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+
+        float xf0 = Lerp(GradCoord(seed, x0, y0, xd0, yd0), GradCoord(seed, x1, y0, xd1, yd0), xs);
+        float xf1 = Lerp(GradCoord(seed, x0, y1, xd0, yd1), GradCoord(seed, x1, y1, xd1, yd1), xs);
+
+        return Lerp(xf0, xf1, ys) * 1.4247691104677813f;
+    }
+
+    template <typename FNfloat>
+    float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int x0 = FastFloor(x);
+        int y0 = FastFloor(y);
+        int z0 = FastFloor(z);
+
+        float xd0 = (float)(x - x0);
+        float yd0 = (float)(y - y0);
+        float zd0 = (float)(z - z0);
+        float xd1 = xd0 - 1;
+        float yd1 = yd0 - 1;
+        float zd1 = zd0 - 1;
+
+        float xs = InterpQuintic(xd0);
+        float ys = InterpQuintic(yd0);
+        float zs = InterpQuintic(zd0);
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        z0 *= PrimeZ;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+        int z1 = z0 + PrimeZ;
+
+        float xf00 = Lerp(GradCoord(seed, x0, y0, z0, xd0, yd0, zd0), GradCoord(seed, x1, y0, z0, xd1, yd0, zd0), xs);
+        float xf10 = Lerp(GradCoord(seed, x0, y1, z0, xd0, yd1, zd0), GradCoord(seed, x1, y1, z0, xd1, yd1, zd0), xs);
+        float xf01 = Lerp(GradCoord(seed, x0, y0, z1, xd0, yd0, zd1), GradCoord(seed, x1, y0, z1, xd1, yd0, zd1), xs);
+        float xf11 = Lerp(GradCoord(seed, x0, y1, z1, xd0, yd1, zd1), GradCoord(seed, x1, y1, z1, xd1, yd1, zd1), xs);
+
+        float yf0 = Lerp(xf00, xf10, ys);
+        float yf1 = Lerp(xf01, xf11, ys);
+
+        return Lerp(yf0, yf1, zs) * 0.964921414852142333984375f;
+    }
+
+
+    // Value Cubic Noise
+
+    template <typename FNfloat>
+    float SingleValueCubic(int seed, FNfloat x, FNfloat y) const
+    {
+        int x1 = FastFloor(x);
+        int y1 = FastFloor(y);
+
+        float xs = (float)(x - x1);
+        float ys = (float)(y - y1);
+
+        x1 *= PrimeX;
+        y1 *= PrimeY;
+        int x0 = x1 - PrimeX;
+        int y0 = y1 - PrimeY;
+        int x2 = x1 + PrimeX;
+        int y2 = y1 + PrimeY;
+        int x3 = x1 + (int)((long)PrimeX << 1);
+        int y3 = y1 + (int)((long)PrimeY << 1);
+
+        return CubicLerp(
+            CubicLerp(ValCoord(seed, x0, y0), ValCoord(seed, x1, y0), ValCoord(seed, x2, y0), ValCoord(seed, x3, y0),
+                      xs),
+            CubicLerp(ValCoord(seed, x0, y1), ValCoord(seed, x1, y1), ValCoord(seed, x2, y1), ValCoord(seed, x3, y1),
+                      xs),
+            CubicLerp(ValCoord(seed, x0, y2), ValCoord(seed, x1, y2), ValCoord(seed, x2, y2), ValCoord(seed, x3, y2),
+                      xs),
+            CubicLerp(ValCoord(seed, x0, y3), ValCoord(seed, x1, y3), ValCoord(seed, x2, y3), ValCoord(seed, x3, y3),
+                      xs),
+            ys) * (1 / (1.5f * 1.5f));
+    }
+
+    template <typename FNfloat>
+    float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int x1 = FastFloor(x);
+        int y1 = FastFloor(y);
+        int z1 = FastFloor(z);
+
+        float xs = (float)(x - x1);
+        float ys = (float)(y - y1);
+        float zs = (float)(z - z1);
+
+        x1 *= PrimeX;
+        y1 *= PrimeY;
+        z1 *= PrimeZ;
+
+        int x0 = x1 - PrimeX;
+        int y0 = y1 - PrimeY;
+        int z0 = z1 - PrimeZ;
+        int x2 = x1 + PrimeX;
+        int y2 = y1 + PrimeY;
+        int z2 = z1 + PrimeZ;
+        int x3 = x1 + (int)((long)PrimeX << 1);
+        int y3 = y1 + (int)((long)PrimeY << 1);
+        int z3 = z1 + (int)((long)PrimeZ << 1);
+
+
+        return CubicLerp(
+            CubicLerp(
+                CubicLerp(ValCoord(seed, x0, y0, z0), ValCoord(seed, x1, y0, z0), ValCoord(seed, x2, y0, z0), ValCoord(seed, x3, y0, z0), xs),
+                CubicLerp(ValCoord(seed, x0, y1, z0), ValCoord(seed, x1, y1, z0), ValCoord(seed, x2, y1, z0), ValCoord(seed, x3, y1, z0), xs),
+                CubicLerp(ValCoord(seed, x0, y2, z0), ValCoord(seed, x1, y2, z0), ValCoord(seed, x2, y2, z0), ValCoord(seed, x3, y2, z0), xs),
+                CubicLerp(ValCoord(seed, x0, y3, z0), ValCoord(seed, x1, y3, z0), ValCoord(seed, x2, y3, z0), ValCoord(seed, x3, y3, z0), xs),
+                ys),
+            CubicLerp(
+                CubicLerp(ValCoord(seed, x0, y0, z1), ValCoord(seed, x1, y0, z1), ValCoord(seed, x2, y0, z1), ValCoord(seed, x3, y0, z1), xs),
+                CubicLerp(ValCoord(seed, x0, y1, z1), ValCoord(seed, x1, y1, z1), ValCoord(seed, x2, y1, z1), ValCoord(seed, x3, y1, z1), xs),
+                CubicLerp(ValCoord(seed, x0, y2, z1), ValCoord(seed, x1, y2, z1), ValCoord(seed, x2, y2, z1), ValCoord(seed, x3, y2, z1), xs),
+                CubicLerp(ValCoord(seed, x0, y3, z1), ValCoord(seed, x1, y3, z1), ValCoord(seed, x2, y3, z1), ValCoord(seed, x3, y3, z1), xs),
+                ys),
+            CubicLerp(
+                CubicLerp(ValCoord(seed, x0, y0, z2), ValCoord(seed, x1, y0, z2), ValCoord(seed, x2, y0, z2), ValCoord(seed, x3, y0, z2), xs),
+                CubicLerp(ValCoord(seed, x0, y1, z2), ValCoord(seed, x1, y1, z2), ValCoord(seed, x2, y1, z2), ValCoord(seed, x3, y1, z2), xs),
+                CubicLerp(ValCoord(seed, x0, y2, z2), ValCoord(seed, x1, y2, z2), ValCoord(seed, x2, y2, z2), ValCoord(seed, x3, y2, z2), xs),
+                CubicLerp(ValCoord(seed, x0, y3, z2), ValCoord(seed, x1, y3, z2), ValCoord(seed, x2, y3, z2), ValCoord(seed, x3, y3, z2), xs),
+                ys),
+            CubicLerp(
+                CubicLerp(ValCoord(seed, x0, y0, z3), ValCoord(seed, x1, y0, z3), ValCoord(seed, x2, y0, z3), ValCoord(seed, x3, y0, z3), xs),
+                CubicLerp(ValCoord(seed, x0, y1, z3), ValCoord(seed, x1, y1, z3), ValCoord(seed, x2, y1, z3), ValCoord(seed, x3, y1, z3), xs),
+                CubicLerp(ValCoord(seed, x0, y2, z3), ValCoord(seed, x1, y2, z3), ValCoord(seed, x2, y2, z3), ValCoord(seed, x3, y2, z3), xs),
+                CubicLerp(ValCoord(seed, x0, y3, z3), ValCoord(seed, x1, y3, z3), ValCoord(seed, x2, y3, z3), ValCoord(seed, x3, y3, z3), xs),
+                ys),
+            zs) * (1 / (1.5f * 1.5f * 1.5f));
+    }
+
+
+    // Value Noise
+
+    template <typename FNfloat>
+    float SingleValue(int seed, FNfloat x, FNfloat y) const
+    {
+        int x0 = FastFloor(x);
+        int y0 = FastFloor(y);
+
+        float xs = InterpHermite((float)(x - x0));
+        float ys = InterpHermite((float)(y - y0));
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+
+        float xf0 = Lerp(ValCoord(seed, x0, y0), ValCoord(seed, x1, y0), xs);
+        float xf1 = Lerp(ValCoord(seed, x0, y1), ValCoord(seed, x1, y1), xs);
+
+        return Lerp(xf0, xf1, ys);
+    }
+
+    template <typename FNfloat>
+    float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int x0 = FastFloor(x);
+        int y0 = FastFloor(y);
+        int z0 = FastFloor(z);
+
+        float xs = InterpHermite((float)(x - x0));
+        float ys = InterpHermite((float)(y - y0));
+        float zs = InterpHermite((float)(z - z0));
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        z0 *= PrimeZ;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+        int z1 = z0 + PrimeZ;
+
+        float xf00 = Lerp(ValCoord(seed, x0, y0, z0), ValCoord(seed, x1, y0, z0), xs);
+        float xf10 = Lerp(ValCoord(seed, x0, y1, z0), ValCoord(seed, x1, y1, z0), xs);
+        float xf01 = Lerp(ValCoord(seed, x0, y0, z1), ValCoord(seed, x1, y0, z1), xs);
+        float xf11 = Lerp(ValCoord(seed, x0, y1, z1), ValCoord(seed, x1, y1, z1), xs);
+
+        float yf0 = Lerp(xf00, xf10, ys);
+        float yf1 = Lerp(xf01, xf11, ys);
+
+        return Lerp(yf0, yf1, zs);
+    }
+
+
+    // Domain Warp
+
+    template <typename FNfloat>
+    void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
+    {
+        switch (mDomainWarpType)
+        {
+        case DomainWarpType_OpenSimplex2:
+            SingleDomainWarpSimplexGradient(seed, amp * 38.283687591552734375f, freq, x, y, xr, yr, false);
+            break;
+        case DomainWarpType_OpenSimplex2Reduced:
+            SingleDomainWarpSimplexGradient(seed, amp * 16.0f, freq, x, y, xr, yr, true);
+            break;
+        case DomainWarpType_BasicGrid:
+            SingleDomainWarpBasicGrid(seed, amp, freq, x, y, xr, yr);
+            break;
+        }
+    }
+
+    template <typename FNfloat>
+    void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
+    {
+        switch (mDomainWarpType)
+        {
+        case DomainWarpType_OpenSimplex2:
+            SingleDomainWarpOpenSimplex2Gradient(seed, amp * 32.69428253173828125f, freq, x, y, z, xr, yr, zr, false);
+            break;
+        case DomainWarpType_OpenSimplex2Reduced:
+            SingleDomainWarpOpenSimplex2Gradient(seed, amp * 7.71604938271605f, freq, x, y, z, xr, yr, zr, true);
+            break;
+        case DomainWarpType_BasicGrid:
+            SingleDomainWarpBasicGrid(seed, amp, freq, x, y, z, xr, yr, zr);
+            break;
+        }
+    }
+
+
+    // Domain Warp Single Wrapper
+
+    template <typename FNfloat>
+    void DomainWarpSingle(FNfloat& x, FNfloat& y) const
+    {
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        FNfloat xs = x;
+        FNfloat ys = y;
+        TransformDomainWarpCoordinate(xs, ys);
+
+        DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
+    }
+
+    template <typename FNfloat>
+    void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        FNfloat xs = x;
+        FNfloat ys = y;
+        FNfloat zs = z;
+        TransformDomainWarpCoordinate(xs, ys, zs);
+
+        DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
+    }
+
+
+    // Domain Warp Fractal Progressive
+
+    template <typename FNfloat>
+    void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y) const
+    {
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            FNfloat xs = x;
+            FNfloat ys = y;
+            TransformDomainWarpCoordinate(xs, ys);
+
+            DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
+
+            seed++;
+            amp *= mGain;
+            freq *= mLacunarity;
+        }
+    }
+
+    template <typename FNfloat>
+    void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            FNfloat xs = x;
+            FNfloat ys = y;
+            FNfloat zs = z;
+            TransformDomainWarpCoordinate(xs, ys, zs);
+
+            DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
+
+            seed++;
+            amp *= mGain;
+            freq *= mLacunarity;
+        }
+    }
+
+
+    // Domain Warp Fractal Independant
+
+    template <typename FNfloat>
+    void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y) const
+    {
+        FNfloat xs = x;
+        FNfloat ys = y;
+        TransformDomainWarpCoordinate(xs, ys);
+
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
+
+            seed++;
+            amp *= mGain;
+            freq *= mLacunarity;
+        }
+    }
+
+    template <typename FNfloat>
+    void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        FNfloat xs = x;
+        FNfloat ys = y;
+        FNfloat zs = z;
+        TransformDomainWarpCoordinate(xs, ys, zs);
+
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
+
+            seed++;
+            amp *= mGain;
+            freq *= mLacunarity;
+        }
+    }
+
+
+    // Domain Warp Basic Grid
+
+    template <typename FNfloat>
+    void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
+    {
+        FNfloat xf = x * frequency;
+        FNfloat yf = y * frequency;
+
+        int x0 = FastFloor(xf);
+        int y0 = FastFloor(yf);
+
+        float xs = InterpHermite((float)(xf - x0));
+        float ys = InterpHermite((float)(yf - y0));
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+
+        int hash0 = Hash(seed, x0, y0) & (255 << 1);
+        int hash1 = Hash(seed, x1, y0) & (255 << 1);
+
+        float lx0x = Lerp(Lookup<float>::RandVecs2D[hash0], Lookup<float>::RandVecs2D[hash1], xs);
+        float ly0x = Lerp(Lookup<float>::RandVecs2D[hash0 | 1], Lookup<float>::RandVecs2D[hash1 | 1], xs);
+
+        hash0 = Hash(seed, x0, y1) & (255 << 1);
+        hash1 = Hash(seed, x1, y1) & (255 << 1);
+
+        float lx1x = Lerp(Lookup<float>::RandVecs2D[hash0], Lookup<float>::RandVecs2D[hash1], xs);
+        float ly1x = Lerp(Lookup<float>::RandVecs2D[hash0 | 1], Lookup<float>::RandVecs2D[hash1 | 1], xs);
+
+        xr += Lerp(lx0x, lx1x, ys) * warpAmp;
+        yr += Lerp(ly0x, ly1x, ys) * warpAmp;
+    }
+
+    template <typename FNfloat>
+    void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
+    {
+        FNfloat xf = x * frequency;
+        FNfloat yf = y * frequency;
+        FNfloat zf = z * frequency;
+
+        int x0 = FastFloor(xf);
+        int y0 = FastFloor(yf);
+        int z0 = FastFloor(zf);
+
+        float xs = InterpHermite((float)(xf - x0));
+        float ys = InterpHermite((float)(yf - y0));
+        float zs = InterpHermite((float)(zf - z0));
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        z0 *= PrimeZ;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+        int z1 = z0 + PrimeZ;
+
+        int hash0 = Hash(seed, x0, y0, z0) & (255 << 2);
+        int hash1 = Hash(seed, x1, y0, z0) & (255 << 2);
+
+        float lx0x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
+        float ly0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
+        float lz0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
+
+        hash0 = Hash(seed, x0, y1, z0) & (255 << 2);
+        hash1 = Hash(seed, x1, y1, z0) & (255 << 2);
+
+        float lx1x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
+        float ly1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
+        float lz1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
+
+        float lx0y = Lerp(lx0x, lx1x, ys);
+        float ly0y = Lerp(ly0x, ly1x, ys);
+        float lz0y = Lerp(lz0x, lz1x, ys);
+
+        hash0 = Hash(seed, x0, y0, z1) & (255 << 2);
+        hash1 = Hash(seed, x1, y0, z1) & (255 << 2);
+
+        lx0x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
+        ly0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
+        lz0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
+
+        hash0 = Hash(seed, x0, y1, z1) & (255 << 2);
+        hash1 = Hash(seed, x1, y1, z1) & (255 << 2);
+
+        lx1x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
+        ly1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
+        lz1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
+
+        xr += Lerp(lx0y, Lerp(lx0x, lx1x, ys), zs) * warpAmp;
+        yr += Lerp(ly0y, Lerp(ly0x, ly1x, ys), zs) * warpAmp;
+        zr += Lerp(lz0y, Lerp(lz0x, lz1x, ys), zs) * warpAmp;
+    }
+
+
+    // Domain Warp Simplex/OpenSimplex2
+
+    template <typename FNfloat>
+    void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly) const
+    {
+        const float SQRT3 = 1.7320508075688772935274463415059f;
+        const float G2 = (3 - SQRT3) / 6;
+
+        x *= frequency;
+        y *= frequency;
+
+        /*
+         * --- Skew moved to TransformNoiseCoordinate method ---
