packages feed

pipes-concurrency (empty) → 1.0.0

raw patch · 5 files changed

+839/−0 lines, 5 filesdep +basedep +pipesdep +stmsetup-changed

Dependencies added: base, pipes, stm, transformers

Files

+ Control/Proxy/Concurrent.hs view
@@ -0,0 +1,205 @@+-- | Asynchronous communication between proxies++{-# LANGUAGE CPP #-}++#if __GLASGOW_HASKELL__ >= 702+{-# LANGUAGE Trustworthy #-}+#endif+{- 'unsafeIOToSTM' requires the Trustworthy annotation.++    I use 'unsafeIOToSTM' to touch an IORef to mark it as still alive. This+    action satisfies the necessary safety requirements because:++    * You can safely repeat it if the transaction rolls back++    * It does not acquire any resources++    * It does not leak any inconsistent view of memory to the outside world++    It appears to be unnecessary to read the IORef to keep it from being garbage+    collected, but I wanted to be absolutely certain since I cannot be sure that+    GHC won't optimize away the reference to the IORef.++    The other alternative was to make 'send' and 'recv' use the 'IO' monad+    instead of 'STM', but I felt that it was important to preserve the ability+    to combine them into larger transactions.+-}++module Control.Proxy.Concurrent (+    -- * Spawn mailboxes+    spawn,+    Size(..),+    Input,+    Output,++    -- * Send and receive messages+    send,+    recv,++    -- * Proxy utilities+    sendD,+    recvS,++    -- * Re-exports+    -- $reexport+    module Control.Concurrent,+    module Control.Concurrent.STM,+    module System.Mem+    ) where++import Control.Applicative ((<|>), (<*), pure)+import Control.Concurrent (forkIO)+import Control.Concurrent.STM (atomically, STM)+import Control.Monad.Trans.Class (lift)+import qualified Control.Concurrent.STM as S+import qualified Control.Proxy as P+import Data.IORef (newIORef, readIORef, mkWeakIORef)+import GHC.Conc.Sync (unsafeIOToSTM)+import System.Mem (performGC)++{-| Spawn a mailbox of the specified 'Size' that has an 'Input' and 'Output' end+-}+spawn :: Size -> IO (Input a, Output a)+spawn size = do+    (read, write) <- case size of+        Bounded n -> do+            q <- S.newTBQueueIO n+            let read = do+                    ma <- S.readTBQueue q+                    case ma of+                        Nothing -> S.unGetTBQueue q ma+                        _       -> return ()+                    return ma+            return (read, S.writeTBQueue q)+        Unbounded -> do+            q <- S.newTQueueIO+            let read = do+                    ma <- S.readTQueue q+                    case ma of+                        Nothing -> S.unGetTQueue q ma+                        _       -> return ()+                    return ma+            return (read, S.writeTQueue q)+        Single    -> do+            m <- S.newEmptyTMVarIO+            let read = do+                    ma <- S.takeTMVar m+                    case ma of+                        Nothing -> S.putTMVar m ma+                        _       -> return ()+                    return ma+            return (read, S.putTMVar m)++    {- Use an IORef to keep track of whether the 'Input' end has been garbage+       collected and run a finalizer when the collection occurs++       The finalizer cannot anticipate how many listeners there are, so it only+       writes a single 'Nothing' and trusts that the supplied 'read' action+       will not consume the 'Nothing'.++       The 'write' must be protected with the "pure ()" fallback so that it does+       not deadlock if the 'Output' end has also been garbage collected.+    -}+    rUp  <- newIORef ()+    mkWeakIORef rUp (S.atomically $ write Nothing <|> pure ())++    {- Use an IORef to keep track of whether the 'Output' end has been garbage+       collected and run a finalizer when the collection occurs+    -}+    rDn  <- newIORef ()+    done <- S.newTVarIO False+    mkWeakIORef rDn (S.atomically $ S.writeTVar done True)++    let quit = do+            b <- S.readTVar done+            S.check b+            return False+        continue a = do+            write (Just a)+            return True+        {- The '_send' action aborts if the 'Output' has been garbage collected,+           since there is no point wasting memory if nothing can empty the+           mailbox.  