diff --git a/CHANGELOG.md b/CHANGELOG.md
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -8,6 +8,120 @@
 
 ## Unreleased
 
+## 0.2.2.0 2026-07-19
+
+This is the final release of the 0.2.2.0 line.
+
+### Added
+
+- Exports for `mkNoise1`, `mkNoise2`, and `mkNoise3`, in case library users
+  wish to hoist custom kernels.
+- FastNoiseLite comparisons are now in-repository and reproducible. Comparison
+  mechanism goes through tasty-bench.
+- The sdist now includes `bench/fnl-compare/cbits/FastNoiseLite.h`, so the
+  FNL comparison benchmark can build from a Hackage tarball.
+- 3D counterparts for the simplex and cellular families: `openSimplex3`,
+  `superSimplex3`, and `cellular3`.
+- Flag `optimize`, with default `true`, which bumps the library's optimization level
+  to `-O2` by default. Refer to the flag's documentation for rationale.
+- Flag `mfma`, which will set `-mfma` for GHC, and may open pathways to
+  fused-multiply-add optimizations
+- Flag `mavx`, which will set `-mavx` for GHC, and may open pathways for AVX2
+  SIMD optimization in the future.
+- Flag `llvm-bench` (manual, default off) gating all LLVM-specific benchmark
+  options (`-fllvm`, pinned `opt`/`llc`/`clang`, `-mavx`, `-mfma`,
+  `-optlc-fp-contract=fast`).
+- Benchmark runs now write a `.meta` provenance sidecar (toolchain versions,
+  CPU governor/turbo state, AC power state, pinning) next to each CSV.
+
+### Changed
+
+- `pure-noise` now builds at `-O2` by default.
+- Project now uses haskell.nix instead of Stack.
+- Various updates to documentation, to improve quality
+- Performance documentation and results tables re-collected on the 0.2.2.0
+  toolchain (README.md and bench/README.md).
+- `tested-with: GHC == 9.6.7, 9.8.4, 9.12.2`.
+
+### Fixed
+
+- Replace `round`-based rounding with a truncating `fastRound`. This replaces an
+  `rintFloat` call in the core lowering with a `float2Int` call, which improves
+  performance in hot loops.
+  - This changes `cellular2` output at half-integer coordinates: cell selection
+    now rounds half away from zero, matching FastNoiseLite's `FastRound`, rather
+    than half to even. Numerically observable but visually imperceptible.
+- Match FastNoiseLite's evaluation order in `openSimplex2`'s middle-corner
+  contribution. Output changes by a few ULP.
+- Fix an issue with the 3D benchmark harness where degenerate index math
+  collapsed the sample set to ~4 distinct points, providing a poor signal on
+  real-world performance.
+
+## 0.2.1.1 2025-10-31
+
+### Changed
+
+- Fixed some errata in the documentation
+
+## 0.2.1.0 2025-10-31
+
+### Added
+
+- 1D noise support with `noise1At` evaluation function
+- Noise slicing functions (`sliceX2`, `sliceY2`, `sliceX3`, `sliceY3`, `sliceZ3`) for reducing noise dimensionality
+- Comprehensive Haddock documentation for:
+  - Core `Noise p v` type with usage examples
+  - All utility functions (`warp`, `reseed`, `remap`, `blend`)
+  - All slicing functions with examples
+- Exported utility functions:
+  - `warp` - transform coordinate space
+  - `reseed` - modify seed for independent layers (generalizes `alterSeed2`/`alterSeed3`)
+  - `remap` - transform noise values (alias for `fmap`)
+  - `blend` - combine noise functions with custom blending (alias for `liftA2`)
+- Exported `Noise` type for advanced usage and type annotations
+
+### Changed
+
+- Refactored to unified noise representation using `newtype Noise p v`
+  - `Noise2` and `Noise3` are now type aliases: `Noise (a,a) a` and `Noise (a,a,a) a`
+  - Provides `Functor`, `Applicative`, `Monad`, `Num`, `Fractional`, and `Floating` instances
+  - All dimensions share the same instance implementations for consistency
+- Updated module documentation with examples of new features (slicing, warping, layering)
+- Improved README with advanced usage examples
+
+### Performance
+
+- **Overall**: 90% of benchmarks improved with +32.4% average performance gain
+- **Ping-pong fractals**: Branchless optimization yields 110-148% improvement (perlin, value, openSimplex)
+- **Cellular noise**: REWRITE RULES for gradient lookups provide 61-70% improvement
+- **3D ValueCubic fractals**: Fixed performance regression, achieving 45-80% improvement
+- **Perlin noise**: 10-63% improvements from optimized lerp/cubic interpolation with REWRITE RULES
+- **Value noise**: 11-43% improvements from interpolation optimizations
+- **OpenSimplex2**: 6-16% improvement for Float; minor regression (~5%) for Double variants
+- **SuperSimplex2**: Shows 3-21% regression due to improved benchmark methodology
+  - Previous benchmarks used same X/Y offset (diagonal sampling), which favored SuperSimplex's triangular lattice
+  - New benchmarks use independent X/Y offsets for realistic 2D coordinate distributions
+  - Algorithm remains functionally correct; numbers now reflect true 2D performance
+
+## 0.2.0.0 - 2025-10-21
+
+### Added
+
+- Comprehensive haddock documentation for main `Numeric.Noise` module with usage examples
+
+### Changed
+
+- Migrated internal implementation from `vector` to `primitive` (PrimArray)
+- Removed `vector` dependency from library (still used in benchmarks)
+- Require GHC 9.2+ (base >= 4.16)
+- Hide internal modules from public API (`Numeric.Noise.Internal`, `Numeric.Noise.Internal.Math`)
+- Improved cellular noise performance by 20-30% through specialized computation paths for different result types
+
+### Fixed
+
+- Fixed intermediate list allocation in fractal functions on GHC 9.6+
+- Improved division performance for `Noise3` instances
+
 ## 0.1.0.1 - 2024-10-15
 
 - Add bounds for vector
diff --git a/LICENSE_FastNoiseLite b/LICENSE_FastNoiseLite
new file mode 100644
--- /dev/null
+++ b/LICENSE_FastNoiseLite
@@ -0,0 +1,22 @@
+MIT License
+
+Copyright(c) 2020 Jordan Peck (jordan.me2@gmail.com)
+Copyright(c) 2020 Contributors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/README.md b/README.md
--- a/README.md
+++ b/README.md
@@ -2,75 +2,269 @@
 
 Performant, modern noise generation for Haskell with a minimal dependency footprint.
 
-The algorithms used in this library are ported from [FastNoiseLite](https://github.com/Auburn/FastNoiseLite). The library structure has been retuned to fit better with Haskell semantics.
+## Core features
 
-The public interface for this library is unlikely to change much, although the implementations (`noiseBaseN` functions and anything in `Numeric.Noise.Internal`) are subject to change and may change between minor versions.
+- **algebraic composition** of noise functions. You can combine,
+  layer, and transform noise sources using standard operators (E.g., `Num`,
+  `Fractional`, `Monad`, etc).
+- **Complex effects** like domain warping and multi-octave fractals with clean,
+  type-safe composition.
+- **Competitive with C++**: roughly 70-100% of FastNoiseLite's single-threaded
+  random-access throughput under the LLVM backend. And 2D cellular noise runs
+  ahead of C++, measured against an optimized FNL build.
 
+**For detailed FastNoiseLite comparison, methodology, and reproducibility instructions,
+see the [benchmark README](https://github.com/jtnuttall/pure-noise/blob/main/bench/README.md).**
+
+The public interface for this library is unlikely to change much, although the
+implementations (`noiseBaseN` functions and anything in `Numeric.Noise.Internal`)
+are subject to change and may change between minor versions.
+
+## Acknowledgments
+
+- This project grew from a port of the excellent
+  [FastNoiseLite](https://github.com/Auburn/FastNoiseLite) library. The library
+  structure has been tuned to perform well in Haskell and fit well with Haskell
+  semantics, but the core noise share their origin with FNL.
+- All credit for the original design, algorithms, and implementation goes to its
+  creator **[Jordan Peck (@Auburn)](https://github.com/Auburn)**. I'm grateful for
+  their work and the opportunity to learn from it.
+- The original FastNoiseLite code, from which the core algorithms in this library
+  were originally ported, is (C) 2020 Jordan Peck and is licensed under the MIT
+  license, a copy of which is included in this repository.
+
+## FastNoiseLite compatibility
+
+pure-noise shares its lineage with FNL, but it isn't intended as a 1:1 port —
+kernels are restructured for GHC, and some families intentionally diverge.
+Where outputs stand today:
+
+| family                                   | output vs FNL                                 |
+| ---------------------------------------- | --------------------------------------------- |
+| `perlin2/3`, `cellular2/3`               | bit-exact                                     |
+| `openSimplex2/3`, `superSimplex2/3`      | within a few ULP                              |
+| `value2/3`, `valueCubic2/3`              | diverges (hash finalization)                  |
+| `fractal2/3`, `ridged2/3`, `pingPong2/3` | diverges (octave normalization and weighting) |
+| `billow2/3`                              | no FNL counterpart                            |
+
+> [!IMPORTANT]
+>
+> The `value`, `valueCubic`, and fractal families will align with FNL in 0.3,
+> which changes their output for a given seed. Pin `pure-noise < 0.3` if you
+> depend on seed-stable output from them.
+
 ## Usage
 
-The library exports newtypes for N-dimensional noise. Currently, these are just functions that accept a seed and a point in N-dimensional space. They can be arbitrarily unwrapped by with the `noiseNAt` family of functions. Since they abstract over the given seed and parameters, they can be composed with `Num` or `Fractional` methods at will with little-to-no performance cost.
+The library provides composable noise functions. `Noise2` and `Noise3` are type
+aliases for 2D and 3D noise. Noise functions can be composed transparently using
+standard operators with minimal performance cost.
 
-Noise values are generally clamped to `[-1, 1]`, although some noise functions may occasionally produce values slightly outside this range.
+Noise values are generally clamped to `[-1, 1]`, although some noise functions
+may occasionally produce values slightly outside this range.
 
+### Basic Example
+
 ```haskell
 import Numeric.Noise qualified as Noise
 
-myNoise2 :: (RealFrac a) => Seed -> a -> a -> a
+-- Compose multiple noise sources
+myNoise2 :: (RealFrac a) => Noise.Seed -> a -> a -> a
 myNoise2 =
   let fractalConfig = Noise.defaultFractalConfig
-  in Noise.noise2At $
-      Noise.fractal2 fractalConfig ((perlin2 + superSimplex2) / 2)
+      combined = (Noise.perlin2 + Noise.superSimplex2) / 2
+  in Noise.noise2At $ Noise.fractal2 fractalConfig combined
 ```
 
+### Advanced Features
+
+The library's unified `Noise p v` type enables powerful composition patterns:
+
+#### Complex Compositions
+
+The `Monad` instance is useful to create noise that depends on other noise values:
+
+```haskell
+-- Use one noise function's output to modulate another
+complexNoise :: Noise.Noise2 Float
+complexNoise = do
+  baseNoise <- Noise.perlin2
+  detailNoise <- Noise.next2 Noise.superSimplex2
+  -- Blend based on base noise: smooth areas get less detail
+  pure $ baseNoise * 0.7 + detailNoise * (0.3 * (1 + baseNoise) / 2)
+```
+
+This is especially useful for creating organic, varied terrain where one noise pattern
+influences the characteristics of another.
+
+#### 1D Noise via Slicing
+
+Generate 1D noise by slicing higher-dimensional noise at a fixed coordinate:
+
+```haskell
+-- Create 1D noise by fixing one dimension
+noise1d :: Noise.Noise1 Float
+noise1d = Noise.sliceY2 0.0 Noise.perlin2
+
+-- Evaluate at a point
+value = Noise.noise1At noise1d seed 5.0
+```
+
+**Coordinate Transformation:**
+
+Scale, rotate, or warp the coordinate space:
+
+```haskell
+-- Double the frequency
+scaled = Noise.warp (\(x, y) -> (x * 2, y * 2)) Noise.perlin2
+
+-- Rotate 45 degrees
+rotated = Noise.warp (\(x, y) ->
+  let a = pi / 4
+  in (x * cos a - y * sin a, x * sin a + y * cos a)) Noise.perlin2
+```
+
+#### Layering Independent Noise
+
+Use `reseed` or `next2`/`next3` to create independent layers:
+
+```haskell
+layered = (Noise.perlin2 + Noise.next2 Noise.perlin2) / 2
+```
+
 More examples can be found in `bench` and `demo`.
 
+#### Domain Warping
+
+Domain warping uses one noise function to distort the coordinate space of another,
+creating organic, flowing patterns ideal for terrain, clouds, and natural textures:
+
+```haskell
+domainWarped :: Noise.Noise2 Float
+domainWarped = do
+  -- Generate 3D fractal for warp offsets
+  let warpNoise = Noise.fractal3 Noise.defaultFractalConfig{Noise.octaves = 5} Noise.perlin3
+  -- Sample 3D noise at different slices to create warp offsets
+  warpX <- Noise.sliceX3 0.0 warpNoise  -- Samples at (0, x, y)
+  warpY <- Noise.sliceY3 0.0 warpNoise  -- Samples at (x, 0, y)
+  -- Apply warping to base noise coordinates
+  Noise.warp (\(x, y) -> (x + 30 * warpX, y + 30 * warpY))
+    $ Noise.fractal2 Noise.defaultFractalConfig{Noise.octaves = 5} Noise.openSimplex2
+```
+
+![Domain Warped Noise](https://raw.githubusercontent.com/jtnuttall/pure-noise/main/demo/images/domain-warp.png)
+
+See the [demo app](demo/) for an interactive version with adjustable parameters.
+
 ## Performance notes
 
-- This library benefits considerably from compilation with the LLVM backend (`-fllvm`). Benchmarks suggest a ~50-80% difference depending on the kind of noise.
+- In single-threaded scenarios with LLVM enabled, this library reaches
+  **roughly 70-100% of C++ FastNoiseLite throughput at random access, with 2D
+  cellular noise ~7% faster than C++**. Grid-coherent workloads measure lower
+  for the simplex family. These numbers are measured against an optimized
+  FNL build (AVX2+FMA, FP contraction on).
+- This library performs significantly better under the LLVM backend
+  (`-fllvm`); the native code generator is not recommended where generation
+  speed is a real concern.
+- See the [benchmark README](https://github.com/jtnuttall/pure-noise/blob/main/bench/README.md)
+  for per-algorithm, per-workload results and methodology.
 
-## Benchmarks
+### Recommended build flags
 
-### Results
+#### Native optimization flags for the library
 
-Measured by values / second generated by the noise functions. These results come from a benchmark with `-fllvm` enabled.
+For the library itself, copy `cabal.project.local.template` into your project
+(`+optimize` is on by default; `+mfma +mavx` are safe on modern x86-64).
 
-All results are for `Float`s.
+For bulk generation, prefer parallel evaluation via `massiv`.
 
-There's inevitably some noise in the measurements because all of the results are forced into an unboxed vector.
+#### Fused multiply add
 
-#### 2D
+For the fastest downstream executables, compile the modules that _call_ the
+noise functions (the kernels inline into your code) with:
 
-| name          | values / second |
-| ------------- | --------------- |
-| value2        | 157_347_680     |
-| perlin2       | 129_541_747     |
-| openSimplex2  | 64_758_006      |
-| superSimplex2 | 64_072_639      |
-| valueCubic2   | 52_110_819      |
-| cellular2     | 15_743_434      |
+```
+-fllvm -mavx -mfma -optlc-fp-contract=fast
+```
 
-#### 3D
+> [!WARNING]
+>
+> 1. Results differ from a build without fma fusion by a few ULP.
+> 2. Fusion decisions may vary across LLVM versions.
+>    Skip this flag if you need bit-identical output across builds/toolchains.
+> 3. You must use `-fllvm` to use this flag. It has no effect on the native
+>    code generator.
 
-| name        | values / second |
-| ----------- | --------------- |
-| value3      | 85_438_023      |
-| perlin3     | 56_830_482      |
-| valueCubic3 | 15_559_523      |
+`-optlc-fp-contract=fast` lets LLVM fuse multiply-add chains into FMA
+instructions, an optimization modern C++ compilers apply by default. This
+gives a ~5-15% improvement on these kernels in testing.
 
+### Parallel noise generation
+
+This library integrates well with [massiv](https://hackage.haskell.org/package/massiv)
+for parallel computation. Parallel evaluation reaches roughly 6-9x
+single-threaded throughput on a 14-core machine in pinned-clock measurements.
+
+> [!IMPORTANT]
+>
+> Massiv integration is the recommended approach for generating large noise
+> textures or datasets.
+
+### Benchmarks
+
+#### Results
+
+Measured by values / second generated by the noise functions, in the
+`llvm-bench` configuration (LLVM backend + FP contraction), on an i7-1370P
+**pinned at 1.9 GHz** for measurement stability —
+
+Absolute figures scale with CPU clock. The FastNoiseLite ratios are intended
+to be clock-invariant.
+
+There's inevitably some noise in the measurements because the results are forced
+into an unboxed vector.
+
+> [!NOTE]
+>
+> These numbers are lower than the initial release because they were re-run on a
+> slower processor. Order-of-magnitude/comparative difference remains reasonably
+> stable. See the benchmark README for details.
+
+##### 2D
+
+| name          | Float (values/sec) | Double (values/sec) |
+| ------------- | ------------------ | ------------------- |
+| value2        | 64_407_126         | 68_260_653          |
+| perlin2       | 61_301_663         | 65_143_707          |
+| openSimplex2  | 25_982_291         | 27_045_472          |
+| valueCubic2   | 22_743_642         | 23_403_842          |
+| superSimplex2 | 17_167_069         | 17_762_669          |
+| cellular2     | 16_025_950         | 16_007_044          |
+
+##### 3D
+
+| name          | Float (values/sec) | Double (values/sec) |
+| ------------- | ------------------ | ------------------- |
+| value3        | 34_673_623         | 35_929_146          |
+| perlin3       | 29_325_590         | 30_432_482          |
+| openSimplex3  | 10_975_857         | 10_922_644          |
+| superSimplex3 | 9_232_128          | 9_166_843           |
+| valueCubic3   | 7_453_365          | 7_278_612           |
+| cellular3     | 5_238_497          | 5_061_911           |
+
 ## Examples
 
-There's an interactive [demo app](demo/README.md) in the `demo` directory.
+There's an interactive [demo app](https://github.com/jtnuttall/pure-noise/tree/main/demo) in the `demo` directory.
 
-_OpenSimplex2_
+### OpenSimplex2
 
-![OpenSimplex2](demo/images/opensimplex.png)
-![OpenSimplex2 ridged](demo/images/opensimplex-ridged.png)
+![OpenSimplex2](https://raw.githubusercontent.com/jtnuttall/pure-noise/main/demo/images/opensimplex.png)
+![OpenSimplex2 ridged](https://raw.githubusercontent.com/jtnuttall/pure-noise/main/demo/images/opensimplex-ridged.png)
 
-_Perlin_
+### Perlin
 
-![Perlin fBm](demo/images/perlin-fbm.png)
+![Perlin fBm](https://raw.githubusercontent.com/jtnuttall/pure-noise/main/demo/images/perlin-fbm.png)
 
-_Cellular_
+### Cellular
 
-![value](demo/images/cell-value.png)
-![distance2add](demo/images/cell-d2.png)
+![value](https://raw.githubusercontent.com/jtnuttall/pure-noise/main/demo/images/cell-value.png)
+![distance2add](https://raw.githubusercontent.com/jtnuttall/pure-noise/main/demo/images/cell-d2.png)
diff --git a/bench/Bench.hs b/bench/Bench.hs
--- a/bench/Bench.hs
+++ b/bench/Bench.hs
@@ -1,295 +1,457 @@
 import BenchLib
+import Data.Massiv.Array qualified as MA
 import Data.Typeable
 import Data.Vector.Unboxed qualified as U
 import Numeric.Noise
-import Numeric.Noise.Internal (const2, const3)
-import System.Random.MWC qualified as MWC
+import System.Random.Stateful (StatefulGen, UniformRange, newAtomicGenM, newStdGen, uniformRM)
 
 main :: IO ()
 main = do
   let sz = 1_000_000
-      seed = 1337
       octaves = 8
+      massivW = 1_000
+      massivH = 1_000
   defaultMain
     [ bgroup
         "2D"
-        ( baseline2 seed sz
-            <> benchPerlin2 seed octaves sz
-            <> benchOpenSimplex2 seed octaves sz
-            <> benchOpenSimplexSmooth2 seed octaves sz
-            <> benchValue2 seed octaves sz
-            <> benchValueCubic2 seed octaves sz
-            <> benchCombo2 seed octaves sz
-            <> benchCellular2 seed octaves sz
+        ( baseline2 sz
+            <> benchPerlin2 octaves sz
+            <> benchOpenSimplex2 octaves sz
+            <> benchOpenSimplexSmooth2 octaves sz
+            <> benchValue2 octaves sz
+            <> benchValueCubic2 octaves sz
+            <> benchCombo2 octaves sz
+            <> benchCellular2 octaves sz
         )
     , bgroup
         "3D"
-        ( baseline3 seed sz
-            <> benchPerlin3 seed octaves sz
-            <> benchValue3 seed octaves sz
-            <> benchValueCubic3 seed octaves sz
+        ( baseline3 sz
+            <> benchPerlin3 octaves sz
+            <> benchOpenSimplex3 octaves sz
+            <> benchSuperSimplex3 octaves sz
+            <> benchValue3 octaves sz
+            <> benchValueCubic3 octaves sz
+            <> benchCellular3 sz
         )
+    , bgroup
+        "2D massiv"
+        ( benchMassivBase2 massivW massivH
+            <> benchMassivFractal2 octaves massivW massivH
+        )
     ]
 
-label :: (Typeable a) => String -> Int -> Seed -> Proxy a -> String
-label lbl sz seed px =
+label :: (Typeable a) => String -> Int -> Proxy a -> String
+label lbl sz px =
   let lbl' = case lbl of
         "" -> ""
         v -> v <> ": "
-   in lbl' <> showsTypeRep (typeRep px) "" <> "[seed=" <> show seed <> "] x" <> show sz
+   in lbl' <> showsTypeRep (typeRep px) "" <> " x" <> show sz
 
-createEnv2 :: forall a. (U.Unbox a, MWC.UniformRange a, RealFrac a) => Int -> IO (U.Vector (a, a))
+-- most of these functions zero at whole numbers and can short-circuit,
+-- so a random offset should give a better signal of real world performance
+generate2DCoords
+  :: ( UniformRange a
+     , RealFrac a
+     , StatefulGen g IO
+     )
+  => g
+  -> Int
+  -> Int
+  -> IO (a, a)
+generate2DCoords g i j = do
+  offsetX <- uniformRM (0.00001, 0.99999) g
+  offsetY <- uniformRM (0.00001, 0.99999) g
+  let r = fromIntegral i
+      c = fromIntegral j
+
+  pure (r + offsetX, c + offsetY)
+{-# INLINE generate2DCoords #-}
+
+createEnv2 :: forall a. (U.Unbox a, UniformRange a, RealFrac a) => Int -> IO (Seed, U.Vector (a, a))
 createEnv2 sz = do
-  g <- MWC.createSystemRandom
-  U.generateM sz $ \i -> do
-    -- most of these functions zero at whole numbers and can short-circuit,
-    -- so a random offset should give a better signal of real world performance
-    offset <- MWC.uniformRM (0.00001, 0.99999) g
-    pure $
-      let r = fromIntegral $ i `div` (sz `div` 2)
-          c = fromIntegral $ i `mod` (sz `div` 2)
-       in (r + offset, c + offset)
+  g <- newAtomicGenM =<< newStdGen
+  seed <- uniformRM (minBound, maxBound) g
+  v <- U.generateM sz $ \i ->
+    generate2DCoords
+      g
+      (i `div` (sz `div` 2))
+      (i `mod` (sz `div` 2))
+  pure (seed, v)
 {-# INLINE createEnv2 #-}
 
 benchMany2
   :: forall a
-   . (Typeable a, MWC.UniformRange a, U.Unbox a, RealFrac a)
+   . (Typeable a, UniformRange a, U.Unbox a, RealFrac a)
   => String
   -> Int
-  -> Seed
   -> Noise2 a
   -> Benchmark
-benchMany2 lbl sz seed f =
-  env (createEnv2 sz) $ \ ~v ->
-    bench (label lbl sz seed (Proxy @(U.Vector a))) $
+benchMany2 lbl sz f =
+  env (createEnv2 sz) $ \ ~(seed, v) ->
+    bench (label lbl sz (Proxy @(U.Vector a))) $
       nf (U.map (uncurry (noise2At f seed))) v
 {-# INLINE benchMany2 #-}
 
-baseline2 :: Seed -> Int -> [Benchmark]
-baseline2 seed sz =
+baseline2 :: Int -> [Benchmark]
+baseline2 sz =
   [ bgroup
       "baseline2"
-      [ benchMany2 @Float "" sz seed (const2 1)
-      , benchMany2 @Double "" sz seed (const2 2)
+      [ benchMany2 @Float "" sz (const2 1)
+      , benchMany2 @Double "" sz (const2 2)
       ]
   ]
-{-# INLINE baseline2 #-}
 
-benchPerlin2 :: Seed -> Int -> Int -> [Benchmark]
-benchPerlin2 seed octaves sz =
+benchPerlin2 :: Int -> Int -> [Benchmark]
+benchPerlin2 octaves sz =
   [ bgroup
       "perlin2"
-      [ benchMany2 @Float "" sz seed perlin2
-      , benchMany2 @Double "" sz seed perlin2
-      , benchMany2 @Float "fractal" sz seed (fractal2 defaultFractalConfig{octaves} perlin2)
-      , benchMany2 @Double "fractal" sz seed (fractal2 defaultFractalConfig{octaves} perlin2)
-      , benchMany2 @Float "ridged" sz seed (ridged2 defaultFractalConfig{octaves} perlin2)
-      , benchMany2 @Double "ridged" sz seed (ridged2 defaultFractalConfig{octaves} perlin2)
-      , benchMany2 @Float "billow" sz seed (billow2 defaultFractalConfig{octaves} perlin2)
-      , benchMany2 @Double "billow" sz seed (billow2 defaultFractalConfig{octaves} perlin2)
-      , benchMany2 @Float "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength perlin2)
-      , benchMany2 @Double "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength perlin2)
+      [ benchMany2 @Float "" sz perlin2
+      , benchMany2 @Double "" sz perlin2
+      , benchMany2 @Float "fractal" sz (fractal2 defaultFractalConfig{octaves} perlin2)
+      , benchMany2 @Double "fractal" sz (fractal2 defaultFractalConfig{octaves} perlin2)
+      , benchMany2 @Float "ridged" sz (ridged2 defaultFractalConfig{octaves} perlin2)
+      , benchMany2 @Double "ridged" sz (ridged2 defaultFractalConfig{octaves} perlin2)
+      , benchMany2 @Float "billow" sz (billow2 defaultFractalConfig{octaves} perlin2)
+      , benchMany2 @Double "billow" sz (billow2 defaultFractalConfig{octaves} perlin2)
+      , benchMany2 @Float "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength perlin2)
+      , benchMany2 @Double "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength perlin2)
       ]
   ]
-{-# INLINE benchPerlin2 #-}
 
-benchOpenSimplex2 :: Seed -> Int -> Int -> [Benchmark]
-benchOpenSimplex2 seed octaves sz =
+benchOpenSimplex2 :: Int -> Int -> [Benchmark]
+benchOpenSimplex2 octaves sz =
   [ bgroup
       "openSimplex2"
-      [ benchMany2 @Float "" sz seed openSimplex2
-      , benchMany2 @Double "" sz seed openSimplex2
-      , benchMany2 @Float "fractal" sz seed (fractal2 defaultFractalConfig{octaves} openSimplex2)
-      , benchMany2 @Double "fractal" sz seed (fractal2 defaultFractalConfig{octaves} openSimplex2)
-      , benchMany2 @Float "ridged" sz seed (ridged2 defaultFractalConfig{octaves} openSimplex2)
-      , benchMany2 @Double "ridged" sz seed (ridged2 defaultFractalConfig{octaves} openSimplex2)
-      , benchMany2 @Float "billow" sz seed (billow2 defaultFractalConfig{octaves} openSimplex2)
-      , benchMany2 @Double "billow" sz seed (billow2 defaultFractalConfig{octaves} openSimplex2)
-      , benchMany2 @Float "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength openSimplex2)
-      , benchMany2 @Double "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength openSimplex2)
+      [ benchMany2 @Float "" sz openSimplex2
+      , benchMany2 @Double "" sz openSimplex2
+      , benchMany2 @Float "fractal" sz (fractal2 defaultFractalConfig{octaves} openSimplex2)
+      , benchMany2 @Double "fractal" sz (fractal2 defaultFractalConfig{octaves} openSimplex2)
+      , benchMany2 @Float "ridged" sz (ridged2 defaultFractalConfig{octaves} openSimplex2)
+      , benchMany2 @Double "ridged" sz (ridged2 defaultFractalConfig{octaves} openSimplex2)
+      , benchMany2 @Float "billow" sz (billow2 defaultFractalConfig{octaves} openSimplex2)
+      , benchMany2 @Double "billow" sz (billow2 defaultFractalConfig{octaves} openSimplex2)
+      , benchMany2 @Float "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength openSimplex2)
+      , benchMany2 @Double "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength openSimplex2)
       ]
   ]
-{-# INLINE benchOpenSimplex2 #-}
 
-benchOpenSimplexSmooth2 :: Seed -> Int -> Int -> [Benchmark]
-benchOpenSimplexSmooth2 seed octaves sz =
+benchOpenSimplexSmooth2 :: Int -> Int -> [Benchmark]
+benchOpenSimplexSmooth2 octaves sz =
   [ bgroup
       "superSimplex2"
-      [ benchMany2 @Float "" sz seed superSimplex2
-      , benchMany2 @Double "" sz seed superSimplex2
-      , benchMany2 @Float "fractal" sz seed (fractal2 defaultFractalConfig{octaves} superSimplex2)
-      , benchMany2 @Double "fractal" sz seed (fractal2 defaultFractalConfig{octaves} superSimplex2)
-      , benchMany2 @Float "ridged" sz seed (ridged2 defaultFractalConfig{octaves} superSimplex2)
-      , benchMany2 @Double "ridged" sz seed (ridged2 defaultFractalConfig{octaves} superSimplex2)
-      , benchMany2 @Float "billow" sz seed (billow2 defaultFractalConfig{octaves} superSimplex2)
-      , benchMany2 @Double "billow" sz seed (billow2 defaultFractalConfig{octaves} superSimplex2)
-      , benchMany2 @Float "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength superSimplex2)
-      , benchMany2 @Double "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength superSimplex2)
+      [ benchMany2 @Float "" sz superSimplex2
+      , benchMany2 @Double "" sz superSimplex2
+      , benchMany2 @Float "fractal" sz (fractal2 defaultFractalConfig{octaves} superSimplex2)
+      , benchMany2 @Double "fractal" sz (fractal2 defaultFractalConfig{octaves} superSimplex2)
+      , benchMany2 @Float "ridged" sz (ridged2 defaultFractalConfig{octaves} superSimplex2)
+      , benchMany2 @Double "ridged" sz (ridged2 defaultFractalConfig{octaves} superSimplex2)
+      , benchMany2 @Float "billow" sz (billow2 defaultFractalConfig{octaves} superSimplex2)
+      , benchMany2 @Double "billow" sz (billow2 defaultFractalConfig{octaves} superSimplex2)
+      , benchMany2 @Float "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength superSimplex2)
+      , benchMany2 @Double "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength superSimplex2)
       ]
   ]
-{-# INLINE benchOpenSimplexSmooth2 #-}
 
-benchValue2 :: Seed -> Int -> Int -> [Benchmark]
-benchValue2 seed octaves sz =
+benchValue2 :: Int -> Int -> [Benchmark]
+benchValue2 octaves sz =
   [ bgroup
       "value2"
-      [ benchMany2 @Float "" sz seed value2
-      , benchMany2 @Double "" sz seed value2
-      , benchMany2 @Float "fractal" sz seed (fractal2 defaultFractalConfig{octaves} value2)
-      , benchMany2 @Double "fractal" sz seed (fractal2 defaultFractalConfig{octaves} value2)
-      , benchMany2 @Float "ridged" sz seed (ridged2 defaultFractalConfig{octaves} value2)
-      , benchMany2 @Double "ridged" sz seed (ridged2 defaultFractalConfig{octaves} value2)
-      , benchMany2 @Float "billow" sz seed (billow2 defaultFractalConfig{octaves} value2)
-      , benchMany2 @Double "billow" sz seed (billow2 defaultFractalConfig{octaves} value2)
-      , benchMany2 @Float "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength value2)
-      , benchMany2 @Double "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength value2)
+      [ benchMany2 @Float "" sz value2
+      , benchMany2 @Double "" sz value2
+      , benchMany2 @Float "fractal" sz (fractal2 defaultFractalConfig{octaves} value2)
+      , benchMany2 @Double "fractal" sz (fractal2 defaultFractalConfig{octaves} value2)
+      , benchMany2 @Float "ridged" sz (ridged2 defaultFractalConfig{octaves} value2)
+      , benchMany2 @Double "ridged" sz (ridged2 defaultFractalConfig{octaves} value2)
+      , benchMany2 @Float "billow" sz (billow2 defaultFractalConfig{octaves} value2)
+      , benchMany2 @Double "billow" sz (billow2 defaultFractalConfig{octaves} value2)
+      , benchMany2 @Float "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength value2)
+      , benchMany2 @Double "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength value2)
       ]
   ]
-{-# INLINE benchValue2 #-}
 
-benchValueCubic2 :: Seed -> Int -> Int -> [Benchmark]
-benchValueCubic2 seed octaves sz =
+benchValueCubic2 :: Int -> Int -> [Benchmark]
+benchValueCubic2 octaves sz =
   [ bgroup
       "valueCubic2"
-      [ benchMany2 @Float "" sz seed valueCubic2
-      , benchMany2 @Double "" sz seed valueCubic2
-      , benchMany2 @Float "fractal" sz seed (fractal2 defaultFractalConfig{octaves} valueCubic2)
-      , benchMany2 @Double "fractal" sz seed (fractal2 defaultFractalConfig{octaves} valueCubic2)
-      , benchMany2 @Float "ridged" sz seed (ridged2 defaultFractalConfig{octaves} valueCubic2)
-      , benchMany2 @Double "ridged" sz seed (ridged2 defaultFractalConfig{octaves} valueCubic2)
-      , benchMany2 @Float "billow" sz seed (billow2 defaultFractalConfig{octaves} valueCubic2)
-      , benchMany2 @Double "billow" sz seed (billow2 defaultFractalConfig{octaves} valueCubic2)
-      , benchMany2 @Float "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic2)
-      , benchMany2 @Double "pingPong" sz seed (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic2)
+      [ benchMany2 @Float "" sz valueCubic2
+      , benchMany2 @Double "" sz valueCubic2
+      , benchMany2 @Float "fractal" sz (fractal2 defaultFractalConfig{octaves} valueCubic2)
+      , benchMany2 @Double "fractal" sz (fractal2 defaultFractalConfig{octaves} valueCubic2)
+      , benchMany2 @Float "ridged" sz (ridged2 defaultFractalConfig{octaves} valueCubic2)
+      , benchMany2 @Double "ridged" sz (ridged2 defaultFractalConfig{octaves} valueCubic2)
+      , benchMany2 @Float "billow" sz (billow2 defaultFractalConfig{octaves} valueCubic2)
+      , benchMany2 @Double "billow" sz (billow2 defaultFractalConfig{octaves} valueCubic2)
+      , benchMany2 @Float "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic2)
+      , benchMany2 @Double "pingPong" sz (pingPong2 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic2)
       ]
   ]
-{-# INLINE benchValueCubic2 #-}
 
-benchCombo2 :: Seed -> Int -> Int -> [Benchmark]
-benchCombo2 seed octaves sz =
+benchCombo2 :: Int -> Int -> [Benchmark]
+benchCombo2 octaves sz =
   [ bgroup
       "numeric combination"
-      [ benchMany2 @Float "perlin * opensimplex/2" sz seed $
+      [ benchMany2 @Float "perlin * opensimplex/2" sz $
           openSimplex2 / 2 * perlin2
-      , benchMany2 @Float "(4 * perlin) / 4" sz seed $
+      , benchMany2 @Float "(4 * perlin) / 4" sz $
           4 * perlin2 / 4
-      , benchMany2 @Float "(perlin + perlin + perlin + perlin) / 4" sz seed $
+      , benchMany2 @Float "(perlin + perlin + perlin + perlin) / 4" sz $
           (perlin2 + perlin2 + perlin2 + perlin2) / 4
-      , benchMany2 @Float "fractal (perlin * opensimplex/2)" sz seed $
+      , benchMany2 @Float "fractal (perlin * opensimplex/2)" sz $
           fractal2 defaultFractalConfig{octaves} (openSimplex2 / 2 * perlin2)
-      , benchMany2 @Float "fractal perlin * fractal opensimplex" sz seed $
+      , benchMany2 @Float "fractal perlin * fractal opensimplex" sz $
           fractal2 defaultFractalConfig{octaves} perlin2
             * fractal2 defaultFractalConfig{octaves} openSimplex2
       ]
   ]
-{-# INLINE benchCombo2 #-}
 
-benchCellular2 :: Seed -> Int -> Int -> [Benchmark]
-benchCellular2 seed _ sz =
+benchCellular2 :: Int -> Int -> [Benchmark]
+benchCellular2 _ sz =
   [ bgroup
       "cellular2"
-      ( benches @Float Proxy
-          <> benches @Double Proxy
-      )
+      [ benchMany2 @Float
+          "DistEuclidean CellValue"
+          sz
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = CellValue})
+      , benchMany2 @Float
+          "DistEuclidean Distance2Add"
+          sz
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance2Add})
+      , benchMany2 @Float
+          "DistManhattan CellValue"
+          sz
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistManhattan, cellularResult = CellValue})
+      , benchMany2 @Float
+          "DistManhattan Distance2Add"
+          sz
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistManhattan, cellularResult = Distance2Add})
+      , benchMany2 @Double
+          "DistEuclidean CellValue"
+          sz
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = CellValue})
+      , benchMany2 @Double
+          "DistEuclidean Distance2Add"
+          sz
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance2Add})
+      , benchMany2 @Double
+          "DistManhattan CellValue"
+          sz
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistManhattan, cellularResult = CellValue})
+      , benchMany2 @Double
+          "DistManhattan Distance2Add"
+          sz
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistManhattan, cellularResult = Distance2Add})
+      ]
   ]
- where
-  benches
-    :: forall a. (Typeable a, MWC.UniformRange a, U.Unbox a, RealFrac a, Floating a) => Proxy a -> [Benchmark]
-  benches _ =
-    [ benchMany2 @a (show d <> " " <> show r) sz seed (cellular2 config)
-    | d <- [DistEuclidean]
-    , r <- [CellValue, Distance2Add]
-    , let config = defaultCellularConfig{cellularDistanceFn = d, cellularResult = r}
-    ]
-  {-# INLINE benches #-}
-{-# INLINE benchCellular2 #-}
 
-createEnv3 :: forall a m. (Monad m, U.Unbox a, Num a) => Int -> m (U.Vector (a, a, a))
+-- offsets are drawn per element (like createEnv2) and the strides are
+-- independent per axis; the previous version drew one offset triple and
+-- collapsed the index math to ~4 distinct points
+createEnv3 :: (U.Unbox a, UniformRange a, RealFrac a) => Int -> IO (Seed, U.Vector (a, a, a))
 createEnv3 sz = do
-  !ixs <- U.generateM sz $ \i ->
-    pure $
-      let d = sz `div` 3
-          !x = fromIntegral $ i `div` d `mod` d
-          !y = fromIntegral $ i `div` (d * d)
-          !z = fromIntegral $ i `div` d
-       in (x, y, z)
-  pure ixs
+  g <- newAtomicGenM =<< newStdGen
+  seed <- uniformRM (minBound, maxBound) g
+  let d = ceiling (fromIntegral sz ** (1 / 3) :: Double)
+  !ixs <- U.generateM sz $ \i -> do
+    offsetX <- uniformRM (0.00001, 0.99999) g
+    offsetY <- uniformRM (0.00001, 0.99999) g
+    offsetZ <- uniformRM (0.00001, 0.99999) g
+    let !x = fromIntegral (i `mod` d)
+        !y = fromIntegral ((i `div` d) `mod` d)
+        !z = fromIntegral (i `div` (d * d))
+    pure (x + offsetX, y + offsetY, z + offsetZ)
+  pure (seed, ixs)
 {-# INLINE createEnv3 #-}
 
 benchMany3
   :: forall a
-   . (Typeable a, RealFrac a, U.Unbox a)
+   . (Typeable a, UniformRange a, RealFrac a, U.Unbox a)
   => String
   -> Int
-  -> Seed
   -> Noise3 a
   -> Benchmark
-benchMany3 lbl sz seed f =
-  env (createEnv3 sz) $ \ ~v ->
-    bench (label lbl sz seed (Proxy @(U.Vector a))) $
+benchMany3 lbl sz f =
+  env (createEnv3 sz) $ \ ~(seed, v) ->
+    bench (label lbl sz (Proxy @(U.Vector a))) $
       nf (U.map (\(x, y, z) -> noise3At f seed x y z)) v
 {-# INLINE benchMany3 #-}
 
-baseline3 :: Seed -> Int -> [Benchmark]
-baseline3 seed sz =
+baseline3 :: Int -> [Benchmark]
+baseline3 sz =
   [ bgroup
       "baseline3"
-      [ benchMany3 @Float "" sz seed (const3 1)
-      , benchMany3 @Double "" sz seed (const3 2)
+      [ benchMany3 @Float "" sz (const3 1)
+      , benchMany3 @Double "" sz (const3 2)
       ]
   ]
-{-# INLINE baseline3 #-}
 