+         * const FNfloat F2 = 0.5f * (SQRT3 - 1);
+         * FNfloat s = (x + y) * F2;
+         * x += s; y += s;
+        */
+
+        int i = FastFloor(x);
+        int j = FastFloor(y);
+        float xi = (float)(x - i);
+        float yi = (float)(y - j);
+
+        float t = (xi + yi) * G2;
+        float x0 = (float)(xi - t);
+        float y0 = (float)(yi - t);
+
+        i *= PrimeX;
+        j *= PrimeY;
+
+        float vx, vy;
+        vx = vy = 0;
+
+        float a = 0.5f - x0 * x0 - y0 * y0;
+        if (a > 0)
+        {
+            float aaaa = (a * a) * (a * a);
+            float xo, yo;
+            if (outGradOnly)
+                GradCoordOut(seed, i, j, xo, yo);
+            else
+                GradCoordDual(seed, i, j, x0, y0, xo, yo);
+            vx += aaaa * xo;
+            vy += aaaa * yo;
+        }
+
+        float c = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a);
+        if (c > 0)
+        {
+            float x2 = x0 + (2 * (float)G2 - 1);
+            float y2 = y0 + (2 * (float)G2 - 1);
+            float cccc = (c * c) * (c * c);
+            float xo, yo;
+            if (outGradOnly)
+                GradCoordOut(seed, i + PrimeX, j + PrimeY, xo, yo);
+            else
+                GradCoordDual(seed, i + PrimeX, j + PrimeY, x2, y2, xo, yo);
+            vx += cccc * xo;
+            vy += cccc * yo;
+        }
+
+        if (y0 > x0)
+        {
+            float x1 = x0 + (float)G2;
+            float y1 = y0 + ((float)G2 - 1);
+            float b = 0.5f - x1 * x1 - y1 * y1;
+            if (b > 0)
+            {
+                float bbbb = (b * b) * (b * b);
+                float xo, yo;
+                if (outGradOnly)
+                    GradCoordOut(seed, i, j + PrimeY, xo, yo);
+                else
+                    GradCoordDual(seed, i, j + PrimeY, x1, y1, xo, yo);
+                vx += bbbb * xo;
+                vy += bbbb * yo;
+            }
+        }
+        else
+        {
+            float x1 = x0 + ((float)G2 - 1);
+            float y1 = y0 + (float)G2;
+            float b = 0.5f - x1 * x1 - y1 * y1;
+            if (b > 0)
+            {
+                float bbbb = (b * b) * (b * b);
+                float xo, yo;
+                if (outGradOnly)
+                    GradCoordOut(seed, i + PrimeX, j, xo, yo);
+                else
+                    GradCoordDual(seed, i + PrimeX, j, x1, y1, xo, yo);
+                vx += bbbb * xo;
+                vy += bbbb * yo;
+            }
+        }
+
+        xr += vx * warpAmp;
+        yr += vy * warpAmp;
+    }
+
+    template <typename FNfloat>
+    void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly) const
+    {
+        x *= frequency;
+        y *= frequency;
+        z *= frequency;
+
+        /*
+         * --- Rotation moved to TransformDomainWarpCoordinate method ---
+         * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+         * FNfloat r = (x + y + z) * R3; // Rotation, not skew
+         * x = r - x; y = r - y; z = r - z;
+        */
+
+        int i = FastRound(x);
+        int j = FastRound(y);
+        int k = FastRound(z);
+        float x0 = (float)x - i;
+        float y0 = (float)y - j;
+        float z0 = (float)z - k;
+
+        int xNSign = (int)(-x0 - 1.0f) | 1;
+        int yNSign = (int)(-y0 - 1.0f) | 1;
+        int zNSign = (int)(-z0 - 1.0f) | 1;
+
+        float ax0 = xNSign * -x0;
+        float ay0 = yNSign * -y0;
+        float az0 = zNSign * -z0;
+
+        i *= PrimeX;
+        j *= PrimeY;
+        k *= PrimeZ;
+
+        float vx, vy, vz;
+        vx = vy = vz = 0;
+
+        float a = (0.6f - x0 * x0) - (y0 * y0 + z0 * z0);
+        for (int l = 0; l < 2; l++)
+        {
+            if (a > 0)
+            {
+                float aaaa = (a * a) * (a * a);
+                float xo, yo, zo;
+                if (outGradOnly)
+                    GradCoordOut(seed, i, j, k, xo, yo, zo);
+                else
+                    GradCoordDual(seed, i, j, k, x0, y0, z0, xo, yo, zo);
+                vx += aaaa * xo;
+                vy += aaaa * yo;
+                vz += aaaa * zo;
+            }
+
+            float b = a + 1;
+            int i1 = i;
+            int j1 = j;
+            int k1 = k;
+            float x1 = x0;
+            float y1 = y0;
+            float z1 = z0;
+
+            if (ax0 >= ay0 && ax0 >= az0)
+            {
+                x1 += xNSign;
+                b -= xNSign * 2 * x1;
+                i1 -= xNSign * PrimeX;
+            }
+            else if (ay0 > ax0 && ay0 >= az0)
+            {
+                y1 += yNSign;
+                b -= yNSign * 2 * y1;
+                j1 -= yNSign * PrimeY;
+            }
+            else
+            {
+                z1 += zNSign;
+                b -= zNSign * 2 * z1;
+                k1 -= zNSign * PrimeZ;
+            }
+
+            if (b > 0)
+            {
+                float bbbb = (b * b) * (b * b);
+                float xo, yo, zo;
+                if (outGradOnly)
+                    GradCoordOut(seed, i1, j1, k1, xo, yo, zo);
+                else
+                    GradCoordDual(seed, i1, j1, k1, x1, y1, z1, xo, yo, zo);
+                vx += bbbb * xo;
+                vy += bbbb * yo;
+                vz += bbbb * zo;
+            }
+
+            if (l == 1) break;
+
+            ax0 = 0.5f - ax0;
+            ay0 = 0.5f - ay0;
+            az0 = 0.5f - az0;
+
+            x0 = xNSign * ax0;
+            y0 = yNSign * ay0;
+            z0 = zNSign * az0;
+
+            a += (0.75f - ax0) - (ay0 + az0);
+
+            i += (xNSign >> 1) & PrimeX;
+            j += (yNSign >> 1) & PrimeY;
+            k += (zNSign >> 1) & PrimeZ;
+
+            xNSign = -xNSign;
+            yNSign = -yNSign;
+            zNSign = -zNSign;
+
+            seed += 1293373;
+        }
+
+        xr += vx * warpAmp;
+        yr += vy * warpAmp;
+        zr += vz * warpAmp;
+    }
+};
+
+template <>
+struct FastNoiseLite::Arguments_must_be_floating_point_values<float> {};
+template <>
+struct FastNoiseLite::Arguments_must_be_floating_point_values<double> {};
+template <>
+struct FastNoiseLite::Arguments_must_be_floating_point_values<long double> {};
+
+template <typename T>
+const T FastNoiseLite::Lookup<T>::Gradients2D[] =
+{
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.38268343236509f, 0.923879532511287f, 0.923879532511287f, 0.38268343236509f, 0.923879532511287f, -0.38268343236509f, 0.38268343236509f, -0.923879532511287f,
+    -0.38268343236509f, -0.923879532511287f, -0.923879532511287f, -0.38268343236509f, -0.923879532511287f, 0.38268343236509f, -0.38268343236509f, 0.923879532511287f,
+};
+
+template <typename T>
+const T FastNoiseLite::Lookup<T>::RandVecs2D[] =
+{
+    -0.2700222198f, -0.9628540911f, 0.3863092627f, -0.9223693152f, 0.04444859006f, -0.999011673f, -0.5992523158f, -0.8005602176f, -0.7819280288f, 0.6233687174f, 0.9464672271f, 0.3227999196f, -0.6514146797f, -0.7587218957f, 0.9378472289f, 0.347048376f,
+    -0.8497875957f, -0.5271252623f, -0.879042592f, 0.4767432447f, -0.892300288f, -0.4514423508f, -0.379844434f, -0.9250503802f, -0.9951650832f, 0.0982163789f, 0.7724397808f, -0.6350880136f, 0.7573283322f, -0.6530343002f, -0.9928004525f, -0.119780055f,
+    -0.0532665713f, 0.9985803285f, 0.9754253726f, -0.2203300762f, -0.7665018163f, 0.6422421394f, 0.991636706f, 0.1290606184f, -0.994696838f, 0.1028503788f, -0.5379205513f, -0.84299554f, 0.5022815471f, -0.8647041387f, 0.4559821461f, -0.8899889226f,
+    -0.8659131224f, -0.5001944266f, 0.0879458407f, -0.9961252577f, -0.5051684983f, 0.8630207346f, 0.7753185226f, -0.6315704146f, -0.6921944612f, 0.7217110418f, -0.5191659449f, -0.8546734591f, 0.8978622882f, -0.4402764035f, -0.1706774107f, 0.9853269617f,
+    -0.9353430106f, -0.3537420705f, -0.9992404798f, 0.03896746794f, -0.2882064021f, -0.9575683108f, -0.9663811329f, 0.2571137995f, -0.8759714238f, -0.4823630009f, -0.8303123018f, -0.5572983775f, 0.05110133755f, -0.9986934731f, -0.8558373281f, -0.5172450752f,
+    0.09887025282f, 0.9951003332f, 0.9189016087f, 0.3944867976f, -0.2439375892f, -0.9697909324f, -0.8121409387f, -0.5834613061f, -0.9910431363f, 0.1335421355f, 0.8492423985f, -0.5280031709f, -0.9717838994f, -0.2358729591f, 0.9949457207f, 0.1004142068f,
+    0.6241065508f, -0.7813392434f, 0.662910307f, 0.7486988212f, -0.7197418176f, 0.6942418282f, -0.8143370775f, -0.5803922158f, 0.104521054f, -0.9945226741f, -0.1065926113f, -0.9943027784f, 0.445799684f, -0.8951327509f, 0.105547406f, 0.9944142724f,
+    -0.992790267f, 0.1198644477f, -0.8334366408f, 0.552615025f, 0.9115561563f, -0.4111755999f, 0.8285544909f, -0.5599084351f, 0.7217097654f, -0.6921957921f, 0.4940492677f, -0.8694339084f, -0.3652321272f, -0.9309164803f, -0.9696606758f, 0.2444548501f,
+    0.08925509731f, -0.996008799f, 0.5354071276f, -0.8445941083f, -0.1053576186f, 0.9944343981f, -0.9890284586f, 0.1477251101f, 0.004856104961f, 0.9999882091f, 0.9885598478f, 0.1508291331f, 0.9286129562f, -0.3710498316f, -0.5832393863f, -0.8123003252f,
+    0.3015207509f, 0.9534596146f, -0.9575110528f, 0.2883965738f, 0.9715802154f, -0.2367105511f, 0.229981792f, 0.9731949318f, 0.955763816f, -0.2941352207f, 0.740956116f, 0.6715534485f, -0.9971513787f, -0.07542630764f, 0.6905710663f, -0.7232645452f,
+    -0.290713703f, -0.9568100872f, 0.5912777791f, -0.8064679708f, -0.9454592212f, -0.325740481f, 0.6664455681f, 0.74555369f, 0.6236134912f, 0.7817328275f, 0.9126993851f, -0.4086316587f, -0.8191762011f, 0.5735419353f, -0.8812745759f, -0.4726046147f,
+    0.9953313627f, 0.09651672651f, 0.9855650846f, -0.1692969699f, -0.8495980887f, 0.5274306472f, 0.6174853946f, -0.7865823463f, 0.8508156371f, 0.52546432f, 0.9985032451f, -0.05469249926f, 0.1971371563f, -0.9803759185f, 0.6607855748f, -0.7505747292f,
+    -0.03097494063f, 0.9995201614f, -0.6731660801f, 0.739491331f, -0.7195018362f, -0.6944905383f, 0.9727511689f, 0.2318515979f, 0.9997059088f, -0.0242506907f, 0.4421787429f, -0.8969269532f, 0.9981350961f, -0.061043673f, -0.9173660799f, -0.3980445648f,
+    -0.8150056635f, -0.5794529907f, -0.8789331304f, 0.4769450202f, 0.0158605829f, 0.999874213f, -0.8095464474f, 0.5870558317f, -0.9165898907f, -0.3998286786f, -0.8023542565f, 0.5968480938f, -0.5176737917f, 0.8555780767f, -0.8154407307f, -0.5788405779f,
+    0.4022010347f, -0.9155513791f, -0.9052556868f, -0.4248672045f, 0.7317445619f, 0.6815789728f, -0.5647632201f, -0.8252529947f, -0.8403276335f, -0.5420788397f, -0.9314281527f, 0.363925262f, 0.5238198472f, 0.8518290719f, 0.7432803869f, -0.6689800195f,
+    -0.985371561f, -0.1704197369f, 0.4601468731f, 0.88784281f, 0.825855404f, 0.5638819483f, 0.6182366099f, 0.7859920446f, 0.8331502863f, -0.553046653f, 0.1500307506f, 0.9886813308f, -0.662330369f, -0.7492119075f, -0.668598664f, 0.743623444f,
+    0.7025606278f, 0.7116238924f, -0.5419389763f, -0.8404178401f, -0.3388616456f, 0.9408362159f, 0.8331530315f, 0.5530425174f, -0.2989720662f, -0.9542618632f, 0.2638522993f, 0.9645630949f, 0.124108739f, -0.9922686234f, -0.7282649308f, -0.6852956957f,
+    0.6962500149f, 0.7177993569f, -0.9183535368f, 0.3957610156f, -0.6326102274f, -0.7744703352f, -0.9331891859f, -0.359385508f, -0.1153779357f, -0.9933216659f, 0.9514974788f, -0.3076565421f, -0.08987977445f, -0.9959526224f, 0.6678496916f, 0.7442961705f,
+    0.7952400393f, -0.6062947138f, -0.6462007402f, -0.7631674805f, -0.2733598753f, 0.9619118351f, 0.9669590226f, -0.254931851f, -0.9792894595f, 0.2024651934f, -0.5369502995f, -0.8436138784f, -0.270036471f, -0.9628500944f, -0.6400277131f, 0.7683518247f,
+    -0.7854537493f, -0.6189203566f, 0.06005905383f, -0.9981948257f, -0.02455770378f, 0.9996984141f, -0.65983623f, 0.751409442f, -0.6253894466f, -0.7803127835f, -0.6210408851f, -0.7837781695f, 0.8348888491f, 0.5504185768f, -0.1592275245f, 0.9872419133f,
+    0.8367622488f, 0.5475663786f, -0.8675753916f, -0.4973056806f, -0.2022662628f, -0.9793305667f, 0.9399189937f, 0.3413975472f, 0.9877404807f, -0.1561049093f, -0.9034455656f, 0.4287028224f, 0.1269804218f, -0.9919052235f, -0.3819600854f, 0.924178821f,
+    0.9754625894f, 0.2201652486f, -0.3204015856f, -0.9472818081f, -0.9874760884f, 0.1577687387f, 0.02535348474f, -0.9996785487f, 0.4835130794f, -0.8753371362f, -0.2850799925f, -0.9585037287f, -0.06805516006f, -0.99768156f, -0.7885244045f, -0.6150034663f,
+    0.3185392127f, -0.9479096845f, 0.8880043089f, 0.4598351306f, 0.6476921488f, -0.7619021462f, 0.9820241299f, 0.1887554194f, 0.9357275128f, -0.3527237187f, -0.8894895414f, 0.4569555293f, 0.7922791302f, 0.6101588153f, 0.7483818261f, 0.6632681526f,
+    -0.7288929755f, -0.6846276581f, 0.8729032783f, -0.4878932944f, 0.8288345784f, 0.5594937369f, 0.08074567077f, 0.9967347374f, 0.9799148216f, -0.1994165048f, -0.580730673f, -0.8140957471f, -0.4700049791f, -0.8826637636f, 0.2409492979f, 0.9705377045f,
+    0.9437816757f, -0.3305694308f, -0.8927998638f, -0.4504535528f, -0.8069622304f, 0.5906030467f, 0.06258973166f, 0.9980393407f, -0.9312597469f, 0.3643559849f, 0.5777449785f, 0.8162173362f, -0.3360095855f, -0.941858566f, 0.697932075f, -0.7161639607f,
+    -0.002008157227f, -0.9999979837f, -0.1827294312f, -0.9831632392f, -0.6523911722f, 0.7578824173f, -0.4302626911f, -0.9027037258f, -0.9985126289f, -0.05452091251f, -0.01028102172f, -0.9999471489f, -0.4946071129f, 0.8691166802f, -0.2999350194f, 0.9539596344f,
+    0.8165471961f, 0.5772786819f, 0.2697460475f, 0.962931498f, -0.7306287391f, -0.6827749597f, -0.7590952064f, -0.6509796216f, -0.907053853f, 0.4210146171f, -0.5104861064f, -0.8598860013f, 0.8613350597f, 0.5080373165f, 0.5007881595f, -0.8655698812f,
+    -0.654158152f, 0.7563577938f, -0.8382755311f, -0.545246856f, 0.6940070834f, 0.7199681717f, 0.06950936031f, 0.9975812994f, 0.1702942185f, -0.9853932612f, 0.2695973274f, 0.9629731466f, 0.5519612192f, -0.8338697815f, 0.225657487f, -0.9742067022f,
+    0.4215262855f, -0.9068161835f, 0.4881873305f, -0.8727388672f, -0.3683854996f, -0.9296731273f, -0.9825390578f, 0.1860564427f, 0.81256471f, 0.5828709909f, 0.3196460933f, -0.9475370046f, 0.9570913859f, 0.2897862643f, -0.6876655497f, -0.7260276109f,
+    -0.9988770922f, -0.047376731f, -0.1250179027f, 0.992154486f, -0.8280133617f, 0.560708367f, 0.9324863769f, -0.3612051451f, 0.6394653183f, 0.7688199442f, -0.01623847064f, -0.9998681473f, -0.9955014666f, -0.09474613458f, -0.81453315f, 0.580117012f,
+    0.4037327978f, -0.9148769469f, 0.9944263371f, 0.1054336766f, -0.1624711654f, 0.9867132919f, -0.9949487814f, -0.100383875f, -0.6995302564f, 0.7146029809f, 0.5263414922f, -0.85027327f, -0.5395221479f, 0.841971408f, 0.6579370318f, 0.7530729462f,
+    0.01426758847f, -0.9998982128f, -0.6734383991f, 0.7392433447f, 0.639412098f, -0.7688642071f, 0.9211571421f, 0.3891908523f, -0.146637214f, -0.9891903394f, -0.782318098f, 0.6228791163f, -0.5039610839f, -0.8637263605f, -0.7743120191f, -0.6328039957f,
+};
+
+template <typename T>
+const T FastNoiseLite::Lookup<T>::Gradients3D[] =
+{
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    1, 1, 0, 0,  0,-1, 1, 0, -1, 1, 0, 0,  0,-1,-1, 0
+};
+
+template <typename T>
+const T FastNoiseLite::Lookup<T>::RandVecs3D[] =
+{