This protects against careless users not checking send's+           return value, especially if they use a mailbox of 'Unbounded' size.+        -}+        _send a = (quit <|> continue a) <* unsafeIOToSTM (readIORef rUp)+        _recv = read <* unsafeIOToSTM (readIORef rDn)+    return (Input _send , Output _recv)++{-| 'Size' specifies how many messages to store in the mailbox before 'send'+    blocks.+-}+data Size+    -- | Store an 'Unbounded' number of messages+    = Unbounded+    -- | Store a 'Bounded' number of messages specified by the 'Int' argument+    | Bounded Int+    -- | Store only a 'Single' message (like @Bounded 1@, but more efficient)+    | Single++-- | Accepts messages for the mailbox+newtype Input a = Input {+    {-| Send a message to the mailbox++        * Fails and returns 'False' if the mailbox's 'Output' has been garbage+          collected (even if the mailbox is not full), otherwise it:++        * Retries if the mailbox is full, or:++        * Succeeds if the mailbox is not full and returns 'True'.+    -}+    send :: a -> S.STM Bool }++-- | Retrieves messages from the mailbox+newtype Output a = Output {+    {-| Receive a message from the mailbox++        * Succeeds and returns a 'Just' if the mailbox is not empty, otherwise+          it:++        * Retries if mailbox's 'Input' has not been garbage collected, or:++        * Fails if the mailbox's 'Input' has been garbage collected and returns+          'Nothing'.+    -}+    recv :: S.STM (Maybe a) }++{-| Writes all messages flowing \'@D@\'ownstream to the given 'Input'++    'sendD' terminates when the corresponding 'Output' is garbage collected.+-}+sendD :: (P.Proxy p) => Input a -> x -> p x a x a IO ()+sendD input = P.runIdentityK loop+  where+    loop x = do+        a <- P.request x+        alive <- lift $ S.atomically $ send input a+        if alive+            then do+                x2 <- P.respond a+                loop x2+            else return ()++{-| Convert an 'Output' to a 'P.Producer'++    'recvS' terminates when the corresponding 'Input' is garbage collected.+-}+recvS :: (P.Proxy p) => Output a -> () -> P.Producer p a IO ()+recvS output () = P.runIdentityP go+  where+    go = do+        ma <- lift $ S.atomically $ recv output+        case ma of+            Nothing -> return ()+            Just a  -> do+                P.respond a+                go++{- $reexport+    @Control.Concurrent@ re-exports 'forkIO', although I recommend using the+    @async@ library instead.++    @Control.Concurrent.STM@ re-exports 'atomically' and 'STM'.++    @System.Mem@ re-exports 'performGC'.+-}
+ Control/Proxy/Concurrent/Tutorial.hs view
@@ -0,0 +1,568 @@+{-| This module provides a tutorial for the @pipes-concurrency@ library.++    This tutorial assumes that you have read the @pipes@ tutorial in+    @Control.Proxy.Tutorial@.+-}++module Control.Proxy.Concurrent.Tutorial (+    -- * Introduction+    -- $intro++    -- * Work Stealing+    -- $steal++    -- * Termination+    -- $termination++    -- * Mailbox Sizes+    -- $mailbox++    -- * Callbacks+    -- $callback++    -- * Safety+    -- $safety++    -- * Conclusion+    -- $conclusion++    -- * Appendix+    -- $appendix+    ) where++import Control.Proxy+import Control.Proxy.Concurrent++{- $intro+    The @pipes-concurrency@ library provides a simple interface for+    communicating between concurrent pipelines.  Use this library if you want+    to:++    * merge multiple streams into a single stream,++    * stream data from a callback \/ continuation,++    * implement a work-stealing setup, or++    * implement basic functional reactive programming (FRP).++    For example, let's say that we design a simple game with a single unit's+    health as the global state.  We'll define an event handler that modifies the+    unit's health in response to events:++> import Control.Monad+> import Control.Proxy+> import Control.Proxy.Trans.Maybe+> import Control.Proxy.Trans.State+> +> -- The game events+> data Event = Harm Integer | Heal Integer | Quit+> +> -- The game state+> type Health = Integer+> +> handler :: (Proxy p) => () -> Consumer (StateP Health (MaybeP p)) Event IO r+> handler () = forever $ do+>     event <- request ()+>     case event of+>         Harm n -> modify (subtract n)+>         Heal n -> modify (+        n)+>         Quit   -> mzero+>     health <- get+>     lift $ putStrLn $ "Health = " ++ show health++    However, we have two concurrent event sources that we wish to hook up to our+    event handler.  