-benchPerlin3 :: Seed -> Int -> Int -> [Benchmark]
-benchPerlin3 seed octaves sz =
+benchPerlin3 :: Int -> Int -> [Benchmark]
+benchPerlin3 octaves sz =
   [ bgroup
       "perlin3"
-      [ benchMany3 @Float "" sz seed perlin3
-      , benchMany3 @Double "" sz seed perlin3
-      , benchMany3 @Float "fractal" sz seed (fractal3 defaultFractalConfig{octaves} perlin3)
-      , benchMany3 @Double "fractal" sz seed (fractal3 defaultFractalConfig{octaves} perlin3)
-      , benchMany3 @Float "ridged" sz seed (ridged3 defaultFractalConfig{octaves} perlin3)
-      , benchMany3 @Double "ridged" sz seed (ridged3 defaultFractalConfig{octaves} perlin3)
-      , benchMany3 @Float "billow" sz seed (billow3 defaultFractalConfig{octaves} perlin3)
-      , benchMany3 @Double "billow" sz seed (billow3 defaultFractalConfig{octaves} perlin3)
-      , benchMany3 @Float "pingPong" sz seed (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength perlin3)
-      , benchMany3 @Double "pingPong" sz seed (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength perlin3)
+      [ benchMany3 @Float "" sz perlin3
+      , benchMany3 @Double "" sz perlin3
+      , benchMany3 @Float "fractal" sz (fractal3 defaultFractalConfig{octaves} perlin3)
+      , benchMany3 @Double "fractal" sz (fractal3 defaultFractalConfig{octaves} perlin3)
+      , benchMany3 @Float "ridged" sz (ridged3 defaultFractalConfig{octaves} perlin3)
+      , benchMany3 @Double "ridged" sz (ridged3 defaultFractalConfig{octaves} perlin3)
+      , benchMany3 @Float "billow" sz (billow3 defaultFractalConfig{octaves} perlin3)
+      , benchMany3 @Double "billow" sz (billow3 defaultFractalConfig{octaves} perlin3)
+      , benchMany3 @Float "pingPong" sz (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength perlin3)
+      , benchMany3 @Double "pingPong" sz (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength perlin3)
       ]
   ]
-{-# INLINE benchPerlin3 #-}
 
-benchValue3 :: Seed -> Int -> Int -> [Benchmark]
-benchValue3 seed octaves sz =
+benchOpenSimplex3 :: Int -> Int -> [Benchmark]
+benchOpenSimplex3 octaves sz =
   [ bgroup
+      "openSimplex3"
+      [ benchMany3 @Float "" sz openSimplex3
+      , benchMany3 @Double "" sz openSimplex3
+      , benchMany3 @Float "fractal" sz (fractal3 defaultFractalConfig{octaves} openSimplex3)
+      , benchMany3 @Double "fractal" sz (fractal3 defaultFractalConfig{octaves} openSimplex3)
+      ]
+  ]
+
+benchSuperSimplex3 :: Int -> Int -> [Benchmark]
+benchSuperSimplex3 octaves sz =
+  [ bgroup
+      "superSimplex3"
+      [ benchMany3 @Float "" sz superSimplex3
+      , benchMany3 @Double "" sz superSimplex3
+      , benchMany3 @Float "fractal" sz (fractal3 defaultFractalConfig{octaves} superSimplex3)
+      , benchMany3 @Double "fractal" sz (fractal3 defaultFractalConfig{octaves} superSimplex3)
+      ]
+  ]
+
+benchCellular3 :: Int -> [Benchmark]
+benchCellular3 sz =
+  [ bgroup
+      "cellular3"
+      [ benchMany3 @Float
+          "DistEuclidean CellValue"
+          sz
+          (cellular3 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = CellValue})
+      , benchMany3 @Float
+          "DistEuclidean Distance2Add"
+          sz
+          (cellular3 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance2Add})
+      , benchMany3 @Double
+          "DistEuclidean CellValue"
+          sz
+          (cellular3 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = CellValue})
+      , benchMany3 @Double
+          "DistEuclidean Distance2Add"
+          sz
+          (cellular3 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance2Add})
+      ]
+  ]
+
+benchValue3 :: Int -> Int -> [Benchmark]
+benchValue3 octaves sz =
+  [ bgroup
       "value3"
-      [ benchMany3 @Float "" sz seed value3
-      , benchMany3 @Double "" sz seed value3
-      , benchMany3 @Float "fractal" sz seed (fractal3 defaultFractalConfig{octaves} value3)
-      , benchMany3 @Double "fractal" sz seed (fractal3 defaultFractalConfig{octaves} value3)
-      , benchMany3 @Float "ridged" sz seed (ridged3 defaultFractalConfig{octaves} value3)
-      , benchMany3 @Double "ridged" sz seed (ridged3 defaultFractalConfig{octaves} value3)
-      , benchMany3 @Float "billow" sz seed (billow3 defaultFractalConfig{octaves} value3)
-      , benchMany3 @Double "billow" sz seed (billow3 defaultFractalConfig{octaves} value3)
-      , benchMany3 @Float "pingPong" sz seed (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength value3)
-      , benchMany3 @Double "pingPong" sz seed (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength value3)
+      [ benchMany3 @Float "" sz value3
+      , benchMany3 @Double "" sz value3
+      , benchMany3 @Float "fractal" sz (fractal3 defaultFractalConfig{octaves} value3)
+      , benchMany3 @Double "fractal" sz (fractal3 defaultFractalConfig{octaves} value3)
+      , benchMany3 @Float "ridged" sz (ridged3 defaultFractalConfig{octaves} value3)
+      , benchMany3 @Double "ridged" sz (ridged3 defaultFractalConfig{octaves} value3)
+      , benchMany3 @Float "billow" sz (billow3 defaultFractalConfig{octaves} value3)
+      , benchMany3 @Double "billow" sz (billow3 defaultFractalConfig{octaves} value3)
+      , benchMany3 @Float "pingPong" sz (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength value3)
+      , benchMany3 @Double "pingPong" sz (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength value3)
       ]
   ]
-{-# INLINE benchValue3 #-}
 