+    -0.7292736885f, -0.6618439697f, 0.1735581948f, 0, 0.790292081f, -0.5480887466f, -0.2739291014f, 0, 0.7217578935f, 0.6226212466f, -0.3023380997f, 0, 0.565683137f, -0.8208298145f, -0.0790000257f, 0, 0.760049034f, -0.5555979497f, -0.3370999617f, 0, 0.3713945616f, 0.5011264475f, 0.7816254623f, 0, -0.1277062463f, -0.4254438999f, -0.8959289049f, 0, -0.2881560924f, -0.5815838982f, 0.7607405838f, 0,
+    0.5849561111f, -0.662820239f, -0.4674352136f, 0, 0.3307171178f, 0.0391653737f, 0.94291689f, 0, 0.8712121778f, -0.4113374369f, -0.2679381538f, 0, 0.580981015f, 0.7021915846f, 0.4115677815f, 0, 0.503756873f, 0.6330056931f, -0.5878203852f, 0, 0.4493712205f, 0.601390195f, 0.6606022552f, 0, -0.6878403724f, 0.09018890807f, -0.7202371714f, 0, -0.5958956522f, -0.6469350577f, 0.475797649f, 0,
+    -0.5127052122f, 0.1946921978f, -0.8361987284f, 0, -0.9911507142f, -0.05410276466f, -0.1212153153f, 0, -0.2149721042f, 0.9720882117f, -0.09397607749f, 0, -0.7518650936f, -0.5428057603f, 0.3742469607f, 0, 0.5237068895f, 0.8516377189f, -0.02107817834f, 0, 0.6333504779f, 0.1926167129f, -0.7495104896f, 0, -0.06788241606f, 0.3998305789f, 0.9140719259f, 0, -0.5538628599f, -0.4729896695f, -0.6852128902f, 0,
+    -0.7261455366f, -0.5911990757f, 0.3509933228f, 0, -0.9229274737f, -0.1782808786f, 0.3412049336f, 0, -0.6968815002f, 0.6511274338f, 0.3006480328f, 0, 0.9608044783f, -0.2098363234f, -0.1811724921f, 0, 0.06817146062f, -0.9743405129f, 0.2145069156f, 0, -0.3577285196f, -0.6697087264f, -0.6507845481f, 0, -0.1868621131f, 0.7648617052f, -0.6164974636f, 0, -0.6541697588f, 0.3967914832f, 0.6439087246f, 0,
+    0.6993340405f, -0.6164538506f, 0.3618239211f, 0, -0.1546665739f, 0.6291283928f, 0.7617583057f, 0, -0.6841612949f, -0.2580482182f, -0.6821542638f, 0, 0.5383980957f, 0.4258654885f, 0.7271630328f, 0, -0.5026987823f, -0.7939832935f, -0.3418836993f, 0, 0.3202971715f, 0.2834415347f, 0.9039195862f, 0, 0.8683227101f, -0.0003762656404f, -0.4959995258f, 0, 0.791120031f, -0.08511045745f, 0.6057105799f, 0,
+    -0.04011016052f, -0.4397248749f, 0.8972364289f, 0, 0.9145119872f, 0.3579346169f, -0.1885487608f, 0, -0.9612039066f, -0.2756484276f, 0.01024666929f, 0, 0.6510361721f, -0.2877799159f, -0.7023778346f, 0, -0.2041786351f, 0.7365237271f, 0.644859585f, 0, -0.7718263711f, 0.3790626912f, 0.5104855816f, 0, -0.3060082741f, -0.7692987727f, 0.5608371729f, 0, 0.454007341f, -0.5024843065f, 0.7357899537f, 0,
+    0.4816795475f, 0.6021208291f, -0.6367380315f, 0, 0.6961980369f, -0.3222197429f, 0.641469197f, 0, -0.6532160499f, -0.6781148932f, 0.3368515753f, 0, 0.5089301236f, -0.6154662304f, -0.6018234363f, 0, -0.1635919754f, -0.9133604627f, -0.372840892f, 0, 0.52408019f, -0.8437664109f, 0.1157505864f, 0, 0.5902587356f, 0.4983817807f, -0.6349883666f, 0, 0.5863227872f, 0.494764745f, 0.6414307729f, 0,
+    0.6779335087f, 0.2341345225f, 0.6968408593f, 0, 0.7177054546f, -0.6858979348f, 0.120178631f, 0, -0.5328819713f, -0.5205125012f, 0.6671608058f, 0, -0.8654874251f, -0.0700727088f, -0.4960053754f, 0, -0.2861810166f, 0.7952089234f, 0.5345495242f, 0, -0.04849529634f, 0.9810836427f, -0.1874115585f, 0, -0.6358521667f, 0.6058348682f, 0.4781800233f, 0, 0.6254794696f, -0.2861619734f, 0.7258696564f, 0,
+    -0.2585259868f, 0.5061949264f, -0.8227581726f, 0, 0.02136306781f, 0.5064016808f, -0.8620330371f, 0, 0.200111773f, 0.8599263484f, 0.4695550591f, 0, 0.4743561372f, 0.6014985084f, -0.6427953014f, 0, 0.6622993731f, -0.5202474575f, -0.5391679918f, 0, 0.08084972818f, -0.6532720452f, 0.7527940996f, 0, -0.6893687501f, 0.0592860349f, 0.7219805347f, 0, -0.1121887082f, -0.9673185067f, 0.2273952515f, 0,
+    0.7344116094f, 0.5979668656f, -0.3210532909f, 0, 0.5789393465f, -0.2488849713f, 0.7764570201f, 0, 0.6988182827f, 0.3557169806f, -0.6205791146f, 0, -0.8636845529f, -0.2748771249f, -0.4224826141f, 0, -0.4247027957f, -0.4640880967f, 0.777335046f, 0, 0.5257722489f, -0.8427017621f, 0.1158329937f, 0, 0.9343830603f, 0.316302472f, -0.1639543925f, 0, -0.1016836419f, -0.8057303073f, -0.5834887393f, 0,
+    -0.6529238969f, 0.50602126f, -0.5635892736f, 0, -0.2465286165f, -0.9668205684f, -0.06694497494f, 0, -0.9776897119f, -0.2099250524f, -0.007368825344f, 0, 0.7736893337f, 0.5734244712f, 0.2694238123f, 0, -0.6095087895f, 0.4995678998f, 0.6155736747f, 0, 0.5794535482f, 0.7434546771f, 0.3339292269f, 0, -0.8226211154f, 0.08142581855f, 0.5627293636f, 0, -0.510385483f, 0.4703667658f, 0.7199039967f, 0,
+    -0.5764971849f, -0.07231656274f, -0.8138926898f, 0, 0.7250628871f, 0.3949971505f, -0.5641463116f, 0, -0.1525424005f, 0.4860840828f, -0.8604958341f, 0, -0.5550976208f, -0.4957820792f, 0.667882296f, 0, -0.1883614327f, 0.9145869398f, 0.357841725f, 0, 0.7625556724f, -0.5414408243f, -0.3540489801f, 0, -0.5870231946f, -0.3226498013f, -0.7424963803f, 0, 0.3051124198f, 0.2262544068f, -0.9250488391f, 0,
+    0.6379576059f, 0.577242424f, -0.5097070502f, 0, -0.5966775796f, 0.1454852398f, -0.7891830656f, 0, -0.658330573f, 0.6555487542f, -0.3699414651f, 0, 0.7434892426f, 0.2351084581f, 0.6260573129f, 0, 0.5562114096f, 0.8264360377f, -0.0873632843f, 0, -0.3028940016f, -0.8251527185f, 0.4768419182f, 0, 0.1129343818f, -0.985888439f, -0.1235710781f, 0, 0.5937652891f, -0.5896813806f, 0.5474656618f, 0,
+    0.6757964092f, -0.5835758614f, -0.4502648413f, 0, 0.7242302609f, -0.1152719764f, 0.6798550586f, 0, -0.9511914166f, 0.0753623979f, -0.2992580792f, 0, 0.2539470961f, -0.1886339355f, 0.9486454084f, 0, 0.571433621f, -0.1679450851f, -0.8032795685f, 0, -0.06778234979f, 0.3978269256f, 0.9149531629f, 0, 0.6074972649f, 0.733060024f, -0.3058922593f, 0, -0.5435478392f, 0.1675822484f, 0.8224791405f, 0,
+    -0.5876678086f, -0.3380045064f, -0.7351186982f, 0, -0.7967562402f, 0.04097822706f, -0.6029098428f, 0, -0.1996350917f, 0.8706294745f, 0.4496111079f, 0, -0.02787660336f, -0.9106232682f, -0.4122962022f, 0, -0.7797625996f, -0.6257634692f, 0.01975775581f, 0, -0.5211232846f, 0.7401644346f, -0.4249554471f, 0, 0.8575424857f, 0.4053272873f, -0.3167501783f, 0, 0.1045223322f, 0.8390195772f, -0.5339674439f, 0,
+    0.3501822831f, 0.9242524096f, -0.1520850155f, 0, 0.1987849858f, 0.07647613266f, 0.9770547224f, 0, 0.7845996363f, 0.6066256811f, -0.1280964233f, 0, 0.09006737436f, -0.9750989929f, -0.2026569073f, 0, -0.8274343547f, -0.542299559f, 0.1458203587f, 0, -0.3485797732f, -0.415802277f, 0.840000362f, 0, -0.2471778936f, -0.7304819962f, -0.6366310879f, 0, -0.3700154943f, 0.8577948156f, 0.3567584454f, 0,
+    0.5913394901f, -0.548311967f, -0.5913303597f, 0, 0.1204873514f, -0.7626472379f, -0.6354935001f, 0, 0.616959265f, 0.03079647928f, 0.7863922953f, 0, 0.1258156836f, -0.6640829889f, -0.7369967419f, 0, -0.6477565124f, -0.1740147258f, -0.7417077429f, 0, 0.6217889313f, -0.7804430448f, -0.06547655076f, 0, 0.6589943422f, -0.6096987708f, 0.4404473475f, 0, -0.2689837504f, -0.6732403169f, -0.6887635427f, 0,
+    -0.3849775103f, 0.5676542638f, 0.7277093879f, 0, 0.5754444408f, 0.8110471154f, -0.1051963504f, 0, 0.9141593684f, 0.3832947817f, 0.131900567f, 0, -0.107925319f, 0.9245493968f, 0.3654593525f, 0, 0.377977089f, 0.3043148782f, 0.8743716458f, 0, -0.2142885215f, -0.8259286236f, 0.5214617324f, 0, 0.5802544474f, 0.4148098596f, -0.7008834116f, 0, -0.1982660881f, 0.8567161266f, -0.4761596756f, 0,
+    -0.03381553704f, 0.3773180787f, -0.9254661404f, 0, -0.6867922841f, -0.6656597827f, 0.2919133642f, 0, 0.7731742607f, -0.2875793547f, -0.5652430251f, 0, -0.09655941928f, 0.9193708367f, -0.3813575004f, 0, 0.2715702457f, -0.9577909544f, -0.09426605581f, 0, 0.2451015704f, -0.6917998565f, -0.6792188003f, 0, 0.977700782f, -0.1753855374f, 0.1155036542f, 0, -0.5224739938f, 0.8521606816f, 0.02903615945f, 0,
+    -0.7734880599f, -0.5261292347f, 0.3534179531f, 0, -0.7134492443f, -0.269547243f, 0.6467878011f, 0, 0.1644037271f, 0.5105846203f, -0.8439637196f, 0, 0.6494635788f, 0.05585611296f, 0.7583384168f, 0, -0.4711970882f, 0.5017280509f, -0.7254255765f, 0, -0.6335764307f, -0.2381686273f, -0.7361091029f, 0, -0.9021533097f, -0.270947803f, -0.3357181763f, 0, -0.3793711033f, 0.872258117f, 0.3086152025f, 0,
+    -0.6855598966f, -0.3250143309f, 0.6514394162f, 0, 0.2900942212f, -0.7799057743f, -0.5546100667f, 0, -0.2098319339f, 0.85037073f, 0.4825351604f, 0, -0.4592603758f, 0.6598504336f, -0.5947077538f, 0, 0.8715945488f, 0.09616365406f, -0.4807031248f, 0, -0.6776666319f, 0.7118504878f, -0.1844907016f, 0, 0.7044377633f, 0.312427597f, 0.637304036f, 0, -0.7052318886f, -0.2401093292f, -0.6670798253f, 0,
+    0.081921007f, -0.7207336136f, -0.6883545647f, 0, -0.6993680906f, -0.5875763221f, -0.4069869034f, 0, -0.1281454481f, 0.6419895885f, 0.7559286424f, 0, -0.6337388239f, -0.6785471501f, -0.3714146849f, 0, 0.5565051903f, -0.2168887573f, -0.8020356851f, 0, -0.5791554484f, 0.7244372011f, -0.3738578718f, 0, 0.1175779076f, -0.7096451073f, 0.6946792478f, 0, -0.6134619607f, 0.1323631078f, 0.7785527795f, 0,
+    0.6984635305f, -0.02980516237f, -0.715024719f, 0, 0.8318082963f, -0.3930171956f, 0.3919597455f, 0, 0.1469576422f, 0.05541651717f, -0.9875892167f, 0, 0.708868575f, -0.2690503865f, 0.6520101478f, 0, 0.2726053183f, 0.67369766f, -0.68688995f, 0, -0.6591295371f, 0.3035458599f, -0.6880466294f, 0, 0.4815131379f, -0.7528270071f, 0.4487723203f, 0, 0.9430009463f, 0.1675647412f, -0.2875261255f, 0,
+    0.434802957f, 0.7695304522f, -0.4677277752f, 0, 0.3931996188f, 0.594473625f, 0.7014236729f, 0, 0.7254336655f, -0.603925654f, 0.3301814672f, 0, 0.7590235227f, -0.6506083235f, 0.02433313207f, 0, -0.8552768592f, -0.3430042733f, 0.3883935666f, 0, -0.6139746835f, 0.6981725247f, 0.3682257648f, 0, -0.7465905486f, -0.5752009504f, 0.3342849376f, 0, 0.5730065677f, 0.810555537f, -0.1210916791f, 0,
+    -0.9225877367f, -0.3475211012f, -0.167514036f, 0, -0.7105816789f, -0.4719692027f, -0.5218416899f, 0, -0.08564609717f, 0.3583001386f, 0.929669703f, 0, -0.8279697606f, -0.2043157126f, 0.5222271202f, 0, 0.427944023f, 0.278165994f, 0.8599346446f, 0, 0.5399079671f, -0.7857120652f, -0.3019204161f, 0, 0.5678404253f, -0.5495413974f, -0.6128307303f, 0, -0.9896071041f, 0.1365639107f, -0.04503418428f, 0,
+    -0.6154342638f, -0.6440875597f, 0.4543037336f, 0, 0.1074204368f, -0.7946340692f, 0.5975094525f, 0, -0.3595449969f, -0.8885529948f, 0.28495784f, 0, -0.2180405296f, 0.1529888965f, 0.9638738118f, 0, -0.7277432317f, -0.6164050508f, -0.3007234646f, 0, 0.7249729114f, -0.00669719484f, 0.6887448187f, 0, -0.5553659455f, -0.5336586252f, 0.6377908264f, 0, 0.5137558015f, 0.7976208196f, -0.3160000073f, 0,
+    -0.3794024848f, 0.9245608561f, -0.03522751494f, 0, 0.8229248658f, 0.2745365933f, -0.4974176556f, 0, -0.5404114394f, 0.6091141441f, 0.5804613989f, 0, 0.8036581901f, -0.2703029469f, 0.5301601931f, 0, 0.6044318879f, 0.6832968393f, 0.4095943388f, 0, 0.06389988817f, 0.9658208605f, -0.2512108074f, 0, 0.1087113286f, 0.7402471173f, -0.6634877936f, 0, -0.713427712f, -0.6926784018f, 0.1059128479f, 0,
+    0.6458897819f, -0.5724548511f, -0.5050958653f, 0, -0.6553931414f, 0.7381471625f, 0.159995615f, 0, 0.3910961323f, 0.9188871375f, -0.05186755998f, 0, -0.4879022471f, -0.5904376907f, 0.6429111375f, 0, 0.6014790094f, 0.7707441366f, -0.2101820095f, 0, -0.5677173047f, 0.7511360995f, 0.3368851762f, 0, 0.7858573506f, 0.226674665f, 0.5753666838f, 0, -0.4520345543f, -0.604222686f, -0.6561857263f, 0,
+    0.002272116345f, 0.4132844051f, -0.9105991643f, 0, -0.5815751419f, -0.5162925989f, 0.6286591339f, 0, -0.03703704785f, 0.8273785755f, 0.5604221175f, 0, -0.5119692504f, 0.7953543429f, -0.3244980058f, 0, -0.2682417366f, -0.9572290247f, -0.1084387619f, 0, -0.2322482736f, -0.9679131102f, -0.09594243324f, 0, 0.3554328906f, -0.8881505545f, 0.2913006227f, 0, 0.7346520519f, -0.4371373164f, 0.5188422971f, 0,
+    0.9985120116f, 0.04659011161f, -0.02833944577f, 0, -0.3727687496f, -0.9082481361f, 0.1900757285f, 0, 0.91737377f, -0.3483642108f, 0.1925298489f, 0, 0.2714911074f, 0.4147529736f, -0.8684886582f, 0, 0.5131763485f, -0.7116334161f, 0.4798207128f, 0, -0.8737353606f, 0.18886992f, -0.4482350644f, 0, 0.8460043821f, -0.3725217914f, 0.3814499973f, 0, 0.8978727456f, -0.1780209141f, -0.4026575304f, 0,
+    0.2178065647f, -0.9698322841f, -0.1094789531f, 0, -0.1518031304f, -0.7788918132f, -0.6085091231f, 0, -0.2600384876f, -0.4755398075f, -0.8403819825f, 0, 0.572313509f, -0.7474340931f, -0.3373418503f, 0, -0.7174141009f, 0.1699017182f, -0.6756111411f, 0, -0.684180784f, 0.02145707593f, -0.7289967412f, 0, -0.2007447902f, 0.06555605789f, -0.9774476623f, 0, -0.1148803697f, -0.8044887315f, 0.5827524187f, 0,
+    -0.7870349638f, 0.03447489231f, 0.6159443543f, 0, -0.2015596421f, 0.6859872284f, 0.6991389226f, 0, -0.08581082512f, -0.10920836f, -0.9903080513f, 0, 0.5532693395f, 0.7325250401f, -0.396610771f, 0, -0.1842489331f, -0.9777375055f, -0.1004076743f, 0, 0.0775473789f, -0.9111505856f, 0.4047110257f, 0, 0.1399838409f, 0.7601631212f, -0.6344734459f, 0, 0.4484419361f, -0.845289248f, 0.2904925424f, 0
+};
+
+#endif
diff --git a/bench/fnl-compare/fnl_bench_shim.cpp b/bench/fnl-compare/fnl_bench_shim.cpp
new file mode 100644
--- /dev/null
+++ b/bench/fnl-compare/fnl_bench_shim.cpp
@@ -0,0 +1,54 @@
+// Bulk-loop shim over the vendored FastNoiseLite.h (./cbits/FastNoiseLite.h)
+// to provide a fair comparison to FNL.
+//
+// Sticking the loop in C++ should prevent FFI overhead from skewing results. 
+// Unsafe calls should have double-digit nanosecond overhead, so the signal from 
+// the bench itself should dominate.
+//
+// tasty-bench handles timing and statistics; simpler and less numerically fraught 
+// than trying to cross-compare Google benchmark to tasty/criterion.
+//
+// This should be compiled the way a user would build FNL: -O3 -march=native. We
+// want to give C++ every edge it can have for a meaningful comparison.
+//
+// NOTE: noiseType convention is:
+//   0=OpenSimplex2 
+//   1=OpenSimplex2S 
+//   2=Cellular 
+//   3=Perlin 
+//   4=ValueCubic 
+//   5=Value
+#include "FastNoiseLite.h"
+
+static FastNoiseLite mk(int noiseType, int seed, float freq) {
+    FastNoiseLite fnl(seed);
+    fnl.SetNoiseType(static_cast<FastNoiseLite::NoiseType>(noiseType));
+    // pure-noise's loop multiplies every coordinate by a runtime k; FNL pays
+    // the same multiply here via mFrequency.
+    fnl.SetFrequency(freq);
+    if (noiseType == 2) { // match audit-bench: Euclidean distance, Distance result
+        fnl.SetCellularDistanceFunction(FastNoiseLite::CellularDistanceFunction_Euclidean);
+        fnl.SetCellularReturnType(FastNoiseLite::CellularReturnType_Distance);
+    }
+    return fnl;
+}
+
+extern "C" {
+
+float fnl_bench_sum2(int noiseType, int seed, float freq, int n,
+                     const float* __restrict xs, const float* __restrict ys) {
+    FastNoiseLite fnl = mk(noiseType, seed, freq);
+    float acc = 0.0f;
+    for (int i = 0; i < n; i++) acc += fnl.GetNoise(xs[i], ys[i]);
+    return acc;
+}
+
+float fnl_bench_sum3(int noiseType, int seed, float freq, int n,
+                     const float* __restrict xs, const float* __restrict ys, const float* __restrict zs) {
+    FastNoiseLite fnl = mk(noiseType, seed, freq);
+    float acc = 0.0f;
+    for (int i = 0; i < n; i++) acc += fnl.GetNoise(xs[i], ys[i], zs[i]);
+    return acc;
+}
+
+} // extern "C"
diff --git a/pure-noise.cabal b/pure-noise.cabal
--- a/pure-noise.cabal
+++ b/pure-noise.cabal
@@ -1,32 +1,32 @@
 cabal-version: 2.2
 