One translates user input to game events:++> user :: (Proxy p) => () -> Producer p Event IO ()+> user () = runIdentityP $ forever $ do+>     command <- lift getLine+>     case command of+>         "potion" -> respond (Heal 10)+>         "quit"   -> respond  Quit+>         _        -> lift $ putStrLn "Invalid command"++    ... while the other creates inclement weather:++> import Control.Concurrent+>+> acidRain :: (Proxy p) => () -> Producer p Event IO r+> acidRain () = runIdentityP $ forever $ do+>     respond (Harm 1)+>     lift $ threadDelay 2000000++    To merge these sources, we 'spawn' a new FIFO mailbox which we will use to+    merge the two streams of asynchronous events:++> spawn :: Size -> IO (Input a, Output a)++    'spawn' takes a mailbox 'Size' as an argument, and we specify that we want+    our mailbox to store an 'Unbounded' number of message.  'spawn' creates+    this mailbox in the background and then returns two values:++    * an @(Input a)@ that we use to add messages of type @a@ to the mailbox++    * an @(Output a)@ that we use to consume messages of type @a@ from the+      mailbox++> import Control.Proxy.Concurrent+>+> main = do+>     (input, output) <- spawn Unbounded+>     ...++    We will be streaming @Event@s through our mailbox, so our @input@ has type+    @(Input Event)@ and our @output@ has type @(Output Event)@.++    To stream @Event@s into the mailbox , we use 'sendD', which writes values to+    the mailbox's 'Input' end:++> sendD :: (Proxy p) => Input a -> x -> p x a x a IO ()++    We can concurrently forward multiple streams to the same 'Input', which+    asynchronously merges their messages into the same mailbox:++>     ...+>     forkIO $ do runProxy $ acidRain >-> sendD input+>                 performGC  -- I'll explain 'performGC' below+>     forkIO $ do runProxy $ user     >-> sendD input+>                 performGC+>     ...++    To stream @Event@s out of the mailbox, we use 'recvS', which reads values+    from the mailbox's 'Output' end:++> recvS :: (Proxy p) => Output a -> () -> Producer p a IO ()++    We will forward our merged stream to our @handler@ so that it can listen to+    both @Event@ sources:++>     ...+>     runProxy $ runMaybeK $ evalStateK 100 $ recvS output >-> handler++    Our final @main@ becomes:++> main = do+>     (input, output) <- spawn Unbounded+>     forkIO $ do runProxy $ acidRain >-> sendD input+>                 performGC  -- I'll explain 'performGC' below+>     forkIO $ do runProxy $ user     >-> sendD input+>                 performGC+>     runProxy $ runMaybeK $ evalStateK 100 $ recvS output >-> handler++    ... and when we run it we get the desired concurrent behavior:++> $ ./game+> Health = 99+> Health = 98+> potion<Enter>+> Health = 108+> Health = 107+> Health = 106+> potion<Enter>+> Health = 116+> Health = 115+> quit<Enter>+> $+-}++{- $steal+    You can also have multiple pipes reading from the same mailbox.  Messages+    get split between listening pipes on a first-come first-serve basis.++    For example, we'll define a \"worker\" that takes a one-second break each+    time it receives a new job:++> import Control.Concurrent+> import Control.Monad+> import Control.Proxy+> +> worker :: (Proxy p, Show a) => Int -> () -> Consumer p a IO r+> worker i () = runIdentityP $ forever $ do+>     a <- request ()+>     lift $ threadDelay 1000000  -- 1 second+>     lift $ putStrLn $ "Worker #" ++ show i ++ ": Processed " ++ show a++    Fortunately, these workers are cheap, so we can assign several of them to+    the same job:++> import Control.Concurrent.Async+> import Control.Proxy.Concurrent+> +> main = do+>     (input, output) <- spawn Unbounded+>     as <- forM [1..3] $ \i ->+>           async $ do runProxy $ recvS output >-> worker i+>                      performGC+>     a  <- async $ do runProxy $ fromListS [1..10] >-> sendD input+>                      