-benchValueCubic3 :: Seed -> Int -> Int -> [Benchmark]
-benchValueCubic3 seed octaves sz =
+benchValueCubic3 :: Int -> Int -> [Benchmark]
+benchValueCubic3 octaves sz =
   [ bgroup
       "valueCubic3"
-      [ benchMany3 @Float "" sz seed valueCubic3
-      , benchMany3 @Double "" sz seed valueCubic3
-      , benchMany3 @Float "fractal" sz seed (fractal3 defaultFractalConfig{octaves} valueCubic3)
-      , benchMany3 @Double "fractal" sz seed (fractal3 defaultFractalConfig{octaves} valueCubic3)
-      , benchMany3 @Float "ridged" sz seed (ridged3 defaultFractalConfig{octaves} valueCubic3)
-      , benchMany3 @Double "ridged" sz seed (ridged3 defaultFractalConfig{octaves} valueCubic3)
-      , benchMany3 @Float "billow" sz seed (billow3 defaultFractalConfig{octaves} valueCubic3)
-      , benchMany3 @Double "billow" sz seed (billow3 defaultFractalConfig{octaves} valueCubic3)
-      , benchMany3 @Float "pingPong" sz seed (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic3)
-      , benchMany3 @Double "pingPong" sz seed (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic3)
+      [ benchMany3 @Float "" sz valueCubic3
+      , benchMany3 @Double "" sz valueCubic3
+      , benchMany3 @Float "fractal" sz (fractal3 defaultFractalConfig{octaves} valueCubic3)
+      , benchMany3 @Double "fractal" sz (fractal3 defaultFractalConfig{octaves} valueCubic3)
+      , benchMany3 @Float "ridged" sz (ridged3 defaultFractalConfig{octaves} valueCubic3)
+      , benchMany3 @Double "ridged" sz (ridged3 defaultFractalConfig{octaves} valueCubic3)
+      , benchMany3 @Float "billow" sz (billow3 defaultFractalConfig{octaves} valueCubic3)
+      , benchMany3 @Double "billow" sz (billow3 defaultFractalConfig{octaves} valueCubic3)
+      , benchMany3 @Float "pingPong" sz (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic3)
+      , benchMany3 @Double "pingPong" sz (pingPong3 defaultFractalConfig{octaves} defaultPingPongStrength valueCubic3)
       ]
   ]
-{-# INLINE benchValueCubic3 #-}
+
+benchMassiv2
+  :: forall a
+   . (Typeable a, U.Unbox a, RealFrac a, UniformRange a)
+  => String
+  -> Int
+  -> Int
+  -> Noise2 a
+  -> Benchmark
+benchMassiv2 lbl !w !h noiseF =
+  env
+    ( do
+        g <- newAtomicGenM =<< newStdGen
+        seed <- uniformRM (minBound, maxBound) g
+        -- This intentionally breaks the optimizer's ability to DCE. If we try to calculate
+        -- inline it seems that GHC is smart enough to figure out that the whole-number
+        -- integral points involve relatively simple code paths.
+        (arr :: MA.Array MA.U MA.Ix2 (a, a)) <-
+          MA.generateArray @MA.U MA.Par (MA.Sz2 h w) $ \(i MA.:. j) ->
+            generate2DCoords g i j
+
+        pure (seed, arr)
+    )
+    $ \ ~(seed, arr) ->
+      bench (label lbl (w * h) (Proxy @a)) $
+        nf
+          ( MA.computeP @MA.U
+              . MA.map
+                ( \(!x, !y) ->
+                    noise2At noiseF seed x y
+                )
+          )
+          arr
+{-# INLINE benchMassiv2 #-}
+
+benchMassivBase2 :: Int -> Int -> [Benchmark]
+benchMassivBase2 !w !h =
+  [ bgroup
+      "massiv base2"
+      [ benchMassiv2 @Float "perlin2" w h perlin2
+      , benchMassiv2 @Double "perlin2" w h perlin2
+      , benchMassiv2 @Float "openSimplex2" w h openSimplex2
+      , benchMassiv2 @Double "openSimplex2" w h openSimplex2
+      , benchMassiv2 @Float "superSimplex2" w h superSimplex2
+      , benchMassiv2 @Double "superSimplex2" w h superSimplex2
+      , benchMassiv2 @Float "value2" w h value2
+      , benchMassiv2 @Double "value2" w h value2
+      , benchMassiv2 @Float "valueCubic2" w h valueCubic2
+      , benchMassiv2 @Double "valueCubic2" w h valueCubic2
+      , benchMassiv2 @Float
+          "cellular2"
+          w
+          h
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = CellValue})
+      , benchMassiv2 @Double
+          "cellular2"
+          w
+          h
+          (cellular2 defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = CellValue})
+      ]
+  ]
+
+benchMassivFractal2 :: Int -> Int -> Int -> [Benchmark]
+benchMassivFractal2 octaves w h =
+  [ bgroup
+      "massiv fractal2"
+      [ benchMassiv2 @Float "perlin2 fractal" w h (fractal2 defaultFractalConfig{octaves} perlin2)
+      , benchMassiv2 @Double "perlin2 fractal" w h (fractal2 defaultFractalConfig{octaves} perlin2)
+      , benchMassiv2 @Float "value2 fractal" w h (fractal2 defaultFractalConfig{octaves} value2)
+      , benchMassiv2 @Double "value2 fractal" w h (fractal2 defaultFractalConfig{octaves} value2)
+      , benchMassiv2 @Float "openSimplex2 fractal" w h (fractal2 defaultFractalConfig{octaves} openSimplex2)
+      , benchMassiv2 @Double "openSimplex2 fractal" w h (fractal2 defaultFractalConfig{octaves} openSimplex2)
+      , benchMassiv2 @Float "superSimplex2 fractal" w h (fractal2 defaultFractalConfig{octaves} superSimplex2)
+      , benchMassiv2 @Double "superSimplex2 fractal" w h (fractal2 defaultFractalConfig{octaves} superSimplex2)
+      ]
+  ]
diff --git a/bench/BenchLib.hs b/bench/BenchLib.hs
--- a/bench/BenchLib.hs
+++ b/bench/BenchLib.hs
diff --git a/bench/fnl-compare/FnlBench.hs b/bench/fnl-compare/FnlBench.hs
new file mode 100644
--- /dev/null
+++ b/bench/fnl-compare/FnlBench.hs
@@ -0,0 +1,234 @@
+-- | Performance comparison against the vendored FastNoiseLite
+--
+-- Ratios are printed by tasty-bench's 'bcompare': each @pure-noise@ line ends
+-- with e.g. @1.05x@ = its mean time relative to the matching @fnl@ line
+-- (lower is better; 1.05x means pure-noise is 5% slower).
+--
+-- Ratios only print when the matching fnl benchmark runs in the same invocation,
+-- so filter by group (e.g. @-p \/perlin\/@), not by side.
+module Main (main) where
+
+import Control.Monad.State.Strict (evalState, state)
+import Data.Vector.Storable qualified as S
+import Foreign.C.Types (CFloat (..), CInt (..))
+import Foreign.Ptr (Ptr)
+import Numeric.Noise
+import System.Random.SplitMix (SMGen, mkSMGen, nextFloat)
+import Test.Tasty.Bench
+import Test.Tasty.Patterns.Printer (printAwkExpr)
+
+main :: IO ()
+main =
+  defaultMain (map (mapLeafBenchmarks addCompare) benchmarks)
+
+-- | Attach a bcompare ratio to every pure-noise leaf, targeting the fnl leaf
+-- in the same group (the pattern matches exactly one benchmark).
+addCompare :: [String] -> Benchmark -> Benchmark
+addCompare (leaf : path) b
+  | leaf == pnLeaf = bcompare (printAwkExpr (locateBenchmark (fnlLeaf : path))) b
+addCompare _ b = b
+
+fnlLeaf, pnLeaf :: String
+fnlLeaf = "fnl x" <> show samples
+pnLeaf = "pure-noise x" <> show samples
+
+benchmarks :: [Benchmark]
+benchmarks =
+  [ env mkEnv2 $ \ ~(grid, rand, kOne, kSmall) ->
+      bgroup
+        "2D"
+        [ algo2 grid rand kOne kSmall "value" fnlValue value2
+        , algo2 grid rand kOne kSmall "valueCubic" fnlValueCubic valueCubic2
+        , algo2 grid rand kOne kSmall "perlin" fnlPerlin perlin2
+        , algo2 grid rand kOne kSmall "openSimplex2" fnlOpenSimplex2 openSimplex2
+        , algo2 grid rand kOne kSmall "superSimplex2" fnlOpenSimplex2S superSimplex2
+        , algo2 grid rand kOne kSmall "cellular" fnlCellular (cellular2 benchCellularConfig)
+        ]
+  , env mkEnv3 $ \ ~(grid, rand, kOne, kSmall) ->
+      bgroup
+        "3D"
+        [ algo3 grid rand kOne kSmall "value" fnlValue value3
+        , algo3 grid rand kOne kSmall "valueCubic" fnlValueCubic valueCubic3
+        , algo3 grid rand kOne kSmall "perlin" fnlPerlin perlin3
+        , algo3 grid rand kOne kSmall "openSimplex2" fnlOpenSimplex2 openSimplex3
+        , algo3 grid rand kOne kSmall "superSimplex2" fnlOpenSimplex2S superSimplex3
+        , algo3 grid rand kOne kSmall "cellular" fnlCellular (cellular3 benchCellularConfig)
+        ]
+  ]
+
+algo2
+  :: (S.Vector Float, S.Vector Float)
+  -> (S.Vector Float, S.Vector Float)
+  -> Float
+  -> Float
+  -> String
+  -> CInt
+  -> Noise2 Float
+  -> Benchmark
+algo2 grid rand kOne kSmall name ty nz =
+  bgroup
+    name
+    [ bgroup "grid" (pair grid kOne)
+    , bgroup "freq001" (pair grid kSmall)
+    , bgroup "random" (pair rand kOne)
+    ]
+ where
+  pair ~(xs, ys) k =
+    [ bench fnlLeaf $ whnfIO (fnlSum2 ty k xs ys)
+    , bench pnLeaf $ whnf (\kk -> sumNoise2 nz kk xs ys) k
+    ]
+{-# INLINE algo2 #-}
+
+algo3
+  :: (S.Vector Float, S.Vector Float, S.Vector Float)
+  -> (S.Vector Float, S.Vector Float, S.Vector Float)
+  -> Float
+  -> Float
+  -> String
+  -> CInt
+  -> Noise3 Float
+  -> Benchmark
+algo3 grid rand kOne kSmall name ty nz =
+  bgroup
+    name
+    [ bgroup "grid" (pair grid kOne)
+    , bgroup "freq001" (pair grid kSmall)
+    , bgroup "random" (pair rand kOne)
+    ]
+ where
+  -- lazy pattern: see algo2
+  pair ~(xs, ys, zs) k =
+    [ bench fnlLeaf $ whnfIO (fnlSum3 ty k xs ys zs)
+    , bench pnLeaf $ whnf (\kk -> sumNoise3 nz kk xs ys zs) k
+    ]
+{-# INLINE algo3 #-}
+
+----------------------------------------------------------------------------------------------------
+-- Matched sweeps
+----------------------------------------------------------------------------------------------------
+
+sumNoise2 :: Noise2 Float -> Float -> S.Vector Float -> S.Vector Float -> Float
+sumNoise2 nz k xs ys = go 0 0
+ where
+  !n = S.length xs
+  go !i !acc
+    | i >= n = acc
+    | otherwise =
+        go (i + 1) (acc + noise2At nz benchSeed (k * S.unsafeIndex xs i) (k * S.unsafeIndex ys i))
+{-# INLINE sumNoise2 #-}
+
+sumNoise3 :: Noise3 Float -> Float -> S.Vector Float -> S.Vector Float -> S.Vector Float -> Float
+sumNoise3 nz k xs ys zs = go 0 0
+ where
+  !n = S.length xs
+  go !i !acc
+    | i >= n = acc
+    | otherwise =
+        go
+          (i + 1)
+          (acc + noise3At nz benchSeed (k * S.unsafeIndex xs i) (k * S.unsafeIndex ys i) (k * S.unsafeIndex zs i))
+{-# INLINE sumNoise3 #-}
+
+----------------------------------------------------------------------------------------------------
+-- FFI (fnl_bench_shim.cpp)
+----------------------------------------------------------------------------------------------------
+
+foreign import ccall unsafe "fnl_bench_sum2"
+  c_fnlSum2 :: CInt -> CInt -> CFloat -> CInt -> Ptr Float -> Ptr Float -> IO CFloat
+
+foreign import ccall unsafe "fnl_bench_sum3"
+  c_fnlSum3 :: CInt -> CInt -> CFloat -> CInt -> Ptr Float -> Ptr Float -> Ptr Float -> IO CFloat
+
+fnlSum2 :: CInt -> Float -> S.Vector Float -> S.Vector Float -> IO Float
+fnlSum2 ty k xs ys =
+  S.unsafeWith xs $ \px ->
+    S.unsafeWith ys $ \py -> do
+      CFloat r <- c_fnlSum2 ty fnlBenchSeed (CFloat k) (fromIntegral (S.length xs)) px py
+      pure r
+
+fnlSum3 :: CInt -> Float -> S.Vector Float -> S.Vector Float -> S.Vector Float -> IO Float
+fnlSum3 ty k xs ys zs =
+  S.unsafeWith xs $ \px ->
+    S.unsafeWith ys $ \py ->
+      S.unsafeWith zs $ \pz -> do
+        CFloat r <- c_fnlSum3 ty fnlBenchSeed (CFloat k) (fromIntegral (S.length xs)) px py pz
+        pure r
+
+fnlOpenSimplex2, fnlOpenSimplex2S, fnlCellular, fnlPerlin, fnlValueCubic, fnlValue :: CInt
+fnlOpenSimplex2 = 0
+fnlOpenSimplex2S = 1
+fnlCellular = 2
+fnlPerlin = 3
+fnlValueCubic = 4
+fnlValue = 5
+
+-- 1337 is the FNL bench convention.
+benchSeed :: Seed
+benchSeed = 1337
+
+fnlBenchSeed :: CInt
+fnlBenchSeed = 1337
+
+benchCellularConfig :: CellularConfig Float
+benchCellularConfig = defaultCellularConfig{cellularDistanceFn = DistEuclidean, cellularResult = Distance}
+
+-- ---------------------------------------------------------------------------
+-- Coordinate environments (built once per dimension)
+-- ---------------------------------------------------------------------------
+
+-- n = 262144 everywhere: 512*512 (2D grid), 64^3 (3D grid), and the random
+-- streams, so every leaf carries the same "xN" count for vps.py.
+gridSize2, gridSize3, samples :: Int
+gridSize2 = 512
+gridSize3 = 64
+samples = gridSize2 * gridSize2
+
+-- (grid xs/ys, random xs/ys, kOne = 1.0, kSmall = 0.01). The ks come out of
+-- the IO action so the simplifier cannot constant-fold the per-point multiply
+-- on the Haskell side only.
+mkEnv2 :: IO ((S.Vector Float, S.Vector Float), (S.Vector Float, S.Vector Float), Float, Float)
+mkEnv2 = pure (mkGrid2, mkRand2 samples, 1.0, 0.01)
+
+mkEnv3
+  :: IO
+       ( (S.Vector Float, S.Vector Float, S.Vector Float)
+       , (S.Vector Float, S.Vector Float, S.Vector Float)
+       , Float
+       , Float
+       )
+mkEnv3 = pure (mkGrid3, mkRand3 samples, 1.0, 0.01)
+
+-- Integer lattice in FNL benchmark loop order (x fastest, then y, then z).
+mkGrid2 :: (S.Vector Float, S.Vector Float)
+mkGrid2 =
+  ( S.generate samples (\i -> fromIntegral (i `mod` gridSize2))
+  , S.generate samples (\i -> fromIntegral (i `div` gridSize2))
+  )
+
+mkGrid3 :: (S.Vector Float, S.Vector Float, S.Vector Float)
+mkGrid3 =
+  ( S.generate samples (\i -> fromIntegral (i `mod` gridSize3))
+  , S.generate samples (\i -> fromIntegral ((i `div` gridSize3) `mod` gridSize3))
+  , S.generate samples (\i -> fromIntegral (i `div` (gridSize3 * gridSize3)))
+  )
+
+smgen :: SMGen
+smgen = mkSMGen 0x9E3779B97F4A7C15
+
+draws :: Int -> S.Vector Float
+draws n = S.map (* 512) . evalState (S.generateM n . const . state $ nextFloat) $ smgen
+
+mkRand2 :: Int -> (S.Vector Float, S.Vector Float)
+mkRand2 n =
+  let v = draws (2 * n)
+   in ( S.generate n (\i -> v S.! (2 * i))
+      , S.generate n (\i -> v S.! (2 * i + 1))
+      )
+
+mkRand3 :: Int -> (S.Vector Float, S.Vector Float, S.Vector Float)
+mkRand3 n =
+  let v = draws (3 * n)
+   in ( S.generate n (\i -> v S.! (3 * i))
+      , S.generate n (\i -> v S.! (3 * i + 1))
+      , S.generate n (\i -> v S.! (3 * i + 2))
+      )
diff --git a/bench/fnl-compare/cbits/FastNoiseLite.h b/bench/fnl-compare/cbits/FastNoiseLite.h
new file mode 100644
--- /dev/null
+++ b/bench/fnl-compare/cbits/FastNoiseLite.h
@@ -0,0 +1,2586 @@
+// MIT License
+//
+// Copyright(c) 2023 Jordan Peck (jordan.me2@gmail.com)
+// Copyright(c) 2023 Contributors
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files(the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions :
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+//
+// .'',;:cldxkO00KKXXNNWWWNNXKOkxdollcc::::::;:::ccllloooolllllllllooollc:,'...        ...........',;cldxkO000Okxdlc::;;;,,;;;::cclllllll
+// ..',;:ldxO0KXXNNNNNNNNXXK0kxdolcc::::::;;;,,,,,,;;;;;;;;;;:::cclllllc:;'....       ...........',;:ldxO0KXXXK0Okxdolc::;;;;::cllodddddo
+// ...',:loxO0KXNNNNNXXKK0Okxdolc::;::::::::;;;,,'''''.....''',;:clllllc:;,'............''''''''',;:loxO0KXNNNNNXK0Okxdollccccllodxxxxxxd
+// ....';:ldkO0KXXXKK00Okxdolcc:;;;;;::cclllcc:;;,''..... ....',;clooddolcc:;;;;,,;;;;;::::;;;;;;:cloxk0KXNWWWWWWNXKK0Okxddoooddxxkkkkkxx
+// .....';:ldxkOOOOOkxxdolcc:;;;,,,;;:cllooooolcc:;'...      ..,:codxkkkxddooollloooooooollcc:::::clodkO0KXNWWWWWWNNXK00Okxxxxxxxxkkkkxxx
+// . ....';:cloddddo___________,,,,;;:clooddddoolc:,...      ..,:ldx__00OOOkkk___kkkkkkxxdollc::::cclodkO0KXXNNNNNNXXK0OOkxxxxxxxxxxxxddd
+// .......',;:cccc:|           |,,,;;:cclooddddoll:;'..     ..';cox|  \KKK000|   |KK00OOkxdocc___;::clldxxkO0KKKKK00Okkxdddddddddddddddoo
+// .......'',,,,,''|   ________|',,;;::cclloooooolc:;'......___:ldk|   \KK000|   |XKKK0Okxolc|   |;;::cclodxxkkkkxxdoolllcclllooodddooooo
+// ''......''''....|   |  ....'',,,,;;;::cclloooollc:;,''.'|   |oxk|    \OOO0|   |KKK00Oxdoll|___|;;;;;::ccllllllcc::;;,,;;;:cclloooooooo
+// ;;,''.......... |   |_____',,;;;____:___cllo________.___|   |___|     \xkk|   |KK_______ool___:::;________;;;_______...'',;;:ccclllloo
+// c:;,''......... |         |:::/     '   |lo/        |           |      \dx|   |0/       \d|   |cc/        |'/       \......',,;;:ccllo
+// ol:;,'..........|    _____|ll/    __    |o/   ______|____    ___|   |   \o|   |/   ___   \|   |o/   ______|/   ___   \ .......'',;:clo
+// dlc;,...........|   |::clooo|    /  |   |x\___   \KXKKK0|   |dol|   |\   \|   |   |   |   |   |d\___   \..|   |  /   /       ....',:cl
+// xoc;'...  .....'|   |llodddd|    \__|   |_____\   \KKK0O|   |lc:|   |'\       |   |___|   |   |_____\   \.|   |_/___/...      ...',;:c
+// dlc;'... ....',;|   |oddddddo\          |          |Okkx|   |::;|   |..\      |\         /|   |          | \         |...    ....',;:c
+// ol:,'.......',:c|___|xxxddollc\_____,___|_________/ddoll|___|,,,|___|...\_____|:\ ______/l|___|_________/...\________|'........',;::cc
+// c:;'.......';:codxxkkkkxxolc::;::clodxkOO0OOkkxdollc::;;,,''''',,,,''''''''''',,'''''',;:loxkkOOkxol:;,'''',,;:ccllcc:;,'''''',;::ccll
+// ;,'.......',:codxkOO0OOkxdlc:;,,;;:cldxxkkxxdolc:;;,,''.....'',;;:::;;,,,'''''........,;cldkO0KK0Okdoc::;;::cloodddoolc:;;;;;::ccllooo
+// .........',;:lodxOO0000Okdoc:,,',,;:clloddoolc:;,''.......'',;:clooollc:;;,,''.......',:ldkOKXNNXX0Oxdolllloddxxxxxxdolccccccllooodddd
+// .    .....';:cldxkO0000Okxol:;,''',,;::cccc:;,,'.......'',;:cldxxkkxxdolc:;;,'.......';coxOKXNWWWNXKOkxddddxxkkkkkkxdoollllooddxxxxkkk
+//       ....',;:codxkO000OOxdoc:;,''',,,;;;;,''.......',,;:clodkO00000Okxolc::;,,''..',;:ldxOKXNWWWNNK0OkkkkkkkkkkkxxddooooodxxkOOOOO000
+//       ....',;;clodxkkOOOkkdolc:;,,,,,,,,'..........,;:clodxkO0KKXKK0Okxdolcc::;;,,,;;:codkO0XXNNNNXKK0OOOOOkkkkxxdoollloodxkO0KKKXXXXX
+//
+// VERSION: 1.1.1
+// https://github.com/Auburn/FastNoiseLite
+
+#ifndef FASTNOISELITE_H
+#define FASTNOISELITE_H
+
+#include <cmath>
+
+class FastNoiseLite
+{
+public:
+    enum NoiseType
+    {
+        NoiseType_OpenSimplex2,
+        NoiseType_OpenSimplex2S,
+        NoiseType_Cellular,
+        NoiseType_Perlin,
+        NoiseType_ValueCubic,
+        NoiseType_Value
+    };
+
+    enum RotationType3D
+    {
+        RotationType3D_None,
+        RotationType3D_ImproveXYPlanes,
+        RotationType3D_ImproveXZPlanes
+    };
+
+    enum FractalType
+    {
+        FractalType_None,
+        FractalType_FBm,
+        FractalType_Ridged,
+        FractalType_PingPong,
+        FractalType_DomainWarpProgressive,
+        FractalType_DomainWarpIndependent
+    };
+
+    enum CellularDistanceFunction
+    {
+        CellularDistanceFunction_Euclidean,
+        CellularDistanceFunction_EuclideanSq,
+        CellularDistanceFunction_Manhattan,
+        CellularDistanceFunction_Hybrid
+    };
+
+    enum CellularReturnType
+    {
+        CellularReturnType_CellValue,
+        CellularReturnType_Distance,
+        CellularReturnType_Distance2,
+        CellularReturnType_Distance2Add,
+        CellularReturnType_Distance2Sub,
+        CellularReturnType_Distance2Mul,
+        CellularReturnType_Distance2Div
+    };
+
+    enum DomainWarpType
+    {
+        DomainWarpType_OpenSimplex2,
+        DomainWarpType_OpenSimplex2Reduced,
+        DomainWarpType_BasicGrid
+    };
+
+    /// <summary>
+    /// Create new FastNoise object with optional seed
+    /// </summary>
+    FastNoiseLite(int seed = 1337)
+    {
+        mSeed = seed;
+        mFrequency = 0.01f;
+        mNoiseType = NoiseType_OpenSimplex2;
+        mRotationType3D = RotationType3D_None;
+        mTransformType3D = TransformType3D_DefaultOpenSimplex2;
+
+        mFractalType = FractalType_None;
+        mOctaves = 3;
+        mLacunarity = 2.0f;
+        mGain = 0.5f;
+        mWeightedStrength = 0.0f;
+        mPingPongStrength = 2.0f;
+
+        mFractalBounding = 1 / 1.75f;
+
+        mCellularDistanceFunction = CellularDistanceFunction_EuclideanSq;
+        mCellularReturnType = CellularReturnType_Distance;
+        mCellularJitterModifier = 1.0f;
+
+        mDomainWarpType = DomainWarpType_OpenSimplex2;
+        mWarpTransformType3D = TransformType3D_DefaultOpenSimplex2;
+        mDomainWarpAmp = 1.0f;
+    }
+
+    /// <summary>
+    /// Sets seed used for all noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: 1337
+    /// </remarks>
+    void SetSeed(int seed) { mSeed = seed; }
+
+    /// <summary>
+    /// Sets frequency for all noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: 0.01
+    /// </remarks>
+    void SetFrequency(float frequency) { mFrequency = frequency; }
+
+    /// <summary>
+    /// Sets noise algorithm used for GetNoise(...)
+    /// </summary>
+    /// <remarks>
+    /// Default: OpenSimplex2
+    /// </remarks>
+    void SetNoiseType(NoiseType noiseType)
+    {
+        mNoiseType = noiseType;
+        UpdateTransformType3D();
+    }
+
+    /// <summary>
+    /// Sets domain rotation type for 3D Noise and 3D DomainWarp.
+    /// Can aid in reducing directional artifacts when sampling a 2D plane in 3D
+    /// </summary>
+    /// <remarks>
+    /// Default: None
+    /// </remarks>
+    void SetRotationType3D(RotationType3D rotationType3D)
+    {
+        mRotationType3D = rotationType3D;
+        UpdateTransformType3D();
+        UpdateWarpTransformType3D();
+    }
+
+    /// <summary>
+    /// Sets method for combining octaves in all fractal noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: None
+    /// Note: FractalType_DomainWarp... only affects DomainWarp(...)
+    /// </remarks>
+    void SetFractalType(FractalType fractalType) { mFractalType = fractalType; }
+
+    /// <summary>
+    /// Sets octave count for all fractal noise types 
+    /// </summary>
+    /// <remarks>
+    /// Default: 3
+    /// </remarks>
+    void SetFractalOctaves(int octaves)
+    {
+        mOctaves = octaves;
+        CalculateFractalBounding();
+    }
+
+    /// <summary>
+    /// Sets octave lacunarity for all fractal noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: 2.0
+    /// </remarks>
+    void SetFractalLacunarity(float lacunarity) { mLacunarity = lacunarity; }
+
+    /// <summary>
+    /// Sets octave gain for all fractal noise types
+    /// </summary>
+    /// <remarks>
+    /// Default: 0.5
+    /// </remarks>
+    void SetFractalGain(float gain)
+    {
+        mGain = gain;
+        CalculateFractalBounding();
+    }
+
+    /// <summary>
+    /// Sets octave weighting for all none DomainWarp fratal types
+    /// </summary>
+    /// <remarks>
+    /// Default: 0.0
+    /// Note: Keep between 0...1 to maintain -1...1 output bounding
+    /// </remarks>
+    void SetFractalWeightedStrength(float weightedStrength) { mWeightedStrength = weightedStrength; }
+
+    /// <summary>
+    /// Sets strength of the fractal ping pong effect
+    /// </summary>
+    /// <remarks>
+    /// Default: 2.0
+    /// </remarks>
+    void SetFractalPingPongStrength(float pingPongStrength) { mPingPongStrength = pingPongStrength; }
+
+
+    /// <summary>
+    /// Sets distance function used in cellular noise calculations
+    /// </summary>
+    /// <remarks>
+    /// Default: Distance
+    /// </remarks>
+    void SetCellularDistanceFunction(CellularDistanceFunction cellularDistanceFunction) { mCellularDistanceFunction = cellularDistanceFunction; }
+
+    /// <summary>
+    /// Sets return type from cellular noise calculations
+    /// </summary>
+    /// <remarks>
+    /// Default: EuclideanSq
+    /// </remarks>
+    void SetCellularReturnType(CellularReturnType cellularReturnType) { mCellularReturnType = cellularReturnType; }
+
+    /// <summary>
+    /// Sets the maximum distance a cellular point can move from it's grid position
+    /// </summary>
+    /// <remarks>
+    /// Default: 1.0
+    /// Note: Setting this higher than 1 will cause artifacts
+    /// </remarks> 
+    void SetCellularJitter(float cellularJitter) { mCellularJitterModifier = cellularJitter; }
+
+
+    /// <summary>
+    /// Sets the warp algorithm when using DomainWarp(...)
+    /// </summary>
+    /// <remarks>
+    /// Default: OpenSimplex2
+    /// </remarks>
+    void SetDomainWarpType(DomainWarpType domainWarpType)
+    {
+        mDomainWarpType = domainWarpType;
+        UpdateWarpTransformType3D();
+    }
+
+
+    /// <summary>
+    /// Sets the maximum warp distance from original position when using DomainWarp(...)
+    /// </summary>
+    /// <remarks>
+    /// Default: 1.0
+    /// </remarks>
+    void SetDomainWarpAmp(float domainWarpAmp) { mDomainWarpAmp = domainWarpAmp; }
+
+
+    /// <summary>
+    /// 2D noise at given position using current settings
+    /// </summary>
+    /// <returns>
+    /// Noise output bounded between -1...1
+    /// </returns>
+    template <typename FNfloat>
+    float GetNoise(FNfloat x, FNfloat y) const
+    {
+        Arguments_must_be_floating_point_values<FNfloat>();
+
+        TransformNoiseCoordinate(x, y);
+
+        switch (mFractalType)
+        {
+        default:
+            return GenNoiseSingle(mSeed, x, y);
+        case FractalType_FBm:
+            return GenFractalFBm(x, y);
+        case FractalType_Ridged:
+            return GenFractalRidged(x, y);
+        case FractalType_PingPong:
+            return GenFractalPingPong(x, y);
+        }
+    }
+
+    /// <summary>
+    /// 3D noise at given position using current settings
+    /// </summary>
+    /// <returns>
+    /// Noise output bounded between -1...1
+    /// </returns>
+    template <typename FNfloat>
+    float GetNoise(FNfloat x, FNfloat y, FNfloat z) const
+    {
+        Arguments_must_be_floating_point_values<FNfloat>();
+
+        TransformNoiseCoordinate(x, y, z);
+
+        switch (mFractalType)
+        {
+        default:
+            return GenNoiseSingle(mSeed, x, y, z);
+        case FractalType_FBm:
+            return GenFractalFBm(x, y, z);
+        case FractalType_Ridged:
+            return GenFractalRidged(x, y, z);
+        case FractalType_PingPong:
+            return GenFractalPingPong(x, y, z);
+        }
+    }
+
+
+    /// <summary>
+    /// 2D warps the input position using current domain warp settings
+    /// </summary>
+    /// <example>
+    /// Example usage with GetNoise
+    /// <code>DomainWarp(x, y)
+    /// noise = GetNoise(x, y)</code>
+    /// </example>
+    template <typename FNfloat>
+    void DomainWarp(FNfloat& x, FNfloat& y) const
+    {
+        Arguments_must_be_floating_point_values<FNfloat>();
+
+        switch (mFractalType)
+        {
+        default:
+            DomainWarpSingle(x, y);
+            break;
+        case FractalType_DomainWarpProgressive:
+            DomainWarpFractalProgressive(x, y);
+            break;
+        case FractalType_DomainWarpIndependent:
+            DomainWarpFractalIndependent(x, y);
+            break;
+        }
+    }
+
+    /// <summary>
+    /// 3D warps the input position using current domain warp settings
+    /// </summary>
+    /// <example>
+    /// Example usage with GetNoise
+    /// <code>DomainWarp(x, y, z)
+    /// noise = GetNoise(x, y, z)</code>
+    /// </example>
+    template <typename FNfloat>
+    void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        Arguments_must_be_floating_point_values<FNfloat>();
+
+        switch (mFractalType)
+        {
+        default:
+            DomainWarpSingle(x, y, z);
+            break;
+        case FractalType_DomainWarpProgressive:
+            DomainWarpFractalProgressive(x, y, z);
+            break;
+        case FractalType_DomainWarpIndependent:
+            DomainWarpFractalIndependent(x, y, z);
+            break;
+        }
+    }
+
+private:
+    template <typename T>
+    struct Arguments_must_be_floating_point_values;
+
+    enum TransformType3D
+    {
+        TransformType3D_None,
+        TransformType3D_ImproveXYPlanes,
+        TransformType3D_ImproveXZPlanes,
+        TransformType3D_DefaultOpenSimplex2
+    };
+
+    int mSeed;
+    float mFrequency;
+    NoiseType mNoiseType;
+    RotationType3D mRotationType3D;
+    TransformType3D mTransformType3D;
+
+    FractalType mFractalType;
+    int mOctaves;
+    float mLacunarity;
+    float mGain;
+    float mWeightedStrength;
+    float mPingPongStrength;
+
+    float mFractalBounding;
+
+    CellularDistanceFunction mCellularDistanceFunction;
+    CellularReturnType mCellularReturnType;
+    float mCellularJitterModifier;
+
+    DomainWarpType mDomainWarpType;
+    TransformType3D mWarpTransformType3D;
+    float mDomainWarpAmp;
+
+
+    template <typename T>
+    struct Lookup
+    {
+        static const T Gradients2D[];
+        static const T Gradients3D[];
+        static const T RandVecs2D[];
+        static const T RandVecs3D[];
+    };
+
+    static float FastMin(float a, float b) { return a < b ? a : b; }
+
+    static float FastMax(float a, float b) { return a > b ? a : b; }
+
+    static float FastAbs(float f) { return f < 0 ? -f : f; }
+
+    static float FastSqrt(float f) { return sqrtf(f); }
+
+    template <typename FNfloat>
+    static int FastFloor(FNfloat f) { return f >= 0 ? (int)f : (int)f - 1; }
+
+    template <typename FNfloat>
+    static int FastRound(FNfloat f) { return f >= 0 ? (int)(f + 0.5f) : (int)(f - 0.5f); }
+
+    static float Lerp(float a, float b, float t) { return a + t * (b - a); }
+
+    static float InterpHermite(float t) { return t * t * (3 - 2 * t); }
+
+    static float InterpQuintic(float t) { return t * t * t * (t * (t * 6 - 15) + 10); }
+
+    static float CubicLerp(float a, float b, float c, float d, float t)
+    {
+        float p = (d - c) - (a - b);
+        return t * t * t * p + t * t * ((a - b) - p) + t * (c - a) + b;
+    }
+
+    static float PingPong(float t)
+    {
+        t -= (int)(t * 0.5f) * 2;
+        return t < 1 ? t : 2 - t;
+    }
+
+    void CalculateFractalBounding()
+    {
+        float gain = FastAbs(mGain);
+        float amp = gain;
+        float ampFractal = 1.0f;
+        for (int i = 1; i < mOctaves; i++)
+        {
+            ampFractal += amp;
+            amp *= gain;
+        }
+        mFractalBounding = 1 / ampFractal;
+    }
+
+    // Hashing
+    static const int PrimeX = 501125321;
+    static const int PrimeY = 1136930381;
+    static const int PrimeZ = 1720413743;
+
+    static int Hash(int seed, int xPrimed, int yPrimed)
+    {
+        int hash = seed ^ xPrimed ^ yPrimed;
+
+        hash *= 0x27d4eb2d;
+        return hash;
+    }
+
+
+    static int Hash(int seed, int xPrimed, int yPrimed, int zPrimed)
+    {
+        int hash = seed ^ xPrimed ^ yPrimed ^ zPrimed;
+
+        hash *= 0x27d4eb2d;
+        return hash;
+    }
+
+
+    static float ValCoord(int seed, int xPrimed, int yPrimed)
+    {
+        int hash = Hash(seed, xPrimed, yPrimed);
+
+        hash *= hash;
+        hash ^= hash << 19;
+        return hash * (1 / 2147483648.0f);
+    }
+
+
+    static float ValCoord(int seed, int xPrimed, int yPrimed, int zPrimed)
+    {
+        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+
+        hash *= hash;
+        hash ^= hash << 19;
+        return hash * (1 / 2147483648.0f);
+    }
+
+
+    float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed);
+        hash ^= hash >> 15;
+        hash &= 127 << 1;
+
+        float xg = Lookup<float>::Gradients2D[hash];
+        float yg = Lookup<float>::Gradients2D[hash | 1];
+
+        return xd * xg + yd * yg;
+    }
+
+
+    float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+        hash ^= hash >> 15;
+        hash &= 63 << 2;
+
+        float xg = Lookup<float>::Gradients3D[hash];
+        float yg = Lookup<float>::Gradients3D[hash | 1];
+        float zg = Lookup<float>::Gradients3D[hash | 2];
+
+        return xd * xg + yd * yg + zd * zg;
+    }
+
+
+    void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1);
+
+        xo = Lookup<float>::RandVecs2D[hash];
+        yo = Lookup<float>::RandVecs2D[hash | 1];
+    }
+
+
+    void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2);
+
+        xo = Lookup<float>::RandVecs3D[hash];
+        yo = Lookup<float>::RandVecs3D[hash | 1];
+        zo = Lookup<float>::RandVecs3D[hash | 2];
+    }
+
+
+    void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed);
+        int index1 = hash & (127 << 1);
+        int index2 = (hash >> 7) & (255 << 1);
+
+        float xg = Lookup<float>::Gradients2D[index1];
+        float yg = Lookup<float>::Gradients2D[index1 | 1];
+        float value = xd * xg + yd * yg;
+
+        float xgo = Lookup<float>::RandVecs2D[index2];
+        float ygo = Lookup<float>::RandVecs2D[index2 | 1];
+
+        xo = value * xgo;
+        yo = value * ygo;
+    }
+
+
+    void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo) const
+    {
+        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+        int index1 = hash & (63 << 2);
+        int index2 = (hash >> 6) & (255 << 2);
+
+        float xg = Lookup<float>::Gradients3D[index1];
+        float yg = Lookup<float>::Gradients3D[index1 | 1];
+        float zg = Lookup<float>::Gradients3D[index1 | 2];
+        float value = xd * xg + yd * yg + zd * zg;
+
+        float xgo = Lookup<float>::RandVecs3D[index2];
+        float ygo = Lookup<float>::RandVecs3D[index2 | 1];
+        float zgo = Lookup<float>::RandVecs3D[index2 | 2];
+
+        xo = value * xgo;
+        yo = value * ygo;
+        zo = value * zgo;
+    }
+
+
+    // Generic noise gen
+
+    template <typename FNfloat>
+    float GenNoiseSingle(int seed, FNfloat x, FNfloat y) const
+    {
+        switch (mNoiseType)
+        {
+        case NoiseType_OpenSimplex2:
+            return SingleSimplex(seed, x, y);
+        case NoiseType_OpenSimplex2S:
+            return SingleOpenSimplex2S(seed, x, y);
+        case NoiseType_Cellular:
+            return SingleCellular(seed, x, y);
+        case NoiseType_Perlin:
+            return SinglePerlin(seed, x, y);
+        case NoiseType_ValueCubic:
+            return SingleValueCubic(seed, x, y);
+        case NoiseType_Value:
+            return SingleValue(seed, x, y);
+        default:
+            return 0;
+        }
+    }
+
+    template <typename FNfloat>
+    float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        switch (mNoiseType)
+        {
+        case NoiseType_OpenSimplex2:
+            return SingleOpenSimplex2(seed, x, y, z);
+        case NoiseType_OpenSimplex2S:
+            return SingleOpenSimplex2S(seed, x, y, z);
+        case NoiseType_Cellular:
+            return SingleCellular(seed, x, y, z);
+        case NoiseType_Perlin:
+            return SinglePerlin(seed, x, y, z);
+        case NoiseType_ValueCubic:
+            return SingleValueCubic(seed, x, y, z);
+        case NoiseType_Value:
+            return SingleValue(seed, x, y, z);
+        default:
+            return 0;
+        }
+    }
+
+
+    // Noise Coordinate Transforms (frequency, and possible skew or rotation)
+
+    template <typename FNfloat>
+    void TransformNoiseCoordinate(FNfloat& x, FNfloat& y) const
+    {
+        x *= mFrequency;
+        y *= mFrequency;
+
+        switch (mNoiseType)
+        {
+        case NoiseType_OpenSimplex2:
+        case NoiseType_OpenSimplex2S:
+            {
+                const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
+                const FNfloat F2 = 0.5f * (SQRT3 - 1);
+                FNfloat t = (x + y) * F2;
+                x += t;
+                y += t;
+            }
+            break;
+        default:
+            break;
+        }
+    }
+
+    template <typename FNfloat>
+    void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        x *= mFrequency;
+        y *= mFrequency;
+        z *= mFrequency;
+
+        switch (mTransformType3D)
+        {
+        case TransformType3D_ImproveXYPlanes:
+            {
+                FNfloat xy = x + y;
+                FNfloat s2 = xy * -(FNfloat)0.211324865405187;
+                z *= (FNfloat)0.577350269189626;
+                x += s2 - z;
+                y = y + s2 - z;
+                z += xy * (FNfloat)0.577350269189626;
+            }
+            break;
+        case TransformType3D_ImproveXZPlanes:
+            {
+                FNfloat xz = x + z;
+                FNfloat s2 = xz * -(FNfloat)0.211324865405187;
+                y *= (FNfloat)0.577350269189626;
+                x += s2 - y;
+                z += s2 - y;
+                y += xz * (FNfloat)0.577350269189626;
+            }
+            break;
+        case TransformType3D_DefaultOpenSimplex2:
+            {
+                const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+                FNfloat r = (x + y + z) * R3; // Rotation, not skew
+                x = r - x;
+                y = r - y;
+                z = r - z;
+            }
+            break;
+        default:
+            break;
+        }
+    }
+
+    void UpdateTransformType3D()
+    {
+        switch (mRotationType3D)
+        {
+        case RotationType3D_ImproveXYPlanes:
+            mTransformType3D = TransformType3D_ImproveXYPlanes;
+            break;
+        case RotationType3D_ImproveXZPlanes:
+            mTransformType3D = TransformType3D_ImproveXZPlanes;
+            break;
+        default:
+            switch (mNoiseType)
+            {
+            case NoiseType_OpenSimplex2:
+            case NoiseType_OpenSimplex2S:
+                mTransformType3D = TransformType3D_DefaultOpenSimplex2;
+                break;
+            default:
+                mTransformType3D = TransformType3D_None;
+                break;
+            }
+            break;
+        }
+    }
+
+
+    // Domain Warp Coordinate Transforms
+
+    template <typename FNfloat>
+    void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y) const
+    {
+        switch (mDomainWarpType)
+        {
+        case DomainWarpType_OpenSimplex2:
+        case DomainWarpType_OpenSimplex2Reduced:
+            {
+                const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
+                const FNfloat F2 = 0.5f * (SQRT3 - 1);
+                FNfloat t = (x + y) * F2;
+                x += t;
+                y += t;
+            }
+            break;
+        default:
+            break;
+        }
+    }
+
+    template <typename FNfloat>
+    void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        switch (mWarpTransformType3D)
+        {
+        case TransformType3D_ImproveXYPlanes:
+            {
+                FNfloat xy = x + y;
+                FNfloat s2 = xy * -(FNfloat)0.211324865405187;
+                z *= (FNfloat)0.577350269189626;
+                x += s2 - z;
+                y = y + s2 - z;
+                z += xy * (FNfloat)0.577350269189626;
+            }
+            break;
+        case TransformType3D_ImproveXZPlanes:
+            {
+                FNfloat xz = x + z;
+                FNfloat s2 = xz * -(FNfloat)0.211324865405187;
+                y *= (FNfloat)0.577350269189626;
+                x += s2 - y;
+                z += s2 - y;
+                y += xz * (FNfloat)0.577350269189626;
+            }
+            break;
+        case TransformType3D_DefaultOpenSimplex2:
+            {
+                const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+                FNfloat r = (x + y + z) * R3; // Rotation, not skew
+                x = r - x;
+                y = r - y;
+                z = r - z;
+            }
+            break;
+        default:
+            break;
+        }
+    }
+
+    void UpdateWarpTransformType3D()
+    {
+        switch (mRotationType3D)
+        {
+        case RotationType3D_ImproveXYPlanes:
+            mWarpTransformType3D = TransformType3D_ImproveXYPlanes;
+            break;
+        case RotationType3D_ImproveXZPlanes:
+            mWarpTransformType3D = TransformType3D_ImproveXZPlanes;
+            break;
+        default:
+            switch (mDomainWarpType)
+            {
+            case DomainWarpType_OpenSimplex2:
+            case DomainWarpType_OpenSimplex2Reduced:
+                mWarpTransformType3D = TransformType3D_DefaultOpenSimplex2;
+                break;
+            default:
+                mWarpTransformType3D = TransformType3D_None;
+                break;
+            }
+            break;
+        }
+    }
+
+
+    // Fractal FBm
+
+    template <typename FNfloat>
+    float GenFractalFBm(FNfloat x, FNfloat y) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = GenNoiseSingle(seed++, x, y);
+            sum += noise * amp;
+            amp *= Lerp(1.0f, FastMin(noise + 1, 2) * 0.5f, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+    template <typename FNfloat>
+    float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = GenNoiseSingle(seed++, x, y, z);
+            sum += noise * amp;
+            amp *= Lerp(1.0f, (noise + 1) * 0.5f, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            z *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+
+    // Fractal Ridged
+
+    template <typename FNfloat>
+    float GenFractalRidged(FNfloat x, FNfloat y) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = FastAbs(GenNoiseSingle(seed++, x, y));
+            sum += (noise * -2 + 1) * amp;
+            amp *= Lerp(1.0f, 1 - noise, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+    template <typename FNfloat>
+    float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = FastAbs(GenNoiseSingle(seed++, x, y, z));
+            sum += (noise * -2 + 1) * amp;
+            amp *= Lerp(1.0f, 1 - noise, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            z *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+
+    // Fractal PingPong 
+
+    template <typename FNfloat>
+    float GenFractalPingPong(FNfloat x, FNfloat y) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = PingPong((GenNoiseSingle(seed++, x, y) + 1) * mPingPongStrength);
+            sum += (noise - 0.5f) * 2 * amp;
+            amp *= Lerp(1.0f, noise, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+    template <typename FNfloat>
+    float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int seed = mSeed;
+        float sum = 0;
+        float amp = mFractalBounding;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            float noise = PingPong((GenNoiseSingle(seed++, x, y, z) + 1) * mPingPongStrength);
+            sum += (noise - 0.5f) * 2 * amp;
+            amp *= Lerp(1.0f, noise, mWeightedStrength);
+
+            x *= mLacunarity;
+            y *= mLacunarity;
+            z *= mLacunarity;
+            amp *= mGain;
+        }
+
+        return sum;
+    }
+
+
+    // Simplex/OpenSimplex2 Noise
+
+    template <typename FNfloat>
+    float SingleSimplex(int seed, FNfloat x, FNfloat y) const
+    {
+        // 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
+
+        const float SQRT3 = 1.7320508075688772935274463415059f;
+        const float G2 = (3 - SQRT3) / 6;
+
+        /*
+         * --- Skew moved to TransformNoiseCoordinate method ---
+         * const FNfloat F2 = 0.5f * (SQRT3 - 1);
+         * FNfloat s = (x + y) * F2;
+         * x += s; y += s;
+        */
+
+        int i = FastFloor(x);
+        int j = FastFloor(y);
+        float xi = (float)(x - i);
+        float yi = (float)(y - j);
+
+        float t = (xi + yi) * G2;
+        float x0 = (float)(xi - t);
+        float y0 = (float)(yi - t);
+
+        i *= PrimeX;
+        j *= PrimeY;
+
+        float n0, n1, n2;
+
+        float a = 0.5f - x0 * x0 - y0 * y0;
+        if (a <= 0) n0 = 0;
+        else
+        {
+            n0 = (a * a) * (a * a) * GradCoord(seed, i, j, x0, y0);
+        }
+
+        float c = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a);
+        if (c <= 0) n2 = 0;
+        else
+        {
+            float x2 = x0 + (2 * (float)G2 - 1);
+            float y2 = y0 + (2 * (float)G2 - 1);
+            n2 = (c * c) * (c * c) * GradCoord(seed, i + PrimeX, j + PrimeY, x2, y2);
+        }
+
+        if (y0 > x0)
+        {
+            float x1 = x0 + (float)G2;
+            float y1 = y0 + ((float)G2 - 1);
+            float b = 0.5f - x1 * x1 - y1 * y1;
+            if (b <= 0) n1 = 0;
+            else
+            {
+                n1 = (b * b) * (b * b) * GradCoord(seed, i, j + PrimeY, x1, y1);
+            }
+        }
+        else
+        {
+            float x1 = x0 + ((float)G2 - 1);
+            float y1 = y0 + (float)G2;
+            float b = 0.5f - x1 * x1 - y1 * y1;
+            if (b <= 0) n1 = 0;
+            else
+            {
+                n1 = (b * b) * (b * b) * GradCoord(seed, i + PrimeX, j, x1, y1);
+            }
+        }
+
+        return (n0 + n1 + n2) * 99.83685446303647f;
+    }
+
+    template <typename FNfloat>
+    float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        // 3D OpenSimplex2 case uses two offset rotated cube grids.
+
+        /*
+         * --- Rotation moved to TransformNoiseCoordinate method ---
+         * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+         * FNfloat r = (x + y + z) * R3; // Rotation, not skew
+         * x = r - x; y = r - y; z = r - z;
+        */
+
+        int i = FastRound(x);
+        int j = FastRound(y);
+        int k = FastRound(z);
+        float x0 = (float)(x - i);
+        float y0 = (float)(y - j);
+        float z0 = (float)(z - k);
+
+        int xNSign = (int)(-1.0f - x0) | 1;
+        int yNSign = (int)(-1.0f - y0) | 1;
+        int zNSign = (int)(-1.0f - z0) | 1;
+
+        float ax0 = xNSign * -x0;
+        float ay0 = yNSign * -y0;
+        float az0 = zNSign * -z0;
+
+        i *= PrimeX;
+        j *= PrimeY;
+        k *= PrimeZ;
+
+        float value = 0;
+        float a = (0.6f - x0 * x0) - (y0 * y0 + z0 * z0);
+
+        for (int l = 0; ; l++)
+        {
+            if (a > 0)
+            {
+                value += (a * a) * (a * a) * GradCoord(seed, i, j, k, x0, y0, z0);
+            }
+
+            float b = a + 1;
+            int i1 = i;
+            int j1 = j;
+            int k1 = k;
+            float x1 = x0;
+            float y1 = y0;
+            float z1 = z0;
+
+            if (ax0 >= ay0 && ax0 >= az0)
+            {
+                x1 += xNSign;
+                b -= xNSign * 2 * x1;
+                i1 -= xNSign * PrimeX;
+            }
+            else if (ay0 > ax0 && ay0 >= az0)
+            {
+                y1 += yNSign;
+                b -= yNSign * 2 * y1;
+                j1 -= yNSign * PrimeY;
+            }
+            else
+            {
+                z1 += zNSign;
+                b -= zNSign * 2 * z1;
+                k1 -= zNSign * PrimeZ;
+            }
+
+            if (b > 0)
+            {
+                value += (b * b) * (b * b) * GradCoord(seed, i1, j1, k1, x1, y1, z1);
+            }
+
+            if (l == 1) break;
+
+            ax0 = 0.5f - ax0;
+            ay0 = 0.5f - ay0;
+            az0 = 0.5f - az0;
+
+            x0 = xNSign * ax0;
+            y0 = yNSign * ay0;
+            z0 = zNSign * az0;
+
+            a += (0.75f - ax0) - (ay0 + az0);
+
+            i += (xNSign >> 1) & PrimeX;
+            j += (yNSign >> 1) & PrimeY;
+            k += (zNSign >> 1) & PrimeZ;
+
+            xNSign = -xNSign;
+            yNSign = -yNSign;
+            zNSign = -zNSign;
+
+            seed = ~seed;
+        }
+
+        return value * 32.69428253173828125f;
+    }
+
+
+    // OpenSimplex2S Noise
+
+    template <typename FNfloat>
+    float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y) const
+    {
+        // 2D OpenSimplex2S case is a modified 2D simplex noise.
+
+        const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
+        const FNfloat G2 = (3 - SQRT3) / 6;
+
+        /*
+         * --- Skew moved to TransformNoiseCoordinate method ---
+         * const FNfloat F2 = 0.5f * (SQRT3 - 1);
+         * FNfloat s = (x + y) * F2;
+         * x += s; y += s;
+        */
+
+        int i = FastFloor(x);
+        int j = FastFloor(y);
+        float xi = (float)(x - i);
+        float yi = (float)(y - j);
+
+        i *= PrimeX;
+        j *= PrimeY;
+        int i1 = i + PrimeX;
+        int j1 = j + PrimeY;
+
+        float t = (xi + yi) * (float)G2;
+        float x0 = xi - t;
+        float y0 = yi - t;
+
+        float a0 = (2.0f / 3.0f) - x0 * x0 - y0 * y0;
+        float value = (a0 * a0) * (a0 * a0) * GradCoord(seed, i, j, x0, y0);
+
+        float a1 = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a0);
+        float x1 = x0 - (float)(1 - 2 * G2);
+        float y1 = y0 - (float)(1 - 2 * G2);
+        value += (a1 * a1) * (a1 * a1) * GradCoord(seed, i1, j1, x1, y1);
+
+        // Nested conditionals were faster than compact bit logic/arithmetic.
+        float xmyi = xi - yi;
+        if (t > G2)
+        {
+            if (xi + xmyi > 1)
+            {
+                float x2 = x0 + (float)(3 * G2 - 2);
+                float y2 = y0 + (float)(3 * G2 - 1);
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i + (PrimeX << 1), j + PrimeY, x2, y2);
+                }
+            }
+            else
+            {
+                float x2 = x0 + (float)G2;
+                float y2 = y0 + (float)(G2 - 1);
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j + PrimeY, x2, y2);
+                }
+            }
+
+            if (yi - xmyi > 1)
+            {
+                float x3 = x0 + (float)(3 * G2 - 1);
+                float y3 = y0 + (float)(3 * G2 - 2);
+                float a3 = (2.0f / 3.0f) - x3 * x3 - y3 * y3;
+                if (a3 > 0)
+                {
+                    value += (a3 * a3) * (a3 * a3) * GradCoord(seed, i + PrimeX, j + (PrimeY << 1), x3, y3);
+                }
+            }
+            else
+            {
+                float x3 = x0 + (float)(G2 - 1);
+                float y3 = y0 + (float)G2;
+                float a3 = (2.0f / 3.0f) - x3 * x3 - y3 * y3;
+                if (a3 > 0)
+                {
+                    value += (a3 * a3) * (a3 * a3) * GradCoord(seed, i + PrimeX, j, x3, y3);
+                }
+            }
+        }
+        else
+        {
+            if (xi + xmyi < 0)
+            {
+                float x2 = x0 + (float)(1 - G2);
+                float y2 = y0 - (float)G2;
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i - PrimeX, j, x2, y2);
+                }
+            }
+            else
+            {
+                float x2 = x0 + (float)(G2 - 1);
+                float y2 = y0 + (float)G2;
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i + PrimeX, j, x2, y2);
+                }
+            }
+
+            if (yi < xmyi)
+            {
+                float x2 = x0 - (float)G2;
+                float y2 = y0 - (float)(G2 - 1);
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j - PrimeY, x2, y2);
+                }
+            }
+            else
+            {
+                float x2 = x0 + (float)G2;
+                float y2 = y0 + (float)(G2 - 1);
+                float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
+                if (a2 > 0)
+                {
+                    value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j + PrimeY, x2, y2);
+                }
+            }
+        }
+
+        return value * 18.24196194486065f;
+    }
+
+    template <typename FNfloat>
+    float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        // 3D OpenSimplex2S case uses two offset rotated cube grids.
+
+        /*
+         * --- Rotation moved to TransformNoiseCoordinate method ---
+         * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+         * FNfloat r = (x + y + z) * R3; // Rotation, not skew
+         * x = r - x; y = r - y; z = r - z;
+        */
+
+        int i = FastFloor(x);
+        int j = FastFloor(y);
+        int k = FastFloor(z);
+        float xi = (float)(x - i);
+        float yi = (float)(y - j);
+        float zi = (float)(z - k);
+
+        i *= PrimeX;
+        j *= PrimeY;
+        k *= PrimeZ;
+        int seed2 = seed + 1293373;
+
+        int xNMask = (int)(-0.5f - xi);
+        int yNMask = (int)(-0.5f - yi);
+        int zNMask = (int)(-0.5f - zi);
+
+        float x0 = xi + xNMask;
+        float y0 = yi + yNMask;
+        float z0 = zi + zNMask;
+        float a0 = 0.75f - x0 * x0 - y0 * y0 - z0 * z0;
+        float value = (a0 * a0) * (a0 * a0) * GradCoord(seed,
+                                                        i + (xNMask & PrimeX), j + (yNMask & PrimeY), k + (zNMask & PrimeZ), x0, y0, z0);
+
+        float x1 = xi - 0.5f;
+        float y1 = yi - 0.5f;
+        float z1 = zi - 0.5f;
+        float a1 = 0.75f - x1 * x1 - y1 * y1 - z1 * z1;
+        value += (a1 * a1) * (a1 * a1) * GradCoord(seed2,
+                                                   i + PrimeX, j + PrimeY, k + PrimeZ, x1, y1, z1);
+
+        float xAFlipMask0 = ((xNMask | 1) << 1) * x1;
+        float yAFlipMask0 = ((yNMask | 1) << 1) * y1;
+        float zAFlipMask0 = ((zNMask | 1) << 1) * z1;
+        float xAFlipMask1 = (-2 - (xNMask << 2)) * x1 - 1.0f;
+        float yAFlipMask1 = (-2 - (yNMask << 2)) * y1 - 1.0f;
+        float zAFlipMask1 = (-2 - (zNMask << 2)) * z1 - 1.0f;
+
+        bool skip5 = false;
+        float a2 = xAFlipMask0 + a0;
+        if (a2 > 0)
+        {
+            float x2 = x0 - (xNMask | 1);
+            float y2 = y0;
+            float z2 = z0;
+            value += (a2 * a2) * (a2 * a2) * GradCoord(seed,
+                                                       i + (~xNMask & PrimeX), j + (yNMask & PrimeY), k + (zNMask & PrimeZ), x2, y2, z2);
+        }
+        else
+        {
+            float a3 = yAFlipMask0 + zAFlipMask0 + a0;
+            if (a3 > 0)
+            {
+                float x3 = x0;
+                float y3 = y0 - (yNMask | 1);
+                float z3 = z0 - (zNMask | 1);
+                value += (a3 * a3) * (a3 * a3) * GradCoord(seed,
+                                                           i + (xNMask & PrimeX), j + (~yNMask & PrimeY), k + (~zNMask & PrimeZ), x3, y3, z3);
+            }
+
+            float a4 = xAFlipMask1 + a1;
+            if (a4 > 0)
+            {
+                float x4 = (xNMask | 1) + x1;
+                float y4 = y1;
+                float z4 = z1;
+                value += (a4 * a4) * (a4 * a4) * GradCoord(seed2,
+                                                           i + (xNMask & (PrimeX * 2)), j + PrimeY, k + PrimeZ, x4, y4, z4);
+                skip5 = true;
+            }
+        }
+
+        bool skip9 = false;
+        float a6 = yAFlipMask0 + a0;
+        if (a6 > 0)
+        {
+            float x6 = x0;
+            float y6 = y0 - (yNMask | 1);
+            float z6 = z0;
+            value += (a6 * a6) * (a6 * a6) * GradCoord(seed,
+                                                       i + (xNMask & PrimeX), j + (~yNMask & PrimeY), k + (zNMask & PrimeZ), x6, y6, z6);
+        }
+        else
+        {
+            float a7 = xAFlipMask0 + zAFlipMask0 + a0;
+            if (a7 > 0)
+            {
+                float x7 = x0 - (xNMask | 1);
+                float y7 = y0;
+                float z7 = z0 - (zNMask | 1);
+                value += (a7 * a7) * (a7 * a7) * GradCoord(seed,
+                                                           i + (~xNMask & PrimeX), j + (yNMask & PrimeY), k + (~zNMask & PrimeZ), x7, y7, z7);
+            }
+
+            float a8 = yAFlipMask1 + a1;
+            if (a8 > 0)
+            {
+                float x8 = x1;
+                float y8 = (yNMask | 1) + y1;
+                float z8 = z1;
+                value += (a8 * a8) * (a8 * a8) * GradCoord(seed2,
+                                                           i + PrimeX, j + (yNMask & (PrimeY << 1)), k + PrimeZ, x8, y8, z8);
+                skip9 = true;
+            }
+        }
+
+        bool skipD = false;
+        float aA = zAFlipMask0 + a0;
+        if (aA > 0)
+        {
+            float xA = x0;
+            float yA = y0;
+            float zA = z0 - (zNMask | 1);
+            value += (aA * aA) * (aA * aA) * GradCoord(seed,
+                                                       i + (xNMask & PrimeX), j + (yNMask & PrimeY), k + (~zNMask & PrimeZ), xA, yA, zA);
+        }
+        else
+        {
+            float aB = xAFlipMask0 + yAFlipMask0 + a0;
+            if (aB > 0)
+            {
+                float xB = x0 - (xNMask | 1);
+                float yB = y0 - (yNMask | 1);
+                float zB = z0;
+                value += (aB * aB) * (aB * aB) * GradCoord(seed,
+                                                           i + (~xNMask & PrimeX), j + (~yNMask & PrimeY), k + (zNMask & PrimeZ), xB, yB, zB);
+            }
+
+            float aC = zAFlipMask1 + a1;
+            if (aC > 0)
+            {
+                float xC = x1;
+                float yC = y1;
+                float zC = (zNMask | 1) + z1;
+                value += (aC * aC) * (aC * aC) * GradCoord(seed2,
+                                                           i + PrimeX, j + PrimeY, k + (zNMask & (PrimeZ << 1)), xC, yC, zC);
+                skipD = true;
+            }
+        }
+
+        if (!skip5)
+        {
+            float a5 = yAFlipMask1 + zAFlipMask1 + a1;
+            if (a5 > 0)
+            {
+                float x5 = x1;
+                float y5 = (yNMask | 1) + y1;
+                float z5 = (zNMask | 1) + z1;
+                value += (a5 * a5) * (a5 * a5) * GradCoord(seed2,
+                                                           i + PrimeX, j + (yNMask & (PrimeY << 1)), k + (zNMask & (PrimeZ << 1)), x5, y5, z5);