--- This file has been generated from package.yaml by hpack version 0.38.1.
+-- This file has been generated from package.yaml by hpack version 0.39.6.
 --
 -- see: https://github.com/sol/hpack
 
 name:           pure-noise
-version:        0.2.1.1
-synopsis:       High-performance composable noise generation (Perlin, Simplex, Cellular)
-description:    A high-performance noise generation library ported from FastNoiseLite.
-                Provides N-dimensional noise functions (Perlin, OpenSimplex, SuperSimplex,
-                Value, Cellular) that can be composed using Num or Fractional methods with
-                minimal performance overhead. Noise values are generally clamped to [-1, 1].
-                Benefits significantly from LLVM backend compilation (~50-80% performance improvement).
+version:        0.2.2.0
+synopsis:       Performant, modern noise generation (Perlin, OpenSimplex2, Cellular)
+description:    Fast, modern noise generation In pure Haskell with an algebraic interface.
+                Provides Perlin, OpenSimplex2, OpenSimplex2S, Value, and Cellular noise variants.
 category:       Math, Numeric, Noise
 homepage:       https://github.com/jtnuttall/pure-noise#readme
 bug-reports:    https://github.com/jtnuttall/pure-noise/issues
 author:         Jeremy Nuttall
 maintainer:     jeremy@jeremy-nuttall.com
-copyright:      2024 Jeremy Nuttall
+copyright:      2026 Jeremy Nuttall
 license:        BSD-3-Clause
 license-file:   LICENSE
 build-type:     Simple
 tested-with:
     GHC == 9.6.7
   , GHC == 9.8.4
-  , GHC == 9.10.2
+  , GHC == 9.12.2
 extra-source-files:
     README.md
+    LICENSE
+    LICENSE_FastNoiseLite
+    bench/fnl-compare/cbits/FastNoiseLite.h
 extra-doc-files:
     CHANGELOG.md
 
