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png-chunk-yaftee 0.1.0.1 → 0.1.0.2

raw patch · 2 files changed

+2/−3 lines, 2 filesPVP: major bump suggested

API removals or changes: PVP suggests a major version bump

API changes (from Hackage documentation)

- Control.Monad.Yaftee.Pipe.Png.Chunk: decodeRun_ :: forall (es :: [HT]) (nm :: Symbol) i o r. Loose (U es) => E (Append (DecodeStates nm) es) i o r -> E es i o ()
+ Control.Monad.Yaftee.Pipe.Png.Chunk: decodeRun_ :: forall (nm :: Symbol) (es :: [HT]) i o r. Loose (U es) => E (Append (DecodeStates nm) es) i o r -> E es i o ()

Files

png-chunk-yaftee.cabal view
@@ -5,7 +5,7 @@ -- see: https://github.com/sol/hpack  name:           png-chunk-yaftee-version:        0.1.0.1+version:        0.1.0.2 synopsis:       PNG's chunk codec on Yaftee description:    Please see the README on GitHub at <https://github.com/YoshikuniJujo/png-chunk-yaftee#readme> category:       Codec,Graphics,Image
src/Control/Monad/Yaftee/Pipe/Png/Chunk.hs view
@@ -53,8 +53,7 @@  import Numeric -decodeRun_ ::-	F.Loose (U.U es) =>+decodeRun_ :: forall nm es i o r . F.Loose (U.U es) => 	Eff.E (DecodeStates nm `Append` es) i o r -> Eff.E es i o () decodeRun_ = void . (`State.runN` Crc32.initial)