+            }
+        }
+
+        if (!skip9)
+        {
+            float a9 = xAFlipMask1 + zAFlipMask1 + a1;
+            if (a9 > 0)
+            {
+                float x9 = (xNMask | 1) + x1;
+                float y9 = y1;
+                float z9 = (zNMask | 1) + z1;
+                value += (a9 * a9) * (a9 * a9) * GradCoord(seed2,
+                                                           i + (xNMask & (PrimeX * 2)), j + PrimeY, k + (zNMask & (PrimeZ << 1)), x9, y9, z9);
+            }
+        }
+
+        if (!skipD)
+        {
+            float aD = xAFlipMask1 + yAFlipMask1 + a1;
+            if (aD > 0)
+            {
+                float xD = (xNMask | 1) + x1;
+                float yD = (yNMask | 1) + y1;
+                float zD = z1;
+                value += (aD * aD) * (aD * aD) * GradCoord(seed2,
+                                                           i + (xNMask & (PrimeX << 1)), j + (yNMask & (PrimeY << 1)), k + PrimeZ, xD, yD, zD);
+            }
+        }
+
+        return value * 9.046026385208288f;
+    }
+
+
+    // Cellular Noise
+
+    template <typename FNfloat>
+    float SingleCellular(int seed, FNfloat x, FNfloat y) const
+    {
+        int xr = FastRound(x);
+        int yr = FastRound(y);
+
+        float distance0 = 1e10f;
+        float distance1 = 1e10f;
+        int closestHash = 0;
+
+        float cellularJitter = 0.43701595f * mCellularJitterModifier;
+
+        int xPrimed = (xr - 1) * PrimeX;
+        int yPrimedBase = (yr - 1) * PrimeY;
+
+        switch (mCellularDistanceFunction)
+        {
+        default:
+        case CellularDistanceFunction_Euclidean:
+        case CellularDistanceFunction_EuclideanSq:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int hash = Hash(seed, xPrimed, yPrimed);
+                    int idx = hash & (255 << 1);
+
+                    float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
+                    float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
+
+                    float newDistance = vecX * vecX + vecY * vecY;
+
+                    distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                    if (newDistance < distance0)
+                    {
+                        distance0 = newDistance;
+                        closestHash = hash;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        case CellularDistanceFunction_Manhattan:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int hash = Hash(seed, xPrimed, yPrimed);
+                    int idx = hash & (255 << 1);
+
+                    float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
+                    float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
+
+                    float newDistance = FastAbs(vecX) + FastAbs(vecY);
+
+                    distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                    if (newDistance < distance0)
+                    {
+                        distance0 = newDistance;
+                        closestHash = hash;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        case CellularDistanceFunction_Hybrid:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int hash = Hash(seed, xPrimed, yPrimed);
+                    int idx = hash & (255 << 1);
+
+                    float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
+                    float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
+
+                    float newDistance = (FastAbs(vecX) + FastAbs(vecY)) + (vecX * vecX + vecY * vecY);
+
+                    distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                    if (newDistance < distance0)
+                    {
+                        distance0 = newDistance;
+                        closestHash = hash;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        }
+
+        if (mCellularDistanceFunction == CellularDistanceFunction_Euclidean && mCellularReturnType >= CellularReturnType_Distance)
+        {
+            distance0 = FastSqrt(distance0);
+
+            if (mCellularReturnType >= CellularReturnType_Distance2)
+            {
+                distance1 = FastSqrt(distance1);
+            }
+        }
+
+        switch (mCellularReturnType)
+        {
+        case CellularReturnType_CellValue:
+            return closestHash * (1 / 2147483648.0f);
+        case CellularReturnType_Distance:
+            return distance0 - 1;
+        case CellularReturnType_Distance2:
+            return distance1 - 1;
+        case CellularReturnType_Distance2Add:
+            return (distance1 + distance0) * 0.5f - 1;
+        case CellularReturnType_Distance2Sub:
+            return distance1 - distance0 - 1;
+        case CellularReturnType_Distance2Mul:
+            return distance1 * distance0 * 0.5f - 1;
+        case CellularReturnType_Distance2Div:
+            return distance0 / distance1 - 1;
+        default:
+            return 0;
+        }
+    }
+
+    template <typename FNfloat>
+    float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int xr = FastRound(x);
+        int yr = FastRound(y);
+        int zr = FastRound(z);
+
+        float distance0 = 1e10f;
+        float distance1 = 1e10f;
+        int closestHash = 0;
+
+        float cellularJitter = 0.39614353f * mCellularJitterModifier;
+
+        int xPrimed = (xr - 1) * PrimeX;
+        int yPrimedBase = (yr - 1) * PrimeY;
+        int zPrimedBase = (zr - 1) * PrimeZ;
+
+        switch (mCellularDistanceFunction)
+        {
+        case CellularDistanceFunction_Euclidean:
+        case CellularDistanceFunction_EuclideanSq:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int zPrimed = zPrimedBase;
+
+                    for (int zi = zr - 1; zi <= zr + 1; zi++)
+                    {
+                        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+                        int idx = hash & (255 << 2);
+
+                        float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
+                        float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
+                        float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
+
+                        float newDistance = vecX * vecX + vecY * vecY + vecZ * vecZ;
+
+                        distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                        if (newDistance < distance0)
+                        {
+                            distance0 = newDistance;
+                            closestHash = hash;
+                        }
+                        zPrimed += PrimeZ;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        case CellularDistanceFunction_Manhattan:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int zPrimed = zPrimedBase;
+
+                    for (int zi = zr - 1; zi <= zr + 1; zi++)
+                    {
+                        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+                        int idx = hash & (255 << 2);
+
+                        float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
+                        float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
+                        float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
+
+                        float newDistance = FastAbs(vecX) + FastAbs(vecY) + FastAbs(vecZ);
+
+                        distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                        if (newDistance < distance0)
+                        {
+                            distance0 = newDistance;
+                            closestHash = hash;
+                        }
+                        zPrimed += PrimeZ;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        case CellularDistanceFunction_Hybrid:
+            for (int xi = xr - 1; xi <= xr + 1; xi++)
+            {
+                int yPrimed = yPrimedBase;
+
+                for (int yi = yr - 1; yi <= yr + 1; yi++)
+                {
+                    int zPrimed = zPrimedBase;
+
+                    for (int zi = zr - 1; zi <= zr + 1; zi++)
+                    {
+                        int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
+                        int idx = hash & (255 << 2);
+
+                        float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
+                        float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
+                        float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
+
+                        float newDistance = (FastAbs(vecX) + FastAbs(vecY) + FastAbs(vecZ)) + (vecX * vecX + vecY * vecY + vecZ * vecZ);
+
+                        distance1 = FastMax(FastMin(distance1, newDistance), distance0);
+                        if (newDistance < distance0)
+                        {
+                            distance0 = newDistance;
+                            closestHash = hash;
+                        }
+                        zPrimed += PrimeZ;
+                    }
+                    yPrimed += PrimeY;
+                }
+                xPrimed += PrimeX;
+            }
+            break;
+        default:
+            break;
+        }
+
+        if (mCellularDistanceFunction == CellularDistanceFunction_Euclidean && mCellularReturnType >= CellularReturnType_Distance)
+        {
+            distance0 = FastSqrt(distance0);
+
+            if (mCellularReturnType >= CellularReturnType_Distance2)
+            {
+                distance1 = FastSqrt(distance1);
+            }
+        }
+
+        switch (mCellularReturnType)
+        {
+        case CellularReturnType_CellValue:
+            return closestHash * (1 / 2147483648.0f);
+        case CellularReturnType_Distance:
+            return distance0 - 1;
+        case CellularReturnType_Distance2:
+            return distance1 - 1;
+        case CellularReturnType_Distance2Add:
+            return (distance1 + distance0) * 0.5f - 1;
+        case CellularReturnType_Distance2Sub:
+            return distance1 - distance0 - 1;
+        case CellularReturnType_Distance2Mul:
+            return distance1 * distance0 * 0.5f - 1;
+        case CellularReturnType_Distance2Div:
+            return distance0 / distance1 - 1;
+        default:
+            return 0;
+        }
+    }
+
+
+    // Perlin Noise
+
+    template <typename FNfloat>
+    float SinglePerlin(int seed, FNfloat x, FNfloat y) const
+    {
+        int x0 = FastFloor(x);
+        int y0 = FastFloor(y);
+
+        float xd0 = (float)(x - x0);
+        float yd0 = (float)(y - y0);
+        float xd1 = xd0 - 1;
+        float yd1 = yd0 - 1;
+
+        float xs = InterpQuintic(xd0);
+        float ys = InterpQuintic(yd0);
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+
+        float xf0 = Lerp(GradCoord(seed, x0, y0, xd0, yd0), GradCoord(seed, x1, y0, xd1, yd0), xs);
+        float xf1 = Lerp(GradCoord(seed, x0, y1, xd0, yd1), GradCoord(seed, x1, y1, xd1, yd1), xs);
+
+        return Lerp(xf0, xf1, ys) * 1.4247691104677813f;
+    }
+
+    template <typename FNfloat>
+    float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int x0 = FastFloor(x);
+        int y0 = FastFloor(y);
+        int z0 = FastFloor(z);
+
+        float xd0 = (float)(x - x0);
+        float yd0 = (float)(y - y0);
+        float zd0 = (float)(z - z0);
+        float xd1 = xd0 - 1;
+        float yd1 = yd0 - 1;
+        float zd1 = zd0 - 1;
+
+        float xs = InterpQuintic(xd0);
+        float ys = InterpQuintic(yd0);
+        float zs = InterpQuintic(zd0);
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        z0 *= PrimeZ;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+        int z1 = z0 + PrimeZ;
+
+        float xf00 = Lerp(GradCoord(seed, x0, y0, z0, xd0, yd0, zd0), GradCoord(seed, x1, y0, z0, xd1, yd0, zd0), xs);
+        float xf10 = Lerp(GradCoord(seed, x0, y1, z0, xd0, yd1, zd0), GradCoord(seed, x1, y1, z0, xd1, yd1, zd0), xs);
+        float xf01 = Lerp(GradCoord(seed, x0, y0, z1, xd0, yd0, zd1), GradCoord(seed, x1, y0, z1, xd1, yd0, zd1), xs);
+        float xf11 = Lerp(GradCoord(seed, x0, y1, z1, xd0, yd1, zd1), GradCoord(seed, x1, y1, z1, xd1, yd1, zd1), xs);
+
+        float yf0 = Lerp(xf00, xf10, ys);
+        float yf1 = Lerp(xf01, xf11, ys);
+
+        return Lerp(yf0, yf1, zs) * 0.964921414852142333984375f;
+    }
+
+
+    // Value Cubic Noise
+
+    template <typename FNfloat>
+    float SingleValueCubic(int seed, FNfloat x, FNfloat y) const
+    {
+        int x1 = FastFloor(x);
+        int y1 = FastFloor(y);
+
+        float xs = (float)(x - x1);
+        float ys = (float)(y - y1);
+
+        x1 *= PrimeX;
+        y1 *= PrimeY;
+        int x0 = x1 - PrimeX;
+        int y0 = y1 - PrimeY;
+        int x2 = x1 + PrimeX;
+        int y2 = y1 + PrimeY;
+        int x3 = x1 + (int)((long)PrimeX << 1);
+        int y3 = y1 + (int)((long)PrimeY << 1);
+
+        return CubicLerp(
+            CubicLerp(ValCoord(seed, x0, y0), ValCoord(seed, x1, y0), ValCoord(seed, x2, y0), ValCoord(seed, x3, y0),
+                      xs),
+            CubicLerp(ValCoord(seed, x0, y1), ValCoord(seed, x1, y1), ValCoord(seed, x2, y1), ValCoord(seed, x3, y1),
+                      xs),
+            CubicLerp(ValCoord(seed, x0, y2), ValCoord(seed, x1, y2), ValCoord(seed, x2, y2), ValCoord(seed, x3, y2),
+                      xs),
+            CubicLerp(ValCoord(seed, x0, y3), ValCoord(seed, x1, y3), ValCoord(seed, x2, y3), ValCoord(seed, x3, y3),
+                      xs),
+            ys) * (1 / (1.5f * 1.5f));
+    }
+
+    template <typename FNfloat>
+    float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int x1 = FastFloor(x);
+        int y1 = FastFloor(y);
+        int z1 = FastFloor(z);
+
+        float xs = (float)(x - x1);
+        float ys = (float)(y - y1);
+        float zs = (float)(z - z1);
+
+        x1 *= PrimeX;
+        y1 *= PrimeY;
+        z1 *= PrimeZ;
+
+        int x0 = x1 - PrimeX;
+        int y0 = y1 - PrimeY;
+        int z0 = z1 - PrimeZ;
+        int x2 = x1 + PrimeX;
+        int y2 = y1 + PrimeY;
+        int z2 = z1 + PrimeZ;
+        int x3 = x1 + (int)((long)PrimeX << 1);
+        int y3 = y1 + (int)((long)PrimeY << 1);
+        int z3 = z1 + (int)((long)PrimeZ << 1);
+
+
+        return CubicLerp(
+            CubicLerp(
+                CubicLerp(ValCoord(seed, x0, y0, z0), ValCoord(seed, x1, y0, z0), ValCoord(seed, x2, y0, z0), ValCoord(seed, x3, y0, z0), xs),
+                CubicLerp(ValCoord(seed, x0, y1, z0), ValCoord(seed, x1, y1, z0), ValCoord(seed, x2, y1, z0), ValCoord(seed, x3, y1, z0), xs),
+                CubicLerp(ValCoord(seed, x0, y2, z0), ValCoord(seed, x1, y2, z0), ValCoord(seed, x2, y2, z0), ValCoord(seed, x3, y2, z0), xs),
+                CubicLerp(ValCoord(seed, x0, y3, z0), ValCoord(seed, x1, y3, z0), ValCoord(seed, x2, y3, z0), ValCoord(seed, x3, y3, z0), xs),
+                ys),
+            CubicLerp(
+                CubicLerp(ValCoord(seed, x0, y0, z1), ValCoord(seed, x1, y0, z1), ValCoord(seed, x2, y0, z1), ValCoord(seed, x3, y0, z1), xs),
+                CubicLerp(ValCoord(seed, x0, y1, z1), ValCoord(seed, x1, y1, z1), ValCoord(seed, x2, y1, z1), ValCoord(seed, x3, y1, z1), xs),
+                CubicLerp(ValCoord(seed, x0, y2, z1), ValCoord(seed, x1, y2, z1), ValCoord(seed, x2, y2, z1), ValCoord(seed, x3, y2, z1), xs),
+                CubicLerp(ValCoord(seed, x0, y3, z1), ValCoord(seed, x1, y3, z1), ValCoord(seed, x2, y3, z1), ValCoord(seed, x3, y3, z1), xs),
+                ys),
+            CubicLerp(
+                CubicLerp(ValCoord(seed, x0, y0, z2), ValCoord(seed, x1, y0, z2), ValCoord(seed, x2, y0, z2), ValCoord(seed, x3, y0, z2), xs),
+                CubicLerp(ValCoord(seed, x0, y1, z2), ValCoord(seed, x1, y1, z2), ValCoord(seed, x2, y1, z2), ValCoord(seed, x3, y1, z2), xs),
+                CubicLerp(ValCoord(seed, x0, y2, z2), ValCoord(seed, x1, y2, z2), ValCoord(seed, x2, y2, z2), ValCoord(seed, x3, y2, z2), xs),
+                CubicLerp(ValCoord(seed, x0, y3, z2), ValCoord(seed, x1, y3, z2), ValCoord(seed, x2, y3, z2), ValCoord(seed, x3, y3, z2), xs),
+                ys),
+            CubicLerp(
+                CubicLerp(ValCoord(seed, x0, y0, z3), ValCoord(seed, x1, y0, z3), ValCoord(seed, x2, y0, z3), ValCoord(seed, x3, y0, z3), xs),
+                CubicLerp(ValCoord(seed, x0, y1, z3), ValCoord(seed, x1, y1, z3), ValCoord(seed, x2, y1, z3), ValCoord(seed, x3, y1, z3), xs),
+                CubicLerp(ValCoord(seed, x0, y2, z3), ValCoord(seed, x1, y2, z3), ValCoord(seed, x2, y2, z3), ValCoord(seed, x3, y2, z3), xs),
+                CubicLerp(ValCoord(seed, x0, y3, z3), ValCoord(seed, x1, y3, z3), ValCoord(seed, x2, y3, z3), ValCoord(seed, x3, y3, z3), xs),
+                ys),
+            zs) * (1 / (1.5f * 1.5f * 1.5f));
+    }
+
+
+    // Value Noise
+
+    template <typename FNfloat>
+    float SingleValue(int seed, FNfloat x, FNfloat y) const
+    {
+        int x0 = FastFloor(x);
+        int y0 = FastFloor(y);
+
+        float xs = InterpHermite((float)(x - x0));
+        float ys = InterpHermite((float)(y - y0));
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+
+        float xf0 = Lerp(ValCoord(seed, x0, y0), ValCoord(seed, x1, y0), xs);
+        float xf1 = Lerp(ValCoord(seed, x0, y1), ValCoord(seed, x1, y1), xs);
+
+        return Lerp(xf0, xf1, ys);
+    }
+
+    template <typename FNfloat>
+    float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z) const
+    {
+        int x0 = FastFloor(x);
+        int y0 = FastFloor(y);
+        int z0 = FastFloor(z);
+
+        float xs = InterpHermite((float)(x - x0));
+        float ys = InterpHermite((float)(y - y0));
+        float zs = InterpHermite((float)(z - z0));
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        z0 *= PrimeZ;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+        int z1 = z0 + PrimeZ;
+
+        float xf00 = Lerp(ValCoord(seed, x0, y0, z0), ValCoord(seed, x1, y0, z0), xs);
+        float xf10 = Lerp(ValCoord(seed, x0, y1, z0), ValCoord(seed, x1, y1, z0), xs);
+        float xf01 = Lerp(ValCoord(seed, x0, y0, z1), ValCoord(seed, x1, y0, z1), xs);
+        float xf11 = Lerp(ValCoord(seed, x0, y1, z1), ValCoord(seed, x1, y1, z1), xs);
+
+        float yf0 = Lerp(xf00, xf10, ys);
+        float yf1 = Lerp(xf01, xf11, ys);
+
+        return Lerp(yf0, yf1, zs);
+    }
+
+
+    // Domain Warp
+
+    template <typename FNfloat>
+    void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
+    {
+        switch (mDomainWarpType)
+        {
+        case DomainWarpType_OpenSimplex2:
+            SingleDomainWarpSimplexGradient(seed, amp * 38.283687591552734375f, freq, x, y, xr, yr, false);
+            break;
+        case DomainWarpType_OpenSimplex2Reduced:
+            SingleDomainWarpSimplexGradient(seed, amp * 16.0f, freq, x, y, xr, yr, true);
+            break;
+        case DomainWarpType_BasicGrid:
+            SingleDomainWarpBasicGrid(seed, amp, freq, x, y, xr, yr);
+            break;
+        }
+    }
+
+    template <typename FNfloat>
+    void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
+    {
+        switch (mDomainWarpType)
+        {
+        case DomainWarpType_OpenSimplex2:
+            SingleDomainWarpOpenSimplex2Gradient(seed, amp * 32.69428253173828125f, freq, x, y, z, xr, yr, zr, false);
+            break;
+        case DomainWarpType_OpenSimplex2Reduced:
+            SingleDomainWarpOpenSimplex2Gradient(seed, amp * 7.71604938271605f, freq, x, y, z, xr, yr, zr, true);
+            break;
+        case DomainWarpType_BasicGrid:
+            SingleDomainWarpBasicGrid(seed, amp, freq, x, y, z, xr, yr, zr);
+            break;
+        }
+    }
+
+
+    // Domain Warp Single Wrapper
+
+    template <typename FNfloat>
+    void DomainWarpSingle(FNfloat& x, FNfloat& y) const
+    {
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        FNfloat xs = x;
+        FNfloat ys = y;
+        TransformDomainWarpCoordinate(xs, ys);
+
+        DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
+    }
+
+    template <typename FNfloat>
+    void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        FNfloat xs = x;
+        FNfloat ys = y;
+        FNfloat zs = z;
+        TransformDomainWarpCoordinate(xs, ys, zs);
+
+        DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
+    }
+
+
+    // Domain Warp Fractal Progressive
+
+    template <typename FNfloat>
+    void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y) const
+    {
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            FNfloat xs = x;
+            FNfloat ys = y;
+            TransformDomainWarpCoordinate(xs, ys);
+
+            DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
+
+            seed++;
+            amp *= mGain;
+            freq *= mLacunarity;
+        }
+    }
+
+    template <typename FNfloat>
+    void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            FNfloat xs = x;
+            FNfloat ys = y;
+            FNfloat zs = z;
+            TransformDomainWarpCoordinate(xs, ys, zs);
+
+            DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
+
+            seed++;
+            amp *= mGain;
+            freq *= mLacunarity;
+        }
+    }
+
+
+    // Domain Warp Fractal Independant
+
+    template <typename FNfloat>
+    void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y) const
+    {
+        FNfloat xs = x;
+        FNfloat ys = y;
+        TransformDomainWarpCoordinate(xs, ys);
+
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
+
+            seed++;
+            amp *= mGain;
+            freq *= mLacunarity;
+        }
+    }
+
+    template <typename FNfloat>
+    void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z) const
+    {
+        FNfloat xs = x;
+        FNfloat ys = y;
+        FNfloat zs = z;
+        TransformDomainWarpCoordinate(xs, ys, zs);
+
+        int seed = mSeed;
+        float amp = mDomainWarpAmp * mFractalBounding;
+        float freq = mFrequency;
+
+        for (int i = 0; i < mOctaves; i++)
+        {
+            DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
+
+            seed++;
+            amp *= mGain;
+            freq *= mLacunarity;
+        }
+    }
+
+
+    // Domain Warp Basic Grid
+
+    template <typename FNfloat>
+    void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
+    {
+        FNfloat xf = x * frequency;
+        FNfloat yf = y * frequency;
+
+        int x0 = FastFloor(xf);
+        int y0 = FastFloor(yf);
+
+        float xs = InterpHermite((float)(xf - x0));
+        float ys = InterpHermite((float)(yf - y0));
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+
+        int hash0 = Hash(seed, x0, y0) & (255 << 1);
+        int hash1 = Hash(seed, x1, y0) & (255 << 1);
+
+        float lx0x = Lerp(Lookup<float>::RandVecs2D[hash0], Lookup<float>::RandVecs2D[hash1], xs);
+        float ly0x = Lerp(Lookup<float>::RandVecs2D[hash0 | 1], Lookup<float>::RandVecs2D[hash1 | 1], xs);
+
+        hash0 = Hash(seed, x0, y1) & (255 << 1);
+        hash1 = Hash(seed, x1, y1) & (255 << 1);
+
+        float lx1x = Lerp(Lookup<float>::RandVecs2D[hash0], Lookup<float>::RandVecs2D[hash1], xs);
+        float ly1x = Lerp(Lookup<float>::RandVecs2D[hash0 | 1], Lookup<float>::RandVecs2D[hash1 | 1], xs);
+
+        xr += Lerp(lx0x, lx1x, ys) * warpAmp;
+        yr += Lerp(ly0x, ly1x, ys) * warpAmp;
+    }
+
+    template <typename FNfloat>
+    void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
+    {
+        FNfloat xf = x * frequency;
+        FNfloat yf = y * frequency;
+        FNfloat zf = z * frequency;
+
+        int x0 = FastFloor(xf);
+        int y0 = FastFloor(yf);
+        int z0 = FastFloor(zf);
+
+        float xs = InterpHermite((float)(xf - x0));
+        float ys = InterpHermite((float)(yf - y0));
+        float zs = InterpHermite((float)(zf - z0));
+
+        x0 *= PrimeX;
+        y0 *= PrimeY;
+        z0 *= PrimeZ;
+        int x1 = x0 + PrimeX;
+        int y1 = y0 + PrimeY;
+        int z1 = z0 + PrimeZ;
+
+        int hash0 = Hash(seed, x0, y0, z0) & (255 << 2);
+        int hash1 = Hash(seed, x1, y0, z0) & (255 << 2);
+
+        float lx0x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
+        float ly0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
+        float lz0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
+
+        hash0 = Hash(seed, x0, y1, z0) & (255 << 2);
+        hash1 = Hash(seed, x1, y1, z0) & (255 << 2);
+
+        float lx1x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
+        float ly1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
+        float lz1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
+
+        float lx0y = Lerp(lx0x, lx1x, ys);
+        float ly0y = Lerp(ly0x, ly1x, ys);
+        float lz0y = Lerp(lz0x, lz1x, ys);
+
+        hash0 = Hash(seed, x0, y0, z1) & (255 << 2);
+        hash1 = Hash(seed, x1, y0, z1) & (255 << 2);
+
+        lx0x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
+        ly0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
+        lz0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
+
+        hash0 = Hash(seed, x0, y1, z1) & (255 << 2);
+        hash1 = Hash(seed, x1, y1, z1) & (255 << 2);
+
+        lx1x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
+        ly1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
+        lz1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
+
+        xr += Lerp(lx0y, Lerp(lx0x, lx1x, ys), zs) * warpAmp;
+        yr += Lerp(ly0y, Lerp(ly0x, ly1x, ys), zs) * warpAmp;
+        zr += Lerp(lz0y, Lerp(lz0x, lz1x, ys), zs) * warpAmp;
+    }
+
+
+    // Domain Warp Simplex/OpenSimplex2
+
+    template <typename FNfloat>
+    void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly) const
+    {
+        const float SQRT3 = 1.7320508075688772935274463415059f;
+        const float G2 = (3 - SQRT3) / 6;
+
+        x *= frequency;
+        y *= frequency;
+
+        /*
+         * --- Skew moved to TransformNoiseCoordinate method ---
+         * const FNfloat F2 = 0.5f * (SQRT3 - 1);
+         * FNfloat s = (x + y) * F2;
+         * x += s; y += s;
+        */
+
+        int i = FastFloor(x);
+        int j = FastFloor(y);
+        float xi = (float)(x - i);
+        float yi = (float)(y - j);
+
+        float t = (xi + yi) * G2;
+        float x0 = (float)(xi - t);
+        float y0 = (float)(yi - t);
+
+        i *= PrimeX;
+        j *= PrimeY;
+
+        float vx, vy;
+        vx = vy = 0;
+
+        float a = 0.5f - x0 * x0 - y0 * y0;
+        if (a > 0)
+        {
+            float aaaa = (a * a) * (a * a);
+            float xo, yo;
+            if (outGradOnly)
+                GradCoordOut(seed, i, j, xo, yo);
+            else
+                GradCoordDual(seed, i, j, x0, y0, xo, yo);
+            vx += aaaa * xo;
+            vy += aaaa * yo;
+        }
+
+        float c = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a);
+        if (c > 0)
+        {
+            float x2 = x0 + (2 * (float)G2 - 1);
+            float y2 = y0 + (2 * (float)G2 - 1);
+            float cccc = (c * c) * (c * c);
+            float xo, yo;
+            if (outGradOnly)
+                GradCoordOut(seed, i + PrimeX, j + PrimeY, xo, yo);
+            else
+                GradCoordDual(seed, i + PrimeX, j + PrimeY, x2, y2, xo, yo);
+            vx += cccc * xo;
+            vy += cccc * yo;
+        }
+
+        if (y0 > x0)
+        {
+            float x1 = x0 + (float)G2;
+            float y1 = y0 + ((float)G2 - 1);
+            float b = 0.5f - x1 * x1 - y1 * y1;
+            if (b > 0)
+            {
+                float bbbb = (b * b) * (b * b);
+                float xo, yo;
+                if (outGradOnly)
+                    GradCoordOut(seed, i, j + PrimeY, xo, yo);
+                else
+                    GradCoordDual(seed, i, j + PrimeY, x1, y1, xo, yo);
+                vx += bbbb * xo;
+                vy += bbbb * yo;
+            }
+        }
+        else
+        {
+            float x1 = x0 + ((float)G2 - 1);
+            float y1 = y0 + (float)G2;
+            float b = 0.5f - x1 * x1 - y1 * y1;
+            if (b > 0)
+            {
+                float bbbb = (b * b) * (b * b);
+                float xo, yo;
+                if (outGradOnly)
+                    GradCoordOut(seed, i + PrimeX, j, xo, yo);
+                else
+                    GradCoordDual(seed, i + PrimeX, j, x1, y1, xo, yo);
+                vx += bbbb * xo;
+                vy += bbbb * yo;
+            }
+        }
+
+        xr += vx * warpAmp;
+        yr += vy * warpAmp;
+    }
+
+    template <typename FNfloat>
+    void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly) const
+    {
+        x *= frequency;
+        y *= frequency;
+        z *= frequency;
+
+        /*
+         * --- Rotation moved to TransformDomainWarpCoordinate method ---
+         * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
+         * FNfloat r = (x + y + z) * R3; // Rotation, not skew
+         * x = r - x; y = r - y; z = r - z;
+        */
+
+        int i = FastRound(x);
+        int j = FastRound(y);
+        int k = FastRound(z);
+        float x0 = (float)x - i;
+        float y0 = (float)y - j;
+        float z0 = (float)z - k;
+
+        int xNSign = (int)(-x0 - 1.0f) | 1;
+        int yNSign = (int)(-y0 - 1.0f) | 1;
+        int zNSign = (int)(-z0 - 1.0f) | 1;
+
+        float ax0 = xNSign * -x0;
+        float ay0 = yNSign * -y0;
+        float az0 = zNSign * -z0;
+
+        i *= PrimeX;
+        j *= PrimeY;
+        k *= PrimeZ;
+
+        float vx, vy, vz;
+        vx = vy = vz = 0;
+
+        float a = (0.6f - x0 * x0) - (y0 * y0 + z0 * z0);
+        for (int l = 0; l < 2; l++)
+        {
+            if (a > 0)
+            {
+                float aaaa = (a * a) * (a * a);
+                float xo, yo, zo;
+                if (outGradOnly)
+                    GradCoordOut(seed, i, j, k, xo, yo, zo);
+                else
+                    GradCoordDual(seed, i, j, k, x0, y0, z0, xo, yo, zo);
+                vx += aaaa * xo;
+                vy += aaaa * yo;
+                vz += aaaa * zo;
+            }
+
+            float b = a + 1;
+            int i1 = i;
+            int j1 = j;
+            int k1 = k;
+            float x1 = x0;
+            float y1 = y0;
+            float z1 = z0;
+
+            if (ax0 >= ay0 && ax0 >= az0)
+            {
+                x1 += xNSign;
+                b -= xNSign * 2 * x1;
+                i1 -= xNSign * PrimeX;
+            }
+            else if (ay0 > ax0 && ay0 >= az0)
+            {
+                y1 += yNSign;
+                b -= yNSign * 2 * y1;
+                j1 -= yNSign * PrimeY;
+            }
+            else
+            {
+                z1 += zNSign;
+                b -= zNSign * 2 * z1;
+                k1 -= zNSign * PrimeZ;
+            }
+
+            if (b > 0)
+            {
+                float bbbb = (b * b) * (b * b);
+                float xo, yo, zo;
+                if (outGradOnly)
+                    GradCoordOut(seed, i1, j1, k1, xo, yo, zo);
+                else
+                    GradCoordDual(seed, i1, j1, k1, x1, y1, z1, xo, yo, zo);
+                vx += bbbb * xo;
+                vy += bbbb * yo;
+                vz += bbbb * zo;
+            }
+
+            if (l == 1) break;
+
+            ax0 = 0.5f - ax0;
+            ay0 = 0.5f - ay0;
+            az0 = 0.5f - az0;
+
+            x0 = xNSign * ax0;
+            y0 = yNSign * ay0;
+            z0 = zNSign * az0;
+
+            a += (0.75f - ax0) - (ay0 + az0);
+
+            i += (xNSign >> 1) & PrimeX;
+            j += (yNSign >> 1) & PrimeY;
+            k += (zNSign >> 1) & PrimeZ;
+
+            xNSign = -xNSign;
+            yNSign = -yNSign;
+            zNSign = -zNSign;
+
+            seed += 1293373;
+        }
+
+        xr += vx * warpAmp;
+        yr += vy * warpAmp;
+        zr += vz * warpAmp;
+    }
+};
+
+template <>
+struct FastNoiseLite::Arguments_must_be_floating_point_values<float> {};
+template <>
+struct FastNoiseLite::Arguments_must_be_floating_point_values<double> {};
+template <>
+struct FastNoiseLite::Arguments_must_be_floating_point_values<long double> {};
+
+template <typename T>
+const T FastNoiseLite::Lookup<T>::Gradients2D[] =
+{
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
+    0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
+    0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
+    -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
+    -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
+    -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
+    0.38268343236509f, 0.923879532511287f, 0.923879532511287f, 0.38268343236509f, 0.923879532511287f, -0.38268343236509f, 0.38268343236509f, -0.923879532511287f,
+    -0.38268343236509f, -0.923879532511287f, -0.923879532511287f, -0.38268343236509f, -0.923879532511287f, 0.38268343236509f, -0.38268343236509f, 0.923879532511287f,
+};
+
+template <typename T>
+const T FastNoiseLite::Lookup<T>::RandVecs2D[] =
+{
+    -0.2700222198f, -0.9628540911f, 0.3863092627f, -0.9223693152f, 0.04444859006f, -0.999011673f, -0.5992523158f, -0.8005602176f, -0.7819280288f, 0.6233687174f, 0.9464672271f, 0.3227999196f, -0.6514146797f, -0.7587218957f, 0.9378472289f, 0.347048376f,
+    -0.8497875957f, -0.5271252623f, -0.879042592f, 0.4767432447f, -0.892300288f, -0.4514423508f, -0.379844434f, -0.9250503802f, -0.9951650832f, 0.0982163789f, 0.7724397808f, -0.6350880136f, 0.7573283322f, -0.6530343002f, -0.9928004525f, -0.119780055f,
+    -0.0532665713f, 0.9985803285f, 0.9754253726f, -0.2203300762f, -0.7665018163f, 0.6422421394f, 0.991636706f, 0.1290606184f, -0.994696838f, 0.1028503788f, -0.5379205513f, -0.84299554f, 0.5022815471f, -0.8647041387f, 0.4559821461f, -0.8899889226f,
+    -0.8659131224f, -0.5001944266f, 0.0879458407f, -0.9961252577f, -0.5051684983f, 0.8630207346f, 0.7753185226f, -0.6315704146f, -0.6921944612f, 0.7217110418f, -0.5191659449f, -0.8546734591f, 0.8978622882f, -0.4402764035f, -0.1706774107f, 0.9853269617f,
+    -0.9353430106f, -0.3537420705f, -0.9992404798f, 0.03896746794f, -0.2882064021f, -0.9575683108f, -0.9663811329f, 0.2571137995f, -0.8759714238f, -0.4823630009f, -0.8303123018f, -0.5572983775f, 0.05110133755f, -0.9986934731f, -0.8558373281f, -0.5172450752f,
+    0.09887025282f, 0.9951003332f, 0.9189016087f, 0.3944867976f, -0.2439375892f, -0.9697909324f, -0.8121409387f, -0.5834613061f, -0.9910431363f, 0.1335421355f, 0.8492423985f, -0.5280031709f, -0.9717838994f, -0.2358729591f, 0.9949457207f, 0.1004142068f,
+    0.6241065508f, -0.7813392434f, 0.662910307f, 0.7486988212f, -0.7197418176f, 0.6942418282f, -0.8143370775f, -0.5803922158f, 0.104521054f, -0.9945226741f, -0.1065926113f, -0.9943027784f, 0.445799684f, -0.8951327509f, 0.105547406f, 0.9944142724f,
+    -0.992790267f, 0.1198644477f, -0.8334366408f, 0.552615025f, 0.9115561563f, -0.4111755999f, 0.8285544909f, -0.5599084351f, 0.7217097654f, -0.6921957921f, 0.4940492677f, -0.8694339084f, -0.3652321272f, -0.9309164803f, -0.9696606758f, 0.2444548501f,
+    0.08925509731f, -0.996008799f, 0.5354071276f, -0.8445941083f, -0.1053576186f, 0.9944343981f, -0.9890284586f, 0.1477251101f, 0.004856104961f, 0.9999882091f, 0.9885598478f, 0.1508291331f, 0.9286129562f, -0.3710498316f, -0.5832393863f, -0.8123003252f,
+    0.3015207509f, 0.9534596146f, -0.9575110528f, 0.2883965738f, 0.9715802154f, -0.2367105511f, 0.229981792f, 0.9731949318f, 0.955763816f, -0.2941352207f, 0.740956116f, 0.6715534485f, -0.9971513787f, -0.07542630764f, 0.6905710663f, -0.7232645452f,
+    -0.290713703f, -0.9568100872f, 0.5912777791f, -0.8064679708f, -0.9454592212f, -0.325740481f, 0.6664455681f, 0.74555369f, 0.6236134912f, 0.7817328275f, 0.9126993851f, -0.4086316587f, -0.8191762011f, 0.5735419353f, -0.8812745759f, -0.4726046147f,
+    0.9953313627f, 0.09651672651f, 0.9855650846f, -0.1692969699f, -0.8495980887f, 0.5274306472f, 0.6174853946f, -0.7865823463f, 0.8508156371f, 0.52546432f, 0.9985032451f, -0.05469249926f, 0.1971371563f, -0.9803759185f, 0.6607855748f, -0.7505747292f,
+    -0.03097494063f, 0.9995201614f, -0.6731660801f, 0.739491331f, -0.7195018362f, -0.6944905383f, 0.9727511689f, 0.2318515979f, 0.9997059088f, -0.0242506907f, 0.4421787429f, -0.8969269532f, 0.9981350961f, -0.061043673f, -0.9173660799f, -0.3980445648f,
+    -0.8150056635f, -0.5794529907f, -0.8789331304f, 0.4769450202f, 0.0158605829f, 0.999874213f, -0.8095464474f, 0.5870558317f, -0.9165898907f, -0.3998286786f, -0.8023542565f, 0.5968480938f, -0.5176737917f, 0.8555780767f, -0.8154407307f, -0.5788405779f,
+    0.4022010347f, -0.9155513791f, -0.9052556868f, -0.4248672045f, 0.7317445619f, 0.6815789728f, -0.5647632201f, -0.8252529947f, -0.8403276335f, -0.5420788397f, -0.9314281527f, 0.363925262f, 0.5238198472f, 0.8518290719f, 0.7432803869f, -0.6689800195f,
+    -0.985371561f, -0.1704197369f, 0.4601468731f, 0.88784281f, 0.825855404f, 0.5638819483f, 0.6182366099f, 0.7859920446f, 0.8331502863f, -0.553046653f, 0.1500307506f, 0.9886813308f, -0.662330369f, -0.7492119075f, -0.668598664f, 0.743623444f,
+    0.7025606278f, 0.7116238924f, -0.5419389763f, -0.8404178401f, -0.3388616456f, 0.9408362159f, 0.8331530315f, 0.5530425174f, -0.2989720662f, -0.9542618632f, 0.2638522993f, 0.9645630949f, 0.124108739f, -0.9922686234f, -0.7282649308f, -0.6852956957f,
+    0.6962500149f, 0.7177993569f, -0.9183535368f, 0.3957610156f, -0.6326102274f, -0.7744703352f, -0.9331891859f, -0.359385508f, -0.1153779357f, -0.9933216659f, 0.9514974788f, -0.3076565421f, -0.08987977445f, -0.9959526224f, 0.6678496916f, 0.7442961705f,
+    0.7952400393f, -0.6062947138f, -0.6462007402f, -0.7631674805f, -0.2733598753f, 0.9619118351f, 0.9669590226f, -0.254931851f, -0.9792894595f, 0.2024651934f, -0.5369502995f, -0.8436138784f, -0.270036471f, -0.9628500944f, -0.6400277131f, 0.7683518247f,
+    -0.7854537493f, -0.6189203566f, 0.06005905383f, -0.9981948257f, -0.02455770378f, 0.9996984141f, -0.65983623f, 0.751409442f, -0.6253894466f, -0.7803127835f, -0.6210408851f, -0.7837781695f, 0.8348888491f, 0.5504185768f, -0.1592275245f, 0.9872419133f,
+    0.8367622488f, 0.5475663786f, -0.8675753916f, -0.4973056806f, -0.2022662628f, -0.9793305667f, 0.9399189937f, 0.3413975472f, 0.9877404807f, -0.1561049093f, -0.9034455656f, 0.4287028224f, 0.1269804218f, -0.9919052235f, -0.3819600854f, 0.924178821f,
+    0.9754625894f, 0.2201652486f, -0.3204015856f, -0.9472818081f, -0.9874760884f, 0.1577687387f, 0.02535348474f, -0.9996785487f, 0.4835130794f, -0.8753371362f, -0.2850799925f, -0.9585037287f, -0.06805516006f, -0.99768156f, -0.7885244045f, -0.6150034663f,
+    0.3185392127f, -0.9479096845f, 0.8880043089f, 0.4598351306f, 0.6476921488f, -0.7619021462f, 0.9820241299f, 0.1887554194f, 0.9357275128f, -0.3527237187f, -0.8894895414f, 0.4569555293f, 0.7922791302f, 0.6101588153f, 0.7483818261f, 0.6632681526f,
+    -0.7288929755f, -0.6846276581f, 0.8729032783f, -0.4878932944f, 0.8288345784f, 0.5594937369f, 0.08074567077f, 0.9967347374f, 0.9799148216f, -0.1994165048f, -0.580730673f, -0.8140957471f, -0.4700049791f, -0.8826637636f, 0.2409492979f, 0.9705377045f,
+    0.9437816757f, -0.3305694308f, -0.8927998638f, -0.4504535528f, -0.8069622304f, 0.5906030467f, 0.06258973166f, 0.9980393407f, -0.9312597469f, 0.3643559849f, 0.5777449785f, 0.8162173362f, -0.3360095855f, -0.941858566f, 0.697932075f, -0.7161639607f,
+    -0.002008157227f, -0.9999979837f, -0.1827294312f, -0.9831632392f, -0.6523911722f, 0.7578824173f, -0.4302626911f, -0.9027037258f, -0.9985126289f, -0.05452091251f, -0.01028102172f, -0.9999471489f, -0.4946071129f, 0.8691166802f, -0.2999350194f, 0.9539596344f,
+    0.8165471961f, 0.5772786819f, 0.2697460475f, 0.962931498f, -0.7306287391f, -0.6827749597f, -0.7590952064f, -0.6509796216f, -0.907053853f, 0.4210146171f, -0.5104861064f, -0.8598860013f, 0.8613350597f, 0.5080373165f, 0.5007881595f, -0.8655698812f,
+    -0.654158152f, 0.7563577938f, -0.8382755311f, -0.545246856f, 0.6940070834f, 0.7199681717f, 0.06950936031f, 0.9975812994f, 0.1702942185f, -0.9853932612f, 0.2695973274f, 0.9629731466f, 0.5519612192f, -0.8338697815f, 0.225657487f, -0.9742067022f,
+    0.4215262855f, -0.9068161835f, 0.4881873305f, -0.8727388672f, -0.3683854996f, -0.9296731273f, -0.9825390578f, 0.1860564427f, 0.81256471f, 0.5828709909f, 0.3196460933f, -0.9475370046f, 0.9570913859f, 0.2897862643f, -0.6876655497f, -0.7260276109f,
+    -0.9988770922f, -0.047376731f, -0.1250179027f, 0.992154486f, -0.8280133617f, 0.560708367f, 0.9324863769f, -0.3612051451f, 0.6394653183f, 0.7688199442f, -0.01623847064f, -0.9998681473f, -0.9955014666f, -0.09474613458f, -0.81453315f, 0.580117012f,
+    0.4037327978f, -0.9148769469f, 0.9944263371f, 0.1054336766f, -0.1624711654f, 0.9867132919f, -0.9949487814f, -0.100383875f, -0.6995302564f, 0.7146029809f, 0.5263414922f, -0.85027327f, -0.5395221479f, 0.841971408f, 0.6579370318f, 0.7530729462f,
+    0.01426758847f, -0.9998982128f, -0.6734383991f, 0.7392433447f, 0.639412098f, -0.7688642071f, 0.9211571421f, 0.3891908523f, -0.146637214f, -0.9891903394f, -0.782318098f, 0.6228791163f, -0.5039610839f, -0.8637263605f, -0.7743120191f, -0.6328039957f,
+};
+
+template <typename T>
+const T FastNoiseLite::Lookup<T>::Gradients3D[] =
+{
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    0, 1, 1, 0,  0,-1, 1, 0,  0, 1,-1, 0,  0,-1,-1, 0,
+    1, 0, 1, 0, -1, 0, 1, 0,  1, 0,-1, 0, -1, 0,-1, 0,
+    1, 1, 0, 0, -1, 1, 0, 0,  1,-1, 0, 0, -1,-1, 0, 0,
+    1, 1, 0, 0,  0,-1, 1, 0, -1, 1, 0, 0,  0,-1,-1, 0
+};
+
+template <typename T>
+const T FastNoiseLite::Lookup<T>::RandVecs3D[] =
+{
+    -0.7292736885f, -0.6618439697f, 0.1735581948f, 0, 0.790292081f, -0.5480887466f, -0.2739291014f, 0, 0.7217578935f, 0.6226212466f, -0.3023380997f, 0, 0.565683137f, -0.8208298145f, -0.0790000257f, 0, 0.760049034f, -0.5555979497f, -0.3370999617f, 0, 0.3713945616f, 0.5011264475f, 0.7816254623f, 0, -0.1277062463f, -0.4254438999f, -0.8959289049f, 0, -0.2881560924f, -0.5815838982f, 0.7607405838f, 0,
+    0.5849561111f, -0.662820239f, -0.4674352136f, 0, 0.3307171178f, 0.0391653737f, 0.94291689f, 0, 0.8712121778f, -0.4113374369f, -0.2679381538f, 0, 0.580981015f, 0.7021915846f, 0.4115677815f, 0, 0.503756873f, 0.6330056931f, -0.5878203852f, 0, 0.4493712205f, 0.601390195f, 0.6606022552f, 0, -0.6878403724f, 0.09018890807f, -0.7202371714f, 0, -0.5958956522f, -0.6469350577f, 0.475797649f, 0,
+    -0.5127052122f, 0.1946921978f, -0.8361987284f, 0, -0.9911507142f, -0.05410276466f, -0.1212153153f, 0, -0.2149721042f, 0.9720882117f, -0.09397607749f, 0, -0.7518650936f, -0.5428057603f, 0.3742469607f, 0, 0.5237068895f, 0.8516377189f, -0.02107817834f, 0, 0.6333504779f, 0.1926167129f, -0.7495104896f, 0, -0.06788241606f, 0.3998305789f, 0.9140719259f, 0, -0.5538628599f, -0.4729896695f, -0.6852128902f, 0,
+    -0.7261455366f, -0.5911990757f, 0.3509933228f, 0, -0.9229274737f, -0.1782808786f, 0.3412049336f, 0, -0.6968815002f, 0.6511274338f, 0.3006480328f, 0, 0.9608044783f, -0.2098363234f, -0.1811724921f, 0, 0.06817146062f, -0.9743405129f, 0.2145069156f, 0, -0.3577285196f, -0.6697087264f, -0.6507845481f, 0, -0.1868621131f, 0.7648617052f, -0.6164974636f, 0, -0.6541697588f, 0.3967914832f, 0.6439087246f, 0,
+    0.6993340405f, -0.6164538506f, 0.3618239211f, 0, -0.1546665739f, 0.6291283928f, 0.7617583057f, 0, -0.6841612949f, -0.2580482182f, -0.6821542638f, 0, 0.5383980957f, 0.4258654885f, 0.7271630328f, 0, -0.5026987823f, -0.7939832935f, -0.3418836993f, 0, 0.3202971715f, 0.2834415347f, 0.9039195862f, 0, 0.8683227101f, -0.0003762656404f, -0.4959995258f, 0, 0.791120031f, -0.08511045745f, 0.6057105799f, 0,
+    -0.04011016052f, -0.4397248749f, 0.8972364289f, 0, 0.9145119872f, 0.3579346169f, -0.1885487608f, 0, -0.9612039066f, -0.2756484276f, 0.01024666929f, 0, 0.6510361721f, -0.2877799159f, -0.7023778346f, 0, -0.2041786351f, 0.7365237271f, 0.644859585f, 0, -0.7718263711f, 0.3790626912f, 0.5104855816f, 0, -0.3060082741f, -0.7692987727f, 0.5608371729f, 0, 0.454007341f, -0.5024843065f, 0.7357899537f, 0,
+    0.4816795475f, 0.6021208291f, -0.6367380315f, 0, 0.6961980369f, -0.3222197429f, 0.641469197f, 0, -0.6532160499f, -0.6781148932f, 0.3368515753f, 0, 0.5089301236f, -0.6154662304f, -0.6018234363f, 0, -0.1635919754f, -0.9133604627f, -0.372840892f, 0, 0.52408019f, -0.8437664109f, 0.1157505864f, 0, 0.5902587356f, 0.4983817807f, -0.6349883666f, 0, 0.5863227872f, 0.494764745f, 0.6414307729f, 0,
+    0.6779335087f, 0.2341345225f, 0.6968408593f, 0, 0.7177054546f, -0.6858979348f, 0.120178631f, 0, -0.5328819713f, -0.5205125012f, 0.6671608058f, 0, -0.8654874251f, -0.0700727088f, -0.4960053754f, 0, -0.2861810166f, 0.7952089234f, 0.5345495242f, 0, -0.04849529634f, 0.9810836427f, -0.1874115585f, 0, -0.6358521667f, 0.6058348682f, 0.4781800233f, 0, 0.6254794696f, -0.2861619734f, 0.7258696564f, 0,
+    -0.2585259868f, 0.5061949264f, -0.8227581726f, 0, 0.02136306781f, 0.5064016808f, -0.8620330371f, 0, 0.200111773f, 0.8599263484f, 0.4695550591f, 0, 0.4743561372f, 0.6014985084f, -0.6427953014f, 0, 0.6622993731f, -0.5202474575f, -0.5391679918f, 0, 0.08084972818f, -0.6532720452f, 0.7527940996f, 0, -0.6893687501f, 0.0592860349f, 0.7219805347f, 0, -0.1121887082f, -0.9673185067f, 0.2273952515f, 0,
+    0.7344116094f, 0.5979668656f, -0.3210532909f, 0, 0.5789393465f, -0.2488849713f, 0.7764570201f, 0, 0.6988182827f, 0.3557169806f, -0.6205791146f, 0, -0.8636845529f, -0.2748771249f, -0.4224826141f, 0, -0.4247027957f, -0.4640880967f, 0.777335046f, 0, 0.5257722489f, -0.8427017621f, 0.1158329937f, 0, 0.9343830603f, 0.316302472f, -0.1639543925f, 0, -0.1016836419f, -0.8057303073f, -0.5834887393f, 0,
+    -0.6529238969f, 0.50602126f, -0.5635892736f, 0, -0.2465286165f, -0.9668205684f, -0.06694497494f, 0, -0.9776897119f, -0.2099250524f, -0.007368825344f, 0, 0.7736893337f, 0.5734244712f, 0.2694238123f, 0, -0.6095087895f, 0.4995678998f, 0.6155736747f, 0, 0.5794535482f, 0.7434546771f, 0.3339292269f, 0, -0.8226211154f, 0.08142581855f, 0.5627293636f, 0, -0.510385483f, 0.4703667658f, 0.7199039967f, 0,
+    -0.5764971849f, -0.07231656274f, -0.8138926898f, 0, 0.7250628871f, 0.3949971505f, -0.5641463116f, 0, -0.1525424005f, 0.4860840828f, -0.8604958341f, 0, -0.5550976208f, -0.4957820792f, 0.667882296f, 0, -0.1883614327f, 0.9145869398f, 0.357841725f, 0, 0.7625556724f, -0.5414408243f, -0.3540489801f, 0, -0.5870231946f, -0.3226498013f, -0.7424963803f, 0, 0.3051124198f, 0.2262544068f, -0.9250488391f, 0,
+    0.6379576059f, 0.577242424f, -0.5097070502f, 0, -0.5966775796f, 0.1454852398f, -0.7891830656f, 0, -0.658330573f, 0.6555487542f, -0.3699414651f, 0, 0.7434892426f, 0.2351084581f, 0.6260573129f, 0, 0.5562114096f, 0.8264360377f, -0.0873632843f, 0, -0.3028940016f, -0.8251527185f, 0.4768419182f, 0, 0.1129343818f, -0.985888439f, -0.1235710781f, 0, 0.5937652891f, -0.5896813806f, 0.5474656618f, 0,
+    0.6757964092f, -0.5835758614f, -0.4502648413f, 0, 0.7242302609f, -0.1152719764f, 0.6798550586f, 0, -0.9511914166f, 0.0753623979f, -0.2992580792f, 0, 0.2539470961f, -0.1886339355f, 0.9486454084f, 0, 0.571433621f, -0.1679450851f, -0.8032795685f, 0, -0.06778234979f, 0.3978269256f, 0.9149531629f, 0, 0.6074972649f, 0.733060024f, -0.3058922593f, 0, -0.5435478392f, 0.1675822484f, 0.8224791405f, 0,
+    -0.5876678086f, -0.3380045064f, -0.7351186982f, 0, -0.7967562402f, 0.04097822706f, -0.6029098428f, 0, -0.1996350917f, 0.8706294745f, 0.4496111079f, 0, -0.02787660336f, -0.9106232682f, -0.4122962022f, 0, -0.7797625996f, -0.6257634692f, 0.01975775581f, 0, -0.5211232846f, 0.7401644346f, -0.4249554471f, 0, 0.8575424857f, 0.4053272873f, -0.3167501783f, 0, 0.1045223322f, 0.8390195772f, -0.5339674439f, 0,
+    0.3501822831f, 0.9242524096f, -0.1520850155f, 0, 0.1987849858f, 0.07647613266f, 0.9770547224f, 0, 0.7845996363f, 0.6066256811f, -0.1280964233f, 0, 0.09006737436f, -0.9750989929f, -0.2026569073f, 0, -0.8274343547f, -0.542299559f, 0.1458203587f, 0, -0.3485797732f, -0.415802277f, 0.840000362f, 0, -0.2471778936f, -0.7304819962f, -0.6366310879f, 0, -0.3700154943f, 0.8577948156f, 0.3567584454f, 0,
+    0.5913394901f, -0.548311967f, -0.5913303597f, 0, 0.1204873514f, -0.7626472379f, -0.6354935001f, 0, 0.616959265f, 0.03079647928f, 0.7863922953f, 0, 0.1258156836f, -0.6640829889f, -0.7369967419f, 0, -0.6477565124f, -0.1740147258f, -0.7417077429f, 0, 0.6217889313f, -0.7804430448f, -0.06547655076f, 0, 0.6589943422f, -0.6096987708f, 0.4404473475f, 0, -0.2689837504f, -0.6732403169f, -0.6887635427f, 0,
+    -0.3849775103f, 0.5676542638f, 0.7277093879f, 0, 0.5754444408f, 0.8110471154f, -0.1051963504f, 0, 0.9141593684f, 0.3832947817f, 0.131900567f, 0, -0.107925319f, 0.9245493968f, 0.3654593525f, 0, 0.377977089f, 0.3043148782f, 0.8743716458f, 0, -0.2142885215f, -0.8259286236f, 0.5214617324f, 0, 0.5802544474f, 0.4148098596f, -0.7008834116f, 0, -0.1982660881f, 0.8567161266f, -0.4761596756f, 0,
+    -0.03381553704f, 0.3773180787f, -0.9254661404f, 0, -0.6867922841f, -0.6656597827f, 0.2919133642f, 0, 0.7731742607f, -0.2875793547f, -0.5652430251f, 0, -0.09655941928f, 0.9193708367f, -0.3813575004f, 0, 0.2715702457f, -0.9577909544f, -0.09426605581f, 0, 0.2451015704f, -0.6917998565f, -0.6792188003f, 0, 0.977700782f, -0.1753855374f, 0.1155036542f, 0, -0.5224739938f, 0.8521606816f, 0.02903615945f, 0,
+    -0.7734880599f, -0.5261292347f, 0.3534179531f, 0, -0.7134492443f, -0.269547243f, 0.6467878011f, 0, 0.1644037271f, 0.5105846203f, -0.8439637196f, 0, 0.6494635788f, 0.05585611296f, 0.7583384168f, 0, -0.4711970882f, 0.5017280509f, -0.7254255765f, 0, -0.6335764307f, -0.2381686273f, -0.7361091029f, 0, -0.9021533097f, -0.270947803f, -0.3357181763f, 0, -0.3793711033f, 0.872258117f, 0.3086152025f, 0,
+    -0.6855598966f, -0.3250143309f, 0.6514394162f, 0, 0.2900942212f, -0.7799057743f, -0.5546100667f, 0, -0.2098319339f, 0.85037073f, 0.4825351604f, 0, -0.4592603758f, 0.6598504336f, -0.5947077538f, 0, 0.8715945488f, 0.09616365406f, -0.4807031248f, 0, -0.6776666319f, 0.7118504878f, -0.1844907016f, 0, 0.7044377633f, 0.312427597f, 0.637304036f, 0, -0.7052318886f, -0.2401093292f, -0.6670798253f, 0,
+    0.081921007f, -0.7207336136f, -0.6883545647f, 0, -0.6993680906f, -0.5875763221f, -0.4069869034f, 0, -0.1281454481f, 0.6419895885f, 0.7559286424f, 0, -0.6337388239f, -0.6785471501f, -0.3714146849f, 0, 0.5565051903f, -0.2168887573f, -0.8020356851f, 0, -0.5791554484f, 0.7244372011f, -0.3738578718f, 0, 0.1175779076f, -0.7096451073f, 0.6946792478f, 0, -0.6134619607f, 0.1323631078f, 0.7785527795f, 0,
+    0.6984635305f, -0.02980516237f, -0.715024719f, 0, 0.8318082963f, -0.3930171956f, 0.3919597455f, 0, 0.1469576422f, 0.05541651717f, -0.9875892167f, 0, 0.708868575f, -0.2690503865f, 0.6520101478f, 0, 0.2726053183f, 0.67369766f, -0.68688995f, 0, -0.6591295371f, 0.3035458599f, -0.6880466294f, 0, 0.4815131379f, -0.7528270071f, 0.4487723203f, 0, 0.9430009463f, 0.1675647412f, -0.2875261255f, 0,
+    0.434802957f, 0.7695304522f, -0.4677277752f, 0, 0.3931996188f, 0.594473625f, 0.7014236729f, 0, 0.7254336655f, -0.603925654f, 0.3301814672f, 0, 0.7590235227f, -0.6506083235f, 0.02433313207f, 0, -0.8552768592f, -0.3430042733f, 0.3883935666f, 0, -0.6139746835f, 0.6981725247f, 0.3682257648f, 0, -0.7465905486f, -0.5752009504f, 0.3342849376f, 0, 0.5730065677f, 0.810555537f, -0.1210916791f, 0,
+    -0.9225877367f, -0.3475211012f, -0.167514036f, 0, -0.7105816789f, -0.4719692027f, -0.5218416899f, 0, -0.08564609717f, 0.3583001386f, 0.929669703f, 0, -0.8279697606f, -0.2043157126f, 0.5222271202f, 0, 0.427944023f, 0.278165994f, 0.8599346446f, 0, 0.5399079671f, -0.7857120652f, -0.3019204161f, 0, 0.5678404253f, -0.5495413974f, -0.6128307303f, 0, -0.9896071041f, 0.1365639107f, -0.04503418428f, 0,
+    -0.6154342638f, -0.6440875597f, 0.4543037336f, 0, 0.1074204368f, -0.7946340692f, 0.5975094525f, 0, -0.3595449969f, -0.8885529948f, 0.28495784f, 0, -0.2180405296f, 0.1529888965f, 0.9638738118f, 0, -0.7277432317f, -0.6164050508f, -0.3007234646f, 0, 0.7249729114f, -0.00669719484f, 0.6887448187f, 0, -0.5553659455f, -0.5336586252f, 0.6377908264f, 0, 0.5137558015f, 0.7976208196f, -0.3160000073f, 0,
+    -0.3794024848f, 0.9245608561f, -0.03522751494f, 0, 0.8229248658f, 0.2745365933f, -0.4974176556f, 0, -0.5404114394f, 0.6091141441f, 0.5804613989f, 0, 0.8036581901f, -0.2703029469f, 0.5301601931f, 0, 0.6044318879f, 0.6832968393f, 0.4095943388f, 0, 0.06389988817f, 0.9658208605f, -0.2512108074f, 0, 0.1087113286f, 0.7402471173f, -0.6634877936f, 0, -0.713427712f, -0.6926784018f, 0.1059128479f, 0,
+    0.6458897819f, -0.5724548511f, -0.5050958653f, 0, -0.6553931414f, 0.7381471625f, 0.159995615f, 0, 0.3910961323f, 0.9188871375f, -0.05186755998f, 0, -0.4879022471f, -0.5904376907f, 0.6429111375f, 0, 0.6014790094f, 0.7707441366f, -0.2101820095f, 0, -0.5677173047f, 0.7511360995f, 0.3368851762f, 0, 0.7858573506f, 0.226674665f, 0.5753666838f, 0, -0.4520345543f, -0.604222686f, -0.6561857263f, 0,
+    0.002272116345f, 0.4132844051f, -0.9105991643f, 0, -0.5815751419f, -0.5162925989f, 0.6286591339f, 0, -0.03703704785f, 0.8273785755f, 0.5604221175f, 0, -0.5119692504f, 0.7953543429f, -0.3244980058f, 0, -0.2682417366f, -0.9572290247f, -0.1084387619f, 0, -0.2322482736f, -0.9679131102f, -0.09594243324f, 0, 0.3554328906f, -0.8881505545f, 0.2913006227f, 0, 0.7346520519f, -0.4371373164f, 0.5188422971f, 0,
+    0.9985120116f, 0.04659011161f, -0.02833944577f, 0, -0.3727687496f, -0.9082481361f, 0.1900757285f, 0, 0.91737377f, -0.3483642108f, 0.1925298489f, 0, 0.2714911074f, 0.4147529736f, -0.8684886582f, 0, 0.5131763485f, -0.7116334161f, 0.4798207128f, 0, -0.8737353606f, 0.18886992f, -0.4482350644f, 0, 0.8460043821f, -0.3725217914f, 0.3814499973f, 0, 0.8978727456f, -0.1780209141f, -0.4026575304f, 0,
+    0.2178065647f, -0.9698322841f, -0.1094789531f, 0, -0.1518031304f, -0.7788918132f, -0.6085091231f, 0, -0.2600384876f, -0.4755398075f, -0.8403819825f, 0, 0.572313509f, -0.7474340931f, -0.3373418503f, 0, -0.7174141009f, 0.1699017182f, -0.6756111411f, 0, -0.684180784f, 0.02145707593f, -0.7289967412f, 0, -0.2007447902f, 0.06555605789f, -0.9774476623f, 0, -0.1148803697f, -0.8044887315f, 0.5827524187f, 0,
+    -0.7870349638f, 0.03447489231f, 0.6159443543f, 0, -0.2015596421f, 0.6859872284f, 0.6991389226f, 0, -0.08581082512f, -0.10920836f, -0.9903080513f, 0, 0.5532693395f, 0.7325250401f, -0.396610771f, 0, -0.1842489331f, -0.9777375055f, -0.1004076743f, 0, 0.0775473789f, -0.9111505856f, 0.4047110257f, 0, 0.1399838409f, 0.7601631212f, -0.6344734459f, 0, 0.4484419361f, -0.845289248f, 0.2904925424f, 0
+};
+
+#endif
diff --git a/bench/fnl-compare/fnl_bench_shim.cpp b/bench/fnl-compare/fnl_bench_shim.cpp
new file mode 100644
--- /dev/null
+++ b/bench/fnl-compare/fnl_bench_shim.cpp
@@ -0,0 +1,54 @@
+// Bulk-loop shim over the vendored FastNoiseLite.h (./cbits/FastNoiseLite.h)
+// to provide a fair comparison to FNL.
+//
+// Sticking the loop in C++ should prevent FFI overhead from skewing results. 
+// Unsafe calls should have double-digit nanosecond overhead, so the signal from 
+// the bench itself should dominate.
+//
+// tasty-bench handles timing and statistics; simpler and less numerically fraught 
+// than trying to cross-compare Google benchmark to tasty/criterion.
+//
+// This should be compiled the way a user would build FNL: -O3 -march=native. We
+// want to give C++ every edge it can have for a meaningful comparison.
+//
+// NOTE: noiseType convention is:
+//   0=OpenSimplex2 
+//   1=OpenSimplex2S 
+//   2=Cellular 
+//   3=Perlin 
+//   4=ValueCubic 
+//   5=Value
+#include "FastNoiseLite.h"
+
+static FastNoiseLite mk(int noiseType, int seed, float freq) {
+    FastNoiseLite fnl(seed);
+    fnl.SetNoiseType(static_cast<FastNoiseLite::NoiseType>(noiseType));
+    // pure-noise's loop multiplies every coordinate by a runtime k; FNL pays
+    // the same multiply here via mFrequency.
+    fnl.SetFrequency(freq);
+    if (noiseType == 2) { // match audit-bench: Euclidean distance, Distance result
+        fnl.SetCellularDistanceFunction(FastNoiseLite::CellularDistanceFunction_Euclidean);
+        fnl.SetCellularReturnType(FastNoiseLite::CellularReturnType_Distance);
+    }
+    return fnl;
+}
+
+extern "C" {
+
+float fnl_bench_sum2(int noiseType, int seed, float freq, int n,
+                     const float* __restrict xs, const float* __restrict ys) {
+    FastNoiseLite fnl = mk(noiseType, seed, freq);
+    float acc = 0.0f;
+    for (int i = 0; i < n; i++) acc += fnl.GetNoise(xs[i], ys[i]);
+    return acc;
+}
+
+float fnl_bench_sum3(int noiseType, int seed, float freq, int n,
+                     const float* __restrict xs, const float* __restrict ys, const float* __restrict zs) {
+    FastNoiseLite fnl = mk(noiseType, seed, freq);
+    float acc = 0.0f;
+    for (int i = 0; i < n; i++) acc += fnl.GetNoise(xs[i], ys[i], zs[i]);
+    return acc;
+}
+
+} // extern "C"
diff --git a/pure-noise.cabal b/pure-noise.cabal
--- a/pure-noise.cabal
+++ b/pure-noise.cabal
@@ -1,43 +1,85 @@
 cabal-version: 2.2
 