@@ -34,6 +34,39 @@
   type: git
   location: https://github.com/jtnuttall/pure-noise
 
+flag llvm-bench
+  description: Build the benchmark suites via GHC's LLVM backend with a pinned toolchain
+               (-fllvm, -pgmlo opt, -pgmlc llc, -pgmlas clang) plus -mavx -mfma and fast
+               FP contraction in llc (-optlc-fp-contract=fast). Requires opt/llc/clang
+               on PATH (LLVM <= 19 for GHC 9.12) and GHC >= 9.10 (for -pgmlas). Off by
+               default so `cabal build --enable-benchmarks` works on machines and CI
+               runners without LLVM. Published benchmark numbers are collected with this
+               flag on; see bench/README.md.
+  manual: True
+  default: False
+
+flag mavx
+  description: Compile with AVX instructions
+  manual: True
+  default: False
+
+flag mfma
+  description: Compile with native fused-multiply-add instructions
+  manual: True
+  default: False
+
+flag optimize
+  description: Turns on -O2 for pure-noise. Since the library is pretty small, this shouldn't be
+               too much trouble, but you can disable this flag if it's slowing your builds too
+               much.
+               .
+               Rationale:
+               - -O1 leaves ~3x on the table for tight noise loops in downstream code.
+               - -O2 seems to produce higher-quality unfoldings, which in turn causes pure-noise's
+               kernels to inline and optimize more reliably at call sites.
+  manual: True
+  default: True
+
 library
   exposed-modules:
       Numeric.Noise
@@ -57,6 +90,14 @@
       base >=4.16 && <5
     , primitive >=0.8 && <0.10
   default-language: GHC2021
+  if flag(optimize)
+    ghc-options: -O2
+  if flag(mfma)
+    ghc-options: -mfma
+    cpp-options: -DHAS_FMA
+  if flag(mavx)
+    ghc-options: -mavx
+    cpp-options: -DHAS_AVX
 
 test-suite pure-noise-test
   type: exitcode-stdio-1.0
@@ -70,6 +111,7 @@
       OpenSimplexSpec
       PerlinSpec
       SuperSimplexSpec
+      TotalitySpec
       ValueCubicSpec
       ValueSpec
       Paths_pure_noise
@@ -78,6 +120,8 @@
   hs-source-dirs:
       test
   ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -Wno-missing-export-lists -threaded -rtsopts -with-rtsopts=-N
+  build-tool-depends:
+      tasty-discover:tasty-discover
   build-depends:
       JuicyPixels ==3.3.*
     , aeson >=2.0 && <2.3
@@ -90,7 +134,6 @@
     , primitive >=0.8 && <0.10
     , pure-noise
     , tasty
-    , tasty-discover
     , tasty-golden
     , tasty-hunit
     , tasty-quickcheck
@@ -108,7 +151,7 @@
       Paths_pure_noise
   hs-source-dirs:
       bench
-  ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts -with-rtsopts=-N +RTS -A32m --nonmoving-gc -T -RTS -O2 -optc-O3 -fsimpl-tick-factor=1000
+  ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts "-with-rtsopts=-N -A32m -T" -O2 -fsimpl-tick-factor=1000
   build-depends:
       base >=4.16 && <5
     , deepseq
@@ -118,5 +161,43 @@
     , random
     , tasty
     , tasty-bench
-    , vector <=0.14
+    , vector >=0.12 && <0.14
   default-language: GHC2021
+  if flag(llvm-bench)
+    ghc-options: -fllvm -pgmlo opt -pgmlc llc -pgmlas clang -mavx -mfma -optlc-fp-contract=fast
+
+benchmark pure-noise-fnl-bench
+  type: exitcode-stdio-1.0
+  main-is: FnlBench.hs
+  other-modules:
+      Paths_pure_noise
+  autogen-modules:
+      Paths_pure_noise
+  hs-source-dirs:
+      bench/fnl-compare
+  ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts "-with-rtsopts=-A64m -T" -O2 -fsimpl-tick-factor=1000
+  cxx-options: -O3 -std=c++14 -ffp-contract=fast -fstrict-overflow
+  include-dirs:
+      bench/fnl-compare/cbits
+  cxx-sources:
+      bench/fnl-compare/fnl_bench_shim.cpp
+  build-depends:
+      base >=4.16 && <5
+    , mtl >=2.1 && <2.4
+    , primitive >=0.8 && <0.10
+    , pure-noise
+    , splitmix ==0.1.*
+    , tasty
+    , tasty-bench >=0.4 && <0.6
+    , vector >=0.12 && <0.14
+  default-language: GHC2021
+  if flag(llvm-bench)
+    ghc-options: -fllvm -pgmlo opt -pgmlc llc -pgmlas clang -mavx -mfma -optlc-fp-contract=fast
+  if arch(x86_64)
+    cxx-options: -march=x86-64-v3
+  if os(darwin)
+    extra-libraries:
+        c++
+  else
+    extra-libraries:
+        stdc++
diff --git a/src/Numeric/Noise.hs b/src/Numeric/Noise.hs
--- a/src/Numeric/Noise.hs
+++ b/src/Numeric/Noise.hs
@@ -12,8 +12,8 @@
 -- type aliases for 2D and 3D noise. These can be composed algebraically
 -- with minimal performance overhead.
 --
--- Noise values are generally clamped to @[-1, 1]@, though some functions may
--- occasionally produce values slightly outside this range.
+-- Noise values are generally clamped to @[-1, 1]@, although some noise
+-- functions may occasionally produce values slightly outside this range.
 --
 -- == Basic Usage
 --
@@ -61,15 +61,28 @@
 -- scaledAndLayered :: Noise.Noise2 Float
 -- scaledAndLayered =
 --  Noise.warp (\\(x, y) -> (x * 2, y * 2)) Noise.perlin2
---    + fmap (logBase 2) Noise.perlin2
+--    + fmap (* 0.5) Noise.perlin2
 -- @
 --
 -- Layer independent noise with 'reseed' or 'next2':
 --
 -- @
 -- layered :: Noise.Noise2 Float
--- layered = Noise.perlin2 + Noise.next2 Noise.perlin2 \/ 2
+-- layered = (Noise.perlin2 + Noise.next2 Noise.perlin2) \/ 2
 -- @
+--
+-- == Coordinate domain
+--
+-- Coordinates are supported on the Int32 lattice range (@|x| < 2^31@; in
+-- practice 'Float' precision runs out well before that).
+--
+-- The OpenSimplex2\/2S family first rotates coordinates into its lattice domain,
+-- which shrinks its usable range by the rotation factor — up to ~1.73x, so roughly
+-- @|x| < 1.2e9@.
+--
+-- Outside those domains, or for non-finite inputs, results are unspecified.
+--
+-- This behavior mirrors FastNoiseLite, but may change in a future major version.
 module Numeric.Noise (
   -- * Noise
 
@@ -102,12 +115,15 @@
 
   -- ** OpenSimplex
   openSimplex2,
+  openSimplex3,
 
   -- ** OpenSimplex2S
   superSimplex2,
+  superSimplex3,
 
   -- ** Cellular
   cellular2,
+  cellular3,
 
   -- *** Configuration
   CellularConfig (..),
@@ -127,9 +143,10 @@
 
   -- * Noise alteration
 
-  --  ** Altering values
+  -- ** Altering values
   remap,
-  --  ** Altering parameters
+
+  -- ** Altering parameters
   warp,
   reseed,
   next2,
@@ -149,8 +166,8 @@
   -- | Fractal noise combines multiple octaves at different frequencies and
   -- amplitudes to create natural-looking, multi-scale patterns.
   --
-  -- For custom fractal implementations using modifier functions, see
-  -- "Numeric.Noise.Fractal".
+  -- For custom fractal implementations using per-octave modifier functions,
+  -- see "Numeric.Noise.Fractal".
 
   -- ** Fractal Brownian Motion (FBM)
   fractal2,
@@ -170,6 +187,18 @@
   PingPongStrength (..),
   defaultPingPongStrength,
 
+  -- * Custom kernels
+
+  --
+
+  -- | Lift a plain @seed -> coordinates -> value@ function into a composable
+  -- 'Noise' value — the inverses of the accessors above.
+  --
+  -- You may use these to construct custom kernels.
+  mkNoise1,
+  mkNoise2,
+  mkNoise3,
+
   -- * Math utilities
   clamp,
   clamp2,
@@ -199,17 +228,34 @@
 cellular2 = Cellular.noise2
 {-# INLINE cellular2 #-}
 
+-- | 3D Cellular (Worley) noise. See 'cellular2'.
+cellular3 :: (RealFrac a, Floating a) => CellularConfig a -> Noise3 a
+cellular3 = Cellular.noise3
+{-# INLINE cellular3 #-}
+
 -- | 2D OpenSimplex noise. Smooth gradient noise similar to Perlin but without
 -- directional artifacts.
 openSimplex2 :: (RealFrac a) => Noise2 a
 openSimplex2 = OpenSimplex.noise2
 {-# INLINE openSimplex2 #-}
 
+-- | 3D OpenSimplex noise (FastNoiseLite's OpenSimplex2, two offset rotated
+-- cube grids), including its default coordinate rotation.
+openSimplex3 :: (RealFrac a) => Noise3 a
+openSimplex3 = OpenSimplex.noise3
+{-# INLINE openSimplex3 #-}
+
 -- | 2D SuperSimplex noise. Improved OpenSimplex variant with better visual
 -- characteristics.
 superSimplex2 :: (RealFrac a) => Noise2 a
 superSimplex2 = SuperSimplex.noise2
 {-# INLINE superSimplex2 #-}
+
+-- | 3D SuperSimplex noise (FastNoiseLite's OpenSimplex2S, two offset rotated
+-- cube grids), including its default coordinate rotation.
+superSimplex3 :: (RealFrac a) => Noise3 a
+superSimplex3 = SuperSimplex.noise3
+{-# INLINE superSimplex3 #-}
 
 -- | 2D Perlin noise. Classic gradient noise algorithm.
 perlin2 :: (RealFrac a) => Noise2 a
diff --git a/src/Numeric/Noise/Cellular.hs b/src/Numeric/Noise/Cellular.hs
--- a/src/Numeric/Noise/Cellular.hs
+++ b/src/Numeric/Noise/Cellular.hs
@@ -15,6 +15,9 @@
 
   -- * 2D Noise
   noise2,
+
+  -- * 3D Noise
+  noise3,
 ) where
 
 import Data.Bits
@@ -69,6 +72,9 @@
 --
 -- These options allow for different visual effects by returning different
 -- properties of the cell structure.
+--
+-- Distance-based results are not confined to @[-1, 1]@ under every metric —
+-- 'DistManhattan' and 'DistHybrid' can exceed 1, matching FastNoiseLite.
 data CellularResult
   = -- | Return the hash value of the nearest cell point.
     -- Creates discrete regions with constant values.
@@ -107,30 +113,22 @@
   _ -> id
 {-# INLINE normDist #-}
 
-noise2 :: (RealFrac a, Floating a) => CellularConfig a -> Noise2 a
-noise2 CellularConfig{..} = mkNoise2 $ \ !seed !x !y ->
-  let !jitter = cellularJitter * 0.43701595
-      !rx = round x
-      !ry = round y
+distance3 :: (RealFrac a) => CellularDistanceFn -> a -> a -> a -> a
+distance3 = \case
+  DistEuclidean -> \ !x !y !z -> x * x + y * y + z * z
+  DistEuclideanSq -> \ !x !y !z -> x * x + y * y + z * z
+  DistManhattan -> \ !x !y !z -> abs x + abs y + abs z
+  DistHybrid -> \ !x !y !z -> abs x + abs y + abs z + (x * x + y * y + z * z)
+{-# INLINE distance3 #-}
 
-      dist = distance cellularDistanceFn
-      norm = normDist cellularDistanceFn
+-- | Fold the candidate cell points with the selector 'cellularResult' needs.
+-- Shared by 'noise2' and 'noise3'; INLINE so the folds fuse with the callers'
+-- point comprehensions (see the note on @points@ in 'noise2').
+selectResult :: (RealFrac a, Floating a) => CellularResult -> CellularDistanceFn -> [(Hash, a)] -> a
+selectResult res distFn points =
+  let norm = normDist distFn
       coeff = 1 / (maxHash + 1)
 
