diff --git a/pregame.cabal b/pregame.cabal
--- a/pregame.cabal
+++ b/pregame.cabal
@@ -1,5 +1,5 @@
 name: pregame
-version: 0.1.0.0
+version: 0.1.0.1
 synopsis: Prelude counterpart
 description: Excessive Prelude styled imports.
 homepage: https://github.com/jxv/pregame
diff --git a/src/Pregame.hs b/src/Pregame.hs
--- a/src/Pregame.hs
+++ b/src/Pregame.hs
@@ -1,49 +1,97 @@
 {-# LANGUAGE BangPatterns #-}
-module Pregame (module P) where
+module Pregame 
+    ( module Control.Applicative 
+    , module Control.Concurrent 
+    , module Control.Concurrent.Chan 
+    , module Control.Concurrent.STM 
+    , module Control.Exception 
+    , module Control.Parallel 
+    , module Control.Parallel.Strategies 
+    , module Control.Monad.IO.Class 
+    , module Control.Lens 
+    , module Data.Default 
+    , module Data.Functor 
+    , module Data.Either 
+    , module Data.Function 
+    , module Data.Maybe 
+    , module Data.Tuple 
+    , module Data.Tuple.All
+    , module GHC.Base
+    , module GHC.Enum 
+    , module GHC.Num 
+    , module GHC.Real 
+    , module GHC.Float 
+    , module GHC.Show 
+    , module System.IO 
+    , module System.IO.Error 
+    , module Safe 
+    , module Safe.Exact 
+    , Cont, ContT
+    --
+    , Error, ErrorT
+    , IdentityT
+    , State, StateT
+    , ListT
+    , MaybeT
+    , Reader, ReaderT
+    , RWS, RWST
+    , Writer, WriterT
+    , Map
+    , Seq
+    , Set
+    , Text
+    , Tree(..), Forest(..)
+    , ByteString
+    , Vector
+    --
+    , ($!)
+    , fi
+    , io
+    ) where
 
-import Control.Applicative as P
-import Control.Concurrent as P
-import Control.Concurrent.Chan as P
-import Control.Concurrent.STM as P
-import Control.Exception as P
-import Control.Parallel as P
-import Control.Parallel.Strategies as P
-import Control.Monad.IO.Class as P
-import Control.Lens as P
-import Data.Default as P
-import Data.Functor as P
-import Data.Either as P
-import Data.Function as P
-import Data.Maybe as P
-import Data.Tuple as P
-import Data.Tuple.All as P hiding (only)
-import GHC.Base as P hiding (coerce, lazy)
-import GHC.Enum as P
-import GHC.Num as P
-import GHC.Real as P
-import GHC.Float as P
-import GHC.Show as P
-import System.IO as P
-import System.IO.Error as P
-import Safe as P hiding (at)
-import Safe.Exact as P
+import Control.Applicative 
+import Control.Concurrent 
+import Control.Concurrent.Chan 
+import Control.Concurrent.STM 
+import Control.Exception 
+import Control.Parallel 
+import Control.Parallel.Strategies 
+import Control.Monad.IO.Class 
+import Control.Lens 
+import Data.Default 
+import Data.Functor 
+import Data.Either 
+import Data.Function 
+import Data.Maybe 
+import Data.Tuple 
+import Data.Tuple.All hiding (only)
+import GHC.Base hiding (coerce, lazy)
+import GHC.Enum 
+import GHC.Num 
+import GHC.Real 
+import GHC.Float 
+import GHC.Show 
+import System.IO 
+import System.IO.Error 
+import Safe hiding (at)
+import Safe.Exact 
 
-import Control.Monad.Trans.Cont as P (Cont, ContT)
-import Control.Monad.Trans.Error as P (Error, ErrorT)
-import Control.Monad.Trans.Identity as P (IdentityT)
-import Control.Monad.Trans.State as P (State, StateT)
-import Control.Monad.Trans.List as P (ListT)
-import Control.Monad.Trans.Maybe as P (MaybeT)
-import Control.Monad.Trans.Reader as P (Reader, ReaderT)
-import Control.Monad.Trans.RWS as P (RWS, RWST)
-import Control.Monad.Trans.Writer as P (Writer, WriterT)
-import Data.Map as P (Map)
-import Data.Sequence as P (Seq)
-import Data.Set as P (Set)
-import Data.Text as P (Text)
-import Data.Tree as P (Tree(..), Forest(..))
-import Data.ByteString as P (ByteString)
-import Data.Vector as P (Vector)
+import Control.Monad.Trans.Cont (Cont, ContT)
+import Control.Monad.Trans.Error (Error, ErrorT)
+import Control.Monad.Trans.Identity (IdentityT)
+import Control.Monad.Trans.State (State, StateT)
+import Control.Monad.Trans.List (ListT)
+import Control.Monad.Trans.Maybe (MaybeT)
+import Control.Monad.Trans.Reader (Reader, ReaderT)
+import Control.Monad.Trans.RWS (RWS, RWST)
+import Control.Monad.Trans.Writer (Writer, WriterT)
+import Data.Map (Map)
+import Data.Sequence (Seq)
+import Data.Set (Set)
+import Data.Text (Text)
+import Data.Tree (Tree(..), Forest(..))
+import Data.ByteString (ByteString)
+import Data.Vector (Vector)
 
 
 infixr 0 $!