--- This file has been generated from package.yaml by hpack version 0.37.0.
+-- This file has been generated from package.yaml by hpack version 0.39.6.
 --
 -- see: https://github.com/sol/hpack
 
 name:           pure-noise
-version:        0.1.0.1
-synopsis:       Performant, modern noise generation for Haskell with minimal dependencies. Based on FastNoiseLite.
-description:    Please see the README on GitHub at <https://github.com/jtnuttall/pure-noise#readme>
+version:        0.2.2.0
+synopsis:       Performant, modern noise generation (Perlin, OpenSimplex2, Cellular)
+description:    Fast, modern noise generation In pure Haskell with an algebraic interface.
+                Provides Perlin, OpenSimplex2, OpenSimplex2S, Value, and Cellular noise variants.
 category:       Math, Numeric, Noise
 homepage:       https://github.com/jtnuttall/pure-noise#readme
 bug-reports:    https://github.com/jtnuttall/pure-noise/issues
 author:         Jeremy Nuttall
 maintainer:     jeremy@jeremy-nuttall.com
-copyright:      2024 Jeremy Nuttall
+copyright:      2026 Jeremy Nuttall
 license:        BSD-3-Clause
 license-file:   LICENSE
 build-type:     Simple
+tested-with:
+    GHC == 9.6.7
+  , GHC == 9.8.4
+  , GHC == 9.12.2
 extra-source-files:
     README.md
+    LICENSE
+    LICENSE_FastNoiseLite
+    bench/fnl-compare/cbits/FastNoiseLite.h
+extra-doc-files:
     CHANGELOG.md
 
 source-repository head
   type: git
   location: https://github.com/jtnuttall/pure-noise
 
+flag llvm-bench
+  description: Build the benchmark suites via GHC's LLVM backend with a pinned toolchain
+               (-fllvm, -pgmlo opt, -pgmlc llc, -pgmlas clang) plus -mavx -mfma and fast
+               FP contraction in llc (-optlc-fp-contract=fast). Requires opt/llc/clang
+               on PATH (LLVM <= 19 for GHC 9.12) and GHC >= 9.10 (for -pgmlas). Off by
+               default so `cabal build --enable-benchmarks` works on machines and CI
+               runners without LLVM. Published benchmark numbers are collected with this
+               flag on; see bench/README.md.
+  manual: True
+  default: False
+
+flag mavx
+  description: Compile with AVX instructions
+  manual: True
+  default: False
+
+flag mfma
+  description: Compile with native fused-multiply-add instructions
+  manual: True
+  default: False
+
+flag optimize
+  description: Turns on -O2 for pure-noise. Since the library is pretty small, this shouldn't be
+               too much trouble, but you can disable this flag if it's slowing your builds too
+               much.
+               .
+               Rationale:
+               - -O1 leaves ~3x on the table for tight noise loops in downstream code.
+               - -O2 seems to produce higher-quality unfoldings, which in turn causes pure-noise's
+               kernels to inline and optimize more reliably at call sites.
+  manual: True
+  default: True
+
 library
   exposed-modules:
       Numeric.Noise
       Numeric.Noise.Cellular
       Numeric.Noise.Fractal
-      Numeric.Noise.Internal
-      Numeric.Noise.Internal.Math
       Numeric.Noise.OpenSimplex
       Numeric.Noise.Perlin
       Numeric.Noise.SuperSimplex
       Numeric.Noise.Value
       Numeric.Noise.ValueCubic
   other-modules:
+      Numeric.Noise.Internal
+      Numeric.Noise.Internal.Math
       Paths_pure_noise
   autogen-modules:
       Paths_pure_noise
@@ -45,31 +87,58 @@
       src
   ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints
   build-depends:
-      base >=4.7 && <5
-    , vector <=0.14
+      base >=4.16 && <5
+    , primitive >=0.8 && <0.10
   default-language: GHC2021
+  if flag(optimize)
+    ghc-options: -O2
+  if flag(mfma)
+    ghc-options: -mfma
+    cpp-options: -DHAS_FMA
+  if flag(mavx)
+    ghc-options: -mavx
+    cpp-options: -DHAS_AVX
 
 test-suite pure-noise-test
   type: exitcode-stdio-1.0
   main-is: Driver.hs
   other-modules:
+      CellularSpec
+      FractalSpec
+      Golden.Util
       Noise2Spec
       Noise3Spec
+      OpenSimplexSpec
       PerlinSpec
+      SuperSimplexSpec
+      TotalitySpec
+      ValueCubicSpec
+      ValueSpec
       Paths_pure_noise
   autogen-modules:
       Paths_pure_noise
   hs-source-dirs:
       test
   ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -Wno-missing-export-lists -threaded -rtsopts -with-rtsopts=-N
+  build-tool-depends:
+      tasty-discover:tasty-discover
   build-depends:
-      base >=4.7 && <5
+      JuicyPixels ==3.3.*
+    , aeson >=2.0 && <2.3
+    , aeson-pretty
+    , base >=4.16 && <5
+    , bytestring
+    , directory
+    , filepath
+    , massiv >=1.0 && <2.0
+    , primitive >=0.8 && <0.10
     , pure-noise
     , tasty
-    , tasty-discover
+    , tasty-golden
     , tasty-hunit
     , tasty-quickcheck
-    , vector <=0.14
+    , text
+    , typed-process
   default-language: GHC2021
 
 benchmark pure-noise-bench
@@ -82,13 +151,53 @@
       Paths_pure_noise
   hs-source-dirs:
       bench
-  ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts -with-rtsopts=-N +RTS -A32m --nonmoving-gc -T -RTS -O2 -optc-O3 -fproc-alignment=64 -fsimpl-tick-factor=1000
+  ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts "-with-rtsopts=-N -A32m -T" -O2 -fsimpl-tick-factor=1000
   build-depends:
-      base >=4.7 && <5
+      base >=4.16 && <5
     , deepseq
-    , mwc-random
+    , massiv >=1.0 && <2.0
+    , primitive >=0.8 && <0.10
     , pure-noise
+    , random
     , tasty
     , tasty-bench
-    , vector <=0.14
+    , vector >=0.12 && <0.14
   default-language: GHC2021
+  if flag(llvm-bench)
+    ghc-options: -fllvm -pgmlo opt -pgmlc llc -pgmlas clang -mavx -mfma -optlc-fp-contract=fast
+
+benchmark pure-noise-fnl-bench
+  type: exitcode-stdio-1.0
+  main-is: FnlBench.hs
+  other-modules:
+      Paths_pure_noise
+  autogen-modules:
+      Paths_pure_noise
+  hs-source-dirs:
+      bench/fnl-compare
+  ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts "-with-rtsopts=-A64m -T" -O2 -fsimpl-tick-factor=1000
+  cxx-options: -O3 -std=c++14 -ffp-contract=fast -fstrict-overflow
+  include-dirs:
+      bench/fnl-compare/cbits
+  cxx-sources:
+      bench/fnl-compare/fnl_bench_shim.cpp
+  build-depends:
+      base >=4.16 && <5
+    , mtl >=2.1 && <2.4
+    , primitive >=0.8 && <0.10
+    , pure-noise
+    , splitmix ==0.1.*
+    , tasty
+    , tasty-bench >=0.4 && <0.6
+    , vector >=0.12 && <0.14
+  default-language: GHC2021
+  if flag(llvm-bench)
+    ghc-options: -fllvm -pgmlo opt -pgmlc llc -pgmlas clang -mavx -mfma -optlc-fp-contract=fast
+  if arch(x86_64)
+    cxx-options: -march=x86-64-v3
+  if os(darwin)
+    extra-libraries:
+        c++
+  else
+    extra-libraries:
+        stdc++
diff --git a/src/Numeric/Noise.hs b/src/Numeric/Noise.hs
--- a/src/Numeric/Noise.hs
+++ b/src/Numeric/Noise.hs
@@ -1,112 +1,288 @@
+{-# LANGUAGE DataKinds #-}
 {-# LANGUAGE Strict #-}
 
 -- |
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
 -- Stability : experimental
+--
+-- Performant noise generation with composable noise functions.
+--
+-- Noise functions are built on a unified 'Noise' type that abstracts over
+-- the seed and coordinate parameters. 'Noise2' and 'Noise3' are convenient
+-- type aliases for 2D and 3D noise. These can be composed algebraically
+-- with minimal performance overhead.
+--
+-- Noise values are generally clamped to @[-1, 1]@, although some noise
+-- functions may occasionally produce values slightly outside this range.
+--
+-- == Basic Usage
+--
+-- Generate 2D Perlin noise:
+--
+-- @
+-- import Numeric.Noise qualified as Noise
+--
+-- myNoise :: Noise.Seed -> Float -> Float -> Float
+-- myNoise = Noise.noise2At Noise.perlin2
+-- @
+--
+-- Compose multiple noise functions:
+--
+-- @
+-- combined :: (RealFrac a) => Noise.Noise2 a
+-- combined = (Noise.perlin2 + Noise.superSimplex2) / 2
+--
+-- myNoise2 :: Noise.Seed -> Float -> Float -> Float
+-- myNoise2 = Noise.noise2At combined
+-- @
+--
+-- Apply fractal Brownian motion:
+--
+-- @
+-- fbm :: (RealFrac a) => Noise.Noise2 a
+-- fbm = Noise.fractal2 Noise.defaultFractalConfig Noise.perlin2
+-- @
+--
+-- == Advanced Features
+--
+-- Generate 1D noise by slicing higher-dimensional noise:
+--
+-- @
+-- noise1d :: Noise.Noise1 Float
+-- noise1d = Noise.sliceY2 0.5 Noise.perlin2
+--
+-- evaluate :: Float -> Float
+-- evaluate = Noise.noise1At noise1d 0
+-- @
+--
+-- Transform coordinates with 'warp':
+--
+-- @
+-- scaledAndLayered :: Noise.Noise2 Float
+-- scaledAndLayered =
+--  Noise.warp (\\(x, y) -> (x * 2, y * 2)) Noise.perlin2
+--    + fmap (* 0.5) Noise.perlin2
+-- @
+--
+-- Layer independent noise with 'reseed' or 'next2':
+--
+-- @
+-- layered :: Noise.Noise2 Float
+-- layered = (Noise.perlin2 + Noise.next2 Noise.perlin2) \/ 2
+-- @
+--
+-- == Coordinate domain
+--
+-- Coordinates are supported on the Int32 lattice range (@|x| < 2^31@; in
+-- practice 'Float' precision runs out well before that).
+--
+-- The OpenSimplex2\/2S family first rotates coordinates into its lattice domain,
+-- which shrinks its usable range by the rotation factor — up to ~1.73x, so roughly
+-- @|x| < 1.2e9@.
+--
+-- Outside those domains, or for non-finite inputs, results are unspecified.
+--
+-- This behavior mirrors FastNoiseLite, but may change in a future major version.
 module Numeric.Noise (
-  -- * Noise functions
+  -- * Noise
 
-  -- ** Noise functions
-  module NoiseTypes,
+  --
+
+  -- | 'Noise1', 'Noise2', and 'Noise3' are type aliases for 1D, 2D, and 3D noise
+  -- functions built on the unified 'Noise' type. They can be evaluated with
+  -- 'noise1At', 'noise2At', and 'noise3At' respectively.
+  --
+  -- 'Seed' is a 'Data.Word.Word64' value used for deterministic noise generation.
+  Noise,
+  Noise1,
+  Noise1',
+  Noise2,
+  Noise2',
+  Noise3,
+  Noise3',
+  Seed,
+
+  -- * Accessors
+  noise1At,
   noise2At,
   noise3At,
 
-  -- ** 2D Noise
-  cellular2,
+  -- * Noise functions
+
+  -- ** Perlin
+  perlin2,
+  perlin3,
+
+  -- ** OpenSimplex
   openSimplex2,
+  openSimplex3,
+
+  -- ** OpenSimplex2S
   superSimplex2,
-  perlin2,
+  superSimplex3,
+
+  -- ** Cellular
+  cellular2,
+  cellular3,
+
+  -- *** Configuration
+  CellularConfig (..),
+  defaultCellularConfig,
+  CellularDistanceFn (..),
+  CellularResult (..),
+
+  -- ** Value
   value2,
   valueCubic2,
-
-  -- ** 3D Noise
-  perlin3,
   value3,
   valueCubic3,
 
-  -- * Noise manipulation
+  -- ** Constant fields
+  const2,
+  const3,
 
-  -- ** Math utility functions
-  module NoiseUtility,
+  -- * Noise alteration
 
-  -- ** Fractal Brownian Motion
-  module Fractal,
+  -- ** Altering values
+  remap,
 
-  -- ** Cellular noise configuration
-  module Cellular,
-) where
+  -- ** Altering parameters
+  warp,
+  reseed,
+  next2,
+  next3,
 
-import Numeric.Noise.Cellular as Cellular (
-  CellularConfig (..),
-  CellularDistanceFn (..),
-  CellularResult (..),
-  defaultCellularConfig,
- )
-import Numeric.Noise.Cellular qualified as Cellular
-import Numeric.Noise.Fractal as Fractal
-import Numeric.Noise.Internal
-import Numeric.Noise.Internal as NoiseTypes (
-  Noise2,
-  Noise3,
-  Seed,
- )
-import Numeric.Noise.Internal as NoiseUtility (
+  -- ** Slicing (projecting)
+  sliceX2,
+  sliceX3,
+  sliceY2,
+  sliceY3,
+  sliceZ3,
+
+  -- * Fractals
+
+  --
+
+  -- | Fractal noise combines multiple octaves at different frequencies and
+  -- amplitudes to create natural-looking, multi-scale patterns.
+  --
+  -- For custom fractal implementations using per-octave modifier functions,
+  -- see "Numeric.Noise.Fractal".
+
+  -- ** Fractal Brownian Motion (FBM)
+  fractal2,
+  fractal3,
+
+  -- ** Fractal variants
+  billow2,
+  billow3,
+  ridged2,
+  ridged3,
+  pingPong2,
+  pingPong3,
+
+  -- ** Configuration
+  FractalConfig (..),
+  defaultFractalConfig,
+  PingPongStrength (..),
+  defaultPingPongStrength,
+
+  -- * Custom kernels
+
+  --
+
+  -- | Lift a plain @seed -> coordinates -> value@ function into a composable
+  -- 'Noise' value — the inverses of the accessors above.
+  --
+  -- You may use these to construct custom kernels.
+  mkNoise1,
+  mkNoise2,
+  mkNoise3,
+
+  -- * Math utilities
   clamp,
   clamp2,
   clamp3,
   cubicInterp,
   hermiteInterp,
   lerp,
-  next2,
-  next3,
   quinticInterp,
- )
+) where
+
+import Numeric.Noise.Cellular (CellularConfig, CellularDistanceFn (..), CellularResult (..), defaultCellularConfig)
+import Numeric.Noise.Cellular qualified as Cellular
+import Numeric.Noise.Fractal
+import Numeric.Noise.Internal
 import Numeric.Noise.OpenSimplex qualified as OpenSimplex
 import Numeric.Noise.Perlin qualified as Perlin
 import Numeric.Noise.SuperSimplex qualified as SuperSimplex
 import Numeric.Noise.Value qualified as Value
 import Numeric.Noise.ValueCubic qualified as ValueCubic
 
-noise2At :: Noise2 a -> Seed -> a -> a -> a
-noise2At = unNoise2
-{-# INLINE noise2At #-}
-
+-- | 2D Cellular (Worley) noise. Configure with 'CellularConfig' to control
+-- distance functions and return values.
+--
+-- Cellular noise creates patterns based on distances to randomly distributed
+-- cell points.
 cellular2 :: (RealFrac a, Floating a) => CellularConfig a -> Noise2 a
 cellular2 = Cellular.noise2
 {-# INLINE cellular2 #-}
 
+-- | 3D Cellular (Worley) noise. See 'cellular2'.
+cellular3 :: (RealFrac a, Floating a) => CellularConfig a -> Noise3 a
+cellular3 = Cellular.noise3
+{-# INLINE cellular3 #-}
+
+-- | 2D OpenSimplex noise. Smooth gradient noise similar to Perlin but without
+-- directional artifacts.
 openSimplex2 :: (RealFrac a) => Noise2 a
 openSimplex2 = OpenSimplex.noise2
 {-# INLINE openSimplex2 #-}
 
+-- | 3D OpenSimplex noise (FastNoiseLite's OpenSimplex2, two offset rotated
+-- cube grids), including its default coordinate rotation.
+openSimplex3 :: (RealFrac a) => Noise3 a
+openSimplex3 = OpenSimplex.noise3
+{-# INLINE openSimplex3 #-}
+
+-- | 2D SuperSimplex noise. Improved OpenSimplex variant with better visual
+-- characteristics.
 superSimplex2 :: (RealFrac a) => Noise2 a
 superSimplex2 = SuperSimplex.noise2
 {-# INLINE superSimplex2 #-}
 
+-- | 3D SuperSimplex noise (FastNoiseLite's OpenSimplex2S, two offset rotated
+-- cube grids), including its default coordinate rotation.
+superSimplex3 :: (RealFrac a) => Noise3 a
+superSimplex3 = SuperSimplex.noise3
+{-# INLINE superSimplex3 #-}
+
+-- | 2D Perlin noise. Classic gradient noise algorithm.
 perlin2 :: (RealFrac a) => Noise2 a
 perlin2 = Perlin.noise2
 {-# INLINE perlin2 #-}
 
-noise3At :: Noise3 a -> Seed -> a -> a -> a -> a
-noise3At = unNoise3
-{-# INLINE noise3At #-}
-
+-- | 3D Perlin noise. Classic gradient noise algorithm.
 perlin3 :: (RealFrac a) => Noise3 a
 perlin3 = Perlin.noise3
 {-# INLINE perlin3 #-}
 
+-- | 2D Value noise. Simple noise based on interpolated random values at grid points.
 value2 :: (RealFrac a) => Noise2 a
 value2 = Value.noise2
 {-# INLINE value2 #-}
 
+-- | 3D Value noise. Simple noise based on interpolated random values at grid points.
 value3 :: (RealFrac a) => Noise3 a
 value3 = Value.noise3
 {-# INLINE value3 #-}
 
+-- | 2D Value noise with cubic interpolation for smoother results.
 valueCubic2 :: (RealFrac a) => Noise2 a
 valueCubic2 = ValueCubic.noise2
 {-# INLINE valueCubic2 #-}
 
+-- | 3D Value noise with cubic interpolation for smoother results.
 valueCubic3 :: (RealFrac a) => Noise3 a
 valueCubic3 = ValueCubic.noise3
 {-# INLINE valueCubic3 #-}
diff --git a/src/Numeric/Noise/Cellular.hs b/src/Numeric/Noise/Cellular.hs
--- a/src/Numeric/Noise/Cellular.hs
+++ b/src/Numeric/Noise/Cellular.hs
@@ -1,6 +1,7 @@
 {-# LANGUAGE LambdaCase #-}
 {-# LANGUAGE OverloadedLists #-}
 {-# LANGUAGE RecordWildCards #-}
+{-# LANGUAGE StrictData #-}
 
 -- |
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
@@ -14,23 +15,35 @@
 
   -- * 2D Noise
   noise2,
-  noise2BaseWith,
+
+  -- * 3D Noise
+  noise3,
 ) where
 
 import Data.Bits
-import Data.Foldable
-import Data.Vector.Unboxed qualified as U
+import Data.Foldable (foldl') -- redundant since GHC 9.10.1, here for compat
+import Data.Primitive.PrimArray
 import GHC.Generics (Generic)
 import Numeric.Noise.Internal
 import Numeric.Noise.Internal.Math
 
+-- | Configuration for cellular (Worley) noise generation.
+--
+-- Cellular noise is based on distances to randomly distributed cell points,
+-- creating a distinctive cellular or organic pattern.
 data CellularConfig a = CellularConfig
-  { cellularDistanceFn :: !CellularDistanceFn
-  , cellularJitter :: !a
-  , cellularResult :: !CellularResult
+  { cellularDistanceFn :: CellularDistanceFn
+  -- ^ Distance metric to use when computing distance to cell points.
+  , cellularJitter :: a
+  -- ^ Amount of randomness in cell point positions.
+  -- \( 0 \) creates a regular grid, \( 1 \) creates fully random positions.
+  -- Values outside \( [0, 1] \) may produce unusual results.
+  , cellularResult :: CellularResult
+  -- ^ What value to return from the noise function.
   }
   deriving (Generic, Show)
 
+-- | Default configuration for cellular noise generation.
 defaultCellularConfig :: (RealFrac a) => CellularConfig a
 defaultCellularConfig =
   CellularConfig
@@ -38,22 +51,52 @@
     , cellularJitter = 1
     , cellularResult = CellValue
     }
+{-# INLINEABLE defaultCellularConfig #-}
 
+-- | Distance function for cellular noise calculations.
+--
+-- Different distance metrics produce different visual characteristics
+-- in the cellular pattern.
 data CellularDistanceFn
-  = DistEuclidean
-  | DistEuclideanSq
-  | DistManhattan
-  | DistHybrid
+  = -- | \( \sqrt{dx^2 + dy^2} \) - Creates circular cells with smooth edges.
+    DistEuclidean
+  | -- | \( dx^2 + dy^2 \) - Faster than 'DistEuclidean' with similar appearance.
+    DistEuclideanSq
+  | -- | \( |dx| + |dy| \) - Creates diamond-shaped cells with sharp edges.
+    DistManhattan
+  | -- | Hybrid of Euclidean and Manhattan distances.
+    DistHybrid
   deriving (Generic, Read, Show, Eq, Ord, Enum, Bounded)
 
+-- | What value to return from cellular noise evaluation.
+--
+-- These options allow for different visual effects by returning different
+-- properties of the cell structure.
+--
+-- Distance-based results are not confined to @[-1, 1]@ under every metric —
+-- 'DistManhattan' and 'DistHybrid' can exceed 1, matching FastNoiseLite.
 data CellularResult
-  = CellValue
-  | Distance
-  | Distance2
-  | Distance2Add
-  | Distance2Sub
-  | Distance2Mul
-  | Distance2Div
+  = -- | Return the hash value of the nearest cell point.
+    -- Creates discrete regions with constant values.
+    CellValue
+  | -- | Return the distance to the nearest cell point.
+    -- Creates a classic Worley noise pattern with cell boundaries.
+    Distance
+  | -- | Return the distance to the second-nearest cell point.
+    -- Creates larger, more organic-looking cells.
+    Distance2
+  | -- | Return the sum of distances to the two nearest cell points.
+    -- Creates smooth, rounded cells.
+    Distance2Add
+  | -- | Return the difference between distances to the two nearest cell points.
+    -- Emphasizes cell boundaries and creates sharp edges.
+    Distance2Sub
+  | -- | Return the product of distances to the two nearest cell points.
+    -- Creates cells with varying contrast.
+    Distance2Mul
+  | -- | Return the ratio of nearest to second-nearest distance.
+    -- Creates normalized cell patterns.
+    Distance2Div
   deriving (Generic, Read, Show, Eq, Ord, Enum, Bounded)
 
 distance :: (RealFrac a) => CellularDistanceFn -> a -> a -> a
@@ -70,70 +113,149 @@
   _ -> id
 {-# INLINE normDist #-}
 
+distance3 :: (RealFrac a) => CellularDistanceFn -> a -> a -> a -> a
+distance3 = \case
+  DistEuclidean -> \ !x !y !z -> x * x + y * y + z * z
+  DistEuclideanSq -> \ !x !y !z -> x * x + y * y + z * z
+  DistManhattan -> \ !x !y !z -> abs x + abs y + abs z
+  DistHybrid -> \ !x !y !z -> abs x + abs y + abs z + (x * x + y * y + z * z)
+{-# INLINE distance3 #-}
+
+-- | Fold the candidate cell points with the selector 'cellularResult' needs.
+-- Shared by 'noise2' and 'noise3'; INLINE so the folds fuse with the callers'
+-- point comprehensions (see the note on @points@ in 'noise2').
+selectResult :: (RealFrac a, Floating a) => CellularResult -> CellularDistanceFn -> [(Hash, a)] -> a
+selectResult res distFn points =
+  let norm = normDist distFn
+      coeff = 1 / (maxHash + 1)
+
+      {-# INLINE selectMinHash #-}
+      selectMinHash =
+        let minHash (!hMin, !dMin) (!h, !d)
+              | d < dMin = (h, d)
+              | otherwise = (hMin, dMin)
+         in foldl' minHash (0, infinity) points
+
+      {-# INLINE selectMinDist #-}
+      selectMinDist =
+        let minDist !dMin (_, !d)
+              | d < dMin = d
+              | otherwise = dMin
+         in foldl' minDist infinity points
+
+      {-# INLINE selectSmallestTwo #-}
+      selectSmallestTwo =
+        let smallestTwo (!c, !d0, !d1) (!h, !d)
+              | d < d0 = (h, d, d0)
+              | d < d1 = (c, d0, d)
+              | otherwise = (c, d0, d1)
+         in foldl' smallestTwo (0, infinity, infinity) points
+   in case res of
+        CellValue ->
+          let (!hash, !_) = selectMinHash
+           in fromIntegral hash * coeff
+        Distance ->
+          let !d0 = selectMinDist
+           in norm d0 - 1
+        Distance2 ->
+          let (!_, !_, !d1) = selectSmallestTwo
+           in norm d1 - 1
+        Distance2Add ->
+          let (!_, !d0, !d1) = selectSmallestTwo
+           in (norm d1 + norm d0) * 0.5 - 1
+        Distance2Sub ->
+          let (!_, !d0, !d1) = selectSmallestTwo
+           in norm d1 - norm d0 - 1
+        Distance2Mul ->
+          let (!_, !d0, !d1) = selectSmallestTwo
+           in norm d1 * norm d0 * 0.5 - 1
+        Distance2Div ->
+          let (!_, !d0, !d1) = selectSmallestTwo
+           in norm d0 / norm d1 - 1
+{-# INLINE selectResult #-}
+
 noise2 :: (RealFrac a, Floating a) => CellularConfig a -> Noise2 a
-noise2 CellularConfig{..} =
+noise2 CellularConfig{..} = mkNoise2 $ \ !seed !x !y ->
   let !jitter = cellularJitter * 0.43701595
-      !dist = distance cellularDistanceFn
-      !norm = normDist cellularDistanceFn
-      coeff = 1 / (fromIntegral (maxBound @Hash) + 1)
-   in Noise2 $ \seed x y ->
-        let (!hash, !d0u, !d1u) = noise2BaseWith jitter dist seed x y
-            !d0 = norm d0u
-            !d1 = norm d1u
-         in case cellularResult of
-              CellValue -> fromIntegral hash * coeff
-              Distance -> d0 - 1
-              Distance2 -> d1 - 1
-              Distance2Add -> (d1 + d0) * 0.5 - 1
-              Distance2Sub -> d1 - d0 - 1
-              Distance2Mul -> d1 * d0 * 0.5 - 1
-              Distance2Div -> d0 / d1 - 1
-{-# INLINE noise2 #-}
+      !rx = fastRound x
+      !ry = fastRound y
 
--- | Calculate 2D cellular noise values at a given point using the given distance function
-noise2BaseWith
-  :: (RealFrac a)
-  => a
-  -- ^ cellular jitter
-  -> (a -> a -> a)
-  -- ^ distance function
-  -> Seed
-  -> a
-  -- ^ x
-  -> a
-  -- ^ y
-  -> (Hash, a, a)
-noise2BaseWith !jitter !dist !seed !x !y =
-  foldl' @[]
-    minmax
-    (0, infinity, infinity)
-    [pointDist (rx + xi) (ry + yi) | !xi <- [-1 .. 1], !yi <- [-1 .. 1]]
- where
-  !rx = round x
-  !ry = round y
+      dist = distance cellularDistanceFn
 
-  minmax (!c, !d0, !d1) (!h, !d)
-    | d < d0 = (h, d, d1')
-    | otherwise = (c, d0, d1')
-   where
-    !d1' = max (min d1 d) d0
+      {-# INLINE pointDist #-}
+      pointDist !xi !yi =
+        let !px = fromIntegral xi - x
+            !py = fromIntegral yi - y
+            !h = hash2 seed (primeX * xi) (primeY * yi)
+            !i = h .&. 0x1FE
+            !rvx = lookupRandVec2d i
+            !rvy = lookupRandVec2d (i .|. 1)
+            !d = dist (px + rvx * jitter) (py + rvy * jitter)
+         in (h, d)
 
-  pointDist !xi !yi =
-    let !px = fromIntegral xi - x
-        !py = fromIntegral yi - y
-        !h = hash2 seed (primeX * xi) (primeY * yi)
-        !i = h .&. 510
-        !rvx = randVecs2d `U.unsafeIndex` fromIntegral i
-        !rvy = randVecs2d `U.unsafeIndex` (fromIntegral i .|. 1)
-        !d = dist (px + realToFrac rvx * jitter) (py + realToFrac rvy * jitter)
-     in (h, d)
-{-# INLINE noise2BaseWith #-}
+      -- The [-1 .. 1] comprehension is load-bearing: enumFromTo takes part in
+      -- foldr/build fusion with the folds below, so no list is ever built.
+      -- OverloadedLists literals here would desugar to fromListN (no fusion),
+      -- and hand-unrolled cons-chains defeat the fold's fusion entirely
+      -- (measured ~5x slower). Same applies to the 3D comprehension.
+      {-# INLINE points #-}
+      points = [pointDist (rx + xi) (ry + yi) | !xi <- [-1 .. 1], !yi <- [-1 .. 1]]
+   in selectResult cellularResult cellularDistanceFn points
+{-# INLINE [2] noise2 #-}
 