-      {-# INLINE pointDist #-}
-      pointDist !xi !yi =
-        let !px = fromIntegral xi - x
-            !py = fromIntegral yi - y
-            !h = hash2 seed (primeX * xi) (primeY * yi)
-            !i = h .&. 0x1FE
-            !rvx = lookupRandVec2d i
-            !rvy = lookupRandVec2d (i .|. 1)
-            !d = dist (px + rvx * jitter) (py + rvy * jitter)
-         in (h, d)
-
-      {-# INLINE points #-}
-      points = [pointDist (rx + xi) (ry + yi) | !xi <- [-1 .. 1], !yi <- [-1 .. 1]]
-
       {-# INLINE selectMinHash #-}
       selectMinHash =
         let minHash (!hMin, !dMin) (!h, !d)
@@ -152,7 +150,7 @@
               | d < d1 = (c, d0, d)
               | otherwise = (c, d0, d1)
          in foldl' smallestTwo (0, infinity, infinity) points
-   in case cellularResult of
+   in case res of
         CellValue ->
           let (!hash, !_) = selectMinHash
            in fromIntegral hash * coeff
@@ -174,8 +172,69 @@
         Distance2Div ->
           let (!_, !d0, !d1) = selectSmallestTwo
            in norm d0 / norm d1 - 1
+{-# INLINE selectResult #-}
+
+noise2 :: (RealFrac a, Floating a) => CellularConfig a -> Noise2 a
+noise2 CellularConfig{..} = mkNoise2 $ \ !seed !x !y ->
+  let !jitter = cellularJitter * 0.43701595
+      !rx = fastRound x
+      !ry = fastRound y
+
+      dist = distance cellularDistanceFn
+
+      {-# INLINE pointDist #-}
+      pointDist !xi !yi =
+        let !px = fromIntegral xi - x
+            !py = fromIntegral yi - y
+            !h = hash2 seed (primeX * xi) (primeY * yi)
+            !i = h .&. 0x1FE
+            !rvx = lookupRandVec2d i
+            !rvy = lookupRandVec2d (i .|. 1)
+            !d = dist (px + rvx * jitter) (py + rvy * jitter)
+         in (h, d)
+
+      -- The [-1 .. 1] comprehension is load-bearing: enumFromTo takes part in
+      -- foldr/build fusion with the folds below, so no list is ever built.
+      -- OverloadedLists literals here would desugar to fromListN (no fusion),
+      -- and hand-unrolled cons-chains defeat the fold's fusion entirely
+      -- (measured ~5x slower). Same applies to the 3D comprehension.
+      {-# INLINE points #-}
+      points = [pointDist (rx + xi) (ry + yi) | !xi <- [-1 .. 1], !yi <- [-1 .. 1]]
+   in selectResult cellularResult cellularDistanceFn points
 {-# INLINE [2] noise2 #-}
 
+noise3 :: (RealFrac a, Floating a) => CellularConfig a -> Noise3 a
+noise3 CellularConfig{..} = mkNoise3 $ \ !seed !x !y !z ->
+  let !jitter = cellularJitter * 0.39614353
+      !rx = fastRound x
+      !ry = fastRound y
+      !rz = fastRound z
+
+      dist = distance3 cellularDistanceFn
+
+      {-# INLINE pointDist #-}
+      pointDist !xi !yi !zi =
+        let !px = fromIntegral xi - x
+            !py = fromIntegral yi - y
+            !pz = fromIntegral zi - z
+            !h = hash3 seed (primeX * xi) (primeY * yi) (primeZ * zi)
+            !i = h .&. 0x3FC
+            !rvx = lookupRandVec3d i
+            !rvy = lookupRandVec3d (i .|. 1)
+            !rvz = lookupRandVec3d (i .|. 2)
+            !d = dist (px + rvx * jitter) (py + rvy * jitter) (pz + rvz * jitter)
+         in (h, d)
+
+      {-# INLINE points #-}
+      points =
+        [ pointDist (rx + xi) (ry + yi) (rz + zi)
+        | !xi <- [-1 .. 1]
+        , !yi <- [-1 .. 1]
+        , !zi <- [-1 .. 1]
+        ]
+   in selectResult cellularResult cellularDistanceFn points
+{-# INLINE [2] noise3 #-}
+
 lookupRandVec2d :: (RealFrac a) => Hash -> a
 lookupRandVec2d = realToFrac . indexPrimArray randVecs2dd . fromIntegral
 {-# NOINLINE [1] lookupRandVec2d #-}
@@ -192,7 +251,7 @@
 randVecs2df :: PrimArray Float
 randVecs2df = mapPrimArray realToFrac randVecs2dd
 
--- >>> sizeofPrimArray randVecs2d == 512
+-- >>> sizeofPrimArray randVecs2dd == 512
 -- True
 {- ORMOLU_DISABLE -}
 randVecs2dd :: PrimArray Double
@@ -262,3 +321,155 @@
   ,0.01426758847,-0.9998982128,-0.6734383991,0.7392433447,0.639412098,-0.7688642071,0.9211571421,0.3891908523
   ,-0.146637214,-0.9891903394,-0.782318098,0.6228791163,-0.5039610839,-0.8637263605,-0.7743120191,-0.6328039957
   ]
+
+lookupRandVec3d :: (RealFrac a) => Hash -> a
+lookupRandVec3d = realToFrac . indexPrimArray randVecs3dd . fromIntegral
+{-# NOINLINE [1] lookupRandVec3d #-}
+
+{-# RULES
+"lookupRandVec3d/Float" forall h.
+  lookupRandVec3d h =
+    indexPrimArray randVecs3df (fromIntegral h)
+"lookupRandVec3d/Double" forall h.
+  lookupRandVec3d h =
+    indexPrimArray randVecs3dd (fromIntegral h)
+  #-}
+
+randVecs3df :: PrimArray Float
+randVecs3df = mapPrimArray realToFrac randVecs3dd
+
+-- >>> sizeofPrimArray randVecs3dd == 1024
+-- True
+{- ORMOLU_DISABLE -}
+randVecs3dd :: PrimArray Double
+randVecs3dd =
+  [-0.7292736885,-0.6618439697,0.1735581948,0,0.790292081,-0.5480887466,-0.2739291014,0
+  ,0.7217578935,0.6226212466,-0.3023380997,0,0.565683137,-0.8208298145,-0.0790000257,0
+  ,0.760049034,-0.5555979497,-0.3370999617,0,0.3713945616,0.5011264475,0.7816254623,0
+  ,-0.1277062463,-0.4254438999,-0.8959289049,0,-0.2881560924,-0.5815838982,0.7607405838,0
+  ,0.5849561111,-0.662820239,-0.4674352136,0,0.3307171178,0.0391653737,0.94291689,0
+  ,0.8712121778,-0.4113374369,-0.2679381538,0,0.580981015,0.7021915846,0.4115677815,0
+  ,0.503756873,0.6330056931,-0.5878203852,0,0.4493712205,0.601390195,0.6606022552,0
+  ,-0.6878403724,0.09018890807,-0.7202371714,0,-0.5958956522,-0.6469350577,0.475797649,0
+  ,-0.5127052122,0.1946921978,-0.8361987284,0,-0.9911507142,-0.05410276466,-0.1212153153,0
+  ,-0.2149721042,0.9720882117,-0.09397607749,0,-0.7518650936,-0.5428057603,0.3742469607,0
+  ,0.5237068895,0.8516377189,-0.02107817834,0,0.6333504779,0.1926167129,-0.7495104896,0
+  ,-0.06788241606,0.3998305789,0.9140719259,0,-0.5538628599,-0.4729896695,-0.6852128902,0
+  ,-0.7261455366,-0.5911990757,0.3509933228,0,-0.9229274737,-0.1782808786,0.3412049336,0
+  ,-0.6968815002,0.6511274338,0.3006480328,0,0.9608044783,-0.2098363234,-0.1811724921,0
+  ,0.06817146062,-0.9743405129,0.2145069156,0,-0.3577285196,-0.6697087264,-0.6507845481,0
+  ,-0.1868621131,0.7648617052,-0.6164974636,0,-0.6541697588,0.3967914832,0.6439087246,0
+  ,0.6993340405,-0.6164538506,0.3618239211,0,-0.1546665739,0.6291283928,0.7617583057,0
+  ,-0.6841612949,-0.2580482182,-0.6821542638,0,0.5383980957,0.4258654885,0.7271630328,0
+  ,-0.5026987823,-0.7939832935,-0.3418836993,0,0.3202971715,0.2834415347,0.9039195862,0
+  ,0.8683227101,-0.0003762656404,-0.4959995258,0,0.791120031,-0.08511045745,0.6057105799,0
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+  ,0.2178065647,-0.9698322841,-0.1094789531,0,-0.1518031304,-0.7788918132,-0.6085091231,0
+  ,-0.2600384876,-0.4755398075,-0.8403819825,0,0.572313509,-0.7474340931,-0.3373418503,0
+  ,-0.7174141009,0.1699017182,-0.6756111411,0,-0.684180784,0.02145707593,-0.7289967412,0
+  ,-0.2007447902,0.06555605789,-0.9774476623,0,-0.1148803697,-0.8044887315,0.5827524187,0
+  ,-0.7870349638,0.03447489231,0.6159443543,0,-0.2015596421,0.6859872284,0.6991389226,0
+  ,-0.08581082512,-0.10920836,-0.9903080513,0,0.5532693395,0.7325250401,-0.396610771,0
+  ,-0.1842489331,-0.9777375055,-0.1004076743,0,0.0775473789,-0.9111505856,0.4047110257,0
+  ,0.1399838409,0.7601631212,-0.6344734459,0,0.4484419361,-0.845289248,0.2904925424,0
+  ]
+{- ORMOLU_ENABLE -}
diff --git a/src/Numeric/Noise/Fractal.hs b/src/Numeric/Noise/Fractal.hs
--- a/src/Numeric/Noise/Fractal.hs
+++ b/src/Numeric/Noise/Fractal.hs
@@ -44,7 +44,8 @@
 data FractalConfig a = FractalConfig
   { octaves :: Int
   -- ^ Number of noise layers to combine. More octaves create more detail
-  -- but are more expensive to compute. Must be \( >= 1 \).
+  -- but are more expensive to compute. Fewer than 1 octave produces
+  -- constant 0.
   , lacunarity :: a
   -- ^ Frequency multiplier between octaves. Each octave's frequency is
   -- the previous octave's frequency multiplied by lacunarity.
@@ -54,9 +55,12 @@
   -- Values \( < 1 \) create smoother noise, values \( > 1 \) create rougher noise.
   , weightedStrength :: a
   -- ^ Controls how much each octave's amplitude is influenced by the
-  -- previous octave's value. At 0, octaves have independent amplitudes.
-  -- At 1, lower-valued areas in previous octaves reduce the amplitude
-  -- of subsequent octaves. Range: \( [0, 1] \).
+  -- previous octave's value. At 0 (the default), octaves have independent
+  -- amplitudes. Range: \( [0, 1] \).
+  --
+  -- The weighting currently tracks the amplitude-scaled octave value, which
+  -- diverges from FastNoiseLite — values near 1 can misbehave (e.g. inverted
+  -- ridged octaves). It will align with FNL in 0.3.
   }
   deriving (Generic, Read, Show, Eq)
 
@@ -118,6 +122,8 @@
 -- Ping-pong creates a wave-like pattern by folding the noise values back
 -- and forth within a range, creating a distinctive undulating appearance.
 -- The strength parameter controls the intensity of the ping-pong effect.
+--
+-- Output spans @[0, 1]@; it will align with FNL's @[-1, 1]@ in 0.3.
 --
 -- @
 -- waves :: Noise2 Float
diff --git a/src/Numeric/Noise/Internal.hs b/src/Numeric/Noise/Internal.hs
--- a/src/Numeric/Noise/Internal.hs
+++ b/src/Numeric/Noise/Internal.hs
@@ -47,11 +47,13 @@
 -- |  'Noise' represents a function from a 'Seed' and coordinates @p@ to a noise
 -- value @v@.
 --
--- For convenience, dimension-specific type aliases are provided:
+-- For convenience, dimension-specific type aliases are provided: 'Noise1',
+-- 'Noise2', and 'Noise3', plus primed variants that separate the coordinate
+-- and value types.
 --
 -- Use 'warp' to transform coordinates and 'remap' (or 'fmap') to transform values.
 --
--- To evaluate noise functions, use 'noise1At', 'noise2At', or 'noise3At'
+-- To evaluate noise functions, use 'noise1At', 'noise2At', or 'noise3At'.
 --
 -- NB: 'Noise' is a lawful 'Profunctor' where 'lmap' = warp and 'rmap' = remap.
 -- There are some useful implications to this, but pure-noise is committed to
@@ -141,23 +143,33 @@
   acosh = fmap acosh
   atanh = fmap atanh
 
+-- | 1D noise: a single coordinate of type @p@ producing values of type @v@.
 type Noise1' p v = Noise p v
+
+-- | 1D noise with a single type for coordinates and values.
 type Noise1 v = Noise1' v v
 
+-- | Build a 1D noise function from a plain @seed -> coordinate -> value@
+-- function. Inverse of 'noise1At'.
 mkNoise1 :: (Seed -> p -> v) -> Noise1' p v
 mkNoise1 = Noise
 {-# INLINE mkNoise1 #-}
 
 -- | Evaluate a 1D noise function at the given coordinates with the given seed.
--- Currently, you must use a slicing function like 'sliceX' to reduce
+-- Currently, you must use a slicing function like 'sliceX2' to reduce
 -- higher-dimensional noise into 1D noise.
 noise1At :: Noise1 a -> Seed -> a -> a
 noise1At = unNoise
 {-# INLINE noise1At #-}
 
+-- | 2D noise: a pair of coordinates of type @p@ producing values of type @v@.
 type Noise2' p v = Noise (p, p) v
+
+-- | 2D noise with a single type for coordinates and values.
 type Noise2 v = Noise2' v v
 
+-- | Build a 2D noise function from a plain @seed -> x -> y -> value@
+-- function. Inverse of 'noise2At'.
 mkNoise2 :: (Seed -> p -> p -> v) -> Noise2' p v
 mkNoise2 f = Noise (\s (x, y) -> f s x y)
 {-# INLINE mkNoise2 #-}
@@ -175,9 +187,14 @@
 noise2At (Noise f) seed x y = f seed (x, y)
 {-# INLINE noise2At #-}
 
+-- | 3D noise: a triple of coordinates of type @p@ producing values of type @v@.
 type Noise3' p v = Noise (p, p, p) v
+
+-- | 3D noise with a single type for coordinates and values.
 type Noise3 v = Noise3' v v
 