performGC+>     mapM_ wait (a:as)++    The above example uses @Control.Concurrent.Async@ from the @async@ to fork+    each thread and wait for all of them to terminate:++> $ ./work+> Worker #2: Processed 3+> Worker #1: Processed 2+> Worker #3: Processed 1+> Worker #3: Processed 6+> Worker #1: Processed 5+> Worker #2: Processed 4+> Worker #2: Processed 9+> Worker #1: Processed 8+> Worker #3: Processed 7+> Worker #2: Processed 10+> $++    What if we replace 'fromListS' with a different source that reads lines from+    user input until the user types \"quit\":++> user :: (Proxy p) => () -> Producer p String IO ()+> user = stdinS >-> takeWhileD (/= "quit")+> +> main = do+>     (input, output) <- spawn Unbounded+>     as <- forM [1..3] $ \i ->+>           async $ do runProxy $ recvS output >-> worker i+>                      performGC+>     a  <- async $ do runProxy $ user >-> sendD input+>                      performGC+>     mapM_ wait (a:as)++    This still produces the correct behavior:++> $ ./work+> Test<Enter>+> Worker #1: Processed "Test"+> Apple<Enter>+> Worker #2: Processed "Apple"+> 42<Enter>+> Worker #3: Processed "42"+> A<Enter>+> B<Enter>+> C<Enter>+> Worker #1: Processed "A"+> Worker #2: Processed "B"+> Worker #3: Processed "C"+> quit<Enter>+> $+-}++{- $termination++    Wait...  How do the workers know when to stop listening for data?  After+    all, anything that has a reference to 'Input' could potentially add more+    data to the mailbox.++    It turns out that 'recvS' is smart and only terminates when the upstream+    'Input' is garbage collected.  'recvS' builds on top of the more primitive+    'recv' command, which returns a 'Nothing' when the 'Input' is garbage+    collected:++> recv :: Output a -> STM (Maybe a)++    Otherwise, 'recv' blocks if the mailbox is empty since it assumes that if+    the 'Input' has not been garbage collected then somebody might still produce+    more data.++    Does it work the other way around?  What happens if the workers go on strike+    before processing the entire data set?++> -- Each worker refuses to process more than two values+> worker :: (Proxy p, Show a) => Int -> () -> Consumer p a IO ()+> worker i () = runIdentityP $ replicateM_ 2 $ do+>     a <- request ()+>     lift $ threadDelay 1000000+>     lift $ putStrLn $ "Worker #" ++ show i ++ ": Processed " ++ show a++> $ ./work+> How<Enter>+> Worker #1: Processed "How"+> many<Enter>+> roads<Enter>+> Worker #2: Processed "many"+> Worker #3: Processed "roads"+> must<Enter>+> a<Enter>+> man<Enter>+> Worker #1: Processed "must"+> Worker #2: Processed "a"+> Worker #3: Processed "man"+> walk<Enter>+> $++    'sendD' similarly shuts down when the 'Output' is garbage collected,+    preventing the user from submitting new values.  'sendD' builds on top of+    the more primitive 'send' command, which returns a 'False' when the 'Output'+    is garbage collected:++> send :: Input a -> a -> STM Bool++    Otherwise, 'send' blocks if the mailbox is full, since it assumes that if+    the 'Output' has not been garbage collected then somebody could still+    consume a value from the mailbox, making room for a new value.++    This is why we have to insert 'performGC' calls whenever we release a+    reference to either the 'Input' or 'Output'.  Without these calls we cannot+    guarantee that the garbage collector will trigger and notify the opposing+    end if the last reference was released.+-}++{- $mailbox+    So far we haven't observed 'send' blocking because we only 'spawn'ed+    'Unbounded' mailboxes.  However, we can control the size of the mailbox to+    tune the coupling between the 'Input' and the 'Output' ends.++    If we set the mailbox 'Size' to 'Single', then the mailbox holds exactly one+    message, forcing synchronization between 'send's and 'recv's.  