--- >>> U.length randVecs2d == 512
+noise3 :: (RealFrac a, Floating a) => CellularConfig a -> Noise3 a
+noise3 CellularConfig{..} = mkNoise3 $ \ !seed !x !y !z ->
+  let !jitter = cellularJitter * 0.39614353
+      !rx = fastRound x
+      !ry = fastRound y
+      !rz = fastRound z
+
+      dist = distance3 cellularDistanceFn
+
+      {-# INLINE pointDist #-}
+      pointDist !xi !yi !zi =
+        let !px = fromIntegral xi - x
+            !py = fromIntegral yi - y
+            !pz = fromIntegral zi - z
+            !h = hash3 seed (primeX * xi) (primeY * yi) (primeZ * zi)
+            !i = h .&. 0x3FC
+            !rvx = lookupRandVec3d i
+            !rvy = lookupRandVec3d (i .|. 1)
+            !rvz = lookupRandVec3d (i .|. 2)
+            !d = dist (px + rvx * jitter) (py + rvy * jitter) (pz + rvz * jitter)
+         in (h, d)
+
+      {-# INLINE points #-}
+      points =
+        [ pointDist (rx + xi) (ry + yi) (rz + zi)
+        | !xi <- [-1 .. 1]
+        , !yi <- [-1 .. 1]
+        , !zi <- [-1 .. 1]
+        ]
+   in selectResult cellularResult cellularDistanceFn points
+{-# INLINE [2] noise3 #-}
+
+lookupRandVec2d :: (RealFrac a) => Hash -> a
+lookupRandVec2d = realToFrac . indexPrimArray randVecs2dd . fromIntegral
+{-# NOINLINE [1] lookupRandVec2d #-}
+
+{-# RULES
+"lookupRandVec2d/Float" forall h.
+  lookupRandVec2d h =
+    indexPrimArray randVecs2df (fromIntegral h)
+"lookupRandVec2d/Double" forall h.
+  lookupRandVec2d h =
+    indexPrimArray randVecs2dd (fromIntegral h)
+  #-}
+
+randVecs2df :: PrimArray Float
+randVecs2df = mapPrimArray realToFrac randVecs2dd
+
+-- >>> sizeofPrimArray randVecs2dd == 512
 -- True
 {- ORMOLU_DISABLE -}
-randVecs2d :: U.Vector Float
-randVecs2d =
+randVecs2dd :: PrimArray Double
+randVecs2dd =
   [-0.2700222198,-0.9628540911,0.3863092627,-0.9223693152,0.04444859006,-0.999011673,-0.5992523158,-0.8005602176
   ,-0.7819280288,0.6233687174,0.9464672271,0.3227999196,-0.6514146797,-0.7587218957,0.9378472289,0.347048376
   ,-0.8497875957,-0.5271252623,-0.879042592,0.4767432447,-0.892300288,-0.4514423508,-0.379844434,-0.9250503802
@@ -199,3 +321,155 @@
   ,0.01426758847,-0.9998982128,-0.6734383991,0.7392433447,0.639412098,-0.7688642071,0.9211571421,0.3891908523
   ,-0.146637214,-0.9891903394,-0.782318098,0.6228791163,-0.5039610839,-0.8637263605,-0.7743120191,-0.6328039957
   ]
+
+lookupRandVec3d :: (RealFrac a) => Hash -> a
+lookupRandVec3d = realToFrac . indexPrimArray randVecs3dd . fromIntegral
+{-# NOINLINE [1] lookupRandVec3d #-}
+
+{-# RULES
+"lookupRandVec3d/Float" forall h.
+  lookupRandVec3d h =
+    indexPrimArray randVecs3df (fromIntegral h)
+"lookupRandVec3d/Double" forall h.
+  lookupRandVec3d h =
+    indexPrimArray randVecs3dd (fromIntegral h)
+  #-}
+
+randVecs3df :: PrimArray Float
+randVecs3df = mapPrimArray realToFrac randVecs3dd
+
+-- >>> sizeofPrimArray randVecs3dd == 1024
+-- True
+{- ORMOLU_DISABLE -}
+randVecs3dd :: PrimArray Double
+randVecs3dd =
+  [-0.7292736885,-0.6618439697,0.1735581948,0,0.790292081,-0.5480887466,-0.2739291014,0
+  ,0.7217578935,0.6226212466,-0.3023380997,0,0.565683137,-0.8208298145,-0.0790000257,0
+  ,0.760049034,-0.5555979497,-0.3370999617,0,0.3713945616,0.5011264475,0.7816254623,0
+  ,-0.1277062463,-0.4254438999,-0.8959289049,0,-0.2881560924,-0.5815838982,0.7607405838,0
+  ,0.5849561111,-0.662820239,-0.4674352136,0,0.3307171178,0.0391653737,0.94291689,0
+  ,0.8712121778,-0.4113374369,-0.2679381538,0,0.580981015,0.7021915846,0.4115677815,0
+  ,0.503756873,0.6330056931,-0.5878203852,0,0.4493712205,0.601390195,0.6606022552,0
+  ,-0.6878403724,0.09018890807,-0.7202371714,0,-0.5958956522,-0.6469350577,0.475797649,0
+  ,-0.5127052122,0.1946921978,-0.8361987284,0,-0.9911507142,-0.05410276466,-0.1212153153,0
+  ,-0.2149721042,0.9720882117,-0.09397607749,0,-0.7518650936,-0.5428057603,0.3742469607,0
+  ,0.5237068895,0.8516377189,-0.02107817834,0,0.6333504779,0.1926167129,-0.7495104896,0
+  ,-0.06788241606,0.3998305789,0.9140719259,0,-0.5538628599,-0.4729896695,-0.6852128902,0
+  ,-0.7261455366,-0.5911990757,0.3509933228,0,-0.9229274737,-0.1782808786,0.3412049336,0
+  ,-0.6968815002,0.6511274338,0.3006480328,0,0.9608044783,-0.2098363234,-0.1811724921,0
+  ,0.06817146062,-0.9743405129,0.2145069156,0,-0.3577285196,-0.6697087264,-0.6507845481,0
+  ,-0.1868621131,0.7648617052,-0.6164974636,0,-0.6541697588,0.3967914832,0.6439087246,0
+  ,0.6993340405,-0.6164538506,0.3618239211,0,-0.1546665739,0.6291283928,0.7617583057,0
+  ,-0.6841612949,-0.2580482182,-0.6821542638,0,0.5383980957,0.4258654885,0.7271630328,0
+  ,-0.5026987823,-0.7939832935,-0.3418836993,0,0.3202971715,0.2834415347,0.9039195862,0
+  ,0.8683227101,-0.0003762656404,-0.4959995258,0,0.791120031,-0.08511045745,0.6057105799,0
+  ,-0.04011016052,-0.4397248749,0.8972364289,0,0.9145119872,0.3579346169,-0.1885487608,0
+  ,-0.9612039066,-0.2756484276,0.01024666929,0,0.6510361721,-0.2877799159,-0.7023778346,0
+  ,-0.2041786351,0.7365237271,0.644859585,0,-0.7718263711,0.3790626912,0.5104855816,0
+  ,-0.3060082741,-0.7692987727,0.5608371729,0,0.454007341,-0.5024843065,0.7357899537,0
+  ,0.4816795475,0.6021208291,-0.6367380315,0,0.6961980369,-0.3222197429,0.641469197,0
+  ,-0.6532160499,-0.6781148932,0.3368515753,0,0.5089301236,-0.6154662304,-0.6018234363,0
+  ,-0.1635919754,-0.9133604627,-0.372840892,0,0.52408019,-0.8437664109,0.1157505864,0
+  ,0.5902587356,0.4983817807,-0.6349883666,0,0.5863227872,0.494764745,0.6414307729,0
+  ,0.6779335087,0.2341345225,0.6968408593,0,0.7177054546,-0.6858979348,0.120178631,0
+  ,-0.5328819713,-0.5205125012,0.6671608058,0,-0.8654874251,-0.0700727088,-0.4960053754,0
+  ,-0.2861810166,0.7952089234,0.5345495242,0,-0.04849529634,0.9810836427,-0.1874115585,0
+  ,-0.6358521667,0.6058348682,0.4781800233,0,0.6254794696,-0.2861619734,0.7258696564,0
+  ,-0.2585259868,0.5061949264,-0.8227581726,0,0.02136306781,0.5064016808,-0.8620330371,0
+  ,0.200111773,0.8599263484,0.4695550591,0,0.4743561372,0.6014985084,-0.6427953014,0
+  ,0.6622993731,-0.5202474575,-0.5391679918,0,0.08084972818,-0.6532720452,0.7527940996,0
+  ,-0.6893687501,0.0592860349,0.7219805347,0,-0.1121887082,-0.9673185067,0.2273952515,0
+  ,0.7344116094,0.5979668656,-0.3210532909,0,0.5789393465,-0.2488849713,0.7764570201,0
+  ,0.6988182827,0.3557169806,-0.6205791146,0,-0.8636845529,-0.2748771249,-0.4224826141,0
+  ,-0.4247027957,-0.4640880967,0.777335046,0,0.5257722489,-0.8427017621,0.1158329937,0
+  ,0.9343830603,0.316302472,-0.1639543925,0,-0.1016836419,-0.8057303073,-0.5834887393,0
+  ,-0.6529238969,0.50602126,-0.5635892736,0,-0.2465286165,-0.9668205684,-0.06694497494,0
+  ,-0.9776897119,-0.2099250524,-0.007368825344,0,0.7736893337,0.5734244712,0.2694238123,0
+  ,-0.6095087895,0.4995678998,0.6155736747,0,0.5794535482,0.7434546771,0.3339292269,0
+  ,-0.8226211154,0.08142581855,0.5627293636,0,-0.510385483,0.4703667658,0.7199039967,0
+  ,-0.5764971849,-0.07231656274,-0.8138926898,0,0.7250628871,0.3949971505,-0.5641463116,0
+  ,-0.1525424005,0.4860840828,-0.8604958341,0,-0.5550976208,-0.4957820792,0.667882296,0
+  ,-0.1883614327,0.9145869398,0.357841725,0,0.7625556724,-0.5414408243,-0.3540489801,0
+  ,-0.5870231946,-0.3226498013,-0.7424963803,0,0.3051124198,0.2262544068,-0.9250488391,0
+  ,0.6379576059,0.577242424,-0.5097070502,0,-0.5966775796,0.1454852398,-0.7891830656,0
+  ,-0.658330573,0.6555487542,-0.3699414651,0,0.7434892426,0.2351084581,0.6260573129,0
+  ,0.5562114096,0.8264360377,-0.0873632843,0,-0.3028940016,-0.8251527185,0.4768419182,0
+  ,0.1129343818,-0.985888439,-0.1235710781,0,0.5937652891,-0.5896813806,0.5474656618,0
+  ,0.6757964092,-0.5835758614,-0.4502648413,0,0.7242302609,-0.1152719764,0.6798550586,0
+  ,-0.9511914166,0.0753623979,-0.2992580792,0,0.2539470961,-0.1886339355,0.9486454084,0
+  ,0.571433621,-0.1679450851,-0.8032795685,0,-0.06778234979,0.3978269256,0.9149531629,0
+  ,0.6074972649,0.733060024,-0.3058922593,0,-0.5435478392,0.1675822484,0.8224791405,0
+  ,-0.5876678086,-0.3380045064,-0.7351186982,0,-0.7967562402,0.04097822706,-0.6029098428,0
+  ,-0.1996350917,0.8706294745,0.4496111079,0,-0.02787660336,-0.9106232682,-0.4122962022,0
+  ,-0.7797625996,-0.6257634692,0.01975775581,0,-0.5211232846,0.7401644346,-0.4249554471,0
+  ,0.8575424857,0.4053272873,-0.3167501783,0,0.1045223322,0.8390195772,-0.5339674439,0
+  ,0.3501822831,0.9242524096,-0.1520850155,0,0.1987849858,0.07647613266,0.9770547224,0
+  ,0.7845996363,0.6066256811,-0.1280964233,0,0.09006737436,-0.9750989929,-0.2026569073,0
+  ,-0.8274343547,-0.542299559,0.1458203587,0,-0.3485797732,-0.415802277,0.840000362,0
+  ,-0.2471778936,-0.7304819962,-0.6366310879,0,-0.3700154943,0.8577948156,0.3567584454,0
+  ,0.5913394901,-0.548311967,-0.5913303597,0,0.1204873514,-0.7626472379,-0.6354935001,0
+  ,0.616959265,0.03079647928,0.7863922953,0,0.1258156836,-0.6640829889,-0.7369967419,0
+  ,-0.6477565124,-0.1740147258,-0.7417077429,0,0.6217889313,-0.7804430448,-0.06547655076,0
+  ,0.6589943422,-0.6096987708,0.4404473475,0,-0.2689837504,-0.6732403169,-0.6887635427,0
+  ,-0.3849775103,0.5676542638,0.7277093879,0,0.5754444408,0.8110471154,-0.1051963504,0
+  ,0.9141593684,0.3832947817,0.131900567,0,-0.107925319,0.9245493968,0.3654593525,0
+  ,0.377977089,0.3043148782,0.8743716458,0,-0.2142885215,-0.8259286236,0.5214617324,0
+  ,0.5802544474,0.4148098596,-0.7008834116,0,-0.1982660881,0.8567161266,-0.4761596756,0
+  ,-0.03381553704,0.3773180787,-0.9254661404,0,-0.6867922841,-0.6656597827,0.2919133642,0
+  ,0.7731742607,-0.2875793547,-0.5652430251,0,-0.09655941928,0.9193708367,-0.3813575004,0
+  ,0.2715702457,-0.9577909544,-0.09426605581,0,0.2451015704,-0.6917998565,-0.6792188003,0
+  ,0.977700782,-0.1753855374,0.1155036542,0,-0.5224739938,0.8521606816,0.02903615945,0
+  ,-0.7734880599,-0.5261292347,0.3534179531,0,-0.7134492443,-0.269547243,0.6467878011,0
+  ,0.1644037271,0.5105846203,-0.8439637196,0,0.6494635788,0.05585611296,0.7583384168,0
+  ,-0.4711970882,0.5017280509,-0.7254255765,0,-0.6335764307,-0.2381686273,-0.7361091029,0
+  ,-0.9021533097,-0.270947803,-0.3357181763,0,-0.3793711033,0.872258117,0.3086152025,0
+  ,-0.6855598966,-0.3250143309,0.6514394162,0,0.2900942212,-0.7799057743,-0.5546100667,0
+  ,-0.2098319339,0.85037073,0.4825351604,0,-0.4592603758,0.6598504336,-0.5947077538,0
+  ,0.8715945488,0.09616365406,-0.4807031248,0,-0.6776666319,0.7118504878,-0.1844907016,0
+  ,0.7044377633,0.312427597,0.637304036,0,-0.7052318886,-0.2401093292,-0.6670798253,0
+  ,0.081921007,-0.7207336136,-0.6883545647,0,-0.6993680906,-0.5875763221,-0.4069869034,0
+  ,-0.1281454481,0.6419895885,0.7559286424,0,-0.6337388239,-0.6785471501,-0.3714146849,0
+  ,0.5565051903,-0.2168887573,-0.8020356851,0,-0.5791554484,0.7244372011,-0.3738578718,0
+  ,0.1175779076,-0.7096451073,0.6946792478,0,-0.6134619607,0.1323631078,0.7785527795,0
+  ,0.6984635305,-0.02980516237,-0.715024719,0,0.8318082963,-0.3930171956,0.3919597455,0
+  ,0.1469576422,0.05541651717,-0.9875892167,0,0.708868575,-0.2690503865,0.6520101478,0
+  ,0.2726053183,0.67369766,-0.68688995,0,-0.6591295371,0.3035458599,-0.6880466294,0
+  ,0.4815131379,-0.7528270071,0.4487723203,0,0.9430009463,0.1675647412,-0.2875261255,0
+  ,0.434802957,0.7695304522,-0.4677277752,0,0.3931996188,0.594473625,0.7014236729,0
+  ,0.7254336655,-0.603925654,0.3301814672,0,0.7590235227,-0.6506083235,0.02433313207,0
+  ,-0.8552768592,-0.3430042733,0.3883935666,0,-0.6139746835,0.6981725247,0.3682257648,0
+  ,-0.7465905486,-0.5752009504,0.3342849376,0,0.5730065677,0.810555537,-0.1210916791,0
+  ,-0.9225877367,-0.3475211012,-0.167514036,0,-0.7105816789,-0.4719692027,-0.5218416899,0
+  ,-0.08564609717,0.3583001386,0.929669703,0,-0.8279697606,-0.2043157126,0.5222271202,0
+  ,0.427944023,0.278165994,0.8599346446,0,0.5399079671,-0.7857120652,-0.3019204161,0
+  ,0.5678404253,-0.5495413974,-0.6128307303,0,-0.9896071041,0.1365639107,-0.04503418428,0
+  ,-0.6154342638,-0.6440875597,0.4543037336,0,0.1074204368,-0.7946340692,0.5975094525,0
+  ,-0.3595449969,-0.8885529948,0.28495784,0,-0.2180405296,0.1529888965,0.9638738118,0
+  ,-0.7277432317,-0.6164050508,-0.3007234646,0,0.7249729114,-0.00669719484,0.6887448187,0
+  ,-0.5553659455,-0.5336586252,0.6377908264,0,0.5137558015,0.7976208196,-0.3160000073,0
+  ,-0.3794024848,0.9245608561,-0.03522751494,0,0.8229248658,0.2745365933,-0.4974176556,0
+  ,-0.5404114394,0.6091141441,0.5804613989,0,0.8036581901,-0.2703029469,0.5301601931,0
+  ,0.6044318879,0.6832968393,0.4095943388,0,0.06389988817,0.9658208605,-0.2512108074,0
+  ,0.1087113286,0.7402471173,-0.6634877936,0,-0.713427712,-0.6926784018,0.1059128479,0
+  ,0.6458897819,-0.5724548511,-0.5050958653,0,-0.6553931414,0.7381471625,0.159995615,0
+  ,0.3910961323,0.9188871375,-0.05186755998,0,-0.4879022471,-0.5904376907,0.6429111375,0
+  ,0.6014790094,0.7707441366,-0.2101820095,0,-0.5677173047,0.7511360995,0.3368851762,0
+  ,0.7858573506,0.226674665,0.5753666838,0,-0.4520345543,-0.604222686,-0.6561857263,0
+  ,0.002272116345,0.4132844051,-0.9105991643,0,-0.5815751419,-0.5162925989,0.6286591339,0
+  ,-0.03703704785,0.8273785755,0.5604221175,0,-0.5119692504,0.7953543429,-0.3244980058,0
+  ,-0.2682417366,-0.9572290247,-0.1084387619,0,-0.2322482736,-0.9679131102,-0.09594243324,0
+  ,0.3554328906,-0.8881505545,0.2913006227,0,0.7346520519,-0.4371373164,0.5188422971,0
+  ,0.9985120116,0.04659011161,-0.02833944577,0,-0.3727687496,-0.9082481361,0.1900757285,0
+  ,0.91737377,-0.3483642108,0.1925298489,0,0.2714911074,0.4147529736,-0.8684886582,0
+  ,0.5131763485,-0.7116334161,0.4798207128,0,-0.8737353606,0.18886992,-0.4482350644,0
+  ,0.8460043821,-0.3725217914,0.3814499973,0,0.8978727456,-0.1780209141,-0.4026575304,0
+  ,0.2178065647,-0.9698322841,-0.1094789531,0,-0.1518031304,-0.7788918132,-0.6085091231,0
+  ,-0.2600384876,-0.4755398075,-0.8403819825,0,0.572313509,-0.7474340931,-0.3373418503,0
+  ,-0.7174141009,0.1699017182,-0.6756111411,0,-0.684180784,0.02145707593,-0.7289967412,0
+  ,-0.2007447902,0.06555605789,-0.9774476623,0,-0.1148803697,-0.8044887315,0.5827524187,0
+  ,-0.7870349638,0.03447489231,0.6159443543,0,-0.2015596421,0.6859872284,0.6991389226,0
+  ,-0.08581082512,-0.10920836,-0.9903080513,0,0.5532693395,0.7325250401,-0.396610771,0
+  ,-0.1842489331,-0.9777375055,-0.1004076743,0,0.0775473789,-0.9111505856,0.4047110257,0
+  ,0.1399838409,0.7601631212,-0.6344734459,0,0.4484419361,-0.845289248,0.2904925424,0
+  ]
+{- ORMOLU_ENABLE -}
diff --git a/src/Numeric/Noise/Fractal.hs b/src/Numeric/Noise/Fractal.hs
--- a/src/Numeric/Noise/Fractal.hs
+++ b/src/Numeric/Noise/Fractal.hs
@@ -1,5 +1,5 @@
 {-# LANGUAGE RecordWildCards #-}
-{-# LANGUAGE Strict #-}
+{-# LANGUAGE StrictData #-}
 
 -- |
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
@@ -37,14 +37,34 @@
 import GHC.Generics
 import Numeric.Noise.Internal
 
+-- | Configuration for fractal noise generation.
+--
+-- Fractal noise combines multiple octaves (layers) of noise at different
+-- frequencies and amplitudes to create more complex, natural-looking patterns.
 data FractalConfig a = FractalConfig
   { octaves :: Int
+  -- ^ Number of noise layers to combine. More octaves create more detail
+  -- but are more expensive to compute. Fewer than 1 octave produces
+  -- constant 0.
   , lacunarity :: a
+  -- ^ Frequency multiplier between octaves. Each octave's frequency is
+  -- the previous octave's frequency multiplied by lacunarity.
   , gain :: a
+  -- ^ Amplitude multiplier between octaves. Each octave's amplitude is
+  -- the previous octave's amplitude multiplied by gain.
+  -- Values \( < 1 \) create smoother noise, values \( > 1 \) create rougher noise.
   , weightedStrength :: a
+  -- ^ Controls how much each octave's amplitude is influenced by the
+  -- previous octave's value. At 0 (the default), octaves have independent
+  -- amplitudes. Range: \( [0, 1] \).
+  --
+  -- The weighting currently tracks the amplitude-scaled octave value, which
+  -- diverges from FastNoiseLite — values near 1 can misbehave (e.g. inverted
+  -- ridged octaves). It will align with FNL in 0.3.
   }
   deriving (Generic, Read, Show, Eq)
 
+-- | Default configuration for fractal noise generation.
 defaultFractalConfig :: (RealFrac a) => FractalConfig a
 defaultFractalConfig =
   FractalConfig
@@ -53,23 +73,66 @@
     , gain = 0.5
     , weightedStrength = 0
     }
+{-# INLINEABLE defaultFractalConfig #-}
 
+-- | Apply Fractal Brownian Motion (FBM) to a 2D noise function.
+--
+-- FBM combines multiple octaves of noise at increasing frequencies and
+-- decreasing amplitudes to create natural-looking, multi-scale patterns.
+-- This is the standard fractal noise implementation.
+--
+-- @
+-- fbm :: Noise2 Float
+-- fbm = fractal2 defaultFractalConfig perlin2
+-- @
 fractal2 :: (RealFrac a) => FractalConfig a -> Noise2 a -> Noise2 a
-fractal2 config = Noise2 . fractal2With fractalNoiseMod (fractalAmpMod config) config . unNoise2
-{-# INLINE fractal2 #-}
+fractal2 config = mkNoise2 . fractal2With fractalNoiseMod (fractalAmpMod config) config . noise2At
+{-# INLINE [2] fractal2 #-}
 
+-- | Apply billow fractal to a 2D noise function.
+--
+-- Billow creates a cloud-like or billowy appearance by taking the absolute
+-- value of each octave. This produces sharp ridges in the negative regions
+-- of the noise, creating a distinct puffy or cloudy look.
+--
+-- @
+-- clouds :: Noise2 Float
+-- clouds = billow2 defaultFractalConfig perlin2
+-- @
 billow2 :: (RealFrac a) => FractalConfig a -> Noise2 a -> Noise2 a
-billow2 config = Noise2 . fractal2With billowNoiseMod (billowAmpMod config) config . unNoise2
-{-# INLINE billow2 #-}
+billow2 config = mkNoise2 . fractal2With billowNoiseMod (billowAmpMod config) config . noise2At
+{-# INLINE [2] billow2 #-}
 
+-- | Apply ridged fractal to a 2D noise function.
+--
+-- Ridged creates sharp ridges by inverting and taking the absolute value
+-- of each octave. This is particularly useful for terrain generation,
+-- creating mountain ridges and valleys.
+--
+-- @
+-- mountains :: Noise2 Float
+-- mountains = ridged2 defaultFractalConfig perlin2
+-- @
 ridged2 :: (RealFrac a) => FractalConfig a -> Noise2 a -> Noise2 a
-ridged2 config = Noise2 . fractal2With ridgedNoiseMod (ridgedAmpMod config) config . unNoise2
-{-# INLINE ridged2 #-}
+ridged2 config = mkNoise2 . fractal2With ridgedNoiseMod (ridgedAmpMod config) config . noise2At
+{-# INLINE [2] ridged2 #-}
 
+-- | Apply ping-pong fractal to a 2D noise function.
+--
+-- Ping-pong creates a wave-like pattern by folding the noise values back
+-- and forth within a range, creating a distinctive undulating appearance.
+-- The strength parameter controls the intensity of the ping-pong effect.
+--
+-- Output spans @[0, 1]@; it will align with FNL's @[-1, 1]@ in 0.3.
+--
+-- @
+-- waves :: Noise2 Float
+-- waves = pingPong2 defaultFractalConfig defaultPingPongStrength perlin2
+-- @
 pingPong2 :: (RealFrac a) => FractalConfig a -> PingPongStrength a -> Noise2 a -> Noise2 a
 pingPong2 config strength =
-  Noise2 . fractal2With (pingPongNoiseMod strength) (pingPongAmpMod config) config . unNoise2
-{-# INLINE pingPong2 #-}
+  mkNoise2 . fractal2With (pingPongNoiseMod strength) (pingPongAmpMod config) config . noise2At
+{-# INLINE [2] pingPong2 #-}
 
 fractal2With
   :: (RealFrac a)
@@ -84,34 +147,46 @@
   -> a
   -> a
 fractal2With modNoise modAmps FractalConfig{..} noise2 seed x y
-  | octaves < 1 = error "octaves must be a positive integer"
+  | octaves < 1 = 0
   | otherwise =
-      let bounding = fractalBounding FractalConfig{..}
+      let !bounding = fractalBounding FractalConfig{..}
        in go octaves 0 seed 1 bounding
  where
-  go 0 acc _ _ _ = acc
-  go o acc s freq amp =
-    let noise = amp * modNoise (noise2 s (freq * x) (freq * y))
-        amp' = amp * gain * modAmps (min (noise + 1) 2)
+  go 0 !acc !_ !_ !_ = acc
+  go !o !acc !s !freq !amp =
+    let !noise = amp * modNoise (noise2 s (freq * x) (freq * y))
+        !amp' = amp * gain * modAmps (min (noise + 1) 2)
      in go (o - 1) (acc + noise) (s + 1) (freq * lacunarity) amp'
-{-# INLINE fractal2With #-}
+{-# INLINE [1] fractal2With #-}
 
+-- | Apply Fractal Brownian Motion (FBM) to a 3D noise function.
+--
+-- 3D version of 'fractal2'. See 'fractal2' for details.
 fractal3 :: (RealFrac a) => FractalConfig a -> Noise3 a -> Noise3 a
-fractal3 config = Noise3 . fractal3With fractalNoiseMod (fractalAmpMod config) config . unNoise3
-{-# INLINE fractal3 #-}
+fractal3 config = mkNoise3 . fractal3With fractalNoiseMod (fractalAmpMod config) config . noise3At
+{-# INLINE [2] fractal3 #-}
 
+-- | Apply billow fractal to a 3D noise function.
+--
+-- 3D version of 'billow2'. See 'billow2' for details.
 billow3 :: (RealFrac a) => FractalConfig a -> Noise3 a -> Noise3 a
-billow3 config = Noise3 . fractal3With billowNoiseMod (billowAmpMod config) config . unNoise3
-{-# INLINE billow3 #-}
+billow3 config = mkNoise3 . fractal3With billowNoiseMod (billowAmpMod config) config . noise3At
+{-# INLINE [2] billow3 #-}
 
+-- | Apply ridged fractal to a 3D noise function.
+--
+-- 3D version of 'ridged2'. See 'ridged2' for details.
 ridged3 :: (RealFrac a) => FractalConfig a -> Noise3 a -> Noise3 a
-ridged3 config = Noise3 . fractal3With ridgedNoiseMod (ridgedAmpMod config) config . unNoise3
-{-# INLINE ridged3 #-}
+ridged3 config = mkNoise3 . fractal3With ridgedNoiseMod (ridgedAmpMod config) config . noise3At
+{-# INLINE [2] ridged3 #-}
 
+-- | Apply ping-pong fractal to a 3D noise function.
+--
+-- 3D version of 'pingPong2'. See 'pingPong2' for details.
 pingPong3 :: (RealFrac a) => FractalConfig a -> PingPongStrength a -> Noise3 a -> Noise3 a
 pingPong3 config strength =
-  Noise3 . fractal3With (pingPongNoiseMod strength) (pingPongAmpMod config) config . unNoise3
-{-# INLINE pingPong3 #-}
+  mkNoise3 . fractal3With (pingPongNoiseMod strength) (pingPongAmpMod config) config . noise3At
+{-# INLINE [2] pingPong3 #-}
 
 fractal3With
   :: (RealFrac a)
@@ -127,61 +202,98 @@
   -> a
   -> a
 fractal3With modNoise modAmps FractalConfig{..} noise3 seed x y z
-  | octaves < 1 = error "octaves must be a positive integer"
+  | octaves < 1 = 0
   | otherwise =
-      let bounding = fractalBounding FractalConfig{..}
+      let !bounding = fractalBounding FractalConfig{..}
        in go octaves 0 seed 1 bounding
  where
-  go 0 acc _ _ _ = acc
-  go o acc s freq amp =
-    let noise = amp * modNoise (noise3 s (freq * x) (freq * y) (freq * z))
-        amp' = amp * gain * modAmps (min (noise + 1) 2)
+  go 0 !acc !_ !_ !_ = acc
+  go !o !acc !s !freq !amp =
+    let !noise = amp * modNoise (noise3 s (freq * x) (freq * y) (freq * z))
+        !amp' = amp * gain * modAmps (min (noise + 1) 2)
      in go (o - 1) (acc + noise) (s + 1) (freq * lacunarity) amp'
-{-# INLINE fractal3With #-}
+{-# INLINE [1] fractal3With #-}
 
 fractalBounding :: (RealFrac a) => FractalConfig a -> a
-fractalBounding FractalConfig{..} =
-  let amps = take octaves $ iterate (* gain) gain
-   in 1 / (sum amps + 1)
-{-# INLINE fractalBounding #-}
+fractalBounding FractalConfig{..} = recip (sum amps + 1)
+ where
+  amps = take octaves $ iterate (* gain) gain
+{-# INLINE [2] fractalBounding #-}
 
+-- | Identity noise modifier for standard FBM.
+--
+-- This is used internally by 'fractal2' and 'fractal3'.
+-- Exposed for users creating custom fractal implementations.
 fractalNoiseMod :: a -> a
 fractalNoiseMod = id
 {-# INLINE fractalNoiseMod #-}
+
+-- | Amplitude modifier for standard FBM.
+--
+-- Uses the 'weightedStrength' parameter to influence amplitude based on
+-- the previous octave's value. Exposed for custom fractal implementations.
 fractalAmpMod :: (Num a) => FractalConfig a -> a -> a
 fractalAmpMod FractalConfig{..} n = lerp 1 n weightedStrength
 {-# INLINE fractalAmpMod #-}
 
+-- | Noise modifier for billow fractal.
+--
+-- Transforms noise value to @abs(n) * 2 - 1@, creating the billow effect.
+-- Exposed for custom fractal implementations.
 billowNoiseMod :: (Num a) => a -> a
 billowNoiseMod n = abs n * 2 - 1
 {-# INLINE billowNoiseMod #-}
 
+-- | Amplitude modifier for billow fractal.
+--
+-- Uses the 'weightedStrength' parameter. Exposed for custom fractal implementations.
 billowAmpMod :: (Num a) => FractalConfig a -> a -> a
 billowAmpMod FractalConfig{..} n = lerp 1 n weightedStrength
 {-# INLINE billowAmpMod #-}
 
+-- | Noise modifier for ridged fractal.
+--
+-- Transforms noise value to @abs(n) * (-2) + 1@, creating the ridge effect.
+-- Exposed for custom fractal implementations.
 ridgedNoiseMod :: (Num a) => a -> a
 ridgedNoiseMod n = abs n * (-2) + 1
 {-# INLINE ridgedNoiseMod #-}
 
+-- | Amplitude modifier for ridged fractal.
+--
+-- Uses the 'weightedStrength' parameter with inverted noise value.
+-- Exposed for custom fractal implementations.
 ridgedAmpMod :: (Num a) => FractalConfig a -> a -> a
 ridgedAmpMod FractalConfig{..} n = lerp 1 (1 - n) weightedStrength
 {-# INLINE ridgedAmpMod #-}
 
+-- | Strength parameter for ping-pong fractal noise.
+--
+-- Controls the intensity of the ping-pong folding effect.
+-- Higher values create more frequent oscillations.
 newtype PingPongStrength a = PingPongStrength a
   deriving (Generic)
 
+-- | Default ping-pong strength value.
 defaultPingPongStrength :: (RealFrac a) => PingPongStrength a
 defaultPingPongStrength = PingPongStrength 2
 {-# INLINE defaultPingPongStrength #-}
 
+-- | Noise modifier for ping-pong fractal.
+--
+-- Folds noise values back and forth within a range, creating a wave-like
+-- pattern. The strength parameter controls the folding intensity.
+-- Exposed for custom fractal implementations.
 pingPongNoiseMod :: (RealFrac a) => PingPongStrength a -> a -> a
 pingPongNoiseMod (PingPongStrength s) n =
   let n' = (n + 1) * s
       t = n' - fromIntegral @Int (truncate (n' * 0.5) * 2)
-   in if t < 1 then t else 2 - t
+   in 1 - abs (t - 1)
 {-# INLINE pingPongNoiseMod #-}
 
+-- | Amplitude modifier for ping-pong fractal.
+--
+-- Uses the 'weightedStrength' parameter. Exposed for custom fractal implementations.
 pingPongAmpMod :: (Num a) => FractalConfig a -> a -> a
 pingPongAmpMod FractalConfig{..} n = lerp 1 n weightedStrength
 {-# INLINE pingPongAmpMod #-}
diff --git a/src/Numeric/Noise/Internal.hs b/src/Numeric/Noise/Internal.hs
--- a/src/Numeric/Noise/Internal.hs
+++ b/src/Numeric/Noise/Internal.hs
@@ -3,14 +3,33 @@
 -- Stability : experimental
 module Numeric.Noise.Internal (
   module Math,
-  Noise2 (..),
+  Noise (..),
+  constant,
+  remap,
+  warp,
+  reseed,
+  blend,
+  sliceX2,
+  sliceY2,
+  sliceX3,
+  sliceY3,
+  sliceZ3,
+  Noise1',
+  Noise1,
+  mkNoise1,
+  noise1At,
+  Noise2',
+  Noise2,
+  mkNoise2,
+  noise2At,
   next2,
-  map2,
   clamp2,
   const2,
-  Noise3 (..),
+  Noise3',
+  Noise3,
+  mkNoise3,
+  noise3At,
   next3,
-  map3,
   clamp3,
   const3,
 ) where
@@ -25,138 +44,355 @@
   quinticInterp,
  )
 
-newtype Noise2 a = Noise2
-  {unNoise2 :: Seed -> a -> a -> a}
+-- |  'Noise' represents a function from a 'Seed' and coordinates @p@ to a noise
+-- value @v@.
+--
+-- For convenience, dimension-specific type aliases are provided: 'Noise1',
+-- 'Noise2', and 'Noise3', plus primed variants that separate the coordinate
+-- and value types.
+--
+-- Use 'warp' to transform coordinates and 'remap' (or 'fmap') to transform values.
+--
+-- To evaluate noise functions, use 'noise1At', 'noise2At', or 'noise3At'.
+--
+-- NB: 'Noise' is a lawful 'Profunctor' where 'lmap' = warp and 'rmap' = remap.
+-- There are some useful implications to this, but pure-noise is committed to
+-- a minimal dependency footprint and so will not provide this instance itself.
+--
+-- === __Algebraic composition__
+--
+-- 'Noise' can be composed algebraically:
+--
+-- @
+-- combined :: Noise (Float, Float) Float
+-- combined = (perlin2 + superSimplex2) / 2
+-- @
+--
+-- === __Coordinate Transformation__
+--
+-- This allows you to, for example, compose multiple layers of noise at different
+-- offsets.
+--
+-- @
+-- scaled :: Noise2 Float
+-- scaled = warp (\\(x, y) -> (x * 2, y * 2)) perlin2
+-- @
+newtype Noise p v = Noise {unNoise :: Seed -> p -> v}
 
+-- NOTE: Noise p v is isomorphic to Reader (Seed, p), so it has trivial
+-- instances of Monad and Category, Arrow, ArrowChoice, ArrowApply, etc.
+--
+-- I've decided not to include Category et al. as instances for now
+-- because I can't come up with a use-case that is not sufficiently
+-- covered by the monad instance.
+
+-- | Noise admits 'Functor' on the value it produces
+instance Functor (Noise p) where
+  fmap f (Noise g) = Noise (\seed -> f . g seed)
+
+-- | Noise admits 'Applicative' on the value it produces
+instance Applicative (Noise p) where
+  pure a = Noise $ \_ _ -> a
+  liftA2 f (Noise g) (Noise h) = Noise (\s p -> g s p `f` h s p)
+
+-- | Note: The 'Monad' instance evaluates all noise functions at the same
+-- seed and coordinate. For independent sampling at different coordinates,
+-- use 'warp' to transform the coordinate space.
+--
+-- @
+-- do n1 <- perlin2
+--    n2 <- superSimplex2
+--    return (n1 + n2)
+-- @
+--
+-- is equivalent to:
+--
+-- @
+-- perlin2 + superSimplex2
+-- @
+--
+-- This is useful for domain warping.
+instance Monad (Noise p) where
+  Noise g >>= f = Noise (\s p -> unNoise (f (g s p)) s p)
+
+instance (Num a) => Num (Noise p a) where
+  (+) = liftA2 (+)
+  (*) = liftA2 (*)
+  abs = fmap abs
+  signum = fmap signum
+  fromInteger i = pure (fromInteger i)
+  negate = fmap negate
+
+instance (Fractional a) => Fractional (Noise p a) where
+  fromRational = pure . fromRational
+  recip = fmap recip
+  (/) = liftA2 (/)
+
+instance (Floating a) => Floating (Noise p a) where
+  pi = pure pi
+  exp = fmap exp
+  log = fmap log
+  sin = fmap sin
+  cos = fmap cos
+  asin = fmap asin
+  acos = fmap acos
+  atan = fmap atan
+  sinh = fmap sinh
+  cosh = fmap cosh
+  asinh = fmap asinh
+  acosh = fmap acosh
+  atanh = fmap atanh
+
+-- | 1D noise: a single coordinate of type @p@ producing values of type @v@.
+type Noise1' p v = Noise p v
+
+-- | 1D noise with a single type for coordinates and values.
+type Noise1 v = Noise1' v v
+
+-- | Build a 1D noise function from a plain @seed -> coordinate -> value@
+-- function. Inverse of 'noise1At'.
+mkNoise1 :: (Seed -> p -> v) -> Noise1' p v
+mkNoise1 = Noise
+{-# INLINE mkNoise1 #-}
+
+-- | Evaluate a 1D noise function at the given coordinates with the given seed.
+-- Currently, you must use a slicing function like 'sliceX2' to reduce
+-- higher-dimensional noise into 1D noise.
+noise1At :: Noise1 a -> Seed -> a -> a
+noise1At = unNoise
+{-# INLINE noise1At #-}
+
+-- | 2D noise: a pair of coordinates of type @p@ producing values of type @v@.
+type Noise2' p v = Noise (p, p) v
+
+-- | 2D noise with a single type for coordinates and values.
+type Noise2 v = Noise2' v v
+
+-- | Build a 2D noise function from a plain @seed -> x -> y -> value@
+-- function. Inverse of 'noise2At'.
+mkNoise2 :: (Seed -> p -> p -> v) -> Noise2' p v
+mkNoise2 f = Noise (\s (x, y) -> f s x y)
+{-# INLINE mkNoise2 #-}
+
+-- | Evaluate a 2D noise function at the given coordinates with the given seed.
+noise2At
+  :: Noise2 a
+  -> Seed
+  -- ^ deterministic seed
+  -> a
+  -- ^ x coordinate
+  -> a
+  -- ^ y coordinate
+  -> a
+noise2At (Noise f) seed x y = f seed (x, y)
+{-# INLINE noise2At #-}
+
+-- | 3D noise: a triple of coordinates of type @p@ producing values of type @v@.
+type Noise3' p v = Noise (p, p, p) v
+
+-- | 3D noise with a single type for coordinates and values.
+type Noise3 v = Noise3' v v
+
+-- | Build a 3D noise function from a plain @seed -> x -> y -> z -> value@
+-- function. Inverse of 'noise3At'.
+mkNoise3 :: (Seed -> p -> p -> p -> v) -> Noise3' p v
+mkNoise3 f = Noise (\s (x, y, z) -> f s x y z)
+{-# INLINE mkNoise3 #-}
+
+-- | Evaluate a 3D noise function at the given coordinates with the given seed.
+noise3At
+  :: Noise3 a
+  -> Seed
+  -- ^ deterministic seed
+  -> a
+  -- ^ x coordinate
+  -> a
+  -- ^ y coordinate
+  -> a
+  -- ^ z coordinate
+  -> a
+noise3At (Noise f) seed x y z = f seed (x, y, z)
+{-# INLINE noise3At #-}
+
+-- | Transform the values produced by a noise function.
+--
+-- This is an alias for 'fmap'. Use it to transform noise values after generation:
+--
+-- === __Examples__
+--
+-- @
+-- -- Scale noise from [-1, 1] to [0, 1]
+-- normalized :: Noise2 Float
+-- normalized = remap (\\x -> (x + 1) / 2) perlin2
+-- @
+remap :: (a -> b) -> Noise p a -> Noise p b
+remap = fmap
+{-# INLINE remap #-}
+
+-- | Transform the coordinate space of a noise function.
+--
+-- This allows you to scale, rotate, or otherwise modify coordinates before
+-- they're passed to the noise function:
+--
+-- NB: This is 'Data.Functor.Contravariant.contramap'
+--
+-- === __Examples__
+--
+-- @
+-- -- Scale the noise frequency
+-- scaled :: Noise2 Float
+-- scaled = warp (\\(x, y) -> (x * 2, y * 2)) perlin2
+--
+-- -- Rotate the noise field
+-- rotated :: Noise2 Float
+-- rotated = warp (\\(x, y) -> (x * cos a - y * sin a, x * sin a + y * cos a)) perlin2
+--   where a = pi / 4
+-- @
+warp :: (p -> p') -> Noise p' v -> Noise p v
+warp f (Noise g) = Noise (\s p -> g s (f p))
+{-# INLINE warp #-}
+
+-- | Modify the seed used by a noise function.
+--
+-- This is useful for generating independent layers of noise:
+--
+-- See also 'next2' and 'next3' for convenient increment-by-one variants.
+--
+-- === __Examples__
+-- @
+-- layer1 = perlin2
+-- layer2 = reseed (+1) perlin2
+-- layer3 = reseed (+2) perlin2
+--
+-- combined = (layer1 + layer2 + layer3) / 3
+-- @
+reseed :: (Seed -> Seed) -> Noise p a -> Noise p a
+reseed f (Noise g) = Noise (g . f)
+{-# INLINE reseed #-}
+
+constant :: a -> Noise c a
+constant = pure
+{-# INLINE constant #-}
+
+-- | Combine two noise functions with a custom blending function.
+--
+-- This is an alias for 'liftA2'. Use it to mix multiple noise sources:
+--
+-- @
+-- -- Multiply two noise functions
+-- multiplied :: Noise2 Float
+-- multiplied = blend (*) perlin2 superSimplex2
+--
+-- -- Custom blending based on values
+-- custom :: Noise2 Float
+-- custom = blend (\\a b -> if a > 0 then a else b) perlin2 superSimplex2
+-- @
+blend :: (a -> b -> c) -> Noise p a -> Noise p b -> Noise p c
+blend = liftA2
+{-# INLINE blend #-}
+
+-- | Clamp a noise function between the given lower and higher bound
+clampNoise :: (Ord a) => a -> a -> Noise p a -> Noise p a
+clampNoise l u = fmap (clamp l u)
+{-# INLINE clampNoise #-}
+
+-- | Slice a 2D noise function at a fixed X coordinate to produce 1D noise.
+--
+-- === __Examples__
+--
+-- @
+-- noise1d :: Noise1 Float
+-- noise1d = sliceX2 0.0 perlin2  -- Fix X at 0, vary Y
+--
+-- -- Evaluate at Y = 5.0
+-- value = noise1At noise1d seed 5.0
+-- @
+sliceX2 :: p -> Noise2' p v -> Noise1' p v
+sliceX2 x = warp (x,)
+{-# INLINE sliceX2 #-}
+
+-- | Slice a 2D noise function at a fixed Y coordinate to produce 1D noise.
+--
+-- === __Examples__
+--
+-- @
+-- noise1d :: Noise1 Float
+-- noise1d = sliceY2 0.0 perlin2  -- Fix Y at 0, vary X
+--
+-- -- Evaluate at X = 5.0
+-- value = noise1At noise1d seed 5.0
+-- @
+sliceY2 :: p -> Noise2' p v -> Noise1' p v
+sliceY2 y = warp (,y)
+{-# INLINE sliceY2 #-}
+
+-- | Slice a 3D noise function at a fixed X coordinate to produce 2D noise.
+--
+-- === __Examples__
+--
+-- @
+-- noise2d :: Noise2 Float
+-- noise2d = sliceX3 0.0 perlin3  -- Fix X at 0, vary Y and Z
+--
+-- -- Evaluate at Y = 1.0, Z = 2.0
+-- value = noise2At noise2d seed 1.0 2.0
+-- @
+sliceX3 :: p -> Noise3' p v -> Noise2' p v
+sliceX3 x = warp (\(y, z) -> (x, y, z))
+{-# INLINE sliceX3 #-}
+
+-- | Slice a 3D noise function at a fixed Y coordinate to produce 2D noise.
+--
+-- === __Examples__
+--
+-- @
+-- noise2d :: Noise2 Float
+-- noise2d = sliceY3 0.0 perlin3  -- Fix Y at 0, vary X and Z
+-- @
+sliceY3 :: p -> Noise3' p v -> Noise2' p v
+sliceY3 y = warp (\(x, z) -> (x, y, z))
+{-# INLINE sliceY3 #-}
+
+-- | Slice a 3D noise function at a fixed Z coordinate to produce 2D noise.
+--
+-- This is useful for extracting 2D slices from 3D noise at different heights:
+--
+-- === __Examples__
+--
+-- @
+-- heightmap :: Noise2 Float
+-- heightmap = sliceZ3 10.0 perlin3  -- Sample at Z = 10
+-- @
+sliceZ3 :: p -> Noise3' p v -> Noise2' p v
+sliceZ3 z = warp (\(x, y) -> (x, y, z))
+{-# INLINE sliceZ3 #-}
+
+-- | Increment the seed for a 2D noise function. See 'reseed'.
 next2 :: Noise2 a -> Noise2 a
-next2 (Noise2 f) = Noise2 (\s x y -> f (s + 1) x y)
+next2 = reseed (+ 1)
 {-# INLINE next2 #-}
 