+-- | Build a 3D noise function from a plain @seed -> x -> y -> z -> value@
+-- function. Inverse of 'noise3At'.
 mkNoise3 :: (Seed -> p -> p -> p -> v) -> Noise3' p v
 mkNoise3 f = Noise (\s (x, y, z) -> f s x y z)
 {-# INLINE mkNoise3 #-}
@@ -217,7 +234,7 @@
 -- This allows you to scale, rotate, or otherwise modify coordinates before
 -- they're passed to the noise function:
 --
--- NB: This is 'contramap'
+-- NB: This is 'Data.Functor.Contravariant.contramap'
 --
 -- === __Examples__
 --
@@ -350,7 +367,7 @@
 sliceZ3 z = warp (\(x, y) -> (x, y, z))
 {-# INLINE sliceZ3 #-}
 
--- | Increment the seed for a 2D noise function. See 'reseed'
+-- | Increment the seed for a 2D noise function. See 'reseed'.
 next2 :: Noise2 a -> Noise2 a
 next2 = reseed (+ 1)
 {-# INLINE next2 #-}
@@ -365,14 +382,12 @@
 const2 = pure
 {-# INLINE const2 #-}
 
--- | Increment the seed for a 3D noise function. See 'reseed'
+-- | Increment the seed for a 3D noise function. See 'reseed'.
 next3 :: Noise3 a -> Noise3 a
 next3 = reseed (+ 1)
 {-# INLINE next3 #-}
 
--- | A noise function that produces the same value everywhere. Alias of 'pure'
---
--- Used to provide the 'Num' instance.
+-- | A noise function that produces the same value everywhere. Alias of 'pure'.
 const3 :: a -> Noise3 a
 const3 = pure
 {-# INLINE const3 #-}
diff --git a/src/Numeric/Noise/Internal/Math.hs b/src/Numeric/Noise/Internal/Math.hs
--- a/src/Numeric/Noise/Internal/Math.hs
+++ b/src/Numeric/Noise/Internal/Math.hs
@@ -12,6 +12,7 @@
   hermiteInterp,
   quinticInterp,
   clamp,
+  fastRound,
   primeX,
   primeY,
   primeZ,
@@ -20,6 +21,7 @@
   infinity,
   g2,
   sqrt3,
+  rotate3,
   valCoord2,
   valCoord3,
   gradCoord2,
@@ -28,6 +30,7 @@
 ) where
 
 import Data.Bits
+import Data.Bool (bool)
 import Data.Int
 import Data.Primitive.PrimArray
 import Data.Word
@@ -37,6 +40,10 @@
 -- Using the same 'Seed' value will produce the same noise pattern,
 -- allowing for reproducible results. Different seed values produce
 -- different, independent noise patterns.
+--
+-- Only the low 32 bits participate in hashing (matching FastNoiseLite's
+-- @int@ seed): seeds that differ only in their upper 32 bits generate
+-- identical noise.
 type Seed = Word64
 
 -- | Internal hash value type used in noise calculations.
@@ -79,7 +86,7 @@
     lerp a b (t * u)
   #-}
 
--- | cubic interpolation
+-- | Cubic interpolation through four control points.
 cubicInterp :: (Num a) => a -> a -> a -> a -> a -> a
 cubicInterp a !b c d !t =
   let !c' = c - a
@@ -110,7 +117,7 @@
     0.125 * (-a + 5 * b + 5 * c - d)
   #-}
 
--- | hermite interpolation
+-- | Hermite interpolation curve (smoothstep).
 hermiteInterp :: (Num a) => a -> a
 hermiteInterp t = t * t * (3 - 2 * t)
 {-# INLINE [1] hermiteInterp #-}
@@ -122,7 +129,7 @@
 "hermiteInterp/Double/1" hermiteInterp (1 :: Double) = 1
   #-}
 
--- | quintic interpolation
+-- | Quintic interpolation curve (smootherstep).
 quinticInterp :: (Num a) => a -> a
 quinticInterp t = t * t * t * (t * (t * 6 - 15) + 10)
 {-# INLINE [1] quinticInterp #-}
@@ -158,6 +165,15 @@
 clamp l u v = min (max v l) u
 {-# INLINE clamp #-}
 
+-- | Round half away from zero, matching FastNoiseLite's @FastRound@.
+--
+-- 'round' rounds half to even and, more importantly, GHC lowers it to an
+-- @rintFloat@ FFI call that dominates hot loops; 'truncate' compiles to an
+-- inline @float2Int#@.
+fastRound :: (RealFrac a) => a -> Hash
+fastRound v = truncate (v + bool (-0.5) 0.5 (v >= 0))
+{-# INLINE fastRound #-}
+
 primeX, primeY, primeZ :: Hash
 primeX = 501125321
 {-# INLINE primeX #-}
@@ -189,6 +205,13 @@
 sqrt3 :: (Fractional a) => a
 sqrt3 = 1.7320508075688772935274463415059
 {-# INLINE sqrt3 #-}
+
+-- | Rotation for OpenSimplex2\/2S
+rotate3 :: (Fractional a) => a -> a -> a -> (a, a, a)
+rotate3 xo yo zo =
+  let !r = (xo + yo + zo) * (2 / 3)
+   in (r - xo, r - yo, r - zo)
+{-# INLINE rotate3 #-}
 
 valCoord2 :: (RealFrac a) => Seed -> Hash -> Hash -> a
 valCoord2 seed xPrimed yPrimed =
diff --git a/src/Numeric/Noise/OpenSimplex.hs b/src/Numeric/Noise/OpenSimplex.hs
--- a/src/Numeric/Noise/OpenSimplex.hs
+++ b/src/Numeric/Noise/OpenSimplex.hs
@@ -7,8 +7,13 @@
   -- * 2D Noise
   noise2,
   noise2Base,
+
+  -- * 3D Noise
+  noise3,
+  noise3Base,
 ) where
 
+import Data.Bits (complement, shiftR, (.&.))
 import Data.Bool (bool)
 import Numeric.Noise.Internal
 import Numeric.Noise.Internal.Math
@@ -39,11 +44,15 @@
       n0 = attenuate a seed i j x0 y0
 
       n1 =
-        let cond = bool 0 1 (y0 > x0)
-            x1 = (x0 + g2 - 1) + fromIntegral cond
-            y1 = (y0 + g2) - fromIntegral cond
-            i1 = i + (1 - cond) * primeX
-            j1 = j + cond * primeY
+        let gt = y0 > x0
+            -- Select the constant-folded addend per branch (g2 or g2 - 1),
+            -- reproducing FNL's `x0 + (float)G2` / `x0 + ((float)G2 - 1)`
+            -- rounding. Arithmetic on the selector, e.g.
+            -- (x0 + g2 - 1) + cond, rounds differently when |x0 + g2| < 1.
+            x1 = x0 + bool (g2 - 1) g2 gt
+            y1 = y0 + bool g2 (g2 - 1) gt
+            i1 = i + bool primeX 0 gt
+            j1 = j + bool 0 primeY gt
             b = 0.5 - x1 * x1 - y1 * y1
          in attenuate b seed i1 j1 x1 y1
 
@@ -65,3 +74,82 @@
 normalize :: (RealFrac a) => a -> a
 normalize = (99.83685446303647 *)
 {-# INLINE normalize #-}
+
+noise3 :: (RealFrac a) => Noise3 a
+noise3 = mkNoise3 noise3Base
+{-# INLINE noise3 #-}
+
+noise3Base :: forall a. (RealFrac a) => Seed -> a -> a -> a -> a
+noise3Base seed0 xo yo zo =
+  let !(x, y, z) = rotate3 xo yo zo
+
+      !i0 = fastRound x
+      !j0 = fastRound y
+      !k0 = fastRound z
+      !x0 = x - fromIntegral i0
+      !y0 = y - fromIntegral j0
+      !z0 = z - fromIntegral k0
+
+      -- FNL: (int)(-1.0f - x0) | 1, i.e. -1 when the offset is >= 0
+      !xns = bool 1 (-1) (x0 >= 0) :: Hash
+      !yns = bool 1 (-1) (y0 >= 0) :: Hash
+      !zns = bool 1 (-1) (z0 >= 0) :: Hash
+
+      !ax0 = fromIntegral xns * negate x0
+      !ay0 = fromIntegral yns * negate y0
+      !az0 = fromIntegral zns * negate z0
+
+      !ip = i0 * primeX
+      !jp = j0 * primeY
+      !kp = k0 * primeZ
+
+      !a0 = (0.6 - x0 * x0) - (y0 * y0 + z0 * z0)
+
+      !v0 = iteration seed0 a0 ip jp kp x0 y0 z0 ax0 ay0 az0 xns yns zns
+
+      -- second lattice: reflect offsets, flip signs, complement the seed
+      !ax1 = 0.5 - ax0
+      !ay1 = 0.5 - ay0
+      !az1 = 0.5 - az0
+      !x1 = fromIntegral xns * ax1
+      !y1 = fromIntegral yns * ay1
+      !z1 = fromIntegral zns * az1
+      !a1 = a0 + ((0.75 - ax1) - (ay1 + az1))
+      !ip' = ip + ((xns `shiftR` 1) .&. primeX)
+      !jp' = jp + ((yns `shiftR` 1) .&. primeY)
+      !kp' = kp + ((zns `shiftR` 1) .&. primeZ)
+
+      !v1 = iteration (complement seed0) a1 ip' jp' kp' x1 y1 z1 ax1 ay1 az1 (negate xns) (negate yns) (negate zns)
+   in (v0 + v1) * 32.69428253173828125
+ where
+  -- one loop iteration of the FNL reference: the cell contribution plus one
+  -- step along the dominant axis
+  iteration
+    :: Seed -> a -> Hash -> Hash -> Hash -> a -> a -> a -> a -> a -> a -> Hash -> Hash -> Hash -> a
+  iteration !sd !a !i !j !k !x0 !y0 !z0 !ax !ay !az !xns !yns !zns =
+    let !va
+          | a > 0 = (a * a) * (a * a) * gradCoord3 sd i j k x0 y0 z0
+          | otherwise = 0
+        !b0 = a + 1
+        !vb
+          | ax >= ay && ax >= az =
+              let !x1 = x0 + fromIntegral xns
+                  !b = b0 - fromIntegral (xns * 2) * x1
+               in bContrib sd b (i - xns * primeX) j k x1 y0 z0
+          | ay > ax && ay >= az =
+              let !y1 = y0 + fromIntegral yns
+                  !b = b0 - fromIntegral (yns * 2) * y1
+               in bContrib sd b i (j - yns * primeY) k x0 y1 z0
+          | otherwise =
+              let !z1 = z0 + fromIntegral zns
+                  !b = b0 - fromIntegral (zns * 2) * z1
+               in bContrib sd b i j (k - zns * primeZ) x0 y0 z1
+     in va + vb
+  {-# INLINE iteration #-}
+
+  bContrib :: Seed -> a -> Hash -> Hash -> Hash -> a -> a -> a -> a
+  bContrib !sd !b !i !j !k !x1 !y1 !z1
+    | b > 0 = (b * b) * (b * b) * gradCoord3 sd i j k x1 y1 z1
+    | otherwise = 0
+  {-# INLINE bContrib #-}
+{-# INLINE [2] noise3Base #-}
diff --git a/src/Numeric/Noise/SuperSimplex.hs b/src/Numeric/Noise/SuperSimplex.hs
--- a/src/Numeric/Noise/SuperSimplex.hs
+++ b/src/Numeric/Noise/SuperSimplex.hs
@@ -4,15 +4,21 @@
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
 -- Stability: experimental
 --
--- This module implements a variation of OpenSimplex2 noise derived from FastNoiseLite.
--- See openSimplex2S
+-- This module implements a variation of OpenSimplex2S noise derived from
+-- FastNoiseLite, exported from "Numeric.Noise" as 'Numeric.Noise.superSimplex2'
+-- and 'Numeric.Noise.superSimplex3'.
 module Numeric.Noise.SuperSimplex (
   -- * 2D Noise
   noise2,
   noise2Base,
+
+  -- * 3D Noise
+  noise3,
+  noise3Base,
 ) where
 
 import Data.Bits
+import Data.Bool (bool)
 import Numeric.Noise.Internal
 import Numeric.Noise.Internal.Math
 