Let's+    observe this by sending an infinite stream of values, logging all values to+    'stdout':++> main = do+>     (input, output) <- spawn Single+>     as <- forM [1..3] $ \i ->+>           async $ do runProxy $ recvS output >-> worker i+>                      performGC+>     a  <- async $ do runProxy $ enumFromS 1 >-> printD >-> sendD input+>                      performGC+>     mapM_ wait (a:as)++    The 7th value gets stuck in the mailbox, and the 8th value blocks because+    the mailbox never clears the 7th value:++> $ ./work+> 1+> 2+> 3+> 4+> 5+> Worker #3: Processed 3+> Worker #2: Processed 2+> Worker #1: Processed 1+> 6+> 7+> 8+> Worker #1: Processed 6+> Worker #2: Processed 5+> Worker #3: Processed 4+> $++    Contrast this with an 'Unbounded' mailbox for the same program, which keeps+    accepting values until downstream finishes processing the first six values:++> $ ./work+> 1+> 2+> 3+> 4+> 5+> 6+> 7+> 8+> 9+> ...+> 487887+> 487888+> Worker #3: Processed 3+> Worker #2: Processed 2+> Worker #1: Processed 1+> 487889+> 487890+> ...+> 969188+> 969189+> Worker #1: Processed 6+> Worker #2: Processed 5+> Worker #3: Processed 4+> 969190+> 969191+> $++    You can also choose something in between by using a 'Bounded' mailbox which+    caps the mailbox size to a fixed value.  Use 'Bounded' when you want mostly+    loose coupling but still want to guarantee bounded memory usage:++> main = do+>     (input, output) <- spawn (Bounded 100)+>     ...++> $ ./work+> ...+> 103+> 104+> Worker #3: Processed 3+> Worker #2: Processed 2+> Worker #1: Processed 1+> 105+> 106+> 107+> Worker #1: Processed 6+> Worker #2: Processed 5+> Worker #3: Processed 4+> $+-}++{- $callback+    @pipes-concurrency@ also solves the common problem of getting data out of a+    callback-based framework into @pipes@.++    For example, suppose that we have the following callback-based function:++> import Control.Monad+> +> onLines :: (String -> IO a) -> IO b+> onLines callback = forever $ do+>     str <- getLine+>     callback str++    We can use 'send' to free the data from the callback and then we can+    retrieve the data on the outside using 'recvS':++> import Control.Proxy+> import Control.Proxy.Concurrent+> +> onLines' :: (Proxy p) => () -> Producer p String IO ()+> onLines' () = runIdentityP $ do+>     (input, output) <- lift $ spawn Single+>     lift $ forkIO $ onLines (\str -> atomically $ send input str)+>     recvS output ()+> +> main = runProxy $ onLines' >-> takeWhileD (/= "quit") >-> stdoutD++    Now we can stream from the callback as if it were an ordinary 'Producer':++> $ ./callback+> Test<Enter>+> Test+> Apple<Enter>+> Apple+> quit<Enter>+> $++-}++{- $safety+    @pipes-concurrency@ avoids deadlocks, because 'send' and 'recv' always+    cleanly return before triggering a deadlock.  This behavior works even in+    complicated scenarios like:++    * cyclic graphs of connected mailboxes,++    * multiple readers and multiple writers to the same mailbox, and++    * dynamically adding or garbage collecting mailboxes.+-}++{- $conclusion+    @pipes-concurrency@ adds an asynchronous dimension to @pipes@.  This+    promotes a natural division of labor for concurrent programs:++    * Fork one pipeline per deterministic behavior++    * Communicate between concurrent pipelines using @pipes-stm@++    This promotes an actor-style approach to concurrent programming where+    pipelines behave like processes and mailboxes behave like ... mailboxes.+-}++{- $appendix+    I've provided the full code for the above examples here so you can easily+    try them out:++> -- game.hs+>+> import Control.Concurrent+> import Control.Monad+> import Control.Proxy+> import Control.Proxy.Concurrent+> import Control.Proxy.Trans.Maybe+> import Control.Proxy.Trans.State+> +> -- The game events+> data Event = Harm Integer | Heal Integer | Quit+> +> -- The game state+> type Health = Integer+> +> handler :: (Proxy p) => () -> Consumer (StateP Health (MaybeP p)) Event IO r+> handler () = forever $ do+>     event <- request ()+>     case event of+>         Harm n -> modify (subtract n)+>         Heal n -> modify (+        n)+>         Quit   -> mzero+>     health <- get+>     lift $ putStrLn $ "Health = " ++ show health+>+> user :: (Proxy p) => () -> Producer p Event IO ()+> user () = runIdentityP $ forever $ do+>     command <- lift getLine+>     case command of+>         "potion" -> respond (Heal 10)+>         "quit"   -> respond  Quit+>         _        -> lift $ putStrLn "Invalid command"+>+> acidRain :: (Proxy p) => () -> Producer p Event IO r+> acidRain () = runIdentityP $ forever $ do+>     respond (Harm 1)+>     lift $ threadDelay 2000000+>+> main = do+>     (input, output) <- spawn Unbounded+>     forkIO $ do runProxy $ acidRain >-> sendD input+>                 performGC  -- I'll explain 'performGC' below+>     forkIO $ do runProxy $ user     >-> sendD input+>                 performGC+>     runProxy $ runMaybeK $ evalStateK 100 $ recvS output >-> handler++> -- work.hs+> +> import Control.Concurrent+> import Control.Monad+> import Control.Proxy+> import Control.Concurrent.Async+> import Control.Proxy.Concurrent+> +> worker :: (Proxy p, Show a) => Int -> () -> Consumer p a IO r+> worker i () = runIdentityP $ forever $ do+>     a <- request ()+>     lift $ threadDelay 1000000  -- 1 second+>     lift $ putStrLn $ "Worker #" ++ show i ++ ": Processed " ++ show a+> {-+> worker :: (Proxy p, Show a) => Int -> () -> Consumer p a IO ()+> worker i () = runIdentityP $ replicateM_ 2 $ do+>     a <- request ()+>     lift $ threadDelay 1000000+>     lift $ putStrLn $ "Worker #" ++ show i ++ ": Processed " ++ show a+> -}+>+> user :: (Proxy p) => () -> Producer p String IO ()+> user = stdinS >-> takeWhileD (/= "quit")+> +> main = do+>     (input, output) <- spawn Unbounded+> --  (input, output) <- spawn Single+> --  (input, output) <- spawn (Bounded 100)+>     as <- forM [1..3] $ \i ->+>           async $ do runProxy $ recvS output >-> worker i+>                      performGC+>     a  <- async $ do runProxy $ fromListS [1..10]      >-> sendD input+> --  a  <- async $ do runProxy $ user                   >-> sendD input+> --  a  <- async $ do runProxy $ enumFromS 1 >-> printD >-> sendD input+>                      performGC+>     mapM_ wait (a:as)++> -- callback.hs+> +> import Control.Proxy+> import Control.Proxy.Concurrent+> +> onLines' :: (Proxy p) => () -> Producer p String IO ()+> onLines' () = runIdentityP $ do+>     (input, output) <- lift $ spawn Single+>     lift $ forkIO $ onLines (\str -> atomically $ send input str)+>     recvS output ()+> +> main = runProxy $ onLines' >-> takeWhileD (/= "quit) >-> stdoutD++-}
+ LICENSE view
@@ -0,0 +1,24 @@+Copyright (c) 2013 Gabriel Gonzalez+All rights reserved.++Redistribution and use in source and binary forms, with or without modification,+are permitted provided that the following conditions are met:+    * Redistributions of source code must retain the above copyright notice,+      this list of conditions and the following disclaimer.+    * Redistributions in binary form must reproduce the above copyright notice,+      this list of conditions and the following disclaimer in the documentation+      and/or other materials provided with the distribution.+    * Neither the name of Gabriel Gonzalez nor the names of other contributors+      may be used to endorse or promote products derived from this software+      without specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ pipes-concurrency.cabal view
@@ -0,0 +1,40 @@+Name: pipes-concurrency+Version: 1.0.0+Cabal-Version: >=1.8.0.2+Build-Type: Simple+License: BSD3+License-File: LICENSE+Copyright: 2013 Gabriel Gonzalez+Author: Gabriel Gonzalez+Maintainer: Gabriel439@gmail.com+Bug-Reports: https://github.com/Gabriel439/Haskell-Pipes-Concurrency-Library/issues+Synopsis: Concurrency for the pipes ecosystem+Description: This library provides light-weight concurrency primitives for+  pipes, with the following features:+  .+  * /Simple API/: Use only five functions+  .+  * /Deadlock Safety/: Automatically avoid concurrency deadlocks+  .+  * /Flexibility/: Build many-to-many communication topologies+  .+  * /Dynamic Graphs/: Add or remove readers and writers at any time+  .+  Import "Control.Proxy.Concurrent" to use the library.+  .+  Read "Control.Proxy.Concurrent.Tutorial" for an tutorial.+Category: Control, Pipes, Proxies, Concurrency+Source-Repository head+    Type: git+    Location: https://github.com/Gabriel439/Haskell-Pipes-Concurrency-Library++Library+    Build-Depends:+        base         >= 4       && < 5  ,+        pipes        >= 3.0     && < 3.3,+        stm          >= 2.4     && < 2.5,+        transformers >= 0.2.0.0 && < 0.4+    Exposed-Modules:+        Control.Proxy.Concurrent,+        Control.Proxy.Concurrent.Tutorial+    GHC-Options: -O2