-map2 :: (a -> a) -> Noise2 a -> Noise2 a
-map2 f (Noise2 g) = Noise2 (\s x y -> f (g s x y))
-{-# INLINE map2 #-}
-
+-- | Clamp the output of a 2D noise function to the range @[lower, upper]@.
 clamp2 :: (Ord a) => a -> a -> Noise2 a -> Noise2 a
-clamp2 l u (Noise2 f) = Noise2 $ \s x y -> clamp l u (f s x y)
+clamp2 = clampNoise
 {-# INLINE clamp2 #-}
 
+-- | A noise function that produces the same value everywhere. Alias of 'pure'.
 const2 :: a -> Noise2 a
-const2 a = Noise2 (\_ _ _ -> a)
+const2 = pure
 {-# INLINE const2 #-}
 
-instance (Num a) => Num (Noise2 a) where
-  Noise2 f + Noise2 g = Noise2 $ \s x y -> f s x y + g s x y
-  {-# INLINE (+) #-}
-  Noise2 f * Noise2 g = Noise2 $ \s x y -> f s x y * g s x y
-  {-# INLINE (*) #-}
-  abs (Noise2 f) = Noise2 $ \s x y -> abs (f s x y)
-  {-# INLINE abs #-}
-  signum (Noise2 f) = Noise2 $ \s x y -> signum (f s x y)
-  {-# INLINE signum #-}
-  fromInteger i = const2 (fromInteger i)
-  {-# INLINE fromInteger #-}
-  negate (Noise2 f) = Noise2 $ \s x y -> negate (f s x y)
-  {-# INLINE negate #-}
-
-instance (Fractional a) => Fractional (Noise2 a) where
-  fromRational r = const2 (fromRational r)
-  {-# INLINE fromRational #-}
-  recip (Noise2 f) = Noise2 $ \s x y -> recip (f s x y)
-  {-# INLINE recip #-}
-  Noise2 f / Noise2 g = Noise2 $ \s x y -> f s x y / g s x y
-  {-# INLINE (/) #-}
-
-instance (Floating a) => Floating (Noise2 a) where
-  pi = const2 pi
-  {-# INLINE pi #-}
-  exp (Noise2 f) = Noise2 $ \s x y -> exp (f s x y)
-  {-# INLINE exp #-}
-  log (Noise2 f) = Noise2 $ \s x y -> log (f s x y)
-  {-# INLINE log #-}
-  sin (Noise2 f) = Noise2 $ \s x y -> sin (f s x y)
-  {-# INLINE sin #-}
-  cos (Noise2 f) = Noise2 $ \s x y -> cos (f s x y)
-  {-# INLINE cos #-}
-  asin (Noise2 f) = Noise2 $ \s x y -> asin (f s x y)
-  {-# INLINE asin #-}
-  acos (Noise2 f) = Noise2 $ \s x y -> acos (f s x y)
-  {-# INLINE acos #-}
-  atan (Noise2 f) = Noise2 $ \s x y -> atan (f s x y)
-  {-# INLINE atan #-}
-  sinh (Noise2 f) = Noise2 $ \s x y -> sinh (f s x y)
-  {-# INLINE sinh #-}
-  cosh (Noise2 f) = Noise2 $ \s x y -> cosh (f s x y)
-  {-# INLINE cosh #-}
-  asinh (Noise2 f) = Noise2 $ \s x y -> asinh (f s x y)
-  {-# INLINE asinh #-}
-  acosh (Noise2 f) = Noise2 $ \s x y -> acosh (f s x y)
-  {-# INLINE acosh #-}
-  atanh (Noise2 f) = Noise2 $ \s x y -> atanh (f s x y)
-  {-# INLINE atanh #-}
-
-newtype Noise3 a = Noise3
-  {unNoise3 :: Seed -> a -> a -> a -> a}
-
+-- | Increment the seed for a 3D noise function. See 'reseed'.
 next3 :: Noise3 a -> Noise3 a
-next3 (Noise3 f) = Noise3 (\s x y z -> f (s + 1) x y z)
+next3 = reseed (+ 1)
 {-# INLINE next3 #-}
 
-map3 :: (a -> a) -> Noise3 a -> Noise3 a
-map3 f (Noise3 g) = Noise3 (\s x y z -> f (g s x y z))
-{-# INLINE map3 #-}
-
+-- | A noise function that produces the same value everywhere. Alias of 'pure'.
 const3 :: a -> Noise3 a
-const3 a = Noise3 (\_ _ _ _ -> a)
+const3 = pure
 {-# INLINE const3 #-}
 
+-- | Clamp the output of a 3D noise function to the range @[lower, upper]@.
 clamp3 :: (Ord a) => a -> a -> Noise3 a -> Noise3 a
-clamp3 l u (Noise3 f) = Noise3 $ \s x y z -> clamp l u (f s x y z)
+clamp3 = clampNoise
 {-# INLINE clamp3 #-}
-
-instance (Num a) => Num (Noise3 a) where
-  Noise3 f + Noise3 g = Noise3 $ \s x y z -> f s x y z + g s x y z
-  {-# INLINE (+) #-}
-  Noise3 f * Noise3 g = Noise3 $ \s x y z -> f s x y z * g s x y z
-  {-# INLINE (*) #-}
-  abs (Noise3 f) = Noise3 $ \s x y z -> abs (f s x y z)
-  {-# INLINE abs #-}
-  signum (Noise3 f) = Noise3 $ \s x y z -> signum (f s x y z)
-  {-# INLINE signum #-}
-  fromInteger i = const3 (fromInteger i)
-  {-# INLINE fromInteger #-}
-  negate (Noise3 f) = Noise3 $ \s x y z -> negate (f s x y z)
-  {-# INLINE negate #-}
-
-instance (Fractional a) => Fractional (Noise3 a) where
-  fromRational r = const3 (fromRational r)
-  {-# INLINE fromRational #-}
-  recip (Noise3 f) = Noise3 $ \s x y z -> recip (f s x y z)
-  {-# INLINE recip #-}
-
-instance (Floating a) => Floating (Noise3 a) where
-  pi = const3 pi
-  {-# INLINE pi #-}
-  exp (Noise3 f) = Noise3 $ \s x y z -> exp (f s x y z)
-  {-# INLINE exp #-}
-  log (Noise3 f) = Noise3 $ \s x y z -> log (f s x y z)
-  {-# INLINE log #-}
-  sin (Noise3 f) = Noise3 $ \s x y z -> sin (f s x y z)
-  {-# INLINE sin #-}
-  cos (Noise3 f) = Noise3 $ \s x y z -> cos (f s x y z)
-  {-# INLINE cos #-}
-  asin (Noise3 f) = Noise3 $ \s x y z -> asin (f s x y z)
-  {-# INLINE asin #-}
-  acos (Noise3 f) = Noise3 $ \s x y z -> acos (f s x y z)
-  {-# INLINE acos #-}
-  atan (Noise3 f) = Noise3 $ \s x y z -> atan (f s x y z)
-  {-# INLINE atan #-}
-  sinh (Noise3 f) = Noise3 $ \s x y z -> sinh (f s x y z)
-  {-# INLINE sinh #-}
-  cosh (Noise3 f) = Noise3 $ \s x y z -> cosh (f s x y z)
-  {-# INLINE cosh #-}
-  asinh (Noise3 f) = Noise3 $ \s x y z -> asinh (f s x y z)
-  {-# INLINE asinh #-}
-  acosh (Noise3 f) = Noise3 $ \s x y z -> acosh (f s x y z)
-  {-# INLINE acosh #-}
-  atanh (Noise3 f) = Noise3 $ \s x y z -> atanh (f s x y z)
-  {-# INLINE atanh #-}
diff --git a/src/Numeric/Noise/Internal/Math.hs b/src/Numeric/Noise/Internal/Math.hs
--- a/src/Numeric/Noise/Internal/Math.hs
+++ b/src/Numeric/Noise/Internal/Math.hs
@@ -12,6 +12,7 @@
   hermiteInterp,
   quinticInterp,
   clamp,
+  fastRound,
   primeX,
   primeY,
   primeZ,
@@ -20,6 +21,7 @@
   infinity,
   g2,
   sqrt3,
+  rotate3,
   valCoord2,
   valCoord3,
   gradCoord2,
@@ -28,14 +30,28 @@
 ) where
 
 import Data.Bits
+import Data.Bool (bool)
 import Data.Int
-import Data.Vector.Unboxed qualified as U
+import Data.Primitive.PrimArray
 import Data.Word
 
+-- | Seed value for deterministic noise generation.
+--
+-- Using the same 'Seed' value will produce the same noise pattern,
+-- allowing for reproducible results. Different seed values produce
+-- different, independent noise patterns.
+--
+-- Only the low 32 bits participate in hashing (matching FastNoiseLite's
+-- @int@ seed): seeds that differ only in their upper 32 bits generate
+-- identical noise.
 type Seed = Word64
+
+-- | Internal hash value type used in noise calculations.
 type Hash = Int32
 
--- | monotonic lerp
+-- | Linear interpolation between two values.
+--
+-- Monotonic lerp
 lerp
   :: (Num a)
   => a
@@ -46,25 +62,97 @@
   -- ^ parameter in range [0, 1]
   -> a
 lerp v0 v1 t = v0 + t * (v1 - v0)
-{-# INLINE lerp #-}
+{-# INLINE [1] lerp #-}
 
--- | cubic interpolation
+{-# RULES
+"lerp/Float/0" forall (a :: Float) b.
+  lerp a b 0 =
+    a
+"lerp/Double/0" forall (a :: Double) b.
+  lerp a b 0 =
+    a
+"lerp/Float/1" forall (a :: Float) b.
+  lerp a b 1 =
+    b
+"lerp/Double/1" forall (a :: Double) b.
+  lerp a b 1 =
+    b
+"lerp/id" forall a t. lerp a a t = a
+"lerp/compose/start" forall a b t u.
+  lerp (lerp a b u) b t =
+    lerp a b (u + t - t * u)
+"lerp/compose/end" forall a b t u.
+  lerp a (lerp a b u) t =
+    lerp a b (t * u)
+  #-}
+
+-- | Cubic interpolation through four control points.
 cubicInterp :: (Num a) => a -> a -> a -> a -> a -> a
-cubicInterp a b c d t =
-  let !p = (d - c) - (a - b)
-   in t * t * t * p + t * t * ((a - b) - p) + t * (c - a) + b
-{-# INLINE cubicInterp #-}
+cubicInterp a !b c d !t =
+  let !c' = c - a
+      !a' = a - b
+      !p = (d - c) - a'
+      !b' = a' - p
+   in b + t * (c' + t * (b' + t * p))
+{-# INLINE [1] cubicInterp #-}
 
--- | hermite interpolation
+{-# RULES
+"cubicInterp/Float/0" forall (a :: Float) b c d.
+  cubicInterp a b c d 0 =
+    b
+"cubicInterp/Double/0" forall (a :: Double) b c d.
+  cubicInterp a b c d 0 =
+    b
+"cubicInterp/Float/1" forall (a :: Float) b c d.
+  cubicInterp a b c d 1 =
+    c
+"cubicInterp/Double/1" forall (a :: Double) b c d.
+  cubicInterp a b c d 1 =
+    c
+"cubicInterp/Float/0.5" forall (a :: Float) b c d.
+  cubicInterp a b c d (0.5 :: Float) =
+    0.125 * (-a + 5 * b + 5 * c - d)
+"cubicInterp/Double/0.5" forall (a :: Double) b c d.
+  cubicInterp a b c d (0.5 :: Double) =
+    0.125 * (-a + 5 * b + 5 * c - d)
+  #-}
+
+-- | Hermite interpolation curve (smoothstep).
 hermiteInterp :: (Num a) => a -> a
 hermiteInterp t = t * t * (3 - 2 * t)
-{-# INLINE hermiteInterp #-}
+{-# INLINE [1] hermiteInterp #-}
 
--- | quintic interpolation
+{-# RULES
+"hermiteInterp/Float/0" hermiteInterp (0 :: Float) = 0
+"hermiteInterp/Double/0" hermiteInterp (0 :: Double) = 0
+"hermiteInterp/Float/1" hermiteInterp (1 :: Float) = 1
+"hermiteInterp/Double/1" hermiteInterp (1 :: Double) = 1
+  #-}
+
+-- | Quintic interpolation curve (smootherstep).
 quinticInterp :: (Num a) => a -> a
 quinticInterp t = t * t * t * (t * (t * 6 - 15) + 10)
-{-# INLINE quinticInterp #-}
+{-# INLINE [1] quinticInterp #-}
 
+{-# RULES
+"quinticInterp/Float/0"
+  quinticInterp (0 :: Float) =
+    0
+"quinticInterp/Double/0"
+  quinticInterp (0 :: Double) =
+    0
+"quinticInterp/Float/1"
+  quinticInterp (1 :: Float) =
+    1
+"quinticInterp/Double/1"
+  quinticInterp (1 :: Double) =
+    1
+  #-}
+
+-- | Clamp a value to a specified range.
+--
+-- Returns the value if it's within bounds, otherwise returns
+-- the nearest boundary.
 clamp
   :: (Ord a)
   => a
@@ -74,12 +162,18 @@
   -> a
   -- ^ value
   -> a
-clamp l u v
-  | v < l = l
-  | v > u = u
-  | otherwise = v
+clamp l u v = min (max v l) u
 {-# INLINE clamp #-}
 
+-- | Round half away from zero, matching FastNoiseLite's @FastRound@.
+--
+-- 'round' rounds half to even and, more importantly, GHC lowers it to an
+-- @rintFloat@ FFI call that dominates hot loops; 'truncate' compiles to an
+-- inline @float2Int#@.
+fastRound :: (RealFrac a) => a -> Hash
+fastRound v = truncate (v + bool (-0.5) 0.5 (v >= 0))
+{-# INLINE fastRound #-}
+
 primeX, primeY, primeZ :: Hash
 primeX = 501125321
 {-# INLINE primeX #-}
@@ -112,48 +206,73 @@
 sqrt3 = 1.7320508075688772935274463415059
 {-# INLINE sqrt3 #-}
 
-valCoord2 :: (RealFrac a) => Word64 -> Hash -> Hash -> a
+-- | Rotation for OpenSimplex2\/2S
+rotate3 :: (Fractional a) => a -> a -> a -> (a, a, a)
+rotate3 xo yo zo =
+  let !r = (xo + yo + zo) * (2 / 3)
+   in (r - xo, r - yo, r - zo)
+{-# INLINE rotate3 #-}
+
+valCoord2 :: (RealFrac a) => Seed -> Hash -> Hash -> a
 valCoord2 seed xPrimed yPrimed =
   let !hash = hash2 seed xPrimed yPrimed
       !val = (hash * hash) `xor` (hash `shiftL` 19)
-   in fromIntegral val / maxHash
+   in fromIntegral val * recip (maxHash + 1)
 {-# INLINE valCoord2 #-}
 
-valCoord3 :: (RealFrac a) => Word64 -> Hash -> Hash -> Hash -> a
+valCoord3 :: (RealFrac a) => Seed -> Hash -> Hash -> Hash -> a
 valCoord3 seed xPrimed yPrimed zPrimed =
   let !hash = hash3 seed xPrimed yPrimed zPrimed
       !val = (hash * hash) `xor` (hash `shiftL` 19)
-   in fromIntegral val / maxHash
+   in fromIntegral val * recip (maxHash + 1)
 {-# INLINE valCoord3 #-}
 
 gradCoord2 :: (RealFrac a) => Seed -> Hash -> Hash -> a -> a -> a
 gradCoord2 seed xPrimed yPrimed xd yd =
   let !hash = hash2 seed xPrimed yPrimed
       !ix = (hash `xor` (hash `shiftR` 15)) .&. 0xFE
-      !xg = grad2d `U.unsafeIndex` fromIntegral ix
-      !yg = grad2d `U.unsafeIndex` fromIntegral (ix .|. 1)
-   in xd * realToFrac xg + yd * realToFrac yg
-{-# INLINE gradCoord2 #-}
+      !xg = lookupGrad2 ix
+      !yg = lookupGrad2 (ix .|. 1)
+   in xd * xg + yd * yg
+-- Phase 2 inlining ensures specialization happens after hash computation
+-- but before gradient lookup, allowing REWRITE RULES to fire effectively
+{-# INLINE [2] gradCoord2 #-}
 
 gradCoord3 :: (RealFrac a) => Seed -> Hash -> Hash -> Hash -> a -> a -> a -> a
 gradCoord3 seed xPrimed yPrimed zPrimed xd yd zd =
   let !hash = hash3 seed xPrimed yPrimed zPrimed
       !ix = (hash `xor` (hash `shiftR` 15)) .&. 0xFC
-      !xg = grad3d `U.unsafeIndex` fromIntegral ix
-      !yg = grad3d `U.unsafeIndex` fromIntegral (ix .|. 1)
-      !zg = grad3d `U.unsafeIndex` fromIntegral (ix .|. 2)
-   in xd * fromIntegral xg + yd * fromIntegral yg + zd * fromIntegral zg
+      !xg = lookupGrad3 ix
+      !yg = lookupGrad3 (ix .|. 1)
+      !zg = lookupGrad3 (ix .|. 2)
+   in xd * xg + yd * yg + zd * zg
 {-# INLINE gradCoord3 #-}
 
 maxHash :: (RealFrac a) => a
-maxHash = realToFrac (maxBound @Hash)
+maxHash = fromIntegral (maxBound @Hash)
 {-# INLINE maxHash #-}
 
+lookupGrad2 :: (RealFrac a) => Hash -> a
+lookupGrad2 = realToFrac . (grad2dd `indexPrimArray`) . fromIntegral
+{-# INLINE [0] lookupGrad2 #-}
+
+{-# RULES
+"lookupGrad2/Float" forall (i :: Hash).
+  lookupGrad2 i =
+    indexPrimArray grad2df (fromIntegral i)
+"lookupGrad2/Double" forall (i :: Hash).
+  lookupGrad2 i =
+    indexPrimArray grad2dd (fromIntegral i)
+  #-}
+
+grad2df :: PrimArray Float
+grad2df = mapPrimArray realToFrac grad2dd
+
 {- ORMOLU_DISABLE -}
--- >>> U.length grad2d == 256
+-- >>> sizeofPrimArray grad2d == 256
 -- True
-grad2d :: U.Vector Float
-grad2d =
+grad2dd :: PrimArray Double
+grad2dd =
   [ 0.130526192220052,  0.99144486137381 ,  0.38268343236509 ,  0.923879532511287,  0.608761429008721,  0.793353340291235,  0.793353340291235,  0.608761429008721,
     0.923879532511287,  0.38268343236509 ,  0.99144486137381 ,  0.130526192220051,  0.99144486137381 , -0.130526192220051,  0.923879532511287, -0.38268343236509,
     0.793353340291235, -0.60876142900872 ,  0.608761429008721, -0.793353340291235,  0.38268343236509 , -0.923879532511287,  0.130526192220052, -0.99144486137381,
@@ -188,10 +307,29 @@
    -0.38268343236509 , -0.923879532511287, -0.923879532511287, -0.38268343236509 , -0.923879532511287,  0.38268343236509 , -0.38268343236509 ,  0.923879532511287
   ]
 
--- >>> U.length grad3d == 256
+{- ORMOLU_ENABLE -}
+
+lookupGrad3 :: (RealFrac a) => Hash -> a
+lookupGrad3 = realToFrac . (grad3dd `indexPrimArray`) . fromIntegral
+{-# INLINE [0] lookupGrad3 #-}
+
+{-# RULES
+"lookupGrad3/Float" forall (i :: Hash).
+  lookupGrad3 i =
+    indexPrimArray grad3df (fromIntegral i)
+"lookupGrad3/Double" forall (i :: Hash).
+  lookupGrad3 i =
+    indexPrimArray grad3dd (fromIntegral i)
+  #-}
+
+grad3df :: PrimArray Float
+grad3df = mapPrimArray realToFrac grad3dd
+
+{- ORMOLU_DISABLE -}
+-- >>> sizeofPrimArray grad3d == 256
 -- True
-grad3d :: U.Vector Int
-grad3d =
+grad3dd :: PrimArray Double
+grad3dd =
   [ 0, 1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 0, 0, -1, -1, 0
   , 1, 0, 1, 0, -1, 0, 1, 0, 1, 0, -1, 0, -1, 0, -1, 0
   , 1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 0, 0, -1, -1, 0, 0
diff --git a/src/Numeric/Noise/OpenSimplex.hs b/src/Numeric/Noise/OpenSimplex.hs
--- a/src/Numeric/Noise/OpenSimplex.hs
+++ b/src/Numeric/Noise/OpenSimplex.hs
@@ -1,5 +1,3 @@
-{-# LANGUAGE Strict #-}
-
 -- |
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
 -- Stability: experimental
@@ -9,78 +7,149 @@
   -- * 2D Noise
   noise2,
   noise2Base,
+
+  -- * 3D Noise
+  noise3,
+  noise3Base,
 ) where
 
+import Data.Bits (complement, shiftR, (.&.))
+import Data.Bool (bool)
 import Numeric.Noise.Internal
 import Numeric.Noise.Internal.Math
 
 noise2 :: (RealFrac a) => Noise2 a
-noise2 = Noise2 noise2Base
+noise2 = mkNoise2 noise2Base
 {-# INLINE noise2 #-}
 
 noise2Base :: (RealFrac a) => Seed -> a -> a -> a
 noise2Base seed xo yo =
-  let f2 = 0.5 * (sqrt3 - 1)
-      to = (xo + yo) * f2
-      x = xo + to
-      y = yo + to
+  let !f2 = 0.5 * (sqrt3 - 1)
+      !to = (xo + yo) * f2
+      !x = xo + to
+      !y = yo + to
 
-      fx = floor x
-      fy = floor y
-      xi = x - fromIntegral fx
-      yi = y - fromIntegral fy
+      !fx = floor x
+      !fy = floor y
+      !xi = x - fromIntegral fx
+      !yi = y - fromIntegral fy
 
-      t = (xi + yi) * g2
-      x0 = xi - t
-      y0 = yi - t
-      i = fx * primeX
-      j = fy * primeY
+      !t = (xi + yi) * g2
+      !x0 = xi - t
+      !y0 = yi - t
+      !i = fx * primeX
+      !j = fy * primeY
 
-      a = 0.5 - x0 * x0 - y0 * y0
-      n0
-        | a <= 0 = 0
-        | otherwise =
-            (a * a)
-              * (a * a)
-              * gradCoord2 seed i j x0 y0
+      !a = 0.5 - x0 * x0 - y0 * y0
+      n0 = attenuate a seed i j x0 y0
 
-      n1
-        | y0 > x0 =
-            let ~x1 = x0 + g2
-                ~i1 = i
-                ~y1 = y0 + (g2 - 1)
-                ~j1 = j + primeY
-                ~b = 0.5 - x1 * x1 - y1 * y1
-             in if b <= 0
-                  then 0
-                  else
-                    (b * b)
-                      * (b * b)
-                      * gradCoord2 seed i1 j1 x1 y1
-        | otherwise =
-            let ~x1 = x0 + (g2 - 1)
-                ~i1 = i + primeX
-                ~y1 = y0 + g2
-                ~j1 = j
-                ~b = 0.5 - x1 * x1 - y1 * y1
-             in if b <= 0
-                  then 0
-                  else
-                    (b * b)
-                      * (b * b)
-                      * gradCoord2 seed i1 j1 x1 y1
+      n1 =
+        let gt = y0 > x0
+            -- Select the constant-folded addend per branch (g2 or g2 - 1),
+            -- reproducing FNL's `x0 + (float)G2` / `x0 + ((float)G2 - 1)`
+            -- rounding. Arithmetic on the selector, e.g.
+            -- (x0 + g2 - 1) + cond, rounds differently when |x0 + g2| < 1.
+            x1 = x0 + bool (g2 - 1) g2 gt
+            y1 = y0 + bool g2 (g2 - 1) gt
+            i1 = i + bool primeX 0 gt
+            j1 = j + bool 0 primeY gt
+            b = 0.5 - x1 * x1 - y1 * y1
+         in attenuate b seed i1 j1 x1 y1
 
-      c =
+      !n2 =
         let g2t = 1 - 2 * g2
-         in 2 * g2t * (1 / g2 - 2) * t
-              + (-2 * g2t * g2t + a)
-      n2
-        | c <= 0 = 0
-        | otherwise =
-            let ~x2 = x0 + (2 * g2 - 1)
-                ~y2 = y0 + (2 * g2 - 1)
-             in (c * c)
-                  * (c * c)
-                  * gradCoord2 seed (i + primeX) (j + primeY) x2 y2
-   in (n0 + n1 + n2) * 99.83685446303647
-{-# INLINE noise2Base #-}
+            c = 2 * g2t * (1 / g2 - 2) * t + (-2 * g2t * g2t + a)
+            x2 = x0 + (2 * g2 - 1)
+            y2 = y0 + (2 * g2 - 1)
+         in attenuate c seed (i + primeX) (j + primeY) x2 y2
+   in normalize $ n0 + n1 + n2
+{-# INLINE [2] noise2Base #-}
+
+attenuate :: (RealFrac a) => a -> Seed -> Hash -> Hash -> a -> a -> a
+attenuate !vi seed i j x y =
+  let !v = max 0 vi
+   in (v * v) * (v * v) * gradCoord2 seed i j x y
+{-# INLINE attenuate #-}
+
+normalize :: (RealFrac a) => a -> a
+normalize = (99.83685446303647 *)
+{-# INLINE normalize #-}
+
+noise3 :: (RealFrac a) => Noise3 a
+noise3 = mkNoise3 noise3Base
+{-# INLINE noise3 #-}
+
+noise3Base :: forall a. (RealFrac a) => Seed -> a -> a -> a -> a
+noise3Base seed0 xo yo zo =
+  let !(x, y, z) = rotate3 xo yo zo
+
+      !i0 = fastRound x
+      !j0 = fastRound y
+      !k0 = fastRound z
+      !x0 = x - fromIntegral i0
+      !y0 = y - fromIntegral j0
+      !z0 = z - fromIntegral k0
+
+      -- FNL: (int)(-1.0f - x0) | 1, i.e. -1 when the offset is >= 0
+      !xns = bool 1 (-1) (x0 >= 0) :: Hash
+      !yns = bool 1 (-1) (y0 >= 0) :: Hash
+      !zns = bool 1 (-1) (z0 >= 0) :: Hash
+
+      !ax0 = fromIntegral xns * negate x0
+      !ay0 = fromIntegral yns * negate y0
+      !az0 = fromIntegral zns * negate z0
+
+      !ip = i0 * primeX
+      !jp = j0 * primeY
+      !kp = k0 * primeZ
+
+      !a0 = (0.6 - x0 * x0) - (y0 * y0 + z0 * z0)
+
+      !v0 = iteration seed0 a0 ip jp kp x0 y0 z0 ax0 ay0 az0 xns yns zns
+
+      -- second lattice: reflect offsets, flip signs, complement the seed
+      !ax1 = 0.5 - ax0
+      !ay1 = 0.5 - ay0
+      !az1 = 0.5 - az0
+      !x1 = fromIntegral xns * ax1
+      !y1 = fromIntegral yns * ay1
+      !z1 = fromIntegral zns * az1
+      !a1 = a0 + ((0.75 - ax1) - (ay1 + az1))
+      !ip' = ip + ((xns `shiftR` 1) .&. primeX)
+      !jp' = jp + ((yns `shiftR` 1) .&. primeY)
+      !kp' = kp + ((zns `shiftR` 1) .&. primeZ)
+
+      !v1 = iteration (complement seed0) a1 ip' jp' kp' x1 y1 z1 ax1 ay1 az1 (negate xns) (negate yns) (negate zns)
+   in (v0 + v1) * 32.69428253173828125
+ where
+  -- one loop iteration of the FNL reference: the cell contribution plus one
+  -- step along the dominant axis
+  iteration
+    :: Seed -> a -> Hash -> Hash -> Hash -> a -> a -> a -> a -> a -> a -> Hash -> Hash -> Hash -> a
+  iteration !sd !a !i !j !k !x0 !y0 !z0 !ax !ay !az !xns !yns !zns =
+    let !va
+          | a > 0 = (a * a) * (a * a) * gradCoord3 sd i j k x0 y0 z0
+          | otherwise = 0
+        !b0 = a + 1
+        !vb
+          | ax >= ay && ax >= az =
+              let !x1 = x0 + fromIntegral xns
+                  !b = b0 - fromIntegral (xns * 2) * x1
+               in bContrib sd b (i - xns * primeX) j k x1 y0 z0
+          | ay > ax && ay >= az =
+              let !y1 = y0 + fromIntegral yns
+                  !b = b0 - fromIntegral (yns * 2) * y1
+               in bContrib sd b i (j - yns * primeY) k x0 y1 z0
+          | otherwise =
+              let !z1 = z0 + fromIntegral zns
+                  !b = b0 - fromIntegral (zns * 2) * z1
+               in bContrib sd b i j (k - zns * primeZ) x0 y0 z1
+     in va + vb
+  {-# INLINE iteration #-}
+
+  bContrib :: Seed -> a -> Hash -> Hash -> Hash -> a -> a -> a -> a
+  bContrib !sd !b !i !j !k !x1 !y1 !z1
+    | b > 0 = (b * b) * (b * b) * gradCoord3 sd i j k x1 y1 z1
+    | otherwise = 0
+  {-# INLINE bContrib #-}
+{-# INLINE [2] noise3Base #-}
diff --git a/src/Numeric/Noise/Perlin.hs b/src/Numeric/Noise/Perlin.hs
--- a/src/Numeric/Noise/Perlin.hs
+++ b/src/Numeric/Noise/Perlin.hs
@@ -1,5 +1,3 @@
-{-# LANGUAGE Strict #-}
-
 -- |
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
 -- Stability : experimental
@@ -18,7 +16,7 @@
 import Numeric.Noise.Internal.Math
 
 noise2 :: (RealFrac a) => Noise2 a
-noise2 = Noise2 noise2Base
+noise2 = mkNoise2 noise2Base
 {-# INLINE noise2 #-}
 
 noise2Base :: forall a. (RealFrac a) => Seed -> a -> a -> a
@@ -39,8 +37,8 @@
 
       x1p = x0p + primeX
       y1p = y0p + primeY
-   in 1.4247691104677813
-        * lerp
+   in normalize2 $
+        lerp
           ( lerp
               (gradCoord2 seed x0p y0p xd0 yd0)
               (gradCoord2 seed x1p y0p xd1 yd0)
@@ -52,10 +50,14 @@
               u
           )
           v
-{-# INLINE noise2Base #-}
+{-# INLINE [2] noise2Base #-}
 
+normalize2 :: (RealFrac a) => a -> a
+normalize2 = (1.4247691104677813 *)
+{-# INLINE normalize2 #-}
+
 noise3 :: (RealFrac a) => Noise3 a
-noise3 = Noise3 noise3Base
+noise3 = mkNoise3 noise3Base
 {-# INLINE noise3 #-}
 
 noise3Base :: (RealFrac a) => Seed -> a -> a -> a -> a
@@ -82,8 +84,8 @@
       x1p = x0p + primeX
       y1p = y0p + primeY
       z1p = z0p + primeZ
-   in 0.96492141485214233398437
-        * lerp
+   in normalize3 $
+        lerp
           ( lerp
               ( lerp
                   (gradCoord3 seed x0p y0p z0p xd0 yd0 zd0)
@@ -111,4 +113,8 @@
               v
           )
           w
-{-# INLINE noise3Base #-}
+{-# INLINE [2] noise3Base #-}
+
+normalize3 :: (RealFrac a) => a -> a
+normalize3 = (0.96492141485214233398437 *)
+{-# INLINE normalize3 #-}
diff --git a/src/Numeric/Noise/SuperSimplex.hs b/src/Numeric/Noise/SuperSimplex.hs
--- a/src/Numeric/Noise/SuperSimplex.hs
+++ b/src/Numeric/Noise/SuperSimplex.hs
@@ -4,20 +4,26 @@
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
 -- Stability: experimental
 --
--- This module implements a variation of OpenSimplex2 noise derived from FastNoiseLite.
--- See openSimplex2S
+-- This module implements a variation of OpenSimplex2S noise derived from
+-- FastNoiseLite, exported from "Numeric.Noise" as 'Numeric.Noise.superSimplex2'
+-- and 'Numeric.Noise.superSimplex3'.
 module Numeric.Noise.SuperSimplex (
   -- * 2D Noise
   noise2,
   noise2Base,
+
+  -- * 3D Noise
+  noise3,
+  noise3Base,
 ) where
 
 import Data.Bits
+import Data.Bool (bool)
 import Numeric.Noise.Internal
 import Numeric.Noise.Internal.Math
 
 noise2 :: (RealFrac a) => Noise2 a
-noise2 = Noise2 noise2Base
+noise2 = mkNoise2 noise2Base
 {-# INLINE noise2 #-}
 
 noise2Base :: (RealFrac a) => Seed -> a -> a -> a
@@ -60,89 +66,225 @@
             let ~x2 = x0 + (3 * g2 - 2)
                 ~y2 = y0 + (3 * g2 - 1)
                 ~a2 = (2 / 3) - x2 * x2 - y2 * y2
-             in if a2 > 0
-                  then
-                    (a2 * a2)
-                      * (a2 * a2)
-                      * gradCoord2 seed (i + (primeX `shiftL` 1)) (j + primeY) x2 y2
-                  else 0
+             in attenuate a2 seed (i + (primeX `shiftL` 1)) (j + primeY) x2 y2
         | otherwise =
             let ~x2 = x0 + g2
                 ~y2 = y0 + (g2 - 1)
                 ~a2 = (2 / 3) - x2 * x2 - y2 * y2
-             in if a2 > 0
-                  then
-                    (a2 * a2)
-                      * (a2 * a2)
-                      * gradCoord2 seed i (j + primeY) x2 y2
-                  else 0
+             in attenuate a2 seed i (j + primeY) x2 y2
+
       ~vgy
         | yi - xmyi > 1 =
             let ~x3 = x0 + (3 * g2 - 1)
                 ~y3 = y0 + (3 * g2 - 2)
                 ~a3 = (2 / 3) - x3 * x3 - y3 * y3
-             in if a3 > 0
-                  then
-                    (a3 * a3)
-                      * (a3 * a3)
-                      * gradCoord2 seed (i + primeX) (j + (primeY `shiftL` 1)) x3 y3
-                  else 0
+             in attenuate a3 seed (i + primeX) (j + (primeY `shiftL` 1)) x3 y3
         | otherwise =
             let ~x3 = x0 + (g2 - 1)
                 ~y3 = y0 + g2
                 ~a3 = (2 / 3) - x3 * x3 - y3 * y3
-             in if a3 > 0
-                  then
-                    (a3 * a3)
-                      * (a3 * a3)
-                      * gradCoord2 seed (i + primeX) j x3 y3
-                  else 0
+             in attenuate a3 seed (i + primeX) j x3 y3
 