@@ -117,3 +123,168 @@
 normalize :: (RealFrac a) => a -> a
 normalize = (18.24196194486065 *)
 {-# INLINE normalize #-}
+
+noise3 :: (RealFrac a) => Noise3 a
+noise3 = mkNoise3 noise3Base
+{-# INLINE noise3 #-}
+
+noise3Base :: (RealFrac a) => Seed -> a -> a -> a -> a
+noise3Base seed xo yo zo =
+  let (x, y, z) = rotate3 xo yo zo
+
+      fi = floor x :: Hash
+      fj = floor y :: Hash
+      fk = floor z :: Hash
+      xi = x - fromIntegral fi
+      yi = y - fromIntegral fj
+      zi = z - fromIntegral fk
+
+      i = fi * primeX
+      j = fj * primeY
+      k = fk * primeZ
+      seed2 = seed + 1293373
+
+      -- FNL: (int)(-0.5f - xi), i.e. -1 when the offset is >= 0.5, else 0
+      xnm = bool 0 (-1) (xi >= 0.5) :: Hash
+      ynm = bool 0 (-1) (yi >= 0.5) :: Hash
+      znm = bool 0 (-1) (zi >= 0.5) :: Hash
+
+      x0 = xi + fromIntegral xnm
+      y0 = yi + fromIntegral ynm
+      z0 = zi + fromIntegral znm
+      a0 = 0.75 - x0 * x0 - y0 * y0 - z0 * z0
+      v0 =
+        q a0
+          * gradCoord3 seed (i + (xnm .&. primeX)) (j + (ynm .&. primeY)) (k + (znm .&. primeZ)) x0 y0 z0
+
+      x1 = xi - 0.5
+      y1 = yi - 0.5
+      z1 = zi - 0.5
+      a1 = 0.75 - x1 * x1 - y1 * y1 - z1 * z1
+      v1 = q a1 * gradCoord3 seed2 (i + primeX) (j + primeY) (k + primeZ) x1 y1 z1
+
+      xFlip0 = fromIntegral ((xnm .|. 1) `shiftL` 1) * x1
+      yFlip0 = fromIntegral ((ynm .|. 1) `shiftL` 1) * y1
+      zFlip0 = fromIntegral ((znm .|. 1) `shiftL` 1) * z1
+      xFlip1 = fromIntegral (-2 - (xnm `shiftL` 2)) * x1 - 1.0
+      yFlip1 = fromIntegral (-2 - (ynm `shiftL` 2)) * y1 - 1.0
+      zFlip1 = fromIntegral (-2 - (znm `shiftL` 2)) * z1 - 1.0
+
+      a2 = xFlip0 + a0
+      ~(vX, skip5)
+        | a2 > 0 =
+            let ~x2 = x0 - fromIntegral (xnm .|. 1)
+             in ( q a2
+                    * gradCoord3 seed (i + (complement xnm .&. primeX)) (j + (ynm .&. primeY)) (k + (znm .&. primeZ)) x2 y0 z0
+                , False
+                )
+        | otherwise =
+            let a3 = yFlip0 + zFlip0 + a0
+                ~v3
+                  | a3 > 0 =
+                      let ~y3 = y0 - fromIntegral (ynm .|. 1)
+                          ~z3 = z0 - fromIntegral (znm .|. 1)
+                       in q a3
+                            * gradCoord3 seed (i + (xnm .&. primeX)) (j + (complement ynm .&. primeY)) (k + (complement znm .&. primeZ)) x0 y3 z3
+                  | otherwise = 0
+                a4 = xFlip1 + a1
+                ~(v4, sk)
+                  | a4 > 0 =
+                      let ~x4 = fromIntegral (xnm .|. 1) + x1
+                       in ( q a4
+                              * gradCoord3 seed2 (i + (xnm .&. (primeX * 2))) (j + primeY) (k + primeZ) x4 y1 z1
+                          , True
+                          )
+                  | otherwise = (0, False)
+             in (v3 + v4, sk)
+
+      a6 = yFlip0 + a0
+      ~(vY, skip9)
+        | a6 > 0 =
+            let ~y6 = y0 - fromIntegral (ynm .|. 1)
+             in ( q a6
+                    * gradCoord3 seed (i + (xnm .&. primeX)) (j + (complement ynm .&. primeY)) (k + (znm .&. primeZ)) x0 y6 z0
+                , False
+                )
+        | otherwise =
+            let a7 = xFlip0 + zFlip0 + a0
+                ~v7
+                  | a7 > 0 =
+                      let ~x7 = x0 - fromIntegral (xnm .|. 1)
+                          ~z7 = z0 - fromIntegral (znm .|. 1)
+                       in q a7
+                            * gradCoord3 seed (i + (complement xnm .&. primeX)) (j + (ynm .&. primeY)) (k + (complement znm .&. primeZ)) x7 y0 z7
+                  | otherwise = 0
+                a8 = yFlip1 + a1
+                ~(v8, sk)
+                  | a8 > 0 =
+                      let ~y8 = fromIntegral (ynm .|. 1) + y1
+                       in ( q a8
+                              * gradCoord3 seed2 (i + primeX) (j + (ynm .&. (primeY `shiftL` 1))) (k + primeZ) x1 y8 z1
+                          , True
+                          )
+                  | otherwise = (0, False)
+             in (v7 + v8, sk)
+
+      aA = zFlip0 + a0
+      ~(vZ, skipD)
+        | aA > 0 =
+            let ~zA = z0 - fromIntegral (znm .|. 1)
+             in ( q aA
+                    * gradCoord3 seed (i + (xnm .&. primeX)) (j + (ynm .&. primeY)) (k + (complement znm .&. primeZ)) x0 y0 zA
+                , False
+                )
+        | otherwise =
+            let aB = xFlip0 + yFlip0 + a0
+                ~vB
+                  | aB > 0 =
+                      let ~xB = x0 - fromIntegral (xnm .|. 1)
+                          ~yB = y0 - fromIntegral (ynm .|. 1)
+                       in q aB
+                            * gradCoord3 seed (i + (complement xnm .&. primeX)) (j + (complement ynm .&. primeY)) (k + (znm .&. primeZ)) xB yB z0
+                  | otherwise = 0
+                aC = zFlip1 + a1
+                ~(vC, sk)
+                  | aC > 0 =
+                      let ~zC = fromIntegral (znm .|. 1) + z1
+                       in ( q aC
+                              * gradCoord3 seed2 (i + primeX) (j + primeY) (k + (znm .&. (primeZ `shiftL` 1))) x1 y1 zC
+                          , True
+                          )
+                  | otherwise = (0, False)
+             in (vB + vC, sk)
+
+      ~v5
+        | not skip5
+        , a5 <- yFlip1 + zFlip1 + a1
+        , a5 > 0 =
+            let ~y5 = fromIntegral (ynm .|. 1) + y1
+                ~z5 = fromIntegral (znm .|. 1) + z1
+             in q a5
+                  * gradCoord3 seed2 (i + primeX) (j + (ynm .&. (primeY `shiftL` 1))) (k + (znm .&. (primeZ `shiftL` 1))) x1 y5 z5
+        | otherwise = 0
+
+      ~v9
+        | not skip9
+        , a9 <- xFlip1 + zFlip1 + a1
+        , a9 > 0 =
+            let ~x9 = fromIntegral (xnm .|. 1) + x1
+                ~z9 = fromIntegral (znm .|. 1) + z1
+             in q a9
+                  * gradCoord3 seed2 (i + (xnm .&. (primeX * 2))) (j + primeY) (k + (znm .&. (primeZ `shiftL` 1))) x9 y1 z9
+        | otherwise = 0
+
+      ~vD
+        | not skipD
+        , aD <- xFlip1 + yFlip1 + a1
+        , aD > 0 =
+            let ~xD = fromIntegral (xnm .|. 1) + x1
+                ~yD = fromIntegral (ynm .|. 1) + y1
+             in q aD
+                  * gradCoord3 seed2 (i + (xnm .&. (primeX `shiftL` 1))) (j + (ynm .&. (primeY `shiftL` 1))) (k + primeZ) xD yD z1
+        | otherwise = 0
+   in (v0 + v1 + vX + vY + vZ + v5 + v9 + vD) * 9.046026385208288
+ where
+  q a = (a * a) * (a * a)
+  {-# INLINE q #-}
+{-# INLINE [2] noise3Base #-}
diff --git a/test/CellularSpec.hs b/test/CellularSpec.hs
--- a/test/CellularSpec.hs
+++ b/test/CellularSpec.hs
@@ -12,6 +12,8 @@
     "Cellular Golden Tests"
     [ testGroup "Grid Tests" cellularGridTests
     , testGroup "Sparse Tests" cellularSparseTests
+    , testGroup "3D Grid Tests" cellular3DGridTests
+    , testGroup "3D Sparse Tests" cellular3DSparseTests
     ]
 
 -- All combinations of distance functions and result types
@@ -34,4 +36,32 @@
   , let config = defaultCellularConfig{cellularDistanceFn = distFn, cellularResult = result}
   , seed <- cellularSeeds
   , let variant = show distFn <> "-" <> show result <> "-seed" ++ show seed
+  ]
+
+-- Full 3D image goldens would add ~200 PNGs; sparse JSON covers the whole
+-- config matrix, images sample one distance function across result shapes.
+cellular3DImageConfigs :: [(CellularDistanceFn, CellularResult)]
+cellular3DImageConfigs =
+  [ (DistEuclidean, CellValue)
+  , (DistEuclidean, Distance)
+  , (DistEuclidean, Distance2Add)
+  ]
+
+cellular3DGridTests :: [TestTree]
+cellular3DGridTests =
+  [ goldenImageTest3D "cellular" variant (cellular3 config) seed zOffset
+  | (distFn, result) <- cellular3DImageConfigs
+  , let config = defaultCellularConfig{cellularDistanceFn = distFn, cellularResult = result}
+  , seed <- cellularSeeds
+  , (idx, zOffset) <- zip [0 :: Int ..] sliceOffsets3D
+  , let variant = "3d-" <> show distFn <> "-" <> show result <> "-seed_" <> show seed <> "-slice_" <> show idx
+  ]
+
+cellular3DSparseTests :: [TestTree]
+cellular3DSparseTests =
+  [ goldenSparseTest3D "cellular" variant (cellular3 config) seed
+  | (distFn, result) <- allCellularConfigs
+  , let config = defaultCellularConfig{cellularDistanceFn = distFn, cellularResult = result}
+  , seed <- cellularSeeds
+  , let variant = "3d-" <> show distFn <> "-" <> show result <> "-seed" <> show seed
   ]
diff --git a/test/Golden/Util.hs b/test/Golden/Util.hs
--- a/test/Golden/Util.hs
+++ b/test/Golden/Util.hs
@@ -156,7 +156,6 @@
   , (-3.2, 4.7)
   , -- Edge cases
     (1.0e-10, 1.0e-10)
-  , (1.0e10, 1.0e10)
   , -- More varied points
     (2.5, 3.7)
   , (-5.2, 8.9)
@@ -194,10 +193,6 @@
   , -- Large inputs
     (10000.0, 10000.0)
   , (10000.1, 10000.1)
-  , -- Floating-point tomfoolery
-    (1 / 0, 1.0) -- infinity
-  , (-1 / 0, 1.0) -- negative infinity
-  , (0 / 0, 1.0) -- NaN
   ]
 
 -- | Strategic test points for 3D noise
@@ -231,7 +226,6 @@
   , (1.23, -4.56, 7.89)
   , -- Edge cases
     (1.0e-10, 1.0e-10, 1.0e-10)
-  , (1.0e10, 1.0e10, 1.0e10)
   , -- Mixed signs
     (1.0, -1.0, 1.0)
   , (-1.0, 1.0, -1.0)
diff --git a/test/OpenSimplexSpec.hs b/test/OpenSimplexSpec.hs
--- a/test/OpenSimplexSpec.hs
+++ b/test/OpenSimplexSpec.hs
@@ -12,6 +12,8 @@
     "OpenSimplex Golden Tests"
     [ testGroup "2D Grid Tests" openSimplex2DGridTests
     , testGroup "2D Sparse Tests" openSimplex2DSparseTests
+    , testGroup "3D Grid Tests" openSimplex3DGridTests
+    , testGroup "3D Sparse Tests" openSimplex3DSparseTests
     ]
 
 openSimplex2DGridTests :: [TestTree]
@@ -19,3 +21,9 @@
 
 openSimplex2DSparseTests :: [TestTree]
 openSimplex2DSparseTests = golden2DSparseTests "opensimplex" defaultSeeds openSimplex2
+
+openSimplex3DGridTests :: [TestTree]
+openSimplex3DGridTests = golden3DImageTests "opensimplex" defaultSeeds openSimplex3
+
+openSimplex3DSparseTests :: [TestTree]
+openSimplex3DSparseTests = golden3DSparseTests "opensimplex" defaultSeeds openSimplex3
diff --git a/test/SuperSimplexSpec.hs b/test/SuperSimplexSpec.hs
--- a/test/SuperSimplexSpec.hs
+++ b/test/SuperSimplexSpec.hs
@@ -10,6 +10,8 @@
     "SuperSimplex Golden Tests"
     [ testGroup "2D Grid Tests" superSimplex2DGridTests
     , testGroup "2D Sparse Tests" superSimplex2DSparseTests
+    , testGroup "3D Grid Tests" superSimplex3DGridTests
+    , testGroup "3D Sparse Tests" superSimplex3DSparseTests
     ]
 
 superSimplex2DGridTests :: [TestTree]
@@ -17,3 +19,9 @@
 
 superSimplex2DSparseTests :: [TestTree]
 superSimplex2DSparseTests = golden2DSparseTests "supersimplex" defaultSeeds superSimplex2
+
+superSimplex3DGridTests :: [TestTree]
+superSimplex3DGridTests = golden3DImageTests "supersimplex" defaultSeeds superSimplex3
+
+superSimplex3DSparseTests :: [TestTree]
+superSimplex3DSparseTests = golden3DSparseTests "supersimplex" defaultSeeds superSimplex3
diff --git a/test/TotalitySpec.hs b/test/TotalitySpec.hs
new file mode 100644
--- /dev/null
+++ b/test/TotalitySpec.hs
@@ -0,0 +1,60 @@
+-- | Out-of-domain inputs (beyond the Int32 lattice, non-finite) produce
+-- unspecified /values/, but they must stay values: every noise function is
+-- total, so one bad coordinate upstream can't crash a whole render. These
+-- assertions replace the old out-of-domain golden points, which pinned the
+-- exact garbage and so broke on any implementation change.
+module TotalitySpec (test_totality) where
+
+import Control.Exception (evaluate)
+import Control.Monad (forM_, void)
+import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
+import Test.Tasty.HUnit (testCase)
+
+-- Beyond the Int32 lattice, past Double integer precision, and non-finite.
+badCoords :: [Double]
+badCoords = [1.0e10, -1.0e10, 2 ^ (53 :: Int), 1 / 0, -1 / 0, 0 / 0]
+
+noises2 :: [(String, Noise2 Double)]
+noises2 =
+  [ ("perlin2", perlin2)
+  , ("openSimplex2", openSimplex2)
+  , ("superSimplex2", superSimplex2)
+  , ("value2", value2)
+  , ("valueCubic2", valueCubic2)
+  , ("cellular2", cellular2 defaultCellularConfig)
+  , ("fractal2 perlin2", fractal2 defaultFractalConfig perlin2)
+  ]
+
+noises3 :: [(String, Noise3 Double)]
+noises3 =
+  [ ("perlin3", perlin3)
+  , ("openSimplex3", openSimplex3)
+  , ("superSimplex3", superSimplex3)
+  , ("value3", value3)
+  , ("valueCubic3", valueCubic3)
+  , ("cellular3", cellular3 defaultCellularConfig)
+  , ("fractal3 perlin3", fractal3 defaultFractalConfig perlin3)
+  ]
+
+test_totality :: TestTree
+test_totality =
+  testGroup
+    "Totality on out-of-domain inputs"
+    [ testGroup
+        "2D"
+        [ testCase name $
+            forM_ badCoords $ \c ->
+              forM_ [(c, 0.5), (0.5, c), (c, c)] $ \(x, y) ->
+                void $ evaluate (noise2At noise 0 x y)
+        | (name, noise) <- noises2
+        ]
+    , testGroup
+        "3D"
+        [ testCase name $
+            forM_ badCoords $ \c ->
+              forM_ [(c, 0.5, 0.5), (0.5, c, 0.5), (0.5, 0.5, c), (c, c, c)] $ \(x, y, z) ->
+                void $ evaluate (noise3At noise 0 x y z)
+        | (name, noise) <- noises3
+        ]
+    ]