       ~vlx
         | xi + xmyi < 0 =
             let ~x2 = x0 + (1 - g2)
                 ~y2 = y0 - g2
                 ~a2 = (2 / 3) - x2 * x2 - y2 * y2
-             in if a2 > 0
-                  then
-                    (a2 * a2)
-                      * (a2 * a2)
-                      * gradCoord2 seed (i - primeX) j x2 y2
-                  else 0
+             in attenuate a2 seed (i - primeX) j x2 y2
         | otherwise =
             let ~x2 = x0 + (g2 - 1)
                 ~y2 = y0 + g2
                 ~a2 = (2 / 3) - x2 * x2 - y2 * y2
-             in if a2 > 0
-                  then
-                    (a2 * a2)
-                      * (a2 * a2)
-                      * gradCoord2 seed (i + primeX) j x2 y2
-                  else 0
+             in attenuate a2 seed (i + primeX) j x2 y2
       ~vly
         | yi < xmyi =
             let ~x2 = x0 - g2
                 ~y2 = y0 - (g2 - 1)
                 ~a2 = (2 / 3) - x2 * x2 - y2 * y2
-             in if a2 > 0
-                  then
-                    (a2 * a2)
-                      * (a2 * a2)
-                      * gradCoord2 seed i (j - primeY) x2 y2
-                  else 0
+             in attenuate a2 seed i (j - primeY) x2 y2
         | otherwise =
             let ~x2 = x0 + g2
                 ~y2 = y0 + (g2 - 1)
                 ~a2 = (2 / 3) - x2 * x2 - y2 * y2
-             in if a2 > 0
-                  then
-                    (a2 * a2)
-                      * (a2 * a2)
-                      * gradCoord2 seed i (j + primeY) x2 y2
-                  else 0
+             in attenuate a2 seed i (j + primeY) x2 y2
 
       v2
         | t > g2 = vgx + vgy
         | otherwise = vlx + vly
-   in (v0 + v1 + v2) * 18.24196194486065
-{-# INLINE noise2Base #-}
+   in normalize $ v0 + v1 + v2
+{-# INLINE [2] noise2Base #-}
+
+attenuate :: (RealFrac a) => a -> Seed -> Hash -> Hash -> a -> a -> a
+attenuate !vi !seed !i !j !x !y =
+  let !v = max 0 vi
+   in (v * v) * (v * v) * gradCoord2 seed i j x y
+{-# INLINE attenuate #-}
+
+normalize :: (RealFrac a) => a -> a
+normalize = (18.24196194486065 *)
+{-# INLINE normalize #-}
+
+noise3 :: (RealFrac a) => Noise3 a
+noise3 = mkNoise3 noise3Base
+{-# INLINE noise3 #-}
+
+noise3Base :: (RealFrac a) => Seed -> a -> a -> a -> a
+noise3Base seed xo yo zo =
+  let (x, y, z) = rotate3 xo yo zo
+
+      fi = floor x :: Hash
+      fj = floor y :: Hash
+      fk = floor z :: Hash
+      xi = x - fromIntegral fi
+      yi = y - fromIntegral fj
+      zi = z - fromIntegral fk
+
+      i = fi * primeX
+      j = fj * primeY
+      k = fk * primeZ
+      seed2 = seed + 1293373
+
+      -- FNL: (int)(-0.5f - xi), i.e. -1 when the offset is >= 0.5, else 0
+      xnm = bool 0 (-1) (xi >= 0.5) :: Hash
+      ynm = bool 0 (-1) (yi >= 0.5) :: Hash
+      znm = bool 0 (-1) (zi >= 0.5) :: Hash
+
+      x0 = xi + fromIntegral xnm
+      y0 = yi + fromIntegral ynm
+      z0 = zi + fromIntegral znm
+      a0 = 0.75 - x0 * x0 - y0 * y0 - z0 * z0
+      v0 =
+        q a0
+          * gradCoord3 seed (i + (xnm .&. primeX)) (j + (ynm .&. primeY)) (k + (znm .&. primeZ)) x0 y0 z0
+
+      x1 = xi - 0.5
+      y1 = yi - 0.5
+      z1 = zi - 0.5
+      a1 = 0.75 - x1 * x1 - y1 * y1 - z1 * z1
+      v1 = q a1 * gradCoord3 seed2 (i + primeX) (j + primeY) (k + primeZ) x1 y1 z1
+
+      xFlip0 = fromIntegral ((xnm .|. 1) `shiftL` 1) * x1
+      yFlip0 = fromIntegral ((ynm .|. 1) `shiftL` 1) * y1
+      zFlip0 = fromIntegral ((znm .|. 1) `shiftL` 1) * z1
+      xFlip1 = fromIntegral (-2 - (xnm `shiftL` 2)) * x1 - 1.0
+      yFlip1 = fromIntegral (-2 - (ynm `shiftL` 2)) * y1 - 1.0
+      zFlip1 = fromIntegral (-2 - (znm `shiftL` 2)) * z1 - 1.0
+
+      a2 = xFlip0 + a0
+      ~(vX, skip5)
+        | a2 > 0 =
+            let ~x2 = x0 - fromIntegral (xnm .|. 1)
+             in ( q a2
+                    * gradCoord3 seed (i + (complement xnm .&. primeX)) (j + (ynm .&. primeY)) (k + (znm .&. primeZ)) x2 y0 z0
+                , False
+                )
+        | otherwise =
+            let a3 = yFlip0 + zFlip0 + a0
+                ~v3
+                  | a3 > 0 =
+                      let ~y3 = y0 - fromIntegral (ynm .|. 1)
+                          ~z3 = z0 - fromIntegral (znm .|. 1)
+                       in q a3
+                            * gradCoord3 seed (i + (xnm .&. primeX)) (j + (complement ynm .&. primeY)) (k + (complement znm .&. primeZ)) x0 y3 z3
+                  | otherwise = 0
+                a4 = xFlip1 + a1
+                ~(v4, sk)
+                  | a4 > 0 =
+                      let ~x4 = fromIntegral (xnm .|. 1) + x1
+                       in ( q a4
+                              * gradCoord3 seed2 (i + (xnm .&. (primeX * 2))) (j + primeY) (k + primeZ) x4 y1 z1
+                          , True
+                          )
+                  | otherwise = (0, False)
+             in (v3 + v4, sk)
+
+      a6 = yFlip0 + a0
+      ~(vY, skip9)
+        | a6 > 0 =
+            let ~y6 = y0 - fromIntegral (ynm .|. 1)
+             in ( q a6
+                    * gradCoord3 seed (i + (xnm .&. primeX)) (j + (complement ynm .&. primeY)) (k + (znm .&. primeZ)) x0 y6 z0
+                , False
+                )
+        | otherwise =
+            let a7 = xFlip0 + zFlip0 + a0
+                ~v7
+                  | a7 > 0 =
+                      let ~x7 = x0 - fromIntegral (xnm .|. 1)
+                          ~z7 = z0 - fromIntegral (znm .|. 1)
+                       in q a7
+                            * gradCoord3 seed (i + (complement xnm .&. primeX)) (j + (ynm .&. primeY)) (k + (complement znm .&. primeZ)) x7 y0 z7
+                  | otherwise = 0
+                a8 = yFlip1 + a1
+                ~(v8, sk)
+                  | a8 > 0 =
+                      let ~y8 = fromIntegral (ynm .|. 1) + y1
+                       in ( q a8
+                              * gradCoord3 seed2 (i + primeX) (j + (ynm .&. (primeY `shiftL` 1))) (k + primeZ) x1 y8 z1
+                          , True
+                          )
+                  | otherwise = (0, False)
+             in (v7 + v8, sk)
+
+      aA = zFlip0 + a0
+      ~(vZ, skipD)
+        | aA > 0 =
+            let ~zA = z0 - fromIntegral (znm .|. 1)
+             in ( q aA
+                    * gradCoord3 seed (i + (xnm .&. primeX)) (j + (ynm .&. primeY)) (k + (complement znm .&. primeZ)) x0 y0 zA
+                , False
+                )
+        | otherwise =
+            let aB = xFlip0 + yFlip0 + a0
+                ~vB
+                  | aB > 0 =
+                      let ~xB = x0 - fromIntegral (xnm .|. 1)
+                          ~yB = y0 - fromIntegral (ynm .|. 1)
+                       in q aB
+                            * gradCoord3 seed (i + (complement xnm .&. primeX)) (j + (complement ynm .&. primeY)) (k + (znm .&. primeZ)) xB yB z0
+                  | otherwise = 0
+                aC = zFlip1 + a1
+                ~(vC, sk)
+                  | aC > 0 =
+                      let ~zC = fromIntegral (znm .|. 1) + z1
+                       in ( q aC
+                              * gradCoord3 seed2 (i + primeX) (j + primeY) (k + (znm .&. (primeZ `shiftL` 1))) x1 y1 zC
+                          , True
+                          )
+                  | otherwise = (0, False)
+             in (vB + vC, sk)
+
+      ~v5
+        | not skip5
+        , a5 <- yFlip1 + zFlip1 + a1
+        , a5 > 0 =
+            let ~y5 = fromIntegral (ynm .|. 1) + y1
+                ~z5 = fromIntegral (znm .|. 1) + z1
+             in q a5
+                  * gradCoord3 seed2 (i + primeX) (j + (ynm .&. (primeY `shiftL` 1))) (k + (znm .&. (primeZ `shiftL` 1))) x1 y5 z5
+        | otherwise = 0
+
+      ~v9
+        | not skip9
+        , a9 <- xFlip1 + zFlip1 + a1
+        , a9 > 0 =
+            let ~x9 = fromIntegral (xnm .|. 1) + x1
+                ~z9 = fromIntegral (znm .|. 1) + z1
+             in q a9
+                  * gradCoord3 seed2 (i + (xnm .&. (primeX * 2))) (j + primeY) (k + (znm .&. (primeZ `shiftL` 1))) x9 y1 z9
+        | otherwise = 0
+
+      ~vD
+        | not skipD
+        , aD <- xFlip1 + yFlip1 + a1
+        , aD > 0 =
+            let ~xD = fromIntegral (xnm .|. 1) + x1
+                ~yD = fromIntegral (ynm .|. 1) + y1
+             in q aD
+                  * gradCoord3 seed2 (i + (xnm .&. (primeX `shiftL` 1))) (j + (ynm .&. (primeY `shiftL` 1))) (k + primeZ) xD yD z1
+        | otherwise = 0
+   in (v0 + v1 + vX + vY + vZ + v5 + v9 + vD) * 9.046026385208288
+ where
+  q a = (a * a) * (a * a)
+  {-# INLINE q #-}
+{-# INLINE [2] noise3Base #-}
diff --git a/src/Numeric/Noise/Value.hs b/src/Numeric/Noise/Value.hs
--- a/src/Numeric/Noise/Value.hs
+++ b/src/Numeric/Noise/Value.hs
@@ -1,5 +1,3 @@
-{-# LANGUAGE Strict #-}
-
 -- |
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
 -- Stability: experimental
@@ -20,7 +18,7 @@
 import Numeric.Noise.Internal.Math
 
 noise2 :: (RealFrac a) => Noise2 a
-noise2 = Noise2 noise2Base
+noise2 = mkNoise2 noise2Base
 {-# INLINE noise2 #-}
 
 noise2Base :: (RealFrac a) => Seed -> a -> a -> a
@@ -48,10 +46,10 @@
             xs
         )
         ys
-{-# INLINE noise2Base #-}
+{-# INLINE [2] noise2Base #-}
 
 noise3 :: (RealFrac a) => Noise3 a
-noise3 = Noise3 noise3Base
+noise3 = mkNoise3 noise3Base
 {-# INLINE noise3 #-}
 
 noise3Base :: (RealFrac a) => Seed -> a -> a -> a -> a
@@ -99,4 +97,4 @@
             ys
         )
         zs
-{-# INLINE noise3Base #-}
+{-# INLINE [2] noise3Base #-}
diff --git a/src/Numeric/Noise/ValueCubic.hs b/src/Numeric/Noise/ValueCubic.hs
--- a/src/Numeric/Noise/ValueCubic.hs
+++ b/src/Numeric/Noise/ValueCubic.hs
@@ -1,5 +1,3 @@
-{-# LANGUAGE Strict #-}
-
 -- |
 -- Maintainer: Jeremy Nuttall <jeremy@jeremy-nuttall.com>
 -- Stability : experimental
@@ -18,7 +16,7 @@
 import Numeric.Noise.Internal.Math
 
 noise2 :: (RealFrac a) => Noise2 a
-noise2 = Noise2 noise2Base
+noise2 = mkNoise2 noise2Base
 {-# INLINE noise2 #-}
 
 noise2Base :: (RealFrac a) => Seed -> a -> a -> a
@@ -68,10 +66,10 @@
               xs
           )
           ys
-{-# INLINE noise2Base #-}
+{-# INLINE [2] noise2Base #-}
 
 noise3 :: (RealFrac a) => Noise3 a
-noise3 = Noise3 noise3Base
+noise3 = mkNoise3 noise3Base
 {-# INLINE noise3 #-}
 
 noise3Base :: (RealFrac a) => Seed -> a -> a -> a -> a
@@ -223,4 +221,4 @@
               ys
           )
           zs
-{-# INLINE noise3Base #-}
+{-# INLINE [2] noise3Base #-}
diff --git a/test/CellularSpec.hs b/test/CellularSpec.hs
new file mode 100644
--- /dev/null
+++ b/test/CellularSpec.hs
@@ -0,0 +1,67 @@
+{-# LANGUAGE OverloadedStrings #-}
+
+module CellularSpec (test_golden_cellular) where
+
+import Golden.Util
+import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
+
+test_golden_cellular :: TestTree
+test_golden_cellular =
+  testGroup
+    "Cellular Golden Tests"
+    [ testGroup "Grid Tests" cellularGridTests
+    , testGroup "Sparse Tests" cellularSparseTests
+    , testGroup "3D Grid Tests" cellular3DGridTests
+    , testGroup "3D Sparse Tests" cellular3DSparseTests
+    ]
+
+-- All combinations of distance functions and result types
+allCellularConfigs :: [(CellularDistanceFn, CellularResult)]
+allCellularConfigs = [(df, rt) | df <- [minBound .. maxBound], rt <- [minBound .. maxBound]]
+
+cellularGridTests :: [TestTree]
+cellularGridTests =
+  [ goldenImageTest2D "cellular" variant (cellular2 config) seed
+  | (distFn, result) <- allCellularConfigs
+  , let config = defaultCellularConfig{cellularDistanceFn = distFn, cellularResult = result}
+  , seed <- cellularSeeds
+  , let variant = show distFn ++ "-" <> show result <> "-seed" ++ show seed
+  ]
+
+cellularSparseTests :: [TestTree]
+cellularSparseTests =
+  [ goldenSparseTest2D "cellular" variant (cellular2 config) seed
+  | (distFn, result) <- allCellularConfigs
+  , let config = defaultCellularConfig{cellularDistanceFn = distFn, cellularResult = result}
+  , seed <- cellularSeeds
+  , let variant = show distFn <> "-" <> show result <> "-seed" ++ show seed
+  ]
+
+-- Full 3D image goldens would add ~200 PNGs; sparse JSON covers the whole
+-- config matrix, images sample one distance function across result shapes.
+cellular3DImageConfigs :: [(CellularDistanceFn, CellularResult)]
+cellular3DImageConfigs =
+  [ (DistEuclidean, CellValue)
+  , (DistEuclidean, Distance)
+  , (DistEuclidean, Distance2Add)
+  ]
+
+cellular3DGridTests :: [TestTree]
+cellular3DGridTests =
+  [ goldenImageTest3D "cellular" variant (cellular3 config) seed zOffset
+  | (distFn, result) <- cellular3DImageConfigs
+  , let config = defaultCellularConfig{cellularDistanceFn = distFn, cellularResult = result}
+  , seed <- cellularSeeds
+  , (idx, zOffset) <- zip [0 :: Int ..] sliceOffsets3D
+  , let variant = "3d-" <> show distFn <> "-" <> show result <> "-seed_" <> show seed <> "-slice_" <> show idx
+  ]
+
+cellular3DSparseTests :: [TestTree]
+cellular3DSparseTests =
+  [ goldenSparseTest3D "cellular" variant (cellular3 config) seed
+  | (distFn, result) <- allCellularConfigs
+  , let config = defaultCellularConfig{cellularDistanceFn = distFn, cellularResult = result}
+  , seed <- cellularSeeds
+  , let variant = "3d-" <> show distFn <> "-" <> show result <> "-seed" <> show seed
+  ]
diff --git a/test/FractalSpec.hs b/test/FractalSpec.hs
new file mode 100644
--- /dev/null
+++ b/test/FractalSpec.hs
@@ -0,0 +1,68 @@
+{-# LANGUAGE OverloadedStrings #-}
+
+module FractalSpec (test_golden_fractal) where
+
+import Golden.Util
+import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
+
+test_golden_fractal :: TestTree
+test_golden_fractal =
+  testGroup
+    "Fractal Golden Tests"
+    [ testGroup "2D Grid Tests" fractal2DGridTests
+    , testGroup "2D Sparse Tests" fractal2DSparseTests
+    , testGroup "3D Grid Tests" fractal3DGridTests
+    , testGroup "3D Sparse Tests" fractal3DSparseTests
+    ]
+
+-- Fractal types to test
+data FractalType = FBM | Billow | Ridged | PingPong
+  deriving (Show, Eq, Enum, Bounded)
+
+-- Apply the fractal type to a 2D noise function
+applyFractal2D :: FractalType -> Noise2 Double -> Noise2 Double
+applyFractal2D FBM = fractal2 defaultFractalConfig
+applyFractal2D Billow = billow2 defaultFractalConfig
+applyFractal2D Ridged = ridged2 defaultFractalConfig
+applyFractal2D PingPong = pingPong2 defaultFractalConfig defaultPingPongStrength
+
+-- Apply the fractal type to a 3D noise function
+applyFractal3D :: FractalType -> Noise3 Double -> Noise3 Double
+applyFractal3D FBM = fractal3 defaultFractalConfig
+applyFractal3D Billow = billow3 defaultFractalConfig
+applyFractal3D Ridged = ridged3 defaultFractalConfig
+applyFractal3D PingPong = pingPong3 defaultFractalConfig defaultPingPongStrength
+
+fractal2DGridTests :: [TestTree]
+fractal2DGridTests =
+  [ goldenImageTest2D "fractal" variant (applyFractal2D fractalType perlin2) seed
+  | fractalType <- [minBound .. maxBound]
+  , seed <- cellularSeeds
+  , let variant = show fractalType ++ "-perlin-2d-seed" ++ show seed
+  ]
+
+fractal2DSparseTests :: [TestTree]
+fractal2DSparseTests =
+  [ goldenSparseTest2D "fractal" variant (applyFractal2D fractalType perlin2) seed
+  | fractalType <- [minBound .. maxBound]
+  , seed <- cellularSeeds
+  , let variant = show fractalType ++ "-perlin-2d-seed" ++ show seed
+  ]
+
+fractal3DGridTests :: [TestTree]
+fractal3DGridTests =
+  [ goldenImageTest3D "fractal" variant (applyFractal3D fractalType perlin3) seed zOffset
+  | fractalType <- [minBound .. maxBound]
+  , seed <- cellularSeeds
+  , (idx, zOffset) <- zip [0 :: Int ..] sliceOffsets3D
+  , let variant = show fractalType ++ "-perlin-3d-seed_" ++ show seed ++ "-slice_" ++ show idx
+  ]
+
+fractal3DSparseTests :: [TestTree]
+fractal3DSparseTests =
+  [ goldenSparseTest3D "fractal" variant (applyFractal3D fractalType perlin3) seed
+  | fractalType <- [minBound .. maxBound]
+  , seed <- cellularSeeds
+  , let variant = show fractalType ++ "-perlin-3d-seed" ++ show seed
+  ]
diff --git a/test/Golden/Util.hs b/test/Golden/Util.hs
new file mode 100644
--- /dev/null
+++ b/test/Golden/Util.hs
@@ -0,0 +1,387 @@
+{-# LANGUAGE OverloadedStrings #-}
+
+-- | Utilities for golden testing of noise functions
+module Golden.Util (
+  -- * Test configuration
+  defaultSeeds,
+  cellularSeeds,
+  sliceOffsets3D,
+
+  -- * Grid generation
+  generateGrid2D,
+  generateGrid3D,
+
+  -- * Sparse sampling
+  SparseTest (..),
+  generateSparse2D,
+  generateSparse3D,
+
+  -- * High-level test builders
+  goldenImageTest2D,
+  goldenImageTest3D,
+  goldenSparseTest2D,
+  goldenSparseTest3D,
+
+  -- * Convenience batch functions
+  golden2DImageTests,
+  golden2DSparseTests,
+  golden3DImageTests,
+  golden3DSparseTests,
+) where
+
+import Codec.Picture
+import Control.Monad
+import Data.Aeson (FromJSON, ToJSON)
+import Data.Aeson.Encode.Pretty (encodePretty)
+import Data.ByteString qualified as BS
+import Data.ByteString.Lazy qualified as LB
+import Data.Massiv.Array (Array, B (..), Comp (..), Ix2 (..), Ix3, IxN (..), Sz (..))
+import Data.Massiv.Array qualified as M
+import Data.Text.Lazy qualified as LT
+import Data.Text.Lazy.Encoding qualified as LT
+import Foreign.C (eNOENT)
+import Foreign.C.Error (errnoToIOError)
+import GHC.Generics (Generic)
+import Numeric.Noise (Noise2, Noise3, Seed, noise2At, noise3At, sliceZ3)
+import System.Directory
+import System.Exit
+import System.FilePath
+import System.Process.Typed qualified as PT
+import Test.Tasty (TestName, TestTree, askOption)
+import Test.Tasty.Golden
+import Test.Tasty.Golden.Advanced (goldenTest2)
+
+defaultSeeds :: [Seed]
+defaultSeeds = [0, 42, 12345]
+
+cellularSeeds :: [Seed]
+cellularSeeds = [0, 42]
+
+width2D, height2D :: Int
+width2D = 1024
+height2D = 1024
+
+width3D, height3D :: Int
+width3D = 256
+height3D = 256
+
+-- | Z-offsets for 3D slicing (fractional positions avoiding edges)
+sliceOffsets3D :: [Double]
+sliceOffsets3D = [0.125, 0.375, 0.625, 0.875]
+
+data SparseTest a = SparseTest
+  { coordinates :: [a]
+  , expected :: a
+  }
+  deriving (Eq, Show, Generic)
+
+instance (FromJSON a) => FromJSON (SparseTest a)
+instance (ToJSON a) => ToJSON (SparseTest a)
+
+-- | Generate a 2D noise grid using massiv
+generateGrid2D
+  :: Noise2 Double
+  -> Seed
+  -> Int
+  -- ^ Width
+  -> Int
+  -- ^ Height
+  -> Array B Ix2 Double
+generateGrid2D noise seed width height =
+  M.makeArray Par (Sz2 height width) $ \(row :. col) ->
+    let x = fromIntegral col / fromIntegral width
+        y = fromIntegral row / fromIntegral height
+     in noise2At noise seed x y
+{-# INLINE generateGrid2D #-}
+
+-- | Generate a 3D noise grid using massiv
+generateGrid3D
+  :: Noise3 Double
+  -> Seed
+  -> Int
+  -- ^ Width
+  -> Int
+  -- ^ Height
+  -> Int
+  -- ^ Depth
+  -> Array B Ix3 Double
+generateGrid3D noise seed width height depth =
+  M.makeArray Par (Sz3 depth height width) $ \(d :> row :. col) ->
+    let x = fromIntegral col / fromIntegral width
+        y = fromIntegral row / fromIntegral height
+        z = fromIntegral d / fromIntegral depth
+     in noise3At noise seed x y z
+{-# INLINE generateGrid3D #-}
+
+-- | Convert a 2D noise grid to a grayscale PNG image
+-- Maps noise values from [-1, 1] to pixel values [0, 255]
+noiseGridToImage :: Array B Ix2 Double -> Image Pixel8
+noiseGridToImage arr =
+  let Sz2 height width = M.size arr
+      getPixel x y =
+        let val = arr M.! (y :. x)
+            -- Map [-1, 1] to [0, 255]
+            normalized = (val + 1.0) / 2.0
+            clamped = max 0.0 (min 1.0 normalized)
+         in round (clamped * 255.0)
+   in generateImage getPixel width height
+{-# INLINE noiseGridToImage #-}
+
+-- | Strategic test points for 2D noise
+-- Includes corners, edges, zero, unit values, negatives, and fractional coordinates
+sparseTestPoints2D :: [(Double, Double)]
+sparseTestPoints2D =
+  [ -- Corners and edges
+    (0.0, 0.0)
+  , (1.0, 1.0)
+  , (0.0, 1.0)
+  , (1.0, 0.0)
+  , -- Negative values
+    (-1.0, -1.0)
+  , (-1.0, 0.0)
+  , (0.0, -1.0)
+  , (-1.0, 1.0)
+  , (1.0, -1.0)
+  , -- Fractional coordinates
+    (0.5, 0.5)
+  , (0.25, 0.75)
+  , (0.75, 0.25)
+  , (0.1, 0.9)
+  , (0.9, 0.1)
+  , -- Larger values
+    (10.0, 10.0)
+  , (100.0, 100.0)
+  , (-10.0, -10.0)
+  , (5.5, 7.3)
+  , (-3.2, 4.7)
+  , -- Edge cases
+    (1.0e-10, 1.0e-10)
+  , -- More varied points
+    (2.5, 3.7)
+  , (-5.2, 8.9)
+  , (12.34, -56.78)
+  , (0.123, 0.456)
+  , (0.789, 0.321)
+  , (-0.5, -0.5)
+  , (0.5, -0.5)
+  , (-0.5, 0.5)
+  , -- Prime-like coordinates for good distribution
+    (2.0, 3.0)
+  , (5.0, 7.0)
+  , (11.0, 13.0)
+  , (17.0, 19.0)
+  , (23.0, 29.0)
+  , (31.0, 37.0)
+  , (41.0, 43.0)
+  , (47.0, 53.0)
+  , -- Diagonal patterns
+    (2.0, 2.0)
+  , (3.0, 3.0)
+  , (-2.0, -2.0)
+  , -- Anti-diagonal
+    (2.0, -2.0)
+  , (-2.0, 2.0)
+  , -- Discontinuity
+    (0.999999, 0.999999)
+  , (0.000001, 0.000001)
+  , (0.999999999, 0.999999999)
+  , (1.000000001, 1.000000001)
+  , -- Powers of two
+    (256.0, 256.0)
+  , (1024.0, 1024.1)
+  , (65536.5, 65536.5)
+  , -- Large inputs
+    (10000.0, 10000.0)
+  , (10000.1, 10000.1)
+  ]
+
+-- | Strategic test points for 3D noise
+sparseTestPoints3D :: [(Double, Double, Double)]
+sparseTestPoints3D =
+  [ -- Corners
+    (0.0, 0.0, 0.0)
+  , (1.0, 1.0, 1.0)
+  , (0.0, 0.0, 1.0)
+  , (0.0, 1.0, 0.0)
+  , (1.0, 0.0, 0.0)
+  , (0.0, 1.0, 1.0)
+  , (1.0, 0.0, 1.0)
+  , (1.0, 1.0, 0.0)
+  , -- Negative corners
+    (-1.0, -1.0, -1.0)
+  , (-1.0, -1.0, 1.0)
+  , (-1.0, 1.0, -1.0)
+  , (1.0, -1.0, -1.0)
+  , -- Fractional center and edges
+    (0.5, 0.5, 0.5)
+  , (0.25, 0.5, 0.75)
+  , (0.75, 0.25, 0.5)
+  , -- Larger values
+    (10.0, 10.0, 10.0)
+  , (100.0, 100.0, 100.0)
+  , (-10.0, -10.0, -10.0)
+  , -- Varied points
+    (2.5, 3.7, 4.2)
+  , (-5.2, 8.9, -3.1)
+  , (1.23, -4.56, 7.89)
+  , -- Edge cases
+    (1.0e-10, 1.0e-10, 1.0e-10)
+  , -- Mixed signs
+    (1.0, -1.0, 1.0)
+  , (-1.0, 1.0, -1.0)
+  , (1.0, 1.0, -1.0)
+  , (-1.0, -1.0, 1.0)
+  , -- Prime-like distribution
+    (2.0, 3.0, 5.0)
+  , (7.0, 11.0, 13.0)
+  , (17.0, 19.0, 23.0)
+  ]
+
+-- | Generate sparse test samples for 2D noise
+generateSparse2D :: Noise2 Double -> Seed -> [SparseTest Double]
+generateSparse2D noise seed =
+  map (\(x, y) -> SparseTest [x, y] (noise2At noise seed x y)) sparseTestPoints2D
+
+-- | Generate sparse test samples for 3D noise
+generateSparse3D :: Noise3 Double -> Seed -> [SparseTest Double]
+generateSparse3D noise seed =
+  map (\(x, y, z) -> SparseTest [x, y, z] (noise3At noise seed x y z)) sparseTestPoints3D
+
+-- -----------------------------------------------------------------------------
+-- High-level test builders
+-- -----------------------------------------------------------------------------
+
+goldenDir :: FilePath
+goldenDir = "test-data" </> "golden"
+
+goldenImageTest :: String -> String -> (String -> IO ()) -> TestTree
+goldenImageTest noiseName variant act =
+  let testName = noiseName <> " " <> variant
+      imageRoot = goldenDir </> "images" </> noiseName
+      goldenPath = imageRoot </> variant <.> "png"
+      actualPath = imageRoot </> variant <.> "actual" <.> "png"
+   in goldenVsImage
+        testName
+        goldenPath
+        actualPath
+        (createDirectoryIfMissing True imageRoot >> act actualPath)
+
+-- This is more-or-less the same as goldenVsFileDiff, but it doesn't share stdio with
+-- the child process, which is pretty important because odiff doesn't have a quiet option
+goldenVsImage :: TestName -> FilePath -> FilePath -> IO () -> TestTree
+goldenVsImage name ref new act = askOption $ \sizeCutoff ->
+  goldenTest2
+    name
+    throwIfDoesNotExist
+    act
+    (\_ _ -> runDiff sizeCutoff)
+    update
+    delete
+ where
+  throwIfDoesNotExist = do
+    exists <- doesFileExist ref
+    unless exists $
+      ioError $
+        errnoToIOError "goldenVsFileDiff" eNOENT Nothing Nothing
+  runDiff
+    :: SizeCutoff
+    -> IO (Maybe String)
+  runDiff sizeCutoff = do
+    let (refName, refExt) = splitExtension ref
+        proc =
+          PT.proc
+            "odiff"
+            [ "-t"
+            , "0.004" -- Tolerate roughly +/- 1 error for 8-bit grayscale.
+            , "--diff-overlay"
+            , "--fail-on-layout"
+            , "--output-diff-lines"
+            , ref
+            , new
+            , refName <.> "diff" <.> refExt
+            ]
+        procConf = PT.setStdin PT.closed proc
+
+    (exitCode, out) <- PT.readProcessInterleaved procConf
+    return $ case exitCode of
+      ExitSuccess -> Nothing
+      _ -> Just . LT.unpack . LT.decodeUtf8 . truncateLargeOutput sizeCutoff $ out
+  truncateLargeOutput (SizeCutoff n) str =
+    if LB.length str <= n
+      then str
+      else
+        LB.take n str
+          <> "<truncated>"
+          <> "\nUse --accept or increase --size-cutoff to see full output."
+  update _ = do
+    f <- BS.readFile new
+    createDirectoriesAndWriteFile ref (LB.fromStrict f)
+  delete = removeFile new
+
+goldenImageTest2D :: String -> String -> Noise2 Double -> Seed -> TestTree
+goldenImageTest2D noiseName variant noise seed = goldenImageTest noiseName variant $ \path -> do
+  let grid = generateGrid2D noise seed width2D height2D
+      img = noiseGridToImage grid
+  savePngImage path (ImageY8 img)
+
+goldenImageTest3D :: String -> String -> Noise3 Double -> Seed -> Double -> TestTree
+goldenImageTest3D noiseName variant noise seed zOffset = goldenImageTest noiseName variant $ \path -> do
+  let grid2D = generateGrid2D (sliceZ3 zOffset noise) seed width3D height3D
+      img = noiseGridToImage grid2D
+  savePngImage path (ImageY8 img)
+
+goldenSparseTest :: String -> String -> (String -> IO ()) -> TestTree
+goldenSparseTest noiseName variant act =
+  let testName = noiseName <> " " <> variant <> " (sparse)"
+      jsonRoot = goldenDir </> "sparse" </> noiseName
+      goldenPath = jsonRoot </> variant <.> "json"
+      actualPath = jsonRoot </> variant <.> "actual" <.> "json"
+   in goldenVsFileDiff
+        testName
+        (\ref new -> ["diff", "-u", ref, new])
+        goldenPath
+        actualPath
+        (createDirectoryIfMissing True jsonRoot >> act actualPath)
+
+goldenSparseTest2D :: String -> String -> Noise2 Double -> Seed -> TestTree
+goldenSparseTest2D noiseName variant noise seed = goldenSparseTest noiseName variant $ \path -> do
+  let samples = generateSparse2D noise seed
+      json = encodePretty samples
+  LB.writeFile path json
+
+goldenSparseTest3D :: String -> String -> Noise3 Double -> Seed -> TestTree
+goldenSparseTest3D noiseName variant noise seed = goldenSparseTest noiseName variant $ \path -> do
+  let samples = generateSparse3D noise seed
+      json = encodePretty samples
+  LB.writeFile path json
+
+labelBatch :: (Show a) => String -> a -> String
+labelBatch dim seed = dim <> "-seed_" <> show seed
+
+labelBatch3D :: Seed -> Int -> String
+labelBatch3D seed sliceIdx = "3d-seed_" <> show seed <> "-slice_" <> show sliceIdx
+
+golden2DImageTests :: String -> [Seed] -> Noise2 Double -> [TestTree]
+golden2DImageTests noiseName seeds noise =
+  [ goldenImageTest2D noiseName (labelBatch "2d" seed) noise seed
+  | seed <- seeds
+  ]
+
+golden2DSparseTests :: String -> [Seed] -> Noise2 Double -> [TestTree]
+golden2DSparseTests noiseName seeds noise =
+  [ goldenSparseTest2D noiseName (labelBatch "2d" seed) noise seed
+  | seed <- seeds
+  ]
+
+golden3DImageTests :: String -> [Seed] -> Noise3 Double -> [TestTree]
+golden3DImageTests noiseName seeds noise =
+  [ goldenImageTest3D noiseName (labelBatch3D seed idx) noise seed zOffset
+  | seed <- seeds
+  , (idx, zOffset) <- zip [0 ..] sliceOffsets3D
+  ]
+
+golden3DSparseTests :: String -> [Seed] -> Noise3 Double -> [TestTree]
+golden3DSparseTests noiseName seeds noise =
+  [ goldenSparseTest3D noiseName (labelBatch "3d" seed) noise seed
+  | seed <- seeds
+  ]
diff --git a/test/Noise2Spec.hs b/test/Noise2Spec.hs
--- a/test/Noise2Spec.hs
+++ b/test/Noise2Spec.hs
@@ -1,7 +1,6 @@
 module Noise2Spec where
 
 import Numeric.Noise
-import Numeric.Noise.Internal
 
 seed :: Seed
 seed = 55
@@ -25,12 +24,12 @@
 prop_0_is_additive_identity :: Rational -> Rational -> Rational -> Bool
 prop_0_is_additive_identity v x y =
   let n1 = const2 v
-   in noise2At (n1 + fromInteger 0) seed x y == noise2At n1 seed x y
+   in noise2At (n1 + 0) seed x y == noise2At n1 seed x y
 
 prop_negate_is_additive_inverse :: Rational -> Rational -> Rational -> Bool
 prop_negate_is_additive_inverse v x y =
   let n1 = const2 v
-   in noise2At (n1 + negate n1) seed x y == 0
+   in noise2At (n1 - n1) seed x y == 0
 
 prop_multiplication :: Rational -> Rational -> Bool
 prop_multiplication x y = noise2At (const2 x * const2 y) seed x y == x * y
@@ -41,8 +40,3 @@
       n2 = const2 2027
       n3 = const2 2069
    in noise2At ((n1 * n2) * n3) seed x y == noise2At (n1 * (n2 * n3)) seed x y
-
-prop_1_is_multiplicative_identity :: Rational -> Rational -> Rational -> Bool
-prop_1_is_multiplicative_identity v x y =
-  let n1 = const2 v
-   in noise2At (n1 * fromInteger 1) seed x y == v
diff --git a/test/Noise3Spec.hs b/test/Noise3Spec.hs
--- a/test/Noise3Spec.hs
+++ b/test/Noise3Spec.hs
@@ -1,7 +1,6 @@
 module Noise3Spec where
 
 import Numeric.Noise
-import Numeric.Noise.Internal
 
 seed :: Seed
 seed = 2381
@@ -26,12 +25,12 @@
 prop_0_is_additive_identity :: Rational -> Rational -> Rational -> Rational -> Bool
 prop_0_is_additive_identity v x y z =
   let n1 = const3 v
-   in noise3At (n1 + fromInteger 0) seed x y z == noise3At n1 seed x y z
+   in noise3At (n1 + 0) seed x y z == noise3At n1 seed x y z
 
 prop_negate_is_additive_inverse :: Rational -> Rational -> Rational -> Rational -> Bool
 prop_negate_is_additive_inverse v x y z =
   let n1 = const3 v
-   in noise3At (n1 + negate n1) seed x y z == 0
+   in noise3At (n1 - n1) seed x y z == 0
 
 prop_multiplication :: Rational -> Rational -> Rational -> Bool
 prop_multiplication x y z =
@@ -47,4 +46,4 @@
 prop_1_is_multiplicative_identity :: Rational -> Rational -> Rational -> Rational -> Bool
 prop_1_is_multiplicative_identity v x y z =
   let n1 = const3 v
-   in noise3At (n1 * fromInteger 1) seed x y z == v
+   in noise3At (n1 * 1) seed x y z == v
diff --git a/test/OpenSimplexSpec.hs b/test/OpenSimplexSpec.hs
new file mode 100644
--- /dev/null
+++ b/test/OpenSimplexSpec.hs
@@ -0,0 +1,29 @@
+{-# LANGUAGE OverloadedStrings #-}
+
+module OpenSimplexSpec (test_golden_opensimplex) where
+
+import Golden.Util
+import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
+
+test_golden_opensimplex :: TestTree
+test_golden_opensimplex =
+  testGroup
+    "OpenSimplex Golden Tests"
+    [ testGroup "2D Grid Tests" openSimplex2DGridTests
+    , testGroup "2D Sparse Tests" openSimplex2DSparseTests
+    , testGroup "3D Grid Tests" openSimplex3DGridTests
+    , testGroup "3D Sparse Tests" openSimplex3DSparseTests
+    ]
+
+openSimplex2DGridTests :: [TestTree]
+openSimplex2DGridTests = golden2DImageTests "opensimplex" defaultSeeds openSimplex2
+
+openSimplex2DSparseTests :: [TestTree]
+openSimplex2DSparseTests = golden2DSparseTests "opensimplex" defaultSeeds openSimplex2
+
+openSimplex3DGridTests :: [TestTree]
+openSimplex3DGridTests = golden3DImageTests "opensimplex" defaultSeeds openSimplex3
+
+openSimplex3DSparseTests :: [TestTree]
+openSimplex3DSparseTests = golden3DSparseTests "opensimplex" defaultSeeds openSimplex3
diff --git a/test/PerlinSpec.hs b/test/PerlinSpec.hs
--- a/test/PerlinSpec.hs
+++ b/test/PerlinSpec.hs
@@ -1,6 +1,9 @@
 module PerlinSpec where
 
+import GHC.Exts (noinline)
+import Golden.Util
 import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
 
 seed :: Seed
 seed = 82384
@@ -12,8 +15,32 @@
 
 prop_noise2_addition_associative :: Rational -> Rational -> Bool
 prop_noise2_addition_associative x y =
-  noise2At ((perlin2 + perlin2) + perlin2) seed x y == noise2At (perlin2 + (perlin2 + perlin2)) seed x y
+  noise2At ((noinline perlin2 + noinline superSimplex2) + noinline openSimplex2) seed x y
+    == noise2At (perlin2 + (noinline superSimplex2 + noinline openSimplex2)) seed x y
 
 prop_noise2_addition_commutative :: Rational -> Rational -> Bool
 prop_noise2_addition_commutative x y =
-  noise2At (perlin2 + perlin2) seed x y == noise2At (perlin2 + perlin2) seed x y
+  noise2At (noinline perlin2 + noinline superSimplex2) seed x y
+    == noise2At (noinline superSimplex2 + noinline perlin2) seed x y
+
+test_golden_perlin :: TestTree
+test_golden_perlin =
+  testGroup
+    "Perlin Golden Tests"
+    [ testGroup "2D Grid Tests" perlin2DGridTests
+    , testGroup "2D Sparse Tests" perlin2DSparseTests
+    , testGroup "3D Grid Tests" perlin3DGridTests
+    , testGroup "3D Sparse Tests" perlin3DSparseTests
+    ]
+
+perlin2DGridTests :: [TestTree]
+perlin2DGridTests = golden2DImageTests "perlin" defaultSeeds perlin2
+
+perlin2DSparseTests :: [TestTree]
+perlin2DSparseTests = golden2DSparseTests "perlin" defaultSeeds perlin2
+
+perlin3DGridTests :: [TestTree]
+perlin3DGridTests = golden3DImageTests "perlin" defaultSeeds perlin3
+
+perlin3DSparseTests :: [TestTree]
+perlin3DSparseTests = golden3DSparseTests "perlin" defaultSeeds perlin3
diff --git a/test/SuperSimplexSpec.hs b/test/SuperSimplexSpec.hs
new file mode 100644
--- /dev/null
+++ b/test/SuperSimplexSpec.hs
@@ -0,0 +1,27 @@
+module SuperSimplexSpec (test_golden_supersimplex) where
+
+import Golden.Util
+import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
+
+test_golden_supersimplex :: TestTree
+test_golden_supersimplex =
+  testGroup
+    "SuperSimplex Golden Tests"
+    [ testGroup "2D Grid Tests" superSimplex2DGridTests
+    , testGroup "2D Sparse Tests" superSimplex2DSparseTests
+    , testGroup "3D Grid Tests" superSimplex3DGridTests
+    , testGroup "3D Sparse Tests" superSimplex3DSparseTests
+    ]
+
+superSimplex2DGridTests :: [TestTree]
+superSimplex2DGridTests = golden2DImageTests "supersimplex" defaultSeeds superSimplex2
+
+superSimplex2DSparseTests :: [TestTree]
+superSimplex2DSparseTests = golden2DSparseTests "supersimplex" defaultSeeds superSimplex2
+
+superSimplex3DGridTests :: [TestTree]
+superSimplex3DGridTests = golden3DImageTests "supersimplex" defaultSeeds superSimplex3
+
+superSimplex3DSparseTests :: [TestTree]
+superSimplex3DSparseTests = golden3DSparseTests "supersimplex" defaultSeeds superSimplex3
diff --git a/test/TotalitySpec.hs b/test/TotalitySpec.hs
new file mode 100644
--- /dev/null
+++ b/test/TotalitySpec.hs
@@ -0,0 +1,60 @@
+-- | Out-of-domain inputs (beyond the Int32 lattice, non-finite) produce
+-- unspecified /values/, but they must stay values: every noise function is
+-- total, so one bad coordinate upstream can't crash a whole render. These
+-- assertions replace the old out-of-domain golden points, which pinned the
+-- exact garbage and so broke on any implementation change.
+module TotalitySpec (test_totality) where
+
+import Control.Exception (evaluate)
+import Control.Monad (forM_, void)
+import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
+import Test.Tasty.HUnit (testCase)
+
+-- Beyond the Int32 lattice, past Double integer precision, and non-finite.
+badCoords :: [Double]
+badCoords = [1.0e10, -1.0e10, 2 ^ (53 :: Int), 1 / 0, -1 / 0, 0 / 0]
+
+noises2 :: [(String, Noise2 Double)]
+noises2 =
+  [ ("perlin2", perlin2)
+  , ("openSimplex2", openSimplex2)
+  , ("superSimplex2", superSimplex2)
+  , ("value2", value2)
+  , ("valueCubic2", valueCubic2)
+  , ("cellular2", cellular2 defaultCellularConfig)
+  , ("fractal2 perlin2", fractal2 defaultFractalConfig perlin2)
+  ]
+
+noises3 :: [(String, Noise3 Double)]
+noises3 =
+  [ ("perlin3", perlin3)
+  , ("openSimplex3", openSimplex3)
+  , ("superSimplex3", superSimplex3)
+  , ("value3", value3)
+  , ("valueCubic3", valueCubic3)
+  , ("cellular3", cellular3 defaultCellularConfig)
+  , ("fractal3 perlin3", fractal3 defaultFractalConfig perlin3)
+  ]
+
+test_totality :: TestTree
+test_totality =
+  testGroup
+    "Totality on out-of-domain inputs"
+    [ testGroup
+        "2D"
+        [ testCase name $
+            forM_ badCoords $ \c ->
+              forM_ [(c, 0.5), (0.5, c), (c, c)] $ \(x, y) ->
+                void $ evaluate (noise2At noise 0 x y)
+        | (name, noise) <- noises2
+        ]
+    , testGroup
+        "3D"
+        [ testCase name $
+            forM_ badCoords $ \c ->
+              forM_ [(c, 0.5, 0.5), (0.5, c, 0.5), (0.5, 0.5, c), (c, c, c)] $ \(x, y, z) ->
+                void $ evaluate (noise3At noise 0 x y z)
+        | (name, noise) <- noises3
+        ]
+    ]
diff --git a/test/ValueCubicSpec.hs b/test/ValueCubicSpec.hs
new file mode 100644
--- /dev/null
+++ b/test/ValueCubicSpec.hs
@@ -0,0 +1,27 @@
+module ValueCubicSpec (test_golden_valuecubic) where
+
+import Golden.Util
+import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
+
+test_golden_valuecubic :: TestTree
+test_golden_valuecubic =
+  testGroup
+    "ValueCubic Golden Tests"
+    [ testGroup "2D Grid Tests" valueCubic2DGridTests
+    , testGroup "2D Sparse Tests" valueCubic2DSparseTests
+    , testGroup "3D Grid Tests" valueCubic3DGridTests
+    , testGroup "3D Sparse Tests" valueCubic3DSparseTests
+    ]
+
+valueCubic2DGridTests :: [TestTree]
+valueCubic2DGridTests = golden2DImageTests "valuecubic" defaultSeeds valueCubic2
+
+valueCubic2DSparseTests :: [TestTree]
+valueCubic2DSparseTests = golden2DSparseTests "valuecubic" defaultSeeds valueCubic2
+
+valueCubic3DGridTests :: [TestTree]
+valueCubic3DGridTests = golden3DImageTests "valuecubic" defaultSeeds valueCubic3
+
+valueCubic3DSparseTests :: [TestTree]
+valueCubic3DSparseTests = golden3DSparseTests "valuecubic" defaultSeeds valueCubic3
diff --git a/test/ValueSpec.hs b/test/ValueSpec.hs
new file mode 100644
--- /dev/null
+++ b/test/ValueSpec.hs
@@ -0,0 +1,29 @@
+{-# LANGUAGE OverloadedStrings #-}
+
+module ValueSpec (test_golden_value) where
+
+import Golden.Util
+import Numeric.Noise
+import Test.Tasty (TestTree, testGroup)
+
+test_golden_value :: TestTree
+test_golden_value =
+  testGroup
+    "Value Golden Tests"
+    [ testGroup "2D Grid Tests" value2DGridTests
+    , testGroup "2D Sparse Tests" value2DSparseTests
+    , testGroup "3D Grid Tests" value3DGridTests
+    , testGroup "3D Sparse Tests" value3DSparseTests
+    ]
+
+value2DGridTests :: [TestTree]
+value2DGridTests = golden2DImageTests "value" defaultSeeds value2
+
+value2DSparseTests :: [TestTree]
+value2DSparseTests = golden2DSparseTests "value" defaultSeeds value2
+
+value3DGridTests :: [TestTree]
+value3DGridTests = golden3DImageTests "value" defaultSeeds value3
+
+value3DSparseTests :: [TestTree]
+value3DSparseTests = golden3DSparseTests "value" defaultSeeds value3
